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Old 07-24-2010, 04:31 PM   #1
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Street Fighter X Tekken/Tekken X Street Fighter

Fuck these games.



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Old 07-24-2010, 04:33 PM   #2
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Doesn't look all that bad. At least the Capcom version.

http://tpww.net/forums/showthread.php?t=70188&page=53
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Old 07-24-2010, 04:36 PM   #3
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No. Should have been Namco and not Tekken. Bunch of generic fighters, or PAC MAN in a fighting game?

With KOF/SF4/MvC3/SF3/BlazBlue, I do not need generic fighter x/devil generic fighter x in yet another fighting game.
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Old 07-24-2010, 04:42 PM   #4
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Quote:
Originally Posted by Hasney View Post
No. Should have been Namco and not Tekken. Bunch of generic fighters, or PAC MAN in a fighting game?

With KOF/SF4/MvC3/SF3/BlazBlue, I do not need generic fighter x/devil generic fighter x in yet another fighting game.
Nothing about this post was anything less than awesome.
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Old 07-24-2010, 05:17 PM   #5
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It sort of makes sense Namco just went with Tekken fighters since the game engine is based on Tekken.

Probably wouldn't control well if they included their Soul Calibur and other fighting game characters since those games use a different engine for gameplay.
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Old 07-24-2010, 05:34 PM   #6
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But we can see shotos fireball trapping a bunch of circus jugglers? Now that's a massive engine clash.
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Old 07-24-2010, 06:16 PM   #7
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Sort of wanted Capcom vs Namco, myself. What's done is done.

Looks like a liberal SF4.
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Old 07-24-2010, 08:08 PM   #8
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Quote:
Development on the game began just one or two months prior, said Ono, although they began real discussions about the project with Namco Bandai about one year back. Even prior to this, Ono said, he and Harada had talked about doing something together.

Capcom's past dealings with Namco Bandai appear to have contributed to the realization of this project. While joking that the main reason for the tie-up was that he and Harada are such good friends, Ono also pointed to Capcom's work with Namco Bandai on the Gundam arcade games.

The project began when Ono and his staff shared the idea with CEO Haruhiro Tsujimoto Tsujimoto and software development head Keiji Inafune, who said that they should all go meet Namco Bandai. They ended up having no hurdles even at the top levels.

Getting into the game itself, the site asked Ono what we can expect as far as characters go. Ono would only mention the characters who were shown in the demo session: Chun-Li, Ryu, Kazuya and Nina. However, he added that they're currently thinking about putting in the early generation characters from each franchise.

Detailing the gameplay, Ono said that the staff is thinking about making the game 2 on 2. He joked that for someone his age, Marvel vs Cacom's 3 on 3 fights is just too much.

The basics of 8-way lever and 6 button input system won't change. However, Ono said that he'd like to add something that he referred to as an "assist" feature. He said the iPhone version of SFIV has somewhat of an answer to this desire -- a feature that lets players feel that they were able to do tough moves.

Regarding a release time frame, Ono said that the target is to release the game two yeas after its announcement. He expects the next timeframe for a major announcement to be next year's Captivate (a Capcom private event held every April in America). The reason for such an early announcement at Comic-Con was because Capcom wanted to do something for the fans.

Most of Ono's comments with the site concerned just the Capcom side of the tie-up. This version will likely come out first, said Ono.

Development on the two sides are being handled completely separate of one another. In fact, the staff has agreed to not share information between the teams. The Capcom side will be doing their own designs for the Namco Bandai characters, and the Namco Bandai side will be doing their own designs for the Capcom characters. They're also working separately on the gameplay side.

Ono joked that the Namco Bandai team would be none-the-wiser if the Capcom designers made Nina appear in the game naked, and likewise for Chun-Li in the other version. He also joked that they're interested in seeing which version will get rewarded a Platinum score in Famitsu.

"We'd like to challenge one-another in all areas, including sales, and get fans of both series excited," said Ono.
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Old 07-24-2010, 11:48 PM   #9
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Fuck you guys this is awesome. Glad they stuck to just tekken.
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Old 07-25-2010, 12:40 AM   #10
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Fuck you guys this is awesome. Glad they stuck to just tekken.
I agree with the first sentence, but I gotta say, I'd have preferred CvS/SvC company vs company set up, as opposed to game vs game.
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Old 07-25-2010, 02:02 AM   #11
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Yeah I will buy this (Street Fighter version anyways). Gonna be very interesting to see how they mesh the two styles.
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Old 07-25-2010, 02:04 AM   #12
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Old 07-25-2010, 02:14 AM   #13
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Getting both.
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Old 07-25-2010, 06:02 AM   #14
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Anyone else notice Ryu doing that strange "moving forward while I get up" thing you could do in Tekken at 0:49 of the gameplay video?
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Old 07-25-2010, 06:41 AM   #15
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Yeah, that along with more juggling than a fucking circus made me vom in my mouth a little bit.
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Old 07-25-2010, 01:17 PM   #16
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now Tekken characters get to cross up, option select and juggle across the screen into the wall..... nice.
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Old 07-25-2010, 01:20 PM   #17
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Was really pulling for (a possibly CvS like) Capcom vs Namco. oh well. This could be interesting though.
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Old 07-25-2010, 02:18 PM   #18
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Kazuya pulled Demon Slayer on Ryu. This is the new shit.
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Old 07-25-2010, 02:24 PM   #19
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Better here.

