View Full Version : Call of Duty: Modern Warfare 3
Blitz
05-14-2011, 03:39 PM
For reals this time.
4 reveal trailers (http://www.destructoid.com/call-of-duty-modern-warfare-3-trailer-official-reveal-201098.phtml), though not much is revealed.
Leaked deets:
Releases November 8, 2011.
Huge battles take place in New York, London and Paris.
Story will tie up loose ends from previous games, and feature the "final moments" of key characters.
Takes place moments after Modern Warfare 2 and is set around the world, with players taking on the roles of a Russian Federal Protective Services agent, SAS Operative, tank gunner, and AC-130 gunner as well as various main characters.
Story takes place over 15 chapters, starting with a Russian invasion of Manhattan and ending in Dubai.
Two new characters will debut, Frost and Sandman, members of Delta Force.
Two new Spec Ops modes -- Survival and Mission.
Yep.
OssMan
05-14-2011, 03:41 PM
ugh
RoXer
05-14-2011, 03:54 PM
poor g didn't get to make this thread
:(
Kalyx triaD
05-14-2011, 04:00 PM
Surprised this thread took so long after the trailers.
Hooray fighting terrorists in New York
I h8d Black Ops so hope this is moar liek MW2! :)
LoDownM
05-14-2011, 05:59 PM
As long as they make Scavenger like it was in MW2, I'll be happy. Hope the survival stuff is as fun as zombies is.
poor g didn't get to make this thread
:(
With psn being down and not playing blops for a long time, i am in a very anti cod mood.
Pretty much hating all multiplayer games right now
El Fangel
05-14-2011, 08:35 PM
Buy an Xbox? Multiplayer works great.
More on topic though, my only hope is they don't have all the bullshit they had for multiplayer in MW2.
No tac knifes, commando, javelindom, infinite care-packages, thermal scopes, etc.
Though as it was said this will likely be similar to MW2, I expect all of the above. minus the jave and infinite stuff.
Fignuts
05-14-2011, 09:04 PM
Blitz why do you have a Civil War banner in your sig? It's 20fucking11.
lol Houses of Parliament, Big Ben, New York, Eiffel Tower and...building falls over in Germany
LoDownM
05-14-2011, 11:02 PM
It's gonna be tough for them to top Crysis 2 when it comes to the New York stuff imo.
El Fangel
05-15-2011, 01:50 AM
Im excited.
Kalyx triaD
05-15-2011, 01:57 AM
You are such a beaten wife.
El Fangel
05-15-2011, 02:08 AM
Lick my hairy nuts.
Kalyx triaD
05-15-2011, 02:43 AM
Dammit.
Kalyx triaD
05-15-2011, 04:22 AM
<iframe width="560" height="349" src="http://www.youtube.com/embed/_d5u0CmcCnk" frameborder="0" allowfullscreen></iframe>
D Mac
05-15-2011, 08:20 PM
As long as they deal with the fucking modders and cheaters.
The Pope
05-17-2011, 11:12 AM
<iframe width="560" height="349" src="http://www.youtube.com/embed/_d5u0CmcCnk" frameborder="0" allowfullscreen></iframe>
If you like his video give him a thumbs up, if you don't hit the favorite button :lol:
Ermaximus
05-17-2011, 11:39 AM
I'll pass on this as Battlefield 3 will be much better anyways. At least Battlefield isn't a yearly release like CoD has become.
ClockShot
05-17-2011, 12:22 PM
I threw $5 down on this today for the 360. Kinda nervous since 2 outfits are handling this game. Sledgehammer Games is doing the single player, and Raven Software is doing the multiplayer.
Just waiting for the Hardened to appear on Amazon
D Mac
05-17-2011, 02:00 PM
I'll pass on this as Battlefield 3 will be much better anyways. At least Battlefield isn't a yearly release like CoD has become.
I'll probably get both.
Blitz
05-23-2011, 10:42 PM
Gameplay trailer (http://www.destructoid.com/call-of-duty-modern-warfare-3-official-gameplay-trailer-201862.phtml)
Fuck the haters. This looks awesome.
RoXer
05-23-2011, 11:06 PM
Feels like I already saw the best part
<iframe width="480" height="390" src="http://www.youtube.com/embed/G6tBZGIaI7g" frameborder="0" allowfullscreen></iframe>
RoXer
05-23-2011, 11:07 PM
Of course the "already saw the best part" line is cut out
Blitz
05-26-2011, 10:58 AM
Single player preview (http://www.destructoid.com/preview-call-of-duty-modern-warfare-3-201724.phtml)
RoXer
05-26-2011, 12:16 PM
This will probably be my last COD. Not going to put nearly as much time in this as I did the others
Miotch
05-26-2011, 01:11 PM
Why is that Joey?
RoXer
05-26-2011, 01:19 PM
Getting bored of it. Already bored of it really, but I like the mw campaign and curious to see how it ends. If it ends.
LoDownM
05-26-2011, 02:53 PM
I'm the same way. I'll play this a lot the first month or so, but after that I'll be back to playing till I get promoted unless it's double xp weekend like with Black Ops.
D Mac
05-26-2011, 03:21 PM
Pussys
shall be playing through the story mode of this
so there's going to be a monthly subscription based gimmick for this called 'Elite', doesn't appear to be many details but apparently it won't affect standard online play
LoDownM
05-30-2011, 10:39 PM
I thought I read that it was gonna be free? Gonna have to try and find the article.
er nevermind I was reading something else.
#BROKEN Hasney
05-31-2011, 12:14 PM
Elite is a paid and free service. Mainly a webpage to see stats, what servers are playing and tips on how to play on a website and iPhone app.
The paid part is that all DLC will be free. Not sure on other details for piad yet.
Crimson
05-31-2011, 01:47 PM
<iframe width="560" height="349" src="http://www.youtube.com/embed/25TH_suHOhk" frameborder="0" allowfullscreen></iframe>
Great video put together
Kalyx triaD
05-31-2011, 02:43 PM
Bnet can be addicting to stat whores. Good for CoD fans.
if anyone is interested in being in the beta
http://www.callofduty.com/elite
D Mac
06-01-2011, 01:03 AM
Registered.
Kalyx triaD
06-01-2011, 04:37 PM
Team Perks. Nuclear Strike Killstreak gone. Stuff.
one perk mentioned invisible to heartbeat. glad heartbeat is back :love:
LoDownM
06-01-2011, 05:34 PM
Looks like I'll be using Ninja again.
One thing I hope they don't carry over from Black Ops is the making you play game modes to unlock the pro version of some perks. I don't play HQ or Demolition, why should I have to play them to unlock flak jacket pro? Same with Marathon Pro needing flag captures in capture the flag.
RoXer
06-01-2011, 06:20 PM
Akimbo RPDs
Akimbo Riot Shields
LoDownM
06-01-2011, 07:34 PM
I hope no one watches Youtube from Activision. FPSRussia has a video of him dual wielding AA-12s.
Blitz
06-01-2011, 10:15 PM
Lots of false #MW3 info being reported as fact. There is no Stopping Power, OMA, Commando, or Nukes. Beyond that, you’ll have to wait & see.
@crecenteb There is no Stopping Power period. We also have no such thing as 'team perks'. All other #MW3 MP details remain undisclosed.
Kalyx triaD
06-01-2011, 10:27 PM
It's funny when companies debunk otherwise sweet details.
D Mac
06-02-2011, 01:17 AM
No nukes. GOOD. I hated in MW2 where you'd be winning a Domination match and then lose to some camping asshole on the other team that didn't give a fuck about taking flag points just to get a nuke.
Khuntry
06-02-2011, 10:21 AM
No nukes. GOOD. I hated in MW2 where you'd be winning a Domination match and then lose to some camping asshole on the other team that didn't give a fuck about taking flag points just to get a nuke.
Yeah this..
RoXer
06-10-2011, 09:14 PM
Robert Bowling, Creative Strategist on Modern Warfare 3 did an IAMA on Reddit. I'll post the highlights.
http://www.reddit.com/r/IAmA/comments/hwkjy/iam_robert_bowling_creative_strategist_on_modern/
RoXer
06-10-2011, 09:30 PM
Despite Call of Duty being a team based game the gameplay encourages and rewards lone-wolves who ignore the objectives for kills, what's being done about that? Why for so long has a team based game been so focused around being a selfish douchebag?
I completely agree and we have changed a lot of how XP, match bonus, challenges, rewards, and other incentives are distributed in objective gameplay, much on how we are encouraging gun on gun gameplay in TDM modes, in objective modes we are making it so being an objective focused player in objective gametypes.
Furthermore, we have focused a lot of the new equipment additions in multiplayer to make sure were giving the objective player just as many tools to be better at playing the objective focused gametypes as we do a TDM player.
Its not all about kills, we have to reward the defender of a bomb site, the flag runner, and the guy covering the flag runner, more so than the guy just getting kills and never going near the objective points.
I read you loud and clear and while I can't go into further detail, this has been addressed.
I'm a hardcore SnD player and a Dom player after that.
Why should I buy MW3 instead of Battlefield 3?
You should be buying both because they both will be stellar games. I refuse to say one ill word of Battlefield 3 or DICE because I think they're both fantastic and am good friends with several of the guys on the team.
If you are a shooter fan, they are both fantastic games to own because of one reason. They are different.
Each do their own thing in a fantastic way and it is refreshing to have the option for both styles.
Alot of the MW3 footage looked very similar to MW2, what is MW3 doing to differentiate itself from previous games both in terms of singleplayer and multiplayer?
From a story stand point, Modern Warfare 3 is a direct sequel - picking up just hours after Modern Warfare 2 ended.
the big difference, from a single player campaign standpoint, in Modern Warfare 3 is the scale of the levels you're fighting in. Like going through the streets of Manhattan both on foot and in-air, or Paris, or London, or parts of Africa. The sizes of the campaign levels are massive, which required a lot of work in terms of advancing the streaming tech to not only get to that level of scale but to maintain the game running above 60 fps at all times.
From a multiplayer stand point its all about polish and balance. Taking all the feedback from Modern Warfare 2, building up from the core design philosophy of Call of Duty 4 (the simplistic beauty of fast paced gun on gun focused gameplay), keeping what we loved, losing stuff we (including you) didn't, and adding in stuff that will change up the way we play.
The size is great, but are they more open? I like games like Fallout, where you can wander through surroundings, instead of being sheparded down a narrow path. If I'm in Manhattan, can I just turn down any street and run into a group of enemy soldiers, or is there a pre-determined route?
The single player campaign is all about delivering a cinematic experience with set piece moments and massive action. However, we know you want open (let me decide how to tackle this) gameplay and that is where we've really expanded on Spec Ops in allowing you to play out missions with objectives in more open areas that are not tied to the story. Furthermore, you can play every Spec Ops survival mission on ALL multiplayer maps that are completely open.
Were you surprised at the backlash to COD: Elite?
How do you feel about Battlefield's similar service?
I was not surprised at all, because it positioned poorly and misunderstood.
If I thought I had to pay for stats, groups, clans, the ability to change my class on the fly online or on my phone, and all the other features they announced. I'd want it for free too.
Luckily, all that IS free for everyone, but people didn't know that.
I think these are services that all shooters should eventually have one day, and I'm stoked we'll have them free to everyone for MW3 and am glad that DICE is doing the same.
Didn't know you were a redditor Rob...Anyways, huge fan of IW (Well, the previous IW, but hopefully the IW 2.0 is similar). Good to talk to you again too (we've exchanged a few emails, texts a while back, doubt you remember)
I have a few questions/suggestions...(A lot of them are PS3 questions, since PS3 users are still dealing with Treyarchs screw ups on BO)
* Unlike Black ops, you guys are committed to 60fps on all consoles. Does the same apply to resolution (Will PS3 version be gimped to 540p, or both run at 600p?)
* This runs the IW 4.0 Engine Correct? Care to outline any adjustments made to that? (Streaming tech, etc)
* Will dive to prone/dolphin dive be present in MW3?
* Can you comment at all on the IW/Activision/Respawn suit? If not, understandable....However my main concern is that MW3 will lose the IW "look and feel" with a whole new team working on it. So I ask you, to answer in all honesty, does this play like MW2 and COD4?
* Invite system on the PS3 is something that IW always screws up (no offense). Please make private matches private, and introduce a similar invite system that black ops used.
* What is IW stance on Sniping in MW3? Will it be gimped? (Saw you answered this already)
* Will weapons have a bit more recoil in MW3 compared to MW2? Is that something you guys are working on now?
* Knife Lunge=Reduced?
* Balance Noob Tubes..they were obviously OP in MW2....You and I both know that :)
* Please, and I quote you from a MW2 interview, "QA The Fuck" out of the game
Great to talk to you again. Lots of questions here, so I'll take them one by one:
1) The frame rate (always above 60 FPS) and resolution will be the same across all platforms.
2) No, this runs on the MW3 engine, which would typically be named IW5 but out of respect of our co-development partners at Sledgehammer games we are simply referring to it as the MW3 engine. It is upgraded from the engine we used in Modern Warfare 2. There have been a lot of advances, mostly in streaming tech to allow us to get the scale of levels we're doing in Modern Warfare 3 and maintain gameplay consistency with the framerate and smoothness. We've got a lot of audio stuff mostly adding situational awareness like bullet wizzbys and other subtle upgrades. A lot of lighting stuff updates as well.
3) No, there is no dive to prone in Modern Warfare 3.
4) I absolutely can not comment on litigation. To me the game plays like Call of Duty 4 in terms of gameplay style, but with the smoothness of MW2 plus the new advances we've made. Furthermore, its not an all new team. We do have new people, but less than half left, with a lot of MW veterans remaining who continue to be passionate about the franchise.
5) We've been doing a lot of work on private match, especially on PS3 and plan to address this issue for you.
6) Yes, this was noted by several of our Spec Ops hands on players at E3, check out the comments @z0mgItsHutch made on Twitter after playing spec ops.
7) Yes, and we've removed Commando.
8) Explosives as a whole have been re-balanced to make them the support tool they're intended to be not a primary weapon of attack.
9) Yes sir.
Will there be a MW3 MP beta?
There will definitely be an internal one, but we haven't decided or confirmed if there will be a public one. A public multiplayer beta is a give / take in terms of development schedule. It takes a good month out of your schedule to prepare it for public consumption and actually have time to incorporate the feedback.
