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Kalyx triaD
04-28-2009, 05:27 PM
Epic 4player co-op boss battle.

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Capcom is owning for another year.

HeartBreakMan2k
04-28-2009, 10:29 PM
Pretty fuckin epic looking.

Kalyx triaD
05-29-2009, 10:21 AM
<div class="gametrailers_embed_container>"<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=49814"/><param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=49814" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object><div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"><div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/10882.html" title="Lost Planet 2">Lost Planet 2</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/player/49814.html" title="E3 09: Exclusive Trailer">E3 09: Exclusive Trailer</a></div><div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/xb360/index.html" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/ps3/index.html" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/wii/index.html" title="Wii">Nintendo Wii</a></div></div>

Kalyx triaD
01-26-2010, 05:48 AM
Marcus Fenix and Dominic Santiago of the Gear of War series will appear as guest characters in Lost Planet 2. Cute.

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Kalyx triaD
01-26-2010, 05:57 AM
May 18th.

Kalyx triaD
02-12-2010, 03:55 AM
Resident Evil's Wesker is playable, or at least his character model.

Kalyx triaD
04-03-2010, 11:42 AM
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Fucking awesome.

Johnny McNasty
04-03-2010, 09:01 PM
Been excitedly waiting for this game to come out. So happy that the time for the sequel to my first ever online multiplayer experience is almost here. I was hooked to the first one too. Got all the way to the last level you could obtain online, which was like 150 or something. Can't remember, but I had all the outfits unlocked, even the new ones when they re-released the game.

This game looks like everything the first one was, but oh so much more. The four player co-op campaign sound fun as hell. Can't wait to buddy up with some friends and tear it up.

Wish they would release another multiplayer demo, as I still hop on and play LP 1's demo.

Johnny McNasty
04-03-2010, 09:12 PM
Haha I didn't watch that last video before posting, but there is gonna be a demo for this. That is f'n awesome.

Kalyx triaD
04-20-2010, 03:02 AM
The demo of the competitive multiplayer (vid above) drops the 21st.

The demo consists of two multiplayer modes, Elimination and Data Post Battle. Elimination is Team Deathmatch, while Data Post Battle is a capture and hold scenario, with teams battling over a series of control points spread across the map.

Johnny McNasty
04-20-2010, 03:11 AM
Awesome news.

Kalyx triaD
04-21-2010, 04:27 PM
Don't think I've hated a control scheme quite as much as LP2's scheme in regard to competitive multiplayer.

Whereas I had a blast helping my buds take down a giant slug thing in the coop demo months ago, all that goes out the window when reflex is paramount and you rather not want your dodge mechanic to be a shift key command. Apparently no mapping for controls makes this a catastrophic let down for what's otherwise a neat sci-fi shooter. When RoXy was terrorizing me in a mech and all I had was cover and my wits, the game goes from frustrating to badass. Then you're fumbling with the combat roll and the much too short zipline and you're wanting to head back to coop ASAP.

The zipline is a series trademark, I understand? Making the range greater would get more enjoyability out of it, as well as usefulness.

I had a big team game and was horrified to find that friendlies appear as red markers on your radar. Jesus Christ who let that slide? I was bewildered for a bit and even after a whole match I never got used to allies being red on radar. I also played what was essentially a conquest mode and the nodes did not appear on radar. That's just bad design (and perplexing seeing as how similar spawn-point nodes do appear in the deathmatch gametype).

Overall competitive mode is a let down, and I figure coop will be the game's selling point.