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View Poll Results: Do you like this idea? | |||
Yes | 4 | 80.00% | |
No | 1 | 20.00% | |
Voters: 5. You must log in or register to vote on this poll. |
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12-13-2003, 01:27 PM | #1 |
Mad as in crazy, dumbass
Posts: 27,739
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They need a fame skill in RPG's.
This skill should be determined and upgraded by completing side quests.
The plus side of this quality would be a much better version of luck. NPC's would react to you more courteously and treasures found in chests would have a certain percentage amount to get a high quality item. NPC's would also be more willing to give out important info that may lead to hidden side quests and the like. Just a thought. |
12-13-2003, 04:19 PM | #2 |
Only Sane Person Here
Posts: 17,983
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They have this in Morrowind. NPC's do treat you more courteously, but that's it. No better items or anything.
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12-13-2003, 04:23 PM | #3 |
Posts: 10,880
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I play an MMORPG called Dark Ages that has a similar system to this. After you complete quests in a town, the NPCs will do extra tasks for you, such as tailor special armor for you, or change your hairstyle.
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12-13-2003, 04:31 PM | #4 |
Mad as in crazy, dumbass
Posts: 27,739
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Damnit.
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12-13-2003, 06:45 PM | #5 |
Only Sane Person Here
Posts: 17,983
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speaking of that, morrowind is pritty damn fun, and i'm pritty damn bored....
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12-13-2003, 06:46 PM | #6 |
Posts: 10,880
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You were owned son.
I'm gonna follow you around and ruin all of your ideas now. Payback for humiliating me! |
12-13-2003, 09:11 PM | #7 |
RoggaN
Posts: 9,551
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There's also a fame level in Final Fantasy 11. The more fame you build up, the more quests open up for you to do.
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12-13-2003, 10:18 PM | #8 |
Ron Paul 4 EVA
Posts: 152,467
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It should have negative effects too.
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12-14-2003, 05:52 AM | #9 |
Mad as in crazy, dumbass
Posts: 27,739
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I'm not a nerd so I dont play FFXI, SLUT.
Yeah, negative karma side quests. |
12-15-2003, 05:37 AM | #10 | |
The Next Great One н²
Posts: 18,684
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Quote:
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12-18-2003, 04:12 AM | #11 |
Posts: 345
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FFX1 has the fame, get quests with it. People know your name around town. In NwN the higher level you are the better stuff drops in chests. Sorta like a fame right? Guess not, oh well. I would say something about EQ but I hate that game and want it to give millions of americans their lives back.
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12-22-2003, 12:57 AM | #12 |
Fthagn?
Posts: 10,042
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*bump*
Monster Rancher 2 has something like this. When your creature enters a tournament and wins, its fame increase. If you enter a lower level tourny or lose at your level or higher, your fame goes down. The fame affects fans sending your monsters gifts, going on side quests, and other stuff, but it isn't too important really. Okay, you can all bash this topic back down to the end of the page now |
12-22-2003, 01:18 AM | #13 |
Ron Paul 4 EVA
Posts: 152,467
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Any fame stat should have a negative aspect, too. People trying to make a name for themselves gunning for you. Some people will be intimidated, even try and get the fu>ck outta Dodge when you come round.
Solution? Disguises. Or maybe I've just played too many actual RPGs for my own good. The Star Wars D20 games, for example, have a Reputation stat. Rep can come in two forms: Fame, and Infamy. Each will cause different reactions from different types of people. The more fame/infamy you have, the stronger the reactions, the more likely you can fenagle things out of people (Either through favors or intimidation), or the better a bonus it gives to stats like intimidation, diplomacy, bluff, etc. However, you can also be spotted for the worse, which makes disguising yourself sometimes very useful. An example right from the SW Universe, think Episode 1 (If it's not too painful). When the two Jedi are pegged as Jedi, it brings shit down all around them like fast. |
04-03-2004, 02:39 AM | #14 |
Ball So Hard University
Posts: 8,450
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Any D&D game I've played, Morrowind, and the works, all have fame or reputation in some form. And Vega, Morrowind made me grow a damn beard. I still mess with that game now and again. It rocks, but it gets lonely.
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