TPWW Forums  

Go Back   TPWW Forums > o f f t o p i c > video games forum

Reply
 
Thread Tools Display Modes
Old 08-15-2012, 01:49 PM   #1401
Drakul
"Steven, your fossa!"
 
Drakul's Avatar
 
Posts: 9,603
Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)
Quote:
Originally Posted by Kalyx triaD View Post
I can get opened up easily just by coming near me.
I'll remember that.

I've been on a bit of a retro kick* these past couple of days so I've not been playing SFxT.
Now that I'm distracted, I see everyone is playing in lobbies again. Maybe i'll come back tonight or tomorrow.

*The Gamecube is retro. I still remember it being released. Time flies. Besides GC games, I've been playing Brawl and the original LoZ.
Drakul is offline   Reply With Quote
Old 08-15-2012, 02:18 PM   #1402
Fignuts
Hey Mister!
 
Fignuts's Avatar
 
Posts: 54,946
Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)
Might switch Ryu for Alisa after all. Ryu is strong but at this point, everyone knows the match. Feel like I can open people up better with Alisa's options.
Fignuts is offline   Reply With Quote
Old 08-15-2012, 02:19 PM   #1403
Fignuts
Hey Mister!
 
Fignuts's Avatar
 
Posts: 54,946
Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)
Steve/Dudley team is improving every day as well.
Fignuts is offline   Reply With Quote
Old 08-15-2012, 03:13 PM   #1404
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
Kinda surprised to see that team from you, you've been experimenting.

I saved our last match, I think that was our best of the session. My Sakura isn't quite as terrifying as in SF4 because I'm getting used to this game's pace with her, and my sudden case of horrible close range game (which Sakura was great at before).

I put some practice with Lei and it may take me a while to see what the hell Capcom was going for. His stances have some mixup potential, but it's a lot of work incorporating that. I accept the challenge.

Christie is great, we're hitting it off fast. She needs a partner, though. Sakura and Ken may end up being permanent eventually, they have good chemistry as I've imagined.

I was on the verge of adding Vega and Chun Li back into my fold, but with these new characters I gotta drop that idea. Akuma may be the only recent add who stays, almost exclusively because of an amusing quote me and Khuntry pulled from Ninja Assassin as Akuma's sound cue.
Kalyx triaD is offline   Reply With Quote
Old 08-15-2012, 03:14 PM   #1405
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
And I'm gonna join that 'cr.mp, cr.mp, SUPER' party you and Khuntry been throwing, because fuck you guys.
Kalyx triaD is offline   Reply With Quote
Old 08-19-2012, 02:11 AM   #1406
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
Alright, Christie is fucking marvelous. And I'm making use of Lei's Drunken and Back-Turned stances. I'm beginning to rectify my issues with up-close combat.
Kalyx triaD is offline   Reply With Quote
Old 08-19-2012, 04:17 AM   #1407
Blitz
Angel Headed Hipster
 
Blitz's Avatar
 
Posts: 37,942
Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)
Christie/Elena. Team Capoeira Girl is my next project.
Blitz is offline   Reply With Quote
Old 08-19-2012, 04:40 AM   #1408
RoXer
History's Greatest, Mr. E
 
RoXer's Avatar
 
Posts: 42,425
RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)RoXer makes a lot of good posts (200,000+)
Former tpww poster G will be getting this game next week and he may olay it for about an hour at some point and I will most likely be playing with him during that hour so if you're on at that time send an invite.

Personally I don't think he'll last 20 mins but we'll see.
RoXer is offline   Reply With Quote
Old 08-20-2012, 12:57 AM   #1409
Fignuts
Hey Mister!
 
Fignuts's Avatar
 
Posts: 54,946
Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)
He'll get massacred if he plays me or kalyx.
Fignuts is offline   Reply With Quote
Old 08-20-2012, 02:31 AM   #1410
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
Well... there is a co-op training mode option. In fact, I was gonna ask Figgy for a training session, as a team and some exhibition matches.
Kalyx triaD is offline   Reply With Quote
Old 08-20-2012, 02:31 AM   #1411
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
Training is healthy.
Kalyx triaD is offline   Reply With Quote
Old 08-20-2012, 08:51 PM   #1412
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
Totally on now!
Kalyx triaD is offline   Reply With Quote
Old 08-20-2012, 10:47 PM   #1413
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
Can you send replay files to your friends? I have a match I wanna send Figgy and Khuntry.
Kalyx triaD is offline   Reply With Quote
Old 08-20-2012, 11:10 PM   #1414
Fignuts
Hey Mister!
 
Fignuts's Avatar
 
Posts: 54,946
Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)
I think so. You can in AE.
Fignuts is offline   Reply With Quote
Old 08-20-2012, 11:20 PM   #1415
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
I'll look it over later tonight.
Kalyx triaD is offline   Reply With Quote
Old 08-21-2012, 12:02 AM   #1416
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
Blitz I got some Christie ideas for you unless you got your groove with her already.
Kalyx triaD is offline   Reply With Quote
Old 08-21-2012, 12:09 AM   #1417
Blitz
Angel Headed Hipster
 
Blitz's Avatar
 
Posts: 37,942
Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)
Haven't taken her online yet. I'm still looking for the right partner for Guy, and may put some time into Bryan/Lars.
Blitz is offline   Reply With Quote
Old 08-21-2012, 12:17 AM   #1418
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
Didn't you play with Ibuki?
Kalyx triaD is offline   Reply With Quote
Old 08-21-2012, 12:28 AM   #1419
Blitz
Angel Headed Hipster
 
Blitz's Avatar
 
Posts: 37,942
Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)Blitz makes a lot of good posts (200,000+)
Ib worked better for me in SFIV than she has in this game. Currently running Guy/Cammy occasionally Guy/Poison, but might go back to working with Law and slot him in instead of the ladies.
Blitz is offline   Reply With Quote
Old 08-21-2012, 03:27 AM   #1420
Fignuts
Hey Mister!
 
Fignuts's Avatar
 
Posts: 54,946
Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)
Had probably the best match i've ever played against khuntry tonight. My new julia/heihachi team vs his kazuya/raven team. Still struggling to decide who is the best partner for julia. Its between ryu, alisa, and hachi right now.

In other news i still despise playing against rolento.
Fignuts is offline   Reply With Quote
Old 08-21-2012, 12:34 PM   #1421
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
I KNOW RIGHT
Kalyx triaD is offline   Reply With Quote
Old 08-21-2012, 04:28 PM   #1422
Fignuts
Hey Mister!
 
Fignuts's Avatar
 
Posts: 54,946
Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)
Game isn't even fun against him. Even if iwin getting there is is just aggravating. You'll never see me playing him unless i get him in random.
Fignuts is offline   Reply With Quote
Old 08-21-2012, 04:28 PM   #1423
Fignuts
Hey Mister!
 
Fignuts's Avatar
 
Posts: 54,946
Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)
Same with hugo. Fucking slut.
Fignuts is offline   Reply With Quote
Old 08-21-2012, 04:40 PM   #1424
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
Hugo I've learned to deal with. He jobs to back dash.
Kalyx triaD is offline   Reply With Quote
Old 08-21-2012, 04:49 PM   #1425
Fignuts
Hey Mister!
 
Fignuts's Avatar
 
Posts: 54,946
Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)
Certain characters ar extremely difficult to get in with against hugo. He doesnt need armor on that lariat if you ask me. Hes got enough tools to be a really strong character without it.
Fignuts is offline   Reply With Quote
Old 10-11-2012, 08:55 PM   #1426
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
SFxT ver2013:



- Life regen adjusted to reduce Time Outs, also red life to show recoverable life easier (as in every game that does that).
- Pandora possibly made to be dangerous. (Speculation based on trailer)
- Gem activation adjusted for less glow and more outlines Last Dragon style.
- Anti-Airs improved to work, and initiate juggle state.
- Character rebalance across the board.
- Free update like SSF42012, except for...
- Halloween costumes (paid).
- Mid-December release.
Kalyx triaD is offline   Reply With Quote
Old 10-11-2012, 10:59 PM   #1427
Fignuts
Hey Mister!
 
Fignuts's Avatar
 
Posts: 54,946
Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)
Why don't they just increase the god damn timer?

Jesus.
Fignuts is offline   Reply With Quote
Old 10-12-2012, 02:02 AM   #1428
Drakul
"Steven, your fossa!"
 
Drakul's Avatar
 
Posts: 9,603
Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)Drakul has 75,000 or more rep points (75,000+)
A more dangerous Pandora sounds fun.
Drakul is offline   Reply With Quote
Old 10-12-2012, 02:11 AM   #1429
Fignuts
Hey Mister!
 
Fignuts's Avatar
 
Posts: 54,946
Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)
Played this for the first time in a couple months.

Got destroyed.
Fignuts is offline   Reply With Quote
Old 10-12-2012, 04:08 AM   #1430
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
Yeah, betting I'm more rusty.
Kalyx triaD is offline   Reply With Quote
Old 10-24-2012, 10:00 PM   #1431
Emperor Smeat
Former TPWW Royalty
 
Emperor Smeat's Avatar
 
Posts: 66,588
Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)Emperor Smeat makes a lot of good posts (200,000+)
Don't have a PS3 to see if Sony fixed the issue but if they didn't the Swap Costume DLC pack is currently free on PSN for anyone who hasn't downloaded the pack yet.

Quote:
If you go on the PlayStation Store right now, you can see that the costume pack is listed twice, one listed at $8.49 and the other for free. Downloading either causes the other entry to disappear, so it's most likely an error on Sony's behalf. Now there was a pricecut announced for the DLC for Street Fighter X Tekken to coincide with the Vita release, but I doubt Capcom's intentions were to make it free.
http://www.screwattack.com/news/sony...ekken-dlc-free

Also its being found out that the Vita version doesn't include the 12 extra characters originally promised and instead the download code for them was replaced with the Swap Costume pack. Those characters no longer are free unless you bought them for the PS3 version.
Emperor Smeat is offline   Reply With Quote
Old 10-24-2012, 10:09 PM   #1432
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
Taking Cammy's Jump Cancel HK on block away is gut wrenching, but the upcoming update has more good points than not.
Kalyx triaD is offline   Reply With Quote
Old 10-26-2012, 12:43 AM   #1433
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
Abel

Command change - Shoulder Tackle changed from (charge, forward+P) to (charge, forward+K)
- Breathless changed from (charge, forward+PPP) to (charge, forward+KKK)
Guard cancel - Marseilles Roll changed to Shoulder Tackle
- Attack Startup 8F, Damage 120
• Close HP - Hit box enlarged
- Push back on block for boost combos reduced
• Far HP - Push back on block for boost combos reduced
• Far HK - Push back on block for boost combos reduced
• cr. HP - Hurt box reduced
- Hurt box on arm is now invincible versus jumping attacks
• Wheel Kick - Hit stun frames reduced (L->+1F / M, H, EX->+2F)
- When hits in midair it becomes bound damage
- Damage L. 100->80, M. 110->80, H. 120->90
• L. Wheel Kick - Hit box position changed
• Tornado Throw - Damage L. 140->160, M. 150->170, H. 160->180
- Throw invincible from startup until throw activation
• L. Shoulder Tackle - Startup 20F
• M. Shoulder Tackle - Armor properties added during hit box active frames / Hit effect changed to ground knockback
• H. Shoulder Tackle - Armor properties added during hit box active frames / Counter hit causes wall bounce

Special move meter gain
• Second Middle: on hit 30->15
• Second Low: whiff 5->10
• Finish Middle: on hit 30->20
• Finish Low: whiff 5->15/on hit 30->40
• Wheel Kick: whiff 15->10/on hit 60->30
• Marseilles Roll: whiff 15->0
• Sky Fall: whiff 10->15/on hit 60->55
• Tornado Throw: whiff 10->20/on hit 60->65
• Shoulder Tackle: whiff 15->0/on hit 40->50

Akuma

Close HK (2nd hit) - Hit effect on airborne opponent changed to bound.
- Can now be canceled
Far HP - Can now be canceled
• Far HK - Blockstun frames changed from +5 on hit/±0 on block +6 on hit/-2 on block
• Ashura Senku (Punch ver.) - Distance covered has been reduced
- Invincibility time changed from 1-50 frames to 1-40 frames
- Full frame length changed from 61 to 72 frames
• Ashura Senku (Kick ver.) - Distance covered has been reduced
- Invincibility time changed from 1-40 frames to 1-30 frames
- Full frame length changed from 54 to 64 frames
• EX Gohadoken - "
• Abolished from mid-air combo limit"
• Tatsumaki Zankukyaku (MK) - Damage stun changed from 40+20+20(80) to 40×3(120)
• Tatsumaki Zankukyaku (HK) - All hits are guaranteed if the first hit connects
• Airborne Tatsumaki Zankukyaku - Hurtbox increased
• Hyakki Gojin - Damage increased from 50 to 70
• Hyakki Gosho - Damage increased from 70 to 100
• Hyakki Gozan - Damage increased from 60 to 80
• Zanku Hadoken - Hitbox has been reduced
- When used during a backwards jump, 5 frames added upon landing
• Goshoryuken (MP, HP) - During the first hit, blockstun has been decreased by 10 frames
- The second hit does not connect on a crouching, blocking opponent
- Pushback on block has been reduced
• Misogi - Hitbox has been increased

