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View Full Version : Pro Evolution Soccer 2014 - Now based on the FOX engine


#BROKEN Hasney
03-13-2013, 11:52 AM
Oh shit, new details. THE RETURN OF THE KING BABY. From the new Edge magazine:

- The new engine is based on the Fox Engine, but after that the engine is referred to as ‘new engine’.

- The new physics engine uses something called ‘Barycentre physics’, this basically means that different body parts have different weights. So collisions are similar to FIFA, except the impact strength will depend on which part of the body is hit.

- The team are focusing on 'photo-realism' when it comes to graphics, there’s a close up image of a Japanese player’s face showing detailed skin pores and individual eyebrows. Shirts are separate from the player models, they hang from the players and flow, they also get pulled when jostling.

- The ball control radius in 3x bigger than the current gen allowing for more dynamic off-ball tussles while player’s legs try to get control of the ball

- You can set player’s ‘zones’ meaning you can have an individual player only be allowed to move in a small area of the pitch when defending.

Pillars of the new PES engine.

1. Barycentre Physics and Ball control

The new engine allows for a larger separation between player and ball - three time the radius of PES 2013, where tight 'confrontation' zones are used to make tackling easier. A striker will be able to throw his body weight in one direction and use his opposing foot to push the ball in the other way, leaving defenders off balance and buying space for a pass or shot. Players have specific centres of balance, calculated by locating their centre of gravity, or barycentre. You'll be able to control your player's weight shifts at all times and use practice touches to push the ball away from your feet. We see a wireframe demo with more natural animations and fluid transitions than FIFA 13. You control the player and the physics drives the animation, not vice versa. It's hard to tell how this will transform the 'feel' of play, rather than just being admirable behind the scenes calculations, but there appears to be scope for a radical new control scheme - think of how Skate's right-stick motions mimicked real-life movements by exploiting dynamic physics, and how they compared to the digital button taps of Tony Hawks Pro Skater. This could be a revelation in football game control.

2. Contact and Physicality

Konami has pinpointed this as a weakness in previous games, but now players can jostle for space - even without the ball present - for headers at corners, or to dominate a smaller opponent. You'll be able to tug shirts (cloth is now separate from the player's body and stretches) as well as elbow for room on the touchline. It works in tandem with the physics and precision control. Agile players can unbalance defenders with dropped shoulders or ball skills, and push the ball further ahead to exploit their acceleration. "Previously, body feints were more aesthetic," admits Masuda. "Now they're a key tactic."

3. Squad Emulator

Formations remain essential for success, but now you can set 'zones of play' so your key players focus on certain tactics in mission-critical areas. For example, you can set your front line to focus on possession and probing for gaps in from of a deep-lying defence. In theory, you'll be able to recognise your favourite teams pattern of play within a few minutes. The emphasis on defending and shape should allow weaker teams to create effective strategies, such as when Celtic beat Barcelona in the Champions League by defending deep, buoyed up by the home crowd.

http://winningelevenblog.es/files/2013/03/foxengine.png

Real on the right, alleged in-game model on the left. I'll believe it when I see it though.

#BROKEN Hasney
08-19-2013, 07:37 AM
Looking fucking fantastic. PS3 footage ahoy.

http://i.minus.com/iiOlFABh0WlWM.gif

<iframe width="420" height="315" src="//www.youtube.com/embed/we0rzotEkC8" frameborder="0" allowfullscreen></iframe>

<iframe width="420" height="315" src="//www.youtube.com/embed/puEtMS_IE1Y" frameborder="0" allowfullscreen></iframe>

#BROKEN Hasney
08-22-2013, 04:40 AM
DON'T CARE THAT NO-ONE CARES BRING BACK CSL GODDFUCKINGDAMMIT.

http://i.minus.com/i141TEqWiHMNx.gif


http://i.minus.com/iE30mm7hjSYXU.gif

Fignuts
08-22-2013, 04:48 AM
FIIIIIIFAAAAAA

#BROKEN Hasney
08-22-2013, 04:58 AM
I've enjoyed FIFA recently, but there's no way I can ignore that sexy, sexy animation and the fact that the ball is a seperate entity while dribbling now.

Also the fact that EA are sticking the PC with the bloody PS3/360 engine. :'(

Tazz Dan
08-22-2013, 08:32 AM
I'm PES 4 Lyfe.

VSG
08-22-2013, 08:55 AM
Ya, the way EA went about with Fifa for PC I am more likely to get PES now than ever.

Corporate CockSnogger
08-22-2013, 08:59 AM
ROBERTO LARCOS

Ultra Mantis
08-22-2013, 09:39 AM
Haven't played a football game since Pro Evo 4. That is a lovely lovely engine though, might even go all out and play the demo of this one.

#BROKEN Hasney
08-22-2013, 09:44 AM
Demo will be out on consoles 11/12th September. The PC one will be a little after launch, due to fears over hacking the demo like last year apparently.

http://i.imgur.com/bp09tDv.png


That is one nice engine upgrade.

El Capitano Gatisto
08-22-2013, 12:14 PM
I'm in. I enjoyed last year's game (checked out the FIFA demo but it was still bollocks, can't see myself ever getting it) but this looks like a much-needed overhaul.

#BROKEN Hasney
08-23-2013, 05:52 AM
HNNNNGGGG

First 360 version footage and it does look awesome there too


<iframe width="420" height="315" src="//www.youtube.com/embed/RG0oriY9TuA" frameborder="0" allowfullscreen></iframe>

http://i.minus.com/iSTDSszyx1tPS.gif

CSL
10-09-2013, 08:24 PM
FIIIIIIFAAAAAA

why don't you shut your dirty filthy mouth

CSL
10-09-2013, 08:25 PM
still playing 2013 ftr :o