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Old 04-27-2012, 02:00 PM   #5121
SlickyTrickyDamon
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Sora from Kingdom Hearts?
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Old 04-27-2012, 02:08 PM   #5122
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This isn't lawsuitable?
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Old 04-27-2012, 02:14 PM   #5123
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This isn't lawsuitable?
How so?
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Old 04-27-2012, 03:35 PM   #5124
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While it looks like Smash, things like this happen all the time. Not to mention Jap companies are a lot more lax about 'ideas' appearing in other games. And there has been other Smash clones, like the Onimusha spin-off from Capcom. There won't lawsuits, but many people will frown on this anyway, as Sony is one of the big bad wolves of the PR circle.

Good for them, though. Many PS3 owners would love a Smash fix. Just as they don't mind a kart racer or kiddie-platformer or other things seemingly Nintendo territory.
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Old 04-27-2012, 03:46 PM   #5125
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The thing that I think is getting to people is that it really is just Smash Bros. The idea isn't such a big deal, it's just that it looks like someone just modded Brawl.

The characters have a final smash, the UI is the same and characters even have the same "leave a trail of smoke while you flail your limbs when you're hit by a strong attack" animation.
The windmill stage looks straight of out Skyward Sword btw.

No one really minded when TMNT did it because, while it was just SSB, it didn't look like it actually was just SSB.
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Old 04-27-2012, 03:50 PM   #5126
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I was laughing looking at the vid, but whatever. Let them eat cake.
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Old 04-27-2012, 03:52 PM   #5127
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Nintendo are probably going to use it to take a jab at Sony during their E3 show.
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Old 04-27-2012, 04:03 PM   #5128
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Even better.
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Old 04-27-2012, 04:04 PM   #5129
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If it's as fun as a smash bros game, then great, rip it off. Rip it off exactly and don't change a damn thing if you have to. That Ninja Turtles game made by people who actually worked on Smash Bros goes to show you what can happen if you fuck with the formula too much.

They need tight controls, lots of charm and a roster that is made up of 2/3s expected playstation favourites (Kratos, Parrappa, etc) and 1/3 "holy shit, they put him in?" unexpected classics. Add 1 or 2 bonus crossover characters for good measure and serve up hot.
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Old 04-27-2012, 04:19 PM   #5130
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I think the problem with Sony's Brawl is that they don't anywhere near as memorable characters as Nintendo does.

Brawl is great because it's a meeting of some of the greatest characters ever created. Who ever thought we'd get to see Mario, Donkey Kong, Link and Samus in the same game, let alone fighting each other?

Then you look at Sony's game. Sweet Tooth, Parappa, Sack Boy, Drake, Fat Princess, Kratos, Ratchet and Clank, Jak and Daxter, and some others. None of those characters are anywhere near as important or meaningful as Nintendo's.

Plus it's Sony, they'll manage to fuck it up.
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Old 04-27-2012, 04:34 PM   #5131
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The footage looks decent, plus I like that they took the time to build a studio out of guys with fighting game dev experience. This could be what clinches me finally picking up a PS3.
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Old 04-27-2012, 04:39 PM   #5132
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To be fair, Sony only really started to focus a lot more on their first party games starting with the PS3 after Microsoft managed to take away the huge advantage Sony used to have with exclusives.

Didn't actually expect them to almost make a carbon copy of Brawl when the news was first announced. Some people already have noticed the similarities between the specials and final smashes such as the Killzone guy having a very similar final attack Snake had in Brawl.
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Old 04-27-2012, 06:27 PM   #5133
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Free Radical's future looks very bleak after Crytek announced Timesplitters 4 has been cancelled while in an interview with Gamesindustry.biz, the co-founder of the company blames Ubisoft and others for causing the financial mess.

Steve Ellis who is one of the co-founders of the studio said in an interview ever since the move from Eidos as their publisher, the studio has been harmed more than helped with publishers.

While Eidos was very hands-off and ensured money was never an issue, Ubisoft was very hands-on and determined payment schedules based on formulas instead of progress.

Ubisoft was also revealed to be the reason why Haze became a PS3 exclusive since original plans had the game as an Xbox 360 and PC game. Ubisoft's strictness with the money and the need to rush the game ended up almost killing the company as a result due to the bomb in sales the game produced.

Their next publisher was Lucas Arts and was just as bad as Ubisoft but for different reasons. Free Radical was developing Star Wars Battlefront III but Lucas Arts' constant hiring and firing of people tied to the project ended up dooming it. Lucas Arts ended up dropping Free Radical due to their own issues regarding poor management at the time.

