View Full Version : From Dust
Drakul
06-28-2010, 04:49 PM
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This game looks great. It screams "Populous" to me and that's not a coincidence as the creator said it's the spiritual heir to the series.
You play God and have the power to mould and manipulate everything, Water, land, lava and even vegitation. The game has natural disasters etc to. I'm in a rush right now but I'll likely post more info later.
With Populous: The Beginning being one of my favourite games ever, this look amazing to me and I'm genuinely excited.
It's out in Spring 2011 for The 360 and PS3 through XBLA and PSN.
Purgatory
06-28-2010, 07:49 PM
looks like a totally revamped 'Black & White' to me. Now you've got natural disasters to throw at worshipers, rather than have your pet stampede through a village while eating everyone.
Funky Fly
06-28-2010, 07:52 PM
cool
Drakul
08-20-2010, 11:07 AM
http://cache.gawkerassets.com/assets/images/9/2010/08/500x_from_dust_s_004_watersphere.jpg
A cursor spins lazily over a primitive ocean. A button is pressed, and water is gathered in a great ball, hovering in the air. The cursor moves, the water drops, and lakes are formed. This is From Dust.
"From Dust is a god game where nature is at the cventer of gameplay," explains the game's creative director Eric Chahi, the mind behind Out of this World and a great admirer of volcanoes.
Ubisoft producer Guillaume Brunier drives the game as Chahi explains, trying to raise his voice above the Michael Jackson dance game in the next room.
"The nature is based on simulation. Every bit of land can change in real time," Chahi continues, as Bruinier picks up a ball of the land surrounding a lake. The water flows beautifully over the newly created divot, forces of erosion changing the path of the dwindling stream as the water eats away at the earth.
http://cache.gawkerassets.com/assets/images/9/2010/08/500x_from_dust_s_002_island.jpg
Chahi compares the basic remise of the game to a child sitting on the beach, creating a sand castle. The tide comes in and the castle gets washed partially away, as the child quickly reinforces their creation to keep damage to a minimum.
Bruiner picks up another ball of water with the left trigger of a Microsoft controller, moving it above the ocean, which ripples and waves in its wake. Bringing the water on land he presses the right trigger, dropping the liquid onto the land, forming two lakes.
The physics at work are incredibly impressive, especially considering this is a downloadable game for Xbox Live Arcade, the PlayStation Network, and PC. Water ebbs and flows, erosion slowly wears down the land. Bruiner picks up some molten lava in a ball, dropping it on the ground where it cools, forming a rocky outcropping.
He then picks up a ball of plant-covered land, dropping it on a stretch of desert. Trees quickly grow.
"This world is an apmplified version," says Chahi. "It's moving stronger and faster."
Which makes it tough for the dark-skinned, tribal-mask wearing natives who populate the islands of From Dust.
When you aren't busy playing god with the landscape, your goal in the game is to help these natives survive destruction by nature's hand.
A shaman from the tribe in the demo predicts a tsunami is coming, telling the player to bring back the power of water to the village in order to save it. The power of water is an ancient stone atop a cliff, and one villager must be called to it to earn the power needed to say their people from destruction.
The villager's path is part red, and part green. Green means the way is clear. It's up to you to make the path completely green.
http://cache.gawkerassets.com/assets/images/9/2010/08/500x_from_dust_s_001_ground.jpg
Bruiner takes a large chunk of land out of the villager's path, and the camera switches to a view behind the villager, a giant ball of earth hanging in the air behind her. It's an amazing sight.
The villager makes it to the ancient stone and absorbs the power. Guilliame drops water on her don the way back, forcing her to be washed down stream towards the village, leaving her panting and breathless on the shore. She makes her way to the village center, sharing her power.
http://cache.gawkerassets.com/assets/images/9/2010/08/500x_from_dust_s_005_tribe.jpg
A timer in the bottom corner of the screen ticks down to the tsunami. When it arrives, the villagers raise their voices in song.
"The song is their magic," says Chahi. "It's the vibration of the air pushing back the wave."
http://cache.gawkerassets.com/assets/images/9/2010/08/500x_from_dust_s_006_tsunami3part.jpg
The wave subsides and the villagers are safe. For your trouble, you gain the power to freeze water in a jelly-like state, removing large chunks in order to create traps or structures that eventually revert to their liquid state.
The demo begins winding down. Bruinier drops some lava on some vegetation, creating a fire. Then he drops water on it to put the fire out. It's so simply, yet it's obvious complex computations are going on behind the scenes.
Would the demo have continued, so would the cycle of disasters. The tsunami might return, with new powers and understanding giving the player new ways to combat it. The overall goal is to build multiple villages. Once you have the required amount, your villagers will perform a migration ritual, moving on to the next area.
But who needs goals when you have power?
As we leave, Chahi and Bruiner show us one more thing: The World Editor. A giant circle appears on the screen, and the entire area rises upwards, water sluicing from the sides. A giant mountain of water rises, and then collapses, flooding the land. It's all dynamic. It's all real-time.
