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Old 10-26-2012, 12:43 AM   #1434
Kalyx triaD
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Bob

• Walk speed - Changed to same as Ken
• Close/Far LP - Hurt box enlarged
- Startup 5F->4F
• Close MP - Startup 10F->6F
• Close HP - Midair hit causes bound
• Far HP - Push back on block when used in boost combo reduced
• cr. MP - (+6F on hit/+2F on block)
• cr. HP - Hit box enlarged
- Changed way move overlaps with others
- Duing active frames 3~7F, from the neck and up is invincible against air attacks
- Damage 90->80
• j. HK - Damage 100->90
• Gaufrettes Punch - Midair hit causes bound
• Fast Break - Changed from high to mid attack
- Can be canceled
• Cracker (L) - Hurt box appears 1F later
- Startup 10F->6F
• Cracker - Causes lower float on midair hit
- Fall speed slowed
• EX Cracker - Startup 9F->6F
- 0F on hit
• Spiral Rocky - Blow back on hit modified
- Landing recovery reduced
- Removed invincibility
• Langue Washer - Damage 60->80
• EX Giga Jacker - From startup until rebound after hit, move is projectile invincible
- Damage 120->180
- Hit causes untechable knockdown
• Granchi Cannon - Hit causes wall bounce
- Counter hit causes crumple
- Changed midair combo count
- Move is +2 on block
• Giga Meteo - First hit doesn't use midair combo count
- If first hit connects midair it causes bound
• Flying Cask - Damage 120->130
• Quarter Deck - Damage 120->130

Special move meter gain:
• Spinner Ball: whiff 10->5/On hit 0->15×2(30)
• Lyonnaise Break: whiff 5->10/On hit 40->25
• Perfect Press: whiff 5->20/On hit 40->45
• Panini Flip: whiff 5->20/On hit 30+20+20(70)->15×3(45)
• Cracker: whiff 10->15/On hit 40->30
• Pound Cake: whiff 5->15/On hit 40->30
• Cracker Jacker: whiff 5->20
• Langue Washer: whiff 5->10/On hit 40->25
• Spiral Rocky: whiff 5->10/On hit 20×4(80)->10×4(40)
• Granchi Cannon: whiff 5->15/On hit 40->30
• Apres Sweep : whiff 5->15
• Cutting Coppa: whiff 5->10/On hit 30->25
• Giga Jacker: whiff 15->0/On hit 40->50

Julia Chang

• Vitality - 1000->950
Back step - Reduced distance by 40%
• Close/Far MP - Reduced frames by 3 (+7F on hit/+3F on block)
- 5F added to Boost combo (-5F on hit/-9F on block)
• Close MK - 2F added to Boost combo (-5F on hit/-10F on block)
• Close HK - Frames added to Boost combo (-9F on hit/-10F on block)
• Far MP - 5F added to Boost combo (-6F on hit/-10F on block)
• Far MK - 2F added to Boost combo (-6F on hit/-10F on block)
• cr. LK - Hit box reduced
• cr. MP - Reduced frames by 4 (+6F on hit/+2F on block)
- 5F added to Boost combo (-6F on hit/-10F on block)
• cr. MK - Push back on block when used in boost combo reduced
• Tiger Strike - Damage 50+80(130)->50+100(150)
• Rising Kick (L) - Startup 8F->6F
- Damage 120->130
• Rising Kick (L and M) - Block stun reduced by 10F
- Screen freeze reduced by 3F
- Push back on block reduced
EX Lashing Arrow - Hit causes wall bounce
- Damage 70->100
• Iron Mountain Rush - Startup 1F->3F
• Wild Stallion - Damage 120->130
• Mad Axes - Damage 120->130

Special move meter gain:
• Tequila Sunrise Elbow Smash: whiff 5+5(10)->10+10(20)/On hit 30+40(70)->20+30(50)
• Hunting Tomahawk: whiff 5+5(10)->10+10(20)/On hit 30+40(70)->20+30(50)
• Wind Roll Explosion: whiff 5+5(10)->10+10(20)/On hit 30+40(70)->20+30(50)
• Rising Kick (L): On hit 60->40
• Rising Kick (M and H): On hit 60+60(120)->20×2(40)
• Tiger Strike: whiff 15->0/On hit 10+10(20)->20+50(70)

