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Old 03-05-2012, 03:03 PM   #921
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Everyone here is getting the 360 version, right?
of course dude, come on
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Old 03-05-2012, 03:07 PM   #922
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Just czeching. Haven't been around much lately, and I didn't think anyone cared that much about Cole.
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Old 03-05-2012, 03:29 PM   #923
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Old 03-05-2012, 03:33 PM   #924
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I like that Alisa is in. She should offer up a pretty unique style to try out.
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Old 03-05-2012, 03:37 PM   #925
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Lars looks hype as hell. Bryan is mean as always. And of course; SAKURA.
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Old 03-05-2012, 04:32 PM   #926
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Fuck. DLC characters not dropping til fall.

http://www.capcom-unity.com/brelston...,_pc_this_fall
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Old 03-05-2012, 04:40 PM   #927
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I thought they start showing up about a month after the game is released with about 1 pack per month.

I know Pac-Man and BBAMM arrive 1 week after the game is released for the PS3.

Went back to find the post about all the stuff that was leaked and yeup Capcom did change their plans for the character DLC. Originally they were planning for 1 pack per month which would have lead up to the Vita release. Either they changed it after realizing those Vita exclusive's were not really exclusives or the backlash about that made them rethink the character packs.
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Old 03-05-2012, 04:48 PM   #928
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Red face

Found my main issue with the game compared to SF4. It's wayyy too dial-a-combo. It'd put MK to shame.
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Old 03-05-2012, 05:05 PM   #929
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That may be the Tekken character's combo style as well as the Crush Rush mechanic, right? Using EX, Link and tag cancels during Cross Rush should make things more interesting. Have you experimented with those?
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Old 03-05-2012, 05:12 PM   #930
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Yeah, Tekken characters use mostly chain combos, whereas Street Fighters retain most of their links.
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Old 03-05-2012, 05:14 PM   #931
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Unhappy

Yeah, it's pretty simple. Any low, medium, high combo works as a boost combo. Hit a second high and it will hit the launcher and tag allowing for a juggle. Can already pretty much boost as Sagat, Ibuki with an LP into ant-air and if I have meter, cross-rush that with Tiger uppercut. Over 1/4 of their life bar gone and they just watch for 10 seconds with no comeback.

I dunno, for everything the new MK did right, it was the overly-simplistic combos that killed it for me. This is doing the same. You cannot fail these combos, the window is huge.
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Old 03-05-2012, 05:25 PM   #932
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Play as Nina and tell me how awesome she is.
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Old 03-05-2012, 05:31 PM   #933
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Quote:
Originally Posted by Hasney View Post
Yeah, it's pretty simple. Any low, medium, high combo works as a boost combo. Hit a second high and it will hit the launcher and tag allowing for a juggle. Can already pretty much boost as Sagat, Ibuki with an LP into ant-air and if I have meter, cross-rush that with Tiger uppercut. Over 1/4 of their life bar gone and they just watch for 10 seconds with no comeback.
You're not thinking of the extra stuff I mentioned, as well as the metagame to get to those combos.

You on XBL, right? I can show you how much more open it is if we can play together. What you speak of is the basic combo system for the majority, it does get trickier (especially the Tekken cast and their moves).
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Old 03-05-2012, 05:40 PM   #934
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Cool

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Play as Nina and tell me how awesome she is.
Her running dash to three separate arm-breakers is pretty cool as I think it can dodge projectiles. Only issue is that the arm-breakers need pixel-perfect timing it seems, although I only pissed about with her in training mode.
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Old 03-05-2012, 05:49 PM   #935
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Lightbulb

I get all of what you're saying Kalyx and it is an interesting mechanic, but it's really not my style. I love nothing more in SF4 than having a nice tactical game of area management with Ibuki, laying traps for them to think I'm cornered and things like that.

You can do that to an extent, but unless you play aggressive and are as up in their grill as you possibly can be, you don't take off much more than slivers of energy.

I'll give it a shot though. If I start enjoying it enough, I'll grab the PC one as well.
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Old 03-05-2012, 05:56 PM   #936
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I dig aggressive, so I think I'll enjoy this. As long as it's not as bugfuck chaotic as MvC3.

Also, fuck fall DLC. I need my Guy and Elena ASAP
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Old 03-05-2012, 05:58 PM   #937
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Red face

It can feel chaotic with the mad camera changes on throws and launchers, but defo not MvC3 levels.

You can tell the guys that are playing that mainly play Tekken too, just have no idea about wakeup priority.
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Old 03-05-2012, 06:03 PM   #938
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I'm also sad about waiting that long for the characters, almost feel like they shouldn't have mentioned them at all. Still, lots to play with for now.
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Old 03-05-2012, 06:18 PM   #939
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Quote:
Originally Posted by Hasney View Post
Her running dash to three separate arm-breakers is pretty cool as I think it can dodge projectiles. Only issue is that the arm-breakers need pixel-perfect timing it seems, although I only pissed about with her in training mode.
Fuck, I was worried that the timing would be so tight, that it would make the move unreliable, at least for me.
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Old 03-05-2012, 11:46 PM   #940
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I want to main Bison now.
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Old 03-06-2012, 12:08 AM   #941
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Holy shit @ Bison taunt. Amazing. If only Guile's could've been "and you lost your balls".
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Old 03-06-2012, 12:51 AM   #942
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Bison's taunt is fucking awesome!

