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-   -   The Official Smackdown vs Raw 2007 Thread (https://www.tpwwforums.com/showthread.php?t=43865)

TerranRich 09-29-2006 06:29 PM

Those videos are awesome (especially the 2nd one), except for one thing: the comical in-and-out of the camera while HHH is slamming Kane's head into varous things. And the fact that there's no limit on how many times you can do it. Over, and over, and over again. If the CPU ever does that to me, I swear, I'm beating it with a stick.

Disturbed316 09-29-2006 06:30 PM

http://ps2media.ign.com/ps2/image/ar...9024126951.jpg

Video 1 - Entrance

Lashley comes out and does his his pyro job. He walks down to the ring with the United States title. He jumps up to the ring, gets in and climbs the turnbuckle to taunt to the crowd.

Video 2 - Fighting time

Lashley vs Snitsky, HOSS-A-MANIA! Lashley takes down Snitsky with an STO and then locks in a neck vice. After a couple of punches to the head, Lashley locks in an ARM BAR!

Video 3 - Fighting time II

Lashley locks in the neck vice again and then Spears Snitsky (it's activated from the ground, like Goldberg's set up a couple of games ago, but with Lashley's spear) and gets the pin. He then celebrates his victory by taunting the crowd.

http://ps2media.ign.com/ps2/image/ar...9023637832.jpg
http://ps2media.ign.com/ps2/image/ar...9023637051.jpg
http://ps2media.ign.com/ps2/image/ar...9023638457.jpg

KingofOldSchool 09-29-2006 06:33 PM

Fucking awesome.

Disturbed316 09-29-2006 06:35 PM

Even though I have the demo, and played it to death, I still haven't done half those things in the videos, the amount of things you can do is huge.

TerranRich 09-29-2006 06:37 PM

And are they re-using commentary? Christ, JR still sounds half asleep in some, like the middle of the first video, where he mentions King's social security number being 1 or something. It's like he's having dinner in a quiet restaurant with Lawler and doesn't want to bother anybody around him.

Destor 09-29-2006 06:38 PM

I would rather him not yell.

Destor 09-29-2006 06:38 PM

That gets old fast.

Disturbed316 09-29-2006 06:43 PM

Smackdown Countdown: Finaly
 
http://ps2media.ign.com/ps2/image/ar...9030223981.jpg

Video 1 - Entrance

MY NAME IS FINLAY AND I LOVE TO FIGHT :heart: Finlay comes out to a chorus of boo's. He walks down to the ring and when he gets in, he puts his schellALLYAAAAHLLLLAAYAAHAAAAIAAAA in the corner.

Video 2 - Fighting time

Mercury is in for a rough night. Finlay puts him down with a shoulder block and locks in a headlock submission. Finlay then takes Joey down with a butterfly lock and then rakes his eyes when he gets back up. He then gives him a back body drop on his arm.

Video 3 - Fighting time II

Finlay levels poor old Joey with a clothesline, and then jumps on his chest. After a leg/ankle lock, he hits the Celtic Cross, which looks fucking brutal. He goes for the cover but only gets a two count. End.

http://ps2media.ign.com/ps2/image/ar...9030143387.jpg
http://ps2media.ign.com/ps2/image/ar...9030144981.jpg
http://ps2media.ign.com/ps2/image/ar...9030142044.jpg

Disturbed316 09-29-2006 06:45 PM

Yeah, I've noticed alot of commentry has been used from the previous game. The only new stuff I've heard is when you do the new moves/use the hotspots.

Sadistic 09-29-2006 07:16 PM

Hey, at least commentary has come a long way since the second smackdown.

"anything goes in the...SINGLES MATCH!"

"MATT HARDY...is the greatest...EUROPEAN CHAMPION!!...we've ever had."

aaahh the memories.

Crippla 09-29-2006 07:30 PM

My name is Finlay and I love to fight.(I have nothing to add to the thread, I'm just posting so I can re-subscribe to it.)

Mike the Metal Ed 09-29-2006 07:56 PM

Quote:

Originally Posted by Sadistic
Hey, at least commentary has come a long way since the second smackdown.

"anything goes in the...SINGLES MATCH!"

"MATT HARDY...is the greatest...EUROPEAN CHAMPION!!...we've ever had."

aaahh the memories.

Not enough memory to remember which game it was though. :p, it was Smackdown 3 (Just Bring It).

UmbrellaCorporation 09-29-2006 08:26 PM

I demand Kennedy NAO!



But the Finlay/Lashley models look amazing. :heart:

Dark-Slicer Diago 09-29-2006 10:20 PM

the 360 vids are up and they look even better

XL 09-29-2006 10:29 PM

^ As ever!


I know this is a very IGN Boards thing but...

What are you most looking forward to seeing on the countdown?

I've tried to watch as few videos as possible so as not to spoil characters intros/finishers (like I normally do) but I video I will watch will be Orton's.

Will there be a perfect RKO this year? I doubt it but I'm looking forward to finding out!


So who or what are you most looking forward to? Do a Top 3! (and we won't count Legends)

1. RKO
2. Kennedy enterance
3. Umaga/Khali models (could choose between the two)

D Mac 09-30-2006 12:57 AM

I'm sure it's not the final commentary. They're probably still recording it.

D Mac 09-30-2006 01:01 AM

Ok there is something wrong with Lashleys 360 enterance vid. All you see are closeups of the crowd.

El Fangel 09-30-2006 02:02 AM

Quote:

Originally Posted by Mike the Metal Ed
Not enough memory to remember which game it was though. :p, it was Smackdown 3 (Just Bring It).

yeah I ran out of memory with that game also, I mean 4173 KB what the f***?

Lara Emily 09-30-2006 04:50 AM

Quote:

Originally Posted by Big Vito 22
Nice Legends list. PERFECT :heart:

I feel hypocritical marking out over four Foleys, but at least they are all totally different. Can't wait to do a fatal 4 way HIAC with all of them

It's different to me really, Mankind, Cactus and Dude once existed all in the same match if you recall RR 98, and each of them has distinct taunts, finishers, they really are different as you said.

jcmoorehead 09-30-2006 06:27 AM

Quote:

Originally Posted by Mike the Metal Ed
Not enough memory to remember which game it was though. :p, it was Smackdown 3 (Just Bring It).

Damn I remember it, in fact me and my friend were on it a few weeks ago just to see how different it was. When they hit the moves it was just as good.

