View Full Version : Scribblenauts (DS)
#BROKEN Hasney
06-06-2009, 04:24 AM
Yeah, I decided I wasn't going to make anymore topics about games from E3 because they'd probably get lost in the shuffle, but this game looks incredible. All 3 of the gaming sites I regulary read are calling this game of the show, and it's not hard to see why.
This thread is going to be an article dump of sorts, because, seemingly everything you can imagine is in this game and can be used to help you win the puzzles. Every article I read on it has something new or funny that another person didn't do on the same level, it is madness.
Anyways, without any firter ranting, here are some impressions on this game:
#BROKEN Hasney
06-06-2009, 04:24 AM
Hands-on: Scribblenauts (http://www.joystiq.com/2009/06/05/hands-on-scribblenauts/)
by Griffin McElroy (http://www.joystiq.com/bloggers/griffin-mcelroy/) { Jun 5th 2009 at 3:45PM } http://www.blogsmithmedia.com/www.joystiq.com/media/001featured001.png (http://www.joystiq.com/tag/@featured/) http://www.blogsmithmedia.com/www.joystiq.com/media/001nintendo001.png (http://nintendo.joystiq.com/)
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There's a growing sect of Joystiq writers who are walking away from E3 2009 with the same title constituting their Game of the Show. Surprisingly, it's not a big-budget blockbuster, or a groundbreaking advancement in storytelling, or a bold new method of how we interact with our video games. It's Scribblenauts (http://www.joystiq.com/tag/Scribblenauts/), an unassuming DS puzzler with a massive lexicon, charming gameplay and, as far as we can tell, a large infusion of impossible technowizardry.
The premise of the game is simple -- you play as Maxwell, who must solve various puzzles to obtain Starites spread across 220 different levels. To execute the aforementioned solving, you write words to create objects in the world that your cartoonish hero can interact with. It's a simple concept that's bolstered by one astounding accomplishment from developer 5th Cell: Anything you can think of is in this game. (Yes, that. Yes, that too.)
There's no better way to relate how magical this game is than to simply present to you the challenges we were presented with, and the often circuitous methods we used to surmount them.
1. One level we played placed us in the desert with a thirsty, thirsty man. A cue appeared as we began the level: "Refresh him!" Of course, writing water would suffice -- but that's not very original, is it? My first time through, I managed to summon an oasis. It appeared, I dropped it into the ground, the man fell in, and the Starite appeared. At the end of the level, the game gave me a score based on how far I went over par (the target number of items you can beat the level with), and awarded me badges -- achievements for clever word usage.
<table width="220" align="right" bgcolor="#ffffff" border="0" cellpadding="10" cellspacing="10" height="90"> <tbody> <tr> <td> Anything you can think of is in this game. (Yes, that. Yes, that too.)
</td> </tr> </tbody> </table>
Justin fed the man pomegranates until he fell victim to an overstuffed slumber. He created some lemonade, which the man then poured down his gullet -- level complete! Randy created a coffee shop. It appeared, the man ordered a cup o' joe at the carry-out window, drank it -- level complete!
2. Another level placed a pool of water with a shark inside between us and the Starite. While a few options may have allowed us to circumvent the shark-infested waters, we all decided to take him out. I tried dropping a sword on its head pointy-side down, but it bounced harmlessly off its thick hide. I then dropped a hair dryer into the water with more electrifying, fruitful results.
Chris attempted to drop dynamite into the water, though the splash extinguished the fuse. He then threw waterproof C Four into the water, effectively recreating the ending of Jaws. J.C. created a Kraken, which fought with and ultimately bested the shark.
Andrew created a teleporter in an attempt to instantly apparate to the Starite -- instead, it took him to a medieval world where he was besieged by shadowy assassins. He tried distracting them with candy -- really, Andrew? -- then created a fairly anachronistic nuke. The nuke didn't detonate, however, so andrew created a laser rifle to take out the assassins. One of his lasers grazed the aforementioned WMD, and blew up the entire level.
http://www.blogcdn.com/www.joystiq.com/media/2009/06/longcat060309.jpg
3. Ludwig was tasked with navigating through a zombie apocalypse to reach a helicopter with his brains in tact. He attempted to hold the undead off with a wall, but he couldn't get build it fast enough to hold off the horde. He whipped out a shotgun, but their numbers were too large to dispatch with a firearm.
Naturally, his next instinct was to craft a time machine, which took him into the prehistoric ages. Of course, he was surrounded by unfriendly dinos, so he made a robot dinosaur, which he then mounted and used to destroy his scaly adversaries.
