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Old 04-05-2012, 02:53 AM   #1201
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Cross Assault is absolutely retarded. A full bar for maybe 6 seconds of characters on the screen at the same time, 3 seconds are spent actually moving toward the evading opponent. I don't understand that at all. Pandora is pretty lame also but I could see it being a huge advantage if all 4 players were very low on health. But by the time that happens the match will be over due to time limit.

I get that Tekken characters are supposed to have long combos. I understand. But it's still frustrating.

Also, my inputs aren't registering in this game. I missed a bunch of shit. And it's not lag, I miss them in training mode too. I don't know how I can hit everything in SSF4 and MVC3 but mess up so frequently on here.
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Old 04-05-2012, 02:54 AM   #1202
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Also, gotta remember about rolls being in the game . Keep trying to do my played out Akuma tactics but they just roll on by. I'll figure it out eventually. Along with not tagging my partner when I'm trapped in a corner (sorry Fignuts).
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Old 04-05-2012, 02:56 AM   #1203
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Quote:
Originally Posted by Drakul View Post
Yeah, Cross Assault and Pandora are both useless 99.9% of the time. That is a lot to do with the pathetically short time limit they both have.
Pandora works fine as a LITERAL last resort. Like when everyone has 10-15% health. Problem is the clock won't really allow that to happen.
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Old 04-05-2012, 02:59 AM   #1204
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Cross Assault is absolutely retarded. A full bar for maybe 6 seconds of characters on the screen at the same time, 3 or seconds are spent actually moving toward the evading opponent. I don't understand that at all. Pandora is pretty lame also but I could see it being a huge advantage if all 4 players were very low on health. But by the time that happens the match will be over due to time limit.

I get that Tekken characters are supposed to have long combos. I understand. But it's still frustrating.

Also, my inputs aren't registering in this game. I missed a bunch of shit. And it's not lag, I miss them in training mode too. I don't know how I can hit everything in SSF4 and MVC3 but mess up so frequently on here.
Cross Assault is even shorter if you use your bar up. I hope they sort the time of CA and Pandora.

Yeah, I've been going on about the Tekken cast for a while, now. I think that's why I like Scramble. They can't do that annoying huge "combo-tag out-combo-tag back in" thing that takes off about 75%.

Inputs are weird for me sometimes, as well. I'll do the input for Hugos charge move and he ends up leaping across the screen for the backbreaker. Or when I'm trying to tag out and it wont let me.
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Old 04-05-2012, 03:01 AM   #1205
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Pandora works fine as a LITERAL last resort. Like when everyone has 10-15% health. Problem is the clock won't really allow that to happen.
I've had guys down very low and they just run away most of the time, though I've won a few with Pandora. More than with CA, anyway.
It would help if Pandora put your guy back where your partner was standing. Then, maybe, it would be useable.

I'd sacrifice Hugo, standing right next to my opponent and Zangief is standing across the screen, flexing.
So I now have to spend most of this really short window trying to reach the guy and then hit him while he jumps backwards the entire time.

Edit: Not a fan of rolls. If we can roll towards the opponent, why not away? There are times you're knocked down and screwed no matter if you stand up or try and roll.
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Old 04-05-2012, 03:02 AM   #1206
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Raw tagging in general is usually a bad idea against anyone over D level.

Dunno why you are having trouble with inputs. There is a larger window here than in ssf4. Also, from what I hear, Akuma isn't quite as good as he was in ssf4. I would guess because he still takes a ton of damage, if not more, and high damage combos are much easier to pull off in this game.

Considering working my julia some more, and maining her instead of heihachi.
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Old 04-05-2012, 03:46 AM   #1207
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I have a small question for anyone that got access to he on disc content "early".

How many colour packs are there? It seems each pack has four colours in it so if you just count how many rows of colours their are, you'll know how many packs there will be.
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Old 04-05-2012, 03:52 AM   #1208
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Don't think anyone here has hacked it.
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Old 04-05-2012, 04:16 AM   #1209
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Wink

Quote:
Originally Posted by Fignuts View Post
Don't think anyone here has hacked it.


Quote:
Originally Posted by Drakul View Post
I have a small question for anyone that got access to he on disc content "early".

How many colour packs are there? It seems each pack has four colours in it so if you just count how many rows of colours their are, you'll know how many packs there will be.
The patch I got was characters only, not colours or costumes.
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Old 04-05-2012, 04:36 AM   #1210
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I saw a screen a few weeks ago that showed a few unreleased colours so someone has them all unlocked.
Guess I could google it.
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Old 04-05-2012, 04:41 AM   #1211
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There should be about 13 or 14 packs, according to Google.
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Old 04-05-2012, 12:02 PM   #1212
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Gonna rock glow purple on all my characters. That pastel purple won't cut it.
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Old 04-05-2012, 12:06 PM   #1213
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Having a fully neon character do an EX move is like setting off a flash grenade. Really dazzling, mid fight.