"THE ROCK with the THE ROCK BOTTOM"

Then again is J.R saying

"If wishes were fishes the world would be an ocean"

really that much better?

D Mac 09-30-2006 07:21 AM

So does anyone else have this problem with Lasley's 360 enterance vid? :mad:

ddpBANG 09-30-2006 07:51 AM

Quote:

Originally Posted by Diesel Mac
So does anyone else have this problem with Lasley's 360 enterance vid? :mad:

Yeah, it's messed up. It almost looks like it's from his POV.

Gerard 09-30-2006 09:15 AM

Quote:

Originally Posted by XL
^ As ever!


I know this is a very IGN Boards thing but...

What are you most looking forward to seeing on the countdown?

I've tried to watch as few videos as possible so as not to spoil characters intros/finishers (like I normally do) but I video I will watch will be Orton's.

Will there be a perfect RKO this year? I doubt it but I'm looking forward to finding out!


So who or what are you most looking forward to? Do a Top 3! (and we won't count Legends)

1. RKO
2. Kennedy enterance
3. Umaga/Khali models (could choose between the two)


1. Hogans entrance, morbid curosity if even with next gen consoles they can get him ripping his shirt off and have it look good, (he did in in mania 19 for the cube but it looked crap).

2. See what options create a wrestler has.

3. looking forqward to seeing khali's move set, all 2 of his attacks. :shifty:

KingofOldSchool 09-30-2006 09:21 AM

Quote:

Originally Posted by Gerard

3. looking forqward to seeing khali's move set, all 2 of his attacks. :shifty:

No, he has 20.

All are chops.

What Would Kevin Do? 09-30-2006 11:39 AM

http://www.gameinformer.com/News/Med...A-4A47F1C6D19D}

Some new videos up there, icluding ten minutes of Royal Rumble Footage.

PorkSoda 09-30-2006 02:31 PM

Nice legends list. Bam Bam, Perfect, Tazz.....:y:

Khali is in this year? Nice.

Just John 09-30-2006 02:37 PM

1. Hoping for a reanimated RKO
2. CAW
3. Season

D Mac 09-30-2006 03:18 PM

Quote:

Originally Posted by What Would Kevin Do?
http://www.gameinformer.com/News/Med...A-4A47F1C6D19D}

Some new videos up there, icluding ten minutes of Royal Rumble Footage.

http://www.gameinformer.com/images/s...i_404error.gif

Kalyx triaD 09-30-2006 03:30 PM

I want an RKO set-up animation like Rock and Goldberg had for their finishers years ago. Randy rolling on the ground stalking his prey is freakin awesome. They should add the old one where he gets on one knee with eyes wide open for the hell of it, too.

And what will an opponent hear when your CAW comes out on his end of an online match-up when your CAW may have ripped music?

Will there even be ripped music? It's a damn shame and a call-out to these 'journalist' that we don't know this yet.

Just John 09-30-2006 03:35 PM

forget I said anything

XL 09-30-2006 03:37 PM

That's exactly what I want from my RKO!!

One thats just out of nowhere and the other where he stalks. They do it for Sweet Chin Music and spears so why not.

Having said that I'm not holding out too much hope.

D Mac 09-30-2006 03:52 PM

Yeah I'm taking Orton back to the title.

St. Louis Missouri REPRESENT!

Skippord 09-30-2006 05:07 PM

Orton Sucks

Disturbed316 10-01-2006 01:57 PM

Here are the Game Informer videos that we haven't seen, right click-save target:

Kane vs Booker T
Cat fight
Royal Rumble part 1
Royal Rumble part 2

Crippla 10-01-2006 02:58 PM

Quote:

Originally Posted by Skippord
Orton Sucks

Yeah and I suppose Chris Sabin is a better wrestler according to you.

Extreme Angle 10-01-2006 04:05 PM

1. Caw mode
2. the rko
3. Alternative attires

Skippord 10-01-2006 08:02 PM

Quote:

Originally Posted by CanadianCrippla
Yeah and I suppose Chris Sabin is a better wrestler according to you.

I hate Randy Orton

Dark-Slicer Diago 10-02-2006 09:22 AM

IGN's 4 page preview, page 1

If you've been following our SmackDown Countdown over the last three weeks (and based on our visitor count, who hasn't?), then you already know that we've been spending some substantial time with WWE SmackDown vs. Raw 2007 for both the PlayStation 2 and Xbox 360... But other than our daily superstar updates, we haven't been saying much else. Luckily for everyone, THQ has given the go ahead for us to spill the worms so that we can talk a bit more about how things work and how things are different in SVR '07... And there are certainly things to talk about.

Naturally, the most obvious change that longtime players will notice above all else is the change of the control scheme -- it doesn't work the way it used to. Now altered to make use of the analog sticks, the configuration feels a lot less mechanical than it did before -- which is a good thing for an obviously-aging franchise.

The good news is that things are far more responsive than they were when we last told you about the game at E3. Movements via the stick no longer have the delay or outright failure to work that once plagued them, and character collision and fatigue has been tweaked in a much more realistic direction. Despite spending as much time as we have with the title over the last several weeks, however, we have to admit: the movesets do seem more limited under the new control scheme. Because of the sensitivity and completely different move assignments for each character, we seem to be pulling off more chinlocks and snapmares than ever before.

One of the things that takes getting used to (and pay attention to this, because it isn't mentioned in any tutorial) is that picking up your opponent from the mat is no longer handled with a face button. Now, clicking R3 is what grabs their heads and stands them upright -- while holding down and using the L-stick to navigate is how you drag them around. Veterans will certainly find the change odd, but it does seem to work better once you get the hang of it. It's also worth mentioning that the new "unlimited reversal system" works pretty well -- and it's a lot more forgiving with its timing than in past years.

R3 is also the tool to get the user-controlled grappling moves started (click it while grappled to initiate, and then push a direction to determine what type). It's definitely a cool little addition in concept, but we're still not sold on its actual value yet. You see, the prince for using an UC grapple is a large amount of your stamina bar -- and the moves are flashier than they are powerful. Then again, we're still learning the ropes with a number of the game's new mechanics, so it's still too early to pass the grade on it.