The potential of the game has me completely giddy. I could spend hours simply playing with the land, ignoring my villagers' pleas, or I could help several generations of my people flourish.
I just hope Chahi and Bruiner don't make us wait too long. We're ready to play ball.
Source (http://kotaku.com/5617588/god-plays-ball-in-from-dust).
A video of the game in action:
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So, it's officially called "From Dust". Can someone with the power, change the threads title to the games name, please?
Really can't wait after seeing the video. It's like the God game I've always wanted.
BigDaddyCool
08-20-2010, 11:23 AM
You can change the title yourself. In the video game sub forum, double click beside the thread title and it will let you rename your thread title.
This does look like Black & White, by the way.
Drakul
08-20-2010, 11:31 AM
I've been trying to change thread titles for months by double clicking and it never worked, until now.
BigDaddyCool
08-20-2010, 11:33 AM
Well you must be dumb or something, I don't know.
Anyhow, they need to make a new good simcity, not this. I know this isn't maxis, but that is my take.
Drakul
03-23-2011, 03:15 PM
It's been 7 months. Time for an update.
Firstly, the game was due out this month but has been moved back to Summer this year.
Also, a few questions asked by fans on Facebook answered.
Q: How many hours is the average single-player campaign?
A: 10-15 hours
Q: Is there an open sandbox mode?
A: No, but once you finish story-mode, you will be able to go back to all maps in their final state. Once you go back to a map, you will be able to manipulate it and save it as many times as you wish.
*EDIT - Just to clarify, there is no explicit sandbox mode, in the traditional sense. But, each level acts similar to a sandbox mode, in that you have the freedom to expand and create upon the existing terrain.
Q: When is the release date?
A: Summer 2011. We’d like to give you an exact date but a number of details have not been finalized. We will let you know as soon as the date is set.
Achievements revealed:
http://www.xbox360achievements.org/images/achievements/1524/-5h9pg==.jpg Sanctuary (20G) - Create a sanctuary for the tribe
http://www.xbox360achievements.org/images/achievements/1524/+0OXAw==.jpg Safe journey (10G) - Finish the story mode without losing more than 5 villages
http://www.xbox360achievements.org/images/achievements/1524/-SCN3A==.jpg Memories found (20G) - Complete the Memory of the tribe
http://www.xbox360achievements.org/images/achievements/1524/+jqWXw==.jpg Exhaling (10G) - Create the Breath of the elements
http://www.xbox360achievements.org/images/achievements/1524/+9puzA==.jpg Hell (10G) - Complete the Wildfire territory
http://www.xbox360achievements.org/images/achievements/1524/-niFNQ==.jpg The end of our journey (10G) - Complete the Movements territory
http://www.xbox360achievements.org/images/achievements/1524/-p5gHQ==.jpg Krakatau (10G) - Absorb a massive amount of lava during the game
http://www.xbox360achievements.org/images/achievements/1524/-wGEaQ==.jpg Powermonger (10G) - Use the powers of the Breath 100 times
http://www.xbox360achievements.org/images/achievements/1524/-uF8+g==.jpg Amazon (10G) - Uproot and replant 100 trees during the game
http://www.xbox360achievements.org/images/achievements/1524/-FmMgA==.jpg Green Thumb (20G) - Cover each territory with vegetation
http://www.xbox360achievements.org/images/achievements/1524/-bl0Ew==.jpg Gauntlet (20G) - Complete every challenge
http://www.xbox360achievements.org/images/achievements/1524/-36Yjg==.jpg Last Breath (50G) - Complete all challenges, all territories, the Memory of the tribe and cover each map with vegetation
Couple new screens:
http://a3.sphotos.ak.fbcdn.net/hphotos-ak-ash4/199800_187538934622631_118215438221648_447426_4696195_n.jpg
http://a5.sphotos.ak.fbcdn.net/hphotos-ak-ash4/199682_187538941289297_118215438221648_447427_7823782_n.jpg
http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash4/198862_187538954622629_118215438221648_447428_3025903_n.jpg
http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc6/200784_187538964622628_118215438221648_447429_2504537_n.jpg
http://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash4/188964_187538981289293_118215438221648_447430_16650_n.jpg
http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc6/189186_187538994622625_118215438221648_447431_1160869_n.jpg
http://www.el33tonline.com/images/cache/17877.jpg
http://a5.sphotos.ak.fbcdn.net/hphotos-ak-snc6/200112_187539024622622_118215438221648_447433_770080_n.jpg
http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc6/199169_187539044622620_118215438221648_447434_7085426_n.jpg
http://a2.sphotos.ak.fbcdn.net/hphotos-ak-snc6/198284_187539054622619_118215438221648_447435_5498716_n.jpg
http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash4/190246_187539071289284_118215438221648_447436_3160902_n.jpg
Drakul
04-13-2011, 04:37 AM
For those interested, someone over at GameFAQs says the release date is 29th of September. I can't find it anywhere official, though.
