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Mooияakeя™
12-11-2011, 06:58 PM
lol @ that vid.

Is that on console? Chat looks different to PC

#BROKEN Hasney
12-12-2011, 05:27 AM
Nah, it says press E to enter the jet.

Kalyx triaD
12-14-2011, 01:58 AM
All the new maps... Awesome.

Captain of Fun
12-14-2011, 02:19 AM
Oh snap, forgot about that. Likely won't get on them til friday, but I'm good to squad up then.

The Destroyer
12-14-2011, 02:51 AM
Played a few games last night, quite depressing how a non-Back To Karkand maps seemed to inspire half the players in the game to quit. Probably so they could try to get one of the new ones. I've only tried Gulf of Oman and Sharqi Peninsula so far, still not sure what to make of them exactly. Need to try a few more rounds.

I'm a bit torn on the fact that AT mines are now spottable as well. Great for cheap points in taking them out, not so great for actually managing to get vehicle kills.

Requiem
12-14-2011, 03:48 AM
Don't really like Wake Island. Too many vehicles. Can't do anything on foot because there are so many tanks, jeeps, jets, helicopters... just.. everywhere. I guess that's great if you just really want to fly a jet or something, but I prefer the balance on the other maps more.

Kalyx triaD
12-14-2011, 11:37 AM
I love Wake Island because it's vehicle crazy. Hell, gonna add some GI Joe themes to my Army Mix. ALL of the urban maps are cool. The desert one is my least favorite, but I need more time I guess. Silly little system to get the new weapons, though.

The Destroyer
12-14-2011, 04:02 PM
I never seem to be able to join a Wake Island match. Always get an error message when I try to find a game on it.

Evil Vito
12-27-2011, 12:28 AM
<font color=goldenrod>Wow uhhhh...just tried this for the first time and I usually got like 1 kill and 10 deaths, all of them coming within a matter of seconds - seemingly in one shot. From somebody who's used to the COD series I'm guessing there's a huge learning curve to this.</font>

Kalyx triaD
12-27-2011, 01:44 AM
The pacing is different, yeah.

The Destroyer
12-27-2011, 06:53 AM
Yeah you tend to start out like that early on.

You'll get better with time once you start to learn the layout of the maps, suss out the classes etc. A lot of deaths feel like one shot kills to me as well, not sure if it's maybe a lag issue or something.

Ermaximus
12-27-2011, 11:03 AM
Kalyx, I need your battlelog info so I can shoot you a clan request for clan FRD.

Kalyx triaD
12-27-2011, 12:51 PM
I should be Kalyx triaD on Origin as well.

Ermaximus
12-27-2011, 02:39 PM
Says you don't exist on battlelog bro.

Kalyx triaD
12-27-2011, 10:32 PM
wtf

I'll get a direct link.

Kalyx triaD
12-27-2011, 10:35 PM
http://battlelog.battlefield.com/bf3/soldier/Kalyx%20triaD%20360/stats/185144836/xbox/

Evil Vito
01-06-2012, 06:45 PM
<font color=goldenrod>Managed to get MVP on Damavand Peak in a Rush game despite having half as many kills as deaths. Planted a shitload of times, got most of the detonations, and also ran around dropping medic kits and reviving people. That's my favorite map solely for the base jump. I respawn at the helipad just to jump everytime I die.</font>

The Destroyer
01-07-2012, 02:22 PM
Everyone gets MVP eventually, no matter how awful you are. I think I've had it like 6 times I'm pretty bad.

Requiem
01-07-2012, 06:59 PM
DS has 48 MVP 1 ribbons. :(

Captain of Fun
01-07-2012, 11:44 PM
DS is also a freak of nature.

El Capitano Gatisto
01-09-2012, 04:19 PM
Just got this for PS3 (decided against MW3 this year), anyone else on it on PS3?

First few games I was fucking useless, I went for Team Deathmatch to get to grips with it and I think finished 1-17 and something similarly awful in my first couple of goes on strategic games without really adding anything else objective-wise to mitigate for being cannon fodder. Getting sniped by bastards with hugely long-range scopes is frustrating. I kept using L2 for sprint when I spawn because of Skyrim too and lobbing a grenade like a fucking dickhead.

I turned it around a bit by being more circumspect, doing some spotting and picking people off with the Support class and started to enjoy it much more. Cracking game when you start to get the hang of it. I'm downloading the expansion pack too, I wouldn't usually get DLC for these games but I got it for half-price anyway so seems silly not to.

RoXer
01-09-2012, 04:34 PM
Do you have a 360?

El Capitano Gatisto
01-09-2012, 04:38 PM
Nope. Not one of you high-rollers with your multiple PS3s and X-Boxes built in to your flying jacuzzis.

Kalyx triaD
01-09-2012, 04:45 PM
Will return to this. 360 is fixed.

D Mac
01-10-2012, 01:02 AM
You mean people still care about this?

Kalyx triaD
01-10-2012, 02:17 AM
Last I seen yeah. Full games all around.

The Destroyer
01-10-2012, 05:27 AM
I've kind of drifted away from this due to other games, but I'll go back to it eventually.

Captain of Fun
01-10-2012, 10:52 AM
Iwill come back to this when I'm done with skyrim.

El Capitano Gatisto
01-10-2012, 02:34 PM
Been playing conquest, getting lots of points but not winning many matches because the tactical aspect of this game appears to have massively confabulated. I'm not really enjoying it to be honest but it feels like I have to go through this to level up because everyone else is armed with all sorts of gizmos.

I'm consistently getting made mincemeat out of in this game, sometimes even when I've got the hop on people. Seems like it takes me a whole clip to kill someone while they can nail me in a couple of shots. Is this just sour grapes from me or some beginner thing? It's getting pretty frustrating. I know on Killzone 3 I started out the same way, and I wanted to flush the game down the toilet, but then ended up being a total monster at it after a few days of being mangled because I gained an armour perk that previously everyone else had and I didn't. Do the guns get much better as they are unlocked? It seems to take ages to unlock anything.

I'm also massively confused by how unlocks work. I get told I've unlocked something, then when I got to customise my classes at the starting menu, the unlocked stuff seems to change every time. Stuff I'd been using isn't an option. I can't see any explanation for this.

Ermaximus
01-10-2012, 02:47 PM
Kalyx, accept my FR on battlelog so I can add you to clan FRD.

Kalyx triaD
01-10-2012, 04:25 PM
Okay.

Done.

Ermaximus
01-10-2012, 05:04 PM
You need to step your game up man. My woman is almost a higher level than you and she's only been playing a few weeks.

Requiem
01-10-2012, 06:13 PM
Been playing conquest, getting lots of points but not winning many matches because the tactical aspect of this game appears to have massively confabulated. I'm not really enjoying it to be honest but it feels like I have to go through this to level up because everyone else is armed with all sorts of gizmos.

I'm consistently getting made mincemeat out of in this game, sometimes even when I've got the hop on people. Seems like it takes me a whole clip to kill someone while they can nail me in a couple of shots. Is this just sour grapes from me or some beginner thing? It's getting pretty frustrating. I know on Killzone 3 I started out the same way, and I wanted to flush the game down the toilet, but then ended up being a total monster at it after a few days of being mangled because I gained an armour perk that previously everyone else had and I didn't. Do the guns get much better as they are unlocked? It seems to take ages to unlock anything.

I'm also massively confused by how unlocks work. I get told I've unlocked something, then when I got to customise my classes at the starting menu, the unlocked stuff seems to change every time. Stuff I'd been using isn't an option. I can't see any explanation for this.

The loadout thing is due to switching sides. RU and US have different guns. Later, you unlock guns that you can use on both sides and will always have, but some guns are locked to one side or the other at first. And of course, class guns will unlock for both sides.

But yeah, it is a starkly different type of shooter than MW. I couldn't imagine it being much fun by yourself. I play by myself sometimes but I typically do terrible unless I find a tank. Playing with a squad of people you know and can talk to is the only way to really get the most enjoyment out of the game. It has some VERY intense multiplayer moments, and coordinating with other people is key to doing good and not dying as often..

Requiem
01-10-2012, 06:20 PM
Also, you will have to experiment with some guns before you find one you're comfortable with. I do terrible with some, and great with others. I find I personally prefer the 2-round burst weapons because I don't spray as wildly and concentrate my shots better. A friend unlocked the G36C on his engineer and only uses that exclusively when he is engi, and has well over a thousand kills with it now.

