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Dark-Slicer Diago
10-02-2007, 09:49 PM
http://ps3media.ign.com/ps3/image/article/823/823955/wwe-smackdown-vs-raw-2008-20070930104012579.jpg

Finishers - Pounce, Russian Leg & Armbar(Food Chain)
Fighting Styles - Powerhouse, Brawler

STR 9
SUB 8
DUR 9
TEC 7.5
SPD 8
CHA 7.5
HRD 8.5
STA 8

Marcus Cor Von Entrance (http://streamingmovies.ign.com/xbox360/article/823/823940/MCV0E_wmvlowwide.wmv)
Russian Leg & Armbar(Food Chain) (http://streamingmovies.ign.com/xbox360/article/823/823940/MCV0F_wmvlowwide.wmv)

D Mac
10-03-2007, 06:58 AM
Looks like Ahmed Johnson.

Lord-Of-Darkness
10-03-2007, 09:21 AM
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/ZTN3ntW-WHA"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ZTN3ntW-WHA" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>

<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/sfPuV3bT9EU"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/sfPuV3bT9EU" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>

Disturbed316
10-03-2007, 10:06 AM
I wonder if the POOOOOOOOOOOOOOOOOUNCE is just the shitty running shoulder tackle.

Lord-Of-Darkness
10-03-2007, 10:22 AM
Well it looks like they've reanimate ALOT of finishers this year, so it'd be pretty piss poor for them not to do it for a new wrestler, ala Hennig last year.

D Mac
10-03-2007, 03:57 PM
LOL Ahmed "I forgot to take my medication this morning." :lol:

Disturbed316
10-03-2007, 05:59 PM
Yeah, "medication" :shifty:

KingofOldSchool
10-03-2007, 06:32 PM
I find it ironic that all three guys on the cover this year (Taker, Lashley, Cena) have all gotten injured for an extended period of time this year.

OMG IT'S THE SMACKDOWN VS. RAW CURSE!

Lord-Of-Darkness
10-03-2007, 06:53 PM
The same curse that results in half the roster being released just before the game is out?

Dark-Slicer Diago
10-03-2007, 09:56 PM
http://xbox360media.ign.com/xbox360/image/article/823/823957/wwe-smackdown-vs-raw-2008-20070930104713206.jpg

Finishers - Elijah Experience, Elijah Express
Fighting Styles - Brawler, Technical

STR 7.5
SUB 8
DUR 7.5
TEC 8
SPD 8.5
CHA 8
HRD 8
STA 8

Elijah Burke Entrance (http://streamingmovies.ign.com/xbox360/article/823/823927/Elijah0E_wmvlowwide.wmv)
Elijah Express (http://streamingmovies.ign.com/xbox360/article/823/823927/Elijah0F_wmvlowwide.wmv)

Dark-Slicer Diago
10-03-2007, 10:08 PM
Just a few months ago, THQ gathered the gaming press in the shadow of Wrestlemania and let the world know that the general manager and career modes from SmackDown! vs. Raw's past was dead.

Fans didn't take it well.

It wasn't so much the elimination by combination -- you can now play as a GM or a Superstar in one mode called 24/7 -- that raised their ire; it was the overall ambiguity of this new super-mode. Would it retain the story-driven single-player mode? Would it retain the cutthroat GM business of trying to keep your show on top while keeping your superstars healthy? How would the modes bleed into one another?

We've been able to spend an extended amount of time with 24/7 Mode -- an early build of the game that is subject to change -- and have come away with a number of impressions both good and bad.

http://ps3media.ign.com/ps3/image/article/824/824696/wwe-smackdown-vs-raw-2008-20071003001936073-000.jpg
Home sweet home.

Let's start where the changes are the most noticeable -- 24/7 Mode as a Superstar. When you select the option you'll be able to start a career as a Superstar or created character. If you choose your created brawler, you'll start with your minimum attributes and begin working your way up the ladder through skill training. Choose to be an established character, and you'll be able to start with the steam the wrestler already has or from scratch to build your own dynasty.

Now, readers, brace yourself; I have bad news … possibly terrible news. You can't take an ECW Superstar (CM Punk, Elijah Burke, etc.) through 24/7 mode. Worse? You can't take an ECW Superstar who swapped shows (i.e. Sandman, Bobby Lashley, etc.) through the new career mode either. Go ahead and let out a frustrated cry, ECW fans -- we did. There's a fair amount of voice acting and show-specific storylines for Raw and SmackDown, and it would appear that just couldn't be done for poor ol'ECW.

Once you get over the grief of not being able to play as any ECW dude -- with the exception of Johnny Nitro on Raw -- you can begin your dream of becoming a WWE Legend with one of 19 available wrestlers. The mode kicks off with your Superstar meeting Vince in the middle of an empty arena and him challenging you to become a legend and make it to the squared-circle for that awe-inspiring event known as Wrestlemania. From there, you adjourn to your new home away from home -- the WWE Locker Room.

http://ps3media.ign.com/ps3/image/article/824/824696/wwe-smackdown-vs-raw-2008-20071003001950479-000.jpg
Invading will get you over, but it'll cost you, too.

Rather than last year's first-person/glide-around-the-locker room view, this year has you anchored in one spot staring at your shirt on a hanger, Diva posters on the wall and four interactive objects -- as well as a percentage meter in the corner of the screen that tracks your progress on becoming a legend. On a bench is the latest issue of WWE Magazine (where you can check out what the other Superstars are saying about your feud), your cell phone contains e-mails -- some packing voice work -- that keep you up-to-date on backstage opportunities as well as who hates you, the calendar is where you manage your daily schedule, and your laptop keeps track of the WWE Shop, the Power 25 and your health.

Yes -- your health. New to the single-player career this year are the health woes that made up the GM mode of SmackDown's past.

For our first jaunt through the life of a WWE Superstar in SVR '08, we chose Matt Hardy and set out to make our mark on SmackDown. Theodore Long prepped us with some lengthy voicemails about becoming the number one contender, Rey Mysterio kept sending us emails saying that we hadn't earned anyone's respect, and Booker T got pretty pissed when Stephanie McMahon-Helmsley started looking at us for a starring role in an upcoming WWE film.

To make this kind of impact, we needed to push Matt pretty hard.

See, there are four days of activities outside of your respective program -- if there isn't a PPV, you get the weekends off -- and from the calendar you can choose what you want to do on these non-wrestling days, but each choice will come with its own set of positive and negative elements.

http://ps3media.ign.com/ps3/image/article/824/824696/wwe-smackdown-vs-raw-2008-20071003002002525-000.jpg
Sandman = ladies man.

Matt's on SmackDown, so his week is free and clear up until Friday. On Monday I might invade Raw and get a popularity boost with the fans but risk getting more fatigued. Tuesday, I can select a day of R&R to counteract the fatigue but lose the ground I gained with the fans. Wednesday, I can star in a movie to get over with the fans and grab some cash, but I'm going to be fatigued coming into Friday's show.

This give-and-take is spread out over training exercises -- nifty mini-matches where you're given a goal such as completing a set number of taunts or Ultimate Control Grapples to better your stats -- skill improvement training that costs money but will teach you mic moves and heat-gathering abilities that will lead to bonuses in your daily events, and the events -- autograph signings, trophy dates, etc. -- themselves.

Now, other than the training exercises, this is all strictly handled on the stat sheet. If you choose to put your wrestler through the $5,000 pain management session, which improves your recovery rate, you're only going to see the number you've added to your skill and the money you've lost. The same thing can be said for any press conference or photo shoot you hold.

http://ps3media.ign.com/ps3/image/article/824/824696/wwe-smackdown-vs-raw-2008-20071003001948151-000.jpg
Hurt your back? Keep on wrestling, Matt.

So, you can see all the options we had for young Mr. Hardy. We wanted to crack the Top 25, so we started doing movies to get over. We wanted to make a name for ourselves, so we started invading other shows. We wanted the ladies, so we started going out on dates. Our fatigue went up -- you can monitor the stat on your computerized health report -- and as that happened, so did our injury probability.

A few weeks into his run to become the number one contender, Matt suffered a herniated disc in his back. The WWE medical staff suggested he take seven weeks off to rehab the injury.

Here's where it gets weird -- and keep in mind that this isn't the final build of the game -- there was no time-off option. The WWE was telling Matt to stop wrestling, but we couldn't make Matt stop wrestling. With the herniated disc tearing apart his life, Matt began entering matches with his torso already showing damage on the HUD.

Although not being able to take time off stunk, the fact that the game made us carry injuries into our matches was a cool feature, one made better by the AI's ability to pick up on our hurtin' back. When Matt faced off against his former tag team partner Mark Henry (don't ask), the World's Strongest Man repeatedly strong Irish whipped Hardy into the corners. Matt would slam into the turnbuckles and his back would get worse and worse. In a few exchanges, Mark had Matt down for the count.

A lot of fans on the IGN SmackDown message board have asked how the backstage environment works. No, you won't be able to roam the halls at your leisure, but there are a handful of cutscenes that have your superstar walking into the ladies locker room, cutting promos -- occasionally, you get to choose your response -- and dealing with your fellow Superstars.

http://ps3media.ign.com/ps3/image/article/824/824696/wwe-smackdown-vs-raw-2008-20071003001949291-000.jpg
You can manage ECW Superstars in 24/7, but you can't play as them.

Hopefully, THQ and Yuke's will shake things up in the final build. In our few months as Hardy, we walked in on the ladies changing more than once and saw the same walk down an opponent-filled hallway two or three times. Worse, the walk didn't make any sense. One moment we were getting a rambling, pissed-off message from Rey Mysterio, and the next we were shaking his hand in the hallway.

Whether you love or hate the changes to the individual side of 24/7, you should find GM Mode familiar and suped-up. The mode'll start and you'll have to choose if you want to be Theodore Long on SmackDown, the Coach on Raw or Tommy Dreamer on ECW -- yeah, even though you can't wrestle as any of the ECW guys in 24/7, you can book them and use them in the GM part. From there, you'll have a private meeting with Mr. McMahon on his jet, and he'll basically tell you to take your brand to the top or look for another job. Of course, Vince says all of this in that gravely growl of his so it sounds more intimidating.

You draft a roster (or pick the preset one) while managing your budget, set folks as clean or dirty, choose champions, get to hiring writers and set up feuds, which can be tracked in WWE Magazine along with trades and the health of your crew. Basically, it's a slick version of last year's model -- except that you can now put your boys through the paces on their off days.

http://ps3media.ign.com/ps3/image/article/824/824696/wwe-smackdown-vs-raw-2008-20071003002001337-000.jpg
Hone your skills, or job forever.

Just like in the Superstar portion of 24/7, GM allows you to put your performers through training exercises, skill improvement and events. It's a good way to make your roster more durable, popular and better wrestlers while making you an extra buck or too.
Obviously, there's a lot to 24/7 mode. On the single-player side, you'll be able to track your skill progression, morale and progress to Legend status while being a GM will have you balancing the books and trying to push your faces and heels in the most appropriate way. Succeed, and you can take your earnings to the WWE Shop and unlock Legends, belts, move sets and more. Fail, and Vince will make sure you never work in this business again, chump.

The Fugitive
10-03-2007, 10:31 PM
Craaaap. :(

Maybe next year, Punk, maybe next year.

Dark-Slicer Diago
10-03-2007, 10:46 PM
I will no long post attribute as most of my settings for them are wrong. For example, these are what I put for Matt Hardy

STR 7.5
SUB 8
DUR 8
TEC 8.5
SPD 8
CHA 8.5
HRD 8.5
STA 8.5

these are what they really are

STR 75
SUB 80
DUR 80
TEC 86
SPD 82
CHA 85
HRD 87
STA 84

credit - http://media.xbox360.ign.com/media/882/882478/img_4942972.html

KingofOldSchool
10-03-2007, 11:04 PM
That's fucking pathetic. 19 fucking guys in story mode?

The Genius
10-03-2007, 11:09 PM
just picked up my demo right now.

KingofOldSchool
10-03-2007, 11:16 PM
Oh and if MVP isn't one of those 19 guys, I riot.

Lord-Of-Darkness
10-03-2007, 11:24 PM
The gameplay and everything looks great. I'm looking forward to it. I can't say I'm not just a little worried to the drastic change in the story mode. But I won't attack it until I've tried it

Evil Vito
10-03-2007, 11:45 PM
<font color=goldenrod>Yeah seriously...no playable ECW people? :| So much for that so called "major impact"

The mode sounds decent....but I dunno. Everytime they announce a positive, and negative comes right along with it. Unless they do something like announce DLCs, this is gonna be playing second fiddle to GH3 and Rock Band on my "to buy" list for some time</font>

Tommy Gunn
10-04-2007, 05:40 AM
Oh and if MVP isn't one of those 19 guys, I riot.

QFT.