Oh, and while we're discussing new mechanics, the "Interactive Fighting Areas" are definitely neat little additions. Throwing someone into a barricade, for example, will send them spilling over it and you can follow them to incur more damage if you like. Once engaged in the IFA, things work just as they do in those prelim videos that have been floating around since the game was announced: players can pull weapons out of the crowd or even signs to help them out. As a face, pulling a sign from a fan can help your momentum out as you cheer along with the crowd; but if you're a heel, you can go ahead and tear that sign up and stomp on it for their own momentum boost.

If you're not worried about momentum and just want to hurt someone, that's cool too. The focus of IFA is doing an extreme amount of damage in a number of different ways anyhow. Trash cans, fire extinguishers, chairs, monitors, speakers, scaffolding, and an assortment of other things that make babies cry can all be used for some easy pain-giving. The company line here is that "if you can see it, you can use it," and so far that's true -- as just about everything we've seen can be used on or against your opponent (with cool special effects to boot).

Dark-Slicer Diago 10-02-2006 09:26 AM

page 2

One area that still runs into problems, though, is the AI. Admittedly, we've played every SmackDown since time began, so maybe we're a little on the advanced side... but even so, the level of opposition that the CPU provides on all but Legend difficulty will be a pushover for series pros (and even then, it isn't the hardest challenge in the world by any means). Obviously, and as with past SmackDowns, the real fun here is playing with other people -- but since we haven't been able to give online head-to-head a go yet, the CPU and "Player #2" are the only folks we've been messing with so far.

The good news is that, even if you're playing alone, there's a great amount of content here. Most of the familiar match types have come back from last year and improved versions of tables, TLC, and the addition of Money in the Bank contests are all good fixes. However, fans of the diva specialty matches from earlier seasons might be disappointed to learn that there isn't such a match this year -- that means no Bran and Panties and no fulfill your fantasy -- or at least, it isn't anywhere that we've seen in the menus or unlockables section.

There are some slight alterations to other match types as well. Buried Alive, for example, has slightly-better collision on the dirt mound (you'll still get the mysterious floating wrestlers, but not as often), and the interactive areas add some spice to old favorites (particularly "Parking Lot Brawl" which now as a fire truck and a sewage tanker).

The "Locker Room" feature was a big hit with fans last year, and THQ has made a number of new changes to it for SVR 2007. The first and most noticeable amendment, of course, is that it's no longer setup with a static and lifeless display. Now the locker room is full 3D -- just like the old season navigation modes used to be in earlier PS2 SmackDowns. There are three rooms to explore in all, and they include an upstairs belt case and "Wall of Fame" area to a side area dedicated to character customization.

Pressing start at any time while in the locker room brings up the customization screen, and allows players to modify almost every area of their abode. Whether a user wants to change how their drink bar looks (which is where they can check their challenges) or alter the type of table they use to house WWE magazines (which provide Superstar bios that include everything from their height and weight to notable championships and more), the choice is entirely theirs.

And by choice, we mean it. There are 14 customizable hub aspects in total: Room Lighting, Wall Pattern, Floor Pattern, Stairs, Amusement Corner, Bar Corner, Shelves, Desk, Large Furniture, Rug, Corner Items, Wall Decorations, Banner, and Collectibles. Of course, each of these categories has further sub-groups within them, and that's where your creativity will really come in.

Speaking of which, the number of options within each customization set is huge. Take lighting for example -- not only can a user choose to change the main lighting scheme, its color, and what sort of fixtures are used to illustrate it, but they can also unlock a number of hidden items that expands their number of choices. This sort of choice bleeds into the other customizable areas as well; you can change your floor from concrete to metal, your walls from plaster to wood, or you can even change what kind of handrail your stairs have. Couches, coffee tables, and even your belt case can be manipulated in just about every way you'd hope.

Disturbed316 10-02-2006 09:27 AM

WHOOO NO BRA & PANTIES/FULFILL YOUR FANTASY MATCHES!

:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D

Dark-Slicer Diago 10-02-2006 09:27 AM

page 3

But having a cool locker room means more than just looking cool. Like last year, it serves an actual purpose for your loaded profile. In addition to the Wall of Fame, Challenge Mode, belt case, and WWE magazines highlighted above, for example, players can also access a loading screen manager (32 screens in total), customize CAW attributes, access profile stats, and purchase new bonuses at the WWE shopzone. The shopzone is much easier to navigate this year too, and provides a great one-stop spot to pick up new legends, new moves, and cool championship belt alternatives (like the Smoking Skull and NWO variants). The locker room also grants admission to "The Desk" which is an invaluable tool for a variety of Season Mode reasons.

And what about Season Mode? How does it work and how is it different? Well, it begins rather simply -- after choosing an existing or created superstar from the menu screen, the game shifts to your locker room desktop. Here you can check your messages and get info from your general manager. For the purposes of our play-through, we used Bobby Lashley and began with two messages from Teddy Long. The first was a welcome note and a promise that if we won four matches in a row that we'd get a shot at the title; the second letter was an assignment to play special guest referee in the main event for that evening's program (Benoit vs. Undertaker).

Before heading off into SmackDown, a number of other options are available as well. Checking the calendar, for example, allows users to adjust season mode options (difficulty, subtitles, and email reminders) and clicking on desktop PC brings up WWE.com. Here, we have all the same options that the locker room normally brings with two exceptions: one, we can save our season mode progress from there, and two, we can click on an article that sets up the current storylines (in this case, the Benoit vs. Undertaker match-up). Once out of the locker room, the view shifts to a backstage look at the arena and we're once again given the option of saving, changing our difficulty setting, going back to where we came from, or starting our week.

Starting the week begins the pre-match screen which looks pretty much identical to previous years (rules are shown, you can choose to play, to skip, or whatever). One new option, however, is the new "Multiplayer" feature. By selecting this button, gamers can choose to play whichever character they want (ie: we can choose to play as Undertaker instead of Lashley if we don't feel like refereeing). Even better, a second player can hop in to play as one of the two remaining characters too -- it's a nice touch to say the least.

Personally, we've always felt that SmackDown's "special referee" option was always boring -- so we just went ahead and skipped it. Even so, when we shifted back to our locker room we had a voicemail from Teddy Long (yep, the real guy) telling us that the Undertaker was pissed at us for not calling the match down the middle. Strangely, The Undertaker won his match -- so without the benefit of a cutscene to tell us what happened (we didn't get one when skipping) or understanding why he'd be angry at us for winning, we found ourselves in a quick rivalry with the Deadman (luckily, clicking on WWE.com explains what happened when we checked it out... cool!).

