Funky Fly
02-10-2005, 04:50 AM
I picked it up yesterday, and played a few games. I haven't played much, so I'm not sure just what's completely in this thing yet. And the manual is only like 13 pages long. I've noticed EA is getting mad lazy with the manuals these days.
Shit I like:
- The new more realistic look. It really helps in the customization department and it looks great overall.
- The Create a baller/court/shoe. It's been expanded and looks great overall. I'm glad they added Quicks to the list. And now that you can deck your guy/girl out properly (not just palette swaps on 15 or so static outfits), your characters can be truly unique.
- The new Gamebreaker system. You have to pull off some hot tricks now mid-dunk to get the maximum points. No more Gamebreaker level 2 (as far as I know), but your partners can go up for double and triple dunks to add to the points and sickness of the tricks.
- Gamecube getting the Nintendo Allstars (Mario, Luigi and Peach) in exchange for Online play. I am sick of Gamecube always getting shafted by that. Damn Nintendo's fear of progression. :mad: Anyway, they are way overpowered, but I guess it's ok, seeing as they are a special team and they are all like 3 feet tall in the game.
- The Beastie fucking Boys, nuff said.
- The option to switch between night and day on the court
The signature that appears when you pull off hot shit like a Gamebreaker.
Shit I don't like:
-The soundtrack is only 13 tracks this time around. And about 5 of those songs really suck. And they don't have any of the sweet sweet Just Blaze instrumentals the first game had (Young Guru was the sugar shit, kid).
-No real alternate controller layout. I am one of those guys that likes the bottom button on the controller to be shoot (A on the GC, X on the PS2) and the left one to be pass (B on the GC, pretty sure it's square on the PS2). You know, inverse controls. Volume 2 had that option and I loved it, this one only lets you switch between V3 (avec trick stick) and the classic mode.
- Lazy manual like I said above.
- The tutorial isn't interactive like in the last game. Considering the amount of changes and additions made (ie. THE TRICK STICK) they should have done it like in Volume 2.
Shit I will probably like when I get used to it:
- The trick stick. V3 now make use of the C stick (probably the right Dual Shock stick for the PS2 and whatever the right stick on the Xbox is called) to pull of tricks. It takes getting used to, but you can pull off 32 total tricks to begin with depending on how you use the Turbo buttons. Apparently, you are supposed to have 2 more levels of tricks for 96 total, but I don't know how that works yet. If you absolutley hate it, the classic control is still availabe.
- The Dunk contest. It's always cool, but we'll see how it is when I try it out.
Shit I like:
- The new more realistic look. It really helps in the customization department and it looks great overall.
- The Create a baller/court/shoe. It's been expanded and looks great overall. I'm glad they added Quicks to the list. And now that you can deck your guy/girl out properly (not just palette swaps on 15 or so static outfits), your characters can be truly unique.
- The new Gamebreaker system. You have to pull off some hot tricks now mid-dunk to get the maximum points. No more Gamebreaker level 2 (as far as I know), but your partners can go up for double and triple dunks to add to the points and sickness of the tricks.
- Gamecube getting the Nintendo Allstars (Mario, Luigi and Peach) in exchange for Online play. I am sick of Gamecube always getting shafted by that. Damn Nintendo's fear of progression. :mad: Anyway, they are way overpowered, but I guess it's ok, seeing as they are a special team and they are all like 3 feet tall in the game.
- The Beastie fucking Boys, nuff said.
- The option to switch between night and day on the court
The signature that appears when you pull off hot shit like a Gamebreaker.
Shit I don't like:
-The soundtrack is only 13 tracks this time around. And about 5 of those songs really suck. And they don't have any of the sweet sweet Just Blaze instrumentals the first game had (Young Guru was the sugar shit, kid).
-No real alternate controller layout. I am one of those guys that likes the bottom button on the controller to be shoot (A on the GC, X on the PS2) and the left one to be pass (B on the GC, pretty sure it's square on the PS2). You know, inverse controls. Volume 2 had that option and I loved it, this one only lets you switch between V3 (avec trick stick) and the classic mode.
- Lazy manual like I said above.
- The tutorial isn't interactive like in the last game. Considering the amount of changes and additions made (ie. THE TRICK STICK) they should have done it like in Volume 2.
Shit I will probably like when I get used to it:
- The trick stick. V3 now make use of the C stick (probably the right Dual Shock stick for the PS2 and whatever the right stick on the Xbox is called) to pull of tricks. It takes getting used to, but you can pull off 32 total tricks to begin with depending on how you use the Turbo buttons. Apparently, you are supposed to have 2 more levels of tricks for 96 total, but I don't know how that works yet. If you absolutley hate it, the classic control is still availabe.
- The Dunk contest. It's always cool, but we'll see how it is when I try it out.