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Old 12-16-2012, 04:19 AM   #1455
Kalyx triaD
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Quote:
Originally Posted by Fignuts View Post
Also, when the match gets down to the wire, you get a bit predictable. I've hit you with a few wake up ultras in our time playing against one another, but they were never random desperation moves. Always been 100% certain they would connect, because you always go for wake up pressure when you're close to winning.
You're pretty much on the money here, and I have been addressing it in recent offline sessions with Khuntry and others (sorry for missing the invites, when you see me on and I don't reply, it's definitely because we're throwing down).

At the start of a match or when it starts heating up, I will lay down smart pressure and mix-ups. I back down when your meter's full, and I keep jump arcs in mind. Then toward the end I hear Shao Khan yelling "Finish Him!" and I blank out charging at people. Funny thing is in SSF4 where the 'wake up ultra' trend began, by desperation or intentional, I respected it. Now I make really bad gambles.

What I'm focusing on right now:

- Tag often, regain life. I cannot wait til after 50% or worse when I'm flashing to tag. It just saves a wounded horse that will do me no favors later on.
- Tunnel my SSF4 Cammy viciousness. Nowadays I switch it up for no apparent reason and I need to go back to playing it straight until the enemy convinced me he's adapted.
- Hit the lab. I've been playing Lars mostly by ear and I need to put some tricks into muscle memory. He's starting to click but not enough for me to react correctly under certain circumstances. Lei as well. I've also developed an interest for Bryan.
- Give Xiaoyu another chance, I miss Chicken Head.
- Capitalize on confirms. I've already begun this, but it's embarrassing that it's starting after all this time. Lars is 200% more dangerous when I cancel into his specials.

Quote:
Gotta say, the worst part about Capcom's mismanagement of the game, and it's subsequent bad sales, is that there probably won't be a sequel. Which means this is the only game we'll ever see the tekken movesets in. Sad, because they are really fun to play with, and I'm interested in how other tekken characters would transfer over.

I suppose if Tekken X Street Fighter does well enough it might happen, but that might take a miracle.
I also wondered if this game's oddly innovative move-set philosophy would carry over to something else. If not SFxT2, or dare I say SF5, then at least a new IP. I love the more mix-up heavy nature as opposed to 'poke, sweep, jump, confirm into special/super'. It's motivated me to rewrite the system for "V. Arts".

We'll meet online this week, for training sessions; and it has been a long time since we teamed up.
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