You can bet that our very next match was against "Mr. Old-school" himself and we have to admit, that the commentary as the match began was pretty impressive. Tazz and Cole completely recalled the events of the special referee bout -- they talked about how Undertaker was mad about it, who his opponent was, and what happened to get us to this point; and all this was during his intro as he walked to the ring (that's right, no special videos -- they talked normally just as they do on television). Sadly, there was a long silence after they finished their talk (no small talk), but the commentating duo did pick things up again once our boy Lashley stepped out on the ramp.

Dark-Slicer Diago 10-02-2006 09:28 AM

page 4

Following a two-Dominator victory (which isn't reanimated, by the way), Lashley and Undertaker are shown backstage arguing (with full voice-over); just as Taker is about to do something crazy (involving lights and hand-raising), Benoit enters the mix and before you know it, all three guys are yelling at each other. As you might have guessed, the storytelling elements are much better this year and play out more like they do on television. For proof, just take that backstage stare-down into account, and the following in-ring trash talking that results in a Lashley vs. Benoit match the week after, and a cool stipulation match that allows the winner of a three-way dance to pick their main event at No Mercy.

After winning our match at No Mercy, Season Mode's whole purpose became much clearer -- it's how you unlock the game's hidden goodies. In this case, we gained access to the "Diva Package" in the WWE Shopzone and added a No Mercy trophy to our Locker Room. Of course, Season Mode is also a great place to earn money and experience points (which can be used to buy more stuff or upgrade created characters respectively).

On the subject of upgrades, General Manager Mode has received one this year too. A good portion of last year's features and guidelines are back, of course, and there's still a 20-wrestler limit per show, the ability to use existing or user-drafted rosters, a salary cap, the option to set contract lengths, so on and so forth. The interface, however, is all-new. Vince McMahon's greeting, for example, is now voiced over by Vince himself and is delivered via cell-phone instead of the stiff-looking menus of last year.

Setting up events on your calendar is as easy as can be too. Just hop right into "Schedule," select the day for your show on the interactive map, and book your event (up to six matches). Figuring out to book your matches is much easier as well, and this is tanks to a brand new tab system that allows you to navigate seamlessly between titleholders and other superstars. Each wrestler has a much more informative character card too -- morale, titled held, last title match, number of weeks not used, and even specialty match (it's Hell in the Cell for Undertaker, surprised?). This sort of setup is definitely good news for those of us who were into the mode last year, since we're no longer forced to keep hopping back and forth between menus to figure out how to get around.

Another nice touch is that users can now hire writers for their show to supplement their roster, and each one is good for about three storylines each. These storylines can be specific too -- for cruisers, divas, legends, or whatever. Just like in real life, the better your writer is, the better your storylines will be (and no, names like Russo or McMahon aren't on the list). This new story system (which uses a five-star system to show how valuable it is) is an invaluable tool for pushing rivalries forward and affects what kind of match popularity rivals can produce. What's extra cool about this is that up to four wrestlers can be involved in a rivalry at a time and you can actually set cut-off dates as to when that rivalry should end.

If you visit WWE.com on a regular basis, you're probably familiar with the "Power 25" (an ongoing ranking of WWE superstars that are ranked by wins, opponent quality, momentum, and in-ring dominance). That same list has now been incorporated into General Manager Mode as well, and can be used to help figure who your mid-carders and jobbers should be, who deserves a title shot, and who is doing well on a rival show (perhaps a trade is in order?).

Finally, General Manager Mode also includes the addition of Velocity and HEAT. Half the size of a RAW or SmackDown card, these sideshows are used to build up superstar popularity independent of your day-to-day operations of the main programs. Ideally, this is a good place to put your created characters -- guys who start out at the bottom of the ladder every time -- and it won't cost you any rating points to do so. Don't expect to use many other superstars for HEAT and Velocity, though; once a character hits a popularity rating of 70, they're too big to headline it.

As with most wrestling games, there's still plenty to explore in WWE SmackDown vs. Raw 2007, but most of it lays in the details. What moves are reanimated, what tweaks have been made here and there, and how is create-a-wrestler looking? Good questions, all of them, but they're meant to be answered on another day (following considerably more play time). Hoo-Rah!

credit - Jeremy Dunham, ps2.ign.com

note: I have no idea why he said that idiot Miz' qoute

Disturbed316 10-02-2006 09:37 AM

Season and GM Mode sound so much better this year, cant wait to get my hands on it.

Dark-Slicer Diago 10-02-2006 11:20 AM

Neither can I!

Extreme Angle 10-02-2006 11:40 AM

or I!

TerranRich 10-02-2006 11:45 AM

Nor I! :D

Kalyx triaD 10-02-2006 01:43 PM

Sounds nice. But...

Ripped theme music?!?!?

EDIT/UPDATE:
Appearently it's been confirmed by some source in another site you have to join to even read.

Dark-Slicer Diago 10-02-2006 02:16 PM

interactive arena fighting vid

Dark-Slicer Diago 10-02-2006 03:03 PM

http://ps2media.ign.com/ps2/image/ar...2094551649.jpg

Finishers - Figure-4 Neck Lock X2

STR 3
SUB 3
DUR 3
TEC 4.5
SPD 6
CHA 7.5
HRD 3
STA 5

PS2
Candice Michelle's Entrance
Candice Michelle vs Jillian Hall
No Finisher

credit - Jeremy Dunham, ps2.ign.com

360
Candice Michelle's Entrance
Candice Michelle vs Melina
Dirty Low Blow

http://ps2media.ign.com/ps2/image/ar...2110616000.jpg

Finishers - Cool Shot and Backcracker

STR 7.5
SUB 7.5
DUR 8
TEC 8
SPD 7
CHA 9
HRD 8
STA 7.5

PS2
Carlito's Entrance
Carlito vs Randy Orton
Cool Shot

credit - Jeremy Dunham, ps2.ign.com

360
Carlito's Entrance
Carlito vs Lance Cade
Cool Shot

Blitz 10-02-2006 04:59 PM

Should've given Carlito that spinning neckbreaker he used to use.

Disturbed316 10-02-2006 06:49 PM

Smackdown Countdown: Candice Michelle
 
http://ps2media.ign.com/ps2/image/ar...2094551649.jpg

Video 1 - Entrance

Never before have I found Candice so attractive, I'm liking this model. She comes out and struts and shakes her stuff for the crowd, with fairy wond in hand. She gets in the ring rather sexually and does that fucking annoying dance.

