View Full Version : Cyberpunk 2077
drave
06-29-2020, 01:22 PM
New gameplay. Just hook this shit directly into my brain
<iframe width="910" height="512" src="https://www.youtube.com/embed/Mt1BtM0MJrA" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
Heisenberg
07-02-2020, 12:36 PM
got any other steampunk themed games to recommend while we wait for this?
ClockShot
07-02-2020, 01:11 PM
Dishonored 1 & 2.
drave
07-02-2020, 01:48 PM
Shadowrun isn't terrible. The SNES and Genesis versions were the best. The one on steam is pretty good too. Shadowrun Returns
Heisenberg
07-02-2020, 03:08 PM
Thankfully I've crushed those already :-), been playing Stardew Valley this summer.
ClockShot
07-02-2020, 04:03 PM
Deus Ex is another good one.
Heisenberg
07-02-2020, 04:20 PM
Sounds like a game that was scooped up a couple Steam Summer Sales ago, if not, then the current sale will help
drave
07-02-2020, 04:27 PM
The Division 2 is pretty good right now. Not Cyberpunk, but at times, surreal with what is actually happening in the world right now.
I need to jump back onto 76. Just seems so god damn tedious right now.
rightnowrighthere
07-10-2020, 01:31 PM
Damn that COVID, because of this crap game was delayed, but I can wait, game is really awesome!
ClockShot
09-30-2020, 07:05 AM
CRUNCH TIME!
https://www.ign.com/articles/cyberpunk-2077-crunch-cd-projekt-red-report
Fignuts
09-30-2020, 02:06 PM
I think from the start, game journalists have been going about the crunch issue all wrong. Attacking the existence of crunch is silly because literally every job with deadlines has crunch, and they probably always will. Hell, I worked in flooring and often had to work 50 hour work weeks to get jobs done in time.
The problem arises in the working environment. If you are going to make, or even ask people to work beyond 40 hours, you need to create a workplace that people feel comfortable doing that in. Ideally you should strive to create an enviornment that makes people want to work extra hours.
And so the problem with crunch in gaming has never been that it exists, but rather, that a lot of companies create a miserable hellscape at their workplace, that make people want to eat a bullet, rather than be there any longer than they have to.
It IS a slippery slope, and it's not surprising that companies which treat their customers like shit also treat their employees like shit. But until a bunch of CD Project Red employees come out and give detailed accounts of dark ages style work conditions, I'm going to give them the benefit of the doubt and assume they're doing everything they can to make the overtime as painless as possible while doing what needs to be done. They've earned that trust.
All that said, dude should never have made that promise. You never know what kind of issues and delays might pop up. But at least he's got the balls to come out and take full responsiblity for it.
Destor
10-02-2020, 11:33 AM
id love to know what people who villainize crunch do for a living. go ask a lawyer about what crunch is like. its the job; comes with the territory.
the evils of crunch of propagated by YouTubers and children.
ClockShot
10-05-2020, 10:46 AM
All done. Gone Gold.
Apparently the world map is floating around online.
Tom Guycott
10-07-2020, 04:29 AM
id love to know what people who villainize crunch do for a living. go ask a lawyer about what crunch is like. its the job; comes with the territory.
the evils of crunch of propagated by YouTubers and children.
That attitude prevailing is kind of the problem, though. It's a similar attitude of how GameStop got away with being a shit company for so long because of how it lures in young, naive nerds who think of it as a dream job, and how more of those "suckers" can be thrown into the ground level grinding wheel of low pay, minimal hours, having lofty numbers goals hanging over their heads, and the perpetual Sword of Damocles above them; that they can be replaced at the expense of the next young, naive nerd. And that's just retail. These people - programmers, testers, and the like - have more specialized skills working on more technical things.
Just because "business is done that way" and possibly done that way forever doesn't mean it should be done that way. And in an industry like games, there's this weird conflation of people voluntarily banding together and putting in all the time and effort neccessary for a great product, and a corporate mandated encampment. Even in other job fields like, say, manufacturing, there's a gulf of difference between offered overtime and mandatory overtime. It's really only after the EA Spouse letter that any of it came to some sort of public thought, but it doesn't mean it was never a horrible way to do business, just not a publicly discussed one.
To simply pass this off as YouTubes (where I assume you mean they're being reactionary for views) and children (who I presume you mean don't know any better) is pretty reductive. On top, how does this make *them* the villain for pointing out bullshit? Again, just because business is done that way doesn't mean it should be. Another conjoining business practice is essentially holding ones career hostage with the same type of logic where people say "if you don't like living wherever you are, just move", as if moving is a free and simple prospect. In this case, quitting the job probably also means you getting a black mark in the industry; being labled as "difficult to work with" or somesuch nonsense, to where nobody wants to hire you for your "reputation"... a reputation born from you not wanting to live out of your office and throw your personal life into upheaval for a few weeks/months unexpectedly because someone above your paygrade deemed it neccessary to do so. I've had a couple jobs like that. Shit sucked. But for me it fortunately wasn't something I had a degree tied to, or in a business where they would talk to other places similar to them and potentially prevent me from doing something similar elsewhere.
What makes this particular story a bit scummier is that CDPR made a show about how they wouldn't/didn't have to crunch for Cyberpunk because they're better than that; that they could just delay the launch instead of shitting on their workers to the adulation and brownie points of the public... and here we are. It makes it seem as if they either went back on their word, or they never intended to keep it in the first place.
Fignuts
10-07-2020, 04:44 AM
In a perfect world, crunch wouldn't exist. We don't live in a perfect world.
You would fundamentally have to change how the world works, to get rid of crunch in any profession that revolves around deadlines.
Good luck with that.
Destor
10-07-2020, 10:44 AM
work is voluntary. if the needs of the employer dont match match the need of the employee the solution is obvious. this notion of some work utopia is farcical. to achieve great things it requires a great effort. the notion of the contrary is childish.
Destor
10-07-2020, 10:49 AM
case in point im on vacation right now. why? i just worked literally 90 days straight 70-80hrs/w. reached a point of accomplishment and now im resting. work needed to be done. this is fins because i chose this when i took the job and im a man and not a child.
El Vaquero de Infierno
10-07-2020, 11:04 AM
Destor, you are not a man. You are a fuckin' beast!
Frank Drebin
10-07-2020, 11:18 AM
When this comes out, I'm going to play cyberpunk the way Destor works.
drave
10-07-2020, 11:51 AM
Pfft, I'll do it without the break. Pussies.
Sepholio
10-07-2020, 03:08 PM
Oof 90 days straight. Much respect for that. I pulled 12 hr shifts every day for 3-4 weeks once and was ready to burn it all down. Prob had a lot to do with working overnight and having a newborn at home that made it v hard to sleep during the day so I was constantly running on fumes, but still, I was getting ready for arson.
Sepholio
10-07-2020, 03:09 PM
That being said those fat paychecks with all that overtime sure were lovely.
I've decided that I'ma just buy this on Stadia. I got multiple 4k TVs, play on the go.
F da hate...I'll prob buy it eventually for multiple systems anyways depending on mp. (gta5)
drave
10-10-2020, 10:16 AM
Course, if you bought it for console, you'll get the "next gen" version free.
<iframe width="1280" height="720" src="https://www.youtube.com/embed/Igq3d6XA75Y" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
Just a little over a month :o
drave
10-22-2020, 03:19 PM
Jesus......
https://preview.redd.it/3scm2czv3mu51.jpg?width=673&auto=webp&0f4c29c2https://i.redd.it/3scm2czv3mu51.jpg
ClockShot
10-27-2020, 01:44 PM
Still crunching.
CD Projekt Red delays the game again. This time due to shipping issues. 9 consoles across 2 generations is a big task it seems.
New release date is now December 10th, 2020.
<blockquote class="twitter-tweet"><p lang="en" dir="ltr">We have important news to share with you <a href="https://t.co/qZUaD6IwmM">pic.twitter.com/qZUaD6IwmM</a></p>— Cyberpunk 2077 (@CyberpunkGame) <a href="https://twitter.com/CyberpunkGame/status/1321128432370176002?ref_src=twsrc%5Etfw">October 27, 2020</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
El Vaquero de Infierno
10-27-2020, 02:12 PM
Motherfuckers.
Frank Drebin
10-27-2020, 02:45 PM
Keep delaying it until its ready please.
OssMan
10-27-2020, 05:56 PM
If I was excited for this game I would not care if it were delayed, I'm sure it's for good reasons, I imagine the workers are under extreme stress which seems bad
I wouldnt have an issue if they delayed it until Spring next year. Gamers need this to be right. It's a big deal. I would hate if they put a unfinished product out.
https://www.tpwwforums.com/customavatars/thumbs/avatar1_1.gif game looks like Yonkers
Fignuts
10-28-2020, 11:22 PM
Yeah, in an era of gaming where companies push out buggy, unfinished, poorly optimized games to meet deadlines, I’m not gonna complain about a company taking the time to make sure that everything is working right.
drave
10-29-2020, 08:39 AM
100
teamXtremist
10-29-2020, 03:53 PM
They have been working with the old gen consoles for 6 years, if there is any problem its with the new ones or with that fucking Stadia crap.
have a hard time believing the PC recommended requirements too: i7-4790 + GTX 1060. Wonder if you could get 1080p60 at medium with such a setup. That's nearly the exact cpu I'm running so it would be nice if that really would be enough for high settings though
Frank Drebin
11-29-2020, 09:35 PM
Had pto time that I had to burn and I randomly picked the 11th and 14th months ago before they announced the last delay. Looking like a good call.
drave
11-30-2020, 09:51 AM
10
Frank Drebin
11-30-2020, 04:15 PM
HAPPY 10 POSTS, DRAVE82!!!
Frank Drebin
11-30-2020, 04:17 PM
Thursday the 10th is going to be hard at work. Going to just look for excuses to leave early and not be able to focus on anything other than going home.
Will only come home to find i forgot to leave it in rest mode and it still needs do be downloaded.
drave
11-30-2020, 04:53 PM
You change those settings right god damn now Frank.
Change it......
Frank Drebin
11-30-2020, 07:28 PM
Just keep thinking of that scene in The Abyss where Mar Elizabeth-Mastrantonio is yelling at Ed Harris
"YOU DROP YOUR WEIGHTS AND START BACK NOW!!!"
but he just lays there waiting for death.
OssMan
11-30-2020, 07:48 PM
I don't get this game, seems like there's way way too much hype behind it. I can't envision a scenario where it's not disappointing
Frank Drebin
11-30-2020, 11:39 PM
I think the hype is simply because its the same studio that did Witcher 3 and the game looks like its checking all the right boxes.
They did so well with Witcher 3 not just in that its one of the best games of all time but they gave away alot of stuff for free and did a bunch of updates to better the game. Stuff that people actively wanted them to change which made alot of people happy. Even the paid expansions were massive and added so much to the game. They weren't just thrown out there for a quick buck.