<table width="220" align="right" bgcolor="#ffffff" border="0" cellpadding="10" cellspacing="10" height="90"> <tbody> <tr> <td> Scribblenauts is going to be huge.
</td> </tr> </tbody> </table>
In all of these scenes, only a few items we tried to create didn't appear. The guys from 5th Cell explained that there are some limitations -- modifying a noun with an adjective won't usually work as intended -- brown happy dog, for instance, will probably just create a dog, though its color and mood may not be to your liking. Also, trademarked items are out, from "Nintendo DS" to "Bungee."
Still, the sheer number of items the game is capable of recognizing, and the development that went into determining how these objects interact with Maxwell and each other, is simply astonishing. We've never seen anything like it -- and based on the long line of E3 attendees that wrapped around the Warner Bros. booth with hopes of getting their hands on Scribblenauts before the expo's conclusion, we're guessing nobody else has either.
Scribblenauts is going to be huge.
#BROKEN Hasney
06-06-2009, 04:25 AM
Scribblenauts passes our ten-word challenge with flying colors (http://www.joystiq.com/2009/06/05/scribblenauts-passes-our-ten-word-challenge-with-flying-colors/)
by Griffin McElroy (http://www.joystiq.com/bloggers/griffin-mcelroy/) { Jun 5th 2009 at 7:15PM } http://www.blogsmithmedia.com/www.joystiq.com/media/001nintendo001.png (http://nintendo.joystiq.com/) http://www.blogsmithmedia.com/www.joystiq.com/media/001exclusive001.png (http://www.joystiq.com/tag/@exclusive)
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We were extremely impressed with our time with Scribblenauts on the E3 show floor, but in a weird way, we felt this primal desire to conquer it. After an evening of brainstorming, we developed ten words we were certain would stump the game's seemingly infinite vocabulary -- the surprising results of our little experiment are posted after the jump!
1. Internet -- While we thought the developer wouldn't bother including something as intangible as the intarwebs, entering the word actually spawns a little computer. A little adorable computer. Scribblenauts 1, Joystiq 0.
2. Tattoo -- How could the game possibly render a piece of body art? By spawning a sheet of temporary tattoos, of course. Clever, Scribblenauts. Very clever.
3. Air -- How could you even tell if the game spawned air? Inputting this word creates a tiny puff of air that, when dragged and dropped, is absorbed into the surrounding air. 3-0.
4. Molecule -- No object is too small for Scribblenauts' vocabulary. We entered molecule, and received a tiny model of a molecule in turn.
5. Scribblenauts -- Instead of causing the game to become self-aware, an event that would certainly lead to the destruction of mankind, entering Scribblenauts causes the original character model for Maxwell, the game's protagonist, to appear.
6. Narwhal -- Not only did it cause a horn-touting whale to appear, but we were able to ride atop its back, crossing the liquid divide between us and a Starite. Incredible.
7. Lutefisk -- Sure enough, a bright white fish appeared and began to flop around the level. Oddly enough, a previously spawned Santa Claus ran up and ate the Lutefisk. He must have a cast-iron stomach.
8. Plumbob -- No dice! The game's lead designer was hanging over our shoulder as we entered in this unrecognized word. He quickly asked what it was, pulled out his phone and feverishly sent some unknown party a text message. "Okay," he said. "It'll be in the final product."
9. Stanchion -- The bulk of us actually thought this word was made up -- but Scribblenauts managed to spawn a weight-bearing post, which is apparently what a stanchion is.
10. Joystiq -- Upon entering Joystiq, the game brought up the spell check menu, asking us if we meant to spell "Joystick." We're willing to count this, but we're hoping 5th Cell can manage to include some representation of our site in the final product.
Final score: Scribblenauts: 9, Joystiq: 1. Good game, 5th Cell. Good game, indeed.
