Drakul
08-17-2005, 02:05 AM
So you think you know everything there is to know about Melee? Yeah, I did too at one point... that is until I took part in an ultra-competitive Super Smash Bros. Melee tournament hundreds of miles away from my home.
Many of the participants were like me, cocky and confident, not fearing any competition. I figured my 150 plus hours of battling with my friends were more than enough experience to take home the huge cash prize. Boy was I stupid... what a humbling experience that was.
I began to see a whole new side to Melee and I was fascinated. Most of the participants utilized fighting techniques and game glitches that I had no idea existed. I always believed the HAL-developed brawler was the deepest fighting game of this gaming generation, but from then on, I was convinced it was the deepest fighting game ever.
I was equally awestruck that hardly any of what I found so fascinating had been documented, with the exception of small excerpts buried deep inside unknown message boards. I had to share at least some of the coolest secrets and glitches of Melee with the general public, not just a small, segmented population.
But we at N-Philes didn't want to just stop there. We wanted to discover everything there is to know about Melee. Everything. But how could we possibly do it? What if we tinkered with the game's programming code a bit... what discoveries could we unearth? More characters to fight with? More stages to battle in? Nintendo's very own debug menu? Believe it or not — yes, yes and yes.
The full article: http://n-philes.com/features.php?id=174&p=1
Just shows you all this stuff that was on the disc but never used like secret levels and stuff.Interesting read.:y:
Many of the participants were like me, cocky and confident, not fearing any competition. I figured my 150 plus hours of battling with my friends were more than enough experience to take home the huge cash prize. Boy was I stupid... what a humbling experience that was.
I began to see a whole new side to Melee and I was fascinated. Most of the participants utilized fighting techniques and game glitches that I had no idea existed. I always believed the HAL-developed brawler was the deepest fighting game of this gaming generation, but from then on, I was convinced it was the deepest fighting game ever.
I was equally awestruck that hardly any of what I found so fascinating had been documented, with the exception of small excerpts buried deep inside unknown message boards. I had to share at least some of the coolest secrets and glitches of Melee with the general public, not just a small, segmented population.
But we at N-Philes didn't want to just stop there. We wanted to discover everything there is to know about Melee. Everything. But how could we possibly do it? What if we tinkered with the game's programming code a bit... what discoveries could we unearth? More characters to fight with? More stages to battle in? Nintendo's very own debug menu? Believe it or not — yes, yes and yes.
The full article: http://n-philes.com/features.php?id=174&p=1
Just shows you all this stuff that was on the disc but never used like secret levels and stuff.Interesting read.:y: