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View Full Version : Hypothetical: Should Fighting Games Have Extensive Stat Tracking & Medals?


Kalyx triaD
05-28-2010, 07:56 AM
Extensive Stats:

I had this idea while looking through my SSF4 stats and I felt it didn't tell me everything I really wanted to know. Like wins and win percentage is obvious, and letting me know how I win is cute, but overall the stats page is kinda light. For years fighting games pretty much tell you who you use most and how many times you win but I don't find that terribly helpful or informative. Look at how FPS and sports games present a player's stats and you will see how I'd like fighting games to extend stat tracking.

Imagine knowing how many times you eat counter hits? And how many counter you land? How about knowing either factor by either per-round or per-match filters? How about knowing how many times you whiff an attack? Like an 'attack accuracy' stat similar to FPS games tracking your accuracy. Knowing how many times you dash or jump would at least make for some interesting personal trivia. "Damn, I _________ way too much. Gotta tighten up."

Of course, these stats should be publicly available on some connected community page. Would be great to vet certain players, though it'll be compiling online match stats so it wouldn't be a totally accurate image of a player's skill and style, but it'd still be cool.

Medals:

And no, those titles in Street Fighter 4 do not count. I mean medals much in the same way FPS games have medals to collect based on your in-game performance. A Counter-Striker medal would be dealt out for every counter hit, for instance. Special Move medals, Super Move medals, Combo medals, and whatever gameplay quirk a fighter has could be collectible medals. After your matches you could view your medals or head online to that aforementioned profile page and check out what you have there. It would easy to implement too, as games already highlight certain actions with in-game messages (Counter, x Hit Combo), so it would merely be a case of tying that to collectible medals.

By extension, what some games have been doing is assigning certain titles to a player based on their habitual gameplay actions (Halo: Reach calls them commendations, UFC reveals habits in the Tale of the Tape screen). Perhaps up to three titles could be shown on a pre-match 'card' that let's your opponent know what he's getting into (not that the point is to provide intel, but that would be a naturally strategic observation). It also gives off a 'sport' feel before a match for these to be added to the vs screen, without adding another slide before a match. Something like "Heavy Handed" for fierce attack users and "Reverse Engineer" for guys use reversals often are examples. As with the other ideas this would be viewable on a public profile page. In my opinion this could completely replace the titles in SSF4 which I find pointless (as it was in CoDMW2 for that matter).

Thanks for reading and sound off.

D Mac
05-28-2010, 04:15 PM
lol you typed all that for nothing.

Kane Knight
05-28-2010, 04:25 PM
Why not?

BigDaddyCool
05-28-2010, 04:37 PM
No.

Emperor Smeat
05-28-2010, 10:15 PM
MLB Power Pros series is the closest to your idea since it tracks every single pitch, location, and type of pitch you will throw or hit against in all game modes.

I'd rather see stat tracking come back for a lot of shooter games that use milestones for achievements (ex. 1000 kills, 100 matches played). Frustrated a lot in games like Perfect Dark Zero (offline multiplayer) and Rainbow Six Vegas (campaign) that don't actively show your overall stats.