Special move meter gain
• Gohadoken: whiff 15->5, on hit 40->20
• Shakunetsu Hadoken (L): whiff 15->5, on hit 20->25
• Shakunetsu Hadoken (M): whiff 15->5, on hit 20×2(40)->15×2(30)
• Shakunetsu Hadoken (H): whiff 15->5, on hit 20×3(60)->10×3(30)
• Zanku Hadoken: whiff 15->5, on hit 5->16
• Goshoryuken (M): on hit 20+20(40)->30+10(40)
• Goshoryuken (H): on hit 20+10×2(40)->20+10×2(40)
• Tatsumaki Zankukyaku (L): whiff 15->10, on hit 40->20
• Tatsumaki Zankukyaku (M and H): whiff 15->10, on hit 40 x number of attacks->20+10 x number of attacks
• Airborne Tatsumaki Zankukyaku; whiff 15->0, on hit 40->35
• Hyakkishu: whiff 10->0
• Hyakki Gosho: whiff 0->15
• Hyakki Gojin: whiff 5->10, on hit 40->30
• Hyakki Gosai: whiff 5->15, on hit 40->60

Balrog

• Close LP - Block pushback has been increased
• Close LK - Block pushback has been increased
• Close HK - 2 frames added to Boost combo (on hit -2, on block -9)
• Far LP - No longer connects on crouching opponents
• Far MP - Active frame window has been changed to 4 frames
- Can now be canceled
• Far HK - 2 frames added to Boost combo (on hit -5, on block -11)
• cr. LK - Block stun has increased by 2 frames (on hit +5, on block +1)
• cr. HK - Overall animation has been reduced by 3 frames
- Block stun has decreased by 3 frames (on block -9)
- Block pushback has been decreased
• Dash Straight (EX included) - Now moves forward 4 frames after startup
• EX Dash Upper - Now moves forward 4 frames after startup
• Buffalo Head - Now connects on crouching opponents
• EX Dash Swing Blow - When the opponent is hit with this attack while crouching, they'll take bound damage and go into "fall over" stun

Special move meter gain
• Dash Low Straight: whiff 15->10, on hit 40->30
• Dash Low Smash: whiff 15->10, on hit 40->30
• Dash Swing Blow: whiff 15->10, on hit 40->30
• Buffalo Head: whiff 15->10, on hit 40->30
• Turn Punch: whiff 15->10, on hit 40->45
• Dash Straight: whiff 15->0, on hit 30->40
• Dash Upper: whiff 15->0, on hit 30->40

Blanka

• Close MP - Frames increased by 9F for boost combos (on hit -6F/On block -10F)
• Close MP - Frames increased by 6F for boost combos (on hit -5F/on block-9F)
• Close MK - Frames increased by 4F for boost combos (on hit -5F/on block-9F)
• Close HP - Can now be canceled
• Far MP - Frames increased by 5F for boost combos (on hit -5F/on block-9F)
• cr. MK - Frames increased by 5F for boost combos (on hit -6F/on block-10F)
• cr. HP - Push back on block reduced
- Frames increased by 3F (on hit -5F/on block -11F)
• Vertical Roll - Damage 160->130?
- Frames increased by 5F whiff and on block
• Electric Thunder - Changed knock away direction on hit or guard when opponent comes from behind Blanka
• EX Rolling Attack - Changed push back distance of the Super Charge version to match that of the normal EX version when on guard
• Grand Shave Roll - Full invincibility until hit box becomes active

Special move meter gain
• Vertical Roll: whiff 15->10/on hit 40->30
• Electric Thunder: on hit 20->30
• Rolling Attack: whiff 15->0/on hit 30->40

Cammy

Hooligan Combination - Can transition into Cannon Strike
• *Transition version has 6F more landing stun than normal version, on hit advantage frames reduced by 4F
• Close LP - (+7F on hit / +3F on block)->(+5F on hit / +2F on block)
- Increased push back on block
• Close MP - Block stun during boost combos reduced by 4 (-6F on block)
• Close HP - Block stun during boost combos increaed by 5F (-8F on hit / -14F on block)
- Push back on block for boost combos reduced
Close HK - Cannot jump cancel on block
• Far LP - Block stun increased by 2 (+1F on block)
• Far HP - Push back on block for boost combos reduced
• Far MK - Push back on block for boost combos reduced
• Far HK - Push back on block for boost combos reduced
• cr. MP - Block stun during boost combos reduced by 3 (-7F on block)
• cr. HP - Push back on block for boost combos reduced
- Block stun during boost combos increased by 6F (-8F on hit / -14F on block)
• Cannon Spike - Reduced push back on block / Block stun reduced by 10F
• L Cannon Spike - Active frames 1~2F Damage 100
From 3F onwards Damage 130
• M Cannon Spike - Active frames 1~2F Damage 110
From 3F onwards Damage 140

Special move meter gain
• Cannon Spike: whiff 15->10 / on hit 60->30
• Accel Spin Knuckle: on hit 40+60(100)->20×2(40)
• Cannon Strike: whiff 15->5 / on hit 40->15
• Razor Edge Slicer: whiff 0->5 / on hit 60->30
• Fatal Leg Twister: whiff 5->10 / on hit 40->50
• Cross Scissors Pressure: whiff 5->10 / on hit 40->50
• L and M Spiral Arrow: whiff 15->0 / on hit 40->50
• H Spiral Arrow: whiff 15->0 / on hit 20+20(40)->30+20(50)

Chun-Li

• Close MK - Block stun during boost combos increased by 5F (-6F on hit / -10F on block)
Close HK - Cannot jump cancel on block
• Far MP - Arm hurt box activates 1F faster
- Push back on block for boost combos reduced
• Far HP - Push back on block for boost combos reduced
• cr. HK - Push back on block for boost combos reduced
• Angle Jump HP - Mid air hit causes knockdown
• Kakusenshu - Hurt box changed
- Hit box enlarged
- Damage 60->70
• H. Kikouken - Block stun increased by 2F
• EX Hyaku Retsu Kyaku - Only first hit reduceds mid air combo count
- Hit stun for all hits changed to same as H. version

Special move meter gain
• Kikouken: whiff 15->5 / on hit 40->20
• Hazanshu: whiff 15->10 / on hit 40->30
• L Spinning Bird Kick: whiff 15->10 / on hit 10×4+20(60)->8×5 (40)
• M Spinning Bird Kick: whiff 15->10 / on hit 5×6+20(50)->8×5+5×2 (50)
• H Spinning Bird Kick: whiff 15->10 / on hit 5×8+20(60)->8×5+5×4 (60)
• Hyaku Retsu Kyaku: whiff 10->0 / on hit 10×n->8×n

Cody

• Close MP - Frames increased by 9F for boost combos (on hit -6F/On block -10F)
• Close MK - Frames increased by 2F for boost combos (on hit -5F/On block -9F)
- Push back on block for boost combos reduced
• Close HP - Frames increased by 9F for boost combos (on hit -10F/On block -16F)
• Close HK - Frames increased by 6F for boost combos (on hit -12F/On block -18F)
- Push back on block for boost combos reduced
• Far LK - Hit box reduced
• Far MP - Frames increased by 9F for boost combos (on hit -8F/On block -12F)
• Far HP - Frames increased by 6F for boost combos (on hit -13F/On block -18F)
- Push back on block reduced
• Far HK - Frames increased by 7F for boost combos (on hit -14F/On block -19F)
- Push back on block reduced
• cr. LK - Startup increased from 3F->5F
- Hit box reduced
- Frames increased by 3F (on hit ±0F/on block -4F)
• cr. MK - Frames increased by 5F for boost combos (on hit -9F/on block -13F)
• cr. HP - Frames increased by 8F for boost combos (on hit -12F/on block -18F)
- Push back on block for boost combos reduced
• cr. HK - Frames increased by 6F for boost combos (on block -20F)
- Push back on block for boost combos reduced
• MP (with knife) - Frames increased by 10F for boost combos (on hit -9F/on block -13F)
- Push back on block for boost combos reduced
- Hit box reduced
- Hurt box reduced
• MP (with knife) - Frames increased by 5F for boost combos (on hit -9F/On block -13F)
- Push back on block for boost combos reduced
- Hit box reduced
- Hurt box reduced
- Now cannot be canceled
• HP (with knife) - Reduced frames by 4F (on hit +5F/On block ±0F)
- Frames increased by 4F for boost combos (on hit -12F/On block -17F)
- Push back on block for boost combos reduced
• cr. HP (with knife) - Push back on block for boost combos reduced
• Zonk Knuckle - Push back on block reduced
• EX Zonk Knuckle - Knock away changed to shoot straight up on hit
- Damage decreased from 160->100
- Push back on block reduced
• EX Bad Stone - Startup reduced from 30F->28F
• Guard cancel - Became a 2-hit move
• Prisoner Throw - Damage increased from 120->130

Special move meter gain
• Bad Stone: whiff 15->5
• Criminal Upper (L): on hit 5×4(20)->20+8×3(44)
• Criminal Upper (M): on hit 10+5×4(30)->20+8×4(52)
• Criminal Upper (H): on hit 10+2×5(20)->20+8×5(60)
• Zonk Knuckle: whiff 15->10/on hit 20->30
• Ruffian Kick: whiff 15->0/on hit 30->50

Dhalsim

• Close LK - Startup 3F->4F - Hit box reduced
• Close MP - Block stun during boost combos increased by 3F (-4F on hit / -10F on block)
• Close MK - Block stun during boost combos increased by 3F (-7F on hit / -11F on block)
• Close HP - Block stun during boost combos increased by 5F (-9F on hit / -15F on block)
- Push back on block for boost combos reduced
• Close HK - Block stun during boost combos increased by 8F (-9F on hit / -15F on block)
- Push back on block for boost combos reduced
• cr. LP - (+6F on hit / +2F on block)->(+3F on hit / +1F on block)
• cr. MP - Block stun during boost combos increased by 9F (-6F on hit / -10F on block)
• cr. MK - Block stun during boost combos increased by 4F (-6F on hit / -10F on block)
• cr. HP - Block stun during boost combos increased by 8F (-11F on hit / -16F on block)
- Push back on block for boost combos reduced
• Double Zoom Straight - Damage 90->80
- Hurt box active frame timing changed
• Double Zoom Punch - Damage 90->80
• Jump Double Zoom Punch - Damage 100->80
• Sliding - Hit box reduced
• Yoga Sliding - Hit box reduced
• M. Yoga Flame - Block stun reduced by 2 (0 on block->-2F on block)
• H. Yoga Flame - Block stun reduced by 2 (+3F on block ->+1F on block)
• Yoga Flame - Hurt box appears 2F before hit box activates
• EX Yoga Flame - Startup 17F->15F
• Yoga Blast / EX Yoga Blast - Opponent cannot quick stand on hit
• Yoga Inferno - Startup 3F->6F
• Yoga Volcano - Startup 9F->7F
- Damage 250->280
• Guard cancel - Changed to 2 hit move

Special move meter gain
• Yoga Fire: whiff 15->5
• Yoga Flame: whiff 15->0 / on hit 30->50
• Yoga Blast: whiff 15->0 / on hit 40->70

Dudley

• MP - Frames increased by 5F for boost combos (on hit -3F/On block -7F)
- Push back on block for boost combos reduced
• HP - Push back on block for boost combos reduced
• HK - Damage decreased 90->75
• cr. MP - Frames increased by 5F for boost combos (on hit -4F/On block -8F)
- Push back on block for boost combos reduced
• cr. MK - Startup decreased from 10F->7F
- Increased hold over from 3F->5F
- Hurt box reduced
• Diagonal Jump HK - Damage decreased from 100->80
• - Decreased hold over from 10F->7F
• Dart Shot - Decreased block stun by 4F (On block -4F)
• M Jet Upper - Damage decreased from 140->120
- Decreased airborne combo count
- Decreased block stun by 4F
- Decreased screen freeze by 4F
- Push back on block reduced
• H Jet Upper - Increased airborne combo count
- Damage decreased from 160->120
• Short Swing Blow (including EX) - Added invincibility attribute to throws
- Removed hurt box on the head and torso during Super Charge
• EX Cross Counter - Hit box enlarged on second and third hits
• Rolling Thunder - Easier to transition to lock animation when move hits an airborne opponent

Special move meter gain
• Jet Upper (L & M): whiff 15->10
• Jet Upper (H): whiff 15->10
• Machinegun Blow (L): whiff 15->10
• Machinegun Blow (M): whiff 15->10/on hit 10×4(40)->8×4(32)
• Machinegun Blow (H): whiff 15->10/on hit 10×6(60)->8×6(48)
• Cross Counter: whiff 15->10
• Duck: whiff 10->5
• Ducking Straight: whiff 5->10/on hit 30->40
• Ducking Upper: whiff 5->10/on hit 20×2(40)->15×2(30)
• Thunderbolt: on hit 20×2(40)->15×3(45)
• Short Swing Blow: whiff 15->0/on hit 30->50

