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Heisenberg 11-17-2015 11:24 AM

does it have to do with
SPOILER: show
The Castle
by any chance?




If so, I just saved and reloaded, but before that I went to help him fight off some monsters

road doggy dogg 11-17-2015 11:30 AM

I'm fully on board with becoming a wasteland slum lord. I look forward to your adventures.

road doggy dogg 11-17-2015 11:30 AM

Quote:

Originally Posted by Heisenberg (Post 4731540)
Anyone love GoodNeighbor? It's got it going on. Interesting quests and sassy vendors, you're in for a treat!

Hancock seems like a cool bro, haven't really quested there to nab him as a companion yet

Heisenberg 11-17-2015 11:36 AM

Sometimes it's hard to toss up the recruitment signal knowing well enough that I should establish a pre-made, finished product before setting it loose, but settlers are needed for the garden so when I have to work with a small plot it grows stressful real fast.


Also, when I go kill some raiders and arrive in the night to tell you it's done it's common courtesy to wake up when I arrive. I had to punch a guy for him to wake up last night and turn in a quest. Feel like they made the settlers lazy and drone-like on purpose. Makes for a tasty time though

Sepholio 11-17-2015 01:54 PM

Yeah I've had to forcibly wake someone to turn in quests as well. I wish they acted all freaked out when you forcibly wake someone.

Heisenberg 11-17-2015 02:14 PM

When they use the workshop/crafting tables and don't frig off I save the game and throw a missile at them

Sepholio 11-17-2015 02:56 PM

I have been known to beat an NPC to death with a tire iron before a quick reload myself.

road doggy dogg 11-17-2015 03:00 PM

best way to kill an NPC:

<iframe width="560" height="315" src="https://www.youtube.com/embed/0sat4WnYnJg" frameborder="0" allowfullscreen></iframe>

poor Crenshaw

road doggy dogg 11-17-2015 03:01 PM

Kinda cool how to plant a grenade on someone you need to have the appropriate (rank 2? 3? I forget which) Pickpocketing perk rank. I saw that when I skilled it up and immediately planted 'nades on like 7 NPCs

Heisenberg 11-17-2015 03:09 PM

game goal: get stealth up and find a suicidal super mutant and steal his mini nuke and place a grenade in it's place

Sepholio 11-17-2015 03:18 PM

A nuclear grenade in it's place.

Tom Guycott 11-18-2015 02:33 AM

Quote:

Originally Posted by Heisenberg (Post 4731665)
game goal: get stealth up and find a suicidal super mutant and steal his mini nuke and place a grenade in it's place

I like sniping the glow. And they usually have at least two other muties near them, so one bullet kills 3-5 super mutants and/or hounds.

Heisenberg 11-18-2015 11:16 AM

Troubling news that will turn positive later today:


Due to morale plunging in Sanctuary, I took down Fort Piss(my mega building catered to me, lit up with the word "PISS" in bright lights), it looked thrown together. There was a room(2nd floor) dedicated to just beds. It reminded me that I was putting together a barracks type atmosphere similar to my experience of being in the military and centralizing all personnel in one spot, but these people, these settlers shouldn't have to live through my experience as they have been driven from their homes. Sanctuary should live up to it's name. The other settlements will continue getting the Slum Lord treatment cause they are needy. If they would make things easier and uproot to Sanctuary then things would be easier on me.


So first things first I took down my mega building and put all the beds in existing houses(spread it out, 1-2 beds a house). Started putting down furniture for bathrooms and living rooms. Once I gather enough Copper I'm going to put lights and generators in each home. Gardens in each backyard and assign settlers to certain beds, telling them apart from their clothes(I've gathered mass amounts of clothing to shotgun this project, along with weapons to help them stave off attacks instead of being meatbags)

drave 11-18-2015 12:09 PM

You can assign them beds? Does that mean if they are assigned to say, a workbench and then you assign them to a bed, they won't do their workbench duties anymore? Or will they do their thing until fatigued and then sleep is the assigned bed?


