03-17-2012, 01:22 PM | #1081 |
The Wretched
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I mean I always stick with Bison because that's who I've played since SSF2T, but I haven't really chosen anyone. I generally go through trials with everyone, see how I fair, and go on from there.
At least with SSFIV I could rely on good pokes with Bison and not have to deal with learning the timing of his combos. I know pokes in this game can turn into good hit-confirms, but this game requires a good amount of timing and execution that I am not particularly good at. UMVC3 probably spoiled me a little, considering you could basically tap attacks in a combo without much need for timing (not counting calling assists for extending combos). |
03-17-2012, 01:46 PM | #1082 |
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Perhaps it's the pace.
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03-17-2012, 02:02 PM | #1083 |
The Wretched
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Like I'm doing Zangiefs trial, and I can't even do the standing M kick into standing M punch one. Frustrating. I keep thinking about waiting for the first animation to be done, and I can't figure out the timing.
Last edited by Boomer; 03-17-2012 at 02:55 PM. |
03-17-2012, 02:22 PM | #1084 |
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Links are really gay. I like to wait until the end of the impact sound, if that makes any sense.
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03-17-2012, 02:31 PM | #1085 |
History's Greatest, Mr. E
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03-17-2012, 10:17 PM | #1086 |
BAY BAY
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Jumped on with my non-unlocked copy and the first match I had was against Pac-Man and Dudley
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03-18-2012, 12:53 AM | #1087 |
Member
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I haven't faced anyone using the locked characters. I'd honestly like to, just to see what they are like.
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03-18-2012, 01:17 AM | #1088 |
History's Greatest, Mr. E
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Kalyx triaD 360, how come you took me off of your friends list?
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03-18-2012, 01:54 AM | #1089 |
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What? I never did that.
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03-18-2012, 01:54 AM | #1090 |
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Oh wait yeah, I think it was the Urkel thing.
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03-18-2012, 02:03 AM | #1091 |
History's Greatest, Mr. E
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toughen up
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03-18-2012, 02:04 AM | #1092 |
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I wasn't hurt or anything. Just seemed wasteful.
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03-18-2012, 02:29 AM | #1093 |
"Steven, your fossa!"
Posts: 9,603
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I thought people liked Urkel. I've never seen the show or anything but he seems popular.
Why is Urkel called Urkel? Is that even a name? Surely Alf should be called Urkel because he's some kind of hairy monster alien thing, right? Then Urkel can be called Alf because that's a human name. |
03-18-2012, 02:49 AM | #1094 |
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That's his last name. They needed something that sounded quirky when he was introduced. He effectively became the star of the show by the end seasons.
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03-18-2012, 04:01 AM | #1095 |
Angel Headed Hipster
Posts: 37,942
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03-18-2012, 08:34 AM | #1096 | |
"Steven, your fossa!"
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Quote:
I was playing ranked this morning and some guy had me in the Kazuya infinite combo the entire time. Not fun. I got a few SPD and such in but he just got me into the combo again. I hope they fix these infinites asap. While it's not an infinite, I have gotten sick of King in ranked. Someone does the easy combo that even I can do and midway switches to King who does 3 knees and a power bomb. King tags out, they do it again. I did beat a team of 2 humans, solo, so that was cool. You'd think there would be an achievement for that. Achievements seem a bit weak in general. Do X 500 time. Do Y 500 times. Where are the achievements for completing arcade on hardest or with every team etc? |
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03-18-2012, 11:55 AM | #1097 |
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There is an achievement for beating the game past a certain difficulty. Me and Khuntry beat it on the hardest one.
All the infinites will be dealt with. Capcom is using the YouTube uploads, some of them put up to make fun of Capcom, to better find stuff they may have missed. I assume most of the updates in the first patch will deal with infinites and hopefully the diagonal bug. I miss my thumbstick. I wonder, down the line, if they will give massive buffs to the anti-air game. I know they wanna make jumping safer than SF4 but some of the anti-air hit-boxes are just pathetic. |
03-18-2012, 12:02 PM | #1098 |
"Steven, your fossa!"
Posts: 9,603
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I beat Arcade on hardest and got nothing but the gold title you get for whichever character you beat it with. I looked through the achievements afterwards and saw nothing about arcade mode whatsoever. It is all "Do X, Y number of times.". with the exception of things to do with customisation.
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03-18-2012, 12:10 PM | #1099 |
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After The Dust Has Settled
Clear Arcade mode on Medium difficulty or higher. 10 Unlocked on 3/6/2012 |
03-18-2012, 12:20 PM | #1100 |
"Steven, your fossa!"
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Oh, yeah. That one.