Main thing to remember is this is an objective game (unless you play deathmatch gametypes), and you get points and XP based on doing the things your class is supposed to do. If you're assault with medkit and defibs, then heal people and revive people. Sometimes it's beneficial for you to not rush into the front lines, and instead stay back and make sure your team survives. Engis are vehicle healers and destroyers, so by doing those things you will get a lot of points. etc..

It has a slight learning curve, especially getting used to the shooting, but some of the crazy scenarios you'll find yourself in are worth it IMO. Just remember it's not about the kills, but if you win. You'll get better as you play I would think, and some of the later guns are somewhat better and easier to use. Just depends on your play style really.

My k/d is mediocre at 1.131(1704/1506), but my win/loss is 2.38 (126/53) and that's the only stat I really 'care' about. That and my ace squad medals, as when I play with friends we always strive to be the top squad.

Evil Vito
01-10-2012, 06:32 PM
<font color=goldenrod>My kill death is probably like .30 or something. I'm terrible. But I have fun in Rush and my friend and I always make it a point to end up in the same squad. It's fun coordinating attacks.</font>

El Capitano Gatisto
01-10-2012, 08:40 PM
I've got 2 chums who started playing tonight so I should be able to get some proper team shooting on the go.

Engineer and Support seem to be the best classes for me so far. Picking up lots of points taking out tanks with mines.

Requiem
01-10-2012, 10:52 PM
Taking out enemy mines with your RPGs will give you lots of points too.

Kalyx triaD
01-10-2012, 10:59 PM
Really, this game goes out of its way to give you points, you just have to play smart rather than... like a CoD player.

Ermaximus
01-11-2012, 12:13 AM
I've got 2 chums who started playing tonight so I should be able to get some proper team shooting on the go.

Engineer and Support seem to be the best classes for me so far. Picking up lots of points taking out tanks with mines.

Mines + Explosive perk=gold mine on vehicle maps.

I'm more partial to C4 myself though.

El Capitano Gatisto
01-11-2012, 08:46 AM
Really, this game goes out of its way to give you points, you just have to play smart rather than... like a CoD player.

I'd been playing Killzone 3 way more, Black Ops was too buggy. Killzone 3 is pretty similar to BF3-style play (without the vehicles obviously) in terms of being able to amass huge amounts of points through objectives rather than kills.

Just a pity it never seemed to be active enough when I was playing it, it got hard to find full games at times.

I'm struggling to get the hang of the sensivity in BF3. I usually play with sensitivity very high in shooters so I can keep looking around me and react quickly to being shot at, but I find it almost impossible to aim on high sensitivity in this.

Hanso Amore
01-11-2012, 11:50 AM
I'd been playing Killzone 3 way more, Black Ops was too buggy. Killzone 3 is pretty similar to BF3-style play (without the vehicles obviously) in terms of being able to amass huge amounts of points through objectives rather than kills.

Just a pity it never seemed to be active enough when I was playing it, it got hard to find full games at times.

I'm struggling to get the hang of the sensivity in BF3. I usually play with sensitivity very high in shooters so I can keep looking around me and react quickly to being shot at, but I find it almost impossible to aim on high sensitivity in this.

I had this problem as well. I tend now to simply play on a middle sensativity for aiming reasons. Its almost like they dont want you to be able to react with a fast twitch. So if someone gets the drop on you they get an advantage, rather than a fast turn kill.

I also find this game to be much better at rewarding people that take their time, move slowly and keep covered, rather than run and gunners.

El Capitano Gatisto
01-11-2012, 08:35 PM
I'm still getting slaughtered in gun-offs, for whatever reason even when I get the hop on someone and shoot first, they seem to kill me extremely quickly. If I could start killing my share of people, I'd be loving this game.

As it is, it's a pretty annoying experience but still addictive and stressful. Last game of Conquest there, I was getting minced in terms of kills but picked up a couple of flag captures. We were getting destroyed because the other team had managed to take both tanks on the map (the one with the long tunnel down the middle with one flag inside and the other two at either end) and were raping everyone. I managed to sneak up behind one tank when he chased me around one of the outside flags, throw all my C4s on him and destroy the tank and the bastards inside. Completely turned the tide of the game. I managed to destroy two more of their tanks that game to keep our advantage, and our team managed to get control of a tank to lock down the tunnel. The only people who realised were me and my mate in my squad, the scoreboard should show more than just K/D as I felt underappreciated with languishing in the middle of the table even though the vehicle destruction was vital (in my opinion).

Ermaximus
01-12-2012, 08:48 AM
Those are the best kinds of games ECG. Especially on Siene Crossing. Jumped into a UK game a few nights back with the gf and a buddy and our team was down by 55 tickets and we ended up winning. Also managed to get 6 more knife kills that match. :cool:

El Capitano Gatisto
01-17-2012, 07:02 PM
I unlocked a suppressor for the M416 and I'm now holding my own in gunfights. Obviously this game is about the points and objectives, but I still want to be able to kill more people than people kill me. I just want a positive K/D overall, not a huge one, so I can feel some respect for myself. About 185 kills down at the moment, eating into that rapidly.

Requiem
01-17-2012, 07:11 PM
I find that vehicles are a great way to get positive k/d.

Depending on the map, I am a beast in a main battle tank. In operation firestorm, assuming my team is good enough to at least contest the air, I can have a 2:1 or 3:1 k/d by the end of the game when I'm in a tank. AND be at the top of the scoreboard for captures, etc.

Really like that vehicles are a whole other way to play the game. If that's your thing, and you're good at it, you can be an impact player and make a huge difference for your team in a vehicle.

El Capitano Gatisto
01-17-2012, 07:17 PM
I do like vehicles, but I usually try to take the other team's vehicles out as in the post above. Usually get killed a lot but tanks can really swing the game and it seems like others rarely try to take them out.

Get a bit pissed off at people who spawn in a vehicle then leave if they realise they aren't the gunner.

Requiem
01-17-2012, 07:53 PM
I get more pissed at people who aren't engineers getting in my gunner seat.

Requiem
01-17-2012, 08:01 PM
Dont remember if I posted this before, but whatever I'm gonna post it again because it's great.

<iframe width="853" height="480" src="http://www.youtube.com/embed/w307eRTStgs" frameborder="0" allowfullscreen></iframe>

Experienced something like this on Kharg island a couple days ago. Two guys were absolutely DOMINATING the airspace in jets for the entire game. It was frustrating. You'd see them flying together a lot, and if they broke off they'd eventually pair up again and kept doing strafing runs. They'd shred anything that got in the air in seconds. It was cool/terrible.

RoXer
01-17-2012, 08:57 PM
Got rid of this today. Fun and stuff but I just prefer the COD engine over this as I've said a million times already here or somewheres else.

I think I flew a jet once. Into the ground. And then only recently found a control scheme I like with helicopters and did fairly well with those. I wish there was a quick tutorial level or something to give you an idea of how to control vehicles. I suppose I could have joined a small server but I was done with it by that time.

Kalyx triaD
01-17-2012, 09:18 PM
Got rid of this today. Fun and stuff but I just prefer the COD engine over this as I've said a million times already here or somewheres else.

:n:

Ermaximus
02-23-2012, 01:36 PM
Massive patch incoming.

GENERAL GAMEPLAY FIXES:

-Players should no longer take fall damage from short falls.

-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.

-Fixed some situations that would unintentionally make a player unrevivable.

-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.

-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.

-Spawn protection will no longer be canceled by the player looking around.

-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.

-Increased the inaccuracy and recoil added when a player is fully suppressed.

-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.

-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.

-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.

-Attempting to Crouch (like Prone) will now properly interrupt Sprint.

-Increased the effectiveness of Suppression Resist Specialization.

-Parachutes now respond to turn and throttle inputs more quickly.

-Switching from primary weapons to sidearms and back now takes less time.

-Increased the effectiveness of explosive resistance.

-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.

-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.

-Fixed several issues with vaulting objects, especially for thin railings.

-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.

-CRAM weapons on Carriers now count towards stationary weapon awards.

VEHICLE FIXES:

-The A10 properly gives Jet score again.

-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.

-Increased the damage the MBT's primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.

-Slightly reduced the repair speed of the repair tool.

-Increased the damage done by TOW weapons to armored vehicles.

-Increased the rate of fire and minimum damage of the Coax HMG.

-Increased the damage mounted gunner .50cal HMGs do at long range.

-Increased the power of the repair tool when killing soldiers or destroying vehicles slightly.

-Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.

-Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.

-Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.

-Slightly reduced the locking time of all weapons vs Laser Designated targets.

-Laser Guided missiles can now be distracted by Flares.

-Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.

-Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.

-Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.

-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.

-Flares now more reliably distract missiles, especially for Helicopters.

-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.

-AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots.