Elena

• Jump - Total frames for jump decreased from 41F->38F
• Close MP - Startup decreased from 6F->5F
- Can now be cancelled
• cr. MP - Hit box enlarged
- Frames increased by 5F for boost combos (on hit -3F/On block-7F)
• cr. MK - Hit box enlarged
• Target Combo 4(MK?2HP) - Hit box enlarged
• Sliding - Startup decreased from 14F->10F
- Hurt box area above neck now invincible to projectiles
• Handstand Kick - Decreased frames by 3F (on hit +3F/On block-1F)
• M/H Lynx Tail - Decreased frames for block stun by 2F (M -4F->-6F?H -2F->-4F)
• EX Lynx Tail - Final hit now knocks opponents behind Elena
- Damage decreased from 150->100
• EX Scratch Wheel - Length of invincibility changed from 1~5F->1~6F
• EX Rhino Horn - Now invincible against projectiles from the first frame of the move until the second frame of the start of the final attack
• Leg Lift Throw/Leg Hook - Damage increased 120->130
• Brave Dance - Startup decreased from 14F->5F

Special move meter gain
• Mallet Smash: whiff 15->10/on hit 20×2(40)->15×2(30)
• Scratch Wheel (L): whiff 15->10/on hit 40->30
• Scratch Wheel (M): whiff 15->10/on hit 40×2(80)->15×2(30)
• Scratch Wheel (H): whiff 15->10/on hit 40×3(120)->10×3(30)
• Lynx Tail (L): whiff 15->10/on hit 40->30
• Lynx Tail (M): whiff 15->10/on hit 20×2(40)->20×2(40)
• Lynx Tail (H): whiff 15->10
• Spinning Scythe: on hit 10×2(20)->15×2(30)
• Spinning Scythe (follow up): whiff 5->10/on hit 10×2(20)->15×2(30)
• Rhino Horn: whiff 15->0/on hit 20×2(40)->30×2(60)

Guile

• Command change - (back+HP+HK) no longer activates guard cancel
• Health - 950->900
• Far HP - Push back on block for boost combos reduced
• Far HK - Push back on block for boost combos reduced
• cr. LP - Frames increased by 3 (+5F on hit / +1F on block)
• cr. LK - Frames increased by 3 (+4F on hit / 0 on block)
• Reverse Spin Kick - 6F~29F is throw invincible
• Flash Kick - Block stun reduced by 10F
- Screen freeze reduced by 5F
- Push back on block reduced

Special move meter gain
• Flash Kick: on hit 40->30
• Sonic Boom: whiff 15->0 / on hit 20->25

Guy

• Close MK - Frames increased by 4F (on hit +6F/on block +2F)
- Frames increased by 6F for boost combos (on hit -3F/on block -7F)
• Close HK - Frames increased by 10F for boost combos (on hit -8F/on block -13F)
- Push back on block for boost combos reduced
• Far MP - Frames increased by 2F for boost combos (on hit -4F/on block -8F)
• Far MK - Shortened frames by 2F (on hit ±0F/on block-1F)
• Far HP - Push back on block for boost combos reduced
• Far HK - Push back on block for boost combos reduced
• cr. MP - Frames increased by 7F for boost combos (on hit -4F/on block -8F)
• cr. HP - Push back on block for boost combos reduced
- Frames increased by 8F for boost combos (on hit -10F/on block -16F)
Jump MP - Can now be canceled
• Ninja Sickle - Startup 12F->10F
- Knock away changed to shoot straight up on hit
- Push back on block reduced
- Hit box enlarged
• Bushin Gokusaken - Opponents now launched straight upwards on hit
• Bushin Gokusaken Throw - Damage increased from 100->170
• Neck Breaker - Became 2-hit move
• Bushin Izuna Otoshi - Slowed timing of attack activation
• M Bushin Kaiten Izuna Otoshi - Hit box property is now a strike instead of a throw
- Increased air combo juggle counter
• EX Bushin Kaiten Izuna Otoshi - Hit box property is now a strike instead of a throw
- Increased air combo juggle counter
- Increased invincibility time by 1F
• EX Bushin Senpukyaku - Added area below the knees to the hit box
• Neck Flip - First attack is now a mid-level attack
• EX Run - Added Armor Effect to Sudden Stop follow up
• Grab Throw/Shoulder Throw - Increased damage from 120->130

Special move meter gain
• Bushin Senpukyaku: whiff 15->10/on hit 20×number of attacks->12×number of attacks
• Bushin Izuna Otoshi (Jump): Air 10
• Bushin Izuna Otoshi (Elbow Drop): on hit 40->20
• Bushin Izuna Otoshi (Throw): on hit 30->60
• Run: whiff 10->5
• Sudden Stop: whiff 10->5
• Shadow Kick: whiff 5->15
• Neck Flip: whiff 5->10/on hit 20+20(40)->20+10(30)
• Kaiten Izuna Otoshi: whiff 15->10/on hit 30->80
• Hozanto: whiff 15->0

Hugo

• HP - Opponent cannot perform quick recovery off the ground when hit by this while in the air
- 4 frames added to Boost Combo (-9 on hit, -15 on block)
- Push back on block for boost combos reduced
• cr. LP - Damage reduced from 50 to 40
• cr. LK - Hit box reduced
- Hurt box reduced
• cr. MP - Damage reduced from 80 to 70
- 5 frames added to Boost combo (-5 on hit, -9 on block) / Push back on block for boost combos reduced
• cr. MK - 4 frames added to Boost Combo (-13 on block) / Push back on block for boost combos reduced
• Hammer Hook - Wall bound when move connects on counter hit
• Body Press - Block stun reduced by 8 frames / Damage reduced from 140 to 110
- Active frames reduced from 21 to 8 frames
• Giant Palm Breaker - "Damage changes
• LP: 100->80
• MP: 100->110
• HP: 140->130"
• Moonsault Press - Damage recduced from 200 to 230
• EX Meat Squasher - Damage increased from 200 to 260
• Monster Lariat - Block stun increased by 3 frames (on block -10)
- Super armor startup changed from 1 to 6 frames
• EX Monster Lariat - Block stun reduced by 5 frames (on block -8)

Special move meter gain
• Giant Palm Breaker: whiff 15->10, on hit 40->30
• Moonsault Press: whiff 15->20, on hit 40->100
• Shootdown Backbreaker: on hit 20->65
• Meat Squasher: whiff 15->20, on hit 20->80
• Ultra Throw: whiff 15->20, on hit 0->60
• Monster Lariat: whiff ->15->0, on hit 40->50

Ibuki

EX Kunai - EX Kunai can be canceled while descending
• far LP - Hit box reduced
- Hurt box reduced
- Frames changed from (on hit +6/on block +2) to (on hit +7/on block -1)
• LK - Hurtbox increased
• cr. MK - Push back on block for boost combos reduced
• far HP - Push back on block for boost combos reduced
• Forward jumping HK - Startup increased from 5 to 7 frames
- Damage decreased from 100 to 75
• Yami Kazura - Damage increased from 120 to 130
• Spin Kick - Hit box reduced
• MK Tsumuji, HK Tsumuji - Franes changed from (MK on block -1/HK on block ±0) to (both on block +3)

Special move meter gain
• Kunai: whiff 15->5
• Tsuijigoe: whiff 10->15
• Neck Breaker: on hit 10->60
• Kazakiri: on hit 20×3(60)/10×3(30)
• Tsumuji: whiff 15->10, on hit 20+20(40)->10×2(20)
• Tsumuji (high variant): whiff 5->10, on hit 20->30
• Tsumuji (low variant): whiff 5->10, on hit 60->30
• Hien: on hit 20+40(60)->20×2(40)
• Raida: whiff 15->0, on hit 40->60

Juri

• Close HP - on hit, opponents are launched higher
Far LK - Can no longer be linked
• cr. HP - Damage decreased from 90 to 75
- On block, cannot be jump canceled
- Hitbox has been reduced
• Diagonal Jumping HP - Damage decreased from 100 to 75
- Hurtbox comes out 1 frame quicker
• Karen Kick/Assatsu Kick - Damage decreased from 150 to 130
• EX Senpusha - Hit and block pushback has been reduced
• EX Kasatushi - Hurtbox has been added after move is successful

Special move meter gain
• Fuhajin (rising kick): whiff 10->5, on hit 0->25
• Shikusen: whiff 10->5
• Shikusen 2nd Impact: on hit 20+20(40)->10 x 2(20)
• Shikusen 3rd Strike: on hit 40->30
• Kasatushi: whiff 15->10
• Senpusha (L): whiff 15->0, on hit 10 x 2(20)->30 x 2(60)
• Senpusha (M and H): whiff 15->0, on hit 10 x 4(40)->15 x 4(60)
• Devil Reverse (jump): whiff 10->0
• Devil Reverse (attack): whiff 15->5
• Double Knee Press: whiff 15->0, on hit 16×2(32)->20×2(40)

Ken

• Far HK - Startup 13->11F
- Frames reduced by 3 (0 on hit / -5F on block)
Shiden Kakato Otoshi - Can cancel the feint
• Target Combo - (-1F on hit /-7F on block)->(+3F on hit / -4F on block)
• Shoulder Throw - Damage 120->130
• L. Shoryuken - 1~2F full invincibility changed to lower body invincibility
- Floats higher on hit
- Damage 80->70
• M. Shoryuken - 1st hit block stun reduced by 10F
- Screen freeze reduced by 5F
- Push back on block reduced / 2nd hit no longer hits crouching opponents
• H. Shoryuken - Full invincibility after startup removed / Hit box of 1st hit enlarged / Damage 150->130 / Increased air combo juggle counter
• Hadouken - (-4F on hit / -9F on block)->(0 on hit / -5F on block)
• Air Tatsumaki Senpu Kyaku - Hurt box enlarged
• Shippu Jinrai Kyaku - Damage 300->340 / 1st hit moves forward more

Special move meter gain
• L Shoryuken: on hit 40->30
• M Shoryuken: on hit 20+20(40)->20+10 (30)
• H Shoryuken: on hit 20+10+10(40)->20+5×2 (30)
• Hadouken: whiff 15->5 / on hit 40->20
• Air Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 30 x number of hits ->20 x number of hits
• L Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10(30)->25+10 (35)
• M Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10×3(50)->25+8×3 (49)
• H Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10×4(60)->25+8×4 (57)

M.Bison (Dictator)

• Close MP - Startup decreased from 7 to 5 frames
• Far MP - Startup decreased from 8 to 5 frames
- Hitbox has been reduced
- Hurt box reduced
• Bison Warp - Overall animation has increased by 8 frames
• Double Knee Press (LK) - Block pushback has increased
• EX Double Knee Press - When the final hit connects, opponents are now launched straight up slightly instead of being knocked down
• Knee Press Nightmare - The move starts off with full invicibility, and midway through the movement becomes projectile invincible only.
• Deadly Throw - Damage decreased from 150 to 140

Special move meter gain
• Devil Reverse (jump): whiff 10->0
• Devil Reverse (attack): whiff 15->5
• Double Knee Press: whiff 15->0, on hit 16×2(32)->20×2(40)

Poison

• Command change - Backflip command changed from KK to KKK
• Forward Dash - Full animation reduced from 22 to 16 frames
• Close MP - Damage increased from 60 to 70
- 3 frames added to Boost Combo (-5 on hit, -9 on block)
• Far HP - Damage increased from 90 to 100
- 7 frames added to Boost Combo (-14 on hit, -19 on block)
- Push back on block for boost combos reduced
• Close HK - Start up reduced from 14 to 11 frames
• cr. MP - 3 frames added to Boost Combo (-4 on hit, -8 on block)
• cr. HP - Startup decreased from 9 to 7 frames / Frames reduced by 8 (±0 on hit, -6 on block)
• Elbow Drop - Start up increased from 17 to 21 frames. / Active frame on attack reduced from 6 to 5 frames / Frames reduced by 6 (-1 on hit, -5 on block)
• Note: confirmed on Ryu / Damage increased from 60 to 70
• Love Me Tender (L) - Startup decreased from 29 to 27 frames
• EX Whip of Love - Second hit frames changed to +1 on hit and -3 on block / 4th hit frames changed to -8 on block
• Slapshot - Damage reduced from 150 to 140

Special move meter gain
• Whip of Love 1st Hit: on hit 20->30
• Whip of Love 2nd Hit: on hit 20->15
• Whip of Love 3rd Hit: on hit 10->20
• Love Me Tender: on hit 20->30
• Love Me Tender (ender): whiff 5->15, on hit 20->70
• Kissed by a Goddess (L): on hit 20+20(40)->20+10(30)
• Kissed by a Goddess (M): on hit 10 x 2+20(40)->20+8 x 2(36)
• Kissed by a Goddess (H): on hit 10 x 4(40)->20+8 x 3(44)
• Aeolus Edge: whiff 15->0, on hit 40->30

