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Old 03-01-2012, 04:30 AM   #801
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I saw a video a couple days ago with Ken vs Hugo. Ken knocked down Hugo and, half way through Hugo getting up, Ken hit him with a fierce Shoryuken.
I'm really hoping we wont be able to be hit when we aren't even standing up. I've been playing a little Tekken 1 and that's one thing I'm really not into.

Speaking of Tekken, replaying Tekken 1 for the first time since I was 7 or 8 years old. The game isn't a real 3D fighter. It's a slow, clunky 2D fighter. I can't recall how 2 and 3 played exactly. Though I think I remember liking 3 the most.
As I said, I'm not a fan of being hit when I'm down. I think any game that lets a downed fighter be hit should also let the downed fighter hit back.

Genuinely laughed out loud when I read the back of the case, though.
Quote:
Originally Posted by Back of the Tekken case
Seventeen of the world's deadliest fighters, explosive martial arts moves and savage special attacks - all brought to life in super smooth animation running at a TV scorching 50 frames per second.
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Old 03-01-2012, 04:35 AM   #802
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Back then 30 frames per second was the shit, let alone 50. And in Tekken, downed fighters can hit back and some people have non-generic ground moves. You should look into Tekken 6. It sells for $10 new around here these days.
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Old 03-01-2012, 10:28 AM   #803
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Old 03-01-2012, 10:30 AM   #804
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There are videos up for some street fighter characters but I am too lazy right now to post them. Just know that Sagat is going to be a beast again, and possibly one of the first to be dubbed "overpowered".
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Old 03-01-2012, 11:54 AM   #805
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He's someone a lot of people like so they probably wont fix that. People only really complain when someone they don't play as is overpowered. Any other time, it's fair game.

It's a totally different game but I still point to Dante in MvC3 as an example. He has an answer for absolutely everything. He's fast, he's strong, he can take decent damage, shoots projectiles in every direction and some even home in and he can do really long combos. Everyone liked him so no one complained about it.
Meanwhile, because less people liked him, Sentinal was deemed "too strong" and had "too much health" and had to be weakened. Lets just ignore the fact that he was supposed to be the gigantic tank character of the roster and he was a huge target, even when ducking, plus he was hardly Sonic the Hedgehog when it came to speed.
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Old 03-01-2012, 12:04 PM   #806
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Fanmade 8bit version of the Pitstop stage:

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Old 03-01-2012, 04:21 PM   #807
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Old 03-02-2012, 12:31 AM   #808
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Had the game in my hands today. Unfortunately Wal-mart isn't unscrupulous enough to sell it to me.

Does Capcom own the rights to Karin? Apparently she was originally created in a fan manga or something. That could be why she hasn't shown up since alpha.
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Old 03-02-2012, 12:43 AM   #809
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Live feed of the launch party.
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Old 03-02-2012, 12:56 AM   #810
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Old 03-02-2012, 01:59 AM   #811
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I'm watching the live stream and I've just realised Yoshimitsu sounds like a Japanese Mr Blobby with that voice effect.



Mr Blobby for 360 exclusive DLC! Comedy grappler character.
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Old 03-02-2012, 11:59 AM   #812
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From some dude on gamefaqs who got it early.

Quote:
Trials are your basic combo learning mode which starts off pretty easy but the last 4-5 of them get incredibly difficult due to needing to learn the exact frame to execute each hit for the combo to successfully connect. But, this is nothing new if you've come from SFIV.

Mission Mode simply has set win conditions such as winning with only normal attacks, or only specials etc. However, unlike some fighters which simply disable everything else 'but' normals in such a mission, mission mode here allows you full access to everything and it's entirely on you to prevent yourself from using the other attacks etc.

Mission Mode is highly gem dependant though and requires certain gem setups to be able to pass some of those missions. So you'll be switching your gem layouts often to get through them.
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Old 03-02-2012, 12:11 PM   #813
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Sounds like they're intentionally forcing you to familiarize yourself yourself with the gem system. Subtle.
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Old 03-02-2012, 12:25 PM   #814
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Not a bad idea since you can't turn it off, and it's meant to be a major aspect of gameplay.
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Old 03-02-2012, 12:32 PM   #815
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Interview with Ono at the launch party. I was right about Karin, it seems. ALEX ISN'T OWNED BY A MANGA ARTIST, LAST I CHECKED
Quote:
1. More info on the 12 new characters will be revealed at Captivate in April.
2. There will be only one disc release of the game and updates will be via DLC. He said that, just like SSFIV and SSFIV: AE, there will be an option for those with the updated DLC version of the game to choose the older version so they can play with those people (If you have AE, you can choose to play just SSFIV vanilla). So, you still need the most updated version of the game to play with all the new features.
3. They chose Law over Fei Long because he was closer to Bruce Lee as a rip-off character.
4. One of the main reasons they have trouble getting Karin in the game is because her copyright belongs to a Manga artist. It doesn't mean they can't put her in, it just becomes really difficult contractually. He hints that if Harada does something *wink* *wink*, she might be in TxSF. Ono assures that he is not trolling with these statements, but they are true.
5. They had trouble implementing charge move characters into this game because of how aggressive it is, though they think they have been successful with the ones they have currently put in. Blanka, specifically, they have had troubles adapting him to this game and are still working on him.
6. They are going to be paying close attention to tournaments and the like so they can decide if the game needs an AE-type of balance update.
7. He says the PC version will be similar to the console, but he can't say anymore about it right now.
8. He bluntly says that you will NOT see Q in this game. "It's a dead horse."
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Old 03-02-2012, 12:33 PM   #816
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Old 03-02-2012, 12:37 PM   #817
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3. They chose Law over Fei Long because he was closer to Bruce Lee as a rip-off character.