#BROKEN Hasney
06-06-2009, 04:27 AM
<table width="620" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td rowspan="2" width="60" align="left">http://bulk.destructoid.com/images/avatars/Orcist.gif (http://www.destructoid.com/elephant/index.phtml?a=1333)
</td> <td> E3 09: Scribblenauts solves the most important questions
(http://www.destructoid.com/e3-09-scribblenauts-solves-the-most-important-questions-135033.phtml)</td> </tr></tbody></table> <table width="620" border="0" cellpadding="0" cellspacing="0"> <tbody><tr><td align="left">http://bulk.destructoid.com/images/authorpoint.gif17 hours ago - 10:20 AM on 06.05.2009, Joseph Leray (http://www.destructoid.com/elephant/index.phtml?a=1333) </td> <td align="right"> http://bulk.destructoid.com/images/jan2009/smcomment.gif24 comments (http://www.destructoid.com/e3-09-scribblenauts-solves-the-most-important-questions-135033.phtml#comment)</td></tr></tbody></table>
http://bulk.destructoid.com/ul/135033-scribble.jpg (http://www.destructoid.com/elephant/index-channel.phtml?t=Beast%20And%20Location&start=3)
<table width="100%" bgcolor="#cc0000" border="0" cellpadding="0" cellspacing="0"><tbody><tr> <td align="left" height="18"> Beast And Location (http://www.destructoid.com/elephant/index-channel.phtml?t=Beast%20And%20Location&start=3) </td> </tr></tbody></table> <!-- GALLERY BLOCK --> <!-- If we're on the post page, show the whole post; if we aren't, show until the more tag --> Those questions include: Who would win a fight between a Kraken and a stegosaurus? Who would win in a fight between a Kraken, God, and Albert Einstein?
The answer, according to 5th Cell's Scribblenauts (http://www.scribblenauts.com/), is always the Kraken.
Scribblenauts was announced last year (http://www.destructoid.com/5th-cell-s-new-game-scribblenauts--113782.phtml) and we're finally, six months later, starting to see that it lives up to its promises. The game follows young Maxwell, who wears a rooster helmet (!), as he tries to collect little things called "Starites" by solving puzzles. The puzzles are divided into two categories, "casual" and "core." While I hate those arbitrary distinctions, 5th Cell's heart is in the right place: some puzzles involve day-to-day activities ("climb this tree to reach this piece of Starite") and some of them are more gamey ("avoid this pool of flaming magma and kill some mummies to reach this piece"). That's interesting, but here's the catch: the core mechanic involves using an in-game typepad to summon anything you can think of. Check out the E3 trailer (http://www.destructoid.com/e3-09-scribblenauts-trailer-is-almost-too-good-to-be-true-134794.phtml) for a little demonstration.
More importantly, 5th Cell's E3 booth featured an open-world level of Scribblenauts where testers could play around and try to find the limits of the game's dictionary. The guys over at Nintendorks (http://www.nintendorks.com/index.php?itemid=324) got the chance to fiddle with it, and while the word Obama was a no go, God, Kraken, jackalope, and stegosaurus all make an appearance. And then they duke it out in a Battle Royale of cosmic proportion.The video is after the jump.
Also, it seems that some of the objects were drawn by Paul Robertson (http://probertson.livejournal.com/), of Pirate Baby Cabana Battle (http://www.destructoid.com/greatest-2d-video-game-concept-evaaar-pirate-babys-cabana-battle-street-fight-2006-26833.phtml) fame, who also worked with 5th Cell (http://www.destructoid.com/brand-new-lock-s-quest-trailers-the-villain-is-called-lord-agony--103792.phtml) for Lock's Quest.
My girlfriend Andrea is my go-to source for all things cute, and this is what she had to say: "YOU GET TO RIDE A WHALE. YOU GET TO RIDE A WHALE. HE IS RIDING A WHALE." What else do you need to know? Scribblenauts should hit retailers sometime this year.
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#BROKEN Hasney
06-06-2009, 04:38 AM
US, June 3, 2009 - 5th Cell (http://uk.games.ign.com/objects/824/824382.html) made a name for itself when it created Drawn to Life on the Nintendo DS a few years back, and strengthened its reputation with the surprisingly good Lock's Quest released about a year later. The small team has been working on what could be one of the most creative and most ambitious DS games yet. At least, that's what they want you to believe, and after playing the game at Warner Bros. Interactive's booth at the Electronic Entertainment Expo, I do. I really do. Don't let the simplistic visual style fool you: this is easily one of the best games at the show for any platform.
First, the concept for those who haven't been following the game: players control the game's character Maxwell whose task is simple: collect a star within the specific level. By himself he just doesn't have the means to acquire the star because they're placed in locations that are juuuuuust out of reach. So he needs help. Your help. Using your vast vocabulary of nouns, drop items in the area to help him get to that star. If there's a dirt wall in the way, call up a shovel. Need to get to higher ground? give him a set of wings.