Rolento

• Vitality - Reduced from 1000 to 930
Far LP - Hit box reduced
- Hurt box reduced
• Far MK - 6 frames added to Boost combo (on hit -8, on block -12) / Push back on block for boost combos reduced
• Far HP - 6 frames added to Boost combo (on hit -15, on block -19) / Push back on block for boost combos reduced
• Far HK - 10 frames added to Boost combo (on hit -13, on block -17) / Push back on block for boost combos reduced
• cr. MP - 5 frames added to Boost combo (on hit -3, on block -8) / Push back on block for boost combos reduced
• cr. MK - 5 frames added to Boost combo (on hit -9, on block -13) / Push back on block for boost combos reduced
• cr. HP - 10 frames added to Boost combo (on hit -13, on block -17) / Push back on block for boost combos reduced
• Jump MK - Hitbox reduced
• Patriot Circle - First attack frames increased by 4 (on hit, -1, on block -5)
• Stinger - Hitbox increased
- Push back on block reduced

Special move meter gain
• Stinger (jump): whiff 15->5
• Stinger (knife): whiff 15->5, on hit 40->15
• Mekong Delta Attack (attack): whiff 15->10, on hit 40->30
• Mekong Delta Air Raid (attack): whiff 15->10, on hit 40->30
• Mekong Delta Escape (jump): whiff 10->5
• Patriot Circle 1st attack: whiff 10->0, on hit 6 x 4(24)->8 x 4(32)
• Patriot Circle 2nd attack: on hit 6 x 4(24)->5 x 4(20)
• Patriot Circle 3rd attack: on hit 6 x 3(18)->8 x 3(24)

Rufus

• Close LK - Block pushback increased
• Close MK - 6 frames added to Boost combo (-7F/-11F)
- Push back on block for boost combos reduced
• Far MP - 6 frames added to Boost combo (-6F/-10F)
- Push back on block for boost combos reduced
• Far MK - 4 frames added to Boost combo (-7F/-11F)
- Push back on block for boost combos reduced
• Far HP - 4 frames added to Boost combo (-9F/-14F)
• cr. LK - Hitbox reduced
• Hand Machinegun - Damage increased from 120 to 130
• Vulture Kick - Frame advantage on hit reduced by 2 frames (on hit +1)
• Falcon Kick - Frame advantage on hit reduced by 7 frames
• Target Combo - Damage decreased from 90 to 60
• Galactic Tornado - "Damage adjusted:
• MP 100->80
• HP 120->90
• EX 160->80"
• Messiah Kick (mid) - Block stun reduced by 2 frames (On block -1)
• Messiah Kick (high) - Block stun reduced by 5 frames (On block -5)

Special move meter gain
• Messiah Kick (high): whiff 5->10
• Messiah Kick (mid): whiff 5->10
• Messiah Kick (low) whiff 5->10
• Snake Strike: whiff 15->5, on hit 16 x Number of attacks->10 x Number of attacks
• Galactic Tornado (L): whiff 15->0, on hit 10+20(30)->30+15(45)
• Galactic Tornado (M and H): whiff 15->0, on hit 10 x 2+20(40)->30+8 x 2(46)

Ryu

• Far LP - Startup 3F->4F
• cr. MP - Startup 4F->5F
- Hit box reduced
• cr. MK - Startup 5F->6F
- Hit box reduced
• cr. HK - Startup 5F->7F
• Solar Plexus Strike - Frames reduced by 2 (+5 on hit / 0 on block)
• Shoryuken - Block stun reduced by 10 F
- Screen freeze reduced by 6F
- Push back on block reduced
• M. Shoryuken - Frames 1~5 are invincible
• Air Tatsumaki Senpu Kyaku - Hurt box enlarged
• EX Tatsumaki Senpu Kyaku - Frames 3~7 are throw invincible
• H. Ryu's Joudan Sokutou Geri - Block stun reduced by 4F
• Guard Cancel - Changed to 3 hits

Special move meter gain:
• Shoryuken: on hit 40->30
• Tatsumaki Senpu Kyaku: whiff 15->10 / on hit 40->30
• Air Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 40->35
• Joudan Sokutou Geri: whiff 15->10/ on hit 40->30
• Hadouken: whiff 15->0/ on hit 40->30

Sagat

• Close MK - Push back on block for boost combos reduced
• Close HP - Push back on hit changed to be same as light attacks
• Close HK - 1st hit will hit crouching opponents
- 1st hit causes forced standing
• Far HP - Push back on block for boost combos reduced
• Far HK - No longer build meter on whiff
• cr. MP - Block stun during boost combos increased by 4F (-5F on hit / -9F on block)
• cr. HP - Push back on block for boost combos reduced
• Step Low Kick - Block stun reduced by 3 (-3F on block)
• Tiger Uppercut - Block stun reduced by 10F
- Screen freeze reduced by 4F / Push back on block reduced
• EX Tiger Uppercut - Moves forward further
- Hit box after 2nd hit enlarged forward
• EX Tiger Knee Crush - Block stun reduced by 5 (-3F on block) / Damage 110->90 / Changed air combo count

Special move meter gain
• Tiger Shot: whiff 15->5
• Grand Tiger Shot: whiff 15->5
• Tigger Uppercut: whiff 15-> 10 / on hit 40->30
• Tiger Knee Crush: whiff 15->0 / on hit 20+20(40)->30+20(50)

Sakura

• LK - Hit box reduced
- Hurt box reduced
- Startup 3F->4F
• Close MP - Frames reduced by 2 (on hit +4F/on block +1F)
• Close HK - Hit effect changed to knock away against opponents on the ground on hit
- Push back on block for boost combos reduced
Far HP - Can be canceled
- Push back on block for boost combos reduced
• Far HK - Push back on block for boost combos reduced
• cr. HP - Hurt box reduced
• Jump MP - Changed hit effect to knock down against airborne opponents on hit
• Hadoken - Increased total frames from 42F->49F
- Frames adjusted from (on hit ±0/on block -6F)->(on hit -3F/on block -7F)
• Sakura Otoshi - Hit box enlarged
• Haru Ranman - Damage increased from 300->330

Special move meter gain
• Hadoken: whiff 15->5/on hit 40->20
• Shouoken (L): whiff 15->10/on hit 10×2(20)->15×2(30)
• Shouoken (M): whiff 15->10/on hit 10×4(40)->8×4(32)
• Shouoken (H): whiff 15->10/on hit 10×6(60)->5×6(30)
• Airborne Shunpukyaku: whiff 15->0/on hit 40×2(80)->15×2(30)
• Sakura Otoshi (Attack): on hit 15->10
• Sakura Otoshi (Finish): whiff 5->10/on hit 15->20
• Shunpukyaku (L): whiff 15->0/on hit 40->25
• Shunpukyaku (M): whiff 15->0/on hit 40×2(80)->15×2(30)
• Shunpukyaku (H): whiff 15->0/on hit 40×3(120)->10×3(30)

Vega

• cr. LP - Frames increased by 1 (on hit +4, on block ±0)
• cr. MK - Block stun has been reduced by 3 frames (on block -2)
- 6 frames added to Boost combo (on hit -6, on block -13)
- Push back on block for boost combos reduced
• Vertical jumping HK - Opponent will go into a hard knockdown state if hit with this attack while in the air.
• Flying Barcelona Attack - The position of the hurtbox has been changed
- Pushback on block has been reduced
• Izuna Drop - Throw area has been reduced
• Sky High Claw (H) - The knockback timing on hit and on block has been changed
• Scarlet Terror (M) - Damage decreased from 100 to 80
• Scarlet Terror (H) - Damage increased from 100 to 120
- Mid-air combo count number increased
• EX Scarlet Terror - Damage increased from 150 to 160
- Mid-air combo count number increased

Special move meter gain
• Rolling Crystal Flash (L): whiff 20->10, on hit 10+40(50)->20 x 2(40)
• Rolling Crystal Flash (M): whiff 15->10, on hit 10 x 3+40(70)->8 x 3+20(44)
• Rolling Crystal Flash (H): whiff 15->10, on hit 10 x 4+40(80)->8 x 4+15(47)
• Scarlet Terror (L): whiff 15->10, on hit 40->30
• Scarlet Terror (M and H): whiff 15->10, on hit 40+40(80)->20+10(30)
• Flying Barcelona Attack (Jump): whiff 10->5
• Flying Barcelona Attack (Attack): whiff 5->0, on hit 40->30
• Izuna Drop: whiff 5->10, on hit 40->50
• Sky High Claw: whiff 15->0

Zangief

Walking Speed - Slightly slower
• Close MP - 5 frames added to Boost combo (on hit -5, on block -9)
- Push back on block for boost combos reduced
• Close MK - 4 frames added to Boost combo (on hit -6, on block -10)
• Far LP - Damage decreased from 40 to 30
• Far LK - Startup increased from 4 to 5 frames
• Far MP - 5 frames added to Boost combo (on hit -5, on block -9)
- Push back on block for boost combos reduced
- Adjusted so that the hurt box comes out 1 frame before the attack
• Far MK - Push back on block for boost combos reduced
• cr. MP - Damage decreased from 80 to 70
• cr. MK - 2 frames added to Boost combo (on hit -5, on block -9)
• Flying Body Attack - Block stun reduced by 8 frames
- Damage decreased from 120 to 100
• Screw Piledriver - Damage adjusted:
• LP: 180->200
• MP: 200->220
• HP: 220->240
• Quick Double Lariat - Hitbox increased on the 5th frame

Special move meter gain
• Screw Piledriver: whiff 15->20, on hit 40->100
• Banishing Flat: whiff 15->10, on hit 40->30
• Double Lariat: whiff 15->5, on hit 40->35 (after first spin 20)
• Quick Double Lariat: whiff 15->5, on hit 40 (after first spin 30)
• Flying Power Bomb: whiff 15->0, on hit 40->100
• Atomic Suplex: whiff 15->0, on hit 40+40(80)->70+50(120)
Kalyx triaD is offline   Reply With Quote
Old 10-26-2012, 12:43 AM   #1434
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
Bob

• Walk speed - Changed to same as Ken
• Close/Far LP - Hurt box enlarged
- Startup 5F->4F
• Close MP - Startup 10F->6F
• Close HP - Midair hit causes bound
• Far HP - Push back on block when used in boost combo reduced
• cr. MP - (+6F on hit/+2F on block)
• cr. HP - Hit box enlarged
- Changed way move overlaps with others
- Duing active frames 3~7F, from the neck and up is invincible against air attacks
- Damage 90->80
• j. HK - Damage 100->90
• Gaufrettes Punch - Midair hit causes bound
• Fast Break - Changed from high to mid attack
- Can be canceled
• Cracker (L) - Hurt box appears 1F later
- Startup 10F->6F
• Cracker - Causes lower float on midair hit
- Fall speed slowed
• EX Cracker - Startup 9F->6F
- 0F on hit
• Spiral Rocky - Blow back on hit modified
- Landing recovery reduced
- Removed invincibility
• Langue Washer - Damage 60->80
• EX Giga Jacker - From startup until rebound after hit, move is projectile invincible
- Damage 120->180
- Hit causes untechable knockdown
• Granchi Cannon - Hit causes wall bounce
- Counter hit causes crumple
- Changed midair combo count
- Move is +2 on block
• Giga Meteo - First hit doesn't use midair combo count
- If first hit connects midair it causes bound
• Flying Cask - Damage 120->130
• Quarter Deck - Damage 120->130

Special move meter gain:
• Spinner Ball: whiff 10->5/On hit 0->15×2(30)
• Lyonnaise Break: whiff 5->10/On hit 40->25
• Perfect Press: whiff 5->20/On hit 40->45
• Panini Flip: whiff 5->20/On hit 30+20+20(70)->15×3(45)
• Cracker: whiff 10->15/On hit 40->30
• Pound Cake: whiff 5->15/On hit 40->30
• Cracker Jacker: whiff 5->20
• Langue Washer: whiff 5->10/On hit 40->25
• Spiral Rocky: whiff 5->10/On hit 20×4(80)->10×4(40)
• Granchi Cannon: whiff 5->15/On hit 40->30
• Apres Sweep : whiff 5->15
• Cutting Coppa: whiff 5->10/On hit 30->25
• Giga Jacker: whiff 15->0/On hit 40->50

