Savio
06-25-2005, 01:40 PM
of past NES-N64 games.
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June 22, 2005 - Nintendo revealed that its Revolution console would not only connect wirelessly online, but would also enable users to download classic titles for play on the machine. The company said that hit software from its previous consoles, including NES, S-NES and Nintendo 64, would be available to download for a small fee.
According to a new EGM interview with company president Satoru Iwata, there may be more to the story, though. The executive told the magazine that these classic titles could actually be improved on Revolution.
"We are doing several experiments, including working with the original Super Mario Bros., with the new technology," Iwata said. "The game itself and the gameplay (http://cube.ign.com/articles/628/628218p1.html#) shall be identical, but the look will be different -- it's possible that with Revolution we may be able to see the old games with new looks."
Iwata did not reveal exactly how the graphics for classic titles would be enhanced, but we expect that more on the subject will be announced before the end of the year. Nintendo (http://cube.ign.com/articles/628/628218p1.html#) has stated it plans to divulge more on Revolution, including the controller, by the time the holidays roll around. Readers can read the full interview in the latest issue of EGM, available now.
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More news:
This week's question: What is Nintendo's (http://cube.ign.com/articles/627/627456p1.html#) approach to online gaming (http://cube.ign.com/articles/627/627456p1.html#) with Revolution?</B>
Perrin Kaplan, vice president, marketing and corporate affairs, Nintendo of America: A lot of folks seem surprised that Nintendo is now supporting online console gaming (http://cube.ign.com/articles/627/627456p1.html#) with Revolution and even portable online gaming later this year with our Nintendo Wi-Fi Connection, a service that lets players connect at hot spots (http://cube.ign.com/articles/627/627456p1.html#) for worldwide play. What many gamers don't realize is that we were the first to introduce a modem with an interactive entertainment system with our first home console, the Nintendo Entertainment System (NES). The idea then was for people to do banking, check stocks, shop and play games. However, we were ahead of our time. Not enough users could fathom the benefit in these enhanced services, which now, of course, are commonplace on the Internet today. Until now, we didn't feel the timing was right for online gaming. The low percentage of people actually playing online games with the current generation of systems bears this out. As broadband access becomes far more prevalent and Wi-Fi emerges, we believe the participation rate can be much higher. Our next home console, Revolution, will support the same technology underlying the Nintendo DS (http://cube.ign.com/articles/627/627456p1.html#). Nintendo Wi-Fi Connection is designed to make Internet game play as easy and intuitive as every other aspect of Nintendo play. And that's what we're building with Nintendo Wi-Fi Connection. We're offering a service that allows virtually everyone to play Wi-Fi-enabled games. As long as the interface is easy and intuitive, online gaming has the potential to become much more popular.
---------------------
June 22, 2005 - Nintendo revealed that its Revolution console would not only connect wirelessly online, but would also enable users to download classic titles for play on the machine. The company said that hit software from its previous consoles, including NES, S-NES and Nintendo 64, would be available to download for a small fee.
According to a new EGM interview with company president Satoru Iwata, there may be more to the story, though. The executive told the magazine that these classic titles could actually be improved on Revolution.
"We are doing several experiments, including working with the original Super Mario Bros., with the new technology," Iwata said. "The game itself and the gameplay (http://cube.ign.com/articles/628/628218p1.html#) shall be identical, but the look will be different -- it's possible that with Revolution we may be able to see the old games with new looks."
Iwata did not reveal exactly how the graphics for classic titles would be enhanced, but we expect that more on the subject will be announced before the end of the year. Nintendo (http://cube.ign.com/articles/628/628218p1.html#) has stated it plans to divulge more on Revolution, including the controller, by the time the holidays roll around. Readers can read the full interview in the latest issue of EGM, available now.
--------------------------------
More news:
This week's question: What is Nintendo's (http://cube.ign.com/articles/627/627456p1.html#) approach to online gaming (http://cube.ign.com/articles/627/627456p1.html#) with Revolution?</B>
Perrin Kaplan, vice president, marketing and corporate affairs, Nintendo of America: A lot of folks seem surprised that Nintendo is now supporting online console gaming (http://cube.ign.com/articles/627/627456p1.html#) with Revolution and even portable online gaming later this year with our Nintendo Wi-Fi Connection, a service that lets players connect at hot spots (http://cube.ign.com/articles/627/627456p1.html#) for worldwide play. What many gamers don't realize is that we were the first to introduce a modem with an interactive entertainment system with our first home console, the Nintendo Entertainment System (NES). The idea then was for people to do banking, check stocks, shop and play games. However, we were ahead of our time. Not enough users could fathom the benefit in these enhanced services, which now, of course, are commonplace on the Internet today. Until now, we didn't feel the timing was right for online gaming. The low percentage of people actually playing online games with the current generation of systems bears this out. As broadband access becomes far more prevalent and Wi-Fi emerges, we believe the participation rate can be much higher. Our next home console, Revolution, will support the same technology underlying the Nintendo DS (http://cube.ign.com/articles/627/627456p1.html#). Nintendo Wi-Fi Connection is designed to make Internet game play as easy and intuitive as every other aspect of Nintendo play. And that's what we're building with Nintendo Wi-Fi Connection. We're offering a service that allows virtually everyone to play Wi-Fi-enabled games. As long as the interface is easy and intuitive, online gaming has the potential to become much more popular.