Video 2 - Fighting time

Candice vs Jillian, OH MY GOD Candice with a hurricanrana into a pinfall, but only gets a two. Candice hits a suplex and an atomic drop . Jillian counters with a kick to the vagina and whips Candice into the ropes but nothing comes of it.

Video 3 - Fighting time II

Jillian is dragging Candice around and locks in an ARM BAR. After a couple of slaps and kicks Candice takes down Jillian with a kick to the knee. Candice then climbs the top rope and misses with a cross body. WTF, we see no finisher from Candice as the video ends, not that I was really interested in seeing it anyway.

http://ps2media.ign.com/ps2/image/ar...2094449463.jpg
http://ps2media.ign.com/ps2/image/ar...2094450072.jpg
http://ps2media.ign.com/ps2/image/ar...2094448072.jpg

Disturbed316 10-02-2006 07:00 PM

Smackdown Countdown: Carlito
 
http://ps2media.ign.com/ps2/image/ar...2110616000.jpg

Video 1 - Entrance

Carlito comes out with apple in hand and afro on top. Carlito walks down to the ring, tossing his apple around. He gets in the ring and plays to the crowd.

Video 2 - Fighting time

Whoo Orton is on show in this one. They have a bit of prematch square up and then get things going. Carlito runs behind Orton and smacks him in the nuts, and locks in an ankle lock move. He then stamps on Ortons ankle and the drop kicks it when they get up. After a bit of chain wrestling and reversing the video ends.

Video 3 - Fighting time II

Carlito hits a bulldog and hits a slingshot elbow from the outside. He then hits the Cool Shot, which it like a lifting Downward Spiral/Flatliner. He goes for the count and gets two. End

http://ps2media.ign.com/ps2/image/ar...2110402753.jpg
http://ps2media.ign.com/ps2/image/ar...2110404769.jpg
http://ps2media.ign.com/ps2/image/ar...2110404128.jpg

Dunno why, but lol

loopydate 10-02-2006 07:11 PM

BAH GAWD THAT TEABAG AIN'T MADE A BARBECUE SAUCE!!!

Kalyx triaD 10-02-2006 09:34 PM

Candice actually looks hotter in-game than I find her to be in life.

Ninti the Mad 10-02-2006 11:44 PM

played the demo off xbox live... very good

KingofOldSchool 10-03-2006 12:20 AM

No Backcracker? :'(

It better be in the game. :mad:

KingofOldSchool 10-03-2006 12:53 AM

The 360 models of Carlito and Candice look kinda bleh.

XL 10-03-2006 08:53 AM

Quote:

Originally Posted by KingofOldSchool
No Backcracker? :'(

It better be in the game. :mad:

I'm sure it says up there that the backcracker is his second finisher.

Disturbed316 10-03-2006 09:15 AM

Yeah, the Backcracker is his sencd finisher.

Disturbed316 10-03-2006 09:18 AM

From Gamespot.com

WWE SmackDown! vs. RAW 2007 Updated Hands-On
We put the figure-four on the GM, season, and create modes available in this year's SmackDown! vs. RAW.
By Alex Navarro, GameSpot
Posted Oct 2, 2006 5:10 pm PT

After getting hands-on time with two different builds of WWE SmackDown! vs. RAW 2007 at both the Tokyo Game Show and X06, respectively, and after every Xbox 360 owner got the opportunity to try the game for themselves last week when a demo hit the Xbox Live Marketplace, you might be wondering what, if anything, is left to talk about with this game. The answer? Plenty. While we've previously discussed at length the game's new right analog stick grappling controls in earlier previews, and last week we brought you a look at the full roster, Xbox 360 achievements, and the new GM mode, there's still the new season mode, online features, create modes, and even more on the new GM mode to check out. Plus, with all the attention being lavished on the Xbox 360 version of the game, some might be wondering what's up with the PlayStation 2 version. Fortunately for you, we've gotten some hands-on time with all of the above in a near-complete build of the game.

Though we touched on the new GM mode last week, there are even more new features to be found than what we initially discussed. Beyond the new interface and character profile data, a whole new way to design feuds has been included. You still create feuds by pitting wrestlers on your roster against one another, but rather than forcing them to fight in repeated matches until the game recognizes a rivalry, you can now manually select specific wrestlers and set up a rivalry within a menu screen. You have to create a rivalry between a heel and a face (a bad guy and a good guy), but otherwise, there's really no restrictions. You can set the length of the rivalry and even designate specific storyline types for that rivalry. There are six storylines available, including jealous friend, stalker, ungrateful rookie, rookie partners, legend killer, and outnumbered. Anyone who has spent much time watching the cyclical WWE storylines over the last few years ought to be able to glean from these descriptions what these types of stories entail. Unfortunately, like last year's game, 2007 wont let you see your storylines play out via the game engine. You can watch the matches but not the promos.

Feuding gets even crazier when you realize you have to hire writers for these storylines. Each available writer has specialties in certain types of storylines. You might find someone good at doing David-versus-Goliath-type stories or another that's adept at diva-related plots. Obviously, you can't just hire a billion writers and stay under budget, so you need to be selective about whom you hire.

SmackDown! vs. RAW 2007's season mode has also seen something of an overhaul. Unlike in previous years, you can now go through multiple seasons with a single wrestler. Eventually, storylines will repeat, but THQ claims that you should be able to go through at least a few seasons before that happens. When starting out, there are three storyline paths available to you, and they all depend on who you choose. There's a champion path for title holders, a challenger path for number-one contenders, and a general storyline for just about anyone else on the roster. Furthermore, the mode features branching paths depending on specific choices you make during a storyline. These choices are pretty obvious, as you're presented with a couple of specific options, like whether or not you want to side with a faction or fight them. Still, it's nice to have some clear control over where a season goes. All in all, there's around 36 specific storylines in the mode.

Like last year's game, 2007 features a huge amount of voice work from the WWE superstars that adjusts depending on who you're playing in which storyline. According to THQ, the lines aren't built generically. Wrestlers will use the mannerisms and inflections of their onscreen personas in each situation. At this point, we've only played through short bits of each of the available season stories, but the dialogue has been spot-on for the level of quality one would generally experience watching a WWE broadcast.