Julia Chang

• Vitality - 1000->950
Back step - Reduced distance by 40%
• Close/Far MP - Reduced frames by 3 (+7F on hit/+3F on block)
- 5F added to Boost combo (-5F on hit/-9F on block)
• Close MK - 2F added to Boost combo (-5F on hit/-10F on block)
• Close HK - Frames added to Boost combo (-9F on hit/-10F on block)
• Far MP - 5F added to Boost combo (-6F on hit/-10F on block)
• Far MK - 2F added to Boost combo (-6F on hit/-10F on block)
• cr. LK - Hit box reduced
• cr. MP - Reduced frames by 4 (+6F on hit/+2F on block)
- 5F added to Boost combo (-6F on hit/-10F on block)
• cr. MK - Push back on block when used in boost combo reduced
• Tiger Strike - Damage 50+80(130)->50+100(150)
• Rising Kick (L) - Startup 8F->6F
- Damage 120->130
• Rising Kick (L and M) - Block stun reduced by 10F
- Screen freeze reduced by 3F
- Push back on block reduced
EX Lashing Arrow - Hit causes wall bounce
- Damage 70->100
• Iron Mountain Rush - Startup 1F->3F
• Wild Stallion - Damage 120->130
• Mad Axes - Damage 120->130

Special move meter gain:
• Tequila Sunrise Elbow Smash: whiff 5+5(10)->10+10(20)/On hit 30+40(70)->20+30(50)
• Hunting Tomahawk: whiff 5+5(10)->10+10(20)/On hit 30+40(70)->20+30(50)
• Wind Roll Explosion: whiff 5+5(10)->10+10(20)/On hit 30+40(70)->20+30(50)
• Rising Kick (L): On hit 60->40
• Rising Kick (M and H): On hit 60+60(120)->20×2(40)
• Tiger Strike: whiff 15->0/On hit 10+10(20)->20+50(70)

Kazuya Mishima

• MP - Hurt box enlarged
- 6F added to Boost combo (-5F on hit/-9F on block)
• HP - Hurt box enlarged
- Push back on hit and block reduced
- 4F added to Boost combo (-10F on hit/-15F on block)
• HK - Push back on block when used in boost combo reduced
• cr. LK - Hitbox reduced
- Hurt box enlarged
• cr. MP - 6F added to Boost combo (-5F on hit/-9F on block)
• cr. MK - Push back on block when used in boost combo reduced
• cr. HP - 8~9F of arm only is invincible versus jumping attacks
• Right Splits Kick - Midair hit causes ground bound
• EX Rising Uppercut - Forward movement increased
- Damage 80->100
• Demon God Fist - Increased midair combo count
• EX Demon God Fist - Damage 80+100(180)->80+120(200)
• Mist Step - Removed invincibility to standing attacks
- Hurt box reduced
• EX Slaughter Hook - Removed invincibility to strikes
• Rising Uppercut (Fastest Input) - Block stun reduced by 2 (-1F on block)
• Skull Smash - Damage 120->130

Special move meter gain:
• Mist Step: whiff 5->0
• Rising Uppercut: whiff 5->10/On hit 40->20
• Rising Uppercut (fastest input): whiff 15->10/On hit 40->30
• Dragon Uppercut: whiff 5->15
• Dragon Uppercut to Middle Kick: On hit 40->15
• Dragon Uppercut to Spinning Low Kick: On hit 40->15
• Spinning Demon: whiff 5->10/On hit 40->20
• Spinning Demon -> Spinning Demon: On hit 40->15
• Spinning Demon -> Spinning Demon Hook: whiff 5->10/On hit 40->20
• Rising Sun (L): whiff 10->15/On hit 40
• Rising Sun (M): whiff 10->15/On hit 40×2(80)->20×2(40)
• Rising Sun (H): whiff 10->15/On hit 40×3(120)->15×3(45)
• Roundhouse to Triple Spin Kick: On hit 40->15
• Slaughter Hook: whiff 15->10/On hit 40×2(80)->20×2(40)
• Slaughter High Kick: whiff 15->10/On hit 40×2(80)->20×2(40)
• Devastator: whiff 15->10/On hit 40×2(80)->20+30(50)
• Demon God Fist: whiff 15->0/On hit 40->60

King

• Reverse Arm Slam Combo - Move does not come out with [121+P]
• Wonderful Mexican Special Combo - Move does not come out with [121+PPP]
• Close MP - Damage 60->65
- Hit box enlarged
• Close MP - Damage 60->65
- Hit box enlarged
- 5F added to Boost combo (-3F on hit/-9F on block)
• Close MK - Damage 60->70
- 2F added to Boost combo (-5F on hit/-9F on block)
• Close HP - Damage 90->100
• Close HK - Push back on block when used in boost combo reduced
- 5F added to Boost combo (-9F on hit/-14F on block)
• Far MP - Damage 60->70
• Far MK - Damage 60->70
• Far HP - Damage 90->100
• Far HK - Damage 90->110
- Push back on block when used in boost combo reduced
• cr. LK - Startup 6F->5F
• cr. MP - (+5F on hit/+1F on block)
- 3F added to Boost combo (-5F on hit/-9F on block)
• cr. MK - Startup 8F->7F
• cr. HP - Startup 8F->7F
- (+2F on hit/-4F on block)
- Hit box enlarged
- Active frames change to 5
- Hurt box above the chest area is invincible against air attacks
- Push back on hit and block when used in boost combo reduced
• Jumping Knee Lift - Damage 110->100
- Reduced air combo count to 2
- From startup until 4th frame, move counts as ground state
• Running Jaguar Bomb (L) - Invincible against air attacks
- Startup 12F->6F
• Running Jaguar Bomb (M) - Damage 160->170
• Running Jaguar Bomb HH) - Damage 170->180
• EX Running Jaguar Bomb - Startup 13F->10F
- Full body invincibility against strikes
• Lariat - Damage 70->100
• Leg Screw - Damage 170->220
• DDT - Damage 90->120
• Giant Swing (L) - Damage 250->280
• Giant Swing (M) - Damage 230->250
• Giant Swing (H) - Damage 210->230
• EX Giant Swing - Damage 230->250
• Tomahawk (L) - Damage 200->250
• Tomahawk (M) - Damage 180->230
• Tomahawk (H) - Damage 170->210
• EX Tomahawk - Damage 180->230
• Reverse Arm Slam Combo - Damage 20+110(130)->60+120(180)
• EX Reverse Arm Slam Combo - Damage 20+50+100(170)->60+40+120(220)
• Winding Nut - Damage 130->150
• Suplex - Damage 130->150

Special move meter gain:
• Lariat: whiff 5->10/On hit 60->30
• Elbow Drop: whiff 5->10/On hit 60->30
• Water Surface Kick: whiff 5->10/On hit 60->30
• Leg Screw: whiff 15->10/On hit 40->50
• Running Jaguar Bomb: On hit 40->60
• Konvict Kick: On hit 60->25
• DDT:On hit 40->50
• Giant Swing: whiff 15->20/On hit 40->80
• Tomahawk: whiff 15->20/On hit 40->60
• Reverse Arm Slam Combo: whiff 15->0/On hit 40->60

Marduk

• Mongolian Chop - Command changed from [PP] to [6+PP]
• Close LP - Startup 5F->4F
- (+3F on hit/-2F on block)
• Close MP - (+6F on hit/+2F on block)
• Far MP - Push back on block when used in boost combo reduced
• cr. MP - Push back on block when used in boost combo reduced
- (+4F on hit/0F on block)
• cr. HP - Startup 13F->10F
- Floats higher on hit
• Revolving Trap Kick - Changed to be continuous hits
• Double Leg Take Down - Attack active frames 2F->3F
• Mount Rush - Attack active frames 2F->3F

Special move meter gain:
• Gator Slam (L and M): On hit 40->60
• Gator Slam (H): On hit 20×2(40)->30×2(60)
• Northern Lights Suplex: whiff 15->20/On hit 40->80
• Double Leg Take Down: whiff 10->0/On hit 40->30
• Mount Mongolian Chop: whiff 5->0/On hit 0->30×2+40(100)
• Hercules' Hammer: whiff 5->0/On hit 0->80

Nina Williams

• LK - Hurt box enlarged
• MP - Hurt box enlarged
- 7F added to Boost combo (-5F on hit/-9F on block)
• MK - Hurt box enlarged
• HP - Hurt box enlarged
• HK - Hurt box enlarged
- Push back on block when used in boost combo reduced
• cr. LK - Startup 5F->4F
- Hit box reduced
• cr. MP - (+4F on hit/±0F on block)
• cr. MK - Startup 7F->6F
• cr. HP - Startup 8F->5F
- Damage 90->80
j. MK - Can crossup now
j. HK - Cannot crossup anymore
• Spider Knee - Increased forward movement
Ivory Cutter - Damage 50+40(90)->50×2(100)
• Blonde Bomb - Uniform 80 damage->L=70, M=80, H=100
- Push back on hit and block adjusted depending on move strength
• Blonde Bomb (L) - Block stun reduced by 1 (-6 on block)
• Blonde Bomb (M) - (0F on hit/-7F on block)->(+2F on hit/-6F on block)
• Blonde Bomb (H) - Block stun reduced by 1 (-6 on block)
- Hit causes knock down
• Geyser Cannon (L) - Startup 15F->8F
- From 6F onward move is invincible against air attacks
- Hit box enlarged
- Block stun reduced by 3 (-10 on block)
- No push back on block
- No movement when kicks come out
• Geyser Cannon (M) - Damage 70->80
• Geyser Cannon (H) - Damage 80->100
• EX Geyser Cannon - Block stun reduced by 3 (-10 on block)
• Skull Splitter - Damage 70->80
• Arm Break - Damage 60->80

Special move meter gain:
• Skull Splitter: whiff 15->10/On hit 40->30
• Geyser Cannon: On hit 30->40
• Backhand Slap: whiff 5->10/On hit 20->30
• Arm Break: whiff 0/On hit: 30
• Double Arm Break: On hit 0->40
• Blonde Bomb: On hit 0->40

Last edited by Kalyx triaD; 10-26-2012 at 12:59 AM.
Kalyx triaD is offline   Reply With Quote
Old 10-26-2012, 12:44 AM   #1435
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
Asuka Kazama

Close/Far LP - Area from neck and above is invincible against air attacks
• Close/Far MP - Reduced frames by 7(+6F on hit/+2F on block)
Close/Far HP - Counter hit causes crumple
• Close/Far HK - Startup 11F->9F
- Reduced frames by 4(0F on hit/-5F on block)
• Far LK - Hurt box reduced
• cr. LK - Startup 5F->4F
• cr. MP - Reduced frames by 4(+7 on hit/+3F on block)
• cr. MK - Now +1F on hit
- Hurtbox after 1F adjusted so it is lower
• cr. HP - Startup 9F->7F
- Can be canceled
- Blowback on hit same as heavy attacks
- Hurt box reduced
- Damage 90->80
• cr. HK - Hit box enlarged
- Damage 90->75
• cr. HP - Damage 100->90
• j. HK - Damage 60+40(100)->60+60(120)
• Dragon Wheel Kick - No longer will only do 1 hit sometimes
- 1~9F are invincible against air attacks
• Whiplash to Toe Kick - Hit box enlarged
- Reduced block stun by 2F (+1F on block)
- Increased forward movement distance
• Raging Storm - Increased push back on block
- Reduced block stun by 6F (-4F on block)
• Tsuwabuki - Reduced hit stun by 2F(+5 on hit)
• Thunder Fall Kick - Damage 40+40(80)->60+6(120)
• Leg Cutter 2nd Hit - Increased block stun by 6F (-6 on block)
- Reduced push back on block
• Double Lift Kicks - Damage 20+40(60)->30+40(70)
• Falling Rain - Damage 40+40(80)->70×2(140)
• EX Falling Rain - Damage 60+60(120)->90×2(180)
• Sweep Throw - Damage 170->200
• EX Sweep Throw - Damage 170->200
• Onikubigari - Damage 90->80
• EX Double Lift Kicks - Damage 60+50(110)->60×2(120)
- Full invincibility extended to 12th frame
• Hyakujitsuko - Reduced block stun by 3(-4 on block)
Heron Dance - Can be canceled
• Heron Dance - Hurt box reduced
- Hit box enlarged
• Cloud Taste - Damage 120->150
• White Mountain - Damage 120->150

Special move meter gain:
• Exorcisor: whiff 10->15
• Mist Palm Thrust: whiff 5->10/On hit 10->25
• Raging Storm: whiff 5->10/On hit 5+5(10)->15×2(30)
• Attack Reversal: whiff 15->20/On hit 40->80
• Falling Rain: whiff 15->20/On hit 20+20(40)->30×2(60)
• Sweep Throw: whiff 15->30/On hit 60->90
• Onikubigari: whiff 15->0/On hit 40->50