-AA Missiles should no longer kill the pilot instead of the vehicle.

-AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.

-Reduced the damage AA missiles do to jets to 45%.

-Fixed the SU-35 firing Air to Air missiles at a lower rate of fire than other vehicles.

-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.

-Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter's defensive abilities vs Jets.

-Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.

-Increased RPG and SMAW damage against aircraft.

-Guided Rockets will now only track ground targets, as originally intended.

-Reduced the direct damage done by Attack Helicopter gunners vs Armor.

-Helicopter guns should now suppress correctly.

-Improved the accuracy of the Attack Helicopter's Rocket Pods, both guided and unguided.

-Slightly increased the damage of Attack Helicopter's Rocket Pods vs Infantry and other Helicopters.

-Additional fixes have been made to the TV missile to prevent it from blowing up the lauching vehicle.

-The Mi28 has received upgrades to its climbing and yawing abilities.

-Fixed an issue where guided rockets from the Mi28 did not follow the crosshair properly.

-Improved the accuracy of the Mi28 gun to match the AH1 gun.

-Increased the direct hit damage of the APFSDS rounds for the IFVs.

-Decreased the locking time of the IFV Guided Missile to make it more viable as an unlock.

-Miniguns and Helicopter Gunners now more quickly destroy parked cars.

-Increased the power of explosions from cars and other explosive static objects.

-Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.

-Adjusted the F35's Center of Mass and Hover Engine for more stable, level flight in all flight modes.

-Updated the F35 weapon systems to be consistent with the other Jets.

-The F35 will now only attempt to enter Hover at low altitudes, though it will maintain the hover until forward flight is resumed, even if it reaches high altitude.

-The F35 and SU35 now properly have Ejection seats to prevent players from being killed when exiting the vehicle.

-Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.

-Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.

-Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).

-The MAV will no longer destroy vehicles that run into it, instead it should be destroyed.

-Jet and Helicopter collisions should now properly result in the death of both vehicles.

-You can now spot with the EOD bot.

-Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.

-Reduced the damage AA guns (both mobile and stationary) do to infantry.

-The carrier based CRAM stations are now properly tracked as stationary weapons.

-CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.

-Improved the sound feedback for damage to help players better understand the amount of damage their vehicle is taking.

-The A10's extinguisher should now function properly.

-Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.

-The T90's crosshair now more accurately represents the trajectory of the main gun.

-Toggle and Hold zoom settings now also apply to soldier controlled turrets on jeeps, transport helicopters, boats, and IFVs port guns.

-The AAV now has zoom and a 3P camera when using the turret.

-Tweaked the AAV's turret controls to be more useful when the vehicle is moving.

-The Z11w now properly functions with Below Radar.

-Below Radar will now also prevent the lock on of Stinger and IGLA missiles.

-Added Horns to all Jeeps.

-Tanks can no longer drive into the water and cross the Wake Island lagoon completely submerged.

WEAPONS:

-Added Extended Mags to the ASVAL. The Extended Mags can be unlocked at 200 kills with the AS VAL.

-Reduced the recoil of the SKS rifle and increased its maximum damage at close range.

-Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.

-Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.

-The M26 MASS frag and slug rounds are now the more effective pump action versions.

-The M26 MASS and M320 now benefit from the Laser Sight when mounted with an Underslung Rail.

-Fixed the bolt action timer on the L96 that would cause an animation glitch.

-9x39mm rounds no longer benefit from the Sniper headshot bonus.

-Increased the damage of the 9x39mm rounds at long range.

-Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.

-Increased the damage of the .357 and .44 magnum rounds at max range.

-All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.

-Semiautomatic weapons will no longer "jam" if the player presses fire faster than the weapon is capable of shooting. Some semi-automatic weapons have had their rates of fire adjusted to fit this change.

-Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.

-Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range. At maximum range shots to the legs will not require more hits to kill.

-The spread for Flechette rounds has been reduced slightly on all shotguns.

-The spread for Buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.

-Zooming shotguns with Buckshot and Flechette loads will now result in a slightly tighter cone for the pellets.

-Reduced the delay time between quick knife attempts slightly. Attacks with the knife drawn are still significantly faster.

-Fixed the Rate of Fire when the USAS and MK3A1 are equipped with FRAG rounds. All other shotguns correctly had a reduced rate of fire with frags, except the USAS and MK3A1.

-Fixed an Accuracy bug when the MK3A1 shotgun is equipped with FRAG or Slug rounds.

-Shotguns equipped with slugs will no longer automatically begin reloading if the weapon is zoomed when the clip is empty. This allows players to see where the slug lands before reloading.

-Fixed 12g FRAG rounds not breaking glass at long range.

-Players can now earn the shotgun Ribbon using the M26 MASS.

-The underslung grenade launchers for Russian rifles now properly report GP30 in the kill log.

-Fixed the AEK971 40mm shotgun round listing itself as FRAG in the kill log.

-Fixed the 40mm smoke grenade so it no longer passes through soldiers and unbroken objects before it detonates.

Several weapons have had recoil or accuracy adjusted in order to balance these weapons in effectiveness and also increase the feeling of individuality in each gun.

M27 IAR: No change. The M27 is a heavier version of the M416, giving it good all-around performance though it has worse performance on the move.

RPK-74M: Reduced the initial recoil and vertical recoil. The RPK-74M is a more stable firing platform than the comparable M27, though it lacks the M27's higher rate of fire.

M249: Added an initial recoil. The M249 is the fastest firing belt fed LMG, giving it superior suppressive and damage abilities. The initial recoil makes it a bit harder to run and gun, while making little overall impact on performance.

Type-88: Slightly increased the initial recoil, reduced muzzle drift. The Type88 fires the slowest of the medium caliber LMGs, though what it lacks in rate of fire it makes up for in controllability.

PKP: Reduced recoil but added a slight initial recoil, increased damage at max range. The Pecheneg has a heavy vertical recoil with a hard hitting round and little drift, this makes it excellent at sustained fire.

M60: Reduced the initial recoil, increased damage at all ranges. The M60 has a very low rate of fire that makes it the most controllable with the powerful 7.62x51mm round.

M240B: Added an initial recoil, increased damage at all ranges. The fastest firing medium MG, the M240 has a substantial muzzle kick and drift that makes all that power difficult to control.

QBB-95: Reduced the total recoil but increased muzzle drift and initial recoil. The QBB-95 should now kick harder but settle into full auto fire better, combined with the bullpup hip fire bonus this makes the QBB-95 a highly mobile LMG.

MG36: Added an initial recoil. The MG36 fires at a fast 750rpm and makes a nice middle ground between the controllability of a clip LMG and the sustained firepower of a belt fed LMG.

870: No change. The 870 is a popular and highly effective weapon.

DAO-12: Reduced the total pellets fired from 12 to 9. The DAO-12 has a high magazine capacity with a slow reload that makes it a solid all around shotgun.

M1014: Increased the rate of fire from 200 max to 210 max. Reduced the total pellets fired from 12 to 9. The M1014 was underperforming compared to the USAS12 and 870, it should now be more viable in CQB thanks to a higher rate of fire.

S12k: Increased extended mag from 8 rounds to 10 rounds. Reduced the total pellets fired from 12 to 9. The S12k larger extended magazine but slower rate of fire should make it stand out against the M1014, while the DAO-12 has a higher capacity over all, but a slowe reload.

MK3A1: Increased magazine capacity to 8 and 12 for normal and extended mag respectively. Reduced the total pellets fired from 12 to 9. The MK3A1 has a lower ROF than the USAS12, giving it slightly more ammo makes this an edge vs the USAS.

USAS-12: Increased the initial recoil. Reduced the total pellets fired from 12 to 9. The USAS 12 has a higher ROF than other shotguns, this recoil change better balances that advantage and the pellets balance its damage output.

M4A1: No Change. Well-rounded carbine, with good rate of fire and controllable recoil.

M4: Increased vertical recoil, reduced horizontal recoil. The Burst only M4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.

AKS-74U: Reduced initial recoil and vertical recoil. The AKS-74u's low rate of fire is paired with great controllability. The overall increase in sustained fire control should help this carbine stand out, while the first kick gives it character.

SG553: Reduced initial recoil and vertical recoil. The SG553 is a lower rate of fire carbine with greater controllability than the G36C. The change to initial recoil should better highlight this difference.

A91: No Change. The A91's high rate of fire and bullpup from the hip accuracy is offset by a poor controllability on full auto.

G36C: Reduced initial recoil. The G36C is a well-rounded carbine, with a medium rate of fire and a medium recoil. The 2 round burst mode gives this weapon an edge at mid-range.

