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Old 08-20-2010, 01:11 AM   #41
Funky Fly
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WWE-esque kayfabe here.
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Old 08-20-2010, 01:27 AM   #42
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Should happen more often, imo.
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Old 08-20-2010, 01:30 AM   #43
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It'd get botched and you'd end up with game developers going TNA all over each other.

Peter Molyneaux: BioWare, we comin' for you nigga!
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Old 08-20-2010, 01:36 AM   #44
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Friendly rivalry is better than pussy-ass buyouts and monopolizing. Western game industry's gay.
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Old 08-20-2010, 02:30 AM   #45
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Jap gaming is just as gay. JRPGs are all about spectacle and complication for the sake of it now. The good gameplay and story lines are a thing of the past. I want to play more stuff like Lost Odyssey and less like Final Fantasy 13. How sad is it that Lost Odyssey feels more like a FF game that FFXIII.
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Old 08-20-2010, 04:10 AM   #46
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Quote:
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Friendly rivalry is better than pussy-ass buyouts and monopolizing. Western game industry's gay.
Stay on point. Wasn't even thinking presentation and gameplay.
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Old 08-20-2010, 05:38 AM   #47
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Yeah, please stay on Kalyx's point and don't bring up your own reasons as to why something is homosexual.

Of course, the SquareEnix merger shouldn't apply here because it's probably not on point somehow. Especially with them buying Eidos as well.
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Old 08-20-2010, 05:47 AM   #48
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Because Tomb Raider was Final Fantasy's number one competition. Damn them for saving the series.

In short; not the same. The drama we got on our side rarely goes down there. We can compare events but why bother.
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Old 08-20-2010, 04:57 PM   #49
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Quote:
One is a fighting game of joystick precision, the other of rhythmic button tapping: Finding a way to meld those two styles is perhaps Capcom's greatest challenge with Street Fighter X Tekken.

"Ultimately what we are heading for is a Street Fighter game, so everyone will have Street Fighter-esque moves," said Capcom producer Yoshinori Ono. "The Tekken characters will be entering the Street Fighter world, so they will play like Street Fighter characters but their moves will be Tekken style."

But accomplishing that isn't as simple as creating a new set of moves for players controlling the Tekken characters. Like Street Fighter, the Tekken fighting franchise has a very distinct style of control.

I pointed that out to Ono. How will Capcom bring over the rhythmic button tapping moves of a character like Law, who can deliver blistering kicks by tapping through a series of buttons, without losing that sense of flow and timing, I asked?

Ono says he was worried about that too initially. He plays Nina, another character who relies on tapping a variety of buttons in rhythm to deliver a flurry of attacks.

"When I was going through all of these moves for Nina I thought 'I've seen this somewhere before," he said. "It boiled down to Darkstalkers. In Darkstalkers we have chain combos: Light, light, medium, medium, hard, hard. That is a Capcom version of that rhythmic input command."

Once Ono made that connection, he said, he saw the potential.

"We see great possibilities in these two mixing up," he said. "In that same sense, like how chain combos are used to play Tekken, we'll bring back Nina and Law's (If law is in the game) into Street Fighter X Tekken, incorporating that chain combo style."

While Ono is excited about the project, there's one other project he'd rather be working on: A revist of fighter Darkstalker.

I asked Ono why, since he's been talking about making a new Darkstalker for so long, did he decide to pitch a Street Fighter, Tekken game.

Ono said he didn't expect the higher-ups at Capcom and Namco to approve the game so quickly.

Tekken director Katsuhiro "Harada and I are good friends," he said. "We know each other fairly well, have meals together, eat yakitori, and talk about doing a game together. We used to have this conversation all of the time."

Ono said that once Street Fighter IV launched, and brought with it a resurgence of interest in the fighting genre, he and Harada started talking about making a game together again.

"We decided to bring it up to our management but we thought the discussion was going to go on forever," he said. "We were expecting them to have a long discussion over years and years, but as soon as they had a one high management meeting together, they just stood up and shook hands two seconds after the meeting. That was the moment the decision to make this game was made. I was a bit shocked."