In the meantime, while that's decided, I've been flying community members out to Infinity Ward to see the game (not play yet) but to see and discuss it and give feedback. Furthermore, we will fly out members of our glitcher community to give the MP a run through its paces later in development to try to find map holes, glitches, and other exploits prior to release. We also have a full-time QA department. (So...no. There won't be one)
What do you feel has been the single best improvement for MW3 over MW2 (or Black Ops)?
Or, should I say, the best improvement you can reveal. :)
Spec Ops by far. Adding in the matchmaking, progressive ranking, killstreaks and unlocks, and wave based modes have made Spec Ops everything we always wanted it to be when we first introduced it.
Also, returning to gun on gun focused multiplayer is a big thing for me.
How do you respond to the criticism that modern FPS games are destroying gaming? While Call of Modern Gears of Battlefield is certainly helping the audience of "gamers" get bigger, the number of major releases that are truly innovative is severely dwindling.
Without big studio support for innovation, truly innovative and genre-changing concepts can only be implemented into 2-3 hour games that are relegated to an "indie" category, which to many (dumb) gamers means "not as good games."
I realize there is credence for and against this argument, but I feel it is the prevailing viewpoint on Reddit that originality is great but is dying, and I wondered about your opinion. Many of us feel that the days of major studios releasing games like Fallout, XCOM, and Deus Ex are over, and instead they are releasing rehashes that don't bring much new to the table.
I think our industry is no different than the music or film industry in the sense that the dominance of one genre is never infinite. While first person shooters are all the rage right now, it won't always be the case. Furthermore, the real decision makers are the consumer. We make shooters because that is what we do well, we've always done it, even before they were $1 billion dollar sellers.
We, as an industry, don't need to stop making stellar shooters for a creative new genre or take on the same genre to rise to dominance. We just need to make sure we, as an industry and as consumers, need to give equal opportunity attention to all games.
That's the approach I take, I openly express my love for games like Trenched (coming from Double Fine to XBLA in 2 weeks) as I do Gears of War 3.
as hardcore MW2 fan, I have to ask: will there be quick-scoping in MW3?
Currently, you can still quick scope in Modern Warfare 3. Keep in mind though, multiplayer is always changing at this stage (new perks, new balancing, new everything all the time based on feedback), however our philosophy on that hasn't changed since MW2.(ugh)
What changes are being made to the multiplayer for MW3 compared to MW2? Will MW3 be more balanced this time around?
From a design philosophy point of view, we are building up from Call of Duty 4, bringing the stuff we liked from Modern Warfare 2, losing the stuff we (and you) universally did not but overall focusing more on the gun-on-gun fast paced infantry combat, less relying on air support, but still using it as its intended (to aid in your fight, not supplement it).
I can't give too many hard facts on multiplayer at this time due to the fact that we're very much still balancing, tweaking, and adding to it daily.
For sure things I have confirmed is the fact that we removed One Man Army, Commando, re-balanced all explosives, maintained high gun damage without relying on Stopping Power to keep firefights fast paced but closer to COD4's balance.
What would you say is YOUR favourite aspect about MW3 that differs from previous Call of Duty games?
Spec Ops Survival mode, solely because it brings a lot of stuff to the game that we've never done before, plus you get to use a lot of Multiplayer features without worrying about them being over powered (since its co-op and not competitive MP), so you get to do shit like have an awesomely powered ACR and take on bomb dogs with Juggernaut and it doesn't matter if its completely ludicrous since it all takes place outside the story mode. Its all about just having fun.
How much do you look at other games to see how the competition is doing things?
I personally play everything and am always looking at how other games implement a feature and think about how that could work in our series. No feature is typically universal, to where it could work exactly the same in another game, but you can typically boil it down to it's core value. What does this feature add and what problem does it solve? Okay, lets figure out how we can take that aspect, and incorporate it differently to work in ours.
I was just having this same conversation with Cliff Bleszinski the other night about this very thing. Particularly crediting them on the LB "show all team mate" feature in their multiplayer games. In a game that relies so heavily on team oriented gameplay to win, being able to quickly and subtly keep tabs on your team mate general position is essential.
Will there be something similar to the BLOPS theater mode for multiplayer?
Yes, but the exact implementation of it is not finished. Its important to look at features and make sure they're optimized in a way that does not affect frame rate or gameplay for the sake just having it.
Emperor Smeat
06-12-2011, 10:08 PM
If Activision still has plans for releasing a special edition headset for Call of Duty on all consoles, then it looks like the Wii is going to get Modern Warfare 3 even though it never got MW2 in the series (MW 1 was renamed MW Reflex on the Wii).
Officially, Activision and IW haven't confirmed nor denied the Wii version is in development. Originally, the previous bosses at IW never wanted any of their games on the Wii which is why Activision used Treyarch for the Wii games in the series. Now with those guys gone and Battlefield 3 being a serious contender, a Wii version would add another source of sales for this year's CoD game (Wii versions usually get about 1.5 million in sales).
http://www.nintendoworldreport.com/media/26684/4/1.jpg
http://www.nintendoworldreport.com/news/26684
Emperor Smeat
07-11-2011, 07:29 PM
As both a way to listen to complaints about glitches during multiplayer games in past games and as a way to boost up the multiplayer to compete better against Battlefield 3, Infinity Ward hired a group of known glitchers to help smooth out any glitches and bugs for Modern Warfare 3's multiplayer modes.
Normally the Q&A department spends a couple of days searching for glitches but according to one person in the group, IW wants the group to work on the game for over a week.
The same group had been brought in twice before in the past for World at War and Modern Warfare 2 but this time Inifnity Ward is putting more priority on finding and fixing any possible glitches found before the game goes on sale later this year. They also want to make sure that the group isn't hiding any glitches due to the past times glitches were found too early after a game's release.
http://kotaku.com/5819770/glitchers-brought-in-to-test-modern-warfare-3-multiplayer
Kalyx triaD
07-11-2011, 07:32 PM
Fuck up the game's multiplayer for millions on months on end, get hired to playtest the game again. This sends an awesome message.
Requiem
07-12-2011, 12:02 PM
'Normally the Q&A department spends a couple of days searching for glitches but according to one person in the group, IW wants the group to work on the game for over a week.'
Well there's the problem. They don't do fuck all QA testing. No wonder the previous games went down the shitter so fast. They spend minimal time actually testing the quality.
http://img4.fotos-hochladen.net/uploads/18528323763789izkqup7d3r.jpg
Kalyx triaD
07-24-2011, 12:10 PM
Whatever.
Fignuts
07-24-2011, 05:03 PM
Oh joy, more snide remarks from kalyx.
Also, will this have combat training, or at least offline bot support?
Whatever.
Fucking go away then. Fuck.
RoXer
07-25-2011, 05:50 PM
screwing around with the elite beta atm
#BROKEN Hasney
07-25-2011, 05:53 PM
'Normally the Q&A department spends a couple of days searching for glitches but according to one person in the group, IW wants the group to work on the game for over a week.'
Well there's the problem. They don't do fuck all QA testing. No wonder the previous games went down the shitter so fast. They spend minimal time actually testing the quality.
That's gold. It's only one step up from being Obsidan and not having a QA department.
Mooияakeя™
07-25-2011, 05:57 PM
Didn't these guys implode like just after CoD4? I brought MW2, but never really liked it. On PC and PS3. Played it more on the PS3 as mates from work were on there.
RoXer
07-25-2011, 05:59 PM
Elite seems to be nothing but meaningless stats vomitted at you in a graphical, difficult to comprehend format
Emperor Smeat
07-29-2011, 07:02 PM
The Commando perk will not be retuning for Modern Warfare 3 and some other balances have been made to the game to fix the "broken" issues people have with the series multiplayer.
“Its been balanced, plus Commando is no longer in the game. Beyond that, you’ll have to wait and see.”
http://www.hotbloodedgaming.com/2011/07/28/no-commando-perk-in-modern-warfare-3-says-bowling/
Vietnamese Crippler
07-29-2011, 10:01 PM
Now it's called Rocket Boots.
El Fangel
07-30-2011, 06:53 AM
List of weapons yet?
Blitz
07-30-2011, 05:51 PM
List of weapons yet?
Take it with a grain of salt, but here. (http://forums.digitalwarfare247.com/index.php?/topic/40179-list-of-confirmed-mw3-weapons-37-thus-far-updated-729/)
El Fangel
07-30-2011, 06:25 PM
If all that is correct I will be happy.
I'm excited for the sniper bipod on a 50 cal and SCAR :)
As ling as no thermal, Ill be happy as a pig in shit.
El Fangel
07-30-2011, 09:45 PM
I seriously cannot fucking wait for this to come out.
I pre ordered this. I'm suppose to get a special weapon from gamestop to use in game or something.
Crimson
07-31-2011, 02:29 PM
I didn't get into MW2. Like BO better. Hope MW3 isn't like MW2 the guns were too cartoonish.
Fignuts
07-31-2011, 03:09 PM
Same here. Something about it just didn't hook me like MW1 and BO did.
El Fangel
07-31-2011, 03:41 PM
I liked MW2 for how the levels played and the broadrange of them and weaponry.
We all know what I didn't like and I still think that CoD4 is the best.
Fignuts
07-31-2011, 03:45 PM
As far as maps go, I would agree, but I like a lot of the things subsequent games have added.
alvarado52
08-01-2011, 03:16 AM
My main issue with BO is that the diversity of the guns feel lacking. It seems they are all the same, just either semi or automatic.
El Fangel
08-01-2011, 06:40 AM
Two many and mostly useless SMG's when everyone else is packing a Famass or an An-74usuck.
Out of the AR, Ak47, Galil, Aug and G11 rest have flaws
Out of SMG, An74u and rest are brutal though I can beast with Mac10 and Uzi
Out of Sniper, PSG is only one I find worth using.
Out of shotguns, Well nothing really, they all are destroyed by SMG's
With MW2 you seemed to have a good chance with any gun.
Crimson
08-01-2011, 01:50 PM
Yea both games have their flaws. I disagree on shotguns being useless tho, I've done pretty well with the Spas in certain maps.
El Fangel
08-02-2011, 12:46 AM
Barrett and Spas-12 in MW2 was my most used setup and I was unreal with it.
Miotch
08-02-2011, 06:26 PM
Can't wait til that first week in January or so when FAngel shits all over the game and lets us know how much he hates just about everything about it.
Really looking forward to that.
#BROKEN Hasney
08-03-2011, 07:09 AM
Can't wait til that first week in January or so when FAngel shits all over the game and lets us know how much he hates just about everything about it.
Really looking forward to that.
I don't even like the games, but it's why I read the thread.
Hoping we get a sequel to "Fuck DLC... I've just purchased the DLC, guys"
El Fangel
08-03-2011, 07:42 AM
Well I will bitch like any other person if there are anywheres near the number of glitches.
I bought the map pack because I was convinced I would like it, the maps were underwhelming for me so I deleted them.
Would be impressed if you were given an option to turn each mappack on or off if you didn't want them in your rotation.
And I've been more anxious for this then any CoD so far as I'm impressed.
Miotch
08-03-2011, 12:16 PM
Pretty sure you can turn each mappack on or off in rotation?
El Fangel
08-03-2011, 12:34 PM
If I missed it, I must be blind because I looked everywhere.
El Fangel
08-03-2011, 12:35 PM
IIll state that they were worth the money, I just don't enjoy them as much as the originals.
Emperor Smeat
08-03-2011, 06:38 PM
Activision officially confirmed MW 3 is coming to the Wii.
The move has been expected for a while now and is part of Activision's plan to both expand their userbase and counter EA' Battlefield 3 which is expected to only be on the PC, PS3, and Xbox 360. There is rumors of a Vita version being possible but that probably won't appear until 2012.
Usually the Wii supplies about an extra 1-1.5 million copies to the Call of Duty series when it gets those games.
http://screwattack.com/blogs/ScrewAttack-News/Modern-Warfare-3-will-be-coming-to-the-Wii-afterall-which-isnt-really-surprising
LoDownM
08-09-2011, 07:16 PM
Destructoids stupid player doesn't wanna work embedded... But Spec ops survival looks fun.
http://www.destructoid.com/take-a-look-at-modern-warfare-3-s-spec-ops-mode-208361.phtml
RoXer
08-09-2011, 07:52 PM
yes
Requiem
08-09-2011, 08:15 PM
Think it's kind of funny that that video seems to have ripped off BF3's WHUM WHUM bassy music sound. As soon as it played, that instantly came to mind. Not sure what they were trying to do with it, but it made me think of BF3 so I don't think it had the desired effect.
Requiem
08-09-2011, 08:17 PM
Also, as I have pretty much not given a shit about this game so far and haven't payed much attention to it at all due to getting pretty bored with the MW series, someone tell me why this will be any good compared to BF3.
Requiem
08-09-2011, 08:18 PM
Or if I should just skip it all together and get BF3.
Emperor Smeat
08-09-2011, 08:20 PM
Took a while but Activision officially confirms the game will also be comming to the DS (unlike the Wii, the DS got MW 2 on release) but it won't be coming to the 3DS due to a big screw up by Activision.
Apparently Activision kind of forgot to inform the studio working on their 3DS games of the project so they can't have the studio make the game until a new contract is done for next year's set of games.
A PS Vita version is still expected to be made because the studio Activision is using for PS Vita games has it rumored as one of their first projects.
D Mac
08-10-2011, 01:05 AM
Or if I should just skip it all together and get BF3.
I'm getting both. They're 2 Months apart anyways. Fuck it.
D Mac
08-16-2011, 02:13 PM
<iframe width="640" height="390" src="http://www.youtube.com/embed/fa581c3gFbY" frameborder="0" allowfullscreen></iframe>
Emperor Smeat
08-17-2011, 06:31 PM
Activision confirms the PC version will have dedicated servers while also sort of hinting they made a mistake leaving it out of MW2.
In terms of MW2, both Activision and Infinity Ward share the blame for the lack of that option due to IW not wanting to make changes to their server networks and Activision for not focusing on the PC version of the game in favor of the stronger selling console versions.
http://www.giantbomb.com/news/yes-virginia-modern-warfare-3-will-have-dedicated-pc-servers/3594/
Emperor Smeat
08-19-2011, 05:48 PM
It appears Infinity Ward is bringing back stackable killstreaks similar to Modern Warfare 2 while also appearing to be removing all the anti-camping and boosting stuff Treyarch removed from multiplayer with Black Ops.