Activision was their next publisher and almost had Free Radical create the remake of GoldenEye before suddenly pulling all support away from the studio for no official reason. The studio would have ran out of funds to stay operational if Crytek didn't buy them once the offer was made.


http://www.screwattack.com/news/free...ncial-problems

________________________________________________________
Daily Recap:
1) Crytek announces Timseplitters 4 is no longer in development with the official reasons involving spiraling development costs and issues regarding Free Radical's stability.
http://www.egmnow.com/articles/news/...n-development/

2) Ubisoft officially debuts Rayman Origins 2 with the official name being "Rayman Legends" and Wii U exclusive content involving touchpad controls, the ability to scan items into the game, and the tease of Enzio from Assassin's Creed being a special playable character.
http://www.screwattack.com/news/raym...d-coming-wii-u
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Old 04-27-2012, 07:25 PM   #5134
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Damn you Ubisoft and Lucasarts
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Old 04-28-2012, 11:41 AM   #5135
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Reminds me of what happened just before the last games industry crash, where there were just hundreds of pacman/space invader clones. Kinda falling into that spiral again I guess...
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Old 04-28-2012, 11:57 AM   #5136
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Quote:
Originally Posted by Extreme Angle View Post
Reminds me of what happened just before the last games industry crash, where there were just hundreds of pacman/space invader clones. Kinda falling into that spiral again I guess...
Except this level of copying has been around for ages. Okay, maybe it's a bit more exact, but there's been "clones" since just about the beginning of the post-crash games industry.
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Old 04-28-2012, 12:12 PM   #5137
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The abit more exact part of it being what i'm on about, obviously it'll never be as bad as what it was, where games would pretty much just change the colour of the palette and change a few sprites, but with the CoD "Kill +10" or w/e in the majority of new shooters nowadays, things will only get worse, especially with the state of the industry now.
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Old 04-28-2012, 07:07 PM   #5138
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Yes, because the COD phenomenon is a wholly new one that didn't ever happen before with fighters, platformers, RPGs...fuck, I'm probably missing a few....Post crash.
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Old 04-29-2012, 12:32 PM   #5139
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Any one ever play this? or remember this?
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Old 04-29-2012, 01:58 PM   #5140
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Not sure what it is.
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Old 04-29-2012, 02:18 PM   #5141
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Mystery Quest
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Old 04-29-2012, 02:28 PM   #5142
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Fuck yes, loved mystery quest. Was the hardest game ever for me when I was a little kid with an NES, but still oh so awesome. Never did beat it.
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Old 04-29-2012, 03:02 PM   #5143
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Red face

Bought Trials Evolution and DJ Hero 2 on the same day. Both infuriating.

Love Trials editor though. It's like the 360 Little Big Planet with all the crazy shit people are putting online.
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Old 04-29-2012, 03:04 PM   #5144
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Bought Trials Evolution and DJ Hero 2 on the same day. Both infuriatingly brilliant.

Love Trials editor though. It's like the 360 Little Big Planet with all the crazy shit people are putting online.
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Old 04-29-2012, 05:12 PM   #5145
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The user tracks are really fucking cool. Especially the Portal ones from that Templar Knight4 guy. Also love playing the ones I watch on Achievement Horse. There is this one extreme track where the guy has you going backwards upside down. Watching some of the replays are just insane.
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Old 04-29-2012, 05:40 PM   #5146
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Smile

TellTale made a Walking Dead game and I had no idea. Based on the comics, episode 1 is getting some awesome reviews. It's not an adventure game, but all the characterisation and pacing is being praised to hell.

Glad it didn't end up like Jurrasic Park... Sheesh.
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Old 04-29-2012, 06:38 PM   #5147
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They did mention in the past how they've learned from their mistakes and poor reception from the Jurassic Park episodes as a way to improve the development of the Walking Dead episodes.
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Old 04-29-2012, 06:43 PM   #5148
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The first episode is really short, I finished it in around an hour.
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Old 04-29-2012, 07:14 PM   #5149
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Quote:
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Fuck yes, loved mystery quest. Was the hardest game ever for me when I was a little kid with an NES, but still oh so awesome. Never did beat it.
Didn't like it too hard for me.
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Old 04-29-2012, 07:19 PM   #5150
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That Walking Dead 'game' is pretty good. Has those Walking Dead moments that litter the show and comic.