I'm going to maybe try giving Sagat a simple Cinder look when neon orange shows up. Going to try and see if I can pull off a "Fulgore" look for Vegas swap outfit.
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Old 04-05-2012, 12:22 PM   #1214
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Nah, Fulgore doesn't work.
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Old 04-05-2012, 08:12 PM   #1215
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Figured out why I'm having problems with inputs. My brand spanking new controller has difficulty registering diagonals on the LS
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Old 04-05-2012, 08:14 PM   #1216
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Pretty sure I still don't like the game though
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Old 04-05-2012, 08:22 PM   #1217
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I think my problem is that I'm trying to play Street Fighter in a game that doesn't resemble Street Fighter in the slightest
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Old 04-05-2012, 08:42 PM   #1218
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Figured out why I'm having problems with inputs. My brand spanking new controller has difficulty registering diagonals on the LS
That's not your stick. It's the game.
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Old 04-05-2012, 08:44 PM   #1219
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Also, while I'm really enjoying this, I also prefer SF4.

That said, the habit of playing this like it's sf, fades after a couple weeks.
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Old 04-05-2012, 08:59 PM   #1220
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It's also my controller. Was telling Drakul I'm pretty sure I know how to throw an air fireball after all these years and my silver controller would only recognize the inputs maybe 60% of the time. My black one works flawless though.

Now it's a matter of adjusting for the hideous lag online.
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Old 04-06-2012, 05:09 AM   #1221
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I'm following people from my friends list on SFxT and I'd done a search a couple days ago for new public replays of the people on my list and got nothing. I tried again last night and one replay has gone public.

RoXer and I teaming up against some guy. So, that seems to be the first replay featuring people from TPWW to make it to the public replay channel.
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Old 04-06-2012, 05:49 AM   #1222
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I started following myself and I have a replay up aswell. I think it's from early the same day as the RoXer match, if my list of recently met people is any indication.

I'd have thought ther would have been some kind of indication that a match was being recorded, like SSFIV did with those little symbols. They looked like rolls of film to me.

Last edited by Drakul; 04-07-2012 at 03:02 AM.
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Old 04-07-2012, 03:19 AM   #1223
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Has anyone done Mission 13? It was insanely frustrating. We have to:
Win via time out in a 60 sec long match
We only have 25% health
AI only has 5% health
So we can't really attack and we can't just block the whole time because you'll get chipped to death.
The two AI's you're up against are Guile that can throw Sonic Booms one after another, no charging, and Law who is able to leap right across the screen with a kick, so you can't really run from him.

I tried every character that had a teleport and I'd still get nowhere. I think I tried it that much the AI may have actually got bored. It just seemed to stop trying.
Or it might have been because I got sick of the BGM and put on Gangrels theme instead. Either way, I managed to pass it on the first attempt after I put that music on.

The AI in the missions is using gems that aren't available to us yet. The "Beyond Being Human" mission has Ogre using a gem that activates a strength boost for him when you trigger your Ultra. It doesn't have to connect, you just have to activate it.

Dan likes to tell us to buy more gems in mission mode.
It seems like some of the missions are specifically designed to encourage you to buy gems. Like they're so ridiculous that you'll need to buy a better gem.
Take Mission 13. I couldn't think of a gem that activated speed or anything in the conditions that mission allowed. The conditions tend to be "do X number of attacks" or "get hit by X number of attacks", which you can't really do with such low health on both teams.
The AI in that mission always triggered cross assault, though. With Ogre having a gem in another mission that triggered when an Ultra was activated, I'm thinking there will be a speed or Iron Wall gem that activates when your opponent does a cross assault.
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Old 04-07-2012, 10:58 AM   #1224
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Had a match against Rolento as Kuma. Got a weird glitch where Kuma fell through the ground when I did the bear hug. He fell through to his waist but Rolento stayed in place and, with the grabs camera angle, it looked a bit odd.
Kumas snout buried in Rolentos crotch. Not something I wanted to see.

Edit: just realised I've had 4 posts in a row. Time to be quiet until someone else posts.
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Old 04-07-2012, 11:26 AM   #1225
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Ugh. Got really far into mission 20 before losing.

The Mishima one was a bitch too.
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Old 04-07-2012, 12:05 PM   #1226
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Originally Posted by Drakul View Post
The AI in the missions is using gems that aren't available to us yet. The "Beyond Being Human" mission has Ogre using a gem that activates a strength boost for him when you trigger your Ultra. It doesn't have to connect, you just have to activate it.
In the same mission, Akuma has a gem that regenerates his health insanely fast when it gets to about 30%.
So, that's another gem we can look forward to.