Quote:
Originally Posted by Drakul View Post
Tons of screens:
SPOILER: show




















Putting spoiler tags around these because these are the slowest loading pics ever and the page keeps jumping around because of it. - FF

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Old 07-26-2010, 04:04 PM   #20
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Oh fuck. Going to have to put up with hype for this for at least 2 years. That's how far away the Capcom one is, with the Namco one coming after.

*shudder*
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Old 07-26-2010, 04:26 PM   #21
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in theory, this is like the fighting game of my dreams, since i love both franchises so much.

dunno how it'll pan out though
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Old 07-28-2010, 04:33 AM   #22
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NSFW: show

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Old 07-28-2010, 11:45 AM   #23
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Why have they given Sarah Bryant those souless eyes?

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Old 07-28-2010, 11:47 AM   #24
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I don't see it.
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Old 07-28-2010, 07:46 PM   #25
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Kalyx, put all those pics in a spoiler tag. It crashes my phone's browser
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Old 07-28-2010, 11:11 PM   #26
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LOL
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Old 08-06-2010, 02:42 PM   #27
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http://kotaku.com/5606515/tekken-and...ff-at-gamescom
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Old 08-06-2010, 02:49 PM   #28
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That game looks awful.
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Old 08-06-2010, 02:55 PM   #29
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Quote:
Originally Posted by Ono
Our gathering of Street Fighter fans at the special occasion of ComiCon in San Diego was marred when Harada pathetically attempted to bribe everyone present with free copies of his games." said Yoshinori Ono, Street Fighter Series Producer, Capcom. "Capcom, however, is an honorable company. We don't just crash other companies' events. So I've properly notified in advance that I will participate in the TEKKEN fan event planned for GamesCom. Since it is by invitation of the TEKKEN team, I expect Harada to have various underhanded surprises planned. Knowing this, I still plan to participate in the event while overcoming any obstacles he may have planned so that I can show them what a real fighting game is all about. I'll also take with me the shaving oil I received from Hakan and the shaving razor from Vega so that I can erase that overgrown beard of Harada's, exposing that baby face to go with his childish actions. It should turn out to be a great party!
Quote:
Originally Posted by Harada
After releasing Street Fighter III: Third Strike in 1999, Ono disappeared from the fighting game scene. Even though there were many requests for a sequel from fighting game fans, and even veteran fighting game developers like myself, Ono, Ryu, Chun Li, and crew failed to show their faces for 10 years". said Katsuhiro Harada, TEKKEN Series Director at Namco Bandai Games Inc. "When they do finally show after a blank of 10 years, they don't even bother to say a few words to the Mishima Zaibatsu, who helped maintain the fighting game scene for the 10 years they were gone. Not only that, they flee Japan to have their little gathering of fanboys at ComiCon in San Diego. So I made a sudden appearance at their little event, handed out a few free games to gain favor, and delivered a challenge to Ono. Unfortunately, we weren't able to settle things at ComiCon but I'll face him again this time in Europe – at Cologne! Blows are exchanged in place of civilities – that's how it's done at the Mishima Zaibatsu.
Kayfabe, but I'm loving this.
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Old 08-06-2010, 02:57 PM   #30
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Did they use Sammy G for Ryu's motion capture?
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Old 08-12-2010, 05:53 PM   #31
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Old 08-18-2010, 05:18 AM   #32
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Old 08-19-2010, 11:36 AM   #33
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No gameplay unfortunately. But on the other side of the coin:



Did I see a Bound?
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Old 08-19-2010, 12:04 PM   #34
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I don't know what a bound is.
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Old 08-19-2010, 03:40 PM   #35
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video looks good. I saw Kazuya doing a cross up and Ryu doing some more-than-SF-style juggling.
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Old 08-19-2010, 04:49 PM   #36
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Quote:
Originally Posted by Fignuts View Post
I don't know what a bound is.
An exaggerated bounce from Tekken 6 that extends juggling.
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Old 08-19-2010, 04:51 PM   #37
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Also, pretty cool Namco's making allusions to Jin/Devil Jin and Ryu/Dark Ryu. All I need to see is Akuma vs Kazuya and I'm good.

Hoped to see gameplay from Namco but apparently they're busy as hell.
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Old 08-19-2010, 05:01 PM   #38
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Kalyx, how often do you jerk off to wire frame girls?
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Old 08-19-2010, 09:03 PM   #39
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Quote:
Originally Posted by Ono
Aside from finding out who will be in each game, a more interesting aspect of the fusion will be how characters long known to fight in a certain style will be altered as they're adopted to a different combat system. "For us in Street Fighter X Tekken, what we're doing is bringing Tekken characters into the Street Fighter world. Very fortunately for us, because Tekken characters are basically a rip of Street Fighter characters, it's really, really easy. We just basically have to bring them in and they fit as if they were meant to be there."
LOL
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Old 08-19-2010, 09:05 PM   #40
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Quote:
Originally Posted by Harada
From our side, since the characters will be moving in real 3D, the Street Fighter characters as well will be able to sidestep fireballs. They're probably pretty quick on the front and back [movement], but when they go to sidestep they'll probably stumble a bit.
This is awesome.
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