Tl;dr
CD Project Red has done something very rare these days and is a studio that people trust to deliver a great product based on previous experiences.
El Vaquero de Infierno
12-01-2020, 05:41 AM
My peen is ready for this; don't blue-balls us again, CDPR.
drave
12-01-2020, 07:44 AM
I don't get this game, seems like there's way way too much hype behind it. I can't envision a scenario where it's not disappointing
It's kinda like the Skyrim or Mass Effect of today. These type of games just don't come along too often. People can overhype themselves into oblivion, for sure, just keep your expectations grounded in reality. The game has been talked about for nearly 10 years now I think? Some people are going to 100% disappoint themselves.
The RPG elements are great, the environment appears to be varied and populated, the story seems interesting AF (to me at least).
Curtis
12-01-2020, 09:38 PM
It's kinda like the Skyrim or Mass Effect of today. These type of games just don't come along too often. People can overhype themselves into oblivion, for sure, just keep your expectations grounded in reality. The game has been talked about for nearly 10 years now I think? Some people are going to 100% disappoint themselves.
The RPG elements are great, the environment appears to be varied and populated, the story seems interesting AF (to me at least).
I havent played it yet, but calling it the Skyrim of today makes me like it less, because Skyrim was a huge dissapointment to me They rolled back a lot of amazing things they did right in Morrowind and only improved on the combat. I hope this is not the case of Cyberpunk, Witcher 3 was pretty damn good.
drave
12-02-2020, 07:53 AM
Nothing about your post was surprising, given your aversion to Zelda in the other thread some time ago.
Skyrim is amazing.
Curtis
12-02-2020, 02:36 PM
Nothing about your post was surprising, given your aversion to Zelda in the other thread some time ago.
Skyrim is amazing.
Its not a bad game, but compared to Morrowind, it is nothing. Morrowind continues to be the top of the Elder Scrolls Series. Morrowind took what daggerfall did and improved on it. Skyrim (and Oblivion) just dumbed down what was done right in Morrowind and Daggerfall. The only thing they improved was the combat.
drave
12-02-2020, 02:53 PM
Which, as a raging lunatic, was the most critical aspect.
Played Morrowind as well. It is great but too convoluted and I tend to get bored after about 10-15 hours in.
Kenny Powers
12-04-2020, 02:00 AM
New gameplay. Just hook this shit directly into my brain
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That looks more like 2037 rather than 2077. I reckon 2077 to be a lot more "futuristic" looking than that shit.
poopfromweiner dude
12-04-2020, 01:23 PM
Whoa! HaHa bro your man stevie (owenbrown) is ---->>>> THATAWAY haha
Kenny Powers
12-04-2020, 02:00 PM
Whoa! HaHa bro your man stevie (owenbrown) is ---->>>> THATAWAY haha
You can be my April. :love:
Its not a bad game, but compared to Morrowind, it is nothing. Morrowind continues to be the top of the Elder Scrolls Series. Morrowind took what daggerfall did and improved on it. Skyrim (and Oblivion) just dumbed down what was done right in Morrowind and Daggerfall. The only thing they improved was the combat.
I'm a semi fan of Elder Scrolls Online...dunno why all the hate.
they got it right where blizzard fucked up
Frank Drebin
12-07-2020, 11:56 AM
Anyone have thoughts as to the launch? Is it going to be a No Man's Sky type cluster or will this be the greatest thing since Witcher 3?
Sepholio
12-07-2020, 01:33 PM
I'm a semi fan of Elder Scrolls Online...dunno why all the hate.
Yeah ESO gets way too much hate. I think it's because it tried so hard to be an MMO but came off as a really huge single player ES game that has other people playing at the same time. Either way ESO is absolutely massive and has the most amount of content and if you treat it as a single player game you'll never know that you aren't playing a mainline entry in the series.
Sepholio
12-07-2020, 02:20 PM
Not liking the sound of some of the early reviews. Short, buggy and poorly optimized. Ruh-roh.
The optimization seems like a huge issue. It was lagging and having screen tears on a PC with a rtx3080 and it was only running in 1080p with ray tracing turned OFF. That doesn't sound good.
ClockShot
12-07-2020, 03:13 PM
Anyone have thoughts as to the launch? Is it going to be a No Man's Sky type cluster or will this be the greatest thing since Witcher 3?
Honestly think with all the delays they should have just held onto it until next year and got it perfect.
ClockShot
12-07-2020, 03:15 PM
Not liking the sound of some of the early reviews. Short, buggy and poorly optimized. Ruh-roh.
The optimization seems like a huge issue. It was lagging and having screen tears on a PC with a rtx3080 and it was only running in 1080p with ray tracing turned OFF. That doesn't sound good.
Sitting on a 91 right now over at Metacritic.
Everyone loves it so with Gamespot being the notable outfit giving it a 7 so far.
OssMan
12-07-2020, 06:24 PM
<blockquote class="twitter-tweet"><p lang="en" dir="ltr">AND THE CYBERPUNK REVIEWS ROLL IN <a href="https://t.co/gsF7JvsXrN">pic.twitter.com/gsF7JvsXrN</a></p>— Mega64 (@mega64) <a href="https://twitter.com/mega64/status/1336026577042198530?ref_src=twsrc%5Etfw">December 7, 2020</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
I'M CREATING MAH CHARACTER, FAGGERTZ
playing around with my character creation genitals. i feel like RP in a highway exit adult bookstore
How big did you make your first cock?
I went with a chick..almost gave her a big dick but decided i might want to go down on V's V on my TV
Man....If I knew Fig, I'd have a controller in his hand for this game
ClockShot
12-10-2020, 10:57 AM
My special edition should arrive today.
Not jumping in until I finish AC: Valhalla.
Frank Drebin
12-10-2020, 11:03 AM
Dying @ work rn
Heisenberg
12-10-2020, 11:06 AM
It's ok, Frank. You're not alone
Shisen Kopf
12-10-2020, 11:48 AM
I was playing it last night. Set my Xbox region to UK and it let me play it
https://www.theverge.com/2020/12/10/22167303/cyberpunk-2077-ps5-console-google-stadia
"It may be hard to believe, but the Google Stadia version of Cyberpunk 2077 may be the best way to play for most players right now. Unless you have a 20 or 30 Series Nvidia GPU or comparable AMD card or you were lucky enough to get a PS5 or Xbox Series X / S, this game will not be performing anywhere close to how it was designed to. That means going the cloud gaming route is a surprisingly viable option if you’re concerned about performance and you also want the added benefits Stadia provides, like playing across multiple devices and not having to download the game or any subsequent updates to get right to playing.
I’ve played through the first few hours of the game on Stadia, and I’ve been very impressed with how well Cyberpunk 2077 is holding up. Unlike the console versions, the Stadia one has graphical presets to prioritize either resolution or frame rate. And it runs smoothly and looks almost indistinguishable from the console version in my experience on a 50 Mbps-plus internet connection, even over Wi-Fi. (I’ve also been testing the game on PS5.)"
I havent played it, but i've watched a few streams for a bit and it looks fantastic.
I haven't crashed yet. few hours in
All out combat sucks on a controller kinda tho... I might play on PC with keyboard/mouse for intense situations. I heard you can't bind different keys tho* I much prefer arrow keys to WASD since I mouse with the left hand
*PC, yes...edit a file and I heard it works...have done it for past games but no local files for Stadia...heh. I'll have to look into this more.
It's hard to get used to since I've always played FPS on computer, rather than console. At least you aren't forced to be first person while driving because it's awkward af
<iframe width="1280" height="720" src="https://www.youtube.com/embed/LXBqZLalJk0" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
game crashed like twice this evening but was back in game both times within like a minute back to where I was (save often).
ClockShot
12-12-2020, 09:10 AM
Mine arrived yesterday. Huge box for such a little statue.
drave
12-12-2020, 09:41 AM
PLayed about 8 hours in or so. Holy fuck man.
The storytelling is some next level shit, and done very well so far. Combat is pretty good, but AI seems kinda dumb SOMETIMES. IMO - stealth is fun AF, but you definitely have to level it up for it to be more effective. Gunplay is alright. Been playing Destiny 2 recently, and no shooting feels as good as that game, so I'm adjusting.
Just to to the part where things "open up" for you to do whatever you want and there is a ton of choice. The map makes things easy to find, track, etc. Ability to turn all this shit off in the menus is even better.
It could be a lot better looking. I feel like the "current gen" consoles (PS5, XSX) will handle it much better. Two times, my Xbox One X froze for about 10 seconds while loading additional assets, one of those times caused me to have to restart the app. Nothing gamebreaking, and just twice in 8 hours isn't bad.
Some of the areas and models look better than others. The lighting is on point though. Whether the neon signs glowing and buzzing, or the bright shine of the sun, lighting is fantastic.
Music is awesome too. Lotsa variety on the radio stations. An actual very heavy metal station, which is the first one I can recall in any game I've played.
The wait was worth it for me. I've already had to resist starting another character for various reasons, but can see myself doing multiple play throughs.
Sepholio
12-12-2020, 10:56 AM
Mine still hasn't arrived. Fedex on a roll fucking with my shipping this week. Assholes. But it's ok because I too have to finish Valhalla before I jump in.
<blockquote class="twitter-tweet"><p lang="und" dir="ltr">HH</p>— Hulk Hogan (@HulkHogan) <a href="https://twitter.com/HulkHogan/status/1337891480812331013?ref_src=twsrc%5Etfw">December 12, 2020</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
PLayed about 8 hours in or so. Holy fuck man.
The storytelling is some next level shit, and done very well so far. Combat is pretty good, but AI seems kinda dumb SOMETIMES. IMO - stealth is fun AF, but you definitely have to level it up for it to be more effective. Gunplay is alright. Been playing Destiny 2 recently, and no shooting feels as good as that game, so I'm adjusting.
Just to to the part where things "open up" for you to do whatever you want and there is a ton of choice. The map makes things easy to find, track, etc. Ability to turn all this shit off in the menus is even better.
It could be a lot better looking. I feel like the "current gen" consoles (PS5, XSX) will handle it much better. Two times, my Xbox One X froze for about 10 seconds while loading additional assets, one of those times caused me to have to restart the app. Nothing gamebreaking, and just twice in 8 hours isn't bad.
Some of the areas and models look better than others. The lighting is on point though. Whether the neon signs glowing and buzzing, or the bright shine of the sun, lighting is fantastic.
Music is awesome too. Lotsa variety on the radio stations. An actual very heavy metal station, which is the first one I can recall in any game I've played.
The wait was worth it for me. I've already had to resist starting another character for various reasons, but can see myself doing multiple play throughs.