Heihachi Mishima

• MK - Startup 6F->5F - First hit causes knockdown on midair hit
- Hurtbox on parts of leg and head are invincible against air attacks
- Damage 30+30(60)->50+20(70)
• Close HK - Can be canceled
- Damage 90->80
• cr. MP - 7F added to boost combos (-5F on hit/-9F on block)
• Jichinsai - Damage 50->90
• Chrome Dome(LV.1) - Damage 50->80
• Chrome Dome(LV.1) - Damage 50->130
- Move attack property changed from high to mid
• Chrome Dome(LV.3) - Damage 50->180
- Move attack property changed from high to unblockable
- Will whiff on midair opponents
• L. Demon Breath - Removed 3F of block stun(-3F on block)
• M. Demon Breath - Removed 11F of block stun(0 on block)
• H. Demon Breath - First part of move advances forward
- Reduced frames of first hit by 10(-10F on block)
- Reduced push back on block for first hit
- Midair combo counter usage of 2nd hit changed to 1
• EX Dragon Uppercut - Removed forward movement
- Completely invincible from startup to finish
• EX Raijin Stance - Damage 50+50(100)->130+80(210)
- Removed 8F(-12F on block)
- Reduced push back on block
• Neck Breaker - Damage 120->130
• Broken Toy - Damage 120->130

Special move meter gain:
• Rising Uppercut: On hit 40->30
• Dragon Uppercut: whiff 10->15
• Dragon Uppercut followup: whiff 5->10/On hit 40->30
• Heaven's Wrath : whiff 15->20
• Hell Axle (L & M): On hit 40->50
• Hell Axle (H): On hit 20+20(40)->30×2(60)
• Demon Breath (L & M): On hit 40->30
• Demon Breath (H): On hit 20+20(40)->25×2(50)
• Raijin Stance: whiff 15->0/On hit 40->60

Hwoarang

Command Change - Spinning Trip Kick changed from db+LK to b+LK
• LK - Reduced frames by 2 (+6F on hit/+2F on block)
- Can be canceled
- Hurt box enlarged
• MP - Hurt box enlarged
- Knee area is now invincible against air attacks
- Hit box enlarged
• HP - Push back on block when used in boost combo reduced
• HK - Push back on block when used in boost combo reduced
• cr. LP - Startup 5F->4F?
• cr. LK - Reduced frames by 1 (+5F on hit/+1F on block)
• cr. MP - Startup 6F->5F?
- Reduced frames by 2 (+6F on hit/+2F on block)
• cr. HP - Push back on block when used in boost combo reduced
• MP (During Flamingo) - Startup 6F->5F?
- Reduced push back on hit
• HK (During Flamingo) - Hurtbox on feet is invincible against air attacks
- Causes knockdown on midair hit
• Tsunami Kick - Can transition to Flamingo Stance 2 frames faster
• Air Raid - When 3rd hit connects gives additional 6F of advantage (L hit +8, M/H hit +6)
- Reduced push back on block/hit
• Air Raid Special - Increased advantage on hit by 2F (+8 on hit)
- Reduced push back on hit/block
• EX Air Raid - Reduced Hwoarang recovery on hit
• Dynamite Heel - Midair hit causes bound
- Midair combo count usage changed to 2
- Damage 100->80
- Hit box enlarged
• Heel Explosion Combo - Reduced push back on hit of first hit
- Hit box enlarged
- Changed hitbox properties
- Midair combo count usage of first hit changed to 0
• L/M Sky Rocket - Reduced block stun by 10F
- Reduced push back on block
- Reduced screen freeze by 2F
• Falcon Dice Kick - Damage 120->130
• Bring It On - Damage 120->130

Special move meter gain:
• Hunting Hawk (H): On hit 10+10+20(40)->15×3(45)
• Air Raid: On hit 10×3(30)->15×3(45)
• Dynamite Heel: whiff 15->0/On hit 40->50

Jin Kazama

• Far LP - Reduced block stun by 2F (On block +2)
Far HP - Causes crumple on counter hit
• Far HK - Startup 17F->14F
• cr. MP - Startup 5F->4F
• cr. MK - Hurt box reduced
• cr. HP - Startup 9F->5F
- Active attack frames 3F->5F
• cr. HK - Hit box enlarged
Leaping Side Kick - Invincible against air attacks
• Penetrating Fist - Reduced recovery by 4F
- Reduced block stun by 2F (On block -3F)
• EX Penetrating Fist - Hit box enlarged
- Damage 80+80(160)->70+70(140)
• Median Line Destruction (including EX) - Adjusted screen freeze on hit and block
• Power Stance - When takes damage from opponent, no longer takes recoverable damage

Special move meter gain:
• Special Step: whiff 0->10
• Thrusting Uppercut: whiff 5->10/On hit 40->35
• Right Roundhouse Punch: whiff 5->15
• Lunging Low Roundhouse Kick (L.L.R.K.): whiff 5->10/On hit 40->20
• Spinning Flare Kick (after low): whiff 5->10
• Spinning Flare Kick (right after Special Step): whiff 5->15/On hit 40
• Power Stance: whiff 10->5
• Median Line Destruction (L): On hit 10×2+20(40)->10×2+30(50)
• Median Line Destruction (M): On hit 10×3+20(50)->10×3+25(55)
• Median Line Destruction (H): On hit 10×4+20(60)->10×5(50)
• Mental Alertness: whiff 10->5
• Left Drill Punch: whiff 5->10
• Swinging Fist Strikes: whiff 5->15/On hit 20->40
• Swaying Willow: whiff 5->15/On hit 20->40
• Leaping Side Kick: whiff 5->15/On hit 20->40
• Right Sweep: whiff 5->15
• Penetrating Fist: whiff 15->0
• Tidal Wave - Damage 150->130
• Over the Shoulder Reverse - Damage 150->130

Kuma

• cr. MP - Hit box enlarged
• j. MK - Can crossup
• Hunting Stance - Can be canceled into from normal attacks
- Input timing to exit Hunting Stance (KKK) is 5F slower
• Rolling Bear Headbutt - Changed input timing to transition to Rolling Bear
• Bear Smash - Hit box enlarged
- Midair hit causes knockdown
• Break'n - Armor period changed from 1~42F->1~20F
• L. Frolicking Bear - Startup 8F->7F
- Anti air invincibility changed from 3~7F->1~8F
- Damage 120->100
• Swing Swung - Damage 150->190
• L. Rock 'n Roll Circus - Damage 150->180
• M. Rock 'n Roll Circus - Damage 160->190
• H. Rock 'n Roll Circus - Damage 170->200
• EX. Rock 'n Roll Circus - Damage 180->200
• Headbutt - Damage 200->250

Special move meter gain:
• Rock 'n Roll Circus: whiff 15->30/On hit 40->10×8(80)
• Megaton Claw: whiff 15/On hit 20->35
• Grizzly Claws: whiff 5->10/On hit 20->40
• Grizzly Claw Smash: whiff 5->10/On hit 20->30
• Headbutt: whiff 15->30/On hit 40->100
• Rolling Bear: whiff 10->15
• Frolicking Bear: whiff 15->0/On hit 40->60

Law

• Close MP - 5F added to boost combo (-3F on hit/-7F on block)
• Close MK - 3F added to boost combo (-4F on hit/-8F on block)
- Reduced push back on block on hit
• Close HK - 8F added to boost combo (-9F on hit/-15F on block)
• cr. MP - 3F added to boost combo (-4F on hit/-8F on block)
• cr. MK - 5F added to boost combo (-5F on hit/-9F on block)
• cr. HP - Startup 11F->7F
• j. HP - Damage 100->120
Machine Gun Arrow - Can transition to One Two Elbows up until the 3rd hit of Machine Gun Arrow
• Fury Fist Rush - Reduced push back on block
Flash Kick - Midair combo counter usage changed to 2
- Startup 14F->7F
- Damage 40->70
• L/M Flash Kick - 1~9F is invincible against air attacks
• Dragon Knuckle - Crumple Damage ->long blowback normal damage
- Reduced push back on block
• Dragon Knuckle Combo - Removed armor properties
• Dragon's Fire - Damage 120->130
• Run Up to Drop - Damage 120->130

Special move meter gain:
• Flash Kick: whiff 10->15/On hit 40->25
• Backflipper: whiff 5->10/On hit 40->25
• Cloud Gates: whiff 5->10/On hit 40->25
• Dragon's Flight: whiff 5->10/On hit 40->50
• Dragon Knuckle: whiff 5->10/On hit 40->25
• Dragon Knuckle Combo: whiff 5->10/On hit 40->25
• Dragon Knuckle Flight: whiff 5->10/On hit 40->25
• Fury Fist Rush: whiff 15->20/On hit 40+20×8(200)->10+5×8+10(60)
• Shaolin Spin Kicks: whiff 15->0/On hit 40×3(120)->20×3(60)

Lili

Walk speed - Changed to same as Poison
• HP - Push back on block when used in boost combo reduced
• HK - Push back on block when used in boost combo reduced
• Andante - Removed lower body invincibility against air attacks
- Startup 9F->8F
• Dominating Heel - Startup 7F->6F
- Damage 40->50
- On hit causes opponent forced standing
• Cross Rush - Damage 100->50
• Cross Arts - Received Damage 310->300
• EX Angel Knee - Damage 90->80
• Angel Knee Ascension - Damage 90->30
- Midair combo counter usage changed to 1
- Will hit on ground opponents
- Hit box enlarged
- Can be jump canceled
- Changed move attack property from mid to high

Special move meter gain:
• Angel Knee: On hit 40->35
• Sunflower Lance 1st hit: whiff 10->15/On hit 20->25
• Sunflower Lance 2nd hit: whiff 5->15/On hit 20->25
• Sunflower Lance 3rd hit: whiff 5->15/On hit 10->15×2(30)
• Divine Step: whiff 15->20/On hit 10+20+20(50)->20×3(60)
• Air Spine Shot (L & M): On hit 40->50
• Air Spine Shot (H): On hit 20+20(40)->25×2(50)
• Attack Reversal: whiff 15->20/On hit 50->80
• Feisty Rabbit: whiff 10
• Rabbit's Foot: whiff 5->15/On hit 0->30
• Cloisonne: whiff 5->15/On hit 0->20×2(40)
• Rabbit Thorn: whiff 0->15/On hit 0->30
• Dendrobium: whiff 15->0/On hit 40->50

Ogre

• Forward dash - Reduced frames by 2(Total 17 frames)
• close MP - Reduced push back on hit
• Far HP - Reduced hit stun by 9F (On hit +6)
• Far HK - Push back on block when used in boost combo reduced
• cr. MP - Can be canceled
- Reduced hit stun by 6F (On hit +2)
• cr. HP - Damage 90->100
• cr. HK - Damage 60+30(90)->60+50(110)
• Snake Blade - 3rd hit Damage 60->80
- Final hit attack properties changed from low to high
• Owl's Hunt (normal input ver) - Active attack frames changed from 2F->3F
- Hit box enlarged
- Reduced push back on block
• L. Indigo Punch - Damage 90->100
• M. Indigo Punch - Damage 90->110
- Increased midair combo count
• H. Indigo Punch - Damage 90->130
- Increased midair combo count
• H. Ancient Power - Reduced block stun by 10F
• Hell Inferno - Damage 300->340
- Active attack frames changed from 3F->7F
Deadly Spear - Damage 150->130

Special move meter gain:
• Waning Moon: whiff 15->20/On hit 15+10×7(85)->5×7+40(75)
• Ancient Power (L & M): On hit 40->70
• Ancient Power (H): whiff 15 / on block 20 / on hit 40
• Indigo Punch: whiff 15->0/On hit 40->60

Paul Phoenix

Demolition Man - Demolition Man can be canceled only by Burning Fist
• Forward dash - Reduced frames by 6 (total 17 frames)
• LP - Startup 4F->5F
- Block stun reduced by 3F (On block +2F)
- Push back on block increased
- Hit box reduced
- Hit box enlarged
• Close HP - Startup 12F->7F
• Far HP - Startup 18F->12F
- Hit stun reduced by 6F (On hit +3)
• cr. LK - Startup 6F->5F
• cr. MP - Startup 6F->5F
- 6F added to boost combo (On hit -5F/On block-9F)
• cr. MK - Push back on block when used in boost combo reduced
• cr. HP - Hurt box reduced
- Startup 8F->6F
- Hit stun reduced by 12F (On hit +2F)
- Damage 90->80
• Sway - Attack invincibility changed across all levels to 5F
L. Sway - After frame 15, can cancel with special moves other than sway
• M. Sway - Reduced hit stun by 4F (On hit +6)
- Invincible against crouching attacks
- Forward movement made longer than backward movement
- Reduced push back on block
• H. Sway - Reduced block stun by 2F (On block -8F)
- Reduced push back on block
- Damage 100->150
• Shredder first hit - Hurt box reduced
• L. Shredder - Startup 10F->6F
- Damage 20+20+60(100)->30+20×2(70)
- Invincible against air attacks
• M. Shredder - Startup 10F->6F
- Damage 20+20+60(100)->30+20×2(70)
- Invincible against standing/crouching attacks
• H. Shredder - Damage 20+20+60(100)->50+30×2(110)
- Invincibility time changed from 1~9F->1~11F
- Will now hit crouching opponents
• Mountain Raze - Float on hit is same as EX ver.
• EX Mountain Raze - Startup 20F->15F
- Full invincibility from startup to 17F
- Knockback on counterhit same as normal hit
• Mortar Punch - Becomes midair state right after startup
- Damage 90->130
• EX Mortar Punch - Can change distance by pressing left or right on the direction input
• Phoenix Smasher - Counter damage is 230
- Camera work changes on counter hit
• EX Phoenix Smasher - SE on hit is same as final hit of Ryu's EX Shoryuken
- Counter damage is 200
• Bone Breaker?Demolition Man - When 1st hit of Bone Breaker counter hits, 2nd hit will connect and cause ground blowback
- Advantage frames of 2nd hit increased by 2F
• Push Away - Damage 150->130
• Foot Launch - Damage 150->130

