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Stickman
10-30-2005, 11:59 AM
Are there any wrestling games that are realistic in the sense that certain guys are jobbers and others are champions? For instance, HHH should be more difficult to beat than Stevie Richards, but in most games everybody is as hard or easy to beat as the next guy.
I'd also like to see a game where certain moves can not be used on certain opponents. For instance Rey Mysterio should not be able to power bomb Big Show, but in most games that's possible. Can you get a quick pin or quick tap out in any game? Do all games require you beat your opponent to pinable health levels before you can do a finisher?

This could probalby be in the Q&A section but meh.

TerranRich
10-30-2005, 12:06 PM
I think Smackdown Vs RAW comes close to this, in that all wrestlers have ratings in Speed, Strength, etc., etc. But I belief this pertains to offense, not defense.

Ninti the Mad
10-30-2005, 12:22 PM
Yeah, SvrR is the cloest thing.

The smaller wrestlers also cant do powerlifting moves on bigger guys.

And then the stamina bar implemented in the next batch.

Mr. Nerfect
10-30-2005, 03:45 PM
I would like to see a wrestling game where you can change "styles" at anytime. For example, Paul London can have a technical style, a high-flying style, a striking style and an "opportunist" (heel) style. You could get different chants from each one ("Please Don't Die!" for high-flying, "Let's Go London!" for technical and striking).

Triple H can have a technical style, brawling style, psychology-based style, etc. I really think a concept like this would be alright for a wrestling game, and create a more individual presence for each wrestler.

Kane Knight
10-30-2005, 04:02 PM
Most games do have this to an extent. On any given difficulty, it'll be harder to beat Triple H than Stevie Richards. Of course, that doesn't help make the games any more challenging, but that's a different story.