I just finished the prologue and got that stud in my head. i'm thinking i can free roam soon? V ain't leaving her apt just yet for me...until tomorrow. soberish
Goddamn tho. JSH is a tank compared to V. pew pew pew
sorry not sorry about potential spoilazh
drave
12-13-2020, 03:21 PM
Updates:
* Car audio no longer works. While not game breaking, it's extremely frustrating for me personally.
* Lots of clipping, pop-ins and stuttering. Kinda depends where I am in the city. This game has locked up on me more than any game I've played on my console. Goes from the occasional "freeze", (but I do see a loading icon in the top-middle portion of the screen) to a full on crash. I've crashed to "Home" 4x so far. Frequent saves are your BFF in 2077.
* Twice, whatever item I was looking at in inventory would stay on the screen no matter what I did. Had this persist through a braindance, which made it almost impossible to scan what I needed to scan
* The graphics look dated.... sometimes. This is tricky. Sometimes the game is gorgeous, other times, it looks fucking abysmal - like a launch title for the 360/PS3. I wish I was exaggerating.
There are other minor annoyances, but overall it truly doesn't feel "complete" I guess? They definitely need to work on console optimization. Hopefully they work on this first, as it seems to be the most detrimental.
If I had to rate it right now, it'd be a hard 5. The RPG system is there and working, but there are too many issues plaguing it right now for it to be great.
Sepholio
12-13-2020, 03:59 PM
I honestly dunno if I even wanna play mine now. Found out that the PS5 doesn't get a 30 fps quality mode and only has the ps4 version in performance mode. XSX already has the quality mode as well, so kinda want to wait for PS5 to get it via patch or even until they do the actual next gen version patches. Whenever that may be.
OssMan
12-13-2020, 05:17 PM
I don't get this game, seems like there's way way too much hype behind it. I can't envision a scenario where it's not disappointing
drave
12-13-2020, 08:12 PM
I don't think expecting basic functionality has anything to do with "too much hype" you smug tit.
Now, I expect CDPR to patch the major bugs first, such as performance and visuals. Don't feel like it was ready for release, but pressure for holiday sales numbers forced it.
Frank Drebin
12-13-2020, 09:35 PM
Pretty much echo what drave said in his last couple of posts.
I'm still going to play it as its generally what I wanted (The Witcher in the future) but it needs a solid few layers of polish to it.
V nowhere near as engaging as Geralt so far tho. Geralt was a character on his own where it seems like they want you to be V.
Frank Drebin
12-13-2020, 09:47 PM
Ossman is on some fucking gonk shit though.
Fook spending eddies on cars. jackie's cycle is where it's at
I guess I'm having a lot better experience than ya'll. Not 1 crash today.
Honestly, the game gets annoying with all the goddamn incoming cellular calls and side missions and car offers...makes it hard to peacefully explore. It takes GTA4's mobile phone spam from girlfriends/cousin and amps it da fuq up lol
Can you samurais imagine if this game had been a collaboration between Rockstar, Ubisoft, and CD Projekt RED? Fuck
OssMan
12-14-2020, 02:33 AM
I haven't played it, I'm just seeing that a lot of people are pissed. It seems like a nice game but the amount of hype it had combined with it being unfinished seems like a bad combo!
drave
12-14-2020, 07:36 AM
I guess I'm having a lot better experience than ya'll. Not 1 crash today.
Honestly, the game gets annoying with all the goddamn incoming cellular calls and side missions and car offers...makes it hard to peacefully explore. It takes GTA4's mobile phone spam from girlfriends/cousin and amps it da fuq up lol
Not a single crash after I made that post, and things ran a shit ton smoother. Started a new character to see if certain "bugs" were just on my save, they weren't.
Still no car radio audio - which I learned is actually ANY radio at all in the entire game.
Get used to the calls, Samurai. The more you raise that street cred, the more calls flow in. Hit street cred 21 last night, so woot for that. Think that means I can get mantis blades now, fuck yeah. They could use without the god damn Delamain spam though. I couldn't give a fuck less about your stupid cars, shhhhhhhhhhhhhhh.
Also, like Drebin, I'm still playing through because the game is really damn good, what they are trying to accomplish with it I mean. The idea is pretty clear, and on PC, it is ALMOST bug-free. Still lotsa shit happening there too, but not nearly to the degree of the consoles.
I believe CDPR will fix this. Solely going off history of how they fixed up Witcher 3, they will straighten this shit out too.
drave
12-14-2020, 07:51 AM
https://i.redd.it/7tznjdxc14561.jpghttps://preview.redd.it/7tznjdxc14561.jpg?width=1024&auto=webp&00b1f85c
No store is gonna refund for an open game.
Gamestop will give you $8 bucks for it though .
drave
12-14-2020, 09:31 AM
Ha! so true. I think maybe they meant if you ordered from them? I dunno.
I'm patient enough with it. Waited for a decade, what's a month or two more tbh.
Frank Drebin
12-14-2020, 10:36 AM
Yeah, its playable and I'm enjoying it. They have enough cred that I'm not going to worry about them fixing things over time.
I think this is pretty much going to be the norm for massive open world games like this going forward. Its never going to be done and you have to put it out and generate the revenue at some point.
Frank Drebin
12-14-2020, 10:40 AM
They're handling this waaaay better than Hello games did with No Man's Sky at the start at least. Could've just gone totally radio silent and put their heads in the sand.
I think they did their best to let everyone know what was going on without just saying "We have to put this out now knowing its 80-85% complete"
drave
12-14-2020, 11:21 AM
Eh, except for the damning "We apologize for only showing you PC and not console footage" line.
That's their one mark against them so far. Like you said tho, they'll get it right. Sadly, I think if they fail to correct their errors, they'll be done.
So how do they fix this? DId they have hot fixes in mind and still released the game broken? If so, thats fucking lame.
drave
12-14-2020, 04:25 PM
There will be patches, as outlined above. Obviously don't know the whole truth since I don't work there. It just reeks of "release it for that Holiday Bank" - quality be damned.
It's still very much playable. I've had no freezes or crashes since the last time I posted about it, even started a new game to check if it was just my save file for a single character - it is not.
The shittiest part of it all is just that they showed PC content the entire time, in all their videos (even gameplay) due to the console version not being optimized. The thing is tho, its spotty. There are plenty of moments the game is just beautiful, but when its ugly, its absolutely fucking horrible, like a 360 release title ugly. Not bashing older generations, as they were amazing at the time, but it shouldn't (and isn't) excusable today.
I will be patient and await the fixes. CDPR has a solid rep in my book with how fucked Witcher 3 was at release, and what they morphed it into. If not, they'll never get another cent out of me. Not going to lose my mind over it like some gonks are.
There have been other games with worse releases that turned things around. How quickly people forget.
Sepholio
12-14-2020, 04:33 PM
I played the Witcher 3 at launch. It was leagues better than this on the base consoles. It had a few annoyances and bugs here and there, but there really isn't a fair comparison to be made between the 2. This game is almost unplayable on the base consoles. I won't say that it's worse than Skyrim on PS3 or ME: Andromeda, but damn it's in the conversation. Let my son try it on his base PS4 and I just couldn't play that myself.
drave
12-14-2020, 04:43 PM
Hotfix page (https://forums.cdprojektred.com/index.php?threads/hotfix-1-04.11044004/)
Quests
Fixed an issue with completing the final objective in Gig: Freedom of the Press.
Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way.
Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
Fixed issues blocking progress in I Fought The Law if the quest area is left.
Fixed inability to find Delamain in Epistrophy.
Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.
Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway.
Adjusted mappings and re-enabled quest tracker in M'ap Tann Pèlen/I Walk the Line/Transmission.
Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence.
Fixed issues with time and space resulting from leaving the quest area or abandoning the quest in Following the River.
Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
Fixed Jackie’s issues with sitting still in The Ripperdoc.
Other quest fixes
Gameplay
Fixed the preview in weapon crafting.
Visual
Reduced vehicle appearance pop-in.
Speeded up switching first person perspective to third person perspective in a vehicle.
Fixed issues with animations missing from important quest NPCs during cinematics.
Performance & Stability
Improved stability, including various crash fixes.
Miscellaneous
Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude.
Removed copyrighted songs incorrectly present in the game with "Disable Copyrighted Music" feature toggled on.
PC-specific
Switching language to default in the in-game settings now correctly sets it to the language of your Steam client.
Console-specific
Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox.
Fixed an issue with missing PT-BR VO for Xbox players in Americas.
drave
12-14-2020, 04:44 PM
I played the Witcher 3 at launch. It was leagues better than this on the base consoles. It had a few annoyances and bugs here and there, but there really isn't a fair comparison to be made between the 2. This game is almost unplayable on the base consoles. I won't say that it's worse than Skyrim on PS3 or ME: Andromeda, but damn it's in the conversation. Let my son try it on his base PS4 and I just couldn't play that myself.
To each their own - my experience was much different.
Outside of the 2nd day I played it - things have been fine.
Only bug I think I've had is hovering over an item in my inventory and it freezes in place for a while
Had some invisible enemies where all you could see were their weapons. Ran off screen and it fixed. Freaky
drave
12-15-2020, 07:58 AM
Whatever they did has definitely fixed the lagging/crashing. Another bug-free, crash free 3 hours yesterday.
picked up some mantis blades...first cyberware I've applied outside of the story. I'm nearing 30 street rep and been concentrating on completing gigs and side quests this evening.
haven't spent abilities or perk points in many levels....just can't decide how I want to spec. abilities are perma and perks are expensive as fuck to reset.
might pick up gorilla arms to replace mantis blades later on. I'm already op as fuck with my purple katana
drave
12-18-2020, 07:50 AM
Mantis Blades are fucking siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiick.
Reflexes for blades. Increases dodge + crit. Spec into blades that cause bleeding = ezmode.
Since they threw the first patch in last week, I've had zero issues.
ClockShot
12-18-2020, 08:19 AM
Read this morning Sony pulled this off the PS Store and will offer refunds.
Got the PS4 version but own a PS5. But with all the stuff I'm hearing, I might just put off playing this a little while longer until some patches come out.
OssMan
12-18-2020, 08:38 AM
This game is a mess
Mantis Blades are fucking siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiick.
Reflexes for blades. Increases dodge + crit. Spec into blades that cause bleeding = ezmode.
Since they threw the first patch in last week, I've had zero issues.
I called Rogue and halfway through the phone call her mobile video in the top left corner went away and she appeared next to me in the street hovering in the air like she was sitting down on the couch in the club.
Yeah..no crashes, tho. I wish I could disable the cab robot requesting his vehicles...fucking annooyinggggggggggg except:
BEEP BEEP MOTHERFUCKA
Sepholio
12-18-2020, 11:42 AM
Kinda wild that sony has now delisted cyberpunk and is offering refunds to everyone. Shoulda just delayed the game again.
drave
12-18-2020, 12:18 PM
I called Rogue and halfway through the phone call her mobile video in the top left corner went away and she appeared next to me in the street hovering in the air like she was sitting down on the couch in the club.
Yeah..no crashes, tho. I wish I could disable the cab robot requesting his vehicles...fucking annooyinggggggggggg except:
BEEP BEEP MOTHERFUCKA
Sooooooo many of the AI rogue personalities on those cars are hilarious. Agree though, reminds me of the Fallout 4 "settlement needs your help" spam.
drave
12-18-2020, 12:20 PM
Kinda wild that sony has now delisted cyberpunk and is offering refunds to everyone. Shoulda just delayed the game again.
Sony SUUUUUUUUCKS! Reminds me of the Skyrim DLC debacle back in the back in the day (which is ALWAYS a Wednesday, btw).
While still not perfect, it's at least better than FO76 was at launch now.
Sepholio
12-18-2020, 12:42 PM
lol yeah when they reneged on releasing the dlc for skyrim on PS3 I was angry. Especially after I suffered through that broken ass game all the way to a platinum. Running 7 frames per second and shit. Taking 83 years to load in because my save was too big and caused a memory leak due to poor programming. Then that nasty slap in the face that I don't get the remaining content. Gh3y.
Never did play that expansion.
drave
12-18-2020, 01:48 PM
Never did the house building// adopting kids DLC because that's just boring
The Werewolf//Vampire story tho? Good shit.
MS also now providing refunds for anyone who purchased online - not pulling from their store though.
CDPR's stock is sinking too - as it should. They've a lot of work to do to deliver everything that was promised.
My V is rocking the Samurai pants, vintage t-shirt, and hat.
drave
12-18-2020, 07:44 PM
2nd patch hitting xbox now. 16 GB
Details from CDPR:
Jackie will no longer disappear in The Pickup or The Heist.
Fixed an issue preventing players from landing the helicopter in Love like Fire.
Fixed an issue with Takemura not calling in Play it Safe.
It's no longer possible to trigger the same dialogue twice in Big in Japan.
Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
Saul now correctly reaches the van in Riders on the Storm.
Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.
Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.
Wakako's dialogues no longer get blocked after finishing Search and Destroy.
Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.
Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
Elevator doors should now correctly open in The Heist.
Saul now correctly gets out of cars in Riders on the Storm.
Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
Jackie now correctly leaves the factory after the combat is finished in The Pickup.
Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
Skipping time while in the club in Violence no longer results in issues with progression.
Fixed issues with starting Gig: Getting Warmer...
Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.
Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
Fixed an issue with objective getting stuck on "Talk to Viktor" in The Ripperdoc.
Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.
Added description for Don't Lose Your Mind in the Journal.
Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.
Fixed an issue with Dum Dum following V after The Pickup is finished.
Gameplay
Improved the reaction times of NPCs taking cover.
Corrected the number of shots needed to kill civilians from a distance while in combat.
Visual
Fixed an issue with Delamain's image displayed on top of the current caller during phone calls.
V's mouth doesn't stay open after entering the space lock in Where is My Mind.
Fixed some UI overlap issues.
V appears more modest in the inventory preview after the half year montage ;)
NPCs are faster to appear in the quest area during Stadium Love.
Added some warmth to HDR.
Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
Silencer icons are no longer displayed with no image in the inventory.
UI
Fixed an issue with weapon crosshair persisting on screen.
The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.
Performance & Stability
Multiple stability improvements, including crash fixes.
Miscellaneous
Offscreen explosions make noise now.
PC-specific
[AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
Fixed an issue with the way Raw Input is collected.
Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
Ray traced reflections should no longer seem too bright in comparison to the environment.
Fixed an issue with Steam Overlay crash on game shutdown.
Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.
Console-specific
Improved image sharpness with Chromatic Aberration and Film Grain on.
Settings should no longer reset to default after several game session restarts.
Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
Corrected the look of several vehicles.
[Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
[Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
Telemetry consent request will appear once more due to an earlier issue with settings reset.
Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.
wowda
<iframe width="961" height="721" src="https://www.youtube.com/embed/Nntd2fgMUYw" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
played so many side quests drunk last night. goddamnit...not remembering them.
Sepholio
12-19-2020, 07:38 PM
Lmao dont you just hate that? So many great games I know I played and vaguely remember but everything is a blur because I was intoxilized.
Sepholio
12-19-2020, 07:39 PM
So many nights spent fighting the break of dawn.
haha.
I just had Fortified Ankles installed....like 45k eddies. Large jumps! worth it ! I feel like that big boobed black woman from the Mario movie!
Let's see your V!
https://ibb.co/2d9V2w3
Picture quality is kinda shite...used my phone. The forum doesn't like Stadia's upload linking.
drave
12-20-2020, 08:00 AM
played so many side quests drunk last night. goddamnit...not remembering them.
Lmao dont you just hate that? So many great games I know I played and vaguely remember but everything is a blur because I was intoxilized.
I'll have to double-check my playtime, but I beat the main story last night.......
Feels waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too short.
Frank Drebin
12-20-2020, 10:50 AM
Thats what I've been hearing. Been trying to do some a bunch of side jobs before playing main stories. Thats usually how I always play these tho.
Do you guys think Cyberpunk will ever be fixable...I'm not a gamer and I actually had interest in trying to find youtube vids of people playing it bc it looked like a cool 'world' to look at...can the issues be fixed or is this the biggest video game flop of all-time?
Frank Drebin
12-20-2020, 08:20 PM
If they can fix No Man's Sky they can fix this.
drave
12-20-2020, 08:36 PM
Thats what I've been hearing. Been trying to do some a bunch of side jobs before playing main stories. Thats usually how I always play these tho.
No need to worry. There is a big fucking box that says THIS IS THE POINT OF NO RETURN - ALL SIDE JOBS AND GIGS WILL NOT BE PLAYABLE FROM THIS POINT.
If you choose to continue - it's a good..... hour ish from there that you still have some pretty cool shit to experience. After the credits roll, it will bring you back to that same point, with "bonus items" (they were fucking garbage) in your inventory. I'm thinking I was just too blazed to remember everything. Had some killer hydro lately. Wanna say it was around 30 hours? I was around level 20.
Do you guys think Cyberpunk will ever be fixable...I'm not a gamer and I actually had interest in trying to find youtube vids of people playing it bc it looked like a cool 'world' to look at...can the issues be fixed or is this the biggest video game flop of all-time?
They've already put two big patches in, with a 3rd to follow tomorrow. The first day I played, I was kinda pissed. After the 1st patch, its been great. The 2nd patch a few days ago fixed the radio issue so I can enjoy the wonderful soundtrack again. It is a very beautiful world and the city feels like one of the most (if not the most) populated cities in a videogame I've played. There's lots of things that make it seem like a breathing, real city.
I personally cannot wait for the "next" gen version on Series X.
The game can go up to level 50..that's kinda disappointing that it can be finished at that low of level but it is an open world game.
What's the quick breakdown on where you spent most of your attributes?
drave
12-21-2020, 09:29 AM
Reflexes and Body, mainly. High crit and health regen.
Blades and shotguns. Also increased stamina and health, and passive health regen perks - invaluable for melee. Retarded when you get mantis blades and a power shottie. Think I need to save some $$$ to get the leg implants that let me do mega jumps. That will change the game again. Hardcore parkour. Put points into tech just to be able to open doors that can't be forced open from body attribute, but also to steal fancier cars.
Very disappointing the main story is as short as it is. Shoulda been a much slower burn, and honestly feels like its missing quite a few things. going to have to do a 2nd playthrough to verify that shit tho, in case I just forgot.
https://www.reddit.com/r/cyberpunkgame/comments/kh8m58/lvl_20_intelligence_be_like/
crazeh
drave
12-21-2020, 09:36 AM
Oh yeah, when I do my next playthrough, its Netrunner all the way
Emperor Smeat
12-21-2020, 06:30 PM
For those enjoying the game, a nasty bug was recently discovered that can corrupt save files if they go over 8 MB in size due to coding issues with the save file size limit.
Similar style bug that was a notable issue with Elder Scrolls series games.
This one actually impacts all platforms (even Stadia!), but should be very familiar for anyone who has played Elder Scrolls titles, from Morrowind to Skyrim. It's none other than the bloated save file bug, which makes saved games unusable after certain parameters are met (it rises above 8MB). The actual in-game text is "saved data is damaged and cannot be loaded."
This isn't an isolated issue, as it seemingly was just a ticking time bomb. Doing things like crafting and acquiring more items/gear triggers the bug, which pushes save files over the 8MB edge: it was only a matter of time until it happened.
Mind, this bug was officially acknowledged over on the CDPR forums, where the current fix on PC is to back up all your saves, repair the game, then erase the corrupted saves and replace them. As a forum moderator recommends, "keep doing this" as you troubleshoot, as "it can often be the loading process, not the save process" that corrupts the save. "Keep doing it" eh?
Right now, the CDPR support center statement is that a future patch "might" increase the save file size limit.
https://www.destructoid.com/stories/holy-elder-scrolls-bug-cyberpunk-2077-saves-over-8mb-are-getting-corrupted-614230.phtml
drave
12-21-2020, 07:01 PM
That's PC only
Destor
12-23-2020, 10:27 PM
there's a good game here that is burried under bugs and lack of polish but theres a ton of very good ideas here
Destor
12-23-2020, 10:28 PM
that said the crashes are making it difficult for me to push forward
drave
12-24-2020, 07:56 AM
For those enjoying the game, a nasty bug was recently discovered that can corrupt save files if they go over 8 MB in size due to coding issues with the save file size limit.
Similar style bug that was a notable issue with Elder Scrolls series games.
https://www.destructoid.com/stories/holy-elder-scrolls-bug-cyberpunk-2077-saves-over-8mb-are-getting-corrupted-614230.phtml
this was fixed yesterday
Judy or Pandem?
Obvi you either have a dick or va jj but ...who would ya do? River wants to know where his chances lie..and his fucking annoying sister probably wants in on some sweet side action
my street cred is about maxed and mostly done with a lot of side quests (except the boxing matches and such). I have no desire to go for 100% completion.
drave
12-30-2020, 08:11 AM
Good lord. Melee build + mantis blades = GOD.
Waiting for the bigger patches in Jan before I start a 2nd playthrough. Going to focus on netrunning and pistols. Johnny's pistol is OP as fuck when upgraded.
Cyberpsychosis finally dropped for me. Fucking hilarious to use.
ClockShot
12-30-2020, 06:01 PM
I'm probably going to get into this sometime next week.
Is it safe to play? Or should I hold off a bit for some more patches?
drave
12-30-2020, 06:47 PM
Its gotten TONS better. Without question playable and just fine now. There are, naturally, bugs here and there, but nothing gamebreaking or even close.
Driving is when I tend to have most of them occur. Zero crashes since they did the day 2 patch. I'm on Xbox One X.
drave or anyone. Can you tell me if they've fixed this game on PS4 yet?