The season mode's locker room has also seen an upgrade. Like the area in previous years, this area acts as your hub between shows. You can customize the place with all sorts of different unlockable furniture and WWE schwag if you like, and from here you can access the WWE Web site, which informs you of the latest happenings in the company, as well as voicemail and e-mail from other superstars. Voicemails, like the cutscenes, are voiced by the wrestlers themselves, which is pretty cool. As one might expect, these messages tie directly into the storylines of the mode.

On the customization and creation front, all the usual suspects are on hand this year, with editable wrestler appearances, move-sets, entrances, title belts, and stables. One extremely nice addition to this year's game is the new preview system for created entrances. Whereas in previous years you were forced to manually load up a preview of every change you made to a wrestler's entrance sequence, now the changes load on the fly in the background. If you change a piece of lighting or pyrotechnic, the game will quickly load that change in the background video, and you'll see it nearly instantly. You can also create very specific timing for pyrotechnics and other effects. By switching to the preview view, you can set the timing of these effects and camera changes just by pressing a button at the moment you want the change to occur. The game will then save the change instantly. These features apply to both the Xbox 360 and PlayStation 2 versions of the game, although the PS2 version takes a little longer to load up changes than the 360. Unfortunately, one of the coolest, and perhaps biggest, no-brainer options one could have on the 360 version isn't available in this year's game. You can't use custom soundtracks stored on the 360 hard drive as theme music for created wrestlers. Considering how that was one of the few redeeming features of THQ's previous wrestling efforts on the Xbox, it seems like a major oversight.

As far as SmackDown! vs. RAW 2007's online features go, they should be familiar to those who played the game last year on the PS2. Up to four players can take part in practically all the available matches in the game, from simple one-on-one bouts to tables-ladders-and-chairs matches. You'll be able to put your created title belts on the line against online opponents and even trade created wrestlers through a separate lobby system. One nice addition is a proper leaderboard that tracks your total ranking, as well as title-match rankings.

Visually, SmackDown! vs. RAW 2007 is looking as good as ever on the PS2, and better than ever on the Xbox 360. It's obvious that the 360 version is using the same game engine as the PS2 one, but every visual component has gotten a nice upgrade. Skin textures are the most readily visible changes. The definition in the muscles and veins looks far more realistic, and you'll see details like progressive buildup of sweat and blood as the match goes on. The sweat isn't so overwrought as to give the wrestlers that dunked-in-grease look. It looks very realistic in the way it slowly builds up as a match goes on. The PS2 version is, of course, no slouch. The SmackDown! games have consistently been some of the best-looking games on the system, and 2007 looks to be no different. You won't get all the little details you would with the 360 version, but it's still an extremely nice-looking game. Little has changed, it seems, in the animation system, save for the new grapple moves and weapon attacks, but it all still looks fabulous. The only real flaw we noted with the presentation was the commentary, which sounds mostly recycled from last year's game.

It only took an entire console generation to make it happen, but it looks like a Microsoft console will finally be getting a worthwhile wrestling game in SmackDown! vs. RAW 2007. This year's game looks to be bigger and prettier than ever, and it certainly doesn't look like it lacks content. And of course, you PS2 owners don't look to be left out in the cold, as save for the shorter load times and upgraded graphics, the PS2 version looks to include every change found in the 360 game. We'll be sure to bring you our full review of SmackDown! vs. RAW 2007 before it ships this November.

http://image.com.com/gamespot/images..._screen003.jpg
http://image.com.com/gamespot/images..._screen006.jpg
http://image.com.com/gamespot/images..._screen008.jpg

:heart::heart::heart:

XL 10-03-2006 09:27 AM

No custom themes!?

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!

XL 10-03-2006 09:36 AM

Oh, and...
Quote:

Originally Posted by Disturbed316
Nice page stretch ass face.


Dark-Slicer Diago 10-03-2006 09:55 AM

I here that, and the 360 vids are now up

TerranRich 10-03-2006 09:59 AM

Man, I can't frickin' wait for November 17th. This game is sounding sweeter than ever!

:heart:

Disturbed316 10-03-2006 10:08 AM

My page stretch was worth it damnit!

The Fugitive 10-03-2006 10:11 AM

No custom themes? I'm calling bullshit!

For fuck's sake, WWE Raw 2 had this ability, who had a fucking brainfart over there and decided not to include this feature? You've got a hard drive built into the goddamn machine for a reason other than just saving data. Use it to it's full potential, idiots! :mad:

jcmoorehead 10-03-2006 10:33 AM

What the fuck? No custom themes what a load of shite, I thought those were promised ages ago. Surely they can't miss out a feature like that.

TerranRich 10-03-2006 10:41 AM

As I won't be able to afford a 360, I personally don't care about this feature. I can barely afford the GAME, let alone a new console. :p

KingofOldSchool 10-03-2006 11:01 AM

No custom music = SCOT SMASH RAWWWR :mad:

XL 10-03-2006 11:31 AM

On one hand I can understand that they want the games to be as close to each other as possible in terms of features.

On the other they should be using the full potential of the machine. Bare in mind buying the game for the 360 will cost around £49.99 where as it's likely to be £29.99 on PS2. There's not a lot of value for money there.

I guess it still hasn't been denied by IGN who appear to be the Gospel on all things SD!vRAW. Maybe the developers are attempting what they did last year. Remember how they denied the existence of GM mode even when people asked them about it directly!?

All I know is that Custom music was one of the reasons to go with 360 over PS2. Maybe I should start reassessing!

D Mac 10-03-2006 01:17 PM

FUCK

Well, maybe you can use "select music" option from the 360 option menu for custom themes, but it will be a hassle.

D Mac 10-03-2006 01:18 PM

We still have a long way to go maybe they will add it.

Kalyx triaD 10-03-2006 03:14 PM

Online play pretty much saves the 360 version's ass. No custom tracks? Bullshit. BULLSHIT. It's SIMPLE. Music playing over stock BGM and along side SE is fuckin STANDARD with all 360 games it would be NOTHING AT ALL to include custom tracks in the 360 version. The last two (horrible) WWE games on XBox included this despite their suckness, as well as LOW before that.

Whatever. I suppose it wouldn't matter online anyway.

I wonder what wacky excuse they'll have for not having the feature.

Disturbed316 10-03-2006 03:46 PM

WHAT THE FUCK, NO CUSTOM MUSIC!?

