TPWW Forums

TPWW Forums (https://www.tpwwforums.com/index.php)
-   video games forum (https://www.tpwwforums.com/forumdisplay.php?f=7)
-   -   The Official Smackdown vs Raw 2007 Thread (https://www.tpwwforums.com/showthread.php?t=43865)

The Heat 05-21-2006 12:24 AM

Quote:

Originally Posted by Kane Knight
IT really wasn't twisting your words, but whatever makes you feel better about yourself

You're right, it wasn't twisting words. Just a nice attempt ;)

Quote:

Contextually, you left very little to work with, and if you are dissatisfied with the interpretation, don't blame me.
I'm not blaming you for anything. Just saying your interpretation wasn't the right one.

Quote:

In the 25 posts prior to yours, I find two mentions of No Mercy, neither of which directly Advocate NM as the answer in-and-of-itself. The closest that came was James and his suggestion of taking the best elements of the DoR and SVR series and adding in the "complex simplicity," which is horribly nondescript, but far from the assertion you seem to be refuting.
I've not been "refuting" anything from the beginning. I've simply been pointing out your misunderstanding of what I said. Once again, nice try to make it look like I was the one who misunderstood.

Quote:

You treat your answer as a reply, when it's unclear what you're replying to, as the argument seems to be one nobody made but you refute anyway. Since both other posts are talking about elements of No Mercy instead of No Mercy itself...
I replied clarifying above ^^^^.

Although I mentioned No Mercy as a great game, I've still been saying people don't give the SmackDown games enough credit. People seem to get all nostalgic and think No Mercy was the best thing since sliced bread, and that's not the case. SmackDown games have been better than No Mercy and the N64 series since SmackDown:Just Bring It.

And although I'd like to see the grapple system and instant replay aspects borrowed from the No Mercy system[which was what I meant when I referred to SD "borrowing things from No Mercy"], I still think the SD games have a good base for SVR 07. Admiring a past game and advocating it as the base for a totally new game are two different concepts. Which is a point I made earlier that, seemingly, went over your head.

Anyways, SVR 07 will be its own game. The graphics are amazing and the gameplay system sounds cool with the addition of more accurate groups of grapples for different strength types[i.e. Big Show not being able to do a hurricanrana :y: ].

I just hope Yukes will work hard this year and give us a Season mode that doesn't get too repetitive, as SVR 06 only had a few memorable moments before getting repetitive.

Kane Knight 05-21-2006 10:42 AM

Quote:

Originally Posted by The Heat
You're right, it wasn't twisting words. Just a nice attempt ;)



I'm not blaming you for anything. Just saying your interpretation wasn't the right one.

Well which is it? Twisting or misinterpreting? Twisting implies deliberate intent.

Quote:

Originally Posted by The Heat
I advocate using certain aspects of No Mercy being used in current games. I never said No Mercy was the best game ever, which was what I originally replied to. There's a distinguishable difference.

I realize No Mercy was innovative and the best for its time, however, as I stated earlier, Yukes has done amazing things with the SmackDown games. Which again, was the point in my above post. I love how you try to twist logic, when clearly, you're not grasping the full concept of what I was sayin'.

Quote:

Originally Posted by The Heat
I've not been "refuting" anything from the beginning.

Are you done lying?

Don't try and say I'm the one trying to pretend you misunderstood until you stop making conflicting statements in an attempt to "clarify." You're damn right I don't understand. Because I'm taking you to mean what you said, not some illusory statements that only you seem to be reading.

For example, you are replying to a comment about No Mercy being the best game ever, one which did not exist. Since replying and arguing against something is pretty much refuting, I take it to mean you are trying to refute the point. Yet, then you claim you are not. You defend yourself with an argument that you were replying to statements. When brought up that they do not seem to exist, suddenly I am twisting your words. Jesus Christ.

Seriously. Stop trying to say things and actually say things. I took the "wrong" meaning because I deliberately took what you said to be what you meant. This is not a lack of understanding on my behalf, this is a failure of communication on your end.