Frank Drebin
01-01-2021, 07:22 PM
A little bit. Still crashes once in a while but its gotten better. Graphics issues still persist.
ClockShot
01-01-2021, 07:26 PM
drave or anyone. Can you tell me if they've fixed this game on PS4 yet?
PS4 version currently installing on a PS5 now for me.
Going by what Drave is saying and it's good until another patch drops.
drave
01-02-2021, 08:16 AM
my experience is on xbox tho. been 100% fine for me since the 1st patch
ClockShot
01-02-2021, 01:30 PM
Installed last night.
I'll take it for a spin tonight.
ClockShot
01-02-2021, 07:05 PM
Origin story and tutorial complete. So far, so good.
I'll go a little deeper tomorrow.
Johnny Silverhand mixed drink (basically an old fashioned + boilermaker)
https://www.thegamer.com/cd-projekt-red-changed-cyberpunk-2077-johnny-silverhand-cocktail/#:~:text=Served%20within%20the%20in%2Dgame,a%20little%20puzzling%20to%20Titian.
still can't replace by pusss lips with puffer fish poison whiskers
Will update this post as I think about it
NEED
fix the bug where you can't shoot/punch/heal, during combat (grenades seem to be the only offense that works in this situation)
SHOULD
barber
tattoo artist
cosmetic/cyber surgery (not expecting to be fully chromed out like Lizzy Wizzy)
mod car (better handling, speed, armour, looks)
ability to shoot from a vehicle as the driver and outside of quests
shop clothing preview window
attribute point reset
WANT
instant teleport to apartment of choice (1 day cooldown)
side games (the arcade cabinets, duh!)
quests/dialogue where clothing matters (outside of the few given for quests)
fan made clothing preview site:
https://www.cyberpunk404.net/
Sepholio
01-03-2021, 10:22 PM
Origin story and tutorial complete. So far, so good.
I'll go a little deeper tomorrow.
Hows it looking on the PS5 visually? Might play this after immortals or might wait for the next gen patch. Not sure yet.
road doggy dogg
01-04-2021, 04:30 PM
this game is so goddamn fun. i'm disappointed that the giant uncircumcised dick I gave my chick never really came into play anywhere in the story though
ClockShot
01-04-2021, 07:25 PM
Hows it looking on the PS5 visually? Might play this after immortals or might wait for the next gen patch. Not sure yet.
So far so good. A glitch here and there but nothing to scream about. Been playing an hour here and there as I'm in no rush to blast through it.
Gotta go back into the tutorial/guide book and figure out CD's hacking aspect/minigame. Don't quite understand how it works yet and I wish they gave you a detailed explanation. And that's how I plan to play this game. Sneaky bastard hacker extraordinaire.
road doggy dogg
01-04-2021, 08:07 PM
it's kinda wonky, you basically pick a row, then a column, then a row. the nice thing is, the timer doesn't start until after you make your first click, so it gives you time to plan out your moves
drave
01-05-2021, 12:07 PM
Submitted 2 videos to CDRP and working with them to fix audio issues.
Unless I fully restart my Xbox, no music in the game plays. I just found out yesterday there is music in Afterlife ffs.
Hopefully they fix this, kinda a music nerd and wanna hear some shit....
No music in Afterlife? sounds strange.
drave
01-05-2021, 12:25 PM
no music anywhere in the game outside of the same music file during combat over and over.
yeah..it just would seem extra strange no music playing in a club.
drave
01-13-2021, 08:42 AM
Been working closely with CDPR the past week on the audio issue.
Gave them authorization today to load into my save games from the cloud after requesting through Microsoft.
So far I think I figured it out. if I am playing, and I go to any other app or game on Xbox without fully "exiting" from Cyberpunk, the music anywhere in the game will fail to play until I do a full system restart.
However, if I minimize to Xbox home, press menu and then close the game entirely, everything works fine 100% of the time.
ClockShot
01-14-2021, 06:42 AM
Next gen update for XSX and PS5 won't hit until the back half of 2021.
Ugh. I should just stop now. Haven't gone that deep in yet.
https://9to5google.com/2021/01/15/cyberpunk-2077-patch-1-06-stadia-weapon-sticking/
Fuck yeah...this should make the Stadia version pretty much bug free
Sepholio
01-16-2021, 07:00 PM
Next gen update for XSX and PS5 won't hit until the back half of 2021.
Ugh. I should just stop now. Haven't gone that deep in yet.
Same. Just gonna wait. I gotta get back into the yakuza games anyways. Got sidetracked by pretties when ps5 dropped. So back to those and then probably the hitman trilogy. Should have more for me to play on the new consoles by then.
Tom Guycott
01-20-2021, 01:55 AM
https://9to5google.com/2021/01/15/cyberpunk-2077-patch-1-06-stadia-weapon-sticking/
Fuck yeah...this should make the Stadia version pretty much bug free
Heh. This essentially made anyone who did the whole "free Stadia with Cyberpunk2077 preorder" the folks who have the "best" version. Go figure.
drave
01-20-2021, 07:40 AM
how did they not get Mark Henry for Dexter Deshawn?
road doggy dogg
01-20-2021, 08:42 AM
missed opportunity for topical James Harden joke smh
ClockShot
02-23-2021, 06:59 PM
I'll probably have this 100% done before the week is out. Took care of all the "headaches" just now.
drave
02-24-2021, 08:48 AM
So let down, leaving it sit until I get my new Xbox.
ClockShot
02-28-2021, 07:05 AM
So, I snatched up the platinum on PS5 last night.
So, yeah, CD Project Red should have held on to this for a little while longer. There wasn't anything game breaking, but there were some bugs and issues. Said bugs an issues were a blessing to snatch up some of those stupid trophies. So, if you still need them. Better get to it, because their late March patch will probably clean alot of that up.
Totally agree that the story was way too short. It could have gone alot longer and deeper. However, side missions and gigs across the city made up for it. Probably the best part of the whole game.
Keanu Reeves the actor was great. Keanu Reeves the character was just an asshole. I thought that CD should have done some research with comic books or video games with similar partnerships and improved on this.
I can go on and on. But, we know this game got issues. I just wished for all the hype that went into this, they sat on it and kept going for a little while longer. But, it's done.
owenbunny
03-19-2021, 11:12 PM
Bad Bunny downloadable playable character
https://media4.giphy.com/media/QJZJYjuYVIR2CbSlaj/giphy.gif
El Vaquero de Infierno
12-18-2021, 03:03 PM
So what is this game like, now, over a year since its release?
Is it still buggy as hell or is it actually playable?
I've been thinking whether to buy it or not to play over Xmas.
drave
12-18-2021, 04:00 PM
Its definitely playable. PC or console tho? If console, make it a PS5 or Xbox Series S/X otherwise, from my experience on One X, it was not good.
It's an okay game, but far FAR from what they said it would be.
ClockShot
12-18-2021, 04:19 PM
CD Projekt Red is looking at early 2022 for the PS5/XBX upgrade and to start adding DLC and other stuff.
Might want to wait a bit longer.
Fignuts
12-18-2021, 05:00 PM
Yeah, I'm waiting for the upgrade.
drave
12-18-2021, 07:50 PM
CD Projekt Red is looking at early 2022 for the PS5/XBX upgrade and to start adding DLC and other stuff.
Might want to wait a bit longer.
Looks great on current gen
ClockShot
12-18-2021, 08:41 PM
It did when I played it on launch. I popped it in my PS5 and was playing the PS4 version.
I'm willing to bet with all the patches and fixes they did since, it's better.
drave
02-16-2022, 08:12 AM
Current gen update is LIVE!!! Lotsa shit. WALL OF TEXT CRITTING YOU!!!
NEXT-GEN EXCLUSIVES
Added ray-traced local light shadows.
Implemented native achievement support on next-gen consoles. Note that as the next-gen version has a different SKU, PlayStation trophies obtained in backward compatibility will not be transferred. Xbox achievements will automatically appear on the new version using the Smart Delivery feature.
Introduced two graphics modes on PlayStation®5 and Xbox Series X:
Performance Mode
Ensures smooth gameplay at 60fps with dynamic 4K scaling.
Ray Tracing Mode
The Xbox Series S version has no graphics mode selection and is by default presented at 30 FPS in 1440p with dynamic resolution scaling.
Added performance improvements which significantly decrease the number of FPS drops and improve rendering quality.
Balanced HDR to achieve parity across all platforms.
Various visual quality improvements.
Added Activity Cards for PS5.
Added Spanish voiceover support in the Americas (PlayStation codes: CUSA-16596 and CUSA-16597). Due to technical constraints, it is available only on next-gen consoles. For further details on language support see: Xbox (https://support.cdprojektred.com/en/cyberpunk/xbox/sp-technical/issue/1571/cyberpunk-2077-language-support), PlayStation (https://support.cdprojektred.com/en/cyberpunk/playstation/sp-technical/issue/1574/cyberpunk-2077-language-support-1).
Implemented support for spatial audio on PlayStation 5 for 3D-audio-enabled headphones and built-in TV speakers via PS5 's Tempest 3D AudioTech solution.
Implemented the use of adaptive triggers on PS5 controllers
Haptic feedback is now customized based on in-game activity.
The controller's built-in speaker is used for holocalls, text messages, and everything that happens in V's head.
ADDITIONAL CONTENT
This additional content is available for players on all platforms.
Apartments
Apartments can be rented (with a one-time fee) when encountered in Night City or through the EZEstates website when accessed through the computer in V's Megabuilding H10 apartment. They become available after completing the Playing for Time quest. It’s possible to rent all apartments at the same time. All apartments share the same stash.
Available apartments:
Northside, Watson (€$5,000)
Japantown, Westbrook (€$15,000)
The Glen, Heywood (€$40,000)
Corpo Plaza, City Center (€$55,000)
Additionally, you can now customize V’s starting apartment in Megabuilding H10 using the EZEstates website for €$10,000.
Some interactions in the apartments provide a temporary buff: Take shower - applies the “Refreshed” status for one hour.
Refreshed: Allows you to regenerate Health during combat. Health will regenerate on its own up to 60% of the maximum threshold.
If you possess the Regeneration perk, this increases in combat Health regen rate by 20% and your Health regen threshold by 20%.
Go to sleep - regenerates health and applies the ""Rested"" status for one hour.
Rested: Gain +20% Skill XP.
Brew coffee - applies the “Energized” status for one hour.
Energized: +25% Max Stamina, +30% Stamina Regen."
Appearance Customization
You can now tweak certain features of your appearance (such as hair, makeup, piercing, etc.) when using the mirror in any of your apartments and safehouses. It’s free and you can do it as often as you like. Character customization also includes more makeup and hair color options. Who's the fairest of them all, now?
What's New at Wilson’s?