Kalyx triaD
10-04-2007, 05:55 AM
How'd Burke end up with such badass theme music? Its like when Lita came out with "It Just Feels Right" and I was thinking that should have been reserved for a badass.

KingofOldSchool
10-04-2007, 09:55 AM
<font color=goldenrod>Yeah seriously...no playable ECW people? :| So much for that so called "major impact"

The mode sounds decent....but I dunno. Everytime they announce a positive, and negative comes right along with it. Unless they do something like announce DLCs, this is gonna be playing second fiddle to GH3 and Rock Band on my "to buy" list for some time</font>

Yeah. It's a good thing I'll probably be getting Smackdown vs. Raw for free.

Disturbed316
10-04-2007, 11:04 AM
Wow, only 19 guys in and no ECW? That is very shitty.

Kane Knight
10-04-2007, 11:19 AM
That's fucking pathetic. 19 fucking guys in story mode?

I didn't read it. Are you kidding me?

Lord-Of-Darkness
10-04-2007, 11:57 AM
Its very rare I take a preset superstar through season anyway. Like I might do it with Taker, Kane, or HBK or someone. But I find a) the voiceovers suck. and b) the stories are never character relative. Everyone acts like they don't know the guy you're playing as. So I normally do it with a CAW to build the stats up etc and I enjoy it more.

So 19 playable in season isn't a big hit to me.

Disturbed316
10-04-2007, 12:14 PM
Yeah, I only ever take my CAW through season mode, but 19 other wrestlers is a joke.

Kane Knight
10-04-2007, 12:50 PM
Its very rare I take a preset superstar through season anyway. Like I might do it with Taker, Kane, or HBK or someone. But I find a) the voiceovers suck. and b) the stories are never character relative. Everyone acts like they don't know the guy you're playing as. So I normally do it with a CAW to build the stats up etc and I enjoy it more.

So 19 playable in season isn't a big hit to me.

"Say, what was your name again?"

"Triple H."

"Triple H? You new?"

"Nope. Tenure. Banging the boss' daughter. Part of DX, one of the biggest angles in WWF."

"Really? You'd think I'd have heard something."

"I get that a lot."

I usually play story/season with CAWS too, but that's fucking ridiculous.

Tommy Gunn
10-04-2007, 02:14 PM
I normally do Season mode with a CAW, but also did one last year with Mr Kennedy just to make him champion. I want to do the same with MVP in SVR'08.

KingofOldSchool
10-04-2007, 02:59 PM
I usually play with the actual roster cause I'm too lazy to use CAW.

Evil Vito
10-04-2007, 03:32 PM
<font color=goldenrod>Let's see, so you only have 19 real-character options for 24/7 mode.

Let's see, the roster, excluding pre-draft ECW guys: Batista, Booker T, Carlito, Chavo Guerrero, Chris Masters, Edge, Finlay, Gregory Helms, Jeff Hardy, John Cena, Johnny Nitro, JTG, Kane, Ken Kennedy, Kenny Dykstra, Mark Henry, Matt Hardy, MVP, Randy Orton, Rey Mysterio, Ric Flair, Shad, Shawn Michaels, The Great Khali, Triple H, Umaga, Undertaker, William Regal

.....so even among those, 9 of them can't be used. :| Going on a totally random guess, I'd say those 9 un-usables are Khali, Umaga, JTG, Shad, Dykstra, Helms, Finlay, Chavo, and.......MVP :| (Came down between him and Henry but since they seem to like pissing us off, I'll eliminate MVP)</font>

Dark-Slicer Diago
10-04-2007, 09:56 PM
http://ps3media.ign.com/ps3/image/article/823/823959/wwe-smackdown-vs-raw-2008-20070930105457910.jpg

Finishers - Shining Wizard 8, Knee Facebuster
Fighting Styles - Technical, High Flyer

STR 75
SUB 81
DUR 79
TEC 79
SPD 75
CHA 71
HRD 73
STA 82

Gregory Helms Entrance (http://streamingmovies.ign.com/ps3/article/823/823922/Helms0E_wmvlowwide.wmv)
Shining Wizard (http://streamingmovies.ign.com/ps3/article/823/823922/Helms0F_wmvlowwide.wmv)

batistafan1wwe
10-04-2007, 10:19 PM
:wave: With the first real bits of information coming out, thought I might as well start this bad boy up. Below is the first interview from THQ from IGN.com (http://uk.ps3.ign.com/articles/776/776654p1.html)

US, March 29, 2007 - With today's announcement that SmackDown vs. Raw 2008 is hitting just about every platform known to man, we wanted to know more about it. To find out, we sat down to speak with THQ Creative Manager Cory Ledesma just before he headed out on a plane to Detroit for WrestleMania 23. Here's how it went down...

IGN: Last year was the first season where you were developing SmackDown for a platform other than a PlayStation system. What did you take from that experience and how are you going to apply that to 2008?

Cory Ledesma: We learned a whole lot about our fan base on the Xbox 360, for one, and we also learned that we want to utilize a lot of a console's specific features. So going forward, that's going to be our emphasis from now on -- getting to know our base on each platform, understanding what they want to see in the game, and fully utilizing that console's strengths to the best of our ability.

IGN: SmackDown '07 scored pretty well with reviewers but it also received a lot more criticism than the previous version did. Going into this year's game, how serious were you about addressing a lot of the concerns from the press and consumers?

Ledesma: Whenever we get criticism we take it in stride. If there's a collective voice out there, we're going to put the things that the fans and the media have been vocal about at the top of our priority list. We pride ourselves on that -- listening to the people who show concern so we can give them the best game.

This year, just like every year, we researched the reviews of the game, listened to what the fans were saying on the boards, and went ahead and created our giant "wish list" based on that. Things that were hit on last year were examples like the AI for tag team matches -- that's something we really wanted to improve upon this year; the animation quality was talked about a lot; collision and clipping came up... we went ahead and listened to those things, put them as our top priorities and, right now, feel confident that we're going to address them well this year.

IGN: Personally, my biggest issue with the game was how dated it felt. Though I still liked it quite a bit, the animations and AI, like you said, felt old. Since you're specifically tackling those problems this year, what are you doing in those areas?

Ledesma: Well you're definitely going to see a big improvement with the AI. There was a partial problem with the match types since most of them were untouched compared to previous years, and therefore, the AI found in those match types was pretty much the same. Improving the AI that goes along with our existing match types (especially the tag match) is something we're really working on. We want to make a smarter AI, a more supportive AI, and an AI that's aware of what's happening in the ring -- we want it to know what you're doing and what's going on besides the player's actions. We stressed very heavily to Yuke's that this is something we had to work on for this year.

As far as animation goes, it's our overall franchise objective to significantly improve our system. What it means when we put something down as our "franchise objective," is that there is no higher priority. Of course, it doesn't mean that we're going to be able to fix everything in the first year -- because it could take a couple of years to get everything in there -- but we are putting a lot of resources behind getting this done as soon as possible.

What does that mean we'll be fixing? The blending you see between the moves... that will be better. The general movement in and outside the ring -- the walking, the running, the climbing -- you'll see an improvement in those areas' quality as well. Collision problems that happen during certain "up close" moves, we're focusing on those too and a bunch of other things.

In other words, we want to get rid of the older, robotic-looking things. We want to improve our visual quality.

Also, there's a second side to our big franchise objective and that's differentiating the game's characters. So, for example, when you play as Kane and you're walking around the ring, we want you to feel like you're moving a little bit slower and more lumbering than you would as Rey Mysterio. Rey should be able to hop around the ring, be very quick, and have all his animations tie into that kind of style and into the gameplay. We want these guys to feel like they would in real life.

IGN: Just so that we're clear: are your "improved" animations just enhanced versions of your older animation sets or are you actually going back and redoing them?

Ledesma: We're completely redoing animations. The problem with trying to rework and improve an older animation set is that you'll never be able to get a better quality than you already have even if you add more frames to it. Adding those extra frames is really just making the move take longer to perform and that slows down gameplay.

We're recapturing animations for all the improvements I just talked about. We'll have new animations for the base navigational stuff, for instance, and that's actually important. It's important because those are the animations that players are going to see 80-90% of the time. Running around, getting in and out of the ring, picking up weapons, these are the things you see the most of. Expect brand new animations for all of those.

We also want a more realistic approach to our animation in general with smart blending. If you're going from a walk to a run, it should be a gradual transition between the two; if you go from picking up a weapon to standing up, there shouldn't be a pop -- it should look real. Those are just some of the subtleties you'll notice that give the game a smoother look overall.

IGN: You talked a bit about the wrestlers having different fighting styles. How will these styles affect gameplay and the typical flow of a match?

Ledesma: Jeremy, let me tell you: this is by far our favorite new feature this year. Personally, I'm really excited about it. The reason being is that it changes the landscape of how everyone is going to play the game.

When you pick up SmackDown vs. Raw 2007, you're just trying to learn how to win the match. "How am I going to pin my opponent, submit him, knock him out... whatever." Because of 2008's new fighting styles, though, you'll actually be learning how to play that particular wrestler and his technique. Each one offers specific strategies and abilities that other wrestlers won't have.

It's almost like a fighting game in a way; if you play Soulcalibur, they have different weapons, different animations and different moves. We're taking that approach. We want players to have exclusive abilities and tactics that let them play differently based on personal preference and the wrestler they choose. You will have to learn how each fighting style works and, depending on the match type you're playing, you'll have to discover which ones are advantageous in certain matches and which ones aren't. Superstars aren't going to have the exact same abilities, moves, or animations in SmackDown vs. Raw 2008.

IGN: What are some examples of the fighting styles and how they work?

Ledesma: We're going to have eight fighting styles overall. We're going to have a hardcore and a high-flyer fighting style. The hardcore guys, obviously, are going to play well with weapons and hardcore match types that involve props or the bending of rules (no DQ and stuff like that). The high-flyer is going to have more aerial maneuvers than anybody. They'll be able to use the ring in new ways by launching themselves off the ropes or other areas around the ring that competing styles can't.

We're also going to have submission artists. They'll be proficient in the holds and have special abilities relating to that. We've got powerhouse guys who are essentially brutes. Think Batista or Triple H and you know that type -- they'll have some really forceful abilities. Our fifth fighting style is a brawler and he'll be proficient in striking, and you can expect special moves for that style related to those strikes.

There's also the showman. He's a cocky, arrogant wrestler who taunts his opponents and plays to the crowd. His whole goal is to lower his foe's momentum and morale in different ways -- a Shawn Michaels type, a Randy Orton type... even the Undertaker is a showman in his own way.

batistafan1wwe
10-04-2007, 10:20 PM
Wasup

CSL
10-04-2007, 10:49 PM
Did they censor the word 'deadman' in Burke's music?

Dark-Slicer Diago
10-05-2007, 08:44 AM
http://insidermedia.ign.com/videos/image/article/825/825105/wwe-smackdown-vs-raw-2008-20071004043326469.jpg

Continuing an IGN tradition we are once again proud to present a simulation of the WWE's No Mercy Pay-per-view event using THQ's latest version of Smackdown! vs. Raw. IGN Insider's Nate Ahearn and IGN Editor Meghan Sullivan bring you commentary on the matches as they happen.
This year our simulation is a bit more important considering WWE superstar John Cena will no longer defending the belt against Randy Orton due to an injury. Now you can see what would have happened had he entered the match. Look for the download right here on the evening of 10/05/07.

There you go Disturbed and any other Insiders we have on this board.

Disturbed316
10-05-2007, 09:03 AM
About freakin time.

Lord-Of-Darkness
10-05-2007, 09:57 AM
Helms, what a legend.

Yes, Helms mark here. Although I have to say I hated being him in the last game, because anytime you try to do a move he goes all retarded and tries to lift Mark Henry or something. Its like you had to know what every single button command did.

Lux
10-05-2007, 06:10 PM
Helm's NEW Shining Wizard (finally) makes me drool

Lux
10-05-2007, 06:11 PM
btw anyone have Helms theme anyway??? just curious, if do downloadable please :)

Dark-Slicer Diago
10-05-2007, 08:03 PM
Just send the link to your hotmail e-mail 4.0.

Dark-Slicer Diago
10-05-2007, 09:08 PM
http://xbox360media.ign.com/xbox360/image/article/823/823961/wwe-smackdown-vs-raw-2008-20070930111220326.jpg

Finishers - Rated RKO, RKO
Fighting Styles - Dirty, Showman

STR 80
SUB 87
DUR 87
TEC 90
SPD 80
CHA 88
HRD 80
STA 85

Randy Orton Entrance (http://streamingmovies.ign.com/xbox360/article/823/823941/rko0e_wmvlowwide.wmv)
Rated RKO (http://streamingmovies.ign.com/xbox360/article/823/823941/rko0F_wmvlowwide.wmv)
The Champion (http://streamingmovies.ign.com/xbox360/article/823/823941/rko0B_wmvlowwide.wmv)

Gerard
10-05-2007, 11:30 PM
:wtf: Orton looks like he's made of plastic in that pic ^

Lord-Of-Darkness
10-05-2007, 11:31 PM
I definitely like the new RKO's. Strange how Orton has pyro, but hasn't had it for about 18 months.... Still, I guess it looks better than without

Gerard
10-05-2007, 11:39 PM
I definitely like the new RKO's. Strange how Orton has pyro, but hasn't had it for about 18 months.... Still, I guess it looks better than without


Yup the whole posing at the top of the ramp just looks wrong without the "golden shower" pyro behind him.