Kane Knight 05-21-2006 10:48 AM

The bolded element is also essentially the thesis of my original statement. Nobody in 25 statements before you said anything of the sort. You were replying to illusory comments, or replying to comments which wanted the same thing as you (Elements from No Mercy in a contemporary system).

None of your arguments have actually changed that, and yet, somehow, it's twisting your words to bring up what you keep saying. God, I'm no better than Saddam Hussein.

The Heat 05-22-2006 02:31 AM

:lol: It still amazes me how you always come into a discussion[no matter who's involved] start a disagreement and then try to turn it around on the OTHER guy[since you're never wrong, right :)].

I didn't have to clarify anything on my part. Simply put, YOU are the one who thought I was arguing about No Mercy. Not so. I simply made a broad statement about how people always want to compare current/upcoming games to past games. I also made a statement about how SmackDown games don't get enough credit.

You misunderstood, so, you in turn, tried to assume and make me out to be the one who didn't understand. Hence, the reason for the quoted explaination above.

Think you finally got it now? I'm really tired of you always quoting me to argue when there's NOTHING to argue about.

Nervous Ferret 05-22-2006 02:44 AM

yeahhhhhh gunna get this @ lauch on PS3

Cuzziebro 05-22-2006 02:49 AM

Then why continue to post an argument. You know you are not going to win no matter what, its god damn Kane Knight you are arguing against. But anyway arguing aside....
:heart:

D Mac 05-22-2006 03:21 AM

Quote:

Originally Posted by Nervous Ferret
yeahhhhhh gunna get this @ lauch on PS3

And Madden.

Kalyx triaD 05-22-2006 04:32 AM

Why get next-gen games on a next-gen system, anyway?

I love stilted progress!

The Heat 05-22-2006 07:45 AM

Quote:

Originally Posted by cuzziebro619
Then why continue to post an argument. You know you are not going to win no matter what, its god damn Kane Knight you are arguing against. But anyway arguing aside....
:heart:

Yeah, cause we all know KK would NEVER purposely start an arguement where there was NONE to be made :roll:

He didn't even reply much to the topic[or at least as consistantly] until he thought there was an arguement to pursue......

*On a side note: Has anyone else noticed that Knight is on a 30-second snapback delay? He replies with a half-page reply and then, in 30 seconds or less, replies again furthering arguements. :lol: Sad, sad little man.

James Steele 05-22-2006 08:26 AM

http://img139.imageshack.us/img139/7581/tslogo2tc.jpg

What do you guys think will be the best new addition to Smackdown! vs. RAW 2007 that has been confirmed by THQ?

Cuzziebro 05-22-2006 09:16 AM

Crowd Weapons. Shit in the crowd looks alright. Overall all the additions have their ups and downs atm.

Disturbed316 05-22-2006 09:40 AM

ECW_style balcony dives.

Disturbed316 05-22-2006 09:46 AM

Gamespot posted a Q&A on MAY 19TH that doesn't really say much about the game, but hey ho.

WWE SmackDown! vs. RAW 2007 Q&A
We talk Yuke's, THQ, and the future of the SmackDown! vs Raw series in our latest Q&A with the folks behind SmackDown! vs. Raw 2007.
Posted May 19, 2006 11:24 pm GMT

For years now, THQ's WWE games and the Yuke's development studio have been almost synonymous with one another. In addition to creating popular wrestling games based on the Japanese wrestling scene, Yuke's has become the sole developer of WWE console games in the US as well. Recently, THQ, which owns a minority stake in Yuke's, entered into a long-term agreement with the developer, sustaining an already successful relationship for several more years. To get some perspective on this deal, and what it will mean for the future of the SmackDown! vs. Raw franchise, we spoke with both Hiromi Furuta, producer at Yuke's for the series, and Mr. Yuke himself, Yukinori Taniguchi, the founder and CEO of the company.