The game has a vast amount of items to bring up, either by typing on a touchscreen QWERTY keyboard, or handwriting it in. It was difficult to come up with items that aren't represented in Scribblenauts (http://uk.ds.ign.com/objects/143/14304256.html), and if you misspell your word it will check your spelling and give you a choice of words that came close to your typo. And I checked "penis," smartguys. Not in the dictionary.
Objects also have behaviors attached to them. Watering cans can drip water, jetpacks can fly, shrink rays can reduce the size of other objects. Write Velociraptor and Stegosaurus, and watch the raptor get an easy lunch against that herbivore. Bring a werewolf in and watch him pass his lycanthropy to an innocent human. This game is all about discovery and using objects in creative ways.
The final version of Scribblenauts will feature a level creator that gives powerful construction tools to the gamer...and the creations can be transferred to other Scribblenauts owners via Wi-Fi trading. Unfortunately the E3 demo didn't have this mode implemented, but we could at least tinker around with objects with an open world "sandbox" option.
5th Cell's clearly having a blast putting in objects as inside jokes. Be sure to type in "keyboard cat" when the game ships later this year.
We'll go far more indepth with Scribblenauts after the show ends because there's so much to experience in this ambitious title that far exceeds all my expectations.
#BROKEN Hasney
06-06-2009, 04:48 AM
After reading all these, it is easily my 4th most anticipated game behind New Super Mario Bros., Mario Galaxy 2 and Mario & Luigi 3 (I'm such a fucking fanboy)
#BROKEN Hasney
06-06-2009, 04:53 AM
Play Scribblenauts off, keyboard cat (http://www.joystiq.com/2009/06/04/play-scribblenauts-off-keyboard-cat/)
by JC Fletcher (http://www.joystiq.com/bloggers/jc-fletcher/) { Jun 4th 2009 at 2:30PM } http://www.blogsmithmedia.com/www.joystiq.com/media/001nintendo001.png (http://nintendo.joystiq.com/)
<!-- sphereit start --><center>http://www.blogcdn.com/www.joystiq.com/media/2009/06/longcat0603092.jpg</center>While trying to stump 5TH Cell's Scribblenauts (http://www.joystiq.com/tag/Scribblenauts/), it was suggested to us that we should try typing some Internet memes into the game's interface and see if they'd materialize. Our first experiment: Longcat (http://knowyourmeme.com/memes/longcat). As it turns out, Longcat is in the game ... and he's looooooong. Equally long, but not pictured, is Longcat's nemesis Tacgnol. Seriously.
Get ready to declare your game of the show after the break. You'll forget all about Splinter Creed or whatever once you see the player character, sitting in a mech, next to a mecha, watching 5TH Cell's creative director breakdance to the musical stylings of ... Keyboard Cat (http://www.youtube.com/watch?v=qAepgZ5iM5k).
I also read you can type in rickroll....
Vietnamese Crippler
06-06-2009, 05:02 AM
I've been wanting this game so bad since I saw the announcement video for it.
Watching the videos of it in action at E3 doesn't help.
Kane Knight
06-06-2009, 09:11 AM
Iread it as "scribblenuts..." :o
Looks interesting.
GreySunshine
06-06-2009, 10:02 AM
Want.
Dorkchop
06-06-2009, 11:04 AM
I love the idea of this game, but what if the game play turns out to be boring like Drawn to Life? If it's priced $25 to $30 I'm sure my girlfriend and I would pick it up and have fun watching things interact with each other.
#BROKEN Hasney
06-06-2009, 11:19 AM
I love the idea of this game, but what if the game play turns out to be boring like Drawn to Life? If it's priced $25 to $30 I'm sure my girlfriend and I would pick it up and have fun watching things interact with each other.
Andrew created a teleporter in an attempt to instantly apparate to the Starite -- instead, it took him to a medieval world where he was besieged by shadowy assassins. He tried distracting them with candy -- really, Andrew? -- then created a fairly anachronistic nuke. The nuke didn't detonate, however, so andrew created a laser rifle to take out the assassins. One of his lasers grazed the aforementioned WMD, and blew up the entire level.
This game wouldn't need a point and it would still not be boring since that is possible. The 250-odd puzzles are a massive bonus.
loopydate
06-06-2009, 10:32 PM
So very excited for this. It sounds absolutely incredible.
Dorkchop
06-06-2009, 11:26 PM
This game wouldn't need a point and it would still not be boring since that is possible. The 250-odd puzzles are a massive bonus.
Ya. From what I've read, just having things interact with each other might probably worth $30 itself.