The studio hasn't actually confirmed the report but the news is coming from someone who has analyzed the screen shots and demos from recent showings.
http://modernwarfare3videos.blogspot.com/2011/08/modern-warfare-3-multiplayer-breakdown.html#more
Vietnamese Crippler
08-19-2011, 07:32 PM
DMac already posted that, c'mon now :roll:
Savio
08-20-2011, 04:13 PM
lol removing the anti boosting stuff? kinda funny, I like hunting for boosters though.
Emperor Smeat
08-29-2011, 08:19 PM
Valve announced the game will use Steamworks which is mainly being used for automatic updates instead of the large patching system previous Call of Duty games used.
Steam Achievements and the previously reported use of dedicated servers were also confirmed by Valve to be in the game.
http://www.giantbomb.com/news/modern-warfare-3-joins-the-steamworks-bandwagon/3626/
Based on a rumored leak from someone who "broke in" to the booth for the Xbox 360 version of the game meant for a tournament during the upcoming Call of Duty XP event, the multiplayer capacity has expanded to 32 players per match instead of the usual 18 with previous games. Although the 32 people per match could be just for the Ground War mode and not the other multiplayer modes.
A new Bomb Mode will be revealed for the first time during the event while also showing off 13 maps already done with the possibility of more being included before the official release.
The video showed a list of 13 multiplayer maps for the game. The names of the maps are Carbon, Coast, Dome, Exchange, Hardhat, Interchange, Lambeth, Meteora, Mogadishu, Paris, Plaza, Radar and Seatown. It’s possible a few more maps could appear in the retail release. Call of Duty: Black Ops, the last game in the series had 14 maps while Modern Warfare 2 had 16.
http://sfx-360.com/newsite/modern-warfare-3-multiplayer-modes-leaked-before-cod-xp/
Miotch
09-01-2011, 02:35 PM
Going to this this weekend for work...
http://www.callofduty.com/xp
Should be interesting.
Emperor Smeat
09-01-2011, 07:45 PM
The contents for the Hardened Edition was leaked based on promotional stuff meant to be given away during the Call of Duty XP event.
Wired has the latest leak, which exposes the contents of the upcoming "Hardened Edition". Let's take a look over the list shall we:
* Call of Duty: Modern Warfare 3 game.
* One year of Call of Duty Elite +map packs.
* “Founder status” on Elite includes: in-game emblem, player card, camouflage, clan XP boost and other "exclusive" benefits.
* SteelBook case.
* PS3 gets an “Animated Timeline Theme.”
* Xbox gets a “Special Ops Juggernaut Xbox Live Outfit.”
* Plus, a Limited-edition “field journal”
No price was leaked for the set neither was how it affects Call of Duty Elite "pass" since it also contains the same DLC content.
http://zillas.screwattack.com/news/modern-warfare-3-hardened-edition-leaked
Blitz
09-02-2011, 02:05 PM
Multiplayer reveal trailer.
<iframe width="560" height="345" src="http://www.youtube.com/embed/kuOCCeXlszw" frameborder="0" allowfullscreen></iframe>
Check the loadout on the last guy. Perks as killstreaks?
#BROKEN Hasney
09-02-2011, 02:07 PM
They revealed multiplayer?
HOLY SHIT. I had no idea.
RoXer
09-02-2011, 02:42 PM
Looks like a giant pigfuck.
Requiem
09-02-2011, 03:39 PM
Why is everyone always running at full blast in that video? Also, the graphics don't look any better than either of the past 2 games. It looks like the exact same game as MW2.
El Fangel
09-02-2011, 03:58 PM
Why is everyone always running at full blast in that video? Also, the graphics don't look any better than either of the past 2 games. It looks like the exact same game as MW2.
To give you the illusion that the best thing to rack up kills is not to sit in a corner and camp?
Verbose Minch
09-02-2011, 03:59 PM
That trailer is terrible.
LoDownM
09-02-2011, 04:34 PM
http://www.destructoid.com/all-the-weapons-perks-and-more-in-modern-warfare-3-210466.phtml
Scavenger and Slight of Hand are both it the perk 1 slot choices...
Vietnamese Crippler
09-02-2011, 10:21 PM
Goodie, UMP and G18 are back.
Blitz
09-02-2011, 11:58 PM
Tons of info coming out of the COD XP event.
All weapons and perks (http://www.destructoid.com/all-the-weapons-perks-and-more-in-modern-warfare-3-210466.phtml)
Fully revamped killstreak system (http://www.destructoid.com/modern-warfare-3-introduces-a-whole-new-killstreak-system-210442.phtml)
New mode: "Kill Confirmed", and custom game modes (http://www.destructoid.com/new-mode-and-custom-game-types-come-to-modern-warfare-3-210440.phtml)
Elite premium priced at $49.99/year (http://www.destructoid.com/call-of-duty-elite-premium-gets-priced-at-49-99-a-year-210438.phtml)
More detailed info (http://beta.digitalwarfare247.com/games/modernwarfare3/195-mw3-multiplayer-info-blowout)
Lots to digest.
Blitz
09-03-2011, 12:03 AM
Significantly more excited for this game after going through some of this stuff.
Vietnamese Crippler
09-03-2011, 12:16 AM
Totally random, but why did Last Stand need to be "fixed?"
Everytime I played MW/MW2/BlackOps, there was always that one guy complaining about how Last Stand was "noob." Why? Most of the time when I have Last Stand equipped, I'm gunned down before I can even pull out my pistol.
RoXer
09-03-2011, 12:20 AM
No RPD at all?!?! I was hoping to dual wield them in this catastrophic pigfuck game
RoXer
09-03-2011, 12:20 AM
Can I dual wield Riot Shields at least?
RoXer
09-03-2011, 12:20 AM
I can't?!?!?!?
This is bullshit.
Tom Guycott
09-03-2011, 02:06 AM
Can I dual wield Riot Shields at least?
I wish! I would do this merely for the lulz that would promise to insue.
Yeah, I would be that asshole.
RoXer
09-03-2011, 02:47 AM
I don't think anyone here who hasn't played with me understands how good I am with the riot shield. I honestly wish there was the theatre system in MW2.
I may not fire a bullet in this game, I haven't decided.
RoXer
09-03-2011, 02:49 AM
One thing I am kind of thinking about though is starting a griefing video.
G showed me that in Hardcore S&D in Blops, if you someone throws their care package when the round starts, stand under so it lands on you. That way, the guy who threw it dies because it's considered a team kill and you steal his package.
I would love to record the reactions of people as I do this.
D Mac
09-03-2011, 03:04 AM
Glad to see they're changing things up.
D Mac
09-03-2011, 03:09 AM
I wonder what the "Recon" and "Blind Eye" perks are. Noticed there was no Ghost or Cold Blooded.
LoDownM
09-03-2011, 03:45 AM
Recon is what Ghost was called in World at War, so there might still be ghost.
Blitz
09-03-2011, 03:45 AM
Recon - Explosive damage shows targets on minimap. (Pro-Bullet damage shows targets)
Blind Eye - Undetectable by air support and sentries (Pro-Launches lock on faster, extra damage to support and sentries)
D Mac
09-03-2011, 03:49 AM
So does UAV count as "Air Support" ?
Blitz
09-03-2011, 03:53 AM
I'm guessing not, since:
Assassin - Immune to UAV, Portable radar, thermal and heartbeat (Pro-Immune to Counter UAV and EMP and no red cross hairs)
D Mac
09-03-2011, 04:33 AM
Great, nearly everyone will be using that then.
One thing I am kind of thinking about though is starting a griefing video.
G showed me that in Hardcore S&D in Blops, if you someone throws their care package when the round starts, stand under so it lands on you. That way, the guy who threw it dies because it's considered a team kill and you steal his package.
I would love to record the reactions of people as I do this.
i got so many hate messages, and hearing people spaz out the next round was the best. :love:
El Fangel
09-03-2011, 12:44 PM
I don't think anyone here who hasn't played with me understands how good I am with the riot shield. I honestly wish there was the theatre system in MW2.
I may not fire a bullet in this game, I haven't decided.
Ill vouch for Roxer here, him with the Riot Shield is epic.
Great, nearly everyone will be using that then.
Yep.
Also, Barrett bitches!!! Time to die!!!
Blitz
09-04-2011, 09:21 PM
<iframe width="560" height="345" src="http://www.youtube.com/embed/uUIy9snIk-E" frameborder="0" allowfullscreen></iframe>
RoXer
09-04-2011, 09:54 PM
whatever those first guns were are what i'm using in my akimbo class just because of that awesome reload animation
LoDownM
09-04-2011, 11:58 PM
That was the animation for when you first use them.
alvarado52
09-05-2011, 01:55 AM
Recon sounds just a little ridiculous.
The Phenom
09-05-2011, 11:36 AM
I'm going to have to buy this. I'm going to be broke come November.
Emperor Smeat
09-07-2011, 05:03 PM
Long chart of all the features for Call of Duty Elite and what would be fore free, paid, and elite founder members.
http://i.imgur.com/edKF5.jpg
http://www.lo-ping.org/2011/09/05/call-of-duty-elite-whats-free-and-whats-not/
Kalyx triaD
09-07-2011, 06:45 PM
I'll be playing this.
Blitz
09-07-2011, 09:09 PM
I'll be playing this.
What's changed your mind, pray tell?
Captain of Fun
09-08-2011, 12:49 AM
If the DLC is going to be that frequent, then elite may be worth it.
El Fangel
09-08-2011, 01:23 AM
This game looks so goddamn good. I am thinking I am going to be let down.
I hope I am wrong.
Blitz
09-08-2011, 01:24 AM
I'm fully confident you'll be back to your usual bitchy self by hour two of day one, Icebox.
El Fangel
09-08-2011, 01:27 AM
At least I am consistent.
Seriously though. From watching this video, it looks amazing. However we all know what went wrong in MW2, that no one can deny.
RoXer
09-08-2011, 01:37 AM
No, it looks like a giant pigfuck
Blitz
09-08-2011, 01:47 AM
However we all know what went wrong in MW2, that no one can deny.
What, that there were a handful of glitches and some things that weren't your personal preference, so you whined and whined and whined all while still playing the game?
El Fangel
09-08-2011, 02:05 AM
I don't see why I should have to stop playing a game while they fix problems that should not have been in the game at release to begin with.
With a new game seemingly coming out every year now, I want to play the game I spent over $70 on and not have to worry about map-wiping javelin explosions, infinite care packages or some bastard running like Usian Bolt on steroids.
I feel that this game will have something that ruins the experience because previous history from IW doesnt lead me to think different.
And again like I said, I hope I am wrong.
#BROKEN Hasney
09-08-2011, 03:05 AM
I don't see why I should have to stop playing a game while they fix problems that should not have been in the game at release to begin with.
With a new game seemingly coming out every year now, I want to play the game I spent over $70 on and not have to worry about map-wiping javelin explosions, infinite care packages or some bastard running like Usian Bolt on steroids.
You could vote with your wallet and not buy it until you see what issues are out there? I mean, people like you are the issue, pre-ordering and picking up the next game in the series before you even know what flaws it has.
They could ship you a giant steaming turd in a box until the game is actually ready, but by all means continue smearing it in your face until they fix the issues.
El Fangel
09-08-2011, 03:11 AM
Oh, yes people like me who has never pre-ordered or bought a game at launch is the problem.
I get made fun of a lot for my bitchiness towards these games, but if you must flame me for them at least get your facts straight.
Blitz
09-08-2011, 03:12 AM
You get made fun of a lot because all you do is bitch and still buy them. That and your tendency to extremely overreact to small issues.
#BROKEN Hasney
09-08-2011, 03:14 AM
Oh, yes people like me who has never pre-ordered or bought a game at launch is the problem.
I get made fun of a lot for my bitchiness towards these games, but if you must flame me for them at least get your facts straight.
Sorry, I was giving you too much credit.
You hear about these problems or are too ignorant to do the research, then buy it, then bitch and whine.
Wow.
Kalyx triaD
09-08-2011, 08:33 AM
What's changed your mind, pray tell?
The changes to the multiplayer, though not adjusting the core gameplay of CoD, should modify player behavior and interaction just enough to bring it closer to my type of game.
Requiem
09-08-2011, 10:21 AM
like removing anti-boosting measures? those kinds of changes to multiplayer?
Requiem
09-08-2011, 10:21 AM
RoXer put it so eloquently. Pigfuck pigfuck pigfuck!
Kalyx triaD
09-08-2011, 11:01 AM
like removing anti-boosting measures? those kinds of changes to multiplayer?
I was thinking the kind of changes seen in the recent trailers and previewed during the CoD XP event, but yeah that too.
RoXer
09-08-2011, 11:53 AM
The balance is going to be how everything is unbalanced
RoXer
09-08-2011, 11:53 AM
Like mvc3
Requiem
09-08-2011, 12:05 PM
I was thinking the kind of changes seen in the recent trailers and previewed during the CoD XP event, but yeah that too.
How is removing anti-boosting features a good thing? I can't possibly think why someone would like that change unless they planned on being a faggot booster.
Kalyx triaD
09-08-2011, 12:32 PM
I'm not even gonna argue that subject, my re-interest is based mostly on the class and kill/point/death-streak adjustments.
Requiem
09-08-2011, 01:00 PM
:roll: then why even add it to your list of reasons if you don't have an opinion on it?
Kalyx triaD
09-08-2011, 01:17 PM
I didn't. You did. I merely pointed out that yes, I don't mind that effort - after you pulled it into the convo.
Not sure what you're trying here really. I was pretty much done with the series and now I'm eager to give it a go, and you're... I don't know, poking holes in my reasoning? Whatever.
RoXer
09-08-2011, 01:44 PM
ALLS I KNOWS IS that I can't wait to get a 4 killstreak of that thing that blocks projectiles only for the other team to get a 5 killstreak and call in a dude who has a shit ton of body armor to counter and destroy my thing that blocks projectiles only for me to get a 6 killstreak which calls in dogs and bees where when the dogs bark they shoot bees at you but only for the other team to counter that with a 7 killstreak of dogs who bark bees at you piloting harriers that shoot out explosives and also care packages.
Sounds like fun.