GameSpot: What does this long-term strategic agreement with THQ mean for your development studio?

Yukinori Taniguchi: The long-term strategic agreement means that we can do more [research and development] than before and [it] makes it easier to plan for not only next-generation technology but also next-generation gameplay. Some of the features that we have on the list to implement into the future sequels require more than one year of development time. Since we made a long-term agreement with THQ, we can start early development on future projects. This will help us to create even higher-quality titles.

GS: With this deal in place, do you expect Yuke's to grow in terms of development staff, or are you happy with the current size of the studio?

YT: Yuke's is consistently growing and started to concentrate on wrestling titles a couple of years ago. In this current market situation, I think it is very important to be the best in at least one genre.

GS: The tastes of American and Japanese wrestling fans often vary wildly. What do you think the Yuke's development studio has learned about wrestling while working on the WWE series for so long? Conversely, what do you think a Japanese development team adds to such an "American" brand of gaming?

YT: The team is organized with only creators who are true fans of WWE, which means they know why WWE attracts so many people. We are aware of the differences between WWE and Japanese wrestling and have worked hard to show Japanese wrestling fans the greatness of WWE. Entertainment wrestling has recently become a huge trend in Japan, and it is mostly because of WWE.

GS: Can you characterize where you think Yuke's fits in the overall history of wrestling video games?

Hiromi Furuta: Yuke's is very proud of its place in the history of wrestling games. We have created many things that are unique or new to wrestling games. In our WWE games, we take advantage of our graphics capabilities and have high-polygon counts for our superstars and divas. In addition, we have created popular new features like season mode and create-a-superstar, expanded the backstage areas of the game, and added many new weapons.

GS: Has the studio come to terms with the complexity of developing games for next-generation consoles and, if so, how long before we see simultaneous development of WWE titles from Yuke's as you did with the SmackDown! vs. Raw and Day of Reckoning series?

HF: Developing games for next-generation consoles has not been a big hurdle for us. We think it's a great opportunity to introduce amazing new features that we have never been able to create before. We also want to make sure people who are playing our next-generation games are also having a similar experience on PlayStation 2 and PSP.

HF:We are excited about simultaneous development of WWE SmackDown! vs. Raw 2007 on multiple systems. It's a huge challenge for us and there are not many Japanese developers capable of working this way. However, we can take advantage of each platform's characteristics. In order to do this, we need outstanding ideas that are going to be fun to play. We have to combine wisdom and continue improving our technology and resources to make everything possible.

GS: In your opinion, what are the essential ingredients to a good wrestling game?

HF: As simple as it seems, a good wrestling game should offer a realistic wrestling experience and also be a lot of fun. In our games, we try very hard to reflect each superstar's unique personality and convey the full experience of World Wrestling Entertainment in a way that is easy to play and understand for our users. Finally, as an annual franchise, it's important to offer current rosters and new storylines for our fans.

GS: Give us your thoughts on the last SmackDown! vs. Raw game, and what you hope to achieve with WWE SmackDown! vs. Raw 2007.

HF: We were very pleased with WWE SmackDown! vs. Raw 2006. We think our superstar model quality, cutscenes in season mode, addition of general manager mode, full superstar voice-overs, and connectivity to the PSP version make it a near-perfect product. In terms of WWE SmackDown! vs. Raw 2007, we have a big challenge ahead of us, as we are in development for multiple systems at the same time. We want to provide a game with more excitement in addition to visual improvements. When users play the game, we want to convince them that they are experiencing the future course of WWE video games.

Kane Knight 05-22-2006 12:59 PM

Quote:

Originally Posted by Disturbed316
Gamespot posted a Q&A on MAY 19TH that doesn't really say much about the game, but hey ho.

I really dug the part where Kane came out and chokeslammed both individuals.

Disturbed316 05-22-2006 01:40 PM

Yeah, the annimation on that was incredible.