Lord-Of-Darkness
10-05-2007, 11:58 PM
Well if you're going to crap in peoples bags the least you deserve is a golden shower on the way to the ring....

Xero
10-06-2007, 02:28 AM
I really don't like the idea of the RKO reversal being an actual move and being able to hit it multiple times in a match. If anything, it should be a fairly low random occurrence when going for a Super RKO.

Lord-Of-Darkness
10-06-2007, 08:03 AM
To be fair, the actual super RKO was done when the opponent was on the top rope already, its just the game that had Randy lift them up, which doesn't look right IMO. So the same argument could be made there

Xero
10-06-2007, 10:33 AM
What? It was a corner move in the last game, and wasn't (technically) a reversal. Having the "Rated RKO" is just way too unrealistic.

Kalyx triaD
10-06-2007, 10:50 AM
Its a cinematic move, just like alot of the corner tag moves. Made to recreate moments in wrestling that would never happen manually.

Xero
10-06-2007, 11:16 AM
I get that, but making a reversal a normal move is retarded.

DAMN iNATOR
10-06-2007, 12:22 PM
To be fair, the actual super RKO was done when the opponent was on the top rope already, its just the game that had Randy lift them up, which doesn't look right IMO. So the same argument could be made there

Yeah, they messed it up in ’07 to an extent, but it just looks so fucked in ’08 that it’s not funny. Basically to anyone unaware, like L-O-D has said, the real Super RKO was an opponent dazed, on the top rope and Orton would just grab them by the neck and drop them face first to the canvas, basically, if I had to try to describe it...:-\

batistafan1wwe
10-08-2007, 06:08 PM
they have to ditch the grappling system from SVR07 why the grappling system is part of what made wrestlers so they are dumb for doing that

batistafan1wwe
10-08-2007, 06:16 PM
Snitsky? :lol: Snitsky is a fag. he probably is on steroids. i think he is gay:rofl:

batistafan1wwe
10-08-2007, 06:20 PM
Great Khali , Batista. Batista is better Punjami Prison match whatever

batistafan1wwe
10-08-2007, 06:24 PM
I want John Cena to kick Randy Ortons butt

DAMN iNATOR
10-08-2007, 06:29 PM
Snitsky is a fag. he probably is on steroids. i think he is gay:rofl:

You’re the fag, ya dumbass nOOb...

Destor
10-08-2007, 06:31 PM
People used to treat you like that Damninater. Rememeber?

Lord-Of-Darkness
10-08-2007, 06:36 PM
I think thats the 1st time I've neg repped someone in like 3 and a half years. I feel dirty.

Mister Sinister
10-08-2007, 06:38 PM
Snitsky is a fag. he probably is on steroids. i think he is gay:rofl:

And you think Batista is not?

Dark-Slicer Diago
10-08-2007, 09:43 PM
http://ps3media.ign.com/ps3/image/article/823/823963/wwe-smackdown-vs-raw-2008-20070930112038367.jpg

Finishers - Starstruck, Diving Cross Body Pin 1
Fighting Styles - Brawler, Showman

STR 42
SUB 45
DUR 50
TEC 55
SPD 70
CHA 71
HRD 44
STA 70

Ashley Massaro Entrance (http://streamingmovies.ign.com/xbox360/article/823/823928/ashley0e_wmvlowwide.wmv)
Starstruck (http://streamingmovies.ign.com/xbox360/article/823/823928/ashley0f_wmvlowwide.wmv)

sorry for the delay, my computer was slowning down and the site won't load.

Skippord
10-09-2007, 12:58 AM
I would bang video game Ashley

Impact!
10-09-2007, 01:02 AM
Skippord you would bang a wet mop :heart:

Skippord
10-09-2007, 03:14 AM
it wouldnt have to be wet persay

Lux
10-09-2007, 09:42 AM
I'ma have to agree with Damninator on this one, batistafan1wwe has got to SHUT THE FUCK UP! :mad:

KingofOldSchool
10-09-2007, 10:04 AM
And to think I thought that her boobs couldn't get any bigger.

Gerard
10-09-2007, 10:31 AM
Even her game characters sporting the 20lbs of metal protuding from her face. :wtf:

Impact!
10-09-2007, 10:43 AM
What two lip rings? :wtf:

Tornado
10-09-2007, 11:52 AM
I see they still can't animate long hair.

Dark-Slicer Diago
10-09-2007, 09:47 PM
http://xbox360media.ign.com/xbox360/image/article/823/823966/wwe-smackdown-vs-raw-2008-20070930113456465.jpg

Finishers - Big Boot 5, Pumphandle Slam
Fighting Styles - Brawler, Powerhouse

STR 88
SUB 77
DUR 85
TEC 71
SPD 62
CHA 70
HRD 77
STA 72

Gene Snitsky Entrance (http://streamingmovies.ign.com/ps3/article/823/823946/snitsky0E_wmvlowwide.wmv)
Pumphandle Slam (http://streamingmovies.ign.com/ps3/article/823/823946/snitsky0F_wmvlowwide.wmv)

Skippord
10-09-2007, 11:56 PM
Gene "Babyface" Snitsky

Impact!
10-10-2007, 01:37 AM
:lol: What an inhuman monster

D Mac
10-10-2007, 01:57 AM
I'm taking him to legendary status in WWE 24/7 mode. :y:

Lord-Of-Darkness
10-10-2007, 05:00 AM
SNNNNNIIIIIIIIIIIITTTTSSSKKKYYY

Evil Vito
10-10-2007, 02:20 PM
I'm taking him to legendary status in WWE 24/7 mode. :y:

<font color=goldenrod>I did that in SVR07 :cool:

Shame Snitsky will probably not be useable in Season</font>

DAMN iNATOR
10-10-2007, 05:09 PM
I would bang video game Ashley

They'll probably switch her music when she gets back. You know...
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/8Q_7QG2d528"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/8Q_7QG2d528" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>

Dark-Slicer Diago
10-10-2007, 09:47 PM
http://xbox360media.ign.com/xbox360/image/article/823/823968/wwe-smackdown-vs-raw-2008-20070930114308068.jpg

Finishers - Book End, Scissors Kick
Fighting Styles - Showman, Technical

STR 88
SUB 85
DUR 86
TEC 89
SPD 79
CHA 83
HRD 81
STA 80

King Booker T Entrance (http://streamingmovies.ign.com/ps3/article/823/823935/Booker0e_wmvlowwide.wmv)
Book End (http://streamingmovies.ign.com/ps3/article/823/823935/Booker0b_wmvlowwide.wmv)
Scissors Kick (http://streamingmovies.ign.com/ps3/article/823/823935/Booker0f_wmvlowwide.wmv)

D Mac
10-11-2007, 02:17 AM
LOL King Booker T

What Would Kevin Do?
10-11-2007, 03:45 AM
Nice, new Bookend and Scissor Kick Animation (And I think the taunt done at the end may have been manually done... At least I hope.

Same ole Pump Handle with no impact.

Lord-Of-Darkness
10-11-2007, 12:46 PM
Yeah there was defiantly a moment before the taunt, thank god its separate this year. I hated those finishers that had an automatic taunt. I know you can interrupt it, but its so pointless.

Lord-Of-Darkness
10-11-2007, 12:58 PM
Btw, is it Monday that its on live?

Gerard
10-11-2007, 01:06 PM
Btw, is it Monday that its on live?


Yeah ive been reading the 15th from a few sites, so hopefully. :wave:

Dark-Slicer Diago
10-11-2007, 09:52 PM
http://ps3media.ign.com/ps3/image/article/823/823970/wwe-smackdown-vs-raw-2008-20070930115037765.jpg

Finishers - SS Master Lock, Full Nelson Slam 1
Fighting Styles - Powerhouse, Brawler

STR 89
SUB 79
DUR 82
TEC 80
SPD 71
CHA 81
HRD 77
STA 76

Chris Masters Entrance (http://streamingmovies.ign.com/ps3/article/823/823988/Masters0E_wmvlowwide.wmv)
Full Nelson Slam (http://streamingmovies.ign.com/ps3/article/823/823988/Masters0B_wmvlowwide.wmv)
Masterlock (http://streamingmovies.ign.com/ps3/article/823/823988/Masters0F_wmvlowwide.wmv)

Gerard
10-12-2007, 12:35 AM
I see they still managed to fuck up masters entrance, for all the power the ps3 and 360 have it seems having the 4 pyro's going off at the second part of his posing bs is too much for them. :wtf:

Still strange to think that the game with the best pyro effects was raw 2..and thats about all it did well, entrances and nothing more.

Lord-Of-Darkness
10-12-2007, 04:01 AM
I think its funny that they gave Booker his robe the 1st time he appeared as King. But Masters has never has his

Gerard
10-12-2007, 04:14 AM
Only game he's had the robe in was day of reckoning 2, which ironcially enough still has a more accurate entrance for masters than smackdown 2008 it seems.

Only thing wrong with it was the framerate dipped a bit because of the pyro (and because of that its a bit out of sync) , but at the time it was very accurate to his older lengthened entrance.

vid of it here:

http://streamingmovies.ign.com/cube/article/644/644847/wwedor2_082405_5_wmvlow.wmv

What Would Kevin Do?
10-12-2007, 04:27 AM
WTF?!?! Is the Masterlock like an auto submission? Seriously, the little mini game thing didnt even pop up.

Mister Sinister
10-12-2007, 04:30 AM
WTF?!?! Is the Masterlock like an auto submission? Seriously, the little mini game thing didnt even pop up.

Well nobody..except Funky Fly can break the masterlock you know.

KingofOldSchool
10-12-2007, 10:55 AM
Chris Masters OVR is higher than MVP???

KingofOldSchool
10-12-2007, 09:25 PM
Edge is today's superstar.

KingofOldSchool
10-12-2007, 10:05 PM
Oh and THQ confirmed that there will be NO DLC. According to them "online will be the same as last year, but with only a few minor changes."

http://xbox360.ign.com/articles/826/826905p1.html

Dark-Slicer Diago
10-12-2007, 10:08 PM
http://xbox360media.ign.com/xbox360/image/article/823/823972/wwe-smackdown-vs-raw-2008-20070930115819447.jpg

Finishers - Spear 5, Edgecution
Fighting Styles - Dirty, Technical

STR 73
SUB 88
DUR 80
TEC 90
SPD 78
CHA 90
HRD 81
STA 80

Edge Entrance (http://streamingmovies.ign.com/xbox360/article/823/823981/Edge0E_wmvlowwide.wmv)
Edge vs Matt Hardy (http://streamingmovies.ign.com/xbox360/article/823/823981/Edge0B_wmvlowwide.wmv)
Spear (http://streamingmovies.ign.com/xbox360/article/823/823981/Edge0F_wmvlowwide.wmv)

KingofOldSchool
10-12-2007, 10:10 PM
Apparently the omission of Londrick was WWE's doing which I wouldn't understand why they would nix them being in the game.

Dark-Slicer Diago
10-12-2007, 10:35 PM
credit to King for finding this

Online Battle Royale

Will the online mode be improved this year, and if so - how? I'm tired of people disconnecting after I have them beat.

-- Allzo

Hey "Allzo." The online portion of our game will be similar to last year. There are roughly 50 matches to play, online rankings, online title matches and the ability to trade Create-A-Superstars. We plan on having big improvements in the future to the online feature set, but this year was solely dedicated to get up and running on PS3 Online. However, we are continuing to ramp up our efforts in the future and have some exciting features in the works. As far as new features for this year, it's very similar to last year. However, we have improved the interface a great deal this year to clean up some of the clutter. \

When it comes to disconnection, the system works the following way: 1) If an opponent quits out of the game before the end, he will be credited with a loss. 2) If a player disconnects his network cable, the player will be credited with a loss and their disconnect rate percentage will increase. It's difficult to fix all instances because unfortunately there are occasional disconnections due to network issues. We try to combat cheating this way. However, if there is another kind of network disconnection before the match ends, there is nothing we can do about it but award a draw. The only thing I can suggest is to expect a person with a high disconnect rate to possibly use this tactic to be a coward and not face you man-to-man. Try to avoid accepting matches from these opponents. If you know of other cheat tactics that people are using, please contact our customer service department so we can learn about these tactics and fix them for next year.

Welcome To Wrestlemania

Is This Years WrestleMania 23 Arena Big In The Game Or Is It A Standard Sized Down Arena?