Captain of Fun
09-08-2011, 03:11 PM
ALLS I KNOWS IS that I can't wait to get a 4 killstreak of that thing that blocks projectiles only for the other team to get a 5 killstreak and call in a dude who has a shit ton of body armor to counter and destroy my thing that blocks projectiles only for me to get a 6 killstreak which calls in dogs and bees where when the dogs bark they shoot bees at you but only for the other team to counter that with a 7 killstreak of dogs who bark bees at you piloting harriers that shoot out explosives and also care packages.
Sounds like fun.
I thought that was every CoD ever?
El Fangel
09-08-2011, 04:21 PM
Sorry, I was giving you too much credit.
You hear about these problems or are too ignorant to do the research, then buy it, then bitch and whine.
Wow.
What were you giving me credit for? Now you are just being silly.
Do research? I got MW2 a month or so after release, at that time the only problems that were apparent was the tac insert nuke boosters. They are annoying as shit, but easily taken care of.
The real problem started with Javelindom, I need not explain as you knew what it did.
Then the care package knifer, who ran so fast most people could not hit him. The fact commando enhanced the lunge AND got rid of fall damage stymies me.
Infinite care package...well you know how that went.
Those were three game breaking exploits that took place after my purchase of the game.
From the time they were discovered to patch totaled probably around 2 months total. I'm sure you will agree that these games max lifespan is 12 months before another comes out and people deviate to that installment.
I paid $70 for it and to have roughly 15-20% of it's lifespan be completely unenjoyable is simply stupid. I have a right to complain as a consumer about a product I buy that doesn't work properly.
Sadly with any online game, you will have that minority of cunts who ruin the experience for everyone.
My biggest problem, is they get away with. Reporting cheaters does what? No feedback, no confirmation it was dealt with, nothing.
If they can't keep game breaking exploits out of the game they could in the absolute very least remove those who use them.
For example, Team Fortress 2 is incredibly enjoyable because it doesn't condone cheaters and fixs problems WHEN they arrise, not weeks later.
I'm not looking for a flame war, Hasney just a civil debate and conversation on the game. If you can't do that as well, then we should part this here and now.
Blitz
09-08-2011, 08:00 PM
The changes to the multiplayer, though not adjusting the core gameplay of CoD, should modify player behavior and interaction just enough to bring it closer to my type of game.
Elaborate. Not trying to be a dick here, I'm legitimately curious. I seem to recall your biggest gripes being about the perk system, which seems to have even more emphasis this time around.
The real problem started with Javelindom, I need not explain as you knew what it did.
Then the care package knifer, who ran so fast most people could not hit him. The fact commando enhanced the lunge AND got rid of fall damage stymies me.
Infinite care package...well you know how that went.
Those were three game breaking exploits that took place after my purchase of the game.
See what I mean about the overreacting? None of these are gamebreaking. Annoying, sure, but not gamebreaking.
Savio
09-08-2011, 08:14 PM
Great, nearly everyone will be using that then.
I know i will
Requiem
09-08-2011, 08:19 PM
infinite care package was pretty game breaking at the time. it existed for a decent time.
also, tubes ruined that game for me, and never got changed, so i'd consider that game breaking as well. if it drives people away from the game, that's my definition of game breaking.
Kalyx triaD
09-08-2011, 09:16 PM
Elaborate. Not trying to be a dick here, I'm legitimately curious. I seem to recall your biggest gripes being about the perk system, which seems to have even more emphasis this time around.
It was more in the way it was used to undermine an otherwise okay game engine, now it seems they have a concept that I believe will improve gameplay.
El Fangel
09-08-2011, 09:50 PM
See what I mean about the overreacting? None of these are gamebreaking. Annoying, sure, but not gamebreaking.
You, I and everyone here knows you would not argue what I said if ANYONE else said it.
For whatever reason, you wish to get a rise out of me. Give it up.
Javelindom, sure fire from far away and you will be fine...likely.
4.5x run speed, sure get a high rof gun and shot in front of them.
But there is no way you can tell me truthfully that an endless bombardment of air support from start to finish is not gamebreaking.
My advice? Stop being an asshole and admit fault when you are wrong.
Requiem
09-08-2011, 10:08 PM
Haven't we already discussed that Blitz somehow didn't come across the aforementioned cheats/exploits in MW2? Somehow.
Since plenty had nonstop problems with them. I know FA's idea of nonstop is a little different than some of ours, but I remember an incredible amount of abuse of the infinite care package glitch, as well as the care package running glitch while it was around.
Blitz
09-08-2011, 10:37 PM
You, I and everyone here knows you would not argue what I said if ANYONE else said it.
For whatever reason, you wish to get a rise out of me. Give it up.
Javelindom, sure fire from far away and you will be fine...likely.
4.5x run speed, sure get a high rof gun and shot in front of them.
But there is no way you can tell me truthfully that an endless bombardment of air support from start to finish is not gamebreaking.
My advice? Stop being an asshole and admit fault when you are wrong.
Get your head out of your ass. I'd argue it whether it was you, Kalyx, Req, Roxer, or anyone else.
You know what's the worst thing that can come out of any of those glitches, Icebox? You get killed and respawn. Perhaps you'll lose the round. End of the world, I know. Same goes for any glitch. If it's that bad, exit the game and find another one.
Yes, glitches can be annoying. There's a difference between being annoying and being legitimately gamebreaking. Even if you're playing with someone calling infinite care packages, it's still perfectly possible to win. Req calling noob tubes gamebreaking is similarly stupid, for the same reason (whoops, never mind, I forgot I don't disagree with anyone except you).
Play Mercenary TDM, I guess. That's what I played mostly when these glitches were going around, and I saw them once in a blue moon.
RoXer
09-08-2011, 10:39 PM
Because you don't have friends :(
RoXer
09-08-2011, 10:40 PM
And your girlfriend is imaginary!
El Fangel
09-08-2011, 10:47 PM
Get your head out of your ass. I'd argue it whether it was you, Kalyx, Req, Roxer, or anyone else.
You know what's the worst thing that can come out of any of those glitches, Icebox? You get killed and respawn. Perhaps you'll lose the round. End of the world, I know. Same goes for any glitch. If it's that bad, exit the game and find another one.
Yes, glitches can be annoying. There's a difference between being annoying and being legitimately gamebreaking. Even if you're playing with someone calling infinite care packages, it's still perfectly possible to win. Req calling noob tubes gamebreaking is similarly stupid, for the same reason (whoops, never mind, I forgot I don't disagree with anyone except you).
Play Mercenary TDM, I guess. That's what I played mostly when these glitches were going around, and I saw them once in a blue moon.
You very rarely take the offensive with anyone else.
Yes glitches are annoying. The thing is and the point you are missing or ignoring is that I should not have to go find another game and I should not have to put up with it happening.
I bought the game to enjoy playing it competitively, not to hope to find a competitive match without people exploiting a flaw to win.
I see you didn't argue my point about it being gamebreaking though, so nice job avoiding admitting you were wrong.
As for noobtubes, having OMA plus a perk that enhanced damage radius to an already overpowered weapon is gamebreaking.
Arguing whats gamwbreaking by saying just leave the lobby doesn't make it something annoying but non-game breaking. It makes you someone too proud to admit you are wrong.
Requiem
09-08-2011, 10:49 PM
Dying repeatedly due to something that shouldn't exist in the first place, sounds like game breaking.
For me, dying is what I -don't- want to do. I'm not sure what your objective is when playing, but I play competitive games like CoD because I want to be good. I want to be better than the other people, by using legitimate means to outkill, outthink, and use better teamwork. You might not be bothered by getting killed repeatedly due to these kinds of things, but for some people, it ruins the game. When something like tubes become a 'part of the game' that are abused every other game by one or more people, it most certainly is enough to feel like there's no longer a point in playing. When there is no skill being used, and abuse of a BROKEN/overpowered weapon, it breaks the game for many. I didn't pay $60 for a game and however much for DLC to have my experience ruined by a developer's refusal to fix something that's broken. Or by them taking months to fix something.
I feel we have very different 'standards' by which to judge games by. A game like Team Fortress 2 still has such a loyal following years after its release, because Valve is a company that knows how to please their customers. They -regularly- patch the game, and they are trying to create an environment in which people aren't given the opportunity to get consistently angry at a design flaw.
Seems like you're just discarding these inherent flaws as something people should 'get over', instead of urging the developer to DO something about it. I for one, will not be purchasing this game in order to do just that. I'm not happy with how they design their games, or neglect the game after it's released only to spend their time on new content instead of fixing old content.
Requiem
09-08-2011, 10:51 PM
Like.. when playing CoD, I never once saw someone say "Wow that was an awesome tube kill. That was sick." or anything remotely close to that. 100% of the time, it just served to make people angry because it takes absolutely NO skill to point an explosive and shoot.. reload, and do it again.. Or if you use one man army, essentially have unlimited tubes. It was broken.
Requiem
09-08-2011, 10:54 PM
Also, I can't recall a single time when someone was using the infinite care package glitch 'well', that I was ever able to win a game. There were countless times when there was so much shit in the sky, and they were all using so many killstreaks, that you couldn't leave a building without dying.
Leaving a game is one thing.. but in a game that tracks stats, wins and losses, it seems somewhat counterproductive. I am not saying those mean anything, but I like keeping track of my stats, and again.. I didn't pay $60 + DLC to get shit on by people who ABUSE broken game mechanics.
Blitz
09-08-2011, 11:20 PM
You very rarely take the offensive with anyone else.
Very rarely does anyone else act as irrationally as you do.
Yes glitches are annoying. The thing is and the point you are missing or ignoring is that I should not have to go find another game and I should not have to put up with it happening.
I bought the game to enjoy playing it competitively, not to hope to find a competitive match without people exploiting a flaw to win.
You might have a point if not for 2 things. 1) It takes about 30 seconds to exit a game and find a new one, and 2) These glitches get patched. I know, I know, a month for a patch is an ungodly amount of time. It still gets patched though. And I'm not advocating exiting the game every time someone is glitching. But if it's so bad that you're getting worked up over it, why they hell wouldn't you?
I see you didn't argue my point about it being gamebreaking though, so nice job avoiding admitting you were wrong.
I thought my position was clear. Apparently not. Here it is. Infinite care packages are not gamebreaking. Care package running is not gamebreaking. Javelindom is not gamebreaking. For reasons I've already run over multiple times. The hack that was going around where you'd get negative experience? That would be a gamebreaking glitch, if it actually were a glitch and not a hack.
As for noobtubes, having OMA plus a perk that enhanced damage radius to an already overpowered weapon is gamebreaking.
Not really. Again, for reasons I've already expounded on. You didn't seem to have a problem with it, though.
Christ I love using OMALOL and being a total asshat.
One Man Army Laugh Out Loud
Assault Rifle with Noob Tube
Claymore
Smoke
OMA
Danger Close
Ninja
Fire both tubes, change to same class, wash rinse repeat.
Arguing whats gamwbreaking by saying just leave the lobby doesn't make it something annoying but non-game breaking. It makes you someone too proud to admit you are wrong.
I've read this over 4 or 5 times now and I'm still not sure what you're saying.
Dying repeatedly due to something that shouldn't exist in the first place, sounds like game breaking.
For me, dying is what I -don't- want to do. I'm not sure what your objective is when playing, but I play competitive games like CoD because I want to be good. I want to be better than the other people, by using legitimate means to outkill, outthink, and use better teamwork. You might not be bothered by getting killed repeatedly due to these kinds of things, but for some people, it ruins the game. When something like tubes become a 'part of the game' that are abused every other game by one or more people, it most certainly is enough to feel like there's no longer a point in playing. When there is no skill being used, and abuse of a BROKEN/overpowered weapon, it breaks the game for many. I didn't pay $60 for a game and however much for DLC to have my experience ruined by a developer's refusal to fix something that's broken. Or by them taking months to fix something.
I feel we have very different 'standards' by which to judge games by. A game like Team Fortress 2 still has such a loyal following years after its release, because Valve is a company that knows how to please their customers. They -regularly- patch the game, and they are trying to create an environment in which people aren't given the opportunity to get consistently angry at a design flaw.
Seems like you're just discarding these inherent flaws as something people should 'get over', instead of urging the developer to DO something about it. I for one, will not be purchasing this game in order to do just that. I'm not happy with how they design their games, or neglect the game after it's released only to spend their time on new content instead of fixing old content.
Why shouldn't it exist in the first place? It was placed as a legitimate weapon in the game by developers. It's part of the game. It's easier to use than other weapons, but so what?
Noob tubes are a sterling example of just how thin-skinned and fragile the COD community is. Anything that interferes with their pwning is overpowered and broken. Noob tubes, MLC knifing, quickscoping, Tac inserts, OMA, Scavenger...hell, just insert anything from the game here. I'm confident someone out there is complaining about how overpowered it is. Req, we've played together a bunch of times, and I'm sure at least some of those times had more than a couple of tubers. You always did just fine.
El Fangel
09-08-2011, 11:22 PM
Dying repeatedly due to something that shouldn't exist in the first place, sounds like game breaking.
For me, dying is what I -don't- want to do. I'm not sure what your objective is when playing, but I play competitive games like CoD because I want to be good. I want to be better than the other people, by using legitimate means to outkill, outthink, and use better teamwork. You might not be bothered by getting killed repeatedly due to these kinds of things, but for some people, it ruins the game. When something like tubes become a 'part of the game' that are abused every other game by one or more people, it most certainly is enough to feel like there's no longer a point in playing. When there is no skill being used, and abuse of a BROKEN/overpowered weapon, it breaks the game for many. I didn't pay $60 for a game and however much for DLC to have my experience ruined by a developer's refusal to fix something that's broken. Or by them taking months to fix something.
I feel we have very different 'standards' by which to judge games by. A game like Team Fortress 2 still has such a loyal following years after its release, because Valve is a company that knows how to please their customers. They -regularly- patch the game, and they are trying to create an environment in which people aren't given the opportunity to get consistently angry at a design flaw.
Seems like you're just discarding these inherent flaws as something people should 'get over', instead of urging the developer to DO something about it. I for one, will not be purchasing this game in order to do just that. I'm not happy with how they design their games, or neglect the game after it's released only to spend their time on new content instead of fixing old content.
This, in it's absolute entirety is EXACTLY my feelings.
Blitz
09-08-2011, 11:36 PM
I'm not ignoring any inherent flaws. By all means, glitches should be patched, which they are.
