Halo: Reach
Halo: Reach Launches 09.14.2010 <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/NVWrXJ9ZbtA&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NVWrXJ9ZbtA&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> A whole gang of Spartans... Well Bungie likes to leave clues in their trailers so here's my take:
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Pretty excited for this as I already have ODST.
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I really wanna be a part of that beta next year, see what they cooked up for us.
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so where is this "actual gameplay footage" they promised to show.
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Media bumbling, I'm afraid. The trailer used the game engine and some outlets mistook it for gameplay. They really should know better.
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Magazine leak, alot of info.
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Fuck Gaylo
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Fuck Metallica
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:mad:
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So excited for this. Looks like I wont be sleeping when the beta comes out.
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Hunting down spartans all nightmare long.
I'm such a whore :( |
Hope they know what they're doing with this Armor Ability thing. And I'm saddened that the player count is still 16.
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Apparently whatever it was you were trying to put up either didn't work or is dead.
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Fuck...
Later on I'll put up some IGN pics of Reach. |
It's still going to be Halo. It's still going to involve marines in space fighting against alien invaders/conquerors/douchebags. Getting fucking old.
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Pretty sure it's gonna rock because it's still like Halo.
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in previous halo games, can you change the zoom to the left trigger? pressing the right stick is so fucking stupid.
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I don't think so... I have zoom on the B button and melee on the right stick. Green Thumb is boss.
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The Falcon, new bird of prey for campaign and multiplayer (called it):
As Jeep Wars begot ATV Wars, it shall give birth to Falcon Wars. It will be the first thing I do in Forge. |
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If you could stay zoomed in even when being shot without having to re-zoom or just deal with it, multiplayer would be retarded. IMO |
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Beta drops May 3rd. Have your copy of ODST.
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http://xbox360media.ign.com/xbox360/...00697_640w.jpg
Box art most likely. http://xbox360media.ign.com/xbox360/...48603_640w.jpg That thunder emblem above the radar must be one of the Armor Abilities. |
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- This is Bungie's last Halo before the franchise is given to Microsoft's awaiting Halo adopters, 343 Industries. It seems Bungie's fully aware that this will be the last great Halo game before it's raped to the ground so they're going all out.
- The major draw distance I noticed from the first trailer is referenced; Bungie says there are no painted back drops, you see it you can probably go there (this will, however, not be a sandbox game ala GTA). - The DRM rifle replaces the Battle Rifle as the 'workhorse' weapon. It works like the old Covenant Carbine (which kinda shows which Bungie preferred in the old debate). For newbies the DRM is essentially a FAL whereas the retired Battle Rifle was an M16. No word yet on whether the humans will have a new burst-fire weapon. - Pistol will zoom, but I'm guessing it will be nerfed below the godly H1 and ODST pistols. - Health packs are back as well. - Rumors going around that duel wielding has been nixed. |
I may get ODST just so I can do the Reach beta.
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Gotta say, the DRM is looking pretty sexy.
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As it turns out the player count may in fact increase from the traditional 16plyr, but not a significant increase. I'm thinking 18 or even 20.
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The Halo Legends compilation is so far awesome. Follows the Animatrix format fairly closely, down to the 2-part series respective at the top. The Shonen styled "Odd Man Out" is my favorite, it's also the one the critics seem quick to point out isn't canon. Whatever, Spartan 1337 is one bad mama!
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At the very least it'll increase the idea of roles in multiplayer. And they'll have a beta to test some of them out. Ya know, because that's the smart thing to do, Infinity Ward.
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Heroes actor, Greg Grunberg (Matt Parkman) is revealed to be playing a character in the game as seen in his Twitter account. While celebrity cameos and bit parts were used in Halo 2 and 3, casting bigger names was done for ODST in presenting the story a different was. Reach seems to echo this approach as well.
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More like Halo: Reach for a Different Game
ROFL |
http://www.bungie.net/images/News/In.../KickUrAss.jpg
Whoever this pretty black chick is she's doing voice over for Reach this weekend. |
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Oh my fucking God - um.... I'm doing my news rounds for the threads I support here but I will be back to break down this vid. I also need to change my pants, clear everything on May 3rd, schedule a party, and call my desperate house wives social circle to gossip. |
Dunno. Just looks like more of the same to me, barring one or two new additions.
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Multiplayer Trailer Highlights:
- Early on we see a Spartan beating the shit out of another. I suppose there's new assassination moves which will be context sensitive from the front or back. I wonder if enemies have to be in a certain state before you can finish them, or perhaps you have to hold the button within their proximity for a sec (thinking the latter). This may be a perk as well. - Yeah, an Elite just pulled a barrel roll off that ledge. We see the move again later in the vid. Would that be a perk, or a default move. Seems fairly safe and not special enough to be a perk. - "Loadouts" No screens to show off the mechanic, but I think it's fairly obvious what that means. - Fucking Jet Packs, one of the perks, I reckon. I assume they will be timed thrusts like the packs in Star Wars Battlefront. I'd go as far as to say they'll control the same. You're certainly not terribly fast in the air, but this would add options to traveling a map. - Some kind of energy shield protected a player getting smashed by a Ghost. With perks apparently replacing on-field items, the bubble shield may now have a perk successor. And I guess it's deadly to vehicles that hit it at a certain speed. - A Spartan is shown with two primary colors but on different parts of his body. I guess the visual options have expanded a bit, but not by much. What's being presented here is new ways to express your self via abilities and loadouts - but I wouldn't mind something other than the weak secondary color areas now. - The icons above the radar show the perk emblems. The cloak ability has the classic triangle shape that was used as the cloak power-up in Halo CE. - "Assassinations" See above. - "Invasion" Now this could be an evolution of the Firefight gametype, or some Battlefield-esque venture. One thing's for sure, there are a lot of Spartans on screen. Maybe it has one side playing as Elites as per the game's main narrative. - Covenant Needle Rifle and UNSC Grenade Launcher is seen. As well as what I can only describe as a Heat-Seeking Plasma Grenade Launcher(?)... - "Headhunter" Fairly obvious; your kills net you skulls and someone killing you will add those skulls to their count. Highest count at the end of the game wins. Meh. - "Active Roster" :wtf: My only guess at this is some sort of clan feature making a return to Halo. Otherwise I have no idea. The term comes up with uniformly colored Spartans running around (a team game). - "Spartans vs Elites" A different mode than Invasion? Officiated race war!?! - Environmental hazards are back, with one reactor looking thing catching a rocket and blowing up big. - "The Arena" Gametype or the name of the map? Guessing the latter. Don't even wanna play Halo 3 anymore. |
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