Special move meter gain:
• Mountain Raze: On hit 40->35
• Shredder: On hit 20×3(60)->10×3(30)
• Sway (L): whiff 15->0
• Sway (M): On hit 40->35
• Sway (H): On hit 40->50
• Mortar Punch: On hit 40->50
• Phoenix Smasher: whiff 15->0/On hit 40->62

Raven

• LP - Increased push back on block
• Close HK - Reduced frames by 10 (+6F on hit/-1F on block)
• Far MK - Reduced frames by 3 (+2F on hit/-2F on block)
- Startup 10F->7F
• Far HP - Hit box enlarged
• Far HK - Reduced block stun by 5
- On midair hit causes vertical float
- Hurtbox next to hitbox is invincible against air attacks
• cr. MP - Hit box enlarged
• cr. HP - Hit box enlarged
• Air Crossed Ninja Stars - Hit box reduced
- Cannot perform after back jump
• Stormbringer - Startup 16F->13F
• H. Alter Ego - Increased midair combo count
• Wind Cross - Opponents in corner get floated higher on hit

Special move meter gain:
• Alter Ego (H): 40->30×2(60)
• Crossed Ninja Stars: whiff 15->10/On hit 40->20
• Air Crossed Ninja Stars: whiff 15->5/On hit 40->20
• Wind Cross: whiff 10->0/On hit 30+40×3(150)->30+20×3(90)
• Wind Cross Deviation: whiff 5->15/On hit 35->40
• Orbiting Moon - Damage 120->130
• Dark Matter - Damage 120->130

Steve Fox

Command Change - Foot Stomp changed from db+LK to b+LK
Patella Smash - Can be canceled with Albion Combination
Close MP - Will hit opponents jumping over
• Far MP - 8F added to boost combos (-5F on hit/-9F on block)
• Far HP - 8F added to boost combos (-11F on hit/-16F on block)
- Push back on block when used in boost combo reduced
• cr. MP - 8F added to boost combos (-5F on hit/-9F on block)
• cr. HP - Startup 7F->6F
- Hit box enlarged
- Damage during 8~10F changed to 90
- Area from neck up during 3~5F is invincible against air attacks
• cr. HK - Push back on block when used in boost combo reduced
• Foot Stomp - Hurt box reduced
• Straight Chop - Crouching counter hit causes untechable bound damage
• Duck (including EX) - Lower body is projectile invincible
• M/H Flicker Jab - Hit box enlarged
• Hellfire Rush - Reduced recovery after hit animation ends by 15F

Special move meter gain:
• Albion Combination: On hit 20+40+40(100)->20×3(60)
• Fox Hunt: whiff 5->15/On hit 40->30
• Skyscraper: whiff 5->15/On hit 40->30
• Gatling Gun: whiff 5->20/On hit 20×11+50×3(370)5×14(70)
• Swaying: whiff 15+5->15/On hit 40->60
• Sonic Fang: On hit 20+40(60)->25×2(50)
• Hellfire: whiff 15->0/On hit 40->35

BAH BAH CHICKEN HEAD (Xiaoyu)

• Close HP - Startup 11F->6F
• Far HK - Reduced frames by 14(On block +3)
• cr. LP - Startup 4F->3F
• cr. LK - Startup 6F->4F
cr. MP - Forward movement of 2nd hit increased
- Reduced hit stun by 1F (On hit +6)
- Reduced push back on hit slightly
• cr. HP - Increased hit stun by 1F (On hit -5F)
- Damage 90->80
• cr. HK - Damage 90->75
• Vertical/Angled j. MP - Added hit box to rear hand as well
• Vertical j. HK - Damage 60+40(100)->70+60(130)
• Angled j. HK - Damage 60+40(100)->60+50(110)
• "Cyclone Left
" - Increased float on hit
- Will face towards opponent after passing by them with California Roll
- Damage 80->120
• EX Hakkesho - Movement distance same as M. Hakkesho
- Startup 33F->22F
- Full invincibility from startup to 15th frame
- Damage 50+50+30+30(160)->40×2+20×2(120)
• Dark & Stormy - 3rd hit (Mistrust part) Damage 30->80
• Cyanide - Reduced block stun by 5F (On block -2F)
• Cross Arts - Received Damage 280->270
• Jade - Damage 120->130
• So Shoe Me - Damage 120->130

Special move meter gain:
• Fortune: whiff 10->15/On hit 20->40
• Fortune 2nd Hit: whiff 5->/On hit 20->30
• Fortune Cookie: whiff 10->15
• Fortune Cookie 2nd hit: whiff 5->10/On hit 10->20
• Fortune Cookie 3rd hit: whiff 5->10/On hit 10->30
• Double Map Sweep (L): On hit 40->30
• Double Map Sweep (M): On hit 20+40(60)->20+10(30)
• Double Map Sweep (H): On hit 20×3(60)->15×3(45)
• Phoenix Talon: On hit 20×3(60)->10×3+20(50)
• Dark & Stormy: whiff 10->15
• Turn of Fortune: whiff 15->10
• Cyclone Left: whiff 5->15
• Back Layout: On hit 10×2(20)->35×2(70)
• Hakkesho: whiff 15->0/On hit 20×2(40)->30×2(60)

Yoshimitsu

• Triple Roundhouse Combo - No longer comes out with df+HK
• Walk Speed - Changed to be same as Cody
• MP - Damage 60->80
• MK - Reduced frames by 4 (+4F on hit/0 on block)
• HP - Counter hit causes knock back
- Damage 90->120
• HK - Throw invincible from startup
- Hit properties changed to be same as 3rd hit of Triple Roundhouse Combo
• Far MP - Startup 12F->9F
- Active attack frames changed from 2->3
- Reduced frames by 2 (+1F on hit/-4F on block)
- Hit box enlarged
• cr. LP - Reduced frames by 2 (+6F on hit/+2F on block)
• cr. MP - Move property changed from high to low
- Hit box enlarged
• cr. HP - Counter hit causes float knockdown
- Push back on block when used in boost combo reduced
- Hit box enlarged
- Damage 90->120
• cr. HK - Can be canceled
• j. HK - Midair hit and counter hit causes untechable knockdown
• L. Gehosen - Frames 1~10 are invincible against air attacks
- Added screen freeze
- Damage 110->80
- Startup 9F->7F
• M. Gehosen - Frames 1~4 are completely invincible
- Added screen freeze
• Poison Wind Bronze Fist - Special command input timing faster by 3F
- Special command cancel timing faster by 4F
- Increased backflip speed
- Reduced movement distance
• Poison Wind Gold Fist - Invincible against air attacks
• Slap U Silly - Hurtbox appears faster
• Stone Fists - Hurtbox appears faster
Suicide - Damage 120->250
- Self Damage 60->200
- L ver. is throw invincible, M ver. is hit invincible, H ver. is projecile invincible
EX Suicide - Damage 200->300 (That's almost a super move right there)
- Self Damage 90->250
• L. Poison Breath - Frames on hit changed to +2F
• M. Poison Breath - Frames on hit changed to +3F
- Hit box reduced
• L. Flea to Poison Breath - Frames on hit changed to +2F
• M. Flea to Poison Breath - Frames on hit changed to +3F
• Triple Roundhouse Combo - Hit box enlarged
- If first hit connects it causes forced standing on opponent

Special move meter gain:
• Poison Breath: On hit 40->30
• Suicide: On hit 40->60
• Slap U Silly: whiff 10->15
• Stone Fists: whiff 10->15/On hit each hit 20->each hit 10
• Sword Poke Windmill: whiff 15->0/On hit each hit 20->each hit 15

Last edited by Kalyx triaD; 10-26-2012 at 01:06 AM.
Kalyx triaD is offline   Reply With Quote
Old 10-26-2012, 12:45 AM   #1436
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
System Changes

• Gem activation effects - Glowing effects toned down
• "FIGHT" timing at the beginning of the round - Disappears before characters are able to move
• Recoverable health color - Changed from dull white to orange color to increase visibility
• Camera work - Camera no longer changes during the launch attack portion of a cross rush
• Normal throws - Startup changed from 7F->5F
• Guard cancels - Can no longer follow up with additional hits after connecting with a guard cancel move
• Recoverable health speed - Speed of life recovery reduced to 1/3
• BP table contents - BP table modified
• Fortitude gem effects - Small:100 Mid:130->Small:80 Mid:110
• Life Force gem effects - Small:80 Mid:100->Small:60 Mid:80
• Harmonize gem effects - Small:60 Mid:80 Large:100->Small:40 Mid:60 Large:80
• [ID:23] Immense Power Lv.3 - Attack 30%UP->Attack 10%UP Effect Time 10 secs->20 secs *Along with changes, name changed to Immense Power Lv.1
• [ID:182] Harmonize Lv.3 - Life recovery 80->Life recovery 60 *Along with changes, name changed to Harmonize Lv.2
• [ID:189] Harmonize Lv.3 - Life recovery 80->Life recovery 60 *Along with changes, name changed to Harmonize Lv.2
• Forward recovery roll - After a forward roll, hurt box appears 7F before any additional actions are possible (still throw invincible)
• Cross Arts - Initial move damage changed from 100->150
Pandora - Timer increased from 7 secs->10 secs

Alisa Bosconovitch

Life - 1000->950
• Close/Far LP - Startup 5F->4F
• Close MP - Startup 7F->5F
- Reduced frames by 2 (On hit +7)
• Close MP - Added 5F to boost combo (On hit -3F/On block -9F)
• Close HP - Startup 11F->8F
- Reduced recovery by 3F
- Area from chest and up is invincible against air attacks
• Close HK - Added 8F to boost combo (On hit -9F/On block -14F)
• Far HP - Area from chest and up is invincible against air attacks
- Midair hit causes knockdown
• cr. MP - Startup 8F->5F
• cr. MK - Push back on block when used in boost combo reduced
• Destructive Form LP - Hurt box enlarged
- Damage 6x5(30)->8x5(40)
• Destructive Form cr. LP - Damage 6x5(30)->8x5(40)
• Destructive Form cr. MP - Startup 7F->6F
• Clock Setting - Hit causes vertical float
- Damage 30+15x4+50(140)->40+10x4+40(120)
• Rocket Punch - After shooting, no longer moves backwards
• EX Hard Reset - Block stun on last hit reduced by 14F (On block -7F)
• L. Happy Propeller - Block stun of first hit reduced by 10F
- 2nd hit will not hit crouching opponents
• EX Eject Slider - Removed armor properties before recovery ends
• Trigger Shuffle - Full invincibility from startup until first frame
• Spam Bomb - Damage 120->130
• Double Bull Shoot - Damage 120->130

Special move meter gain:
• Double Rocket Punch: Whiff 15->5/On hit 40->20
• Cradle Star: Whiff 10->15/Cradle Star (deviation): Whiff 5->10/On hit 40->30
• Happy Propeller: On hit 20x4(80)->15x4(60)
• Hard Reset: Whiff 5->15/On hit 40+40+30(110)->15x3(45)
• Eject Slider: Whiff 5->15/On hit 20->50
• Thruster Right: Whiff 5->15/On hit 10x6(60)->8x6(48)
• Thruster Left: Whiff 5->15/On hit 10x3(30)->20x3(60)
• Double Cut: Whiff 15->0/On hit 5+5(10)->30x2(60)

Bryan Fury

• Far HK - Startup 17F->14F
- Considered midair from 9th frame and on
• cr. LK - Startup 5F->4F
• cr. MP - Startup 11F->7F
- Reduced hit stun by 4F (On hit +7)
• cr. MK - Startup 11F->9F
- Hurt box reduced
• cr. HP - Active hit frames increased by 2 (active for 5 frames)
- Hit opponents behind as well
- Startup 10F->7F
• cr. HK - Reduced frames by 6 (On block -9F)
• Mach Breaker - Startup 13F->8F
- Reduced push back on block
- Hit box reduced
- Reduced active hit frames by 2F (active for 3 frames)
• EX Mach Breaker - Startup 17F->11F
- Reduced block stun by 12F (On block -15)
- Reduced push back on block
• Chopping Elbow - Reduced block stun by 7F (On block -5)
• M/H Fisherman's Slam - Will not hit midair opponents
• Fisherman's Slam - Active hit frames increased by 2 (active for 6 frames)