SCAR-H: Increased damage at maximum range and increased max range. The SCAR-H fires a heavier round than all other carbines, giving it better stopping power at range at the cost of a low fire rate that penalizes it in CQB.

G53: Reduced recoil and drift, recoil settle times now similar to other carbines. The HK53 is a short carbine with a lot of initial kick but a stable recoil pattern and a medium rate of fire. The changes give it more character compared to the G36.

QBZ-95B: Reduced muzzle sway, recoil settle times now similar to other carbines. A bullpup like the A91, the QBZ-95B is steady on the move with a lower rate of fire for controllable shots at longer range. The built in foregrip is now properly reflected in the weapon's stats.

AK-74M: Reduced initial recoil and vertical recoil. The AK-74M sacrifices rate of fire for controllable automatic fire, the initial recoil was negatively affecting the feeling of controllability.

M16A3: No Change. The M16 (both A3 and A4) provide a well-rounded stable firing platform with a high rate of fire that is relatively controllable.

M16A4: Increased vertical recoil, reduced horizontal recoil. The Burst only M16A4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.

M416: No change. The M416 is the middle ground AR, blending a medium recoil and rate of fire.

AEK-971: Increased initial recoil, reduced aimed accuracy slightly. The AEK has a very high rate of fire, and also a large muzzle drift that makes control difficult. The low initial recoil allowed a player to kill before the weapon's weaknesses kicked in while the reduced accuracy highlights its close range role.

F2000: Reduced vertical recoil, increased zoomed accuracy slightly. As a bullpup, the F2000 has a bonus to accuracy on the move and from the hip while its high rate of fire sacrifices controllability for saturation. The previous changes were an overreaction, this is a corrective update.

AN94: Reduced vertical recoil. The AN94's 2 round burst mode is incredibly accurate, but it suffers from a low rate of fire on fully automatic. The recoil in full auto has been reduced somewhat to offset this penalty and make the AN94 more attractive.

G3A3: Increased damage at all ranges, reduced vertical recoil. The G3A3's heavy recoil and heavy round are offset by a low rate of fire and a small magazine. The G3A3 was clearly outclassed at all ranges.

KH2002: No Change. The KH2002 is locked to burst fire, with a high rate of fire and a large muzzle drift the weapon favors accurate mid-range fire.

L85A2: Increased accuracy, reduced muzzle drift. The L85 differs from other bullpup style ARs by having a low rate of fire, the accuracy and controllability were too low to offset the rate of fire.

FAMAS: The FAMAS combines an extreme rate of fire with extreme recoil making it very difficult to use at anything other than close quarters combat. Due to update restrictions, the FAMAS had different stats on all 3 platforms. The FAMAS is now uniform on all platforms and now has the correct 25 round magazine.

PP2000: Reduced the initial recoil. The PP2000 has a lower ROF than other PDWs and needed the controllability to be balanced.

UMP45: Reduced accuracy loss during full auto. The UMP45 hits hard and has a controllable recoil at the cost of a heavy initial recoil kick.

MP7: No Change. The MP7 has a very low recoil and a high muzzle drift that favors longer bursts than the P90.

AS VAL: Increased vertical recoil, reduced first shot recoil, reduced accuracy on the move. The AS VAL fires a long range, highly accurate, high damage projectile that favors short bursts or single fire when stationary. While still quite good from the hip, the AS VAL will suffer if fired while moving and aimed.

PDW-R: Reduced the initial recoil. The PDW-R has high recoil and favors burst fire, the added initial recoil was making it less effective in small bursts.

P90: Reduced the initial recoil. The P90 favors a run and gun play style using long bursts to control muzzle drift, the initial recoil was making bursting ineffective.

PP-19: Slightly reduced the initial recoil when firing, increased base damage. The PP-19's high initial recoil was over penalizing the burst fire needed to be effective on the low damage, high capacity weapon.

WEAPON ACCESSORIES:

SCOPES:

-Fixed the 7x scope not zooming to the full 7x on all weapons.

-Corrected the M39's laser sight so it points at the point of impact and aligns with scopes when zoomed.

-Fixed a misaligned scope crosshair on the G3A3 using the Rifle Scope 6x.

-Fixed the PKA and PKA-S scopes on the M416 having swapped zoom levels.

-The L96 Straight Pull bolt now functions properly.

-The L96 ironsights have been adjusted for a clearer aiming picture and correct use of the integral front sight.

-The L96 now properly shows scope glint when using the 8x, and 12x scopes.

-Tweaked IRNV to be more consistent across all levels.

-Fixed a rendering issue with IRNV view when taking damage.

-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).

-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule

BIPOD:

-The Accuracy increase and Recoil reduction of the Bipod has been significantly improved for Assault Rifles and Carbines.

-The Bipod now provides similar Accuracy and Recoil benefits no matter if the weapon is fired while aiming or without aiming for all weapons. Previously only LMGs were worked this way. This especially improves the speed at which snipers can make follow up shots, and also allows effective unaimed suppressive fire with Assault Rifles and Carbines.

-Increased the Speed at which a bipod is deployed, allowing the user to obtain the bipod's bonus sooner after the deploy has started and allowing the weapon to be aimed in a far shorter time. The speed has been increased 40-50%, depending on the weapon and animation.

HEAVY BARREL:

-The Vertical Recoil penalty of the Heavy Barrel has been reduced. The value has been changed from a global percent increase to a weapon specific value.

-A small Hip Accuracy penalty has been added to the Heavy Barrel to represent the added weight of the accessory, as well as focus the attachment on accurate mid and long range fire. The exact penalty amount is a weapon specific value.

-Several weapons with low default bullet speed now have their bullet speed increased when the Heavy Barrel is equipped. This is in effect for the A91, G3A3, AKS-74u, G36C, M4A1, SCAR-H, SG553, G53, and QBZ-95B.

-The Heavy Barrel is now also paired with Match Rounds which increase the maximum range of the weapon. The minimum and maximum damage are unchanged, weapons with the Heavy Barrel will be more effective in mid range.

-The Aimed Accuracy bonus provided by the Heavy Barrel has been increased. This will increase the effectiveness of the Heavy Barrel for small bursts, as originally intended.

IRNV FIXES:

-Tweaked IRNV to be more consistent across all levels.

-Fixed a rendering issue with IRNV view when taking damage.

-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).

-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule.

FOREGRIP:

-The Horizontal Sway reduction has been changed from a global percent reduction to a weapon specific value reduction. For most guns this means very little change, for guns which have a large horizontal recoil the change is more substation. The FAMAS, F2000, and AEK971 are most effected, the AK-74, M16, and M416 are nearly unchanged.

-A small long range Aimed Accuracy penalty has been added to the foregrip. Players who generally find themselves fighting at mid to long range may want to change their accessory, while players fighting in CQB will go largely unaffected. Combining the Foregrip with a Silencer or a Heavy Barrel will offset this penalty.

LASER SIGHT:

-The Hip Accuracy bonus provided by the Laser Sight has been increased. Some PDWs have had their crouch and prone base stats adjusted to prevent hip firing being more accurate than aimed fire when using a laser sight.

-The bonus is now a weapon specific value instead of a global percentage, some guns receive larger or smaller bonuses, though all bonuses are better than they were previously.

SUPPRESSOR:

-The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid range slightly.

-The Suppressor's recoil bonus remains unchanged at a global 10% decrease. This is less than the Flash Suppressor's bonus for all weapons.

-The Hip Accuracy penalty of the Suppressor has been changed from a global percentage to a per weapon value. Generally this penalty is higher now, but not for all weapons. Specifically, the belt LMGs and bolt Snipers do not have any additional hip fire penalty, as their penalty is already at the maximum possible value.

-Reduced the Aimed Accuracy bonus of the Suppressor from 50% to 25%. A Suppressor and Foregrip combo will have similar accuracy to a weapon without any Accessories, at the penalty of worse Hip Fire Accuracy and Range and with the benefit of much improved Stealth and reduced Recoil.

FLASH SUPPRESSOR:

-The Flash Suppressor no longer reduces accuracy for Automatic Fire.

-The Flash Suppressor now also works as a recoil compensator, reducing the Vertical Recoil by a weapon specific value. This bonus is larger than the bonus provided by the Suppressor.

-A small Hip Accuracy penalty has been added to the Flash Suppressor to represent the added weight of the accessory. The exact penalty amount is a weapon specific value.

GADGETS:

-Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.

-Tweaked the controls and physics for the EOD bot to improve its handling and aiming capabilities.

-The Radio Beacon, Mortar, MAV, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.