Requiem is doing the smart thing, and not buying a game based on design that he doesn't like. Fallen Angel? Still gonna buy it. And then probably bitch and whine when the latest "broken" perk combo gets found, while still actively playing the game. Then he'll buy the next one and the circle of idiocy will continue.
El Fangel
09-08-2011, 11:41 PM
Very rarely does anyone else act as irrationally as you do.
And very rarely do you stubbornly argue with anyone else.
You might have a point if not for 2 things. 1) It takes about 30 seconds to exit a game and find a new one, and 2) These glitches get patched. I know, I know, a month for a patch is an ungodly amount of time. It still gets patched though. And I'm not advocating exiting the game every time someone is glitching. But if it's so bad that you're getting worked up over it, why they hell wouldn't you?
1) I should not have to exit the game in the first place. Did you manage to read that this time?
2) Eventually, they should be working to get them out ASAP. Not spending over a month jerking off in a corner. This does nothing but piss off the people who bought it that don't want a game full of cheaters and build a bad reputation.
Want an example of customer service? Again, Team Fortress. It built a strong fun community with great gameplay by....
Allowing gamebreaking behavior and cheaters and taking an abnormally long time to fix the problem?
No, the exact opposite.
I thought my position was clear. Apparently not. Here it is. Infinite care packages are not gamebreaking. Care package running is not gamebreaking. Javelindom is not gamebreaking. For reasons I've already run over multiple times. The hack that was going around where you'd get negative experience? That would be a gamebreaking glitch, if it actually were a glitch and not a hack.
Anything that is used which wasn't intended for normal gameplay, disrupts the competitive nature of a game where to win you need to be skillful.
All of those things were not put in the game intentionally, however they were found and abused to give the user and unfair advantage hence they need not actually be good at the game to appear good at it.
Now, I admit tubes may not fit that definition. However I remain with the side that views them as an absolutely skill-less way to appear like you have skill at the game.
Not really. Again, for reasons I've already expounded on. You didn't seem to have a problem with it, though.
I've read this over 4 or 5 times now and I'm still not sure what you're saying.
The posts you are referring to, where myself using it in retaliation and to much great effect.
Why you might ask? Well because I am a very skilled player at FPS games without resorting to using a game-breaking or skill-less mechanic to look like I am good at the game.
So when I do use skill-less mechanics, it makes me a goddamn god. Why do I refuse to use them? I DO NOT NEED TO.
End of story.
Why shouldn't it exist in the first place? It was placed as a legitimate weapon in the game by developers. It's part of the game. It's easier to use than other weapons, but so what?
Noob tubes are a sterling example of just how thin-skinned and fragile the COD community is. Anything that interferes with their pwning is overpowered and broken. Noob tubes, MLC knifing, quickscoping, Tac inserts, OMA, Scavenger...hell, just insert anything from the game here. I'm confident someone out there is complaining about how overpowered it is. Req, we've played together a bunch of times, and I'm sure at least some of those times had more than a couple of tubers. You always did just fine.
MLC Knifing? Something that makes you run as long as you want and slightly faster at that, that doesnt make you take damage from falling from a 40' tower and allows you to reach an extra 5' with a knife lunge isn't gamebreaking. Alright.
Tac Inserts? They are not game-breaking when used like intended. They however when you have two skill-less players on opposite teams and one of them is 25-0 and the other is 0-25? But nope, they are not gamebreaking.
OMA - Where is the player pulling those extra grenades from?
Scavenger wasn't gamebreaking at all, it allowed you to pick up ammo. Ill agree it should only have allowed bullets and equipment if that player that was killed had it to begin with.
Captain of Fun
09-08-2011, 11:50 PM
The game certainly has it's flaws. I would say it's not as balanced as say, halo. But that doesn't stop me from enjoying CoD more.
The glitches never really bothered me. Maybe they didn't happen as frequently to me, and maybe I just don't take this game seriously enough.
RoXer
09-08-2011, 11:52 PM
Suddenly, Fallen Angel is Team Fortress's biggest cheerleader
RoXer
09-08-2011, 11:53 PM
Remember that time he got 5 kills a s a heavy?
Requiem
09-08-2011, 11:54 PM
I'm not ignoring any inherent flaws. By all means, glitches should be patched, which they are.
Requiem is doing the smart thing, and not buying a game based on design that he doesn't like. Fallen Angel? Still gonna buy it. And then probably bitch and whine when the latest "broken" perk combo gets found, while still actively playing the game. Then he'll buy the next one and the circle of idiocy will continue.
However, quality game companies understand -balance-. TF2 is a balanced game for the most part. A weapon like the tube IS unbalanced. It doesn't have to do with a 'pwn' mentality. It has to do with fairness and not wanting to piss off the people who play your game.
I never feel like any class or weapon is overpowered in TF2. The -ONLY- frustration I ever have in this game are the lack of skilled players at times. A lack of coordination by my team will ruin my game in an instant. However, I never feel like any weapon is too powerful, or unfair, or that any class is unfair. It's always the skill of a player that actually makes a difference in a battle. For instance, I get killed by scouts non-stop and they piss me off. But I play them and I am terrible at them, so I understand that it takes a certain kind of skill for someone to be good/effective at them. Doesn't mean I think they should be removed from the game. They're not unfair.
Tubes on the other hand, I could pick up and 'own' with just as easy. But it's not fun. It's annoying. I hate it, because if someone even thinks I am somewhere, they shoot a tube through a window and boom, I'm dead just like that. There goes my awesome killstreak.. oh, what's that, they did it again? Great.. fantastic.. oh look, they just did it again. Fuck this is getting old.. ok god damn it, that was the 4th time, use something else. Are you fucking kidding me, AGAIN?! WTF THIS FAGG$#$@T&(HSD(FHSDFUSDHF(&A
That's what it ends up being.
Requiem
09-08-2011, 11:56 PM
If a tube was legit difficult to use, and was less powerful, I would not have near as big a problem with it.. ala black ops, it was never an issue. Barely ever saw anyone use a tube, and when they did it was normally just for a quick attempt at clearing something out or getting someone away from something. It didn't have near the explosive radius, and it couldn't be refilled. That alone caused people to stop using it and abusing it like they did in MW2. Further proof that MW2 handled it completely wrong.
Captain of Fun
09-09-2011, 12:03 AM
Honestly, why don't you stop arguing on a call of duty thread, with a call of duty fan, and just go play team fortress 2?
It will make you feel better, and most importantly, you will have more fun.
Requiem
09-09-2011, 12:07 AM
Because I happen to still enjoy the Call of Duty style game? And because if everyone just posted nothing but positive comments toward a game, this place would be boring and pointless?
Also, just for the record.. not that it has anything to do with it persay, but THIS is what I consider a valid discussion/argument about something. This is what I intend in any thread where I'm talking about sports or whatever. I'm not spazzing just because I make some long response to someone. I'm having a legit discussion about something. No one is arguing here for the sake of arguing, IMO. Nobody is getting bent out of shape (as far as me and Blitz are concerned, IMO).
This is how I discuss video games. I break them down and I discuss them. Isn't that the point of this forum?
Requiem
09-09-2011, 12:08 AM
Thought me and Blitz were having a good 'chat' about these games and what is wrong/not wrong with them.
And why I will not be purchasing MW3.
El Fangel
09-09-2011, 12:11 AM
Suddenly, Fallen Angel is Team Fortress's biggest cheerleader
I admittingly have not had a bad experience with the game besides initial frustration and some arsehole spies.
Of course I will still bitch about the spies that only corner camp, but watching actual skilled spies infiltrate and kill over and over and over is awe-inspiring and takes alot of skill and practice.
Remember that time he got 5 kills a s a heavy?
I think I only ever got 4 and a ton of assists I thought were kills.
However, quality game companies understand -balance-. TF2 is a balanced game for the most part. A weapon like the tube IS unbalanced. It doesn't have to do with a 'pwn' mentality. It has to do with fairness and not wanting to piss off the people who play your game.
I never feel like any class or weapon is overpowered in TF2. The -ONLY- frustration I ever have in this game are the lack of skilled players at times. A lack of coordination by my team will ruin my game in an instant. However, I never feel like any weapon is too powerful, or unfair, or that any class is unfair. It's always the skill of a player that actually makes a difference in a battle. For instance, I get killed by scouts non-stop and they piss me off. But I play them and I am terrible at them, so I understand that it takes a certain kind of skill for someone to be good/effective at them. Doesn't mean I think they should be removed from the game. They're not unfair.
Tubes on the other hand, I could pick up and 'own' with just as easy. But it's not fun. It's annoying. I hate it, because if someone even thinks I am somewhere, they shoot a tube through a window and boom, I'm dead just like that. There goes my awesome killstreak.. oh, what's that, they did it again? Great.. fantastic.. oh look, they just did it again. Fuck this is getting old.. ok god damn it, that was the 4th time, use something else. Are you fucking kidding me, AGAIN?! WTF THIS FAGG$#$@T&(HSD(FHSDFUSDHF(&A
That's what it ends up being.
If a tube was legit difficult to use, and was less powerful, I would not have near as big a problem with it.. ala black ops, it was never an issue. Barely ever saw anyone use a tube, and when they did it was normally just for a quick attempt at clearing something out or getting someone away from something. It didn't have near the explosive radius, and it couldn't be refilled. That alone caused people to stop using it and abusing it like they did in MW2. Further proof that MW2 handled it completely wrong.
Its eerie how on the same wavelength were are on this.
Honestly, why don't you stop arguing on a call of duty thread, with a call of duty fan, and just go play team fortress 2?
It will make you feel better, and most importantly, you will have more fun.
Ill raise a glass to that.
Blitz
09-09-2011, 12:20 AM
1) I should not have to exit the game in the first place. Did you manage to read that this time?
My God. No Fallen Angel, you shouldn't have to exit a game. Under no circumstances should you ever have to through the hardship of hitting search again. The way you're reacting to this makes me think of someone walking down the street and seeing a pile of dogshit on the sidewalk. They could just step over it, or walk around it, but GODDAMMIT THEY SHOULDN'T HAVE TO DO THAT. No. You shouldn't. But it takes five fucking seconds.
Regarding the timeliness of patches, I'm just going to say go read the discussion we had over it in the MW2 thread, as there's no way I'm going through that stupidity again.
Anything that is used which wasn't intended for normal gameplay, disrupts the competitive nature of a game where to win you need to be skillful.
All of those things were not put in the game intentionally, however they were found and abused to give the user and unfair advantage hence they need not actually be good at the game to appear good at it.
Now, I admit tubes may not fit that definition. However I remain with the side that views them as an absolutely skill-less way to appear like you have skill at the game.
Ok. Gonna put this in bold this time, so hopefully it sinks in. There is a difference between something being disruptive/annoying/unfair and something being GAMEBREAKING. We clearly have different definitions of gamebreaking. So there's nothing more I can say.
The posts you are referring to, where myself using it in retaliation and to much great effect.
Why you might ask? Well because I am a very skilled player at FPS games without resorting to using a game-breaking or skill-less mechanic to look like I am good at the game.
So when I do use skill-less mechanics, it makes me a goddamn god. Why do I refuse to use them? I DO NOT NEED TO.
End of story.
You don't need to use them, except to retaliate against those who do. All....right.
MLC Knifing? Something that makes you run as long as you want and slightly faster at that, that doesnt make you take damage from falling from a 40' tower and allows you to reach an extra 5' with a knife lunge isn't gamebreaking. Alright.
Tac Inserts? They are not game-breaking when used like intended. They however when you have two skill-less players on opposite teams and one of them is 25-0 and the other is 0-25? But nope, they are not gamebreaking.
OMA - Where is the player pulling those extra grenades from?
Scavenger wasn't gamebreaking at all, it allowed you to pick up ammo. Ill agree it should only have allowed bullets and equipment if that player that was killed had it to begin with.
None of these things are glitches. None of them are gamebreaking. They still get complained about, is the point I'm trying to make. Tac insert boosting specifically for a nuke is the only thing I'll say is stupid, cheap, and assholish. But it's still pretty easy to avoid.
El Fangel
09-09-2011, 12:44 AM
My God. No Fallen Angel, you shouldn't have to exit a game. Under no circumstances should you ever have to through the hardship of hitting search again. The way you're reacting to this makes me think of someone walking down the street and seeing a pile of dogshit on the sidewalk. They could just step over it, or walk around it, but GODDAMMIT THEY SHOULDN'T HAVE TO DO THAT. No. You shouldn't. But it takes five fucking seconds.
Perfect example! The cunt walking the dog should have picked up after his animal. Any other analogies you would care for me to tear apart for you?
Regarding the timeliness of patches, I'm just going to say go read the discussion we had over it in the MW2 thread, as there's no way I'm going through that stupidity again.
Oh yes, you played that games for days on end without seeing a single person exploiting something not intended to be used.
That is believable as me telling you I got first place in the hundred meter dash. What you are ignoring is the fact everyone who has posted since we started this argument has encountered it has encountered it alot, except you of course...for some reason.
Ok. Gonna put this in bold this time, so hopefully it sinks in. There is a difference between something being disruptive/annoying/unfair and something being GAMEBREAKING. We clearly have different definitions of gamebreaking. So there's nothing more I can say.
You don't need to use them, except to retaliate against those who do. All....right.
Lets say you are playing 5 card poker, but someone switches one of their cards with one on top of deck.
Lets see what they did, they allowed themselves access to 6 cards when everyone else had access to 5. Each of the other players had the option to cheat but they didn't. Why? It's wrong.
So one player has an unfair advantage over others due to doing something not intended to be done. The game is everyone gets 5 cards and plays/bluffs on their hand. When one person is different, they broke the balance and fairness of the game through actions that need no skill.
I.E - Gamebreaking.
Now if you are a poker player, you can understand this. What happens if that player is found to be cheating? They are booted from the game and if a casino, banned from further play for a longtime if not lifetime.
What does this do? Restore balance to the table and get's rid of the people making the game not fun for others.
Game no longer broken.
Check and mate.
None of these things are glitches. None of them are gamebreaking. They still get complained about, is the point I'm trying to make. Tac insert boosting specifically for a nuke is the only thing I'll say is stupid, cheap, and assholish. But it's still pretty easy to avoid.
There are ways to deal with this without having to leave the lobby. All of which I shouldn't have to use in the first place.