Drakul
06-07-2009, 12:00 AM
This game has a lot more to it than I thought. When I first saw it, I thought it would be a pretty basic 1-way-to-solve-things game. I dismissed it at first but now that I know what it's really like, I'll keep an eye on it.
Anyone got any ideas what you'll write into the game? All I can think of trying out is "wrestler" to see if we get the usual "guy in a mask" type thing. I'm sure once I lay my hands on it, more ideas will come about.
#BROKEN Hasney
07-16-2009, 10:16 AM
http://www.destructoid.com/wondering-what-words-aren-t-in-scribblenauts-here-s-a-list-139605.phtml
11:20 AM on 07.13.2009, Colette Bennett
Ah, Scribblenauts. The game that most of the Destructroid staff has been regularly fapping over since E3, and rightfully so -- a game that lets you type "time machine" to create one and go back in time does sound devastatingly awesome to say the least. Considering what words you can use in the game, it's gotten a lot of people wondering to what lengths they can actually go while playing it. Can I type "Ghostbusters" and the four of them pop up, for example?
The handy list you'll find after the jump, courtesy of ONM UK (via WiiNintendo) details quite a few of the words that are not in the game. I'm sad to see internet didn't make it, although lord knows what would have happened if you had typed that word. A series of tubes, perhaps? Other notables that didn't make it in are shovelware, boobs, jedi, shoop da woop and hammer of thor.
On the other hand, the list you have to look forward to is much longer, and includes such gems as Siberian Husky, bandicoot, emo, universe, Rickroll, I Can Haz Cheezburger, tsunami and more. When you type Rickroll, by the way, Rick Astley appears. Incredible or what?
Words that ARE NOT in the game:
PERPETUALITY (not an object)
INTERNET
SANDBOARD
DELTOID
SHOVELWARE (on Nintendo? Are you mad? lol)
ANTIMACASSAR
MISANTHROPE
PLUMBOB (not in dictionary)
GLITCH
ANTIDISESTABLISHMENTARIANISM (not an object)
COULROPHOBE
BOOBS (not an object)
JEDI (trademarked)
ONM (not in dictionary)
MEANING OF LIFE (not an object)
DS (trademarked)
HAMMER OF THOR (not in dictionary)
DANCING BANANA (not in dictionary)
USB STICK
RAPTOR JESUS (not in dictionary, potentially blasphemous)
SHOOP DA WOOP (not in dictionary)
JOYSTIQ
ANNUAL
LEG WOUND
RUPEE
RUDOLPH
Words that ARE in the game:
SIBERIAN HUSKY
WALLPAPER
ACTOR
DESERT
GOGGLES
BANDANA
FINGERLESS GLOVES
SKI LIFT
FLANNEL
VACUUM
PEPPER (both the condiment and the vegetable)
COUCH
BANDICOOT
FLAG
HOSE
NAPPY (you can put it on him)
WATCH
TATTOO (makes a sheet of stick-on tattoos)
MUSHROOM
BOMBARD (makes a cannon)
SEISMOMETER
LOBSTER
MAGIC EGG (same as a normal egg)
EMO
DEATH
LIMBS
STARITE (but it’s a fake one)
MAGIC
EVERYTHING
UNIVERSE
C4 (input CFOUR)
MELON
JUDGE
JEWEL CASE (but makes a Jewellery Box)
SD CARD (but makes a playing card)
CANVAS
SOLAR SYSTEM (but makes a star)
GALAXY
PISTOL
LED
RICKROLL (makes Rick Astley appear)
PEANUT
CHEERLEADER
LASER SWORD (but makes a normal sword)
GUITAR
GLASSES
AISLE
TREBUCHET
I CAN HAZ CHEEZBURGER (makes a cheeseburger)
PENGUIN
KETCHUP
STAPLER
DICTIONARY
SCRIBBLENAUTS (makes the orginal character design)
5TH CELL (makes the developer’s logo)
LOLWUT (makes his head huge)
MORON (makes a dunce)
CHIMPANZEE
PENCIL
PAINT
BERET
SHOTGUN
CHAINSAW
TENNIS RACQUET
COMPUTER
GAS
SYNTHESIZER
CHEESE
REMOTE
CREDIT CARD -
SCISSORS
TWEEZERS
LAWNMOWER
FISHING ROD
INLINE SKATES
WASHING MACHINE
CARAMEL
STARFRUIT
PENNY FARTHING
TOAD
TSUNAMI
ABYSS
SPY (makes a Ninja)
LOLLIPOP
MONEY
TOAST
CAMERA
BABOON
ZOETROPE
Holy fucking shit
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