-- josh1989uk

Hello "josh1989uk." The WrestleMania 23 arena is the standard size arena, as are the rest of our arenas. We need to make them all relatively the same size due to memory limitations and the fact that we need to keep the stage and ramp areas the same dimensions so that we don't have to create custom entrance animations just for that particular arena. If the arenas are all different sizes then we have to do 15 times the amount of animation work. That would mean we would have to cut our animation work from other areas such as Create-An-Entrance, new moves, etc. Therefore, we make this sacrifice in order to create one set of great looking entrance animations for all arenas. Hopefully this gives you a little more insight on why we do this.

Haven't We Heard This Before?

Will you be updating the ring-side announcer commentary that has been in the game for the past two years, or only adding new announcer commentary for ECW...?

-- Jeddite

Hello "Jeddite." We will have three commentator teams this year: 1) Michael Cole and JBL; 2) Joey Styles and Tazz; and 3) Good Ol' JR and King. It's very difficult to have three different commentary teams. I don't know of any other game out there that has three, to be honest. It was a big challenge for us to get them all in the game. In order to get three in, we had to record tons of new lines this year. However, it's a yearly process to update the lines, so hopefully the commentary doesn't sound too repetitive to our more seasoned SmackDown vs. Raw fans.

The Wrestler's New Clothes

Are there Alt.Attires and will we ever get create-a-wrestling promotion

-- guns_n_roses_fan2210

Yes, "guns_n_roses_fan2210," we will have a few alternate attires this year. I don't want to give them away just now because they are unlockables, but we do have a nice assortment of alternate attires in the game.

Hey, What About This Team?

Do you have something against Paul London and Brian Kendrick because they have been left out once again and they were tag team champions for close to a year.

-- randyorko

Good question "randyorko." I have seen some complaints about their omission; however it was out of our control. They were on our initial list, but we were requested to remove them for other talent. When we expand our roster next year, hopefully they will make it in the game. We apologize if your favorite Superstar is not on the roster.

Split GMs and Seasons?

Will the Wii version of the game get a seperate GM Mode and Season Mode since it supposedly won't have WWE 24/7?

-- TomBgamer

Hello "TomBgamer." Yes, the Wii version will feature an entirely different Season Mode than WWE 24/7. The GM Mode will not be feature in the Wii. The Wii's Season Mode is called Main Event Mode and it gives you the opportunity to challenge who you want, when you want and how you want. Players will be able to choose any Superstar or Create-A-Superstar to play with and be on the brand of their choice. Check out the IGN Wii channel for exclusive details on Main Event Mode.

What's Up With The Belts?

Why put in the tag belts if there is only ONE TAG TEAM on the roster? (Im not counting the Hardys because there not taging any more) Also Why even bother with the CW title if there are only 4 CWs on the game roster? I GUess what im saying is why even bother with the different devisions if there are NO competeters? FIX THE ROSTER OR AT LEAST MAKE THE SAMPLE CAWS REAL COMPETETERS (ps this time its not thqs fault its the dam WWEs)

-- ImDoneItsOver

Thanks for your questions, "ImDoneItsOver." I'm sure you could imagine how upset everyone would be if we didn't have the Tag Team or cruiserweight belts in the game? If we removed those, I'm sure I would get a question similar to this asking why we removed the championships. Like I've mention before, who is on the roster is out of our hands. Also, we leave the option, for you the fan, to create your own tag teams/cruiserweights in the game so that you can use the belts in the game. We obviously didn't feel that removing the championships was the best move. We understand that the fans want every character in the game and we will try our best to accommodate, but every year there is going to be someone missing. That's just the nature of the WWE. There is no off-season. There is no trading deadline. There is no signing period. Things can change in the blink of an eye on the day we ship the game. We will continue to strive to find ways to keep the roster as up-to-date as possible in the future.

I Know Kung Fu

I see & like the new fighting styles,which one did you work on extra hard?

-- d.wkingofkingd

We're so glad to hear that you're excited about the new fighting styles. This is our favorite feature by far here at THQ. We think it's going to change the way you play the game and give gameplay a nice change of pace. What's most exciting about the feature is that you need to learn the strategies of each fighting style to be really proficient at the game. Plus, you'll need to pick your fighting style based on the match type and opponent you're facing. Instead of just learning how to play WWE SmackDown vs. Raw 2008, you're learning how to play all the different Fighting Styles in connection with the game.

We didn't really work on one fighting style more than others. We tried our best to make sure they were all balanced so that one fighting style is not too strong and one fighting style is not too weak. My favorite fighting styles are the High Flyer and Hardcore styles. They really change the way you play a match and they both have some really cool special abilities like quick springboard attacks, weapon grapples and the hardcore rejuvenation special ability. I feel confident that the fans are really going to like gameplay this year. PS - I know fans have been wondering if you can change the default Fighting Styles for the Superstars, and the answer is yes - in fact you can!!

WWE Download

I have read before that we will have downloadable content for the Playstation 3 and X-Box 360, what kind of downloadable content can we expect?

-- monkeyskull33

Hey "monkeyskull33." I don't know where you heard we have downloadable content, but that rumor is not true. As I mentioned in a previous answer, the online portion of our game will be relatively similar to last year with some minor improvements.


Where's DX?

is DX Stable in the game?

- erick913

Yes, "erick913," in fact the DX Stable will be in the game. We think it's a fun unlockable to feature a great past stable like DX.

Gerard
10-12-2007, 10:41 PM
lol no dloadable content, i knew that magazine rumour was bs. :mad:

D Mac
10-13-2007, 02:00 AM
lol no dloadable content, i knew that magazine rumour was bs. :mad:


Dammit. :mad:

Oh well, at least custom music is in for 360.

D Mac
10-13-2007, 02:02 AM
Good question "randyorko." I have seen some complaints about their omission; however it was out of our control. They were on our initial list, but we were requested to remove them for other talent. When we expand our roster next year, hopefully they will make it in the game. We apologize if your favorite Superstar is not on the roster.


Why couldn't they expand the roster THIS YEAR. :mad:

Kane Knight
10-13-2007, 11:35 AM
DLC would have likely sucked, anyway. I wouldn't abandon it yet, but I wasn't running out to get the game based on it, either.

Gerard
10-13-2007, 02:01 PM
http://xbox360media.ign.com/xbox360/image/article/823/823972/wwe-smackdown-vs-raw-2008-20070930115819447.jpg

Finishers - Spear 5, Edgecution
Fighting Styles - Dirty, Technical

STR 73
SUB 88
DUR 80
TEC 90
SPD 78
CHA 90
HRD 81
STA 80

Edge Entrance (http://streamingmovies.ign.com/xbox360/article/823/823981/Edge0E_wmvlowwide.wmv)
Edge vs Matt Hardy (http://streamingmovies.ign.com/xbox360/article/823/823981/Edge0B_wmvlowwide.wmv)
Spear (http://streamingmovies.ign.com/xbox360/article/823/823981/Edge0F_wmvlowwide.wmv)


That spear looked weird, its like he's running then goes into super speed lunge mode or something. :wtf:

Batista's gurl
10-13-2007, 03:22 PM
i can't wait and i already ordered it

Lara Emily
10-13-2007, 05:53 PM
Why couldn't they expand the roster THIS YEAR. :mad:

Probably had to do a lot of work on the PS3 version.

D Mac
10-13-2007, 08:03 PM
Yeah PS3 is fucking everything up. GTA 4 too.

Fuck you Sony. :foc:

Kane Knight
10-13-2007, 10:28 PM
Probably had to do a lot of work on the PS3 version.

It's bullshit, but it's what they'll stick with.

Evil Vito
10-14-2007, 11:16 AM
<font color=goldenrod>Yeah so this really fucking sucks. No way in hell I'm buying this game on release. I just hope I don't go the route of original SVR and cave in to buy this game after hearing about it for a week.</font> :o

KingofOldSchool
10-14-2007, 11:18 AM
I'm probably getting this for free, so I won't care about not getting it the day it is released.

Jon Kano
10-14-2007, 11:20 AM
Seems like HCTP is still the best one to have then.

Disturbed316
10-14-2007, 05:32 PM
For those without the demo, just a reminder its on XBL tomorrow.

Lux
10-14-2007, 05:57 PM
That spear looked weird, its like he's running then goes into super speed lunge mode or something. :wtf:
... well if you think you can do better just put on a THQ shirt and stroll into their offices and demand a job :shifty:

Gerard
10-14-2007, 06:57 PM
... well if you think you can do better just put on a THQ shirt and stroll into their offices and demand a job :shifty:


The spear probably looks ok its just the move looks too fast, he's running then all of a sudden the opponents on the ground. Doesn't seem to be much of an impact to it, if there is then the replay seems to be cutting it off as it hits.

Wonder if we can disable that triple, replay shit again anyway.

Danny Electric
10-14-2007, 07:59 PM
Yeah, I watched it and it seemed to me that the spear itslef looks super fast cos it's coming out of the slowed down "replay".

No big issue tho!

Lord-Of-Darkness
10-15-2007, 07:45 AM
Where is my demo! :mad: :rant:

Gerard
10-15-2007, 08:14 AM
Pgr4 demo was on live around 2-3pm or so uk time. Hope this is as well.

Be something to play while watching raw tonight. Or should i say watching the entertaining segments which will probably be about a total of 30 seconds.

Lord-Of-Darkness
10-15-2007, 10:24 AM
.....I'm still waiting. And apparently very impatient.

Gerard
10-15-2007, 12:52 PM
Still no demo, taking their sweet time uploading it =/

Evil Vito
10-15-2007, 12:58 PM
<font color=goldenrod>Yeah so I'm formulating a list of everyone you'd need to create to have a totally up-to-date game and it surpasses the number of CAW spots available</font> :o

Gerard
10-15-2007, 01:25 PM
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/ZH1MnoGgcUE"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ZH1MnoGgcUE" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>

Never heard of that game before probably cause it was on ps2, pretty impressive move to move transitions in it.


This ones just holleee shit

<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/DJUcSvW0-cY"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/DJUcSvW0-cY" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>

KingofOldSchool
10-15-2007, 02:48 PM
I'm going to give Kennedy "Walk Idiot, Walk."

Gerard
10-15-2007, 02:55 PM
Why do i get the feeling this demos gonna appear after raw tonight. :wtf:

KingofOldSchool
10-15-2007, 03:08 PM
I heard it'll be up around 8 pm.

Lord-Of-Darkness
10-15-2007, 03:09 PM
Why do I get the idea that will be 4am UK time?! :rant:

Lord-Of-Darkness
10-15-2007, 04:26 PM
http://www.gamershell.com/companies/thq/379012.html

LIIIAAARRRSSS

Disturbed316
10-15-2007, 04:33 PM
Is it up yet?

Lord-Of-Darkness
10-15-2007, 04:40 PM
No, fine press release that was

What Would Kevin Do?
10-15-2007, 04:41 PM
The two youtube vids above look like it may be aspw 3

Gerard
10-15-2007, 04:43 PM
The two youtube vids above look like it may be aspw 3


:yes:

DAMN iNATOR
10-15-2007, 04:56 PM
http://www.gamershell.com/companies/thq/379012.html

LIIIAAARRRSSS

The IGN WWE Smackdown! board has a link to an article stating that the demo is now up on XBL Marketplace, however I am taking that with a grain of salt right now.
Source: http://xbox360.ign.com/articles/827/827403p1.html

Lord-Of-Darkness
10-15-2007, 04:57 PM
Theres a demo up for SVR07 if anyone wants that... :shifty:

Lord-Of-Darkness
10-15-2007, 04:58 PM
Yeah, there are a few websites quoting THQ and saying the demo is on live right now. Of course its beyond them to check it out.

Gerard
10-15-2007, 06:24 PM
Where the bollocking fucks our demo, im hoping an hour or 2 before raw. Then again it'll probably be announced on raw with jr calling it bbq chocolate wrasslin 08 or something. :wtf:

Lord-Of-Darkness
10-15-2007, 06:45 PM
I know, I've been waiting to try it out. I just think its retarded that THQ announce its on Live, when its clearly not....

Dark-Slicer Diago
10-15-2007, 09:50 PM
http://ps3media.ign.com/ps3/image/article/823/823974/wwe-smackdown-vs-raw-2008-20071001000513145.jpg

Finishers - Green Bay Plunge, Swanton Bomb 1
Fighting Styles - Showman, Brawler

STR 81
SUB 80
DUR 81
TEC 80
SPD 75
CHA 89
HRD 81
STA 80

Mr. Ken Kennedy Entrance (http://streamingmovies.ign.com/xbox360/article/823/823986/Kennedy0E_wmvlowwide.wmv)
Mr. Ken Kennedy vs Randy Orton (http://streamingmovies.ign.com/xbox360/article/823/823986/Kennedy0B_wmvlowwide.wmv)
Green Bay Plunge (http://streamingmovies.ign.com/xbox360/article/823/823986/Kennedy0F_wmvlowwide.wmv)

Gerard
10-16-2007, 12:09 AM
Still no fucking demo :foc:

Lord-Of-Darkness
10-16-2007, 12:11 AM
I think I might just stop looking until tomorrow now. Its a lost cause. But why would THQ release a notice today, that its out today, when its clearly not?

