Fignuts
01-06-2011, 06:53 PM
So a few of my friends have thrown lavish praise at this game, and now I read this about it on Gameradar.
Letting a decent game die is a big mistake. Letting one of the best FPSes of the year die is foolhardy. Outright killing said FPS when it’s made by one of the most dependable devs in gaming and could do a great deal to benefit both their and your fortunes? That’s just unforgivable.
But that’s what Activision did to Singularity. A shameless grab-bag of ideas from the best shooters of the last ten years, it transcended its magpie roots by blending and reworking its influences into a new and exciting configuration of imaginative, inventive and satisfying good-times. Following the misfiring Wolfenstein, long-time id collaborator Raven Software worked its collective balls off to make Singularity awesome, and the love lavished upon it drips off the screen during every minute of its brilliantly-paced duration.
But the game has one major failing. It doesn’t have the words “Call” “of” or “Duty” in its title, and so it was sent out to die without a bit of publicity. Even we had no idea how good it was until we finally got to give it a proper play after it was released. We’ve been doing our best to retroactively promote it ever since then, but there’s only so much you can do when you’re playing catch-up.
Anyone played it?
Letting a decent game die is a big mistake. Letting one of the best FPSes of the year die is foolhardy. Outright killing said FPS when it’s made by one of the most dependable devs in gaming and could do a great deal to benefit both their and your fortunes? That’s just unforgivable.
But that’s what Activision did to Singularity. A shameless grab-bag of ideas from the best shooters of the last ten years, it transcended its magpie roots by blending and reworking its influences into a new and exciting configuration of imaginative, inventive and satisfying good-times. Following the misfiring Wolfenstein, long-time id collaborator Raven Software worked its collective balls off to make Singularity awesome, and the love lavished upon it drips off the screen during every minute of its brilliantly-paced duration.
But the game has one major failing. It doesn’t have the words “Call” “of” or “Duty” in its title, and so it was sent out to die without a bit of publicity. Even we had no idea how good it was until we finally got to give it a proper play after it was released. We’ve been doing our best to retroactively promote it ever since then, but there’s only so much you can do when you’re playing catch-up.
Anyone played it?