Kazuya Mishima

• MP - Hurt box enlarged
- 6F added to Boost combo (-5F on hit/-9F on block)
• HP - Hurt box enlarged
- Push back on hit and block reduced
- 4F added to Boost combo (-10F on hit/-15F on block)
• HK - Push back on block when used in boost combo reduced
• cr. LK - Hitbox reduced
- Hurt box enlarged
• cr. MP - 6F added to Boost combo (-5F on hit/-9F on block)
• cr. MK - Push back on block when used in boost combo reduced
• cr. HP - 8~9F of arm only is invincible versus jumping attacks
• Right Splits Kick - Midair hit causes ground bound
• EX Rising Uppercut - Forward movement increased
- Damage 80->100
• Demon God Fist - Increased midair combo count
• EX Demon God Fist - Damage 80+100(180)->80+120(200)
• Mist Step - Removed invincibility to standing attacks
- Hurt box reduced
• EX Slaughter Hook - Removed invincibility to strikes
• Rising Uppercut (Fastest Input) - Block stun reduced by 2 (-1F on block)
• Skull Smash - Damage 120->130

Special move meter gain:
• Mist Step: whiff 5->0
• Rising Uppercut: whiff 5->10/On hit 40->20
• Rising Uppercut (fastest input): whiff 15->10/On hit 40->30
• Dragon Uppercut: whiff 5->15
• Dragon Uppercut to Middle Kick: On hit 40->15
• Dragon Uppercut to Spinning Low Kick: On hit 40->15
• Spinning Demon: whiff 5->10/On hit 40->20
• Spinning Demon -> Spinning Demon: On hit 40->15
• Spinning Demon -> Spinning Demon Hook: whiff 5->10/On hit 40->20
• Rising Sun (L): whiff 10->15/On hit 40
• Rising Sun (M): whiff 10->15/On hit 40×2(80)->20×2(40)
• Rising Sun (H): whiff 10->15/On hit 40×3(120)->15×3(45)
• Roundhouse to Triple Spin Kick: On hit 40->15
• Slaughter Hook: whiff 15->10/On hit 40×2(80)->20×2(40)
• Slaughter High Kick: whiff 15->10/On hit 40×2(80)->20×2(40)
• Devastator: whiff 15->10/On hit 40×2(80)->20+30(50)
• Demon God Fist: whiff 15->0/On hit 40->60

King

• Reverse Arm Slam Combo - Move does not come out with [121+P]
• Wonderful Mexican Special Combo - Move does not come out with [121+PPP]
• Close MP - Damage 60->65
- Hit box enlarged
• Close MP - Damage 60->65
- Hit box enlarged
- 5F added to Boost combo (-3F on hit/-9F on block)
• Close MK - Damage 60->70
- 2F added to Boost combo (-5F on hit/-9F on block)
• Close HP - Damage 90->100
• Close HK - Push back on block when used in boost combo reduced
- 5F added to Boost combo (-9F on hit/-14F on block)
• Far MP - Damage 60->70
• Far MK - Damage 60->70
• Far HP - Damage 90->100
• Far HK - Damage 90->110
- Push back on block when used in boost combo reduced
• cr. LK - Startup 6F->5F
• cr. MP - (+5F on hit/+1F on block)
- 3F added to Boost combo (-5F on hit/-9F on block)
• cr. MK - Startup 8F->7F
• cr. HP - Startup 8F->7F
- (+2F on hit/-4F on block)
- Hit box enlarged
- Active frames change to 5
- Hurt box above the chest area is invincible against air attacks
- Push back on hit and block when used in boost combo reduced
• Jumping Knee Lift - Damage 110->100
- Reduced air combo count to 2
- From startup until 4th frame, move counts as ground state
• Running Jaguar Bomb (L) - Invincible against air attacks
- Startup 12F->6F
• Running Jaguar Bomb (M) - Damage 160->170
• Running Jaguar Bomb HH) - Damage 170->180
• EX Running Jaguar Bomb - Startup 13F->10F
- Full body invincibility against strikes
• Lariat - Damage 70->100
• Leg Screw - Damage 170->220
• DDT - Damage 90->120
• Giant Swing (L) - Damage 250->280
• Giant Swing (M) - Damage 230->250
• Giant Swing (H) - Damage 210->230
• EX Giant Swing - Damage 230->250
• Tomahawk (L) - Damage 200->250
• Tomahawk (M) - Damage 180->230
• Tomahawk (H) - Damage 170->210
• EX Tomahawk - Damage 180->230
• Reverse Arm Slam Combo - Damage 20+110(130)->60+120(180)
• EX Reverse Arm Slam Combo - Damage 20+50+100(170)->60+40+120(220)
• Winding Nut - Damage 130->150
• Suplex - Damage 130->150

