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Old 03-27-2012, 12:53 PM   #1161
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I think if you purchased it, through their own fault, you would not get banned. Records would back you up.
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Old 03-27-2012, 01:07 PM   #1162
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Yeah, I downloaded it. Disappointed it doesn't have a full set of colors. I thought that's why they are more expensive than the SF4 costumes.
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Old 03-27-2012, 01:08 PM   #1163
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Maybe. I'd still rather wait for a full pack to show up, or maybe just the outfits for the guys I use a lot and get the pack some other time, when I've more money to spare.

Really really hating the huge stringing combos that almost completely empty my health. They seriously should have put in some kind of "combo breaker" system. After 10 hits, you do a simple input, spend 2 blocks of EX and blast the opponent back a few feet. I don't care if it does 0% damage, just stop the combo.

I've nothing against normal combos. It's just the 20 hit combos that do 75% damage I hate.
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Old 03-27-2012, 03:11 PM   #1164
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Isn't that a bit normal with the Tekken style?

Capcom favored a little too much of the Tekken style with this game in order to keep some sort of balance due to the different styles.
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Old 03-27-2012, 03:21 PM   #1165
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Tekken is very juggle happy, yes.
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Old 03-27-2012, 04:01 PM   #1166
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Originally Posted by Smelly Meatball View Post
Capcom favored a little too much of the Tekken
I was thinking that too. The Tekken characters just seem to be able to do more. All these huge combos that do huge damage seem to be done by the Tekken cast.

It was obvious Capcom were trying to appeal to Tekken fans since the start when pretty much every CG trailer showed a SF character getting smacked around by a Tekken character, even in their own reveal trailer (Poison & Hugo).
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Old 03-27-2012, 04:13 PM   #1167
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I doubt the rabbit hole goes that deep.

Tekken inherently has a deeper and more complex move-set philosophy than SF. There's no way you could adapt Tekken characters into 2D without them having some seriously aggressively mixup shenanigans. And the scary part is that's just a taste of what any of them can actually do in their home game.

This isn't a case of Capcom catering to the Tekken base, because in the end this is still a modified Street Fighter game. Controlling space and timing your attacks using different powered versions of special moves is still the name of the game. If the SF cast seems limited, they always were - we're just seeing a direct comparison in this crossover title. SF always had a basic move-set philosophy. Only in SFIII did they really let loose, and just look at Dudley/Makoto/Ibuki in SSF4 compared to the rest of the cast (as well as Viper and the other new cast members).

It's one of the reasons I said this game is a wake up call on a few levels. It shows how bare bones SF was and how interesting it can be if Capcom just experimented a bit.
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Old 03-28-2012, 12:39 AM   #1168
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Quote:
Originally Posted by Kalyx triaD View Post
I doubt the rabbit hole goes that deep.
I think it does. Why else would Capcom have their own characters get made to look weak and inferior in pretty much every trailer?

In the first CG trailer, Ryu & Ken are getting beaten up the entire time by Kazuya & Nina.
In the second CG trailer, Hagger is KO'd in the first few seconds and then Poison & Hugo get thrown around the rest of the time. In the entire 2:22 of the trailer, SF gets in 2 hits. The rest of the time is them getting beat up.
In the Rufus trailer, Rufus get's in one or two strikes but, ultimately, ends up looking like an idiot.
The one trailer where SF is looking impressive is the Bison/Jin trailer but it ends with Devil Jin just grinning/snarling and telling Bison he'll teach him what fear really is. That doesn't look like "SF wins" to me.

Quote:
Originally Posted by Kalyx triaD
Tekken inherently has a deeper and more complex move-set philosophy than SF. There's no way you could adapt Tekken characters into 2D without them having some seriously aggressively mixup shenanigans. And the scary part is that's just a taste of what any of them can actually do in their home game.

This isn't a case of Capcom catering to the Tekken base, because in the end this is still a modified Street Fighter game. Controlling space and timing your attacks using different powered versions of special moves is still the name of the game. If the SF cast seems limited, they always were - we're just seeing a direct comparison in this crossover title. SF always had a basic move-set philosophy. Only in SFIII did they really let loose, and just look at Dudley/Makoto/Ibuki in SSF4 compared to the rest of the cast (as well as Viper and the other new cast members).