Gerard
10-16-2007, 12:13 AM
I think I might just stop looking until tomorrow now. Its a lost cause. But why would THQ release a notice today, that its out today, when its clearly not?


Probably 11.59:59pst or something ffs :-\

Lord-Of-Darkness
10-16-2007, 12:15 AM
Exactly, by the time it came out now, and by the time it downloaded, its gonna be way late.

D Mac
10-16-2007, 06:04 AM
Demo is up on XBox live. 4:05 am here.

Tornado
10-16-2007, 06:10 AM
My DemoDisc arrived this morning.
Graphics are awesome, plays really well.

Destor
10-16-2007, 06:13 AM
Pros and cons anyone?

Gerard
10-16-2007, 07:29 AM
Feels pretty bouncy or something. :|

The rko seems to lack impact, no real sound of the mat being hit when he conects the move, again due to the bouncy feel it has. Yet again theyve fucked with the controls, seems harder to do a variety of moves now. Maybe im doing something wrong but right now you seem to only have 8 front grapple moves. :?:

KingofOldSchool
10-16-2007, 08:12 AM
I haven't downloaded it yet, but I did hear they took away a couple of the grapples.

Gerard
10-16-2007, 09:57 AM
Perhaps the dumbest thing is you can't store a finisher. Now i know why those movies said "store your fighting style". Its referring to abilities like lashley being able to power out of pins etc. So kinda back to the old n64 days where when you powered up you had to hit it.

Loading times seem to be a good bit faster.

KingofOldSchool
10-16-2007, 10:08 AM
I'm downloading right now.

D Mac
10-16-2007, 10:21 AM
Perhaps the dumbest thing is you can't store a finisher. Now i know why those movies said "store your fighting style". Its referring to abilities like lashley being able to power out of pins etc. So kinda back to the old n64 days where when you powered up you had to hit it.

Loading times seem to be a good bit faster.

I had no problem storing a finisher.

Gerard
10-16-2007, 10:38 AM
I had no problem storing a finisher.


From what ive read its not a finisher you're storing, its a fighting style, if you do that with lashley it gives you that power out of pins move. I thought it was a finisher at first then realised once id stored it i never got the finisher prompt untill i was powered up again. :-\

jaycool2k
10-16-2007, 11:20 AM
Some reason i had this emailed to me, thought it might interest some.

ProWrestlingGames.com Q&A

PWG: Will the storymodes be different across the systems or follow the same story arcs?

THQ: The story mode will be pretty much the same on the Xbox 360, PlayStation 3, PlayStation 2 and PSP; however the Nintendo Wii and DS will each offer completely different single player experiences. WWE SmackDown vs. Raw 2008 on the core SKUs marks the debut of WWE 24-7 Mode, where the player's goal is to become a WWE Legend by proving he or she has what it takes inside and outside the ring as not only a Superstar but a General Manager as well. The Wii Main Event Mode, however, is less story-driven and more open-ended, letting the player decide which Superstars they want as their allies, which brands they want to jump to and which championships they want around their Superstar's waist. Finally, the DS version of the game will feature its own unique SmackDown, RAW, and ECW storylines, allowing players to navigate freely behind the scenes of the WWE.

PWG- How exactly will the wii remote be used within gameplay?

THQ: When designing WWE SmackDown vs. Raw 2008 for the Wii, it was of the utmost importance that we took full advantage of the Wii Remote and Nunchuk's unique capabilities. In fact, a majority of the Superstar's offense is done by waving the Wii Remote in the appropriate direction while holding modifier buttons to perform strikes, interactive grapple moves, taunts and finishers. It was also vital for us that the manner in which the player swings the Wii Remote matches the Superstar's movement on screen so players actually feel like they are physically a part of the in-ring action.

PWG- Will there be backwards/forwards compatibility between the three Playstation systems?

THQ: As far as the PlayStation 3, PlayStation 2 and PSP versions of the game go, it unfortunately won't be possible to share content between the three systems. However, this idea is something that we've definitely been considering for future games in the series.

PWG- Will female characters and Legends be available in storymode?

THQ: Players will have to select a WWE Superstar in order to actually compete in WWE 24/7. However, rest assured, there will be plenty of interaction between them and brand new roster of WWE Legends and Divas, this year representing all three WWE brands.

PWG- What online features will be available? In terms of match types or Leaderboards etc?

THQ: Unfortunately, I can't get too specific regarding our online features just yet. However, I can tell you that up to four players will be able to settle their differences online in over 50 match types. In addition, players can let their Create-A-Superstars battle it out, put their Create-A-Championship up for grabs or just concentrate on climbing to the top of the online rankings.



Thanks,

ProWrestlingGames.com


Maybe its me not paying attention, or did it say, we can't use CAW in 24/7 mode? If so, that REALLY sucks.

Kalyx triaD
10-16-2007, 01:43 PM
Downloading now, impressions later.

Slightly over a Gig like last time.

Kalyx triaD
10-16-2007, 03:32 PM
Controls are different, not agreeing with the new Run button placement. Is there Stamina? If so how do you recover it? They took out Striking from Strong Grapples, though it seems the person you're holding could strike you. The Fighting Style system does add some resonance to the match, but it mostly gears toward Heel play. A Face/Hero style would work well, but it seems a Dirty fighter could also be a Showman, pretty much giving you many ways to build Spirit.

But I've had only a single match, I could be jumping the gun.

Extreme Angle
10-16-2007, 05:33 PM
I love it...
Rey mysterio is probs my favourite of them... then orton, haven't played as lashley yet though

Lord-Of-Darkness
10-16-2007, 05:45 PM
On a normal day my xbox downloads pretty fast, but this fucker has been stopping and starting all day. Even at one point froze at 53% so I had to restart the download.

Its on 95% now, so I finally might get to play....

Lord-Of-Darkness
10-16-2007, 06:21 PM
So have they scrapped ultimate control? Or am I being a complete tard about finding it? Also, does anyone know what the different fighting styles do once you activate them?

Gerard
10-16-2007, 06:33 PM
Utimate control seems to be rb + one of the rs directions. From what ive seen it seems to vary from character to character whta direction you hit.

Inadequacy
10-16-2007, 06:48 PM
Actually it's rb + left/right on the right stick.

I like it so far, my only problems are the movement looking weird and how it's impossible to do Mysterio's dragonrana

Lord-Of-Darkness
10-16-2007, 06:48 PM
Ok how about the fighting styles? I mean I activated showman as Taker, but no idea what it does. And I've stored a hardcore style as Orton, but no idea how to use it....

starfox8500
10-16-2007, 09:04 PM
Umm I belive Showman you can, "Hulk up." I'm playing 'Taker right now. Surprisingly good graphics, is a bit "rubber-e?"

Lord-Of-Darkness
10-16-2007, 09:22 PM
I've been playing a while now, and I'm loving it after getting used to it. I love how the chair shots etc look alot more painful and sicker. Anyone know how to do environmental grapples with weapons? Moves on stairs and conchairto, etc? Or is that just exreme rules?

Kalyx triaD
10-16-2007, 09:50 PM
Rey is great with his fighting style.

Inadequacy
10-16-2007, 10:07 PM
Rey is great with his fighting style.

Are there like, high-flying moves I'm missing? Just that, the same three or four off the ropes get really repetitive.

Gerard
10-16-2007, 10:34 PM
The games not bad just seems to be a few glaring bugs. Referee taking his time to get down and count, i can imagine in triple threat matches that would get annoying as it buys some extra time for the other oppponent to get up and knock you out of pin falls.

That elbow through the table glitch is still there where taller wrestlers will get on the turnbuckle and climb higher than the turnbuckle and be standing on air before they jump.

Ai is a bit suspect, sometimes they'll just get out of the ring and stand there, other times they'll have a hard time navigating around weapons on the ground. Ive noticed that walking over a hammer or something will cause you to hit some kind of invislbe barrier as well. The commentary with cole and jbl seems to revolve around jbl babbling on like hes in a conversation but you can't hear cole for some of it, must be missing audio files to make the demo size smaller.


Presentations a bit better this year, more realistic looking character textures. Though i still dunno why some pyro effects that in real life have a loud bang (like lashleys) are watered down to what sounds like a wet fart in this game. I'll assume recording a bang must be a very hard procedure. :shifty:

Also why is it some finishers like the spear have the triple replay while the rest don't?

Starting to warm upto it some. At the start it felt weird but now im getting more into it. Still love to know who idea it was to cut some of the grapples. :foc:

Mister Sinister
10-16-2007, 10:45 PM
Are there like, high-flying moves I'm missing? Just that, the same three or four off the ropes get really repetitive.

Have you tried Springboard move, Rey has two of them, one with the oppoenent down which is like an Pheonix Splash, the other with the opponent up is an Release Springboard Rana...Haven't tested it on other wrestlers, but I know Mysterio can do his top rope moves off the apron.

Dark-Slicer Diago
10-16-2007, 11:04 PM
http://ps3media.ign.com/ps3/image/article/823/823976/wwe-smackdown-vs-raw-2008-20071001001351154.jpg

Finishers - Grapefruit Claw, SS Figure 4 Leglock 1
Fighting Styles - Dirty, Submission

STR 72
SUB 92
DUR 76
TEC 93
SPD 66
CHA 89
HRD 80
STA 74

Ric Flair Entrance (http://streamingmovies.ign.com/ps3/article/823/823984/Flair0E_wmvlowwide.wmv)
Woooooooo! (http://streamingmovies.ign.com/ps3/article/823/823984/Flair0B_wmvlowwide.wmv)
Grapefruit Claw (http://streamingmovies.ign.com/ps3/article/823/823984/Flair0F_wmvlowwide.wmv)

James Steele
10-17-2007, 12:45 AM
Am I the only one pissed that they gave RIC FLAIR the fucking "Grapefruit Claw" as a finisher?

Also, I like the "N64 Style" for finishers.

Kalyx triaD
10-17-2007, 03:41 AM
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/zBClEvbCRIs"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/zBClEvbCRIs" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>

I don't know if this was posted already but I f'n loved it. I thought the Extreme Rules match was just some Hardcore Match with an ECW dressing, but this vid shows that its more faithful to ECW's legacy than the roster of the game.

Extreme Angle
10-17-2007, 03:48 AM
Gonna play again later when I come home, try out some cool shit

Kalyx triaD
10-17-2007, 05:20 AM
I also take back my previous comment about the new Run function, the free-movement aspect works well. It appears they went out of their way to *gasp* balance the fighting engine... It may be the best wrestling engine in Smackdown's history (or SvR's history as I've noticed people regarding it as a different series).

Disturbed316
10-17-2007, 10:04 AM
Played a couple of matches last night and I'm really not sure how I feel about this. First of all, rant:

I personally think fighting styles are pointless. During the whole demo I couldn't see what advantage I got by storing and then using which ever one I had. Also, I thought you could change fighting styles during the match, but couldn't find how you do it, if you actually can now.

I REALLY dont like the controls, I thought last year they had nailed them perfectly, but now they have fucked with them again. It seems really awkward to try and do a running grapple, haven't been able to pull one off yet.

Again, I dont like how you can only store a fighting style and not a finisher. I guess it kind of makes sense as when you are building momentum, thats when you hit the finish, but it takes away the suprise eliment of hitting your finisher out of no where.

The taking away of UCM really puzzles me, I cant see why they have done that. Also, only letting powerhouse people do a strong irish whip is stupid.

Ok, good points:

Chair shots are perfect now, its the way they should have always been. It seems only the extra moves they can do can be done with people with the hardcore style, which is abit gay.

Dirty special move is pretty good, a low blow that looks like it really hurts.

I think I need to play it more in order to find the good amounst this game, but so far, I'm not that impressed.

P.S Not reannimating Kennedy's entrance = LAZY

Disturbed316
10-17-2007, 10:12 AM
Bloody hell, spent about 6 hours downloading the demo yesterday and what did I get in the post this morning? Bloody demo. Oh well, pretty good of them to send it out though, thought I'd entered that Sun thing too late.

Lord-Of-Darkness
10-17-2007, 10:25 AM
Yeah it took me ages to download too. Still no disc for me though :'(

Anyway, I agree that the fighting styles seem pointless, and I too am pissed that you can't store a finisher. Through the smackdown series its gone from storing 5 which was too much, 3 which was still too much, then to one, which was perfect, now you have to hit it on the spot, which pisses me off. Its a hard job to get someone onto the announce table etc in time for it not to run out.

Ultimate control hasnt gone, its just grappling with left or right. In other words there are 2 rather than 4. Doesn't make alot of difference to me.

I've gotten used to the controls now, and I'm really enjoying it.