Special move meter gain:
• Lariat: whiff 5->10/On hit 60->30
• Elbow Drop: whiff 5->10/On hit 60->30
• Water Surface Kick: whiff 5->10/On hit 60->30
• Leg Screw: whiff 15->10/On hit 40->50
• Running Jaguar Bomb: On hit 40->60
• Konvict Kick: On hit 60->25
• DDT:On hit 40->50
• Giant Swing: whiff 15->20/On hit 40->80
• Tomahawk: whiff 15->20/On hit 40->60
• Reverse Arm Slam Combo: whiff 15->0/On hit 40->60

Marduk

• Mongolian Chop - Command changed from [PP] to [6+PP]
• Close LP - Startup 5F->4F
- (+3F on hit/-2F on block)
• Close MP - (+6F on hit/+2F on block)
• Far MP - Push back on block when used in boost combo reduced
• cr. MP - Push back on block when used in boost combo reduced
- (+4F on hit/0F on block)
• cr. HP - Startup 13F->10F
- Floats higher on hit
• Revolving Trap Kick - Changed to be continuous hits
• Double Leg Take Down - Attack active frames 2F->3F
• Mount Rush - Attack active frames 2F->3F

Special move meter gain:
• Gator Slam (L and M): On hit 40->60
• Gator Slam (H): On hit 20×2(40)->30×2(60)
• Northern Lights Suplex: whiff 15->20/On hit 40->80
• Double Leg Take Down: whiff 10->0/On hit 40->30
• Mount Mongolian Chop: whiff 5->0/On hit 0->30×2+40(100)
• Hercules' Hammer: whiff 5->0/On hit 0->80

Nina Williams

• LK - Hurt box enlarged
• MP - Hurt box enlarged
- 7F added to Boost combo (-5F on hit/-9F on block)
• MK - Hurt box enlarged
• HP - Hurt box enlarged
• HK - Hurt box enlarged
- Push back on block when used in boost combo reduced
• cr. LK - Startup 5F->4F
- Hit box reduced
• cr. MP - (+4F on hit/±0F on block)
• cr. MK - Startup 7F->6F
• cr. HP - Startup 8F->5F
- Damage 90->80
j. MK - Can crossup now
j. HK - Cannot crossup anymore
• Spider Knee - Increased forward movement
Ivory Cutter - Damage 50+40(90)->50×2(100)
• Blonde Bomb - Uniform 80 damage->L=70, M=80, H=100
- Push back on hit and block adjusted depending on move strength
• Blonde Bomb (L) - Block stun reduced by 1 (-6 on block)
• Blonde Bomb (M) - (0F on hit/-7F on block)->(+2F on hit/-6F on block)
• Blonde Bomb (H) - Block stun reduced by 1 (-6 on block)
- Hit causes knock down
• Geyser Cannon (L) - Startup 15F->8F
- From 6F onward move is invincible against air attacks
- Hit box enlarged
- Block stun reduced by 3 (-10 on block)
- No push back on block
- No movement when kicks come out
• Geyser Cannon (M) - Damage 70->80
• Geyser Cannon (H) - Damage 80->100
• EX Geyser Cannon - Block stun reduced by 3 (-10 on block)
• Skull Splitter - Damage 70->80
• Arm Break - Damage 60->80

Special move meter gain:
• Skull Splitter: whiff 15->10/On hit 40->30
• Geyser Cannon: On hit 30->40
• Backhand Slap: whiff 5->10/On hit 20->30
• Arm Break: whiff 0/On hit: 30
• Double Arm Break: On hit 0->40
• Blonde Bomb: On hit 0->40

Last edited by Kalyx triaD; 10-26-2012 at 12:59 AM.
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