Special move meter gain:
• Mach Breaker: On hit 40->45
• Snake Pit: On hit 40x2(80)->25x2(50)
• Atomic Throw: Whiff 5->10/On hit 20->30
• Right Left to Spin Kick 1st hit: On hit 40->25
• Right Left to Spin Kick 2nd hit: On hit 40->20
• Right Left to Spin Kick 3rd hit: Whiff 5->10/On hit 40->35
• Flying Knee: Whiff 15->0/On hit 30+30(60)->30+40(70)

Christie Monteiro

• Life - 900->950
Close/Far LP - Startup 4F->3F (This will make a difference)
• Close MK - Hit stun reduced by 6F (On hit +2)
• Close/Far HP - Hit stun reduced by 7F (On hit +4)
• Close HK - Hit box enlarged
- Hit stun reduced by 8F (On hit +2)
Far HK - "From 4th frame, head is projectile invincible.
• From 9th frame, upper body is projectile invincible."
• cr. HP - Parts of arm and head are invincible against air attacks
• cr. HK - Increased midair combo count
- Damage 90->80
• Negativa to Armada Combo - Hit stun reduced by 9F (On hit ±0)
• Gancho Chibata - Block stun reduced by 2F (On block -3)
- Reduced push back on block and hit
• Double Arm Stinger - Midair combo counter usage changed to 2
• Perch Flop Kick - Startup 14F->10F
- Invincible against air attacks until right after startup
- Damage 80->90
• Helicopter - Damage 20x4(80)->25x4(100)
- 4th hit on midair hit causes high vertical float
- 2nd and 3rd hit will connect against crouching opponents
• Front Stinger - Increased midair combo count
- Damage 80->100
• Wheel Kicks - Hit box enlarged
• L. Wheel Kicks - Damage 50+50(100)->60+20(80)
- Invincible against air attacks
• M/H Wheel Kicks - 2nd hit causes knockdown
- Reduced frames by 2 (On block -3)
• M. Wheel Kicks - Damage 50+50(100)->60+30(90)
• H. Wheel Kicks - Damage 50+50(100)->60+40(100)
- Projectile invincible
• Batucada - Only last hit causes push back on hit

Special move meter gain:
• Twister Sweep: On hit 20x# of times->10x# of times
• Helicopter: Whiff 5->15
• Batucada: Whiff 5->15/On hit 5x7(35)->5x6+15(45)
• Perch Flop Kick: Whiff 5->15
• Front Stinger: Whiff 0->15
• Wheel Kicks: Whiff 15->0/On hit 40+40(80)->30x2(60)

Jack-X

• Health - 1150->1100
• LP - Hit box enlarged
• LK - Startup 6F->5F
- Removed 3F on hit (On hit +1)
- Can be canceled
- Hit box reduced
- Hurt box reduced
• Close HP - Damage 120->100
- Startup 9F->7F
• Far MP - Push back on block when used in boost combo reduced
- Added 3F to boost combos (On hit -6F/On block -10F)
• cr. LP - Damage 50->40
- Startup 7F->6F
- Removed 2F on hit (On hit +4)
- Hit box reduced
- Hurt box reduced
• cr. LK - Startup 9F->7F
• cr. MP - Damage 100->85
- Startup 13F->9F
- Added 3F to boost combos (On hit -6F/On block -10F)
- Push back on block when used in boost combo reduced
• cr. MK - Startup 10F->8F
- Hurt box enlarged
• cr. HP - Remove 6F (On block -7F)
- Damage 120->100
• j. MP - Can crossup
• Cossack Kicks - Damage 50+20x4(130)->50x5(250)
• Mad Dozer - Reduced move distance from 2nd to 3rd hit
- Armor properties activate during frames 25~40
- Full charge causes wall bounce on hit
- Removed 15F from full charge attack (On block -10)
• Piston Gun - Reduced push back on block
- Removed 18F from normal version block stun (On block -4)
- Removed 15F from normal version (On block -7)
• L. Rocket Uppercut - Throw invincible
• M. Rocket Uppercut - Reduced knockback distance on midair hit
- Reduced push back on block
- Reduced block stun by 10F
• H. Rocket Uppercut - Damage 100+40(140)
- Reduced block stun by 10F
- Reduced push back on block
- Increased midair combo count
- 2nd hit midair combo counter usage changed to 4
• EX Rocket Uppercut - 2 hit move
- Float amount on hit is same as H. Rocket Uppercut
- Reduced push back on block
• M. Atomic Shoulder Tackle - Startup 21F->19F
- Reduced block stun by 2F (On block -8)
• Atomic Shoulder Tackle - Damage 140->120
• EX Atomic Shoulder Tackle - Damage 120->110
• Megaton Earthquake - Damage 70x2(140)->50x2(100)
- Reduced block stun of 2nd hit by 4F (On block -9F)
• Megaton Drop - Damage 130->150
• Iron Gunman - Damage 130->150

Special move meter gain:
• Piston Gun: On hit 30+30+40(100)->15x3(45)
• Piston Gun (deviation): On hit 30+30(60)->15x2(30)
• Rocket Uppercut (H): On hit 20+20(40)->25x2(50)
• Megaton Earthquake: Whiff 15->10/On hit 20x2(40)->15x2(30)
• Gigaton Punch: Whiff 15->0/On hit 40->55

Lars Alexandersson

• Close LK - Startup 5F->4F
• Close HP - Startup 10F->5F
• Close HK - Push back on block when used in boost combo reduced
• Far LP - Startup 6F->5F
• Far MP - Area around arm is invincible against air attacks
• Far MK - Changed entire motion slightly
- Added 5F to boost combos (On hit -3F/On block -7F)
• Far HP - Startup 13F->11F
- Removed 5F from boost combos (On hit +2F/On block -4F)
- Hit box enlarged
• cr. LP - Hit stun 8F->7F
- Startup 5F->4F
• cr. MP - Push back on block when used in boost combo reduced
- Added +5F (On hit -4F/On block 8F)
• cr. MK - Push back on block when used in boost combo reduced
- Added 4F to boost combos (On hit -5F/On block -9F)
• cr. HP - Damage 50+50(100)->70+20(90)
- Push back on block when used in boost combo reduced
- Added 6F to boost combos (On hit -6F/On block -12F)
- After 2nd hit can transition to launch attack, cross rush
• Storm Axle - Damage 70->90
• L. Lightning Screw - Damage 40+50(90)->70+60(130)
• M. Lightning Screw - Damage 50+50(100)->80+60(140)
• H. Lightning Screw - Damage 60+50(110)->90+60(150)
• Lightning Screw - Reduced float when 1st hit connects midair
• Lightning Thrust - Damage 100->120
- Projectile invincible until hit box disappears
• Rising Storm - Damage 70->90
• Avalanche Spike - Damage 100->130
- Move attack property changed from high to mid
• L. Dynamic Entry - Attack Startup 21F->20F
• H. Dynamic Entry - Can be canceled into L, M, H, EX Silent Entry from 8F before move recovers
• EX Dynamic Entry - Reduced advantage on hit by 10F
- Damage 60->100
• EX Lock & Load - Midair combo counter usage changed to 1
- Damage 30->50
• EX Double Barrel - Midair combo counter usage changed to 0
- Hit stun reduced by 15F
• SHB - Damage 120->130
• Raging Thunder - Damage 150->130

Special move meter gain:
• Lightning Thrust: Whiff 15/On block 20/On hit 40
• Rising Storm: Whiff 5->15
• Avalanche Stomp: Whiff 5->10
• Avalanche Spike: Whiff 5->15
• Lightning Screw: On hit 40+40(80)->30+20(50)
• Dynamic Entry: Whiff 10->0/On hit 40->50
• Lock & Load: Whiff 5->10/On hit 40->20
• Double Barrel: Whiff 5->10/On hit 40->30
• Mjolnir: Whiff 5->15

Lei Wulong

LK - Can be canceled by Snake only
MK - Can be canceled by Drunken Master Walk only
• HP - Added 6F to boost combo (On hit -7F/On block -12F)
• cr. MP - Added 6F to boost combo (On hit -5F/On block -9F)
- Damage 60->50
• cr. MK - Added 6F to boost combo (On hit -5F/On block -9F)
• cr. HP - Damage 90->75
• j. LP - Hurt box reduced
- Hit box enlarged
• Vertical j. MP - Hurt box reduced
• Vertical j. HK - Hit box enlarged
• (Drunken Master Walk) LP - Reduced hit stun by 15 (On hit +5)
• (Drunken Master Walk) LK - Reduced hit stun by 10 (On hit ±0)
• (Drunken Master Walk) MP - Reduced hit stun by 25 (On hit +2)
- Reduced push back on block on hit
• (Drunken Master Walk) MK - Startup 10F->7F
- Reduced hit stun by 15 (On hit -1)
- Upper body is invincible against air attacks
- Midair hit causes knockdown
• (Drunken Master Walk) HK - Hit causes vertical float knockdown
- Reduced by 8F (On block -14)
- Move back distance is same as back turn kick of Drunken Fox Combination
Drunken Rapid Fists - Added forward movement
• Drunken Fox Combination - Reduced 2nd hit by 37F (On hit ±0)
• Staggering Slide - Reduced by 27F (On block -15)
- Attack properties changed from high to low
• Tiger Sip Blow - Reduced by 14F (On block -10)
- Reduced push back on block and hit
• (Back Turn) LP - Hit stun reduced by 3F (On hit +8)
• (Back Turn) LK - Hit box reduced
• (Back Turn) MP - Hit stun reduced by 5F (On hit +6)
• (Back Turn) HP - Reduced push back on block and hit
(Back Turn) HK - Invincible against air attacks
- Reduced by 5F (On block -5)
- When 3rd and 4th hit frames connect with midair opponent, causes similar float to Reverse Double Kick on hit
• Sailboat Stretch - Damage 120->130
• Closing Fan - Damage 120->130
• Panther - Hurt box reduced
- Walk speed changed to be same as Ryu forward walk
Panther's Scratch - Can be canceled
• (Snake) LP - Startup 5F->3F
• (Snake) LK - Reduced by 3F (On hit +3F/On block -1F)
• (Snake) MP - Startup 8F->6F
- Block stun increased by 2F (On block +2F)
• (Snake) MK - Increased active hit frames (5F)
(Snake) HP - Counter hit causes crumple
• (Dragon) LP - Can be canceled by Dragon's Spite
• (Dragon) LK - Reduced by 3F (On hit +3F/On block -1F)
• (Dragon) HP - When it connects it causes same float effect as last hit of Snake Bite Combo
• Tiger - P attack, hit stun of K attack, block stun, push back on block, all changed to be same as current H. version
(Tiger) P - Active armor frames lengthened (10F)
- Counter hit causes wall bounce
- Damage 70->100
• Double Tiger Palm - Hit box enlarged
- Startup 14F->10F
- Block stun increased by 3F (On block +2F)
• (Tiger) K - Can be canceled by Double Tiger Palm only
• (Dragon) HP - Combo count usage changed to 2
• Comet Kick - Block stun reduced by 3F (On block -6F)
• Guard Cancel - Startup 9F->6F
- Landing recovery reduced by 7F
- Hit box enlarged

Special move meter gain:
• Reverse Lotus: Whiff 10->15
• Floating Lotus : On hit 40->15
• Comet Kick: Whiff 10->15
• Comet Strike: Whiff 5->10/On hit 40->30
• Tornado Kick: On hit 20->30
• Tornado Kick (deviation): Whiff 5->15/On hit 20->15
• Spinning Headbutt: On hit 40->50
• Drunken Fall: On hit 40->50
• Tiger Sip: Whiff 5->10
• Tiger Sip Blow: Whiff 5->15/On hit 30->40
• Double Tiger Palm: Whiff 15->20/On hit 40->60
• Leaping Crane: On hit 15+15(30)->30x2(60)
• Orchid Palm: Whiff 15->0/On hit 40->60

Last edited by Kalyx triaD; 10-26-2012 at 01:12 AM.
Kalyx triaD is offline   Reply With Quote
Old 10-26-2012, 01:12 AM   #1437
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
And there you go.
Kalyx triaD is offline   Reply With Quote
Old 10-26-2012, 01:12 AM   #1438
Fignuts
Hey Mister!
 
Fignuts's Avatar
 
Posts: 54,946
Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)
Do not like the Julia changes.
Fignuts is offline   Reply With Quote
Old 10-26-2012, 01:14 AM   #1439
Kalyx triaD
Raw Video Footage
 
Kalyx triaD's Avatar
 
Posts: 45,950
Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
Aside from losing Cammy's jump cancel loop, I'm happy with everything. I'll let Nina losing her gdlk HK cross up slide too. Asuka should be a boss now, and Christie will be slightly more aggressive. Lei got some nice stuff too.
Kalyx triaD is offline   Reply With Quote
Old 10-26-2012, 01:30 AM   #1440
Fignuts
Hey Mister!
 
Fignuts's Avatar
 
Posts: 54,946
Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)Fignuts makes a lot of good posts (200,000+)
I will really miss my 1 frame super with Julia. Wonder if it's even possible to combo into it off pandora with the added frames.
Fignuts is offline   Reply With Quote
Reply
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:55 PM.


Powered by vBulletin®