Lux 05-23-2006 09:10 AM

:heart: :heart: :heart: :heart: :heart: :heart: :heart:

Kane Knight 05-24-2006 10:12 PM

Quote:

Originally Posted by The Heat
:lol: It still amazes me how you always come into a discussion[no matter who's involved] start a disagreement and then try to turn it around on the OTHER guy[since you're never wrong, right :)].

I didn't have to clarify anything on my part. Simply put, YOU are the one who thought I was arguing about No Mercy. Not so. I simply made a broad statement about how people always want to compare current/upcoming games to past games. I also made a statement about how SmackDown games don't get enough credit.

You misunderstood, so, you in turn, tried to assume and make me out to be the one who didn't understand. Hence, the reason for the quoted explaination above.

Think you finally got it now? I'm really tired of you always quoting me to argue when there's NOTHING to argue about.

LOL.

I love how full of shit you are. Changing your argument again.

Kane Knight 05-24-2006 10:13 PM

Quote:

Originally Posted by Disturbed316
Yeah, the annimation on that was incredible.

I dunno. I saw a few jags on it. But at least it was pretty fluid.

The Heat 05-25-2006 04:43 AM

Quote:

Originally Posted by Kane Knight
LOL.

I love how full of shit you are. Changing your argument again.

:lol: I love how you snapback with a reply long after the comeback period is over. Are you on some sort of delay?

Just because you & I differ on many issues, that doesn't mean I'm quote "full of shit". If anything, you're using that as a diversionary tactic. The fact is, my arguement has remained constant.

You say "twisting or misinterpreting. Which is it?". Simple. You twisted the meaning[deliberately no doubt :)] of my No Mercy comments, which again, YOU took the wrong way, and then said I was the one who misunderstood. There's a HUGE difference in believing No Mercy was a good game, but, being solidly behind another game[in this case, the SmackDown games]. And the misinterpreting part is evident from your last string of replies, take your pick. You say I was arguing about No Mercy in correlation to SmackDown. Therein, lies your misinterpretation. I've not been arguing about anything.

I made a statement about people always getting nostalgic when No Mercy is even mentioned and made another statement about how Yukes gets little credit on their awesome SmackDown games. How you ever misconstrued that as being arguementative is beyond me and it's evident you never think you are wrong[or could possibly have had a simple misunderstanding of what I meant, which you DID].

But, hey, whatever makes you feel superior :D. The only thing I can even say to try and salvage this is that SVR 07 seems to be the next step in the right direction for the SmackDown series.

The season mode, CAW, match types, etc were left outta the E3 06 coverage, so, I'm guessing THQ/Yukes are waiting to unveil more coverage as the release date draws nearer[probably end of August/September]. I also hope since IGN has done Wrestler of the day coverage on the SD games since the original, that they do the same for SVR 07 this year.

Cuzziebro 05-25-2006 09:07 AM

Honestly your arguing is not going anywhere. Also, I'm not going to judge this game too much before anything is released, but it's starting to look real good. Can't wait for more info, cant believe this thread has gone twelve pages already.

TerranRich 05-25-2006 09:59 AM

Oh, shut the fuck up, both of you. Make another thread and go bitch about each other in there. Talk about the game in this one. k?

Anyway, somebody linked to a forum post on IGN where somebody posted an entire run-down of the Season/Story mode in SVR 07. Anyone know about the legitimacy on that?

Lux 05-25-2006 10:26 AM

Guys weres the love, :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart:

Kane Knight 05-25-2006 10:39 AM

Quote:

Originally Posted by The Heat
:lol: I love how you snapback with a reply long after the comeback period is over. Are you on some sort of delay?

LOL

I didn't know there were rules. Oh great and superior one, tell me what the time limit on a reply is, that I might not break these rules in the future.

I love how I'm the sad one when you're claiming "snapback rule!!!!!"