Getting an urge to go and play season or mess around with CAW on it now....but I cant :'(

Dark-Slicer Diago
10-17-2007, 01:22 PM
You guys make my brother and I feel lucky since it only took us 25 minutes to dl the demo.

D Mac
10-17-2007, 04:10 PM
I have no problem with the control system, don't know what you guys are on about. Maybe you just suck. :p

DAMN iNATOR
10-17-2007, 05:02 PM
<OBJECT height=350 width=425>
&nbsp
<embed src="http://www.youtube.com/v/nwO7XPOzoHw" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></OBJECT></EMBED>

I don't know if this was posted already but I f'n loved it. I thought the Extreme Rules match was just some Hardcore Match with an ECW dressing, but this vid shows that its more faithful to ECW's legacy than the roster of the game.

[quote=DAMN iNATOR]It’s a couple days old, but here’s a vid showcasing some of the Weapons and the new Hardcore actions you can do with them...if anyone's seen them before, I'm sorry, but there are those who haven't yet. :|


<OBJECT height=350 width=425>
&nbsp
<embed src="http://www.youtube.com/v/nwO7XPOzoHw" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></OBJECT>

Volchok
10-17-2007, 09:31 PM
How do you light the 2x4 on fire? Or can I not do it in the demo?

Inadequacy
10-17-2007, 09:41 PM
How do you light the 2x4 on fire? Or can I not do it in the demo?

Pretty sure it either has to be extreme rules, or you need to be hardcore. Maybe both

Dark-Slicer Diago
10-17-2007, 10:22 PM
http://xbox360media.ign.com/xbox360/image/article/823/823978/wwe-smackdown-vs-raw-2008-20071001002152936.jpg

Finishers - Spear 6, Backbreaker 14
Fighting Styles - Dirty, Showman

STR 44
SUB 56
DUR 60
TEC 70
SPD 71
CHA 71
HRD 60
STA 73

Michelle McCool Entrance (http://streamingmovies.ign.com/xbox360/article/823/823990/Michelle0E_wmvlowwide.wmv)
Backbreaker (http://streamingmovies.ign.com/xbox360/article/823/823990/Michelle0F_wmvlowwide.wmv)

KingofOldSchool
10-17-2007, 10:35 PM
And yet Victoria is nowhere to be found in this game...

D Mac
10-18-2007, 02:04 AM
69!

Extreme Angle
10-18-2007, 03:32 AM
how do you do dragonorama as rey?
ok here are the fighting styles and how to do them and all that jazz...
Showman
when fighting style stored as showman you can hold rb and y when in the position of their finisher to do your opponents finisher.
High flyer
I'm pretty sure you have to hold rb and y when your on the floor to do a possum pin...
Brawler
you can just keep punching and you won't get reversed when you press RB + Y
Powerhouse.
You hulk up when you press RB + Y
Dirty
infront of the groggy opponent press RB + Y and you low blow them.
Haven't tried lashley as a technical yet so...

Also the new chair stuff is sick...
I went randy orton and press A at the turnbuckle when holding a chair.
You place it in the turnbuckle, when you irish whip them into it their headsmashed into it.
Also when they are sat down in the turnbuckle and you run and attack them with a chai you do... the skateboard!

Mister Sinister
10-18-2007, 05:00 AM
The best way to do the Dragonrana with Rey is to have an Special, Irish Whip them into the turnbuckle and do the running strike clotchline LB+b, which Rey will clothline them, then climb to the top rope while there still dazed

You could proberly do the Outside the ring, Stungun to do it to, don't know if Rey does that or the Trip.

Mister Sinister
10-18-2007, 05:01 AM
Also Lashley Technical I believe allows you to automatically block all Grapples for an short period of time.

D Mac
10-18-2007, 06:36 AM
Is there any way to switch fighting styles during a match?

Mister Sinister
10-18-2007, 06:45 AM
No, you can seemingly only select one, which you'll get the primilary and alternate effects of.

Saw for instance, You were Lashley, and you choose Powerful, you would get both the effects of it, which is when store, can Hulk Up, Kick out of pins etc, while getting the secondary condition of Technical which is being able to block strong grapples automatically until you get an certein amount of limb damage.

Dark-Slicer Diago
10-18-2007, 09:51 PM
Whoa! Not so fast. You're about to notice that Tommy is a Legend. This might cause your head to explode because you know that we're saving the Legends for last. No, the Countdown is not over. No, we're not starting the Legend list yet. The Innovator of Violence is being featured -- and listed -- with the rest of the Superstars because unlike every other Legend, Tommy's playable as soon as you pop the disk in.

http://ps3media.ign.com/ps3/image/article/828/828477/wwe-smackdown-vs-raw-2008-20071018035212664.jpg

Finishers - DDT 18, Dreamer Driver
Fighting Styles - Hardcore, Brawler

STR 83
SUB 78
DUR 85
TEC 72
SPD 70
CHA 78
HRD 92
STA 70

Tommy Dreamer Entrance (http://streamingmovies.ign.com/ps3/article/823/823934/Tommy0E_wmvlowwide.wmv)
Chair Shots (http://streamingmovies.ign.com/ps3/article/823/823934/Tommy0B_wmvlowwide.wmv)
Dreamer Driver (http://streamingmovies.ign.com/ps3/article/823/823934/Tommy0F_wmvlowwide.wmv)

Lord-Of-Darkness
10-19-2007, 08:46 AM
Basically like Eddie in the last game then

The Fugitive
10-19-2007, 10:31 AM
Tommy Dreamer... WWE Legend.

Come on now, I love the guy to death, but something about those two phrases being connected doesn't sound right.

Lord-Of-Darkness
10-19-2007, 10:46 AM
Dreamer Driver :heart:

Disturbed316
10-19-2007, 06:08 PM
Hmmm so he's not actually part of the ECW roster then?

Kane Knight
10-19-2007, 07:21 PM
Hmmm so he's not actually part of the ECW roster then?

Several ECW guys are listed as Legends.

On a side note, with ECW doing so poorly and a strong chance it won't continue, how ironic would it be if this were the last ECW line game.

KingofOldSchool
10-19-2007, 09:21 PM
Today's Superstar is...






KENNY!

Dark-Slicer Diago
10-19-2007, 11:00 PM
http://ps3media.ign.com/ps3/image/article/828/828738/wwe-smackdown-vs-raw-2008-20071019115227539.jpg

Finishers -Diving Leg Drop 2(Doane-A-Tion), Neckbreaker 14
Fighting Styles - Technical, Dirty

STR 74
SUB 80
DUR 80
TEC 80
SPD 82
CHA 81
HRD 70
STA 81

Kenny Dykstra Entrance (http://streamingmovies.ign.com/xbox360/article/823/823929/Dykstra0E_wmvlowwide.wmv)
Fight (http://streamingmovies.ign.com/xbox360/article/823/823929/Dykstra0B_wmvlowwide.wmv)
Neckbreaker (http://streamingmovies.ign.com/xbox360/article/823/823929/Dykstra0F_wmvlowwide.wmv)

Dark-Slicer Diago
10-19-2007, 11:17 PM
Forget how you've played WWE SmackDown! vs. Raw in the past, as this year marks the debut of Superstar Fighting Styles. Each of the eight styles features unique special abilities that will completely revolutionize how the game is played. This not only makes each Superstar play differently from one another, but also adds a new element of strategy into each and every match. From performing the death defying moves of the High-Flyer to the punishing maneuvers of the Powerhouse, players will now feel as if they are controlling the Superstars' real-life counterparts. Learning the strengths and weaknesses of each fighting style will be the difference between winning and losing, as it will be up to the player to master them all.

Each Fighting Style consists of a Primary Ability as well as several Secondary Abilities. When a Superstar's momentum meter is full, the player can either execute a finishing move at that time or store a fighting style icon, which can then be used to perform the Primary Ability. Superstars are each assigned a Primary and Secondary Fighting Style. The Primary Fighting Style allows the Superstar to use all of that style's abilities, while the Secondary Fighting Style only provides access to that style's secondary abilities.

http://ps3media.ign.com/ps3/image/article/828/828883/wwe-smackdown-vs-raw-2008-20071019043352964-000.jpg

Brawler

Brawlers primarily let their fists do the talking, but they are also equally skilled at performing traditional, high-impact maneuvers like Suplexes, DDTs and Scoop Slams. The end result may not be pretty, but it is always effective.

Primary Ability

Wreck Shop - For a limited amount of time, your Superstar will reverse all of your opponent's strikes, and all strike attacks performed by your Superstar will be unstoppable.

Secondary Abilities

Ground & Pound - Mount the upper body of downed opponents and suffocate them with a barrage of rights, lefts and the occasional headbutt for good measure.

Fists of Fury - Automatically unleash a flurry of three successive blows, pummeling opponents and knocking them to the canvas.

Superstar Examples

John Cena, Johnny Nitro, Mark Henry

http://ps3media.ign.com/ps3/image/article/828/828883/wwe-smackdown-vs-raw-2008-20071019043354261-000.jpg

Dirty

Dirty Superstars are willing to lower themselves to any level in order to gain even the slightest edge on their opponents. They rely on "illegal" attacks, such as eye pokes and shots to the groin, as well as countless other unsavory tactics to secure victory.

Primary Ability

Super Dirty Move - Use a stored Fighting Style Icon to literally hit your opponent below the belt with a devastating low blow.

Secondary Abilities

Referee Shield - Grab the referee and use him as a human shield before sending him flying into your opponent, knocking them both to the mat.

Argue With the Referee - Following an unsuccessful pin attempt, get in the face of the referee to argue his slow count.

Ignore Ropebreak - Blatantly ignore the referee if he tries to break a submission hold after five seconds and continue wrenching away at your opponent.

Strip Turnbuckle - Covertly remove the turnbuckle padding, exposing the steel so that it inflicts greater damage on your opponent.

Superstar Examples

Randy Orton, Ric Flair, Melina

http://ps3media.ign.com/ps3/image/article/828/828883/wwe-smackdown-vs-raw-2008-20071019043354839-000.jpg

Hardcore

The Hardcore fighting style is the epitome of extreme … blood, sweat but never tears! Hardcore Superstars are reckless, bloodthirsty combatants who will use any object under the sun to exact pain on their opponents.

Primary Ability

Hardcore Resurrection - Make your Superstar repeatedly slam a steel chair against his skull, sending him into a frenzy at the sight of his own blood.

Secondary Abilities

Hardcore Rejuvenation - Your opponent my think busting your Superstar open gives them the upper hand, but in actuality that's the last thing you want to do to a Hardcore Superstar.

Armed & Dangerous - Why just swing a steel chair at an opponent when you can wedge it over his neck and stomp on it or do one of countless other weapon-specific grapple attacks?

Superstar Examples

Tommy Dreamer, Sandman, Mick Foley

http://ps3media.ign.com/ps3/image/article/828/828883/wwe-smackdown-vs-raw-2008-20071019043353667-000.jpg

High-Flyer

High-Flyers are the daredevils of the WWE. They are incredibly quick, agile and evasive, having little regard for their personal safety, let alone that the safety of their opponents.

Primary Ability

Possum Pin - Feign an injury and then spring at your unsuspecting opponent, catching him in a quick rollup for the three count.

Secondary Abilities

Springboard Attack - Utilize the ring ropes as part of your offense by springboarding off of them, launching your Superstar into the air.

Out Of The Ring Dive Attacks - If your opponent tries to catch a breather outside of the ring, send your Superstar diving over the top rope and onto the arena floor.

Evasive Roll - Roll your Superstar to safety, as you can't pin what you can't catch.

Turnbuckle Leapfrog - If your opponent is caught in the turnbuckle, dash toward him and scramble up to the top rope, putting your Superstar in the perfect position for an attack from above.

Superstar Examples

Jeff Hardy, Rey Mysterio, Carlito

http://ps3media.ign.com/ps3/image/article/828/828883/wwe-smackdown-vs-raw-2008-20071019043355401-000.jpg

Powerhouse

Powerhouse Superstars are the heavy hitters of the squared circle. Freakishly strong, they strike with the force of a freight train, and the impact of their grapple moves has been known to set off car alarms three states over!

Primary Ability

Rampage - Literally send your Superstars into a rampage, making them temporarily impervious to strike attacks, while all grapple and ultimate control moves are inescapable.

Secondary Abilities

The Irresistible Force - If your opponent is dumb enough to go for a quick pin, forcefully kick out of their pin attempt and launch him into the air in the process.

Strong Irish Whip - Transform a routine Irish Whip into a destructive maneuver, sending your opponent over the top rope and crashing onto the arena floor.

Superstar Examples

Kane, Marcus Cor Von, Snitsky

http://ps3media.ign.com/ps3/image/article/828/828883/wwe-smackdown-vs-raw-2008-20071019043357558-000.jpg

Showman

Whether garnering support or hatred from the WWE fans, Showmen always incite the crowd into a wild frenzy. Above all else, Showmen love the attention they receive when they step inside of the squared circle, as they are always at the crowd's service - at the expense of their opponents, of course.