You can check out new items in Wilson’s 2nd Amendment store in Megabuilding H10 or look for them while exploring Night City.
2 new weapons: Darra Polytechnic Umbra (Power Assault Rifle), Budget Arms Guillotine (Power Submachine Gun)
4 new weapon scopes: Kang Tao Jue long scope, Tsunami Gaki sniper scope, Arasaka Kanetsugu short scope, Handyman short scope
New type of weapon attachments - muzzle brakes: 10 new muzzle brakes: 5 for handguns (RC-7 Ifrit, RC-7 Liger, RC-7 Dybbuk, RC-7 Kutrub, RC-7 Babaroga); 5 for assault rifles & submachine guns (RC-7 Aswang, RC-7 Varkolak, RC-7 Zaar, RC-7 Yokai, RC-7 Strigoi).
New Poses in Photo Mode
We added a number of new poses in Photo Mode, including poses for Johnny Silverhand (only available in flashback scenes when playing as Johnny).
LIVING CITY
Combat AI
Multiple fixes and improvements to NPC melee and ranged combat AI and reactions, including taking cover, positioning, reloading, equipping weapons, dodging, blocking and many others.
Multiple improvements to dismemberment triggers, hit reactions and death animations, adding greater impact to ranged and melee combat.
Enemies are now much better at blocking and evading (Kerenzikov) attacks. The heavier the weapon, the easier it is to hit. The opposite is true for evading.
Further diversification of melee and ranged combat behaviors for different factions: reckless, aggressive, balanced, defensive and cautious.
Followers now contribute more in combat but can be defeated and temporarily disabled if they receive enough punishment.
Numerous fixes and balance changes to netrunner combat.
Crowd Improvements
Aggressive crowd behavior: certain NPC archetypes can and will enter combat with the player when provoked by aiming, shooting or fighting. Due to some technical challenges, this change is not available on the previous generation of consoles.
Time skips affect the state of NPCs, as well as reset the state of the devices, environments and certain scenes.
Improved crowd reactions, pathfinding and despawning.
Drive Model
Introducing our all new Burn Out Mode! Hold Gas + Brake to engage, steer to rotate. The old system only allowed rotating on the spot, now try modulating the inputs to see what you can do! Try brake stands, donuts, drifts or heat up the tires to do a drag-race style launch with a High Grip boost. The system now works at higher speeds, so you can hit the brake with gas applied on corner entry to cause oversteer on most cars. Keyboard users can optionally use new Secondary bindings on arrow keys (some keyboards ignore the third key press when just using WASD), but gamepads allow the most control of the system (as gamepads in general provide the driving experience preferred by a vast majority of players).
New Braking system produces consistent performance, front to rear, across all speeds. ABS simulation added. All vehicles brakes have been tuned to the new model.
Engine simulation improved. Clutch simulation added. These changes improve resistance forces from the engine when shifting, helping to remove unwanted wheel spin events.
Gearbox simulation improved. Much improved downshifting behavior. Transmission now realistically downshifts and has smarter shift logic to keep the engine in its sweet spot. Forward <-> Reverse shifting has been totally redone, allowing for J-Turns / Rockfords.
Motorcycles improved. All of the above improvements help to make them more stable. Additionally, steering model improvements have been added, and they have been retuned.
Tune improvements to various cars. Quadra Type-66 (all models, especially Avenger), Mizutani Shion (especially MZ2), Herrera Outlaw (major pass) & base MaiMai all had steering improvements implemented and more.
Added adjustments to first-person perspective to all vehicles that needed it. In addition, Nomad vehicles with CrystalDome technology now digitally omit objects obscuring view.
Vehicle Traffic
Visual improvement to traffic movement: turning and suspension.
Panic reaction to danger: traffic now has the ability to drive away in panic from danger. NPC passengers can now die from car crashes.
Reactions to fender benders: vehicles now have a wider range of reactions to being bumped into, and will recover and return to traffic more smoothly.
GAMEPLAY
Balance
Various changes related to the economy, including increased rewards from jobs and Open World activities and decreased prices for vehicles and cyberware.
Rebalanced and improved functionality of clothing mods. Adjusted the amount of modification slots available on clothing items. Categorized the mods to fit only specific clothing items. As a result, all equipped mods were moved back to your inventory. Go to the Inventory screen to re-equip them in accordance with the new rules.
The "Easy" game difficulty is now moderately more challenging.
Introduced 2 new stats replacing Evasion: Mitigation Chance and Mitigation Strength. Mitigation Chance determines how often the player has a chance to reduce incoming damage. Mitigation Strength determines the percentage by which damage is reduced (50% by default).
Components that used to increase Evasion now affect Mitigation. For example: the Reflexes attribute, perks such as Mongoose, Vanishing Point, Human Shield, some clothing mods and cyberware, and more.
Rebalanced Damage Over Time effects, generally reducing primary damage effects such as Burning, Bleeding and Poison.
Reduced chance to disrupt trajectory of smart bullets by Tyger Claws' Glowing Tattoos ability.
Added a quieter way to escape the NCPD when the heat is on. Instead of fleeing a certain distance from the most recent crime scene, V can opt to hide within the search area, although it will take longer for the police to stop looking.
Cyberware
It's now possible to sell unused cyberware at a Ripperdoc.
Cooldown duration is now properly described in the tooltip of Blood Pump cyberware.
Made it possible to interrupt the Revealing Position hack by damaging the netrunner or by having immunity from Self-ICE cyberware.
Activating Berserk will now double Stamina instead of granting an infinite amount.
Tranquilizer Rounds in the Projectile Launch System no longer affect non-human NPCs.
Reduced the ricochet number of the Legendary Ballistic Coprocessor to 1, but grants a 50% bonus to ricochet damage.
Trajectory Generator (Kiroshi Optics mod) has been changed to Threat Analysis and now grants a 2% Mitigation Chance. Mitigation grants a chance to reduce incoming damage by the percentage indicated by Mitigation Strength (50% by default).
Increased duration of Optical Camo cyberware for V from 5/10/15 to 10/15/15 per rarity level.
Added the Optical Camo ability for some NPCs.
Even with Optical Camo active, the player will now be visible while grappling an enemy.
Fixed an issue where it wasn't possible to equip some cyberware mods simultaneously.
Combat
Numerous optimizations to combat AI resulting in an overall improved combat experience.
Numerous fixes and improvements were made to reduce interruptions and smoothen NPC animations in combat, including attack, death, equip weapon, cover, hit reaction, reload, block and dodge animations. You can expect more consistent feeling of impact and crowd control from weapons as well as more spectacular visuals.
Enemies will now correctly reposition to more tactically advantageous positions.
Increased followers' shooting accuracy.
Reduced explosion damage dealt to the player.
Fixed cases where NPCs from the same group or faction didn't join combat when they witnessed their comrades fighting.
Fixed an issue whereby NPCs didn't display a proper hit reaction when hit with a grenade upon entering combat.
Enemy shotgunners will now attempt to keep a closer distance to the player during combat.
Added some visual effects to the combat stims used by enemies.
Enemies equipped with combat stims will use them only when their health is below 30%, reducing their overall stimulant usage.
Increased visual complexity of enemy combat behavior in low-framerate mode.
Fixed an issue when combat mode was triggered while roaming.
Fixed an issue where the player could be knocked down by a hammer attack despite the weapon not reaching them.
Significantly sped up switching between melee and ranged weapons for NPCs that can use both.
Quickhacking
It's no longer possible to apply the Cyberpsychosis quickhack on cyberpsychos.
Fixed an issue where deactivating a camera with a quickhack wouldn't interrupt enemy quickhack upload when the camera in question was used as a connection proxy.
Fixed cases where a "hacked" status effect could remain on V permanently, preventing netrunners from hacking V again.
Fixed an issue where, in some cases, the Whistle quickhack didn't cause NPCs to approach V's position.
Items & Devices
It's now possible to turn devices on and off while carrying a body.
Fixed an issue where elevator door animations did sometimes not display properly, causing the player to see beyond world boundaries.
Bonus items found in stash (2 DLC Jackets + 4 Registration Reward items) have new functionality:
From now on, these items will increase their Rarity after performing a certain amount of upgrades.
Added a base crafting spec for each item (Rare quality). The player's list of available crafting specs on existing saves will be properly updated to accommodate this change.
NPCs
Lowered the health of the opponents in Beat on the Brat, except for the Twins - they can now block and/or evade attacks, so their difficulty is based more on skill.
Woodman now prefers using the same Ajax rifle that he drops as loot. He was also demoted from a boss to a standard enemy.
Fixed NPC behavior during Sasquatch, Oda, Adam Smasher, Royce and Beat on the Brat boss fights.
Fixed an issue where enemy NPCs couldn't break V's guard in melee fights.
Fixed clipping in V's and NPCs' aerial takedowns.
Spin and kick melee attacks are now allowed only on fast, agile enemy archetypes.
Cold Blood experience will no longer be awarded when dispatching enemies while having no Cold Blood effect active. The amount of Cold Blood experience granted for dispatching enemies increases with the amount of active Cold Blood stacks.
Fixed clipping when grappling enemies from the crouched position.
Enemy shotgunners now deal more damage.
Enemies are less likely to attack V while V is performing a finisher.
Increased damage dealt by sniper NPCs.
Snipers will now be able to shoot when backing away from their target.
Disabled tripping over bodies for V's companions.
Rebalanced NPC Stamina.
NPCs crushed by a vehicle that are unable to recover will die after some time.
Fixed V's death animations that play while grappling an NPC.
Fixed an issue where security, bouncers and police NPCs could have a bounty on them.
Fixed some instances of NPCs T-posing.
Fixed an issue where NPCs with the ability to apply status effects weren't able to do so.
Added a 15% health debuff for enemies that have the Kerenzikov ability to compensate for more successful dodging.
Perks
Rebalanced various perks and moved some of them in the skill tree. As a result, all the Perk points you spent were reset. Go to the Perks screen to reassign your Perk points for free.
Redesigned the following perks:
Bloodswell
Human Shield
Epimorphosis
Cold Blood
Coldest Blood
Cutthroat
Added new perks replacing some older ones.
Due to the above-mentioned changes in perks, we renamed the Stealth skill tree to Ninjutsu in order to better reflect the perks it contains.
Made the bonuses dynamic for 200% Efficiency, Field Technician and Cutting Edge. They are now applied to already crafted weapons and clothes. Respecing perks removes the bonuses correctly.
Player Mechanics
V is now able to vault/climb/jump/sprint through glass that has been fractured.
Fixed an issue where disposing a body into a crate could move V into walls or out of bounds.
Vehicles
Fixed an issue when summoned vehicles could spawn within each other, resulting in either shattering to pieces or being launched in the air.
Fixed an issue where hijacking a car with a hostile NPC inside caused them to clip through the roof and remain inside the vehicle.