Drakul
05-08-2011, 02:47 AM
New Dev Diary:
<div style="background-color:#000000;width:520px;"><div style="padding:4px;"><embed src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:713624" width="512" height="288" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" base="." flashVars=""></embed><p style="text-align:left;background-color:#FFFFFF;padding:4px;margin-top:4px;margin-bottom:0px;font-family:Arial, Helvetica, sans-serif;font-size:12px;">Tags: <a href="http://www.gametrailers.com">GameTrailers.com</a>, <a href="http://www.gametrailers.com/video/art-direction-from-dust/713624">Art Direction Developer Diary HD</a>, <a href="http://pc.gametrailers.com/">PC Games</a>, <a href="http://ps3.gametrailers.com/">PlayStation 3</a>, <a href="http://xbox360.gametrailers.com/">Xbox 360</a></p></div></div>
Drakul
06-07-2011, 02:38 PM
<iframe width="560" height="349" src="http://www.youtube.com/embed/mkdAssf3kJA" frameborder="0" allowfullscreen></iframe>
It's out next month as part of the Summer of Arcade.
Buzzkill
06-07-2011, 03:26 PM
Damn, only 10-15 hours? That's too bad
Drakul
06-10-2011, 12:07 PM
Damn, only 10-15 hours? That's too bad
Once you finish a level, you can go back to it and just screw around.
The game is out in July as part of the Summer of Arcade.
Preview:
<iframe width="560" height="349" src="http://www.youtube.com/embed/i3Mpl86c7uw" frameborder="0" allowfullscreen></iframe>
Gameplay:
<iframe width="560" height="349" src="http://www.youtube.com/embed/KrdvuUrt0Ow" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="349" src="http://www.youtube.com/embed/D8oQMg740ps" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="349" src="http://www.youtube.com/embed/FcvnIIarBvk" frameborder="0" allowfullscreen></iframe>
I like the water in the last video. It crashes against the mountains and some of it still flows over.
Drakul
07-11-2011, 02:34 AM
The game is out on the 27th of July for 1200MSP.
New dev diary talking about gameplay:
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Drakul
07-17-2011, 12:09 PM
http://www.giantbomb.com/quick-look-from-dust/17-4531/
Drakul
07-19-2011, 11:04 AM
Embedding wont work, for some reason.
Drakul
07-26-2011, 01:41 PM
So this game is out tomorrow. Anyone but me picking it up?
The game looks good and it got a 9/10 from Edge but GT gave it 7.8 but maybe that's because it's not a AAA title or an FPS as some people in the GT comments suggested being the reason for the score.
The game is being compared to Populous and Pikmin with people saying you'll love the game if you like either of those games.
Drakul
07-26-2011, 05:24 PM
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Emperor Smeat
08-05-2011, 06:22 PM
Ubisoft are very pleased with the sales by announcing the game has broken previous sales records of Ubisoft published games on Xbox Live.
They didn't reveal the actual sales numbers but said current sales are about 45% more than the previous best selling game on the service.
http://gamrfeed.vgchartz.com/story/87475/from-dust-breaks-sales-record/
Emperor Smeat
08-18-2011, 04:23 PM
PC version ended up being a huge mess compared to the Xbox Live Arcade version and already being considered a bust in sales. The game was bad enough that Ubisoft is offering refunds to anyone who bought the PC version.
A lot of the bugs and issues are coming from how Ubisoft had the game done as a straight port from XBLA instead of optimizing it to run on PCs.
First and foremost is Ubisofts implementation of DRM. A feature, which according to Ubisoft themselves, is not even supposed to exist. Originally thought to require a one time activation, it has become apparent that From Dust requires users to validate their purchase EVERY time they run the game.
If that wasn't enough, apparently the port itself has a number of limitations and bugs. Likely due to it's Xbox Live counter part, the PC version seems to be capped at 30 fps. John Walker of Rock, Paper, Shotgun elaborates on this issue and others:
"With PCs offering four times that [30 fps], being locked off at a crappy console limit is good evidence of how little effort has gone into the PC version. Worse is the lack of options. Yes, it can be run in a window (for some reason not at the largest resolutions though), but beyond that you’re on your own. Anti-aliasing? No chance."
http://screwattack.com/blogs/ScrewAttack-News/No-one-wants-to-play-with-From-Dust
#BROKEN Hasney
08-18-2011, 04:28 PM
And yet you need a ridiculously high end PC to get those 30 fps, most places recommending an i7 for a damn 360 port.
Was quite looking forward to this, but seeing as my PC would crap out (even though it destroys Crysis 2), have to put up with jaggies, DRN AND can't run this in 16:10 is enough to make me not buy it until it's below £5 in a sale.
It's like Ubisoft don't want my money.
RoXer
08-18-2011, 04:32 PM
gunna get this eventually
i have 8000 msp. might as well use them
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