Extreme Angle
04-08-2012, 09:40 AM
<iframe width="560" height="315" src="http://www.youtube.com/embed/zLuzJk6mMyE" frameborder="0" allowfullscreen></iframe>
Hey :).
This is a game i'm working on right now, thought i'd post it here to see what you guys thinks.
Stone Rage™ is an online third person multiplayer action game set within the Pleistocene and Eocene eras, featuring prehistoric tribalism, prehistoric landscapes and prehistoric animals. Players will take control of a single character of either a human class, neanderthal tribe or animal genus and wreak havoc in either survival, team objective or deathmatch game types. As players win games and progress through achievements, options in weapon layout, upgrades and personalized character customization will be unlock, giving a large array of choices to those who do not wish to completely conform to a single archetype.
Every character has a set of unique traits and abilities, as well as unlockables to modify their effects and tactical usage, ensuring that no two games will play the same, and no one player is by default more or less dangerous than another. Situation and opportunity play as much a part in winning a game as how well players use their character skills and environment to their advantage. Since tribal skirmishes and hunts take place across a wide stretch of land, players will encounter sprawling forests with prowling smilodon, vast plains with marching mammoth herds and gastornis scavenging the remains left behind by the prey of dire wolves.
Hey :).
This is a game i'm working on right now, thought i'd post it here to see what you guys thinks.
Stone Rage™ is an online third person multiplayer action game set within the Pleistocene and Eocene eras, featuring prehistoric tribalism, prehistoric landscapes and prehistoric animals. Players will take control of a single character of either a human class, neanderthal tribe or animal genus and wreak havoc in either survival, team objective or deathmatch game types. As players win games and progress through achievements, options in weapon layout, upgrades and personalized character customization will be unlock, giving a large array of choices to those who do not wish to completely conform to a single archetype.
Every character has a set of unique traits and abilities, as well as unlockables to modify their effects and tactical usage, ensuring that no two games will play the same, and no one player is by default more or less dangerous than another. Situation and opportunity play as much a part in winning a game as how well players use their character skills and environment to their advantage. Since tribal skirmishes and hunts take place across a wide stretch of land, players will encounter sprawling forests with prowling smilodon, vast plains with marching mammoth herds and gastornis scavenging the remains left behind by the prey of dire wolves.