Primary Ability

Steal Finishing Move - Pour salt into an opponent wounds by using their own finishers against them.

Secondary Abilities

Mass Appeal - Add fuel to the fire by performing numerous taunts at your opponent and get momentum on your side as a result.

Gimmick Infringement - Add fuel to the fire by performing your opponent's signature taunt.

Mass Exposure - Before leaping off the turnbuckle and on to your unlucky opponent below, why not play to the crowd a little, as all eyes in the arena are on your Superstar?

Superstar Examples

Elijah Burke, JTG, King Booker

http://ps3media.ign.com/ps3/image/article/828/828883/wwe-smackdown-vs-raw-2008-20071019043356667-000.jpg

Submission

Submission-trained Superstars prefer to target a specific limb for destruction to get the edge on their opponents. In addition to being highly skilled in the offensive use of every known submission hold, Superstars trained in the art of submission are just as proficient at escaping them as well.

Primary Ability

Ultimate Submission - Use a stored Fighting Style Icon to transform a normal hold into an agonizing ultimate submission hold, causing even greater pain to your opponent.

Secondary Abilities

The Lock Pick - If opponents make the mistake of going for an early tap out, show them who they're in the ring with by immediately powering out their submission holds.

Recovery Hold - Each time you wrench away at your opponent in an excruciating submission hold, the faster your Superstar will heal from previously sustained damage.

Superstar Examples

Bret Hart, CM Punk, Finlay

http://ps3media.ign.com/ps3/image/article/828/828883/wwe-smackdown-vs-raw-2008-20071019043356105-000.jpg

Technical

Technical Superstars are skilled in all manners of wrestling technique. Their defensive acumen is what sets them apart as they are always thinking several steps ahead of their opponents.

Primary Ability

Technically Sound - Get your Superstar in the zone with a stored Fighting Style Icon, making them automatically counter all opponent attacks.

Secondary Abilities

Technical Immunity - If your opponent underestimates you at the beginning of a match, automatically reverse all Strong Grapple and Ultimate Control Moves to show you've been doing your research.

Out Of The Ring Dive Attacks - There's nowhere for your opponents to hide, so if they slip out of the ring, send your Superstar diving over the top rope and onto the floor below.

PIT Maneuver - While dashing toward your opponent, quickly duck behind him to catch him off guard and wide open to an attack from behind.

Fake Irish Whip - When performing an Irish Whip, toy with opponents by pulling them back in for a finishing move.

Superstar Examples

Chavo Guerrero, William Regal, MVP

Kalyx triaD
10-20-2007, 12:41 AM
A Technical/High Flyer would be a God.

Kane Knight
10-20-2007, 01:41 AM
So a lot of those things are things that anyone should be able to do...It's kind of dumb that you can't get behind your opponent when dashing anymore....

Lara Emily
10-20-2007, 05:18 AM
So a lot of those things are things that anyone should be able to do...It's kind of dumb that you can't get behind your opponent when dashing anymore....

Basically they are taking a ton of shit any wrestler could do before and making it OMG exclusive. They aren't doing anything new they're just limiting what can be done, wonderful :|

It's like the movelist being proken down into specific grapple times all over again, only even more limiting.

Destor
10-20-2007, 05:42 AM
I like it. It actually creats strategy and a need to know your opponent.

Lord-Of-Darkness
10-20-2007, 09:55 AM
I agree with Destor on this. Instead of all wrestlers being as good as the rating they're given, they'll be as good as the player knows the fighting style. And it makes each character more unique now as well, which gives people more reason to vary who they chose.

KingofOldSchool
10-20-2007, 09:59 AM
Judging from the demo, fighting styles don't really do much in that effect.

Kalyx triaD
10-20-2007, 10:11 AM
Actually, rolling around as Rey-Rey as a slower wrestler tries to grapple him didn't get old yet.

The Technical style will break the game, though.

Lord-Of-Darkness
10-20-2007, 10:20 AM
Actually, rolling around as Rey-Rey as a slower wrestler tries to grapple him didn't get old yet.

Me and a friend did two player on the demo last night, and he was doing that with Rey when I was Taker, man did it frustrate me. Made it so much sweeter when I got hold of the fucker though.

Evil Vito
10-20-2007, 10:48 AM
<font color=goldenrod>About one year till we might actually get a GOOD game. Cause this game is basically SVR07 + fire.</font>

Kane Knight
10-20-2007, 10:50 AM
Basically they are taking a ton of shit any wrestler could do before and making it OMG exclusive. They aren't doing anything new they're just limiting what can be done, wonderful :|

It's like the movelist being proken down into specific grapple times all over again, only even more limiting.

Yup. And how lame is it that Possum Pin is speed?

It's not that bad, all in all, but they add in like two new items and then throw this bullshit about fighting styles at us.

Kane Knight
10-20-2007, 10:51 AM
I agree with Destor on this. Instead of all wrestlers being as good as the rating they're given, they'll be as good as the player knows the fighting style. And it makes each character more unique now as well, which gives people more reason to vary who they chose.

If you need to artificially limit characters to make them more unique, you shouldn't be making video games.

Show of hands: Anyone here likely to change the wrestlers they play as because of this?

Lord-Of-Darkness
10-20-2007, 11:21 AM
Yeah I definatly see where you're coming from, but from their perspective they're basically making sure you can't just randomly pick player a and then have him do exactly the same shit as randomly selected player b.

They haven't done it in the most efficient way, I agree. But this way you're getting a different(albeit a slightly different) experience when playing as different people.

It may just be down to personal preference at the end of the day, but I'm pretty sure I'm going to prefer it to last years partly due to this. And at least this way we won't be getting online CAWs that are 7ft tall, can make you tap in 2 seconds and do 450 suicide planchas.

Although I admit that one flaw I do see with it so far is the hardcore style. Basically if you're in a hardcore match or extreme rules then your going to have to pick someone with hardcore, or the very least dirty style. Or else lose out on any decent weapon attacks. Where as the other fighting styles will seemingly offer a variation in how a match is played, those styles will actually give a handicap if you will to the player controlling the hardcore/dirty styles in those matches.

Kane Knight
10-20-2007, 11:53 AM
So....Minor improvement...Major downside....And it comes down to personal preference....:|

Lord-Of-Darkness
10-20-2007, 11:55 AM
I said it MAY come down to personal preference, I just know I like it. And I never said I saw a major downside. Just that the hardcore matches might leave you with a disadvantage if you're not playing as a hardcore character.

DAMN iNATOR
10-20-2007, 12:35 PM
http://ps3media.ign.com/ps3/image/article/828/828883/wwe-smackdown-vs-raw-2008-20071019043354261-000.jpg
Ric Flair gives M.V.P. a prostate exam and steroid check at the same time...amongst other things, in this picture. :shifty:

Kane Knight
10-20-2007, 12:40 PM
I said it MAY come down to personal preference, I just know I like it. And I never said I saw a major downside. Just that the hardcore matches might leave you with a disadvantage if you're not playing as a hardcore character.

Dude. That IS a major downside.

So, to further my questioning of your logic, does being seven feet tall now prevent you from doing 450 splashes, or prevent you from having a high sub rating?

Kane Knight
10-20-2007, 12:41 PM
Again, show of hands: Anyone likely to change the way they play because of this shit?

Gerard
10-20-2007, 01:03 PM
Just wondering... in normal match mode i had a manger for the opponent, went outside the ring and smacked the manager with a chair and get DQ'd. :wtf:

Is that something thats always been in the smackdown games?

Gerard
10-20-2007, 01:05 PM
Again, show of hands: Anyone likely to change the way they play because of this shit?


Its sorta hard to do the same things, you have to be dirty to even take the turnbuckle off..and have to be a powerhouse to do a hard irish whip. :wtf:

Im hoping theres some option to disable all this shit, otherwise we'll have to play somewhat differently match and wrestler depending.

Kane Knight
10-20-2007, 01:40 PM
Its sorta hard to do the same things, you have to be dirty to even take the turnbuckle off..and have to be a powerhouse to do a hard irish whip. :wtf:

....Yes....

If I agree, nod, and shut up, will you not try and confuse me with this level of retardation again?

Because I will concede if it means you won't assail me with "logic" that makes my eyes bleed.

Lord-Of-Darkness
10-20-2007, 01:47 PM
Dude. That IS a major downside.

So, to further my questioning of your logic, does being seven feet tall now prevent you from doing 450 splashes, or prevent you from having a high sub rating?

Like I said, I personally prefer it.

I don't see it as a major downside really, but I can see how it could be considered one.

As far as the other point you made about my statement, I didn't exactly word it in the best way, so my bad. What I actually meant was it prevents people from making a CAW that can do EVERYTHING. People are going to have to pick strong points for their CAW, and use them to their advantage.

I'm not completely disagreeing with you on this. Because I can see how the new system will turn some people off. But there are people like myself who are enjoying what we've seen so far on the demo, and think its a step forward. Sure its not perfect, but its a nice kind of change.

My original point was that the best advantage is that gameplay will vary with whoever you chose to play with. I see the problem that people have, because they've just taken alot of shit that anyone could do last year, and divided it between new styles. I definatly see why people don't think they'll like it. But I like to look on the brighter side of it. Like if you pick a tag team of Kane and The Undertaker, last year it was pretty much like tagging in and out the same character, where as this year, they will differ because of different advantages and disadvantages the fighting styles offer.

Gerard
10-20-2007, 02:19 PM
....Yes....

If I agree, nod, and shut up, will you not try and confuse me with this level of retardation again?

Because I will concede if it means you won't assail me with "logic" that makes my eyes bleed.


+ rep me and we have a deal. :lol:

It was worded pretty badly :(

Dark-Slicer Diago
10-22-2007, 09:26 PM
http://ps3media.ign.com/ps3/image/article/829/829096/wwe-smackdown-vs-raw-2008-20071022094506105.jpg

Finishers - Swanton Bomb 1, Whisper in the Wind
Fighting Styles - High Flyer, Hardcore

STR 71
SUB 80
DUR 80
TEC 85
SPD 90
CHA 90
HRD 92
STA 90

Jeff Hardy Entrance (http://streamingmovies.ign.com/ps3/article/823/823948/Jeff0E_wmvlowwide.wmv)
Whisper In The Wind (http://streamingmovies.ign.com/ps3/article/823/823948/Jeff0B_wmvlowwide.wmv)
Swanton Bomb (http://streamingmovies.ign.com/ps3/article/823/823948/Jeff0F_wmvlowwide.wmv)

Dark-Slicer Diago
10-22-2007, 09:35 PM
Admit it: it's killing you. We're mere weeks from the release of WWE SmackDown! vs. Raw 2008, and there's still so much you don't know -- so much you want to play (24/7 Mode!), see (Flaming tables!) and do (Anything with Kelly Kelly!).

At IGN, we wish we could sympathize with you, but we can't. We get to play SVR '08 everyday. Ha-ha.

However, the good folks at THQ aren't as coldhearted. They were nice enough to pass along a detailed breakdown of SVR '08's brand new Tournament and Hall of Fame modes along with a handful of screens.

Go on. Get your headlock on.

Tournament

http://ps3media.ign.com/ps3/image/article/829/829056/wwe-smackdown-vs-raw-2008-20071022091050315-000.jpg
Go, CM Punk!

The SmackDown! vs. Raw series has always been first and foremost about the fans, so when players asked for the return of tournament-style gameplay, we gave it to them. In WWE SmackDown! vs. Raw 2008, we're taking last year's popular PSP-exclusive Road To WrestleMania Mode and expanding it to give users even more tournament types as well as options to create their very own brackets for participation.

The main components of the mode are the King of the Ring and the brand new Beat The Clock Sprint tournaments. Inspired by the historic reign of RAW Superstar King Booker, the King of the Ring tourney throws players right in the middle of a single-elimination battle for the crown. If the player can outlast the 15 other Superstars, he gets to choose a WWE Diva as his queen and is treated to a special coronation ceremony that is truly fit for a king. The Beat the Clock Sprint is a unique tournament that was featured in both SmackDown and RAW programming this year and is the perfect addition to WWE SmackDown! vs. Raw 2008's Tournament Mode. The bracket consists of one round of singles or tag team matches with up to 16 participants, where the object is simple: the Superstar who beats their opponents in the fastest time will be crowned the winner.

http://ps3media.ign.com/ps3/image/article/829/829056/wwe-smackdown-vs-raw-2008-20071022091047128-000.jpg
Pick your poison.

In addition, players can build their very own tournament experience by selecting our Create Tournament feature. Players have the option of tailoring King of the Ring, SmackDown vs. Raw, Road to WrestleMania and Money in the Bank brackets to their liking, even putting WWE Championships on the line. And for the first time ever, users can create and name their own custom tournaments, with up to 16 Superstars, where the winner takes all.