-The MAV will now be destroyed when running into a soldier or vehicle at high speed. It is still possible to strategically sacrifice your MAV on a soldier; it will be destroyed in the process.

-The MAV now properly shows up in the Kill Feed. Previously it simply displayed "KILLED."

-The MAV can no longer be used as an elevator.

-Matched the motion sensor sweep frequency and range on the MAV to the TUGS.

-Players will no longer auto enter SOFLAM, MAV, and EOD bots after they are deployed.

-Players may now use their knife to destroy enemy equipment.

-C4 will no longer be detonable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.

-The player may now have a maximum number of mines which will persist after the player's death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.

-Claymores now live up to 5 seconds after a player dies, the player can have a max 2 claymores planted at the same time.

-Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.

-Ammobags now stay until the user redeploys them like Medkits.

-Ammobags resupply bullets more quickly, but explosives resupply more slowly, especially 40mm grenades.

-Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.

-Reduced the total number of RPG and SMAW missiles carried from 5 to 4. Players desiring more rockets will want to use the Explosive spec.

-Slightly increased the heal rate of the Medical Crate.

-The MAV now will also descend by pressing the Crouch Toggle key. (PC)

-The M224 Mortar can no longer be deployed in an area that is out of combat for another team like a home base or other protected spawn.

-Tweaked M224 exit points so the player faces in the direction of the mortar when he exits.

-Mines, Claymores, C4 and other deployable items will now only appear on the minimap when spotted by a teammate.

TEAM DEATHMATCH

-Fixed a bug where players would spawn close to the enemy team at the start of the round.

-Tehran Highway playable area has been doubled and is now the same as the Squad Deathmatch set up. Spawn points have been tweaked, and an extra spawn zone has been added north of the footbridge.

-Kharg Island has a new spawn zone layout, along with a bigger playable area and new cover objects. Spawn points have also been tweaked.

-Strike at Karkand spawns zones have been tweaked to improve player flow. Spawn points have been tweaked to improve safety upon spawning.

-Sharqi Peninsula spawn zones have been adjusted to optimize player movement. Spawn points have been tweaked so players spawn more safely.

-Seine Crossing spawn zone set up has been improved. There is a new spawn zone by the alleyway to the northwest with additional spawn points.

-Caspain Border spawn zones have been tweaked slightly.

SQUAD DEATHMATCH

-Fixed a bug where players would spawn close to the enemy team at the start of the round.

-Damavand Peak layout and spawn zones have been tightened to reduce the spread of players across the map

-Tehran Highway now features an extra spawn zone north of the footbridge, along with tweaked spawn points.

-Noshahr Canals spawn zones have been tweaked. Removed unsafe spawn points in the Northeast corner, and in the middle of the container area to the Southwest.

Hanso Amore
02-23-2012, 01:50 PM
SICK FUCKING PATCH

Kalyx triaD
02-23-2012, 01:57 PM
Awesome updates.

Razzamajazz
02-23-2012, 03:27 PM
haven't touched this in a couple months. think i might start it again

El Capitano Gatisto
02-24-2012, 07:27 AM
I think that drove me the most bonkers that needed fixed was trying to vault over stuff and it not working, plus getting stuck against small barriers that were barely higher than a step and not knowing what the fuck was blocking me. Infuriating when trying to get to cover.

#BROKEN Hasney
02-24-2012, 07:49 AM
Need to try this again. See if Battlelog actually lets me get into a game first time or not.

Mooияakeя™
02-25-2012, 03:27 PM
haven't touched this in a couple months. think i might start it again

This.

I miss BF.

Will defo start in April. Splitting up with the missus and all. Will have time on my hands again. Need to move house first.

Hanso Amore
02-26-2012, 03:37 PM
Need this patch asap. So annoying to come across something on that list, knowing it will be fixed but I have to wait.

Kalyx triaD
02-26-2012, 04:49 PM
The MAV shit especially.

Played for a bit. Forgot I put Boots to Asses(tm) in this game. Also forgot how stupid people are.

Ermaximus
02-27-2012, 09:57 AM
I'm going to miss mortaring the fuckers who use the MAV to get onto the overpass on Tehran Highway.

El Capitano Gatisto
03-03-2012, 08:53 PM
I'm starting to shit on people in this now. A combo of getting to know the maps, getting my tactics right for each class (becoming a demon with Support, with either C4 or mortar depending on the occasion) and finally getting the 'aim down sight' habit from CoD out of my system. I always played with the quick ADS perk in CoD and I was getting constantly outgunned in BF3 when going for the sights in close quarters. Hip-firing is pretty accurate even at medium range in this game.

Pretty good at sniping as well. 499m is my longest headshot, was a beauty on a runner too.

Kalyx triaD
03-03-2012, 10:20 PM
Very good. Wish more teammates had that moxie.

Mooияakeя™
03-05-2012, 04:23 PM
I got so much updating to do on it, but tomorrow. I'm planning on re-enlisting (awww miss that thing from BF2).

Bet it's all changed and I get raped. Fucking nabs. Once I powerz upz. I'll be kicking ass from here to Carnaby Street.

El Capitano Gatisto
03-05-2012, 07:05 PM
When is this patch coming, I am fucking tired of pricks on MAVs racking up kills for nothing. What ever made them think it was a good idea to make any contact with this thing instantly fatal?

Ermaximus
03-06-2012, 09:37 AM
When is this patch coming, I am fucking tired of pricks on MAVs racking up kills for nothing. What ever made them think it was a good idea to make any contact with this thing instantly fatal?

Not sure when the patch is going live ECG, but it needs to hurry up and happen so I can get back into the fight.

The MAV thing is quite stupid and the person who thought it was a brilliant idea to let it be so powerful should be punched in the nose.

Emperor Smeat
03-08-2012, 08:52 PM
3 downloadable "expansion" packs were announced at GDC with the first arriving this June and the last one around the time the next Medal of Honor game arrives.

The first DLC will be known as Close Quarters and the maps will focus on indoor infantry only maps with multiple combat levels. It will feature four new maps, 10 new weapons and is set to release a week early on PlayStation 3.

One of the maps is known as Ziba Tower and is set in an office block with plenty of glass to shatter.

The second add-on is called Armored Kill and will focus on tank combat. The DLC will include the game’s biggest map to date and adds a new vehicle. No release date was given.

Finally there’s End Game, which is scheduled to ship next winter. DICE is not giving anything away about this one.

No prices were given but if the Back to Karkland DLC pack is any indication, at least 1200 MS points ($14.99) per pack.

http://www.egmnow.com/articles/news/battlefield-3-close-quarters-dlc-announced-first-of-three-expansions/

#BROKEN Hasney
03-09-2012, 06:09 AM
Now I'm no serious military FPS player usually, but now the patch has let me join servers without attempting to join 8 times I thought I'd give it more of a go.

Because its been out a while, the skill barrier to entry seems almost retardely high. Any tips? I think my main issue is getting through open space without a vehicle and some invisible sniper blasts me from another fucking country.

El Capitano Gatisto
03-09-2012, 07:43 AM
I don't know, I basically suffered through 2-3 weeks of being cannon fodder in this game. It wasn't even particularly enjoyable to play really, I was just persevering because of sheer bloody-mindedness. Like I said up above, I've gotten better recently by getting to know the maps, getting the aim-down-sight reflex from CoD out of my system and by becoming better at using different classes for different situations. I tend to use Support most when defending in Rush because the C4 can be used to take out troublesome vehicles very quickly and turn the tide of an entire game and then Assault for TDM/attacking in Rush so I can revive people and flush out enemies with my grenade launcher. Rarely use Engineer, unless some bastard in a chopper is destroying everyone and rarely use the Scout class as it's ridiculously overused. I may use it for defending in Rush on certain levels, but not if I see that too many people are doing the same thing.

I'm 30 odd kills away from a K/D of 1, which in my mind is a hurdle I'd like to get over and then start gradually pushing up. I was about 200 kills down for a very long time due to being slaughtered when I started out. Even though K/D is besides the point in this game, it feels better being able to survive for longer than 10 seconds and to be able to take people out on a regular basis. I won't prioritise it above everything obviously, which is why I'm eating away at that incrementally (maybe +5 kills up on average per game) but still finishing regularly in the top 5 of scores.

#BROKEN Hasney
03-09-2012, 07:48 AM
Sounds like I just need to set aside a weekend where I'm not doing anything and just play solidly to see if I notice any improvement instead of doing my usual ADD style of switching between this/Team Fortress 2/Super Monday Night Combat/Modern Warfare 3 and just confusing the styles in a huge mush.