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Old 03-02-2012, 12:38 PM   #818
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I like the over acting of BBA Mega Man and Roll and that he seems to be spinelessly doing as he's told rather than argue with her. They should have saved that kind of character for a totally new SF character rather than a one time character like BBAMM.

A character that's convinced himself he's a super hero out to stop Shadowloo would have been stupid and cool.
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Old 03-02-2012, 01:04 PM   #819
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I dunno, it really kind of works for BBA Megaman, considering the design has been a running joke for years.
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Old 03-02-2012, 03:28 PM   #820
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Somehow I have a feeling Mega Man looking for a box might involve a Metal Gear Solid joke of someone actually hiding in the box when he finds it.
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Old 03-02-2012, 03:53 PM   #821
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Quote:
8. He bluntly says that you will NOT see Q in this game. "It's a dead horse.
kfsjgjrwhjksgn
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Old 03-03-2012, 12:57 AM   #822
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lol select screen is lopsided as hell. Not too subtle, capcom.
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Old 03-03-2012, 12:59 AM   #823
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kfsjgjrwhjksgn

Never liked Q. Couldn't get the hang of him.

2nd best theme in the game though, behind Makoto.
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Old 03-03-2012, 02:34 AM   #824
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I dunno, it really kind of works for BBA Megaman, considering the design has been a running joke for years.
Yeah, it works. It's just a pity we wont see the character again because it's Megaman.

I've actually seen a couple of things in the SFxT videos that I'd have like to have seen in a normal SF game. Steves weaving and ducking would have been cool for a SF character and I hope they use the idea they had with certain moves in SFxT, in SF5. For example, when you are doing Kings Super, you can either let the animation run through or press, I think, H.Punch and he ends it with a slightly better move.
I don't know what other moves have that ability and if it's just a King thing, a Tekken character thing or if almost anyone can do it.
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Old 03-03-2012, 04:06 AM   #825
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Actually developing the Tekken characters has given Capcom some ideas for future SF games. They're just more open in general. I suspect we will see SFxT moveset philosophies in SF5 (or a new IP altogether).
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Old 03-03-2012, 10:07 AM   #826
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Old 03-03-2012, 10:11 AM   #827
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ahaha diaper akuma
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Old 03-03-2012, 10:20 AM   #828
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Yeah, a couple of people are already crying about that on Eventhubs.

Ogre is dressed as Gill and, I can't really tell who it is in the upper left of the second image but they are dressed as Geki from SF1.
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Old 03-03-2012, 10:27 AM   #829
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It's asuka.
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Old 03-03-2012, 10:29 AM   #830
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Honestlt, I dunno if I'll get the cosplay alts. There are a few that I like, but most of them just look garish and awkward.
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Old 03-03-2012, 10:30 AM   #831
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That should have been pretty obvious to me, considering everyone is with their partner and I can tell it's Lili standing beside her.
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Old 03-03-2012, 10:31 AM   #832
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Honestlt, I dunno if I'll get the cosplay alts. There are a few that I like, but most of them just look garish and awkward.
They probably could have thrown them into the LE instead of art books and piggy banks.
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Old 03-03-2012, 10:34 AM   #833
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Hoping we get some real alts down the line. Lots of cool outfits throughout tekken history that they could draw from.
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Old 03-03-2012, 10:35 AM   #834
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They have a long term plan for DLC. Depending on what they mean by "long term", we could see more costumes. You can only make so many Gem packs, right?
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Old 03-03-2012, 10:37 AM   #835
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Could have sworn they said the same thing about MvC3.
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Old 03-03-2012, 10:38 AM   #836
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Then again, like I said, you can tell just by looking at the select screen that it's intended to hold more characters.
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Old 03-03-2012, 01:30 PM   #837
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Ono planned to put classic Megaman in the game before going with BBAMM.
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Old 03-03-2012, 02:03 PM   #838
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MvC3 has nothing to do with Ono's team, and they seriously supported SF4 with plenty of costumes.
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Old 03-03-2012, 03:17 PM   #839
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Never liked Q. Couldn't get the hang of him.

2nd best theme in the game though, behind Makoto.
He's a really wonky character. I can't even use him. He ends up coming down to being one of my favorites because he is different, and he's based on The Question.

Another character I'd like to see is Twelve, which he'll just get ignored too.
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Old 03-03-2012, 03:45 PM   #840
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Not sure if its been discussed so far but the exclusive BBAMM and Pac-Man characters the PS3 and Vita are getting are not on the disc but instead just a free DLC pack. It won't arrive until March 13 or almost a week after the launch of the game so its not Day 1 DLC either.

http://www.screwattack.com/news/more...ns-has-hit-net
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