Kalyx triaD
09-09-2011, 01:12 AM
Times I like this I'm glad me and Funky's fighting game talk go so well.
El Fangel
09-09-2011, 01:18 AM
Times I like this I'm glad me and Funky's fighting game talk go so well.
Comparing Funky to Blitz is like comparing apples to oranges in the aspect that one of them will admit they are wrong when alot of evidence has been given in contrary to what they are arguing.
RoXer
09-09-2011, 01:22 AM
And also, one's black
Kalyx triaD
09-09-2011, 01:24 AM
Well it was more Kalyx/Funky - Blitz/FAngel, with nobody in place of the other, just the debating pair in general.
El Fangel
09-09-2011, 01:24 AM
And also, one's black
Thats racist!
Blitz
09-09-2011, 01:36 AM
After every post, I tell myself, not gonna respond to Fallen Angel anymore. But then you come up with something even stupider and I have to respond.
Perfect example! The cunt walking the dog should have picked up after his animal. Any other analogies you would care for me to tear apart for you?
Listen to me carefully here. I. am. not. saying. you. should. have. to. exit. the. game. The glitches should be fixed. And they are. It's an unfair world, Fallen Angel. Sometimes bad things happen. Sometimes games are glitched. Until those glitches are fixed, why don't you do yourself a favour and leave a game, rather than flying into a rage and calling the developers cunts for not having a patch ready a day after the glitch is discovered. It's an easy, short term solution until a long term solution is implemented. Instead, you seem to get off on lathering yourself into a rage over the stupidest bullshit.
Oh yes, you played that games for days on end without seeing a single person exploiting something not intended to be used.
That is believable as me telling you I got first place in the hundred meter dash. What you are ignoring is the fact everyone who has posted since we started this argument has encountered it has encountered it alot, except you of course...for some reason.
This is the stupidest thing you've ever written. Fallen Angel, tell me this. Why on Earth would I possibly lie about not seeing any glitches in COD. What do I have to possibly gain from that. Make you look like an idiot? You don't need any help. Hard as it is to believe, I don't sit around thinking about what useless lies I can tell on a message board.
But that wouldn't make sense anyways, because I've never said that I never saw any glitches. Go back to the MW2 thread where all this started, and all I said was that I don't see them to the extent that others did. I saw Javelindom once that I recall. I never had a match where I knew beyond a shadow of a doubt that someone had infinite care packages. I saw some care package runners. Again, no where near as much as other people seemed to.
Have I ever called what anyone else is saying bullshit? Have I ever said to you "Shut up Fallen Angel glitches don't exist you are lying!"? No. They do exist. I've never debated this.
Lets say you are playing 5 card poker, but someone switches one of their cards with one on top of deck.
Lets see what they did, they allowed themselves access to 6 cards when everyone else had access to 5. Each of the other players had the option to cheat but they didn't. Why? It's wrong.
So one player has an unfair advantage over others due to doing something not intended to be done. The game is everyone gets 5 cards and plays/bluffs on their hand. When one person is different, they broke the balance and fairness of the game through actions that need no skill.
I.E - Gamebreaking.
Now if you are a poker player, you can understand this. What happens if that player is found to be cheating? They are booted from the game and if a casino, banned from further play for a longtime if not lifetime.
What does this do? Restore balance to the table and get's rid of the people making the game not fun for others.
Game no longer broken.
Check and mate.
Let me use your analogy to tell you what would actually be gamebreaking. In a poker game, a player discards all his cards, and goes through the deck, and pulls out the 5 cards needed for a Royal Flush. That's the end of the game. This person cannot lose, no one else can win. If a person were to draw a sixth card, they're still beatable by a better hand. That's why it wouldn't be gamebreaking. Unfair and cheap, yes. Gamebreaking, no.
But let's say this person is drawing an extra card. It's unfair and cheap and illegal. So the dealer takes the deck of cards he's drawing from, and ejects the person from the game. Such is what happens in COD. The developers patch the game, taking away the tools that the glitcher uses. If COD was played for money like poker, you can believe that player would be banned as well. But there's just a little less at stake. It's still easy to make someone an avoided player, therefore not playing with them anymore. But I know, I know, "I SHOULDN'T HAVE TO DO THAT!"
What I'm taking away from all this is that you'd enjoy video games a lot more if you took them a lot less seriously.
Blitz
09-09-2011, 01:41 AM
Comparing Funky to Blitz is like comparing apples to oranges in the aspect that one of them will admit they are wrong when alot of evidence has been given in contrary to what they are arguing.
What I am arguing is that the glitches are not gamebreaking. What evidence have you given me, other than personal opinion, that they are?
We have different definitions of gamebreaking is what it comes down to. I think something that makes it unplayable is gamebreaking. You call something annoying that gets fixed gamebreaking.
El Fangel
09-09-2011, 01:59 AM
After every post, I tell myself, not gonna respond to Fallen Angel anymore. But then you come up with something even stupider and I have to respond.
You keep stubbornly arguing instead of admitting you are wrong. Not my fault.
Listen to me carefully here. I. am. not. saying. you. should. have. to. exit. the. game. The glitches should be fixed. And they are. It's an unfair world, Fallen Angel. Sometimes bad things happen. Sometimes games are glitched. Until those glitches are fixed, why don't you do yourself a favour and leave a game, rather than flying into a rage and calling the developers cunts for not having a patch ready a day after the glitch is discovered. It's an easy, short term solution until a long term solution is implemented. Instead, you seem to get off on lathering yourself into a rage over the stupidest bullshit.
Can I have your Xbox 360? It seem's to be able to avoid these sorts of games.
Howeever mine and Requiems I know for certain as he and I share the same views seemed to keep putting us in lobbies full of these people.
We seemed to encounter people using these things at their peak a good nine out of ten lobbies.
Guess you are lucky or something.
This is the stupidest thing you've ever written. Fallen Angel, tell me this. Why on Earth would I possibly lie about not seeing any glitches in COD. What do I have to possibly gain from that. Make you look like an idiot? You don't need any help. Hard as it is to believe, I don't sit around thinking about what useless lies I can tell on a message board.
The majority of the COD community has stated how much they hated the game when the Infinite Care Package glitch was being used.
A few people in this thread and a few in the MW2 thread stated it was rampant and ruined the game for them. Like it ruined it for me and like it ruined it for alot of other people.
But just because YOU didn't encounter it much means no one else is allowed to bitch about it.
But that wouldn't make sense anyways, because I've never said that I never saw any glitches. Go back to the MW2 thread where all this started, and all I said was that I don't see them to the extent that others did. I saw Javelindom once that I recall. I never had a match where I knew beyond a shadow of a doubt that someone had infinite care packages. I saw some care package runners. Again, no where near as much as other people seemed to.
Playing Rust during Javelindom, you saw it all the time. Any small map really. You knew you were killed by it when the killcam showed a Javelin laying on the ground and nothing else.
You could tell people were using the infinite care packages after a few matches when you noticed that after 4-0 they seemed to be unleashing alot of killstreaks (check the killfeed, it also shows whats being called in)
And care package runners not as much as anything else, but I'd say a good three or four out of every ten had someone using it.
Have I ever called what anyone else is saying bullshit? Have I ever said to you "Shut up Fallen Angel glitches don't exist you are lying!"? No. They do exist. I've never debated this.
You certainly do not argue with others as stubbornly as you do with me.
Let me use your analogy to tell you what would actually be gamebreaking. In a poker game, a player discards all his cards, and goes through the deck, and pulls out the 5 cards needed for a Royal Flush. That's the end of the game. This person cannot lose, no one else can win. If a person were to draw a sixth card, they're still beatable by a better hand. That's why it wouldn't be gamebreaking. Unfair and cheap, yes. Gamebreaking, no.
A game is a contest based on an established set of rules, which tests the individual skill of each player.
Breaking the rules, breaks the game.
And yes, I agree they ARE still beatable. There I agreed. YES they are. But if they win, did they win fairly? NO THEY DID NOT! Can they claim to be a skillful player? NO THEY CANT! Did they ruin the experience of everyone in the game, who knew it wasn't a completely even playing field that was only influenced by skill alone? YES, THEY DID!
The ONLY way to test skill and claim you are better then another player is on an even playing field abiding by all the rules and if you argue you that. I am done because you really are just a stubborn cunt.
But let's say this person is drawing an extra card. It's unfair and cheap and illegal. So the dealer takes the deck of cards he's drawing from, and ejects the person from the game. Such is what happens in COD. The developers patch the game, taking away the tools that the glitcher uses. If COD was played for money like poker, you can believe that player would be banned as well. But there's just a little less at stake. It's still easy to make someone an avoided player, therefore not playing with them anymore. But I know, I know, "I SHOULDN'T HAVE TO DO THAT!"
What I'm taking away from all this is that you'd enjoy video games a lot more if you took them a lot less seriously.
I do enjoy video games, offline. However when I wish to play online and test my skill against others, I wish to do so on an even playing field and not have to put up with people the developers and other people involved with running the game for the public will not punish for breaking the rules.
El Fangel
09-09-2011, 02:00 AM
And with that, I am done for the night. Feel free to respond if you wish, Ill reply tomorrow.
RoXer
09-09-2011, 02:03 AM
Let's not forget about Microsoft's process to validate a patch either. Even if they fixed a glitch within an hour, it would take about 2 weeks at a minimum maybe to put it out? I'm not sure of the specifics but I know it's a pain in the ass.
alvarado52
09-09-2011, 02:12 AM
Wtf, i logged on to see some titties... Must have came through the wrong door.
alvarado52
09-09-2011, 02:15 AM
...i do see alot of bitches in here though, so maybe not...
Blitz
09-09-2011, 02:16 AM
Fallen Angel, why do you keep harping on me not seeing glitches to the extent that others did? I've never denied anyone else seeing glitches. I've never denied them being widespread. Of course they were widespread. I'm not denying what anyone has said. I'm not sitting here with my hands over my ears going "GLITCHES AREN'T REAL LALALALALALALA"
All I'm saying is that I don't think they're nearly as bad ("gamebreaking") as everyone seemed to think. Like I said, you and I have different definitions of that word. There's no point in arguing that anymore.
You take games a lot more seriously than me, so it bothers you a lot more.
Captain of Fun
09-09-2011, 05:09 AM
Because I happen to still enjoy the Call of Duty style game? And because if everyone just posted nothing but positive comments toward a game, this place would be boring and pointless?
Also, just for the record.. not that it has anything to do with it persay, but THIS is what I consider a valid discussion/argument about something. This is what I intend in any thread where I'm talking about sports or whatever. I'm not spazzing just because I make some long response to someone. I'm having a legit discussion about something. No one is arguing here for the sake of arguing, IMO. Nobody is getting bent out of shape (as far as me and Blitz are concerned, IMO).
This is how I discuss video games. I break them down and I discuss them. Isn't that the point of this forum?
Well yeah, but at this point it's just FallenAngel and Blitz calling eachother stupid in the most roundabout way possible.
Blitz isn't bothered by glitches in MW2 as much as you and FallenAngel. He has a different opinion on what is and isn't gamebreaking. Nothing you say will change that, and nothing he says will change your mind. You both have made your points but now, the debate is just redundant.
I am not saying every conversation should be positive, but after several walls of text, with no progress made, it might be better to agree to disagree and move on.
El Fangel
09-09-2011, 01:28 PM
I think Blitz and myself can agree on this.
We are two different types of gamers, I play to test skill so I view these things as gamebreaking as they destroy the level playing field.
Blitz is more casual player who sees it as an annoyance which ruins a good time.
Requiem
09-09-2011, 01:40 PM
I will say this; I feel the -target audience- of these games' multiplayer feature are the types of players who play this game for skill and competition. They are the majority, and I feel the game designers realize this. These are the people who discuss their games the loudest, and have the biggest opinion on them. These players flood forums with opinions, and companies depend on them to sell games. There is a SERIOUS skill-gap between those players, and casual players in-game. They create them with this 'majority' in mind, and they half-assedly try to throw in some things to appeal to casual players WITHOUT thinking of their majority.
So with the target audience in mind, I feel that is why a weapon such as a tube, is unfair and -gamebreaking-. Because it kills the game for the target audience. It kills the flow. It creates unintended rifts between the different 'castes' of players the game was intended for.
I mean, it earned the name noobtube. You don't see people calling it the skilltube. There's obviously reasons people act derogatory toward the weapon. I really doubt it was the intention of the developers for this weapon to end up being used like it is.
And again - it's gamebreaking when it leads someone to leave a game. Not just when a game is 'unplayable' due to glitches. But when a feature is used in an unintended way and causes someone to stop playing. When a single erroneously created weapon can lead people to talk THIS much shit on a game, that's gamebreaking.
RoXer
09-09-2011, 01:52 PM
I think Blitz and myself can agree on this.
We are two different types of gamers, I play to test skill so I view these things as gamebreaking as they destroy the level playing field.
Blitz is more casual player who sees it as an annoyance which ruins a good time.
I don't even think that is agreeable
Kalyx triaD
09-09-2011, 02:41 PM
Noobtoob is not gamebreaking, just super-annoying. Infinite Care package is game breaking.
#BROKEN Hasney
09-09-2011, 02:51 PM
You have to be joking about the hardcore being the majority. Have you spoken to the average wanker on these games? It's the biggest game series in the world right now, of course the majority is the casual player and there is nothing wrong with that.
The reason that the hardcore are the most vocal is because they are the hardcore, they've come online to discuss the game which is how they get to coin the phrase, probably spazz out about something while the majority are just chillin and having fun (not that you'd notice, they're probably calling you a gay fag nigger that gargles your mothers cum, or something).
Requiem
09-09-2011, 03:00 PM
Nah, i described a certain type of player, who plays these games in a competitive manner (ie; to win, not just sit there and play a game because it's a game) and enjoys a skill-based game. Players who play the games to get better at them because they enjoy shooters specifically, and CoD/BF appeal directly to. I wouldn't classify myself as 'hardcore'. That means a totally different thing to me. I would say I'm a part of a majority though, because I experience a LOT of people JUST LIKE ME in these games. There are more casual players than me, and there are more hardcore players than me. But the vast majority, tend to be people who play them semi-seriously and really enjoy the competitive nature created by these games. Those are the people I see this style of game appealing DIRECTLY to. I know it's the most popular series at the moment, but how many of those sales ACTUALLY went online? That's why I say there is a serious skill-gap between a lot of players. If you're a casual player and you go online, odds are you're going to hate it, because everyone is better than you. Because the people that play all the time are who the game is meant to appeal to.