It's one of the reasons I said this game is a wake up call on a few levels. It shows how bare bones SF was and how interesting it can be if Capcom just experimented a bit.
I like the "bare bones" style of SF. It goes like this, in simple terms:
Someone does a single move
It does or doesn't hit
The fight moves on.

The Tekken cast seem to work in another way. They land one punch, not even a special punch, a normal punch and they can now bounce you around for 15 seconds and take off a large amount of health with no way for you to escape until they stop.
Even as Zangief/Hugo, I lose a lot of health in these huge combos.
Maybe the Tekken cast should be a little weaker if they can do such long combos? I mean, when the tank characters are being drained fom 100% to a little above 25% in a single combo, you know something's not right.
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Old 03-28-2012, 01:00 AM   #1169
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Thumbs down

The only advantage of the game having long, boring combos is that you can go make a sandwich of you're caught in one.
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Old 03-28-2012, 04:10 AM   #1170
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Quote:
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I think it does. Why else would Capcom have their own characters get made to look weak and inferior in pretty much every trailer?
I imagine Capcom scripted those movies as a courtesy. To show that the Tekken guests in their universe can hang.


Quote:
I like the "bare bones" style of SF. It goes like this, in simple terms:
Someone does a single move
It does or doesn't hit
The fight moves on.
Pretty wild simplification. SF always had a game of space control and range using normals and specials. What you described was every fighting game ever. But yeah, that's fairly 'basic' compared to other fighters (especially compared to King of Fighters).

Quote:
The Tekken cast seem to work in another way. They land one punch, not even a special punch, a normal punch and they can now bounce you around for 15 seconds and take off a large amount of health with no way for you to escape until they stop.
That's a key component of Tekken's game, though.

Quote:
Maybe the Tekken cast should be a little weaker if they can do such long combos?
I'd say the Street Fighters still have a hold on the spacing game, much better anti-air options, and are more 'spam friendly' than the Tekken cast (spamming being key to SF).

I don't find Cammy to be at a disadvantage, for instance. A cannon spike is a canon spike. Keeping the Tekken cast out depends on blocking, and I can understand how native SF players may find the toe-to-toe mixup games overly aggressive.

I was playing Fignuts and had trouble with his Heihachi, and I started to stand my ground by simply avoiding his neutral jump kick which started his ground bounce combos. Once I stopped feeding him he adjusted, and so the metagame unfolds.

The combos are a bitch, but you can identify and stop them. People who dig the Tekken cast complain about lack of anti-air and having to get in to do anything worth while. Things start to look clear when you remember they're in SF's world.
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Old 03-28-2012, 06:53 AM   #1171
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Pretty much what Kalyx said. If you don't understand both franchises, you won't get this game at all. It's fucking brilliant, actually.
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Old 03-29-2012, 08:07 PM   #1172
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Ok so I am now comfortable using 5 different Tekken characters. Not "confident" just "comfortable". I'm also used to doing what I do with my normal SF characters. Haven't tried any of the "new" ones yet.

Someone come play with me now. Since I can use someone else other than Akuma, I shouldn't be a boring matchup in lobbies. Also, I've fixed my connection (by doing absolutely nothing)
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Old 03-30-2012, 03:53 AM   #1173
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Figured out a good use for Pandora in Ranked.

I was fighting a B rank Ken/Sagat both coloured totally black. Tossed the guy around like a dodgeball in the first round and the guy tried a comeback in round 2.

He managed to get Zangief low but both his guys were pretty low as well, so he backs off and get projectile happy. Tigershots everywhere.
The timer gets down to 3 seconds, Zangief has been taken down to a sliver of health and a Tiger Shot is an inch from connecting, meaning I'm about to lose the round right now.
I trigger Pandora just before the Tiger Shot connects, which the match timer still runs during, and "Time Over" I win because Hugo was still at 100%.
I wasn't aware of the timer at the time, I was just trying to avoid a KO and Pandora triggers easier than tagging.