Dragon's Dogma would have been a fun multiplayer game. Seriously.
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Old 04-29-2012, 07:36 PM   #5151
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You are supposedly going to be able to send your "Pawns" into other peoples games. Close as you are gonna get.
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Old 04-29-2012, 08:29 PM   #5152
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Didn't like it too hard for me.
I always got to like the 3rd or 4th castle and could never find the things I needed or a way forward, sadly. I tried soooo many times.

Going to try and play it now, maybe things have changed in the last 20 years since I played it.
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Old 04-30-2012, 04:04 AM   #5153
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When Itsuno and his Devil May Cry 4 team revealed that their next game would be some medieval thing where you fought mythical beasts, I thought, “This is why we won’t see a real DMC for a while?” Pics didn’t impress me, and the videos weren’t mind blowing. This game has a demo on Live and PSM right now and I didn’t even play it for a while after downloading it. I figure I’ll get to it when I have absolutely nothing better to do.

Well I’ll be damned.

The demo offers the full(?) character creation tool, which is surprisingly cool for something from Capcom. The menu and interface has shades of the DMC franchise which I found amusing, by the way, just wanted to share. Anyway I created a fairly accurate version of myself, and gave myself a chick as a Pawn. Pawns being your sidekick that can appear in your buddies adventures (a pointless use of connectivity compared to what could have been, but we’ll get to that in a few).

Two scenarios are available, a prologue and a mission against a very angry Gryphon. Playing the game, it took a second to understand the controls. Well… maybe not the controls, but how it’s meant to be played. Some typical hack-n-fair is here, with shift-key mechanics that extend the use of your two equipped weapons. It was confusing putting all of that together, but when you do it becomes natural. Can’t say much about the inventory screen because it’s really sloppy. Imagine some horrible mix of classic Resident Evil and Zelda. I was never sure when I actually equipped something. Took 2mins to pull out my torch for light. Maybe I’m just slow, but that was not attractive.

But back to the gameplay, which I admit is pretty smooth and fun. I didn’t experiment enough to see if an actual combo system was in place (considering the dev team), but it was responsive enough that you could go from one attack to another without pulling your hair out. A sort of ‘manual chain’ of attacks if you plan it out well enough. And I needed that for Mr. Gryphon, who I must remind you is very very angry at me and my band for some reason. And yeah, you have a band of warriors you can command. Ghost Recon this is not; those clowns looks as terrified as people would be fighting a beast. The AI is whatever, let’s get to my real issue with this fun game:

How did nobody suggest this be multiplayer in the planning phases?

Just moving around and fighting the angry monster, I imagined this would be a blast with 3 (or more!) of my friends on XBL. I’m talking all-nighter stuff here. I’m talking an action-RPG thing on par with PSO. The more fun I had experimenting with this demo the more I got frustrated at the utterly missed opportunity for something fun and engaging. None of that number crunching stuff, an action multiplayer game with cool moves and vast landscapes and big angry monsters. And what do we have? A singleplayer with a strange option to loan out your sidekick. What?

Okay, fine. This game will drop soon. It’s fun. try the demo right now, you’ll enjoy yourself. But as for me: Call me when Dragon’s Dogma 2 launches with a rightful multiplayer mode in two years or so. So close, Capcom, so close.
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Old 04-30-2012, 05:23 AM   #5154
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Red face

Nah, I completley agree with this random dude from Giant Bomb's forums:

Quote:
I've been scrounging through Dragon's Dogma info for a while and whenever I look at forum or youtube comments, people always seems to complain that the game doesn't have multiplayer.
I don't blame people for coming to that conclusion. If you look at the game from a far, it looks quite similar to something like Monster Hunter, which is incredibly popular because of its multiplayer.


However, if you study the Pawn system and some of the problems that can occur from information overload, I think it'll become evident why it shouldn't have co-op and why it's a lot closer to Final Fantasy than something like Skyrim.


As you might know, a Pawn is a NPC companion that you create in the game to support you during your quests and gains levels along with your character. As other players use your Pawn online and as you use theirs, the pawn doesn't get XP, but they do have a rating on the different monster types and quests in the game. When they come back they will then be able to help you with tips on where to go next and how to combat monsters.


Now, another player could do that too, but I actually think that it would ruin the sense of exploration and adventure that you get in the game world.
For instance, if I played a public co-op game where Naruto420 joined my world, he might tell me "Oh, if you go up here you have to fight the skeletons with fire magic, so you can get the Goblin Blade and 5000 gold". Sure, it's helpful information that another player can help you by telling you where to go and what to do, but in my opinion it actually breaks the immersion of the game and the personal joy of discovery.
It's the same problem Journey has. When another player joins my game, we can't communicate, but if they know the solutions to all the puzzles, they can just run through it, effectively lessening my experience with the game.