THQ are a bunch of fucking bastards for not including this. I'm no longer going to purchase this bullshit game, because those fuckers have messed it up so much. It's a bunch of bollocks these fucking dickfaces have fucked up the game so much, HOW HARD IS IT TO CHANGE PEOPLE FROM RAW TO SMACKDOWN AND PEOPLES HAIR COLOUR!? WHAT A BUNCH OF BASTARD COCKSUCKING FUCKWAD TITTYKNICKER SMELLING SCREWJOB COVERING UP BRAIN FART ASSHEAD FUCKING FUCKITY FUCKERS!

Disturbed316 10-03-2006 03:46 PM

:roll:

XL 10-03-2006 04:16 PM

Dude are you part of the development team?



I only ask cos everytime someone says a bad word about the game you post that shit!

TerranRich 10-03-2006 04:26 PM

Heh. He's just saying that people sometimes find the stupidest shit to bitch about, like hair color and small features, and things that can't even be changed, like an entire entrance, major attire, and new people.

I AM still pissed about London & Kendrick being left out. Oh, and Estrada. He was left out, too, right?

Kalyx triaD 10-03-2006 04:33 PM

Hair color?

CUSTOM SOUNDTRACKS for ENTRANCE THEMES in the FUCKING YEAR 2006 on a NEXT-GEN CONSOLE wrestling game..

That is all.

Dark-Slicer Diago 10-03-2006 04:33 PM

Yesterdays Play of the Day vids

part 1
part 2
part 3

credit - Jon Robinson, sports.ign.com

Extreme Angle 10-03-2006 04:35 PM

where does it say about no custom music?

TerranRich 10-03-2006 04:49 PM

Quote:

Originally Posted by Extreme Angle
where does it say about no custom music?

Good point. Maybe I missed it, too.

XL 10-03-2006 04:50 PM

Gamespot article above.


I understand that it is annoying for people to still be bitching about rosters and cut off dates etc cos we know all the reasons for this but I think we have a legitimate reason to bitch about Custom enterance music given that it was included in BOTH the RAW games on the original XBox!

He bitched when I did my roster assessment a few days ago even though I said I wasn't complaining merely assessing it. Some doods need to chill out!

Disturbed316 10-03-2006 05:12 PM

lol take a chill pill dude, I'm just messing. I'm simply taking the piss out of how people do find the smallest of things to nik pick and complain about. Personally, I am not that disapointed about no custom themes, and I dont think it will affect how great the end product will be. I guess they were worried about some schmuck *coughLarscough* complaining people were using their music in the game without their permission and end up sueing THQ....again.

As for the roster issues, some of them can be forgiven, given how recent they occured (Boogey/Kurt/Kash being released, Crazy going to Raw) but some of them aren't, to which I'm talking about roster changes from months ago (Nitro/Melina went after Judgement Day I think, London and Kendrick are tag champs for christ sake). Even so, like I said, it's not going to change how awesome this game is shaping up. If your really worried by the roster changes, just play GM Mode forever or something.

Disturbed316 10-03-2006 05:14 PM

Quote:

Originally Posted by TerranRich
Good point. Maybe I missed it, too.

'Unfortunately, one of the coolest, and perhaps biggest, no-brainer options one could have on the 360 version isn't available in this year's game. You can't use custom soundtracks stored on the 360 hard drive as theme music for created wrestlers.'

TerranRich 10-03-2006 05:16 PM

BOOOOOO!!!!

Heh, oh well. I'm not getting 360 anyway. Especially not now.

Dark-Slicer Diago 10-03-2006 05:27 PM

http://ps2media.ign.com/ps2/image/ar...3012458404.jpg

Finishers - Chick Kick and Stratusfaction

STR 4.5
SUB 5.5
DUR 4.5
TEC 7
SPD 7
CHA 8.5
HRD 4
STA 8

PS2
Trish Stratus' Entrance
Trish Stratus vs Candice Michelle
Chick Kick

credit - Jeremy Dunham, ps2.ign.com

360
Trish Stratus' Entrance
Trish Stratus vs Lita
Chick Kick

Disturbed316 10-03-2006 05:36 PM

Hmm three Raw folk in a row.

Blitz 10-03-2006 05:41 PM

69 overall :naughty:

Disturbed316 10-03-2006 05:45 PM

Smackdown Countdown: Trish Stratus
 
http://ps2media.ign.com/ps2/image/ar...3012458404.jpg

Video 1 - Entrance

:'( Trish :'( She comes out and rather quickly walks down to the ring, whilst taunting to the crowd. LOL a number of wolf whistle's are coming from the crowd. Trish gets in the ring and plays to the crowd abit more.

Video 2 - Fighting time

Trish vs Candice, the exchange blows and Trish hits a backbody drop. She then locks in a ground sleeper hold and when they get back up, Trish takes Candice back down with a russian leg sweep.

Video 3 - Fighting time II

Trish hits a swinging neck breaker on Candice and hits a Chick kick. She goes for the cover and gets a three count. Afterwards she celebrates her victory by taunting at the crowd, whoopie do!

http://ps2media.ign.com/ps2/image/ar...3011317125.jpg
http://ps2media.ign.com/ps2/image/ar...3011318828.jpg
http://ps2media.ign.com/ps2/image/ar...3011318094.jpg

Kalyx triaD 10-03-2006 06:31 PM

Woah.

It's time to rock and roll.

Woah (This time I'm in control).

TerranRich 10-03-2006 07:40 PM

http://www.urbandictionary.com/define.php?term=woah

#2: WOAH - Incorrect spelling of WHOA

People spell it wrong all the time. It's nigh time I start putting right what's wrong. :p

TerranRich 10-03-2006 07:59 PM

j/k btw

D Mac 10-04-2006 01:00 AM

Quote:

Originally Posted by Disturbed316
l I guess they were worried about some schmuck *coughLarscough* complaining people were using their music in the game without their permission and end up sueing THQ....again.

How the fuck would they know anyway? Unless they could hear the music in an online game.

And what do you mean by "again"

Disturbed316 10-04-2006 10:04 AM

From Gamespot.com

THQ faces SmackDown music suit
New York musician claims publisher used one of his songs in last year's WWE grappling game without permission; demands at least $12 million in damages.
By Brendan Sinclair, GameSpot
Posted Sep 20, 2006 4:34 pm PT

THQ's World Wrestling Entertainment line of games is one of the company's staple franchises year in and year out, but it has also been the source of a number of lawsuits. The company is currently fighting a trademark-infringement case brought against it by the wrestler formerly known as The Ultimate Warrior and another from the WWE itself, which is seeking to have its game license agreement nullified.

