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View Full Version : If I were an Xbot, this thread title would probably be an insult to Darkpower...


Funky Fly
03-20-2009, 04:32 PM
http://kotaku.com/5177036/publishers-unhappy-with-playstation-network-bandwidth-fees

Looks like since Sony is hemorrhaging money all over the place and not charging for PSN use, guess who's left picking up the slack? That's right, the developers. And when Developers are being charged retarded amounts of mone to provide us with DLC, guess what happens to free DLC? Yup, not free anymore.

Just another in a long line of retarded business decisions by Sony lately.

#BROKEN Hasney
03-20-2009, 04:43 PM
Well, yeah. This is why the cost on XBL is passed onto the consumer and why they made demos come earlier to Gold subscribers.

MS know if they charge the cost onto the developer, less content will come.

Funky Fly
03-20-2009, 04:54 PM
You get what you pay for.

Kane Knight
03-20-2009, 05:30 PM
WHY ARE YOU ALL XBOTS!

CAN'T YOU SEE THAT SONY IS THE SECOND PLACE CONOLE!!!!

Vietnamese Crippler
03-20-2009, 05:33 PM
NNEEERRRDDDSSS

What Would Kevin Do?
03-20-2009, 06:22 PM
I doubt this is having a huge effect on DLC, because honestly, most DLC isn't free, and even if those charge weren't in place, I doubt it'd make a difference. Microsoft doesn't charge developers, and I can't think of many free DLC's that Microsoft has that Sony doesn't.,

#BROKEN Hasney
03-20-2009, 07:09 PM
True, but to little devs like The Behemoth, it probably makes XBL a lot more appealing that they don't have to pay based on how many people download the trial, just on the typical revenue sharing model.

What Would Kevin Do?
03-20-2009, 07:10 PM
Yeah, it's on the demos and whatnot that developer's really get boned.

Funky Fly
03-20-2009, 07:30 PM
True, but to little devs like The Behemoth, it probably makes XBL a lot more appealing that they don't have to pay based on how many people download the trial, just on the typical revenue sharing model.

Hell, Microsoft is bending over backwards to make developing games a wide open thing. Granted, you still have to pay for the XNA tools, but regular Joes are getting their games sold on Live. The only guy I can think of n the PSN who compares is Jonathan Mak and his Everyday Shooter game (which was actually free with my PSP.

Kalyx triaD
03-20-2009, 09:06 PM
Sony will learn one way or another, but they're looking stubborn right now (particularly Sony Japan). It's like they can't believe they're in last place for their own actions.

Funky Fly
03-20-2009, 09:44 PM
Well stupid shit like making the Patapon 2 demo available to only those who'd already preordered it certainly didn't help them.

Kalyx triaD
03-20-2009, 09:57 PM
Didn't Killzone have a similar program? That's pretty weak any way you look at it. Undermines the whole concept of demos right there. Just stupid business practices.

Funky Fly
03-20-2009, 10:17 PM
Yeah, they're buying the game anyway. Demos are for the people who are unconvinced.

G
03-20-2009, 10:24 PM
NEXT YEAR WILL BE THE YEAR OF THE PS3. MARK MY WORDS BUDDY.

Kane Knight
03-20-2009, 10:24 PM
I doubt this is having a huge effect on DLC, because honestly, most DLC isn't free, and even if those charge weren't in place, I doubt it'd make a difference. Microsoft doesn't charge developers, and I can't think of many free DLC's that Microsoft has that Sony doesn't.,

As already mentioned, that's not the real concern.