Of course, this is example is all assuming that the random player you meet is friendly. There are tons of things a malicious player could do to ruin the game for you if they wanted, including the ability to physically pick up other characters and throw them off cliffs, run away from the group and not help you in combat or even stealing loot.
Certainly, they could change the game to balance all that out, but then I think it would be way too similar to other games.


Dragon's Dogma "passive" online functionality is what helps set it apart and that is one of the major reasons I'm looking forward to play the game.
Cynical Capcom weary me says multip[layer will be DLC after the "people demanded it"
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Old 04-30-2012, 05:39 AM   #5155
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Bollocks. That is a potential issue for every co-op campaign mode ever, yet they thrive on. Choose your buddies wisely, private settings and all that, end of story.

This game needs multiplayer. You could still play with your little Pawns all you like, but I want the option fight Gryphons with some buds. That kind of immersion is valuable to be, and I particularly wanna do it with this engine.

The quote above is another example of 'I don't like it, therefore it should not exist', which is all the rage online these days. I want the option for us both to enjoy this game our way, whereas the lack of multiplayer actually makes him look forward to the game (strange).
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Old 04-30-2012, 05:52 AM   #5156
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Cool

After RE5, any Capcom game that says there's no co-op fills me with joy.

There probably is no reason why they couldn't make pawn and actual co-op work, but is the amount of time and resources to do that worth it on a new IP? If they could only do one, I'm glad they took this route as these type of games are the ones I prefer to play on my own and the indirect pawn system that you can rent out is the icing on a delicious sounding cake.

Hopefully they don't bugger this one up with Dead Rising style spin-offs 6 months later or give us a short game bulked by DLC.
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Old 04-30-2012, 08:24 AM   #5157
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And why no Team Deathmatch?
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Old 04-30-2012, 12:54 PM   #5158
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Actually Capture the Dragon Egg would be great.
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Old 04-30-2012, 07:20 PM   #5159
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Kotaku was invited to have the first look at God of War Ascension and confirms their is multiplayer in the game.

In terms of multiplayer, two teams of four players each are fighting over to win both territories and an item in order to finish the objective or kill the monster in the end. The demo showed off multiple versions of Kratos which might be teasing Kratos' appearance will be changing a lot during the game's single player mode.

Quote:
"Basically we showed a team component where two people killed the small Cyclops. Then we pulled back and tried to show that there's a bigger fight happening on a bigger scale with a bigger Cyclops."

The game we just watched was a four versus four affair — essentially God of War's interpretation of ‘territories'. Each team had to hold two separate positions, and hold said positions for a specific amount of time before earning ‘the favour of the gods', and the right to use the Spear sent from the heavens to slaughter the massive Cyclops.
The game will also contain a class system tied into character creation with playable characters such as Zeus, Hades, Poseidon, and Aires as possible choices.

The PR guy from Santa Monica Studio also hinted the series trademark "Titan moment" to generate the main hype for the game will be the multiplayer and not the traditional large scale boss battle.

Santa Monica Studio is also aware of the huge risk of the game's single player taking a hit or concerns of the multiplayer feeling tact on like the case with other single player games when they added multiplayer (ex. Bioschock 2, Dead Space 2). They feel it won't be a concern with Ascension due to their status and the God of War series status has with gamers.


http://kotaku.com/5906237/our-titani...ns-multiplayer

__________________________________________________________________
Daily Recap:
1) Richard Lemarchand, lead designer of the Uncharted series, will be leaving Naughty Dog studio in order to take on a professor job at the University of Southern California.
http://www.giantbomb.com/news/richar...et-crazy/4114/

2) Bayonetta 2 is rumored to have been cancelled with the unofficial reason due to Sega's poor financial report and losses from last year.
http://spong.com/article/26926/Rumou...Been-Cancelled

3) Awesomenaughts which was set for a release this week on XBLA and PSN could now be delayed indefinitely after the developers recently filed for bankruptcy.
UPDATE: Sony confirms the PSN version will still arrive on time while the developers confirmed the XBLA will also arrive a day later.
http://www.giantbomb.com/news/you-pr...his-week/4113/

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Old 04-30-2012, 08:42 PM   #5160
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Multiplayer in an action game? Now we're talking...
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