Hardcore players, live and breath games like this. That's not who I'm talking about. Alright, perhaps the forum-warriors are hardcore, and those aren't a majority. But as far as the type of people like myself who play these games for the reasons I mentioned, I feel they are DEFINITELY the majority.
Kalyx triaD
09-09-2011, 03:01 PM
All CoD players are casual players.
Requiem
09-09-2011, 03:05 PM
Also, it's simple logic that says that casual gamers are not going to make up the majority of online players. Because they're -casual- gamers. They're not online all the time. The people who are on all the time are the people that play a few hours a day (and I wouldn't call them hardcore), and their friends play a few hours a day, etc. Still wouldn't consider them hardcore. I'd just consider them -gamers-.
TPWW had what I would consider a few people who were pretty competitive with the CoD series. I had a list of people I played with regularly on my friend's list, and several RL friends who played regularly. To those types of people, I don't know a single one who would agree that the tube deserved to be in the game. And those are who the game's core mechanics were designed for, IMO.
Requiem
09-09-2011, 03:08 PM
I mean, the game's core mechanics are designed around coordination, precision, and staying alive to get killstreaks. The goal is to complete objectives before the other team does. They have a leveling system with challenges for very specific things, and stat tracking so you can compare to other people. It breeds competition.
To me, that says a very specific audience they had in mind when creating it. A 'casual' player will likely never be good at much of that. They might keep playing it for whatever reason, but the game rewards people who ARE good at its core mechanics. So who else is it designed for, but the people who focus on that type of competitive gameplay?
Requiem
09-09-2011, 03:12 PM
I see it as, they pay to keep servers up 24/7 because there are very specific people who will play this game long-term. Regular players who will be the FIRST to buy new content when it comes out, and will tell their friends to buy it, and even tell their CASUAL player friends to buy it.
Any feature which angers that portion of your playerbase, is counterproductive.
Kalyx triaD
09-09-2011, 03:15 PM
Like lvl3 xf Dark Phoenix?
Requiem
09-09-2011, 03:23 PM
Ok, after thinking about this, perhaps majority isn't the right term in some cases. I still feel that in CoD style games, competitive players probably put in 10x more hours in the games than all the casual players combined. Money-makers, however, is a more productive term.
ie; I play TF2 several times a day. I probably put in anywhere from 1-5 hours on any given day. I wouldn't consider myself hardcore. Just a gamer. But I'd say I'm definitely the audience Valve is trying to appeal to. MOST companies try and appeal to this audience. There are much smaller groups of people that play a lot more than me, and people who play a lot less. But I'm the group of players who periodically buys items, and spends money here and there on content. Tells their friends about the game, and how cool X new item is. With such a large group of players making up that category, those are the players who make them the most money. Those are the people who will complain the loudest about broken things.
Now, I'm sure with the addition of f2p, Valve has seen an influx of casual players. They may even be a 'majority'. However, THOSE are not the people who make them money.
The middle-group of players like myself, are the ones who will make a company money. We buy the content first, and convince other people to as well.
El Fangel
09-09-2011, 03:29 PM
I wouldn't say we are the majority anymore Req, we were what the series built on but now its about the fact anyone can pick up and play the game.
We agree there are many things used by the less skilled players that upset the balance of the gamebecause its far easier to get kills with a tube then to precisely aim and get a kill.
People who exploit glitches I will never understand. Either they do it to piss people off or they do it for the stats to make themselves appear skilled.
Many times after the care package glitch I saw players who had consistently negative k/d ratios but their combat record show a ratio of 2.5/1 or higher. Its blatantly obvious a player cheated before if they have a lifetime k/d that high but cannot sustain it once a glitch gets fixed.
Blitz
09-09-2011, 06:54 PM
Look, obviously I play to win the game as well. There's no point in playing a game if you're not trying to. Of course it's no fun if you're constantly losing. I just don't get mad if I lose because someone is glitching or "being cheap", because there's really nothing at stake other than some virtual stats. And I know if it's a glitch, it'll get patched. If it's part of the game, it's part of the game. I encounter far more people who don't tube than those who do, even back in MW2.
Tubes take a very specific setup to be that annoying. A setup which is gone from Black Ops, and Robert Bowling has gone on record saying that tubes in MW3 are going to be severely nerfed (knife lunging too, for that matter). But I'm sure glitches will happen, and some new weapon or perk setup will be found to be broken. And the circle of life will continue.
El Fangel
09-09-2011, 07:31 PM
Look, obviously I play to win the game as well. There's no point in playing a game if you're not trying to. Of course it's no fun if you're constantly losing. I just don't get mad if I lose because someone is glitching or "being cheap", because there's really nothing at stake other than some virtual stats. And I know if it's a glitch, it'll get patched. If it's part of the game, it's part of the game. I encounter far more people who don't tube than those who do, even back in MW2.
Tubes take a very specific setup to be that annoying. A setup which is gone from Black Ops, and Robert Bowling has gone on record saying that tubes in MW3 are going to be severely nerfed (knife lunging too, for that matter). But I'm sure glitches will happen, and some new weapon or perk setup will be found to be broken. And the circle of life will continue.
See that's where I think Req and myself lose you Blitz, We I guess take pride in the fact we are good at this game. The leaderboards were a mess as most of the top 100 were hacked.
No nothing is at stake beyond stats, but hear me out. F you take away the meaning of a win, of a good k/d ratio or stats you gained by taking the time practice and being skillfull and equate it evenly with someone who used exploits to appear the same. Give me a reason to continue playing.
is a 4.0 k/d radio impressive? Well yeah.
is it still impressive if you used glitches to attain it? No, most would say no.
So having said yourself, the only thing you are playing for is stats and when that's gone there really isn't a good reason to play.
Ill give an example on something, Medal of Honor for PS1. I spent hours playing and perfecting my game. To this day none of my friends have been able to beat me in back t back games. However if they cheated to do so it would be meaningless to brag about a you didn't earn the win or any respect.
As for the tubes, thank fuck. Tubes would be fine if the blast radius was lessened.
I'm going into this without an opinion, I just hope nothing stupid like what happens in ME2 takes place.
The Jayman
09-10-2011, 10:46 AM
If a tube was legit difficult to use, and was less powerful, I would not have near as big a problem with it.. ala black ops, it was never an issue. Barely ever saw anyone use a tube, and when they did it was normally just for a quick attempt at clearing something out or getting someone away from something. It didn't have near the explosive radius, and it couldn't be refilled. That alone caused people to stop using it and abusing it like they did in MW2. Further proof that MW2 handled it completely wrong.
Also due to the fact that the flak jacket perk made the tube meaningless as well as claymores, grenades, launchers, and napalm fire (with pro version)
preordered the hardened for both ps3 and 360. we'll see which one i get. :-\
El Fangel
09-10-2011, 03:19 PM
PC version.
LoDownM
09-10-2011, 03:32 PM
You are getting the PC version FA? Can't wait to see you bitch about "all the cheaters on the pc version"
El Fangel
09-10-2011, 03:39 PM
Way to jump to conclusion.
I was referring to G's post so kindly get off my ass.
JERRY
09-12-2011, 03:38 PM
preordered the hardened for both ps3 and 360. we'll see which one i get. :-\
HARDENED :lol: :naughty: :rofl: :lol: :naughty:
Blitz
09-12-2011, 11:10 PM
Anyways, getting this thread back on track, here's a bunch of news and tidbits.
Twitter roundup from Robert Bowling regarding a whole bunch of stuff, including the Prestige Shop:
Despite concerns based on what people have seen and played, the knife is different. There is no lunge and the Commando Perk is no more.
There is an "improved" Theater mode.
The Prestige Shop can be used to carry something (like a weapon) over with you at the start of the next Prestige level.
There isn't a Combat Training mode, instead the Spec Ops Survival mode will act in the same way by introducing players to multiplayer mechanics.
There is an in-game report player function that will be moderated to punish and ban players whom are breaking the rules.
Challenges will be updated daily and weekly.
@ETPC1 - fyi you stand on the brink of winning a good chunk of the pc audience back if you keep going down this path. don't mess it up!
402 - I've been working on that goal for a long time. Dedicated Servers, Public Server Files, & giving control back to the player. #MW3 PC
@RobUK84 - @FearCrads your joking! @fourzerotwo said knifin system will be different. is it still as fast n kills in one hit ? right thumbstick ftw
402 - It is different, no lunge and removed commando as a perk. I've always said, one-hit knife is essential to Modern Warfare
@Locster60 - Will MW3 have zombies?
402 - No zombies in #MW3 although we do have a very different style of co-op in our new infinite wave based Spec Ops Survival mode.
@xiStealth - apparently theres a killstreak called ballistic vests that gives your team 20% more health?
402 - It's a vest that comes in a care package that you can throw out for a teammate to put on. Great to support guy going for the cap.
@xiStealth - Sounds like its [Ballistic Vest] similar to juggernaut. :/
402 - Not really. It just gives a little more resistance to explosives and rounds coming in to hopefully give you that extra sec to cap
@jamie1051 - Hey Robert, I am colour Blind. Can you tell me how MW3 Helps this with the New Option.
402 - Yes it does, we have a color blind assist mode in #MW3
@rizzlyBeardz - With the Reaper, do you control all five predator missiles? Or is it like the AC-130, where you guide the shots from the air?
402 - You're guiding the shot from the air.
@Demonify - What exactly does reset all stats do?
402 - Takes you back to rank 1 so you can do everything all over again. It was a major request by our max rank max prestigers.
@jamie1051 - Thanks for replying But what i was asking is what does the Color Blind mode do to help me out?
402 - It changes all green / red indicators to orange / blue.
@AiMx_Joker - I seen that the level cap in MW3 is 80 now. Is it going to be easier or take up less time to level up?
402 - The curve is different and less of a grind at the end than it was in MW2
@Singhx73 - will there be any disadvantage for using a grenade launcher?
402 - Yes, it's fairly weak and doesn't get much ammo. Not useful as a main weapon.
@IrishGamer92 - Is there an improved theatre mode for #mw3? watching the video of u saying there is no 1 man army, last stand etc made me smile
402 - Yes. We've included and improved on theater mode for #MW3
@bmeservey - gear for prestige shop, do you get to pick extra weapons to start with next go around? Can you earn more than one proficiency?
402 - Yeah, you choose something to carry over with you at the start of your next prestige. Only 1 proficiency per weapon at a time.
@Jarsh019 - How is the little robot moving turret going to be balanced?
402 - It can easily be taken out by EMP, shooting it, frags and moves slow.
@ViB3Z_KiNG - what is the prestige shop?
402 - It's a shop that unlocks after 1st prestige where you can use prestige points earned by prestiging to unlock useful features.
@Mossypne - If i buy Elite seperate to The Hardened edition do i still get all the dlc people who get the Hardened edition will?
402 - Yes. Elite subscribers get all DLC free regardless of when and how they subscribe.
@theoneninefive - so killstreaks kills counts toward to your other kill streaks? ex. 2 kills from Predator missle earns you attack helicopter.
402 - Only in the assault strike package, not in the Support or Specialist strike packages.
@DannyTowes - I know you read everyone so will headquarters be on multiplayer?
402 - Yes, Headquarters is still in #MW3
@The_gibbymanx - if you take a teammates tag in kill confirmed, who get's the kill? as people would follow good players round stealing tags :(
402 - Whoever put the enemy down gets the kill and both players get the XP for the tags.
@JanBasilio - from the trailers it seems the noobtubes are still pretty powerful are you still tweaking it?
402 - They're not very powerful and have been nerfed considerably along with all other explosives. Plus, more counters to them in game
@Ashhhlol - [Difference between Assault and Recon Juggernaut?]
402 - Assault Juggernaut is all about brute force (has LMG + Scavenger) Recon Juggernaut is defense (has riot shield + portable radar).
@krazybakers - Question - Is combat training still in MW3? & if so is there any improvments in it what so ever?
402 - No Combat Training, we use Spec Ops Survival for the same purpose (to intro into MP mechanics) in our own way.
@Elliotchatts - what's the new unique way of leveling up ?
402 - Combination of character progression unlocks and individual weapon progression unlocks. Now that you can rank up each weapon.
@Bobthadestroyer - I was curious will #Mw3 have a Report cheaters/Boosters function in game like #Blackops? will you guys be Banning them for it?
402 - yes and yes. We have an in-game report player function and will be moderating those reports to ban players.
@skar Oskar - how will the weapon and attachments unlocking go? Just like MW2 (grinding)? Or more like BlackOps (buying attachments)?
402 - Weapons unlock as your player progresses, similar to MW2, however attachments unlock per weapon as you rank up that weapon.
@shilalydawg - Are the streaks stackable?
402 - Yes, Pointstreaks stack and you can scroll through which to call in first using the D-pad.
@marshallavfc - I am confused with how the new killstreaks work, how are points streaks worked out
402 - You get points for objectives, every 2 assists (w/ Hardline Pro), and kills of course.
@ChaseAceRaceM - great, and just to confirm,if you get 8 kills with the specialist strike package you get every perk In the game? #awesome!
402 - Yes but you can choose to disable some so they never unlock (in case it has an adverse affect on what you're going for).
@ZacField2 - Will there be a deathstreak-less Playlist? and if not, will you ever consider adding one?
402 - You can create your own playlists in Private & restrict whatever you want. I'm also pushing for a specialty playlist with no DS.
@Mw3__ Mike - I just got a nuke using c4 and a riot shield. You've gotta put challenges in #mw3 for crazy stuff like that hahah
402 - We're introducing new challenges all the time in the game now, with daily and weekly challenges. So the possibility is there!
@DestructiveBns - To unlock camos do need a certain number of headshots? Please no that's only making people want to boost
402 - No Camos are unlocked normally by ranking up the weapon.
@CprlRst - what anti cheat will pc be running?
402 - We're using Steamworks, which includes VAC, but have also done a lot of security work on the back end to address cheating.
[General questions on competitive side]
402 - Lots of competitive questions from #XP2011. Yes, #MW3 has LAN along with detailed class restriction control + default class creation option.
