View Full Version : Serious question:
BigDaddyCool
10-08-2008, 10:47 AM
How would one pitch idea's for video games to game design companies?
Kalyx triaD
10-08-2008, 11:02 AM
Bad news; almost never happens. But there are venues...
The way things are currently its the number crunchers and coders who get to pitch game ideas. It happens within developers mainly and they try to get a publisher to back whatever idea it is. Your past successes help publishers back your project. So yeah, you wanna go to videogame school, graduate, get hired at some developer, and riff ideas at the water cooler. But...
Microsoft's recent XNA(?) developer kit gives small garage teams a chance to whip something up for XBLive Arcade. That is an American Idol sorta way to get noticed nice and quick. Who knows; a publisher digs you, you get funding for a larger project, and there you go. Then again, you'll still need to know how to crunch numbers - or atleast have a team who can and will crunch whatever you're selling. The tools you get isn't the Unreal Engine but its something.
Another way that's kinda crazy is to send mail, seriously worded mail, to a developer and pitch something. They might want something serious, like an entire Game Document, if you want them to look through it. Game Docs are essentially the game you're talking about on paper. Gameplay, visual concepts, the fuckin menu, all of that. A good way to practice is to take any game you have and try to word it on paper. This is similar to sending studios screenplays - but I imagine you have a better chance at scoring a game than selling a script.
BigDaddyCool
10-08-2008, 11:04 AM
I'm a number cruncher...but something tells me you aren't talking about accountants.
Kalyx triaD
10-08-2008, 11:06 AM
I'm talking coding, buddy. And its a universally panned part of development.
XNA Site (http://msdn.microsoft.com/en-us/xna/default.aspx)
Kalyx triaD
10-08-2008, 11:08 AM
I have ideas out the wazoo, but I need crunchers and tools. I could learn to crunch myself, and probably will, but there's no I in team. As in I don't need to code all that shit.
BigDaddyCool
10-08-2008, 11:08 AM
So you are telling me I should have stuck with computer science in college? Shit.
Kalyx triaD
10-08-2008, 11:10 AM
Yep. Math too.
Just like... find a nerd. When my comic group found an artist it was a match made in heaven. He was looking for writers. So I imagine there's code-savy dudes who lack vision.
jcmoorehead
10-08-2008, 11:11 AM
Another way that's kinda crazy is to send mail, seriously worded mail, to a developer and pitch something. They might want something serious, like an entire Game Document, if you want them to look through it. Game Docs are essentially the game you're talking about on paper. Gameplay, visual concepts, the fuckin menu, all of that. A good way to practice is to take any game you have and try to word it on paper. This is similar to sending studios screenplays - but I imagine you have a better chance at scoring a game than selling a script.
I would not advise this method, most companies will ignore these types of letters as they generally don't accept user submitted ideas. Best bet is to try to get a job within the industry or to do what Kalyx said and try your hand at creating/coding your own small games to get yourself noticed.
@Kalyx, Coders generally don't get to pitch game ideas it's a designer or team of designers which do that. We just tell the Designers/Artists to fuck off or that what they want can't be done. :P
XNA is something I haven't tried yet properly but would like to, as it stands I'm a C++/DirectX Programmer with limited Unreal2003 Experience.
Destor
10-08-2008, 11:12 AM
Kidnapping is your most realistic avenue.
Kalyx triaD
10-08-2008, 11:13 AM
Looking over the site, seems like a sweet deal. TPWW should like... do something.
Kalyx triaD
10-08-2008, 11:14 AM
I would not advise this method, most companies will ignore these types of letters as they generally don't accept user submitted ideas. Best bet is to try to get a job within the industry or to do what Kalyx said and try your hand at creating/coding your own small games to get yourself noticed.
@Kalyx, Coders generally don't get to pitch game ideas it's a designer or team of designers which do that. We just tell the Designers/Artists to fuck off or that what they want can't be done. :P
XNA is something I haven't tried yet properly but would like to, as it stands I'm a C++/DirectX Programmer with limited Unreal2003 Experience.
We have a coder.
BigDaddyCool
10-08-2008, 11:24 AM
Fine, fuck it. I'll just get rich selling beer and owning a resturant. Then self finaince a small game studio.
Kalyx triaD
10-08-2008, 11:26 AM
I have thought on a most tantalizing Justice League game.
Kane Knight
10-08-2008, 12:27 PM
Fine, fuck it. I'll just get rich selling beer and owning a resturant. Then self finaince a small game studio.
Sell your idea as a book, then shill it to a video game designer.
BigDaddyCool
10-08-2008, 12:39 PM
Quit trying to get me to write. :mad:
Kane Knight
10-08-2008, 12:54 PM
I don't need to. You obviously arleady do. :kiss:
BigDaddyCool
10-08-2008, 01:00 PM
Already did and gave up. :mad:
Get your tense right.
Kane Knight
10-08-2008, 01:20 PM
Already did and gave up. :mad:
Get your tense right.
You obviously didn't give up.
Funky Fly
10-08-2008, 01:25 PM
Kalyx means code monkey when he keeps saying cruncher.
Kane Knight
10-08-2008, 02:51 PM
Kalyx means code monkey when he keeps saying cruncher.
Common mistake. By the way, in the Music forum when I was talking about Timpani, I meant singer.
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