Fixed an issue where vehicles could be frozen in the air after loading a save file. Now they are just regular boring cars that fall down.
Weapons
Reworked throwing knives - knives are not lost after each throw, but automatically return to V's hands after a set cooldown time (dependent of knife rarity). It's also possible to pick up thrown knives, resetting the cooldown.
The Stinger Iconic knife now scales properly to V's level when obtained.
Sped up Smart Gun projectiles on different weapons to the same value as in the Kang Tao G-58 Dian for a better feeling of impact and speed.
Increased silenced gunshot sound range from 3m to 8m.
The "Stamina Cost Reduction While Attacking" stat on melee weapons works correctly now.
Crunch, Cold Shoulder and Pax weapon mods will increase weapon damage by a percentage value.
The level requirement of melee weapons will now increase with each upgrade. Note: the level of upgraded melee weapons will be adjusted as a result of this change. The equipped items which exceed the level requirement can continue being used but, if unequipped, will have to wait until the required level is reached to be used again.
The DR5 Nova obtained during the Stadium Love quest has stats properly balanced to V's level.
The Crusher is no longer a viable weapon to use during the shooting competition in the Shoot to Thrill quest.
Added aim assist to the bottles in Cassidy's challenge in We Gotta Live Together to make it easier to beat with a gamepad.
UI
Various map usability improvements related to resizing icons, adding new tooltips and filters. This includes a dynamic filter based on zoom level as well as a custom filter which can be configured by the player.
Redesigned the "Skip Time" interface. It makes switching between different parts of a day easier and shows predicted time.
Updated graphics for various scopes, as well as increased clarity and new animations.
Improved readability, consistency and visuals in UI panels, notifications and popups.
Added a new notification with the song's name when it starts playing on the radio.
The name of the vehicle will now be shown on the HUD when getting in.
Items placed in your stash will now have stats properly displayed in their tooltips.
Adjusted the crosshair for knife-throwing.
Added a buff stack counter next to the health bar to show how many stacks of a certain status effect are active.
Improved D-pad navigation on various screens and panels.
Added missing description for Wakako's Database entry.
I Fought The Law - Improved the interface of the electrical box to give more feedback when interacting with it.
Fixed an issue when the mouse cursor didn't scale properly in different resolutions.
Fixed an issue where the Fast Travel destination area appeared before the loading screen. No more spoilers, Choomba!
Fixed an issue where brackets of tutorial windows could be visible in menus.
Fixed an issue where the game could freeze if a shard was read directly from the loot container and immediately closed afterwards.
Fixed an issue where the loading indicator could get stuck on the screen.
QUESTS
Added a few secrets in Night City to be discovered by players. Due to some technical challenges, this change is not available on the previous generation of consoles.
Extended romances with Panam, Kerry, River and Judy by adding new messages and interactions.
Added interactions in the homes of love interests, including sleeping in bed with a given partner.
It's now possible to mute the NCPD dispatcher and fixer brief/debrief holocalls. This automatically skips the call and sends you text messages instead. You can customize this feature in Settings > Gameplay > Holocalls. By default, the NCPD dispatcher is muted and fixers are unmuted.
Players are now able to reject non-essential holocalls. There will be a prompt on the screen allowing them to accept or reject a holocall. If they reject the call, they will receive a text message instead.
Improved the holocall system to prevent multiple holocalls from stacking if the first call loads too slowly.
Enhanced Night City nightlife by making music in clubs a bit louder.
Fixed an issue where the distorted visual effect could persist after coming back from Cyberspace.
Fixed an issue where River would instantly hang up after calling him. How rude!
Automatic Love - Fixed cases where Lizzie's Bar was closed during the hours it should be open.
Beat on the Brat - Separate journal entries for each fight will now appear only after finding them.
Beat on the Brat - V will no longer be able to equip previously dropped weapons during fistfights
Beat on the Brat: The Glen - Fixed an issue where, despite letting El Cesar keep his car, he was messaging V asking if they took care of it.
Coin Operated Boy - Theo will no longer be despawned during the "Talk to Theo" objective.
Disasterpiece - Fixed an issue where V was unable to get in the van to talk to Judy after obtaining the XBD.
Dressed to Kill - Fixed an issue where the Thorton Colby car was missing.
Epistrophy - Separate journal entries for different Delamains will now appear only after finding them.
Epistrophy - Added new comments for the Delamain cab after finishing the quest and selecting the "liberate" or "merge" option.
Ex-Factor - Fixed a case of Judy never calling to start the quest.
Ex-Factor - Fixed an issue where Judy didn't spawn at the Clouds' balcony, blocking quest progression.
Ex-Factor - If the player didn't loot Maiko's Death and Taxes pistol during the quest, it can now be found somewhere else.
I Fought The Law - V can no longer wait inside River's car while an important scene with Detective Han plays.
Killing in the Name - When hacking the router, the minigame will be displayed properly even in cases where V doesn't have a Cyberdeck equipped.
Life During Wartime - Fixed an issue where the "Scan the tracks" objective could change location.
M'ap Tann Pèlen - Fixed an issue where the NPCs in the butcher shop didn't spawn, blocking further progression.
M'ap Tann Pelèn - Fixed a rare case of Placide being even more grumpy than usual and refusing to talk to V at Rolland's.
Off the Leash - Some fans at the Kerry & Us Cracks concert weren't happy to see other people copying their outfits, so they got changed.
Pisces - Fixed an issue that could prevent V from leaving Hiromi's apartment if they called someone during the elevator ride to the maintenance floor.
Riders on the Storm - Fixed an issue where, under specific circumstances, it wasn't possible to talk to Panam and Mitch.
Search and Destroy - Fixed an issue where further main quests didn't appear after completing this quest.
Sweet Dreams - Quest will no longer reappear in the journal with the "Talk to Stefan" objective if Stefan's braindance was refunded after V initially rejected the offer.
The Information - Added a choice to skip the braindance tutorial sequence.
These Boots Are Made for Walkin' - V's old car will no longer be missing.
With a Little Help from My Friends - Fixed an issue where Panam wouldn't call to start the quest after Riders on the Storm.
OPEN WORLD
V now has standing with fixers throughout Night City. New fixer gigs will appear gradually in sets as your standing increases, and a fixer will offer you another set of gigs only after the previous set is completed in a given district. Completing all the gigs for a fixer will earn you a special reward (excluding Mr. Hands - sorry, he just doesn't like you, choom.) To see the progress of your standing with a fixer, hover over their icon on the map screen and check the completed gigs.
Crowds and communities of Night City are now more diverse during the day and at night. Increased occurrences and added more variety of conversations in all districts.
Assault in Progress in Charter Hill - Fixed an issue where it wasn't possible to pick up evidence.
Assault in Progress in Corpo Plaza - Fixed an issue where the quest could be blocked if the player collected evidence before visiting Heywood.
Assault in Progress in Kabuki - Fixed an issue when the activity would reappear on the map after completing The Prophet's Song.
Gig: Breaking News - Fixed an issue where the truck would fall underground blocking further progression. Note: the vehicle will now spawn after getting close to the garage, despite the marker pointing below the ground.
Gig: Family Heirloom - Fixed an issue where the gig didn't trigger when approaching the marker and was stuck on "Undiscovered".
Gig: Freedom of the Press - Quest will no longer fail upon entering the TV studio building.
Gig: Going-Away Party - Fixed an issue where the car spawned underground. If you encountered this issue, you may need to start escorting Flavio in order for the car to spawn.
Gig: Guinea Pigs - Fixed an issue where the elevator inside the hotel was closed, blocking further progression.
Gig: Life's Work - Fixed an issue where the car didn't spawn or spawned incorrectly.
Gig: The Lord Giveth and Taketh Away - The SUV will now spawn properly.
Reported Crime: Paranoia - It's now easier to climb the building and reach the stash.
Cyberpsycho Sighting: Smoke on the Water - Fixed an issue where "Search the van [Optional]" was the only objective left and couldn't be completed.
GRAPHICS, AUDIO, ANIMATION, CINEMATIC DESIGN
Improved water appearance and added water interactions. Ripples and splash effects will be produced during various events, like object collisions and from gunfire.
Improved rain visual effects on vehicle windows. Raindrops are no longer afraid of falling.
Added neon rims for bikes. You can switch them on and off with the E key (or by pressing Left Stick on a gamepad).
Improved visuals of the Optical Camo cyberware. If Johnny had this cyberware in 2023, he could've just quietly dropped the mini nuke.
Fixed an issue where various subtitles with Johnny's lines could get stuck on the screen.
Fixed a number of AVs flying through buildings.
ENVIRONMENT AND LEVELS
Improved the weather system so that its states change in a more logical order and when certain conditions are met.
Drastically reduced the amount of loot lying around as a part of an effort to allow players more breathing room to experience quest scenes and the world itself.
STABILITY AND PERFORMANCE
HDD Mode has now an auto-detection option. When enabled, it automatically detects which drive the game is installed on, and, if neccessary, boosts data loading and crowd activity at the expense of crowd variety, extra loading screens, and less detail in the streets when driving fast.
Added AMD FidelityFX™ Super Resolution (FSR) 1.0 algorithm, replacing Contrast Adaptive Sharpening (CAS). On PC it can be enabled in Settings > Graphics > Resolution Scaling. The option is not configurable on consoles.
Multiple fixes and improvements related to stability and optimization.
PC-SPECIFIC
Added a benchmark mode. You can find it in Settings > Run Benchmark.
Added a "Toggle walking" option when playing with keyboard. It is activated by pressing G during exploration. The key can be rebinded in Settings.
Enabled transparent ray-traced reflections on glossy coating of some cars.
Enabled Variable Rate Shading (VRS). This feature boosts rendering performance and visual quality by varying the shading rate for different regions of the frame. Available only on compatible hardware.
Fixed an issue which blocked Resolution Scaling on AMD graphics cards when Ray Tracing was enabled.
Discontinued support for NVIDIA 700 Series graphics cards.
Due to the end of support for graphics drivers, we've decided to change the minimum system requirements of NVIDIA graphics cards to GTX 970.
The game won't necessarily stop functioning on said cards, however, we are no longer testing the game on NVIDIA 700 Series graphics cards.
Windows 7: future support
Due to technical limitations of non-native DirectX 12 implementation on Windows 7, and the end of, or limited, support for graphics drivers, game updates will not be supporting Windows 7 after June 15, 2022. If updated with patches published after that time, the game may stop working on this operating system.
CONSOLE-SPECIFIC
Added Brazilian Portuguese support for digital copies in Portugal (PlayStation codes: CUSA-18278 and CUSA-18279). For further details on language support see: Xbox (https://support.cdprojektred.com/en/cyberpunk/xbox/sp-technical/issue/1571/cyberpunk-2077-language-support), PlayStation (https://support.cdprojektred.com/en/cyberpunk/playstation/sp-technical/issue/1574/cyberpunk-2077-language-support-1).