Saw/was in my first rad storm last night - that was pretty badass looking.

road doggy dogg 11-18-2015 12:14 PM

Yeah they're pretty cool. Terrified me the first time it happened, thought I was going to die.

road doggy dogg 11-18-2015 12:15 PM

Speaking of dying and stuff, fuck Assaultrons. And fuck their giant laser of death that one-shot my Power Armor

Heisenberg 11-18-2015 01:07 PM

I'll test the bed/bench duties later, I'll be able to tell right off the bat. So I just let them naturally sleep wherever? I just have a thing where Piper does nothing and she's assigned to my bed, that's her duty, to provide Double XP and love/support

Sepholio 11-18-2015 01:34 PM

Nothing will ever make me tear down my Tower of Oppression. Look up as I gaze upon ye from on high peasant fools. NOW GET BACK TO WORK.

Sepholio 11-18-2015 01:35 PM

Need to find Piper myself I suppose. Double XP sounds righteous. If only I could stop building.

drave 11-18-2015 01:38 PM

Got Cait to open up about herself last night. Pretty twisted shit. I haven't done any of the BoS stuff yet because she was all "Screw them, we should do this on our own" and she is a reeeeeeeeeeeeally good companion right now.

Piper is at her job, and will remain there for quite some time. Have a feeling she is going to hate my character.

Love the ragdollish physics of Feral Ghouls when you shoot them with a high-impact weapon. Fuckers are FAST on the attack. Like having a Barb Leap Attack from D III or something.

I learned that Super Mutants are bitches, but their glowing beasts can 1 shot me, WOOOOO!

drave 11-18-2015 01:39 PM

Quote:

Originally Posted by Seph (Post 4732107)
Need to find Piper myself I suppose. Double XP sounds righteous. If only I could stop building.


Double XP comes from "well rested". You have to sleep for at least 8 hours I think.

#BROKEN Hasney 11-18-2015 02:18 PM

About to get the third ending with BoS then I'll have done all the main shit. Looking through guides, happiness for settlements is fucked up and hardly worth doing. Needs expensive stores and lots of decorations it seems.

There's some side stuff I've not even found that I've seen people mention elsewhere though, so still plenty to do.

Heisenberg 11-18-2015 02:54 PM

That was the downfall of Fort Piss version 1, not enough cat portraits, best believe I'll rectify that mistake

road doggy dogg 11-18-2015 03:07 PM

cat portraits are my jam

Heisenberg 11-18-2015 03:49 PM

building a mega store and placing strobes and cat portraits in it, that'll keep them happy

road doggy dogg 11-18-2015 06:46 PM

So uh. When I went to Glowing Sea, and generally when I go to tough areas, I'll use my Power Armor, and naturally give my companion a suit as well. Typically I would put a fusion core in their armor and then leave it at that.

Just now I came across two BoS folk and I jacked both their Power Armor suits and I didn't bother putting a core in one before telling my companion to get in it. Apparently they don't need fusion cores?

Oh and on that note I just thought, why the hell did it take me so long to just equip every one of my companions in Power Armor?

Tom Guycott 11-18-2015 07:25 PM

Quote:

Originally Posted by drave (Post 4732110)

Love the ragdollish physics of Feral Ghouls when you shoot them with a high-impact weapon. Fuckers are FAST on the attack. Like having a Barb Leap Attack from D III or something.

Ferals crossed into pants-shitting territory for this installment. The World War Z sprinting, the leaping, and the fact that even if you "clear" a spot, there's a chance more will literally crawl out of the woodwork (or, twisted, bombed out metal and brick work).

Dont get me started on the Legendary Glowing One. Nobody should be that fucking fast, least of all a 200+ year old mindless zombie.

road doggy dogg 11-18-2015 07:27 PM

Super Mutant Suiciders are the best/worst for HOLY SHIT factor. If they get the jump on you, well... good luck

Otherwise, shooting them at a distance in the arm is the best

Fignuts 11-18-2015 08:53 PM

Beds are separate from jobs like stores and sentry posts. You can assign one settler both a bed and a task.

Tom Guycott 11-19-2015 01:32 AM

Quote:

Originally Posted by road doggy dogg (Post 4732207)
Super Mutant Suiciders are the best/worst for HOLY SHIT factor. If they get the jump on you, well... good luck

Otherwise, shooting them at a distance in the arm is the best

Actually, the biggest "holy shit" I got was my first Behemoth sighting. I was around level 14, just got jumped by a bunch of Gunners I wasn't ready for, and was in a pretty bad way, but had been kind enough to give me supplies I was going to pawn off at the diner. While cutting cross country, I see this big motherfucker and I was moving in what would surely be in his line of sight, so I made a NOPE detour farther north than I would have liked while overencumbered. If the enhanced movement patterns of every large mutant enemy in the game is any indicator, he would have sptinted over to me in about 4 steps and saved me the hike by knocking me back to Sanctuary. I'd be dead, of course.