Ono said he had very mixed emotions about how quickly the game was approved by both companies because he still hasn't gotten approval for his pet project: A Darkstalkers remake.

"We have a weekly meeting with (Capcom's Keiji) Inafune," he said. "I bring Darkstalkers up every week and Inafune has still yet to approve it... but I'm going to continue doing it.

Ono says he's so interested in making games like Street Fighter X Tekken and Darkstalkers not just because he's a fan of the games, but because he's a fan of the fighting game genre.

"Street Fighter X Tekken," he said, "is part of a grand scheme of making fighting games the biggest genre of all time."
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Old 09-02-2010, 03:21 AM   #50
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(Engrish warning)

Nextgame.it: Beyond Street Fighter and Tekken, there are other series that would like to see mixed together?

Yoshinori Ono: Absolutely! A dream come true for me would be Onimusha Soul Calibur Vs. The first is an action, all right, but uses a lot of material really attributable to struggle with the traditional Japanese sword, while Soul Calibur is a bit 'more' sci-fi, so I'd love to see these two face the same arena the polar opposite styles, traditional and futuristic. Another crossover that I would really like to see come to life is a Samurai Showdown against Soul Calibur, but since the first is a series of SNK should be made in a remake of Capcom!

(This man is a genius)

Nextgame.it: And who says about a possible new episode of Capcom Vs SNK?

Yoshinori Ono: It's a crossover that I like, but for me the true meaning of the word "passion" is "surprise people." An SNK Vs Capcom 3 would exclaim to the people a "ooooooooh!" But not "or ... my ... god!", As did Street Fighter X Tekken. This is the effect we want to achieve with other future crossover, something that people do not expect.
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Old 09-02-2010, 04:32 PM   #51
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Japanese people talk funny.
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Old 11-24-2010, 12:20 AM   #52
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Expected, but still news I guess.
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Old 11-24-2010, 02:17 AM   #53
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Tagging? Nice.
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Old 11-24-2010, 02:33 AM   #54
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Nah, tagging was in. Ken is the reveal.
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Old 11-24-2010, 02:35 AM   #55
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Oh. Completely not surprised by this. I'm pretty sure the original 12 are all locks.
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Old 02-23-2011, 01:41 AM   #56
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Clear Version of Debut Fight:



Without the loud cheers, and with clearer video, we can pick apart what they're going for here:

- The game is largely SSF4's 'engine'.
- Tekken tropes making the jump are the new wake-up game (which fits fine with the system), preset combos (which SSF4 calls target combos), and of all things Bounding (the bounce effect).
- Ryu's Sweet Chin Music from 3s and MvC3 makes a proper return here.
- It would seem link combos are back, but to avoid accessibility issues I'm certain they will have larger windows.
- There's no real assurance that this is a tag game, the assist attacks may only be a super move thing, or perhaps partners must wait between rounds. Ono has publicly stated that he finds Marvel Vs style tagging to be too fast for his tastes.
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Old 02-28-2011, 03:22 AM   #57
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Nina getting her boxes in order:

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Old 02-28-2011, 03:24 AM   #58
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Honestly way more pumped for this, than I ever was for MvC.
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Old 02-28-2011, 03:31 AM   #59
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Special challenge: Me and Khuntry representing Tekken side against any two TPdubbers for SF side.

Unlike Super V this challenge will come to pass.
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Old 02-28-2011, 04:31 AM   #60
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Honestly way more pumped for this, than I ever was for MvC.
Ya. Can't wait to play Tekken characters SF style.
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Old 03-04-2011, 12:03 PM   #61
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Ono shows a stage from SFxT on Twitter:

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Old 03-04-2011, 12:07 PM   #62
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Wonder if Alex will be a background character or get playable.
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Old 04-12-2011, 12:39 PM   #63
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Fuck SSF4. Fuck MvC3.