So, if you need to waste 3 or 4 seconds and you know you'll win by Time Out, trigger Pandora.

The guy gave me neg rep btw. Though he's "Underground" and coloured all his guys black so I'm assuming he's twelve and just can't take a loss.

I'm missing my Siberian Blizzard. A few times I've been thinking "I could really hit the SB right here.".

I went online to take up RoXers invite to lobby but he wasn't there. Must have missed him.
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Old 03-30-2012, 04:01 AM   #1174
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Only reason I've really used Pandora is if I'm winning a tight match and the clock is low. The clock ticks down while all the animation is going on.
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Old 03-30-2012, 04:02 AM   #1175
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Red face

I ignored the RoXer invite because there was no way I was politely responding using a steering wheel.
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Old 03-30-2012, 04:09 AM   #1176
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Hasney is one step ahead.
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Old 03-30-2012, 02:16 PM   #1177
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All the Swap and Alt outfits, in alphabetical order:





Definitely going to be sporting "Hugo the Horrible". I'm not sure which Zangief look I'd go for. I think the bear skin look might just be better than the masked look.
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Old 04-02-2012, 07:27 PM   #1178
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Sorry I ran out after one match today. That was my first match against a human, and my first experience with the online sound issue, so I was completely busted. Lag wasn't helping either.
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Old 04-03-2012, 02:48 AM   #1179
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I play Jin and Asuka and they're my weakest characters far behind Ken and Cammy. I can even pull Vega and Chun Li out of retirement and do damage. I do not think this is because I had more experience with them. The Tekken characters have to earn their optimum position in this game (roughly sweep range from what I observe).

- They all have gimped anti-airs, and must try way harder to protect themselves from a jump in.
- Their air attack package is shit, most have one go-to air attack whereas the Street Fighters historically have several each.
- Due to move properties and even how the input works, Tekken cast special moves are not spam friendly. This is a point I mentioned before, and it's important because spamming is very SF.
- Ryu and Ken's hurricane kicks do not work the same, especially in EX mode. And though they do hit on both sides, I don't think you should compare them to spinning lariat simply because they both spin.

The rest of your rant is fine, pretty much your opinion (some I agree with). Hope you enjoy the game.
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Old 04-03-2012, 08:07 AM   #1180
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DLC is out.

The colour packs, 3 or 4 of them, are free. Good news for Kalyx is that purple is in the packs. Three shades of it, light, normal and glowing. No dark colours though.

No glowing red sucks and the only red added is so pale it looks less red than Hugos default colour.
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Old 04-03-2012, 08:11 AM   #1181
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Made an Incredible Hulk look for Zangief and Hugo btw.
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Old 04-03-2012, 02:02 PM   #1182
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My life is complete. Now I need Sakura, Christie, and Lei.
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Old 04-03-2012, 05:02 PM   #1183
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Made a glowing Dr Manhatten look for Dhalsim and Sagat and a "plastic green army man" look for Rolento. I'm going to give Dhalsim a "Necro" colour scheme soon and I'll see how close I can get Heihachi to a Dr Wily colour scheme.

Thinking of giving Marduk the Hulk treatment but might be better to wait until I get his swap costume. The hair and ripped clothing from his Hugo look might look better.