I was thinking one specifically for Hardest, like in SSFIV. |
03-18-2012, 12:51 PM | #1101 |
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Think of it as a personal thing then.
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03-18-2012, 12:55 PM | #1102 |
"Steven, your fossa!"
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I like the animated CG endings though. Anybody else seen Zangief/Rufus ending? Thought that one was pretty amusing.
I've seen most of the SF casts and a few Tekken endings but I've still most of Tekken to do. |
03-18-2012, 01:07 PM | #1103 |
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After the one play through I never touched arcade again. I'll YouTube the other endings.
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03-18-2012, 01:27 PM | #1104 |
"Steven, your fossa!"
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I like seeing the intros, the text between fights and endings. Plus I get to use each character at least a little and see if anyone stands out.
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03-18-2012, 03:18 PM | #1105 |
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Rented from Rebox. Pretty cool.
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03-18-2012, 03:28 PM | #1106 |
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Just saw a Jin tutorial. I'm gonna be a jerk with his orbs and power stance from now on.
Cammy can EX dive kick out of hooligan flip. Been wanting that for a very long time. If my pressure theories are correct (with the recently discovered jump cancel HK), she'll surpass my SSF4 run with her in a little while. I'm talking no reason to tag shit here. Give me time. Gotta adjust my gems on Ken. Overall you're gonna see more speed gems from me. |
03-19-2012, 04:39 PM | #1107 |
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Me and Drak just had a session. I'm getting better at capitalizing launch tags, and Asuka got much better. She's not free bait anymore and pulls more weight on the team.
Drak got some Pandora uasage, using it as an elaborate anti-air/counter. Interesting. |
03-19-2012, 05:46 PM | #1108 |
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You can also do EX wall bounce move > pandora > super
Timing is tight, but it could win you the match. |
03-19-2012, 06:05 PM | #1109 |
Former TPWW Royalty
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Capcom announces they are getting help from Microsoft to start banning users who have "hacked" the game in order to play with the extra characters online.
http://www.egmnow.com/articles/news/...n-dlc-hackers/ They are also working on a patch to fix the infinite combo glitches with 4 new ones recently appearing on Youtube videos. http://www.allgamenews.info/story/62...-tekken-video/ Finally, based on past history and current prices revealed so far, it will cost roughly $100 to unlock all the non-free packs currently found locked on the disc. http://venturebeat.com/2012/03/17/ga...es-are-a-scam/ |
03-19-2012, 06:11 PM | #1110 |
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That article doesn't take into account the near 50% discount for getting costume packs. It's much less than 100$.
I spent way more than that on Rock Band. Heh. |
03-19-2012, 06:14 PM | #1111 |
Angel Headed Hipster
Posts: 37,942
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How about a patch to fix that goddamned annoying audio glitch online.
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03-19-2012, 06:16 PM | #1112 |
History's Greatest, Mr. E
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Exactly
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03-19-2012, 06:18 PM | #1113 |
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They said they were working on it for the first update. And the jump thing was brought to their attention.
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03-20-2012, 01:41 AM | #1114 |
"Steven, your fossa!"
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I thought they weren't in a rush to fix the audio because they thought it was a good trade off for smooth connections.
I feel ranked is basically a case of which player can remember the longest, most damaging combo. So it's less of a fight and more a speed memory test. |
03-20-2012, 01:52 AM | #1115 |
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Sadly that's 98% of all fighters. It's also why SoulCalibur is my favorite series. That combo shit only takes you so far there.
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03-20-2012, 02:07 AM | #1116 |
"Steven, your fossa!"
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Usually, it's not that big a deal because there is usually a lot of room to play other ways. In SFxT, it's either a string of 20 hit combos or it's a simple combo repeated over and over. My style seems inferior and out of place in this game. Not that I'm going to change.
You know what would be cool and useful? Cancelling your opponents tags. Say, at the expense of 1/3 of your EX meter, or maybe 2/3, you press tag and forward at the same time as your opponent tags out and you grab them by the collar and stop them tagging out. You'd have to be close, of course. |
03-20-2012, 02:11 AM | #1117 |
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That might be a bit game breaking, considering that you build meter mad quick.
Game has enough mechanics as it is, really. |
03-20-2012, 02:13 AM | #1118 |
"Steven, your fossa!"
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In the absence of that snap back thing from MvC, it would be good to have something like that. Maybe.
How many times have you been one light punch away from winning, only for the guy to tag out to his partner with 100% health? We've all been there. |
03-20-2012, 02:20 AM | #1119 |
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Yeah, but it's not as if that's cheap or anything.
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03-20-2012, 02:35 AM | #1120 |
"Steven, your fossa!"
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I know it's not cheap. I just thought it would have been a handy little thing to have.
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