Evil Vito
03-20-2012, 11:18 AM
<font color=goldenrod>I love keeping track of my stats on bf3stats.com. My K/D ratio is horrendous but I'm in the top 1% of everybody who plays in the game on 360 in terms of objectives per minute. I normally always get several plants/defuses per game in Rush. Approaching the top 1,000.</font>

Kalyx triaD
03-27-2012, 04:24 PM
http://kalyxtriad.wordpress.com/2012/03/27/battlefield-3-ps3-in-game-store-update-major-patch-list/

IGN reports that the PS3 version of Battlefield 3 is getting an update that adds an in-game store where players can buy shortcuts to their kit unlocks rather than play for them. Here’s the price guide:

Kit Shortcut Bundle ($24.99) Unlocks all items unique to the four playable classes
Vehicle Shortcut Bundle ($17.99) Unlocks all vehicle upgrades
Assault Kit Shortcut ($6.99) Unlocks all items unique to the Assault class
Engineer Kit Shortcut ($6.99) Unlocks all items unique to the Engineer class
Support Kit Shortcut ($6.99) Unlocks all items unique to the Support class
Recon Kit Shortcut ($6.99) Unlocks all items unique to the Recon class
Air Vehicle Shortcut ($9.99) Unlocks all items for all air vehicles
Ground Vehicle Shortcut ($9.99) Unlocks all items for all ground vehicles
Co-op Weapons Shortcut ($4.99) Unlocks all weapons otherwise unlocked via co-op play [This one I'd be interested in.]
The Ultimate Bundle ($39.99) Unlocks all items from all other shortcut packs

As you can see, for $40 you can skip past all that grinding and have everything you need ready to go. The PC and XB360 versions will likely see something similar soon. And here’s a link to the patch list on Dice’s blog!

Also going live is a service where you can rent servers, currently for PS3 only. “For $1.49 / $6.99 / $24.99 / $64.99, you can get your very own server for 1 / 7 / 30 / 90 days.” You pretty much have all the options native to ‘private games’ in other games, but Battlefield on consoles didn’t really feature that prominently. So good for you, I guess.

Paying to upgrade yourself is not new at all, and in fact has been a successful business model in other games. Being that you’d run into powered-up players regardless, I guess it makes no difference in the long haul how players got their swag. Skill is skill, and you can’t buy that. Personally I like the idea of choosing your destiny, so to speak. What worries me, but apparently not Dice, is whether or not this undercuts their game’s replayability. Grinding can be annoying, but many players like the idea of continual sessions being rewarded with new prizes. And I suppose the best place to do this is in a sandbox multiplayer game. I can imagine people not being too keen on buying your way to high levels in an RPG or adventure game.

Me and my buddy decided to buy all the unlocks in WWE 12, because we’re only interested in the multiplayer and having all options for it unlocked. I’m probably gonna nab the co-op weapons shortcut because I have no interest in Battlefield 3′s co-op mode. I wish more fighting games would offer the option to pay to unlock the usual suite of content (or is that already the case teehee).

In any case it’s not the end of the world, and the important thing is this:

YOU BASTARDS USING THE MAV TO SCORE KILLS WILL NO LONGER PROSPER, COME TASTE MY UMP AMMO

El Capitano Gatisto
03-27-2012, 04:54 PM
Slick plug.

Kalyx triaD
03-27-2012, 05:05 PM
Yeah.

#BROKEN Hasney
03-28-2012, 01:06 AM
If that becomes common, I'll have to treat you like I do anyone constantly promoting their site.

Kalyx triaD
03-28-2012, 04:11 AM
How's your blog on Dtoid?

RoXer
03-28-2012, 04:18 AM
Ahhh

#BROKEN Hasney
03-28-2012, 04:22 AM
How's your blog on Dtoid?

Not very common.

Kalyx triaD
03-28-2012, 04:33 AM
Well I'm looking at two promotions (Legend of Korra and here), a thread (not a plug so much as a "hey I did this today"), and a general announcement in the 100,000 Thread. If you've seen the blog, you'd see it has a lot of posts not ever mentioned here. Not too mention I quoted the whole Battlefield post in case nobody cared to actually click the link, a consideration that went over your head. I didn't quote the Korra review because it was long and pretty much the sort of thing people don't want me to post here (The Kalyx Wallotext).

Far from constant plugging, actually considerate, but yeah you'll frame it how you want.

El Capitano Gatisto
03-28-2012, 07:40 AM
Not very common.

No. 1 answer with the public was "ask your mum".

Ermaximus
03-28-2012, 08:52 AM
Considering I have already unlocked all the weapons, aside from the last mission related on on Karkand, I'll pass on this. The only thing I really need to upgrade is my jet and helicopter stuff and even then, I barely fly in this game.

Kalyx triaD
03-28-2012, 12:37 PM
Flying is awesome. Let's have a chopper session in the Epic Battles server.

The Destroyer
03-28-2012, 01:08 PM
Trailer for the next lot of DLC is out, showing one of the maps.

<iframe width="560" height="315" src="http://www.youtube.com/embed/s9N853JrG_0" frameborder="0" allowfullscreen></iframe>

Fignuts
03-28-2012, 01:26 PM
Looks good. Still haven't even played the first DLC.

Kalyx triaD
03-28-2012, 01:36 PM
The recent DLC maps are pretty good. More destructable and such. VTOL jets are pretty weird, though.

Ermaximus
03-28-2012, 02:14 PM
Flying is awesome. Let's have a chopper session in the Epic Battles server.

Only if there is a strict "NO KAMIKAZE" rule.

Kalyx triaD
03-28-2012, 02:40 PM
I can't promise that.

El Fangel
03-28-2012, 04:51 PM
I get the feeling I should give this game a try.

Kalyx triaD
03-28-2012, 05:05 PM
Do it.

Fignuts
03-30-2012, 12:58 AM
Picked this up again. Still only go like 3-8, but I finish towards the top, cause I take objectives like a boss.

Kalyx triaD
03-30-2012, 03:03 AM
I seen you on. We'll squad up, I think.

El Fangel
03-30-2012, 05:38 AM
Have an EB games gift card from Xmas. Wanted MEII, but barring not finding a copy asap I think ill try this.

Fignuts
04-02-2012, 02:46 PM
Still fairly annoyed by the lack of communication in this. You'd think a squad based game would have more people using mics, but since I've owned this (bought it a couple weeks after launch) I've played one game where other people were talking. And of course with my luck, they were speaking french.

Other nuisance is squad leaders who don't set objectives. People don't realize the boost it gives you. Last match I played, I went 5-7 but I finished first with over 4000 points, because I was setting objectives all match. I also captured a few flags, but still, getting 20 or 40 points every 30 seconds adds up.

Kalyx triaD
04-02-2012, 05:00 PM
Yeah, people suck. I play with a mic all the time and do what I can for my squad mates.

Fignuts
04-02-2012, 06:50 PM
Patch hits xbox live tomorrow.

Can't wait to fuck up some tanks.

Kalyx triaD
04-03-2012, 10:22 PM
The shortcuts EA are selling do not unlock the attachments for the unlocked weapons, so players who don't wanna grind too much will still have to grind to get the little toys that compliment their chosen weapon. This is actually a fairly balanced way to do this, though they should probably be more clear about it.

Kalyx triaD
04-17-2012, 11:57 PM
I think I did all the objectives for the Famas challenge in like two games.

Fignuts
04-18-2012, 01:51 AM
I got back into this a couple weeks ago, but I've been sidetracked by Portal 2.

Ermaximus
04-18-2012, 09:15 AM
I think I did all the objectives for the Famas challenge in like two games.

Seriously hate that gun.

Kalyx triaD
04-18-2012, 03:11 PM
It's alright so far.

#BROKEN Hasney
04-24-2012, 06:36 AM
Not actually too bad on Conquest mode now. Mainly because I'm interested in capping the flags rather than most of the players who just seem to want kills kills kills. Having a lot more fun now I'm dying less, even if I do suck the odd time I get in a jet.

Ermaximus
04-24-2012, 09:22 AM
Not actually too bad on Conquest mode now. Mainly because I'm interested in capping the flags rather than most of the players who just seem to want kills kills kills. Having a lot more fun now I'm dying less, even if I do suck the odd time I get in a jet.

That's typically the best way to get EXP. Most people on conquest are indeed too damned stupid to cap points. The other half just vehicle spam. Nothing a good engineer with mines can't fix.

#BROKEN Hasney
04-24-2012, 09:41 AM
Pffft mines. I get far too much satisfaction from sneaking up behind tanks and repair torching them to death.

