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View Full Version : Dudebro™ — My Shit Is Fucked Up So I Got to Shoot/Slice You II: It’s Straight-Up Dawg Time


RoXer
10-16-2012, 02:08 PM
http://media.giantbomb.com/uploads/0/5911/1417061-wall1a_1920x1200.jpg






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Dudebro™ II is a top-down 3D shooter with 2D character sprites being built by a team of over 100 volunteers. The lead character, John Dudebro™ (http://www.giantbomb.com/john-dudebrotm/94-13914/), will be voiced by Jon St. John (http://www.giantbomb.com/jon-st-john/72-1962/), perhaps best known to players as the voice of Duke Nukem (http://www.giantbomb.com/duke-nukem/94-656/). The original title (and therefore the underlying concept) for the game came about on a gaming message board thread on the NeoGAF forum (http://www.neogaf.com/forum/) in which one user called cuyahoga, in defense of his interest in the Ubisoft (http://www.giantbomb.com/ubisoft-entertainment/65-82/) DS title Imagine: Babyz Fashion (http://www.giantbomb.com/imagine-babyz-fashion/61-29136/) in the face of ridicule, declared:
So, I'm a pedophile because I don't want to play Dudebro, My Shit is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time? To throw around these sort of accusations at someone who seeks to do something different suggests quite the insecurity on your part.
This comment was effective in that it promptly derailed the thread, changing the subject away from taunting a user for their interests and towards the improvised game title and the ideas it represented. Additional information on the origins of the title may be found in the official thread (http://www.neogaf.com/forum/showthread.php?t=381946). The first trailer (http://www.youtube.com/watch?v=kC9pjbei_bc) and the official website (http://www.grimoireassemblyforge.com/dudebro2/) was released during E3 2010.

RoXer
10-16-2012, 02:14 PM
How come we haven't made a game? Come on TPWW. Let's get on it.

Ultra Mantis
10-16-2012, 04:50 PM
TPWW: A Telltale Games Series

alvarado52
10-16-2012, 04:54 PM
We should make one, they have Fangel beta test it. It would never be released. Everytime he died or was slighted in the game he'd demand we patch it.

#BROKEN Hasney
10-17-2012, 06:05 AM
After selling it and rebuying the full version.

Someone with the time and desire could probably make an RPG maker game. That person is not me.

SlickyTrickyDamon
10-17-2012, 07:01 AM
They have an RPG Maker Game. It makes 16-bit RPGSs.

#BROKEN Hasney
10-17-2012, 07:25 AM
I know. I meant an RPG Maker game as in a game using that tool.

Kane Knight
10-17-2012, 08:44 AM
How come we haven't made a game? Come on TPWW. Let's get on it.

Kalyx is totally doing it. He'll show us when he's a big, famous game designer.

Kalyx triaD
10-21-2012, 05:16 AM
Actually you'll probably get news sooner than later if the team keeps at the pace we're on now. Some of you know more than others. Patience kids, you will press the Start Button eventually.

Fryza
10-21-2012, 05:40 AM
I'm amused so far.

Mooияakeя™
10-22-2012, 04:44 PM
I made a game before for TPWW, back in the Angelfire days. Notably it dived. Forgot the name, but basically it was wrestlers in cars shooting each other cos they were too old to wrestle (could choose from 5 wrestlers).

Tom Guycott
10-28-2012, 12:52 AM
After selling it and rebuying the full version.

Someone with the time and desire could probably make an RPG maker game. That person is not me.

They have an RPG Maker Game. It makes 16-bit RPGSs.

I know. I meant an RPG Maker game as in a game using that tool.

Agetec was ahead of their time. That game would totally be viable now, what, with current gen systems having chatpads for text entry, internal drives for saving, and widespread internet connectivity in which to trade created sprites, backdrops, and full-on completed games.

Shit wasn't that easy to do with memory card capacity limits, scarcity of Dex drives and having to controller point around placing pixels and entering text... but people still made masterpieces. Even with the intentionally primitive graphics engine, think of the stuff people could bang out now.