I don't always see every comment. This one I only saw when TPWW fucked up and didn't load the full page (Stopping right below it). I also sometimes go out or sleep. Do these disqualify me from response, or do I need to sit by the computer and scour every thread for your responses, or foreit? :lol:

Quote:

Just because you & I differ on many issues, that doesn't mean I'm quote "full of shit". If anything, you're using that as a diversionary tactic. The fact is, my arguement has remained constant.
You don't get it. You have lied. You have changed your story. You have contradicted yourself. This is what makes you "full of shit." For example, you now claim that you made a broad comment. This is the first time you've said that, and your previous comments said otherwise. That sort of stuff makes you full of shit, not the actual disagreement.

Quote:

You say "twisting or misinterpreting. Which is it?". Simple. You twisted the meaning[deliberately no doubt :)] of my No Mercy comments, which again, YOU took the wrong way, and then said I was the one who misunderstood.
You're wrong, but I'll let you keep believing your conspiracy. But at leasr now you're clarifying whether you think I twisted your words (The words you said and what you're now claiming are nothing alike, so I'd say you're the one trying to twist them...).

Quote:

There's a HUGE difference in believing No Mercy was a good game, but, being solidly behind another game[in this case, the SmackDown games].
Except you claimed to be replying until I pointed out everyone else had replied with the same sentiments.

Even funnier, you claim you weren't arguing anything, when you were the one who went on the attack (Accusing me of twisting things) after I explained to you that people clearly do realise that No Mercy is not the end-all solution, which was your original statement.

OMG. I DARED REPLY TO YOUR MESSAGE! HOW DARE I START A FIGHT!

Just because you decided to be pissy does not mean it was intended to start a fight. The only reason I hadn't been actively replying prior to this is that dialogue between me and someone else would generally die after 3-4 replies.

But of course, I am just trying to start a fight. Which is why I have only "twisted" your words in this thread, and have spent most of the time agreeing with people, or discussing (Which, in your diction, probably means fighting) the feasability of certain aspects...

Quote:

I made a statement about people always getting nostalgic when No Mercy is even mentioned
And I made a statement saying that clearly wasn't the case. You then decided to go "OMG you're twisting my words" and "you just don't understand!!!!!"

Quote:

How you ever misconstrued that as being arguementative is beyond me and it's evident you never think you are wrong[or could possibly have had a simple misunderstanding of what I meant, which you DID].
All I did was reply. If you didn't want people to reply to you, you should have kept yout comments to yourself, or posted them on your MySpace page. :)

Told you your statement was clearly not true. Apparently, thinking it's not true that everyone treats No Mercy as the end-all is not understanding. Except that was your statement. People do realise otherwise, and I'd say the majority of them do. They want aspects from No Mercy added, just like you.

Once again, for the slow: people do get it.

But again, this is twisting your words, clearly I misunderstand, because I don't immediately agree with you (Against all evidence that people don't just want No Mercy for the PS3 or Wii).

Except I do understand, I just disagree. Which is why I am under the impression that you misunderstand, and why you've changed every subsequent argument (What I meant by "replying to" was "I was making a broad, general statement that had no inherrent attempt to refute anything.").

I guess it just depends on what your definition of "is" is.

So I'm not sure where the problem came in. You posted something, I disagreed. Suddenly, I am twisting your words (Though you claim I didn't intend to in one sentence, then a couple replies later, you say it was deliberate and intentional. Contradicting yourself again), and don't understand. :lol:

Quote:

The season mode, CAW, match types, etc were left outta the E3 06 coverage, so, I'm guessing THQ/Yukes are waiting to unveil more coverage as the release date draws nearer[probably end of August/September]. I also hope since IGN has done Wrestler of the day coverage on the SD games since the original, that they do the same for SVR 07 this year.
To be fair, they usually give a splashy show at E3, and give us more substance. So we're right on schedule, pretty much.

I don't know. I'm waiting for more legit substance before I start getting all bothered one way or the other. Interactive arenas is great, but I'd like to see how it plays out before I really jump onboard. The new revisions to the movesets might be good, or might cause the same problems as last iteration's. Everything we've read about could be good or bad, so I'm not really very excited yet.