I much prefer trying to colour characters as something else rather than just messing around with colours I think look good. Trying to think who else I could do and as what.
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Old 04-03-2012, 05:06 PM   #1184
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Drakul, that one match with you against that Ken/Ryu was pretty awesome. I think I saved it.
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Old 04-03-2012, 05:13 PM   #1185
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I thought we worked quiet well as a time the whole time. Though I think I screwed us over in that first round. I forget who we fought but it was at the Mad Gear Hideout and you were low so I tagged myself in and, without thinking, did a launching combo that brought you in before you could regain your health.
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Old 04-03-2012, 05:14 PM   #1186
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I'm also sort of pleased that I did so well on my own against two teams of two humans.
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Old 04-03-2012, 05:33 PM   #1187
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Because of how the game works it doesn't make much different if two humans are playing. The only time is when you activate tandem attacking, which people rarely do.
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Old 04-03-2012, 05:37 PM   #1188
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I would rather play against 2 humans than 1 tbh. More often than not, the 2 working together are very uncoordinated.
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Old 04-03-2012, 05:40 PM   #1189
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You don't say.
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Old 04-03-2012, 06:27 PM   #1190
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Quote:
Originally Posted by Kalyx triaD View Post
Because of how the game works it doesn't make much different if two humans are playing. The only time is when you activate tandem attacking, which people rarely do.
It was scarmble battle so they were both in at the same time.
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Old 04-03-2012, 06:38 PM   #1191
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You played Scramble Battle against two people? How'd they talk you into that?
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Old 04-03-2012, 06:41 PM   #1192
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I was teaming with RoXer but then he left and teamed with Fignuts. So I was on my own against them and a team of random guys.

Won a few matches before leaving for a bit.
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Old 04-03-2012, 08:39 PM   #1193
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Not a big fan of scramble, I gotta say. It was fun a couple times, just for the novelty of it, but don't really have any desire to continue playing it.
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Old 04-03-2012, 10:55 PM   #1194
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Anyone wanna play?
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Old 04-03-2012, 11:11 PM   #1195
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Not in Miami right now.
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Old 04-04-2012, 02:33 AM   #1196
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I quite like scramble. Though it is a little rough, especially the whole focus thing.

I'd like it if we had a few more options about game modes. I've already said most of it before but a scramble battle that was "every man for himself" might be fun.

1v1 would be good.

Elimination tag.

Stable matches. DOA2 had them. You'd pick 8 characters each and have 1v1 fights until someone had their entire stable wiped out, one after another. I'm sure they could do either that or some tag variation. Pick 8 guys, they tag team in order.

So if I pick Zangief, Sagat, Hugo & Poison in that order, I'd play as Zangief & Sagat. If Sagat got KO'd, I'd play with Zangief & Hugo. If Zangief got KO'd, I'd play with Hugo & Poison. Then I'd be left with just one of them and eventually 0 so I'd lose.
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Old 04-04-2012, 05:50 AM   #1197
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I'm enjoying the colour edit mode. I'm hoping more colours aren't far away and that they'll be free.

So far I've made the following characters look like someone else. Some are better than others and the lack of really bright, vivid colours makes some of these pretty unimpressive, right now.

Zangief - Hulk
Hugo - Hulk
Marduk - Hulk
Cammy - She-Hulk
Poison - She-Hulk (considering a "Roll Casket" from MML colour scheme)
Heihachi - Dr Wily & Ken
Ryu - Ken & Sean from SF3.
Dhalsim - Necro from SF3 & Dr Manhatten
Sagat - Dr Manhatten
Bob - Homer Simpson & Peter Griffin
Xiaoyu - Marge Simpson
Julie - Lois Griffin
Rolento - Green Plastic Army Man

I'm interested in doing more but I think I'm almost out of ideas with the current mix of colours, outfits I've bought and characters available. Anyone else doing something like this? Any suggestions?
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Old 04-04-2012, 12:46 PM   #1198
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I had the idea for hulk with zangief too. Gonna do a Doc Samson Ken to partner up with him.
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Old 04-05-2012, 02:39 AM   #1199
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Playing in a team is fucking hard.

Me and Roxer just did some ranked matches. Started out well enough, with two consecutive victories. Then it matched us up with some yahoo who had 7,000+ BP, and it all went downhill from there.

Worst part is, I'm sure myself or Roxer could have beat some of the teams we faced, if we were playing alone.

We definitely raw tagged too much, and barely boost comboed or tag canceled at all. That and used cross assault which is the most useless fucking mechanic in the game.
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Old 04-05-2012, 02:53 AM   #1200
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Yeah, Cross Assault and Pandora are both useless 99.9% of the time. That is a lot to do with the pathetically short time limit they both have.
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