It wouldn't be so bad if he didn't have infinite meter and spam his Ultra the entire time.
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Old 04-07-2012, 09:45 PM   #1227
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I've been marathoning the fuck out of some Morrowind, but I will certainly be on deck for this game once the sound patch comes out. I keep putting it off, I know :/
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Old 04-09-2012, 10:39 PM   #1228
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Let's play
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Old 04-10-2012, 12:20 AM   #1229
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Fine then, fuck you.

Also, fuck Raven and his easy time over victory bullshit.
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Old 04-10-2012, 12:23 AM   #1230
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I was going to come online to play but I've had just about enough of the game. 99.9% towards just giving up on it completely.
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Old 04-10-2012, 12:27 AM   #1231
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Why is that?
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Old 04-10-2012, 02:08 AM   #1232
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To keep it short, the game makes no sense.

I jumped over Akuma during his hurricane kick and I get wacked by his leg yet when people jump over Zangief during the lariet, I can't hit them so I'm left spinning for 3 more seconds and unable to stop, totally vulnerable. That's screwed me over a lot. That move should hit those in front of me and behind, just like Akumas hurricane kick should and does.

Personally, it feels like they included my style of character but then didn't think about a way to make them useable. People can hit me before I even stand up or "Wake up" attack yet I can't respond in kind.
You get far too long to escape my guys grapples. Hell, I was fighting Chun-Li yesterday online and I did Hugos running grab. She was able to avoid it by just walking away. I caught up to her but she was still walking so it didn't register.
I've had a lot of fights both on and offline and it seems like my guys moves can be beaten by almost anything.

People can juggle me as long as they like but I can't juggle more than 3 hits with my guys before the game refuses to let anything else conect.
I still loath the long life obliterating combos everyone but Zangief and Hugo seem to be able to do.

So, over all, Zangief and Hugo can't move fast, they can't do huge combos, they can't seem to take as much damage as they should, they can't grab quickly, everything seems to beat all of their moves, they can't attack before people stand up or attack before they themselves stand up, certain moves that should do certain things don't etc.
So I'm feeling like I've been hugely let down. If my style is in the game, my style should actually be in with a chance of winning.
Instead, players that choose one of the bland angsty twats in the game can throw fireballs or memorise a single long combo to repeat the entire time and win.

It's a fighting game that punishes the player that wants to actually fight and rewards the player that wants to spam a move or memorise one single combo.

Pandora is useless, Cross Assault is useless, Auto Combo is annoying when it's triggered accidently (I've not got it set to the sticks) and costs me that chunk of EX I was saving for later.

The AI is awful. Hardest is not a challenge. The closest it gets is when the AI spams something, which it likes to do. Pyscho crusher over and over before I can stand up, Sonic Boom one after another like they're hadoukens, no charging. Making cheap AI doesn't equal challenging AI.

Ranked is everyone picking the same characters are repeating the same combo the entire time.
Spamming actually pays off in this game.

I could go on and on and on. This actually is the short version.
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Old 04-10-2012, 11:01 AM   #1233
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Hugo and Zangief are actually top tier in this game. And not in a "pros only" sort of way. I've been much more successful with them here, than I was in previous games.

Especially Hugo. He's got a few really damaging combos that I've not seen you use. Maybe check out some youtube videos. Might even find some for zangief.
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Old 04-10-2012, 11:06 AM   #1234
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I've read people say that about Hugo but I can't see it myself. Unless it's one of those less obvious things about frames. I don't really follow that stuff.

I'm not really a combo player. I'm more a "Bull in a china shop" kind of player when it comes to fighters. Though, I can do simple combos.
I've seen someone do a Hugo combo online. I can't remember it all but it ends with the clap and then the back breaker.
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Old 04-10-2012, 11:44 AM   #1235
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Well honestly I'm not a combo player myself, I'm also a read and react sort of guy. It can work in this game. Perhaps you're having frustrations with the newer systems, or maybe you should embrace certain things like combos.
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Old 04-10-2012, 12:42 PM   #1236
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Old 04-10-2012, 01:35 PM   #1237
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The sound fix it out and, after playing a few matches with Fignuts, I'd rather have the sound issue.

Game is now really laggy when I could fight Fignuts lag free, previously. Theres also this slight feeling of latency. Like I'll move and a split second later I move on screen.

I'm liking the CGI video. Wonder why they didn't include Guy, Cody & Jack in that trailer.
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Old 04-10-2012, 02:18 PM   #1238
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Cody, Guy, Jack-X, and Bryan may be highlighted at a later time.

No need to black out, we're all well aware of the DLC characters.
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Old 04-10-2012, 02:31 PM   #1239
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Better safe than sorry. I'd hate to ruin it if anyone was genuinely trying to avoid things like that.
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Old 04-10-2012, 02:43 PM   #1240
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Capcom themselves announced the characters.
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