Another legal tangle surrounding the popular series has sprung up, as last month a New York musician named Michael Tumbarello, formerly knows as "Vada," filed a civil suit against the publisher, charging that it used one of his songs in last year's SmackDown! vs. Raw 2006 without permission. Tumbarello claims that his performance of a song titled "King of the Mat" appears in the game in its entirety, and that THQ neither asked for nor was given permission to include the cut.

Tumbarello's suit says the musician notified THQ of his grievance in January of this year and demanded the publisher stop distributing the game to no avail. Now Tumbarello is seeking damages of no less than $3 million for copyright infringement, no less than $3 million each for misappropriation of property, violation of New York civil rights law, and one other charge referenced but not actually specified in the suit.

THQ representatives had not returned a request for comment as of press time. Attempts to contact Tumbarello's lawyer for clarification on the last charge were unsuccessful.

Dark-Slicer Diago 10-04-2006 10:12 AM

http://img90.imageshack.us/img90/7756/dudeloveip1.jpg
http://img82.imageshack.us/img82/2429/hartsiz8.jpg
http://img167.imageshack.us/img167/5...lkhogannf3.jpg
http://img167.imageshack.us/img167/4...onecoldnp2.jpg
http://img82.imageshack.us/img82/1170/umagaxc6.jpg

TerranRich 10-04-2006 10:13 AM

If that's true, that's incredibly stupid on THQ's part. But I'm guessing there was some sort of miscommunication somewhere along the line.

Disturbed316 10-04-2006 10:13 AM

DUUUUUUUDE LOOOOOOOVE :heart:

Umaga looks pretty decent.

Dark-Slicer Diago 10-04-2006 10:28 AM

Hey everyone...

Since we don't have a build to cover for you guys anymore make no mistake about it Gamingring will continue to do everything in their power to get you guys the news that you want to know...

On that note, I would like to unveil some news tidbits and rumor killers concerning SVR 2007. Thanks to a manager from the Gamestop Managers Conference who I spoke with earlier today...

Some news good...Some news bad...But never the less, it is news.

- ECW wrestlers Sabu, Sandman, and Tommy Dreamer....DO NOT appear in this game.

My Take:Sorry ECW fans I was just as dissapointed as you. Leading me to the next tidbit...

- Besides the legend roster, there are no other unlockable wrestlers in SVR 2007.

My Take: I would be lead to believe that the wrestlers that Cory was speaking of months ago would be people like Shane McMahon, Jerry Lawler, etc. Who aren't really "WWE Legends" persay but make great unlockables for the game.

- To settle entrance rumors, Mr. Kennedy does indeed have his microphone where for some odd reason for two years in a row Chris Masters does not have his robe.

My Take: I'm very excited to see Kennedy's intro in person now on the 360...It should be fantastic. The Masters info was pretty dissapointing as I am a huge Chris Masters fan...Maybe, just maybe...It will be in the final build.

And finally in gimmick news...

- King Booker will not be in the game...However D-X is alive and well!!!!

My Take: I was kinda hoping for King Booker but I guess I can live with it. The first total confirmation of Degeneration-X being in-game is huge! I can't wait to see the entrances of the two in D-X form.

That's it for now everyone. Hope you enjoyed these pieces of news.

edit for extra news

Hey everyone, we have a number of topics to talk about in this press release tonight so please bare with us...

We would like to start off with clearing up the rumors reguarding our relationship with the publishers of WWE Smackdown vs. Raw 2007, THQ. Recently we posted an audio show talking about the state of our coverage of SVR 2007. We have an update on the situation for you. We here at Gamingring spoke with THQ this evening and have talked out everything that has transpired over the past month or so. When we posted the roster additions of SVR 2007. We did it in such a way that unfortunatley violated our agreement with THQ and therefore our coverage with an up to date preview build has been haulted.

We would like to send out a huge apology to THQ and everyone in the media for our actions that were taken and we promise that it will never occur again. As we might not be doing as much coverage as we normally do every year with the Smackdown franchise you can rest assured our relationship with THQ remains solid. They are not cutting us off and we will continue to have a great working relationship with them on future WWE titles following SVR 2007.

Next on the agenda tonight is to announce a retraction and issue a huge apology to the wrestling gamer community. Over the past weekend a source of mine "confirmed" to that custom soundtracks would be featured in the Xbox 360 version of SVR 2007...That unfortunatley, is not the case. I do not know if there was a mis understanding or a mis communication between my source and the THQ representative at the show. During our conversation with THQ tonight we did confirm through them that they would not be featured this year. I would like to offer a huge apology from myself and the staff at Gamingring.com for posting wrong information before it was one hundred percent confirmed through our contacts at THQ. Again, I apologize and it will never happen again...

With that said...Let me start off by telling you guys one of two huge announcements reguarding this years version of Smackdown vs. Raw...

On the subject of D-Generation-X, this is exactly how it's going to work...Here is a direct statement from THQ...

"If you select Triple H and HBK individually, they'll come out in their former personas. If you put them together as a tag team, they'll come out as DX with the music, entrance, clothing, etc. So yes, DX is in the game." - THQ

So there you have it, any questions reguarding D-X is now cleared up and one hundred percent confirmed from THQ. D-X will be rocking the house in SVR 2007 this year!!!

And our second announcement is this...

Do you have a question about SVR 2007 that you just have to know? A question that has been burning a hole inside of you that you just can't get answered anywhere else? Well now you can!!! We are setting up an exclusive interview with the THQ PD team. So please post your questions below and myself and Charles Shane will be taking the best of the best questions and getting them answered by THQ for you the fans!!

Leave your questions below and stay tuned for a further announcement reguarding of when the interview will take place!

Thank you for your continued support of Gamingring.com! Without you guys, there would be no us!!

credit - RAWFShowtime, gamingring.com

TerranRich 10-04-2006 10:31 AM

It's PER SE not PERSAY.

DX is alive and well? :heart: :heart: :heart: Coooool.

And Kennedy entrance = :drool:

Disturbed316 10-04-2006 10:41 AM

Where were those pictures originall from DS?


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