@MickeyG2k14 - How do you unlock attachments in MW3? It wasn't clear at XP. Please reply. Thank you!
402 - Every weapon can be leveled up individually and when you do that, you unlock attachments, camos, proficiencies, reticles for it
Info on Multiplayer game types
At the Multiplayer reveal we found out that all the fan favourite gametypes will be returning such as Team Deathmatch, Free For All and Domination along with a few all new gametypes which we will explain in this article.
Kill Confirmed is an all new gametype which will see players killing enemies and then having to run over them to pick up a set of dogtags to confirm the kill and score the points for your team. While you are doing this, the enemy team will try to collect the dogtags first to prevent you from confirming the kill.
Team Defender is the other new game mode to be included in Public Playlists straight from launch. In this mode players will grab a flag a la Capture the Flag style and then protect the flag carrier in order to gain points for their team.
In addition to those two new modes, a variety of modes exclusive to Private Matches have been introduced.
Infection sees one player starting out as the Infected and killing the other players until no one is left. When you are killed you join the Infected team to help hunt down the survivors.
Drop Zone sees one team holding a Drop Zone from the other team in order to secure Team Points and Care Packages for their team.
Team Juggernaut sees a Juggernaut join your team and, with his help, you must kill all the enemy team, who also have a Juggernaut. First to reach the score limit wins.
Juggernaut sees you trying to kill the Juggernaut so that you can become the new Juggernaut and then you have to survive against the other players trying to kill you.
Gun Game sees the players in a race to see who can be the first to dominate with every gun.
One in the Chamber sees you gaining Ammo by killing enemy players. The last to be alive wins.
Private Matches have also been enhanced, allowing players to create even more Gametypes than the ones listed above, and then share them with their friends.
In addition to this, players who are subscribed to Call of Duty: Elite will be able to vote on these player created modes and some of these could make it into Public Playlists.
A bit about the Prestige Shop
So what is the Modern Warfare 3 Prestige Shop?
Modern Warfare 3 multiplayer was revealed during the opening briefing of Call of Duty XP. Along with the lots of details that were revealed, something called Prestige Shop was briefly mentioned. While they haven't dived into specifics just yet, the Prestige Shop has quietly and quickly appeared in a recent video.
iMW3 » have uploaded a screen print of the Prestige Shop menu that appeared in the video. Although it's blurry, we can just about make out the options that are listed in the shop menu.
Extra Custom Class
Reset All Stats
Double XP
Double Weapon XP
Unlock Gear
Challenges 1
Challenges 2
Challenges 3
Title And Emblem 1
Title And Emblem 2
Title And Emblem 3
This will most likely be welcomed by hardcore fans who go all the way by Prestiging up until the very end. The game's maximum level is 80 but how many Prestiges there are is currently unknown. It appears that each Prestige will give you tokens that can be used to 'buy' whatever you want from the list above.
Yeah.
Kalyx triaD
09-12-2011, 11:39 PM
Some good stuff in there.
El Fangel
09-13-2011, 12:02 AM
Yeah, seems to be pretty good.
El Fangel
09-13-2011, 12:03 AM
Though I am going to say it now, I can see people sitting in corners and boosting up that perk killstreak thing by killing friends aways before they start playing.
Kalyx triaD
09-13-2011, 01:24 AM
Assholes are inevitable, can't fault a developer for them.
D Mac
09-13-2011, 01:54 AM
It would make sense to start with the Double XP when you prestige. Or do you lose them when you prestige again?
Emperor Smeat
09-21-2011, 04:40 PM
PC version on Steam will come with Modern Warfare 1 for free if MW 3 is pre-ordered. If you already own MW 1 on PC then the game can still be gifted to someone else as an option with the pre-order.
http://www.screwattack.com/news/g1lunchpunch-pre-order-mw3-and-receive-cod4-free
Emperor Smeat
09-27-2011, 07:22 PM
Achievement list for the Xbox 360 version was leaked with the biggest surprises being more achievements focused on the campaign (1 just for starting a new campaign). Also leaked was the lack of online multiplayer achievements done in an attempt to combat boosting and cheating from previous games.
Back in the Fight - 5G: Start the Single Player Campaign on any difficulty.
Too Big to Fail - 10G: Destroy the Jamming Tower. Complete "Black Tuesday" on any difficulty.
Wet Work - 10G: Take back New York Harbor. Complete "Hunter Killer" on any difficulty.
Carpe Diem- 10G: Escape the mountain safe house. Complete "Persona Non Grata" on any difficulty.
Frequent Flyer - 10G: Defend the Russian President. Complete "Turbulence" on any difficulty.
Up to No Good - 10G: Infiltrate the village. Complete "Back on the Grid" on any difficulty.
One Way Ticket - 10G: Make it to Westminster. Complete "Mind the Gap" on any difficulty.
Welcome to WW3 - 10G: Save the US Vice President. Complete "Goalpost" on any difficulty.
Sandstorm! - 10G: Assault the shipping company. Complete "Return to Sender" on any difficulty.
Back Seat Driver - 10G: Track down Volk. Complete "Bag and Drag" on any difficulty.
We'll Always Have Paris - 10G: Escape Paris with Volk. Complete "Iron Lady" on any difficulty.
Vive la Révolution! - 10G: Reach the church. Complete "Eye of the Storm" on any difficulty.
Requiem - 10G: Escape the city. Complete "Blood Brothers" on any difficulty.
Storm the Castle - 10G: Discover Makarov's next move. Complete "Stronghold" on any difficulty.
Bad First Date - 10G: Find the girl. Complete "Scorched Earth" on any difficulty.
Diamond in the Rough - 10G: Rescue the Russian President. Complete "Down the Rabbit Hole" on any difficulty.
The Big Apple - 25G: Complete "Black Tuesday" and "Hunter Killer" on Veteran difficulty.
Out of the Frying Pan... - 25G: Complete "Persona Non Grata", "Turbulence", and "Back on the Grid" on Veteran difficulty.
Payback - 25G: Complete "Mind the Gap", "Goalpost", and "Return to Sender" on Veteran difficulty.
City of Lights - 25G: Complete "Bag and Drag" and "Iron Lady" on Veteran difficulty.
The Darkest Hour - 25G: Complete "Eye of the Storm", "Blood Brothers", and "Stronghold" on Veteran difficulty.
This is the End - 25G: Complete "Scorched Earth", "Down the Rabbit Hole", and "Dust to Dust" on Veteran difficulty.
Who Dares Wins - 40G: Complete the campaign on any difficulty.
The Best of the Best - 100G: Complete the campaign on Hardened or Veteran difficulty.
Strike! - 20G: Kill 5 enemies with a single grenade in Single Player or Special Ops.
Jack the Ripper - 20G: Melee 5 enemies in a row in Single Player or Special Ops.
Informant - 20G: Collect 22 Intel Items.
Scout Leader - 35G: Collect 46 Intel Items.
This Is My Boomstick - 20G: Kill 30 enemies with the XM25 in "Black Tuesday."
What Goes Up... - 20G: Destroy all the choppers with only the UGV's grenade launcher in "Persona Non Grata."
For Whom the Shell Tolls - 20G: Destroy all targets during the mortar sequence with only 4 shells in "Back on the Grid."
Kill Box - 20G: Kill 20 enemies with the Chopper Gunner in a single run in "Return to Sender."
Danger Close - 20G: Take down a chopper with an AC-130 smoke grenade in "Bag and Drag."
Ménage ŕ Trois - 20G: Destroy 3 tanks with a single 105mm shot in "Iron Lady.")
Nein - 20G: Kill 9 enemies with A-10 strafing runs in "Scorched Earth."
50/50 - 20G: Complete a Special Ops Mission Mode game with the same number of kills as your partner.
Birdie - 20G: Kill 2 enemy helicopters without getting hit in a Special Ops Survival game.
Serrated Edge - 15: Finish a Juggernaut with a knife in Special Ops.
Arms Dealer - 20G: Buy all items from the Survival Weapon Armory.
Danger Zone - 20G: Buy all items from the Survival Air Support Armory.
Defense Spending - 20G: Buy all items from the Survival Equipment Armory.
Get Rich or Die Trying - 25G: Have $50,000 current balance in a Special Ops Survival game.
I Live - 10G: Survive 1 wave in a Special Ops Survival game.
Survivor - 20G: Reach Wave 10 in each mission of Special Ops Survival mode.
Unstoppable - 40G: Reach Wave 15 in each mission of Special Ops Survival mode.
No Assistance Required - 20G: Complete a Special Ops Mission Mode game on Hardened or Veteran with no player getting downed.
Brag Rags - 10G: Earn 1 star in Special Ops Mission Mode.
Tactician - 20G: Earn 1 star in each mission of Special Ops Mission Mode.
Overachiever - 40G: Earn 48 stars in Special Ops Mission Mode.
Secret Achievement - 20G: Continue playing to unlock this secret achievement.
http://www.screwattack.com/news/spoilers-modern-warfare-3-achievement-list-leaked
Kalyx triaD
10-20-2011, 12:53 PM
<iframe width="560" height="315" src="http://www.youtube.com/embed/5l6FAiE5xCc" frameborder="0" allowfullscreen></iframe>
RoXer
10-20-2011, 01:01 PM
one big clusterfuck
Kalyx triaD
10-20-2011, 01:42 PM
Probably the most focused I ever seen CoD gameplay.
Requiem
10-20-2011, 01:47 PM
Why is that
Kalyx triaD
10-20-2011, 02:05 PM
It takes the K/D-centric system of past CoD's (with the infamous Nuke killstreak that rewarded that mentality - even during objective games) and spreads it out for more people of different playstyles. Splitting the CoD make-up into three main trees that (I assume) will further splinter into various customized playstyles (guns, perks, actual streak rewards).
Then by making certain abilities exclusive to their branch, it also adds a sense of limitation that I feel is required for team games to work. You choose a role suited to you and play your position, adjusting it at your leisure. It's not so much a fiesta of perks and killstreaks anymore, which was just unattractive to me. I couldn't even be arsed to play BlackOps past 2 weeks and that was an improvement over MW2. Now I may play for at least 2 months.
D Mac
10-20-2011, 03:19 PM
Looks pretty good to me.
El Fangel
10-20-2011, 05:04 PM
I pre-ordered it incase I want to pick it up on launch. Still unsure.
Also, Kalyx you are assuming people who play this game have a clue about tactics, team play or any idea of strategy.
Silly you.
Kalyx triaD
10-20-2011, 05:12 PM
Well damn... you play this game. And I wouldn't set out without a set party anyway, and my boys are on point as far teamwork goes - that's any game. In any case I'll play B3 more often anyway.
Captain of Fun
10-20-2011, 05:19 PM
I pre-ordered it incase I want to pick it up on launch. Still unsure.
Also, Kalyx you are assuming people who play this game have a clue about tactics, team play or any idea of strategy.
Silly you.
Me and and Roxer would win games for our useless team, through our teamwork alone, at times. When there were a couple more people playing on the same page as us, we almost always won.
MW is like any shooter. You go in with randoms and yeah, 9 times out of ten you won't get great teamwork. Grab some buds and play with them if it's that big a deal to you.
D Mac
10-21-2011, 01:10 AM
I'm a Mercenary for hire and play Mercenary.
D Mac
11-01-2011, 01:00 AM
Officially midnight here, so officially 1 week to go!
El Fangel
11-01-2011, 11:48 AM
Me and and Roxer would win games for our useless team, through our teamwork alone, at times. When there were a couple more people playing on the same page as us, we almost always won.
MW is like any shooter. You go in with randoms and yeah, 9 times out of ten you won't get great teamwork. Grab some buds and play with them if it's that big a deal to you.
Yeah, I know. I played BlOps with Roxer, Requiem and his friend Biff. Fuck shit up when we played together too.
My problem and what I was referring to, is how so very rarely anyone I randomly play with has any idea how to be tactical.
More often then not, its just run and shoot and that's it. Chances are it comes down to game breaking players, ones that can lead their team to victory when outmatched. I can be that player at times but not always.
Lastly, you don't always have a group to play with either.
Kalyx triaD
11-01-2011, 12:34 PM
That is something that plagues me: Even if we're not a unit, I expect some semblance of common sense. There were times when I'd click with a bunch of randoms and magic happens. But usually, I yell "What the hell are they doing!"
Did that a few times on Battlefield yesterday.
LoDownM
11-01-2011, 02:01 PM
Black Ops had double xp over the weekend and if you prestiged during it you unlocked something from the MW3 prestige store or whatever they are calling it. Not sure on the details since someone else told me about it and I didn't try because I haven't played Black Ops since the first week of September.
ClockShot
11-01-2011, 02:09 PM
Anybody here drinking massive amounts of Mountain Dew and banking double xp time?
Blitz
11-01-2011, 02:26 PM
Copies of the game I leaked. Most interesting thing I saw was that there is apparently a hidden killstreak called the M.O.A.B., which kills every member of the opposing team once and puts an EMP on them for the remainder of the match. Apparently it's 25 kills, and other killstreaks don't count towards it.
D Mac
11-01-2011, 03:19 PM
Great. :|
I see massive amounts of match quitting when that shit happens.
Kalyx triaD
11-01-2011, 03:40 PM
Doesn't seem to make sense. What kills them? Wouldn't they stray away from anything like the infamous Nuke killstreak? Most perks and killstreaks were revealed openly, why hide this one?
Reeks of bullshit.
Blitz
11-01-2011, 04:01 PM
Great. :|
I see massive amounts of match quitting when that shit happens.
Why. It's essentially one death against you. And if the requirements are as I posted, I doubt we'll be seeing a lot of them online.
Blitz
11-01-2011, 04:02 PM
Doesn't seem to make sense. What kills them? Wouldn't they stray away from anything like the infamous Nuke killstreak? Most perks and killstreaks were revealed openly, why hide this one?
Reeks of bullshit.
The guy who posted it was of course immediately flamed and called troll. Until he posted a video of it, which I didn't see because it was promptly copyright claimed by Activision. Others
saw it though, and seemed to confirm it.
The thread in question. (http://forums.digitalwarfare247.com/index.php?/topic/43850-nuke-is-back/)
Kalyx triaD
11-01-2011, 04:06 PM
Well fuck. Just when the game got me interested.
Anybody here drinking massive amounts of Mountain Dew and banking double xp time?
My wife drinks it all the time so I have like 10 caps on my desk.
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