OMG
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Old 04-12-2011, 12:51 PM   #64
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Old 04-12-2011, 12:52 PM   #65
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Awesome trailer when I get a good quality version!
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Old 04-12-2011, 12:59 PM   #67
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Old 04-12-2011, 01:02 PM   #68
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Old 04-12-2011, 02:00 PM   #69
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Notes:

- Tekken characters will play very similarly to their canon versions. Right down to their core moves/combos operating with lp/mp/lk/mk (four face buttons on pad). Some commands are exactly the same!
- Tag system is based on Tekken Tag style, rather than Capcom's own Vs series. You can tag anytime and even cancel moves into tags (during juggles). You can tag while laying on the ground as well. Tags are mp+mk. Tag Cancels and Ground Recovery Tags cost a meter.
- Juggle system is very Tekken style, anytime after a hit that leaves opponents in the air is your time to beat their ass. Imagine certain 'floaty' moves from SSF4 (Chun's air-HP, Ryu's lp Shoryu on counter hit), but all the time. Tekken's Bound mechanics are here, as well as SF's wall bounce. Along with tag combos, this game will be combo happy.
- Certain moves can be charged, like Ryu's fireball. It seems to have two levels of charge with different effects: Level 1 charge turns the fireball into an EX version (for free!), Level 2 charge turns it into a supermove (also for free!). If other characters operate the same, that's pretty crazy.
- It seems each of the Tekken characters have a move that dodges projectiles. Tekken characters do not give a fuck.
- The super meter has three cells. Each cell grants an EX attack. Supermoves cost merely 2 cells, interestingly enough. I assume the whole meter goes toward those tag team ultras we seen long ago.
- Link combos from SSF4 seem to have been downscaled or outright eliminated. Chain combo style from Tekken flourishes.
- There's a universal launch move; hp+hk, for everyone to start a combo. Although there's no aerial raves like the Vs series, there's still a lot you can do with it. It's actually kinda slow and leaves you open for now.
- lp+lk is still throws.
- Many command throws will catch you in the air, so jumping back from grapplers will not work all the time. This could be another buff for Tekken players in a 2D dimension. Abel just came.
- Ryu's EX Shoryu is his Shin-Shoryu!
- Chun's Lightning Legs is now qcf+k. No mashes.
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Old 04-12-2011, 02:06 PM   #70
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Quote:
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- Many command throws will catch you in the air, so jumping back from grapplers will not work all the time. This could be another buff for Tekken players in a 2D dimension. Abel just came.
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Old 04-12-2011, 02:29 PM   #71
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LOL

And I assume you'll be adding Murdock and King to your stable? This is the fighting game for Drakul.
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Old 04-12-2011, 02:32 PM   #72
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Since SSF4's online suite will be the "bare minimum" starting point for SFxT, I'll just flat out say right now it will have the best online features of any fighting game.
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Old 04-12-2011, 03:37 PM   #73
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Seems like all the Tekken characters can foward dash fireballs. Neat little gimmick
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Old 04-12-2011, 03:38 PM   #74
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Quote:
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- It seems each of the Tekken characters have a move that dodges projectiles. Tekken characters do not give a fuck.
ya
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Old 04-12-2011, 03:42 PM   #75
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Quote:
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LOL

And I assume you'll be adding Murdock and King to your stable? This is the fighting game for Drakul.
I've never played a game with Murdock in it but I like what I see. It's that long since I played Tekken, actually, I can't even remember how King plays and I'm sure it's changed since Tekken 2 or 3.

That's 2 grapplers for Tekken so I'm hoping the game has 2 for Street Fighter. 4 in total is good but I wouldn't mind a couple more although that's really unlikely. I'm thinking Hugo will be one of the SF grapplers. I can see Zangief being in TxSF and not SFxT for some reason.
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Old 04-12-2011, 03:42 PM   #76
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Another Tekken Tag style element; when one character is KO'd... fight's over! No elimination. This makes tagging very important, moreso than a certain 'team' game out now.

I think they will go for 4plyr functionality, because that's another Tekken Tag element. Ono also said there's some surprises in store for the online suite.
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Old 04-12-2011, 03:45 PM   #77
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fuck

i'm so tired of fighting games
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Old 04-12-2011, 03:46 PM   #78
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Get some rest.
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Old 04-12-2011, 03:46 PM   #79
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Arrow Little known fact:

I actually fucking hate fighting games.
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Old 04-12-2011, 03:53 PM   #80
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Your actions are baffling, then.
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