Hall of Fame Mode

Being inducted into the hallowed halls of the WWE Hall of Fame is the ultimate goal for every Superstar that steps foot in a WWE ring. In WWE SmackDown! vs. Raw 2008, players can attempt to do just that by recreating some of the greatest moments in WWE History.

The Road to the WWE Hall of Fame begins on January 22, 1995; the day Shawn Michaels entered the Royal Rumble as the first participant and outlasted 29 other men to stand victorious in the end. Players can then complete in various challenges along the timeline: reliving Bret Hart and HBK's epic WrestleMania XII Iron Man Match; using the Undertaker to defeat Mick Foley's in their brutal 1998 Hell in the Cell Match and taking on the Hardys in the first-ever TLC Match at SummerSlam 2000.

http://ps3media.ign.com/ps3/image/article/829/829056/wwe-smackdown-vs-raw-2008-20071022091051800-000.jpg
You can't see me!

Each time a player completes a challenge, his Hall of Fame meter will fill as he rises from Jobber to Main Eventer to finally Hall of Famer. WWE SmackDown! vs. Raw 2008's Hall of Fame Mode is reserved for only the best of the best. Do you have what it takes to cement your place in WWE history?

KingofOldSchool
10-22-2007, 09:42 PM
It looks like Jeff has a gym rope in his back pocket.

Edit: The tourney mode and HOF mode actually looks pretty sweet.

ozzman6669
10-22-2007, 09:53 PM
The HOF mode look like what EA did in the Nascar game.

CSL
10-22-2007, 09:53 PM
Would be awesome if they had the actual arena/sets in the Hall of Fame matches, like they had Wrestlemania IX on a few years back.

ozzman6669
10-22-2007, 10:07 PM
I hate those damn finisher replay, it always end that you dont see the impact point of the finisher.

D Mac
10-23-2007, 02:09 AM
Beat the Clock Sprint sounds cool. Be nice if you could have online tourneys.

KingofOldSchool
10-23-2007, 09:34 PM
John Morrison Vedder Nitro is up.

Dark-Slicer Diago
10-23-2007, 09:44 PM
http://ps3media.ign.com/ps3/image/article/829/829433/wwe-smackdown-vs-raw-2008-20071023105221068.jpg

Finishers - Shooting Star Splash(SSSP(Standind Shooting Star Press)), Facebuster 6
Fighting Styles - High Flyer, Technical

STR 75
SUB 70
DUR 87
TEC 85
SPD 87
CHA 81
HRD 90
STA 80

Johnny Nitro(John Morrison) Entrance (http://streamingmovies.ign.com/ps3/article/823/823951/Nitro0E_wmvlowwide.wmv)
With A Pin (http://streamingmovies.ign.com/ps3/article/823/823951/Nitro0B_wmvlowwide.wmv)
Shooting Star Splash(SSSP(Standind Shooting Star Press)), (http://streamingmovies.ign.com/ps3/article/823/823951/Nitro0F_wmvlowwide.wmv)

Lord-Of-Darkness
10-23-2007, 09:56 PM
I was gonna say would it be so hard to just rename him Morrison. But I guess that creates all sorts of issues with VO and story mode doesn't it

KingofOldSchool
10-23-2007, 09:57 PM
I was gonna say would it be so hard to just rename him Morrison. But I guess that creates all sorts of issues with VO and story mode doesn't it

Yeah I doubt he will even be in season mode.

Oh and ROFL they didn't even take the time to put his coat in the game.

Lord-Of-Darkness
10-23-2007, 10:06 PM
They do that with alot of people every year though to be honest. Masters never gets his cloak thing for one.

Notice how they never forget the main eventers like Flairs robe or Cenas jersey.
I mean they were even putting a towel on Kanes head in the entrance like a year after he stopped wearing it....

Mister Sinister
10-23-2007, 10:08 PM
But how does Edge go without an Trenchcoat? I mean he is like an Main Eventer.

Lord-Of-Darkness
10-23-2007, 10:09 PM
Yeah I doubt he will even be in season mode.


If he isnt in season mode, then there really isnt any reason not to change him. His appearance is pretty much the same, just edit the music and titantron, and his name and you're set.

They did it with Booker's tron last year. Just didnt edit his name because of him being in story mode.

Lord-Of-Darkness
10-23-2007, 10:10 PM
But how does Edge go without an Trenchcoat? I mean he is like an Main Eventer.

Does he not have it this years? Sorry, I must have missed his countdown vids. And to be honest I forgot him because he had it in the older games.

KingofOldSchool
10-23-2007, 10:12 PM
Does he not have it this years? Sorry, I must have missed his countdown vids. And to be honest I forgot him because he had it in the older games.

Yeah HBK, Flair, and Edge are all missing their entrance attires.

Mister Sinister
10-23-2007, 10:13 PM
Yeah, just makes me think that they are not caring much for the entrances, I mean in his countdown video, he didn't have it and I never seen him throw up double devilhorns like 3 time in an entrance..

Just odd considering Edge had his trenchcoat, Hell even Joey Mercury had an freakin coat last year.

Lord-Of-Darkness
10-23-2007, 10:18 PM
Flair is missing the robe this year? God, whats it coming to. Like Helmsphere said, even Mercury had entrance gear last year.

To be honest, I'm glad HBKs is out, because it always looked like shitty strands of card on him or something in the game.

So basically the only entrance 'attire' we get this year is Undertaker? And I mean come on, nobody watches his entrance after 1 or 2 times anyway, because it takes so fucking long.

Gerard
10-23-2007, 11:33 PM
Im near sure flair has the robe on this year again.

edit: he does, its a black robe with a pretty big furry collar.

Gerard
10-23-2007, 11:36 PM
It looks like Jeff has a gym rope in his back pocket.




Thats been starched heavily judging by the way it remains pretty rigid.

Dark-Slicer Diago
10-24-2007, 09:40 PM
http://ps3media.ign.com/ps3/image/article/829/829912/wwe-smackdown-vs-raw-2008-20071024115513049.jpg

Finishers - Celtic Cross, Air Raid Siren
Fighting Styles - Submission, Technical

STR 75
SUB 86
DUR 80
TEC 93
SPD 70
CHA 73
HRD 80
STA 83

Fit Finlay Entrance (http://streamingmovies.ign.com/xbox360/article/823/823942/Finlay0E_wmvlowwide.wmv)
Celtic Cross (http://streamingmovies.ign.com/xbox360/article/823/823942/Finlay0F_wmvlowwide.wmv)

D Mac
10-25-2007, 02:34 AM
lol at pic

Inadequacy
10-25-2007, 07:58 AM
lol at pic

he looks kind of diseased

Cuzziebro
10-25-2007, 08:23 AM
http://ps3media.ign.com/ps3/image/article/829/829912/wwe-smackdown-vs-raw-2008-20071024115513049.jpg

Finishers - Celtic Cross, Air Raid Siren
Fighting Styles - Submission, Technical

STR 75
SUB 86
DUR 80
TEC 93
SPD 70
CHA 73
HRD 80
STA 83

Fit Finlay Entrance (http://streamingmovies.ign.com/xbox360/article/823/823942/Finlay0E_wmvlowwide.wmv)
Celtic Cross (http://streamingmovies.ign.com/xbox360/article/823/823942/Finlay0F_wmvlowwide.wmv)

He's the Irish version of John Cena!

Disturbed316
10-25-2007, 06:17 PM
These are apparently the achievements for the 360 version, got them from xbox360achievements.org:


1. That's gonna leave a mark
Powerbomb an opponent on top of a steel step in any match type. 20 points

2. Possession is 9/10 of the law
Steal your opponent's taunt 3 times in any One on One match. 20 points

3. Put'em in a body bag
Turn your opponent's entire limb damage meter red in any match type. 20 points

4. I'd like to thank the academy
Defeat a Powerhouse Superstar with the Possum Pin in any match type. 20 points

5. You've got a bit of red on you
Get busted open by your opponent on legend difficulty in any match type and win.20 points

6. Who says originality is dead
Create an original CAS, ring entrance and created Championship. 20 points

7. King of the mountain
Place first in every type of tournament in Tournament mode. 20 points

8. If it bleeds..
Bloody every ECW Superstar on the roster. 20 points

9. Submission-sensei
Win a Normal Submission match without having your Struggle Submission hold broken once. 50 points

10. Stop yapping and fight
Argue with the referee 4 times in a match and win. 20 points

11. That's one for the record books
Eliminate 20 opponents in a 30-Man Royal Rumble. 20 points

12. Now that's hardcore
Bloody and defeat a Hardcore Superstar on legend difficulty in an ECW Extreme Rules match and win. 20 points

13. The best there was..
Win a 20-minute Ironman match on legend difficulty without surrendering a point to your opponent. 20 points

14. A fighting champion
In ranked online matches, defend a CAC title 5 times against 5 different players within 24 hours. 75 points

15. Gold digger
Win a Created Championship 10 times in ranked online matches. 70 points

16. On fire
Win 30 consecutive ranked online matches. 75 points

17.
Secret achievement. 20 points

18.
Secret achievement. 10 points

19.
Secret achievement. 10 points

20.
Secret achievement. 20 points

21.
Secret achievement. 10 points

22.
Secret achievement. 20 points

23.
Secret achievement. 20 points

24.
Secret achievement. 350 points

25.
Secret achievement. 20 points

26.
Secret achievement. 10 points

Dark-Slicer Diago
10-25-2007, 09:35 PM
http://ps3media.ign.com/ps3/image/article/830/830324/wwe-smackdown-vs-raw-2008-20071025021624288.jpg

Finishers - Back Stabber, Cool Shot
Fighting Styles - High Flyer, Dirty

STR 74
SUB 80
DUR 80
TEC 89
SPD 88
CHA 88
HRD 80
STA 80

Carlito Entrance (http://streamingmovies.ign.com/ps3/article/830/830304/Carlito0E_wmvlowwide.wmv)
Butt Kicking (http://streamingmovies.ign.com/ps3/article/830/830304/Carlito0B_wmvlowwide.wmv)
Back Stabber (http://streamingmovies.ign.com/ps3/article/830/830304/Carlito0F_wmvlowwide.wmv)

Mister Sinister
10-25-2007, 09:44 PM
Notice how there is atleast 2 TNa like references in the archivements?

starfox8500
10-25-2007, 10:30 PM
Notice how there is atleast 2 TNa like references in the archivements?
Check out WWE's EXCLUSIVE new match type for Smackdown vs Raw 2008!

Father of the prince on the elevated land match! :shifty:

ozzman6669
10-25-2007, 10:52 PM
Notice how there is atleast 2 TNa like references in the archivements?


There's the king of the mountain, what is the other one???

Mister Sinister
10-25-2007, 11:45 PM
Senshi, of course that is kinda a in-direct one, but still there.

ddpBANG
10-26-2007, 05:53 AM
Senshi, of course that is kinda a in-direct one, but still there.
:wtf:

ozzman6669
10-26-2007, 06:57 PM
Senshi, of course that is kinda a in-direct one, but still there.


9. Submission-sensei

NOT SENSHI

Lux
10-26-2007, 07:19 PM
9. Submission-sensei

NOT SENSHI
STFU No one cares if he spelt it right, we can all read asshole

ozzman6669
10-26-2007, 08:56 PM
STFU No one cares if he spelt it right, we can all read asshole

If you say that it's just show that YOU can't read.

Dark-Slicer Diago
10-26-2007, 09:30 PM
http://ps3media.ign.com/ps3/image/article/830/830422/wwe-smackdown-vs-raw-2008-20071025035701215.jpg

Finishers - Chokeslam 1, Tombstone Piledriver 2
Fighting Styles - Powerhouse, Brawler

STR 90
SUB 80
DUR 88
TEC 78
SPD 70
CHA 79
HRD 83
STA 74

Kane Entrance (http://streamingmovies.ign.com/ps3/article/830/830319/Kane0E_wmvlowwide.wmv)
Tombstone Piledriver (http://streamingmovies.ign.com/ps3/article/830/830319/Kane0F_wmvlowwide.wmv)

Inadequacy
10-26-2007, 09:39 PM
it's about time they switched out Kane's powerbomb

I hate the stupid thumb gestures

Dark-Slicer Diago
10-26-2007, 09:40 PM
Oh, and if your sign up on GamingRing (http://gamingring.com/), go there now and watch there create mode vid showing off the moves.


Edit - Just finished watching the vid, The Pounce is animated PERFECTLY.

Lux
10-27-2007, 11:41 AM
If you say that it justs show that YOU can't read.
Now i can read, no thanks to you :nono:

Gerard
10-27-2007, 11:53 PM
Wonder if they finally reanimated kanes chokeslam, that grab them and walk around in circles shit should have been changed years ago.

PorkSoda
10-28-2007, 02:01 AM
Whens the release date for this?

Mister Sinister
10-28-2007, 04:16 AM
11/13