Going down tonight....!!
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Old 03-06-2012, 01:08 AM   #943
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Fucking have to wait til morning. Sleeping will be difficult.
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Old 03-06-2012, 10:50 AM   #944
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Both ME3 and this are getting delivered tomorrow. Probably watch streams when I get home from work.
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Old 03-06-2012, 11:27 AM   #945
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If for some reason you forgot to pick this up, it's $49 on newegg this week with the promo code EMCNGND92 and it comes with free shipping.
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Old 03-06-2012, 11:58 AM   #946
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Good god Heihachi is a fucking monster.
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Old 03-06-2012, 12:03 PM   #947
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From what I've seen, Rolento has looked the scariest. I imagine he doesn't have a ton of health, because his damage and mixups seem crazy.
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Old 03-06-2012, 02:23 PM   #948
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Voting for the roster of TxSF begins now. Here.

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Old 03-06-2012, 03:28 PM   #949
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Will 2 player local co-op on Xbox Live be patched in for the 360 version of Street Fighter X Tekken? — Weegee

Svensson: It will not be patched and apologies for the manual inclusion. Seems it was an oversight. The difference has to do with how Xbox Live differs from how it handles online and offline accounts.

According to the team:

"PS3 version: It is possible to mix and match online and offline players for scramble battles and pair play battles. Two local players can play on the same PS3 using 1 PSN ID, and play against other players online.

360 version: It is NOT possible to mix and match online and offline players for scramble battles and pair play battles. So you either have to have all players be offline and local (so 4 players, 1 Xbox) or have all the players be online (4 players, 4 Xboxes)."

The reason for this difference is because of the architecture differences between gamertags and PSN IDs. I’m not sure of the technical details, but basically it amounts to: Sony made it so you can mix and match online and offline, and Microsoft made it so you can’t.
Sounds like crap to me. I'm pretty sure other games let two players on one console play with two players on another console. I've never played the latest MK but I've read that it let's you do just that on 360.
I'm going to be overly paranoid and say it seems like either Capcom are stupid, lazy or were paid by Sony, in the exclusives deal, to make the PS3 version five stars and to let the 360 version have subtle disadvantages.
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Old 03-06-2012, 04:10 PM   #950
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Red face

Yeah, Left 4 Dead lets 2 players on one gamertag.

You might find a workaround like there is on FIFA, sign both players in on Gold and invite the other one into your co-op game, see if that works.
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Old 03-06-2012, 04:25 PM   #951
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Still, it's false advertisement to say "This feature is in this version of the game" all through development and then, after it's US launch, it turns out it's not.
Not once did they say the 360 version couldn't do it.

Someone else said that blaming Microsoft for the problem when it's not MS's problem could be considered slanderous.
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Old 03-06-2012, 04:35 PM   #952
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Yeah guest accounts makes any excuse trash, especially since that's a really old feature now.

We had some lobbies today and while the lag was present, it was playable. I'd say just a notch below SSF4 on average - I wonder if 4plyrs fighting factors into that. Hopefully it will smooth out because this game super fun hype juice.

The sound issue better be fixed soon because that shit is bizarre.

The Tekken characters are beastly.

The forward roll changes things a bit but people adjusted fairly fucking quickly.

This crap with the neutral jump needs to be fixed, I thought it was me but other people mentioned it.

I like Jin. Unexpected.
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Old 03-06-2012, 04:37 PM   #953
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Question

What neutral jump crap? Not sure I noticed that yet.
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Old 03-06-2012, 04:41 PM   #954
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When trying to jump forward or back you jump straight up instead. The game isn't reading 7/9 inputs well and you have to really lean in (on thumbstick) to get the directional jump. Pads are fine since they're literal 8-directions so I guess it's the analog input. Very annoying.
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Old 03-06-2012, 04:47 PM   #955
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Ah, gotcha. Probably reading dead one left and right wrong when throwing up in the mix. Digital does seem fine, my arcade stick is working fine.
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Old 03-06-2012, 06:11 PM   #956
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Fun game. Too hectic at times though. Really hope the next Capcom fighting game does away with gimmicks and is just a straight fighter.

All about Hwoarang and Nina right now.
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Old 03-06-2012, 06:59 PM   #957
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So, after all the fans have been telling Capcom that their excuse is a heap of crap and the endless list of games that did couch co-op online on the 360 (I pointed out that I thought TMNT Arcade did it 5 years ago on XBLA.) Svenson, the guy that talks to the fans for Capcom, updated his statement.

Quote:
Svensson: I'm going to be looking into this issue further btw. I'm also a bit confused by the feedback from the team.
So, after the complaint, maybe it'll suddenly become fixable.
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Old 03-06-2012, 07:32 PM   #958
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Kazuya and Jin's mist step is a bit of a pain to pull off during combos. Might end up not using either of them.
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Old 03-06-2012, 08:58 PM   #959
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Old 03-07-2012, 11:34 AM   #960
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I love these people online who act all condescending and say you hit the with a "random ultra".

First of all, if you are such a good player to be acting high and mighty, you wouldn't have gotten hit by it in the first place. Secondly, when I have a sliver of life left after getting knocked down, and you walk right up to me, it's not "random" for me to do a super. It's predicting that you're going to apply pressure and try to win the round with chip damage.

Anticipating what your opponent is going to do requires skill, and is not a lucky scrub move.
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