Hanso Amore
04-24-2012, 09:57 AM
Had a 32000 point game last night after ribbons and medals. Felt like a boss. Brought me into level 49.

Evil Vito
04-24-2012, 06:51 PM
<font color=goldenrod>I'm now ranked in the top 500 of everybody on XBox in terms of objectives per minute. :cool: My kill/death ratio is so far in the shitter, but I don't care.</font>

Requiem
04-24-2012, 07:28 PM
Damn, that's actually pretty impressive considering how many people probably play. And since objectives are all that matter in this game.

Kalyx triaD
04-24-2012, 07:44 PM
You have this on XB?

I really haven't been gaming like I used to.

El Capitano Gatisto
04-25-2012, 08:23 AM
Haven't played in yonkers. I was getting a bit sick of only finding about one good game in ten, then everyone leaving the game if they lost even if it was a close thing. The only joy I was getting out of it last time was sniping the shit out of some people. I know snipers are annoying in this game but I'm actually pretty good at it, so I feel justified.

Ermaximus
04-25-2012, 09:31 AM
I've gotten a bit rusty as well. Maybe it's high time we do work, BFBC2 style Kalyx? Want me to call the crew and we shall go shank some bitches? My knife is anxious to collect more dog tags.

Hanso Amore
04-25-2012, 11:42 AM
Im back into this big on XBOX. Was sniping on Gulf of Oman last night ,conquest. I was on top of the building near the C point, and saw a Dune Buggy coming over the bridge from B. Lined up and sniped the driver. Straight bolt reloaded and popped the top gunner, both shots on moving targets. I literally was dancing in my living room.

Kalyx triaD
05-16-2012, 06:04 PM
This is back in my rotation. Ermax, others, lets get dangerous.

Ermaximus
05-17-2012, 09:57 AM
Ugh, I'm too hooked on other shit now. Why is it that whenever I'm done with a game you drag me back in? Must be a black thing. Oh well, let's get "ghetto" on some bitches.

Kalyx triaD
05-17-2012, 10:56 AM
Sure dawg.

Fignuts
05-17-2012, 12:03 PM
I'm down for battlefield, though I'd rather play sfxt. Been a while since I've even seen khuntry playing that.

The Destroyer
06-16-2012, 06:39 AM
Double XP weekend is on and Close Quarters is now out.

Still not totally sure what to make of CQ, some nice little maps though. Not really played much of some of them so far though.

Fignuts
07-14-2012, 04:16 AM
Want to level up fast?

Get Close Quarters.

Ranked up about 4 times what I usually do when I play. I've only played 2 so far, but they were a lot of fun.

Kalyx triaD
07-14-2012, 04:44 AM
Would love to, but can't. I will soon enough.

The Destroyer
07-14-2012, 04:50 AM
I would play more, but the rented servers on 360 really soured me on the game. Too many servers with stupid rules, kicks and bans for no reason and ridiculous number of tickets which means you're stuck on one map for hours.

Kalyx triaD
07-14-2012, 05:20 AM
Yeah I hate that they replaced all the EA servers with people's stupidity.

The Destroyer
07-14-2012, 05:23 AM
There's seemingly still some official servers out there, but not many.

Kalyx triaD
07-14-2012, 05:33 AM
Not nearly enough.

Kalyx triaD
07-19-2012, 12:21 PM
<iframe width="560" height="315" src="http://www.youtube.com/embed/wF8H1Wh-Brc" frameborder="0" allowfullscreen></iframe>

Crazy.

And that desert map is the biggest in series history.

The Destroyer
07-19-2012, 02:29 PM
Liking the look of it.

Ermaximus
07-19-2012, 03:36 PM
I'll eventually get back into this.

Mooияakeя™
07-19-2012, 04:19 PM
lol Battlefield 4 Beta? I brought MoH for the BF3 Beta and never got an invite / key to play the beta. I emailed customer services and chatted online with them and got pretty much told to go swivel.

Fuck that shit. I'll wait thank you. Pity DICE is owned by EA, but I guess without EA, no BF as it is.

Kalyx triaD
07-19-2012, 04:22 PM
I got in on the B3 beta, and it was my buddy's account that downloaded the key. My account was on his console, so I guess the license worked like DLC. Sorry you missed out at the time when you prepared for it.

Fignuts
07-19-2012, 04:28 PM
Wasn't the beta operation metro? Didn't miss much if so.

The Destroyer
07-19-2012, 04:29 PM
The alpha was Operation Metro, not sure if the Beta added anything else.

Kalyx triaD
07-19-2012, 04:36 PM
It was Metro, Rush. Metro worked better with Rush. Wasn't until I played with Conquest that I seen how flawed that map was. Then again, some maps just work better with one of the two main modes.

The Destroyer
07-19-2012, 04:44 PM
I dunno, I quite like Metro on Conquest. Ticket Hall always turns into an absolute meat grinder, can be quite fun.

Less fun when you get trapped in your deployment area though, which I've always seen happen a lot.

Kalyx triaD
07-19-2012, 04:58 PM
Because the map is fucking broken for Conquest.

Fignuts
07-19-2012, 05:40 PM
I did once play a game where we won b from the other side, but every other time, we got crushed.

Kalyx triaD
07-19-2012, 05:46 PM
Whoever gets B wins.

Unless you're Kalyx, who can be on a team that can somehow give up B and let a losing team make a turnaround.

Emperor Smeat
07-26-2012, 06:09 PM
Next DLC pack is called "Aftermath" and is the 4th out of 5 planned packs for the game. The pack will include a brand new game mode along with 4 maps although no official release date was announced.

Set amongst the shattered districts, streets and surrounding villages of a post-earthquake Tehran Battlefield 3™: Aftermath depicts a continuing struggle for supremacy and survival amongst the devastation.

With operational capacity severely compromised the opposing forces must adapt and engage in vertical and horizontal urban combat amongst the dust and rubble with cracks and fissures in the terrain providing unexpected cover and paths to objectives. Additional support comes in the form of heavily modified troop transports and civilian vehicles specially adapted to deliver deadly force to the enemy.

http://www.egmnow.com/articles/news/battlefield-3-aftermath-dlc-content-revealed-new-mode-and-four-maps/

Fignuts
09-03-2012, 11:45 AM
Armored kill is out tomorrow. Anyone getting it?

Fignuts
09-03-2012, 11:47 AM
Also, motorcycles have been confirmed for Aftermath.

Requiem
09-03-2012, 11:57 AM
I have premium, so I'll have it. Looking forward to it.

Kalyx triaD
09-03-2012, 02:58 PM
Oh fuck.

The Destroyer
09-03-2012, 03:47 PM
I'd totally forgotten about BF3 for some reason. Have to give Armoured Kill a go. :y:

ClockShot
09-03-2012, 04:18 PM
Traded this in today and put it towards my Borderlands 2 order.

Kalyx triaD
09-05-2012, 02:30 AM
<iframe width="560" height="315" src="http://www.youtube.com/embed/qDJdE88OX-0" frameborder="0" allowfullscreen></iframe>

Oh god I need to return to this. Armor Kill pack is the one pack I want the most.

alvarado52
09-05-2012, 05:02 AM
Bought this used the other day, but the stupid online play code didnt work. Would totally buy the premium if it included the online code too...

Fignuts
09-05-2012, 05:04 AM
Is armored kill only out for premium today? Only saw a new update available.

Kalyx triaD
09-05-2012, 02:08 PM
Bought this used the other day, but the stupid online play code didnt work. Would totally buy the premium if it included the online code too...

Well... it is a used copy. But I see what you're getting at. A free play weekend with major map pack launches would bring a lot of converts maybe.

Is armored kill only out for premium today? Only saw a new update available.

Yeah, early for premium members. We get it the 25th, I think.

cardsharkrob
09-05-2012, 04:31 PM
Just to clarify Amored Kill is out today for PS3 players only. PC and XBox 360 come out on the 11th, and then non premium comes out on the 18th for PS3 and the 25th for PC and Xbox 360

The Destroyer
09-05-2012, 04:36 PM
Ah yeah, forgot about that. Oh well, next week.

The Destroyer
09-17-2012, 04:41 PM
While I like the introduction of new vehicles, it seems a bit weird (on console at least) that they add Tank Destroyers but don't seem to get the chance to use them against actual MBT's outside of Tank Superiority.

Still can't really make my mind up what I think of the new maps though.

Kalyx triaD
10-25-2012, 09:17 PM
Gonna get back on this. Who wants in? I'm all Premium and shit.

Pintint
10-25-2012, 09:25 PM
I get the impression that everyone here is playing this on console. Who is playing this on PC?