Implemented transferring saves from PS4 to PS5. Instructions can be found here (https://support.cdprojektred.com/en/cyberpunk/playstation/saves/issue/2066/how-do-i-transfer-my-save-file-to-the-next-gen-update).
Fixed an issue where V's mouth and hair could be visible in first-person perspective.
drave
02-16-2022, 08:32 AM
PLayed for about an hour on my lvl 26 stealth character. THROWING KNIVES FINALLY WORK! They come back after a few seconds of not being picked up - with cooldown being smaller on higher rarity knives.
Combat feels great, finally. It is VERY reworked any anyone who has taken a break from it, now's the time to come back.
There are two secrets for PS5 and Series X players!
ClockShot
02-16-2022, 08:38 AM
Played it. Platinum'd it.
No reason to go back now.
drave
02-16-2022, 08:54 AM
A brief synopsis of what I experienced last night:
Went to a side gig to steal some shit of a Russian mobster. Got into his apartment and killed him silently with a throwing knife.
Intentionally spotted by his melee bodyguard to test combat. She breaks out her mantis blades, I do the same. Typically, mantis blade fights weren't long, 1-2 hits. This was a full on fight with blocks, dodges and counters. It was great!
I go to exit and find there's another guard - armed. He finds cover behind a pillar and starts firing - nice. I am not specced into any guns, so I equipped an SMG and sprayed. Missed him, but he did move to flank.
Took him out and there's a fucking shootout in the lobby. Figuring it was my doing because of what I just did, I walked into the lobby armed. They gave no fucks about me and was instead a rival gang fight. The apartments were run by the Russians. and the Tyger Claws just pulled up (their car was on the sidewalk, parked in a rushed fashion) walked in and started blasting, killing everyone in the lobby.
On my way to the next mission, there was a police chase that ended up with both parties getting out of their cars, running through town and having a shootout.
Shit's crazy.
drave
02-21-2022, 09:10 AM
Jesus. Spent my weekend only playing this game when I did play. This game is in an amazing state, finally. Had this been the condition at launch, it would have been heavily praised. Combat has felt fluid enough (finally) that I've put the game on Hard. Normal was just a slice fest, taking down most cyberpsychos in less than 10 hits. Hard makes me actually have to properly square off, counter, dodge, etc. When you do that, combat feels rewarding AF to win.
drave
09-07-2022, 07:50 AM
Another large update:
https://www.cyberpunk.net/en/news/45280/edgerunners-update-patch-1-6-list-of-changes
Also of note - this is the last patch for PS4/X1. They're dropping last gen.
Fignuts
09-07-2022, 12:10 PM
Can't help but feel all their troubles could have been avoided if they took that stance from the beginning.
drave
09-07-2022, 12:11 PM
But quarterlies!
drave
09-22-2023, 09:12 AM
I had about 2 hours to play in 2.0 last night and yeah..... the game finally feels like this is what they wanted it to be from the start.
The skill trees make more sense now. They will make you OP, eventually, but it will definitely be in the 20s before that feeling is there.
Enemies are indeed smarter. Had to chase a fucking netrunner through 3 completely different, large areas in the Malestrom factory. He saw me put his chooms on ice and hauled ass, alerting others as he ran. That was cool.
Weapon mods. They've COMPLETELY overhauled all mods for weapoms and it's bonkers. They actually can cause completely different behaviors on your weapons. There's some melee mod that allows you to combo up to 7 melee hits after blocking, or something like that. Anyway, it kinda reminds me of the skill runes from Diablo 3. They alter the function of the weapon, almost changing how you would use it, making it feel like a "different skill".
I can finally be a bullet sponge too. There's a 2H blunt weapon skill that lets you charge into enemies and then knock them on their ass. You can also block bullets with melee weapons if you spec into it. Level 2 will deflect projectiles back at the attackers, that's fuckin cool.
Netrunning seems crazy too. Not looked too much into it because I did a netrunner as my 1st playthrough. They changes though, completely different experience now.
Difficulty actually feels like it means something now. I was playing on very hard and it was still a breeze.
Visual overhaul!! Instantly noticeable when I started playing on my Series X. PC players absolutely MUST have a SSD to play it now. Sorry if you're an old fogie still spinning metal platters like a fuckin dj.
There are 100% tons of character builds to experiment with now. It is basically a re-cored game with actual character development. I cannot wait to no-life this shit over the weekend again, like it's my 1st time. :y::y::y::wave::wave::wave:
road doggy dogg
09-22-2023, 04:49 PM
are grenades still super OP? that was the most fun I had playing the game, just going absolutely bonkers with grenades
drave
09-25-2023, 08:29 AM
Grenades 2.0 are waaaaay fucking OP - if you go into the tech tree. No more having to spec to be able to craft. Tech is all about cooldowns for health and grenade items.
My 2.0 build so far is body and tech - shotgun and grenades basically. Toss it, walk into it just a bit to get some buffs from taking damage, finish them off like a hobo with a shotgun. It's pretty fucking sick. Sometimes, I forget I have infinite grenades now and won't throw them. I'll be getting pinned down, or hit pretty bad and then just chuck a few and yeah...
Enemies are much more responsive now as well. They will always (in my experience) attempt to get away from the grenade, so you can flush some of them from cover.
The one problem I've encountered is a known bug, where the relic glitch visual won't go away. I do recall this happening when the game launched, and after I proceeded past the into Pacifica mission, it fixed itself. Not so this time.
100% recommend a new game. It's worth it.
road doggy dogg
09-25-2023, 10:16 AM
Dumb question. Is this simply a patch, or is it DLC?
Fignuts
09-25-2023, 11:02 AM
Dumb question. Is this simply a patch, or is it DLC?
The big update that overhauls many of the game's sytems is a free patch. The Phantom Liverty DLC is seperate, and releases tomorrow.
drave
09-25-2023, 11:32 AM
Dumb question. Is this simply a patch, or is it DLC?
Everything I posted about is free.
https://www.cyberpunk.net/en/neas/49060/update-2-0
Recaps it all very well. It is a very long list as they more or less rebuilt the core of gameplay all around.
DLC is a new skill tree (Relic) and a new locaion (Dogtown) and new missions.
drave
09-25-2023, 11:32 AM
One note if you're on PC:
You will now be required to have a SSD to play. No SSD, no 2.0 for you. Now stop spinning metal like a grandpa.
road doggy dogg
09-25-2023, 11:45 AM
Neat. Maybe I'll check out the new stuff later this week.
I wish Stadia still existed. It ran flawless....got refunded for it but the ol ps5 doesn't have the space for it. probably get it for pc sooner or later.
It's like, stay in your lane
Cyberpunk should have NEVER came out for last gen Xbox and Playstation
The game would be thriving without that bad press
MK1 for the Switch, sports games for PC. Just not good ideas
drave
09-26-2023, 07:53 AM
The game was #1 on Steam the other day. I don't remember which, but it's fine.
drave
09-26-2023, 08:28 AM
Also restarted my game again, due to that visual bug that also makes the controller never stop vibrating.
Went with reflexes this time, to play a katana wielding bullet deflecting assassin, no stealth. The dash skill is siiiiiiiiiiiiiick. Not sure if anyone who has played recalls NPC's dashing in a zig-zag like fashion to get to you quickly, but you can do that now, and it is GLORIOUS!
Combo that with "Slap and Thundercrack" or w/e and your melee heavy attacks will "Leap" to an enemy. These skills, plus sandevistan (slows time and actually works now) + grenades is a lethal dose of comedic deaths before most enemies even know wtf happened.
They've done an amazing job, save the one bug, with this update. If anyone was on the fence before, the game is where it should have been at launch, now.
road doggy dogg
09-26-2023, 11:41 AM
Patch is fun but yeah my laptop with an RTX 2060 is struggling with this one. I don't think I can really do PC gaming like I used to anymore, I'll stick to my stupid WoW hardcore and Nintendo
Is it worth the new gameplay story again? Played the shit out of it on Stadia(RIP...great service and refunded for all purchases) before I got a ps5
Does cyber psychosis finally have a negative affect?
fuckin netherrealm didnt learn anything from this company releasing on tard hardware
drave
10-02-2023, 08:46 AM
Is it worth the new gameplay story again? Played the shit out of it on Stadia(RIP...great service and refunded for all purchases) before I got a ps5
I haven't finished the Phantom Liberty main storyline yet, but thus far it is really damn good and well worth it.
I actually had a "wow" moment last night for the first time in a very long time. There's a part in the DLC where you have to go to a party. During the idle chatter, there's rumors of a "big pop star" who is also going to attend. At some point in the night, the lights go down and Night City's biggest pop star, Lizzy Wizzy, puts on a show. It was absolutely incredible and caught me off guard. I actually stopped and just watched it. Here's a youtube video, but I ended up going "front row" to get a better view. Not my cuppa tea for the music, but it worked perfectly in the environment.
The new gameplay is bonkers. This, IMO, is the game they "wanted" to release at launch, but weren't given the liberty of more time that was needed. I've not stopped playing since I've had the 2.0 update.
There are a few "critical" choices I've made too, that will definitely affect gameplay if I were to have made different choices, so I'm ready for a 2nd playthrough already.
<iframe width="640" height="360" src="https://www.youtube.com/embed/j0M3NJsA9DM" title="Cyberpunk 2077: Phantom Liberty - Delicate Weapon Lizzy Wizzy Performance On Stage [Update 2.0]" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
Does cyber psychosis finally have a negative affect?
Cyber psychosis was never in the game for the player. They had a system in place in concept where they wanted to have you "lose humanity" with the more chrome you added.... but that's not there.
Instead, you have a "limitation" on how much chrome you can have applied. There is a perk in the Body tree that will allow you to exceed this capacity but you have to sacrifice overall health. The perk is well worth it. You have a 1% chance when attacking or being hit to go into a mode where your damage, attack speed and crit chance jump in a HUGE way.
drave
10-06-2023, 01:06 PM
Finished 1 of 4 endings. This DLC is incredible. The story does an amazing job at eliciting all types of emotions, until the very last moment. Then.... the song that plays through the end credits (with a "video" of in-game stuff) tugs even harder.
I don't believe a game has had me so invested since I experienced Nier Automata. And that story, for me, is a 20/10 - one of the best stories ever told in a game IMO.
This too, is done so damn well, I expect this game to have a bit of a "rebirth" or something.
Plenty of non-campaign stuff I've yet to experience as well. I am very intrigued as to what other possibilities exist for the story on subsequent playthroughs.
At a point, the difficulty takes a back seat, again. That, or the way I built my character is just OP (tank with a shotgun/LMG). Even Maxtac tickles.
Going to do another playthrough focused on stealth and netrunning. That will be a completely different approach. The netrunning overhaul is crazy and I've not even touched it yet.
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