After all, this is going to be the first next gen wrestling game, and I'd like to see it be something really mind-blowing. But as it's also seeing a release on PS2 and PS3, I seriously doubt it'll be worth it. I may be wrong though...SVR06 was worth paying for (Despite some serious flaws), maybe this one will be.

Kane Knight 05-25-2006 10:40 AM

Quote:

Originally Posted by cuzziebro619
Also, I'm not going to judge this game too much before anything is released, but it's starting to look real good. Can't wait for more info, cant believe this thread has gone twelve pages already.

Yeah, I more or less agree, though I'm not sure how good it looks.

Disturbed316 05-25-2006 01:03 PM

:rant::rant::rant::rant::rant:

Just John 05-25-2006 01:06 PM

So, the new features are:

-Fighting in the crowd
-improved grapple system



Is that it?

Disturbed316 05-25-2006 01:08 PM

They are the only ones they want to release at the moment.

Champion of Europa 05-25-2006 01:49 PM

Quote:

Originally Posted by TerranRich
Oh, shut the fuck up, both of you. Make another thread and go bitch about each other in there. Talk about the game in this one. k?

Anyway, somebody linked to a forum post on IGN where somebody posted an entire run-down of the Season/Story mode in SVR 07. Anyone know about the legitimacy on that?

It's just what the guy wants in Season Mode.

D Mac 05-25-2006 03:11 PM

Quote:

Originally Posted by just john
So, the new features are:

-Fighting in the crowd
-improved grapple system



Is that it?

And Custom Themes/Music

D Mac 05-25-2006 03:13 PM

I'm going to get all of the TNA themes, create the wrestlers and have me a little "TNA invasion" in the game. :drool:

Cuzziebro 05-26-2006 01:32 AM

Quote:

Originally Posted by Diesel Mac
I'm going to get all of the TNA themes, create the wrestlers and have me a little "TNA invasion" in the game. :drool:

I am going to do that, but with ECW.:naughty:

Kane Knight 05-27-2006 10:24 AM

Quote:

Originally Posted by Champion of Europa
It's just what the guy wants in Season Mode.

*picks up fighting explicitly to annoy Terranrich*

Kane Knight 05-27-2006 10:26 AM

Quote:

Originally Posted by Diesel Mac
And Custom Themes/Music

Oh good god, yes.

I'll fucking record entrance music for my custom stables. :D

Kalyx triaD 05-27-2006 10:36 AM

RVD coming out to "Walk" along with other 'fixes'.

Just John 05-27-2006 11:55 AM

You might wanna take a lookie at this pretty cool in depth interview shit:

http://www.gamesradar.com/us/ps3/gam...sectionId=1003 (Fairly decent interview)

http://www.gamesradar.com/us/ps3/gam...sectionId=1003 (Fucking good interview)

The four main new features :cool:

Lux 05-27-2006 12:31 PM

:heart:

Just John 05-27-2006 01:04 PM

Quote:

Originally Posted by 4.0
:heart:

Cant say I didnt see that coming ;)


:heart:

D Mac 05-27-2006 07:17 PM

Quote:

Originally Posted by Kane Knight
Oh good god, yes.

I'll fucking record entrance music for my custom stables. :D

I'm gonna have a TNA stable but with the NWO theme. :shifty:

Cuzziebro 05-28-2006 02:57 AM

Quote:

Originally Posted by just john
You might wanna take a lookie at this pretty cool in depth interview shit:

http://www.gamesradar.com/us/ps3/gam...sectionId=1003 (Fairly decent interview)

http://www.gamesradar.com/us/ps3/gam...sectionId=1003 (Fucking good interview)

The four main new features :cool:

:heart:
I'm Loving It.

D Mac 05-28-2006 03:27 AM

So the crowd pats you on the back and offers you weapons if you go out into the crowd huh? Cool.


All times are GMT -4. The time now is 02:33 PM.

Powered by vBulletin®