Wishbone 11-19-2015 01:52 AM

Ran into a behemoth myself at around level 15 I think. Sounds like it might have been in the same area too. Was it under/near some overpasses on the west side of the map?

Tom Guycott 11-19-2015 06:45 AM

Yep. That's about where I was. It was my first encounter with Gunners, too, so I didn't know they were a hostile gang. Lesson learned. Same deal with the Scavengers being assholes in this one, who all turn hostile at your "tresspassing" on their claim... which is weird itself because I had one pay me caps for saving his life only to turn around and shoot at me because I was warned I was too close. You ran over to me, you bipolar fucker!

Thing is, I don't exactly have a battle-ready build. I put most of my SPECIAL into Perception and Intelligence at start for Sniper, and Intelligence for xp gain out of habit, and used Charisma as sort of a dump stat. Had to fix that for Local Leader, which screwed up my plans for offensive capabilities in commando, gunslinger, and the afore mentioned Sniper. Gun Nut needs max love because my shit needs supressors (have a legendary-dropped anti Super Mutant .308 pipe pistol that I had to remod to replace the previous workhorse pipe sniper I had modded up... that extra bonus on Super Mutants is nothing to sneeze at, especially between Hangman's Alley and Diamond City, and I can pick most off in one clean un-VATS sighted shot) I have a couple of pretty neat snipers, one of which is an oddly nearly maxed .50 (just needs a silencer and a long scope, everything else was up, even to mods I couldn't build at the time) waiting for me in storage until I can finish them or luck out and buy one from a vendor. Also had to up my strength for armorer and blacksmith.

I'll be better prepared for this whole on a second playthrough, but I don't want to fall into the Skyrim trap by starting that playthrough now.

Unrelated: anyone else have Pip-Boy issues? My XBONE updated yesterday morning, and now my shit won't connect. I use that as a perpetual automap, and now I can't.


*ADDENDUM: This appears to be linked to a Smartglass connection fix. The fix, while posted and detailed (not 100% accurate with the overhaul, but as long as you know where the settings screens are, you can find what you need) is totally not self-explanatory, though, because said fix has NOTHING TO DO with changing any Smartglass settings. But, I did the fix, and now my Pip-Poy app functions again.

Shadow 11-19-2015 08:07 AM

Quote:

Originally Posted by road doggy dogg (Post 4732187)
So uh. When I went to Glowing Sea, and generally when I go to tough areas, I'll use my Power Armor, and naturally give my companion a suit as well. Typically I would put a fusion core in their armor and then leave it at that.

Just now I came across two BoS folk and I jacked both their Power Armor suits and I didn't bother putting a core in one before telling my companion to get in it. Apparently they don't need fusion cores?

Oh and on that note I just thought, why the hell did it take me so long to just equip every one of my companions in Power Armor?

Fusion Cores, from what I can tell aren't actually needed except for you if you want to use Power Armor for what it's supposed to be. Which is a walking tank. Which I should really start using more of now that I have the Atom Cats place unlocked.

road doggy dogg 11-19-2015 11:51 AM

Yeah, I use them on my own armor obviously. It's just interesting/nice that I don't have to micromanage my companions with them

road doggy dogg 11-19-2015 11:52 AM

also, lol

https://i.imgur.com/Jr1omf2.jpg

Heisenberg 11-19-2015 01:17 PM

do any of the followers get mad emotional when you equip them with their own suit?

Fignuts 11-19-2015 01:19 PM

I ran into the same behemoth you guys did. Sneak attacked him with a fat man from the overpass, and finished him off with my .50 cal. No muss, no fuss.

Shadow 11-19-2015 02:52 PM

Quote:

Originally Posted by road doggy dogg (Post 4732448)

Sometimes you need to deliver healing radiation to ghouls.

#BROKEN Hasney 11-19-2015 05:21 PM

Fucking jetpack power armour man. Fuck yes.

drave 11-19-2015 06:56 PM

^ Can't wait till I upgrade my power armor with that.

That said, I can't wait until this weekend and HOPEFULLY get some god damn play time in after retaining the Dad Championship of the World.

Still at level 11.


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