Requiem
10-25-2012, 09:27 PM
I play this on PC. No point in playing this on consoles really. Couldn't see it being that fun.

Pintint
10-25-2012, 09:28 PM
I play this on PC. No point in playing this on consoles really. Couldn't see it being that fun.

I cant play any FPS on console because I can't aim with a control pad.

CSL
10-25-2012, 09:34 PM
I play this on PC. No point in playing this on consoles really. Couldn't see it being that fun.

pretty shortsighted

Kalyx triaD
10-25-2012, 09:37 PM
I'm on 360. And yeah, it's very fun.

Pintint
10-25-2012, 09:38 PM
What gametype are you guys playing?
I keep defaulting to team DM because mad camping @ conquest. You spawn and get sniped, borring.

Kalyx triaD
10-25-2012, 09:53 PM
Conquest is a place where you need to camp. It makes sense.

Kalyx triaD
10-25-2012, 09:55 PM
You want me to not defend a point so somebody could grab it and turn the tide? Fuck that.

Pintint
10-25-2012, 09:56 PM
Conquest is a place where you need to camp. It makes sense.

Yah, not my type of game there. I can't stand in one place for longer than a few seconds. I've put in 5 billion hours into Bad Company 2 rush, but haven't had much fun BF3 so far :/ Even the Rush mode feels more like conquest.

Kalyx triaD
10-25-2012, 10:01 PM
How?

alvarado52
10-25-2012, 10:56 PM
I love when people say someone is camping in a skirmish game type. Really?

Kalyx triaD
10-25-2012, 11:08 PM
I seriously have no idea what the hell they expect people to do when defending is very important, just catch a point a run along.

I'm the sort of guy, and some of you can vouch for this, who will stay the fuck in one place for the entire game waiting for someone to get into my zone. Defense means just that to me.

Fignuts
10-26-2012, 01:28 AM
Sometimes I play heavy defense, and sometimes I just go from control point to control point. All depends on how the battle is progressing, really.

Also, I'm really sick of playing in mute squads, so if anyone wants to play with a mic, and actually communicate, hit me up.

Kalyx triaD
10-26-2012, 01:48 AM
You know I like to chat it up. Use my Optimus Prime voice.

Requiem
10-26-2012, 01:19 PM
pretty shortsighted

Not really. Lower player limits means no 'massive' battles. Many maps, especially in the armored kill expansion, are geared toward large player counts. Most any vehicle map benefits from large player counts. Also, flying vehicles seem impossible to properly use with a controller (It seems like a controller would work great, but having tried one multiple times, I can safely say it is damn near impossible and does not feel fluid at all)

Also, the graphics and effects are just incredible on PC. Really couldn't see this game competing with the CoD series on consoles. CoD makes better use of the hardware where as BF3 really seems to be held back by the hardware. BF3 on PC however blows it out of the water.

Kalyx triaD
10-26-2012, 01:36 PM
Except the maps are smaller than the PC versions precisely to keep the action constant. The vehicle controllers can obviously be mastered as you will get wasted by somebody who accomplished the 'impossible'. And the graphics are just fine.

How long have you played the console versions?

The Destroyer
10-26-2012, 01:39 PM
I can't fly a helicopter for shit on 360, but jets seem fine. Never managed to actually achieve anything with a jet though, just seem to fly around aimlessly failing to hit anything with the guns.

Kalyx triaD
10-26-2012, 01:41 PM
Jets take some getting used to, but it can get frustrating/boring until you get the tools that really shape your piloting style (air-to-air or air-to-ground).

Choppers are much more deadly and fun.

CSL
10-27-2012, 02:17 PM
Not really. Lower player limits means no 'massive' battles. Many maps, especially in the armored kill expansion, are geared toward large player counts. Most any vehicle map benefits from large player counts. Also, flying vehicles seem impossible to properly use with a controller (It seems like a controller would work great, but having tried one multiple times, I can safely say it is damn near impossible and does not feel fluid at all)

Also, the graphics and effects are just incredible on PC. Really couldn't see this game competing with the CoD series on consoles. CoD makes better use of the hardware where as BF3 really seems to be held back by the hardware. BF3 on PC however blows it out of the water.

so yeah, pretty shortsighted. It's not that there is "no point in playing it on consoles", it's just that you like playing it on the PC.

Requiem
10-27-2012, 03:02 PM
"couldn't see it being that fun"

which goes along the lines of certain game mechanics make this game the most fun, and console is lacking in how those mechanics are utilized. IMO obviously.

edit: and also, CoD is a much better 'console' game and would make more sense to play if you're looking for a shooter on console. Likewise, BF3 over CoD on PC.

Fignuts
10-27-2012, 09:54 PM
Well I have it on 360, and I have a lot of fun.

Mooияakeя™
11-04-2012, 07:04 PM
So when are you yank bummers online?

I am back playing the last few weeks, so if your still going in on PC, then lemme know. I did add a few off you, Kalyx I defo did, well to be exact: Phyxs1us and HC_Pwnography

Kalyx triaD
11-04-2012, 07:45 PM
Not on PC. Did you add my tag from the stat site?

Requiem
11-05-2012, 10:51 AM
So when are you yank bummers online?

I am back playing the last few weeks, so if your still going in on PC, then lemme know. I did add a few off you, Kalyx I defo did, well to be exact: Phyxs1us and HC_Pwnography

That is former TPWW poster DS and myself. Haven't played in a while though. Armored Kill was kind of a disappointing expansion tbh and after we played it for a while we kinda got bored while other games came out.

RP
11-05-2012, 11:45 AM
STAND GROUND BRAHHHHHHHHHH!

Mooияakeя™
11-05-2012, 05:38 PM
Not on PC. Did you add my tag from the stat site?

Yeah, that'd explain why you never on. lol. Deleted. Sorry brah.

That is former TPWW poster DS and myself. Haven't played in a while though. Armored Kill was kind of a disappointing expansion tbh and after we played it for a while we kinda got bored while other games came out.

Yeah, I'm returning off a couple of months if not half a year at least off. Don't remember how long. Possibly 9 months iirc.

I can't fathom out buying so many add-ons. It just thin-ens out the game. Servers are ok for the decent maps, but if you ever fancy variety, it can get quite tricky for me as I play hardcore (prefer it if you shoot someone and they actually die, rather than run round a corner whilst I've had to switch to my pistol cos I emptied a clip into you).

Mooияakeя™
11-05-2012, 05:43 PM
BF 1942 is free man btw. They giving it away. Old yeah, but where it all started. Awesome.

I miss 2142. I miss BC2 to some extent and I miss Mashtuur City

CSL
11-15-2012, 01:06 PM
I BOUGHT BATTLEFIELD 3 YESTERDAY

just thought I'd share that, it's only been out just over a year

Fignuts
11-15-2012, 01:18 PM
For pc, xbox, or ps3?

CSL
11-15-2012, 01:25 PM
PS3 MATE

Fignuts
11-15-2012, 01:52 PM
Boooooouuuurrrnnnnss

Kalyx triaD
11-27-2012, 09:17 PM
<iframe width="560" height="315" src="http://www.youtube.com/embed/vVlnPYsmwCk" frameborder="0" allowfullscreen></iframe>

Kalyx triaD
01-31-2013, 02:32 PM
CTF and a snippet of Air Superiority:

<iframe width="560" height="315" src="http://www.youtube.com/embed/wK5f7az5dIY?rel=0" frameborder="0" allowfullscreen></iframe>

Fucking yes please.

The Destroyer
01-31-2013, 02:44 PM
Looking good. I'll no doubt drift back into playing for a few weeks once it comes out.

drave
01-31-2013, 07:45 PM
Ho-ly fuck.

How people think CoD is better than this game, I will never understand.

Fignuts
01-31-2013, 07:55 PM
Because most encounters on console look nothing like that trailer.

drave
01-31-2013, 09:32 PM
The simple fact that there is more versatility should be enough, tbh. Helos, jets, tanks and MOAR! What I get from it, is that you cannot necessarily pray and spray, insta-gib with a cut to the toe by a knife, etc.

It's a team based game, and if you have a group of 4 or 5 friends you can have some damn epic matches.

I take nothing away from CoD, other than the annual release of games destroyed the franchise. Each "new" installment could honestly be an expansion pack, because no one plays for single player anyway.

PrettyCool
01-31-2013, 09:38 PM
I cant kill anything in bf3 but i am often first in bo2 and was often first in bad xompany 2

alvarado52
02-01-2013, 12:33 AM
Because most encounters on console look nothing like that trailer.

This

Kalyx triaD
03-15-2013, 07:05 PM
CTF is awesome.