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#BROKEN Hasney 05-31-2011 12:51 PM

That's last years GFX engine. Will be worth a download then at least, not paying money for it.

Drakul 05-31-2011 12:53 PM

Quote:

Originally Posted by Xero (Post 3538126)
Meh. Same old shit, new coat of paint.

<iframe width="560" height="349" src="http://www.youtube.com/embed/WsFswQ7W81c" frameborder="0" allowfullscreen></iframe>

I can't say I'm excited about the game. Then again we don't really know anything about it, really. They can say "We're using this tech now!" but we can't really decide until we at least see it in action.

I'm thinking it'll be what everyone else is saying. Same game, new name.

Xero 05-31-2011 12:56 PM

I want to say that I won't get it but I'm not sure (said I wouldn't last year, too). SvR11 was my least-played WWE game probably ever. I'll probably skip a year again. Did it for 08 or whatever the one was that introduced the Extreme Rules match, and the next one felt fresher than usual.

Honestly, the physics engine is the greatest thing probably ever to happen to the series. If they can improve on that over the next two games I could see good things down the line. But that's not to say that I want them to keep this engine going. I want a new game from the ground up, even if it means doing it as an off-shoot at first, like All Stars, then moving it to the main series.

For example, they could release a "Monday Night Wars" game, with 90s-2000s Attitude Era guys from WCW, WWE and ECW. Make it a sim, and do a whole story mode revolving around the Monday Night Wars and "rewriting" it with invasions and whatever. Then just take that engine and either release a sequel to further refine it or move it over right away to the WWE series.

#BROKEN Hasney 05-31-2011 01:01 PM

Easily played more of 2011 than any other. Probably because it was the first one that actually injected some fun to the engine.

Still quickly went back to DoR2 though (Now in HD).

whiteyford 05-31-2011 01:04 PM

I'll probably pick it up regardless honestly. Universe mode was kinda hit and miss for me, the novelty of the randomness of it all wears off after a while, but im interested to see how exactly they've developed it.

FearedSanctity 05-31-2011 01:16 PM

Haven't bought a SvR game since the first one on PS2, so I'll prob just pick this one up to have something recent

SuperSlim 05-31-2011 02:21 PM

http://ps3.ign.com/articles/117/1171529p1.html

according to that... things are starting to change up. interrupting moves for starters will be a very good thing. Bringing that back from the DoR engine.

Xero 05-31-2011 02:23 PM

"When John Cena's suplexing an opponent, a third Superstar can punch Cena and break up the move. You can do that for any move -- even Finishers and mini-games like the Royal Rumble eliminations."

Okay, I'm interested in the game again.

Cool King 05-31-2011 02:32 PM

Quote:

Alberto Del Rio's entrance comes complete with Ricardo Rodriguez.
Awesome. :cool:

From reading all that, it sounds like it's going to be a good game.

Fignuts 05-31-2011 03:01 PM

Thank fuck god you can break up eliminations in the rumble this year.

This is all sounding really good, btw. Wish I would have skipped 11 and went right to this.

Kalyx triaD 05-31-2011 03:01 PM

Quote:

Originally Posted by Xero (Post 3538232)
"When John Cena's suplexing an opponent, a third Superstar can punch Cena and break up the move. You can do that for any move -- even Finishers and mini-games like the Royal Rumble eliminations."

Okay, I'm interested in the game again.

Sold. Like, I don't give a fuck about anything else revealed. I've made my decision here and now. I'm buying this game.

Tommy Gunn 05-31-2011 03:06 PM

Erm, so SVR 11 took out 75% of your groggy grapple options from '10, and now '12 is taking out the other 25% and you go back to using the face buttons? Erm, no, this doesn't sound good. I liked having tonnes of moves to choose from in '10. This is sounding like an arcade game to me.

I'm going to be spending the next 6 months complaining, then still end up buying it on release day, shaking my fist at the sky while walking home.

Kalyx triaD 05-31-2011 03:07 PM

Quote:

Basically, you know how Randy Orton pounds the ground before he goes to hit his Finisher on TV? That can happen in the game now. You knock your opponent down with your Finisher primed, hit the taunt button, and you'll get a celebration that ends with the opponent getting to his feet in the perfect setup for your big move. The opponent gets a chance at reversing it, but it really brings together that TV style presentation THQ's been working on for the last few years.
I wanted a manual 'wake up finisher' mechanic since HCTP (Goldberg's Spear set-up was epic).

Kalyx triaD 05-31-2011 03:11 PM

'Ultra Combos' are in essentially. Everybody has their own Five Moves of Death, I guess.

D Mac 05-31-2011 03:14 PM

Buying

#BROKEN Hasney 05-31-2011 03:16 PM

While I won't confirm that I will defo be getting this based on one feature (It's THQ, they can still shit down our throats from a great height), it is the feature I've been asking for since 2006, which is nice.

CSL 05-31-2011 03:19 PM

would still rather play Hulk Hogan's Main Event

CSL 05-31-2011 03:19 PM

yeah, bung the white man onto the 4th page :motherfuckers:

Kalyx triaD 05-31-2011 03:22 PM

For the love of GOD improve online multiplayer. PLEASE.

BizarroKing 05-31-2011 03:37 PM

BRING BACK TOURNAMENT MODE AND CREATE A PPV!


And maybe GM mode.

Dark-Slicer Diago 05-31-2011 04:02 PM

Official cover

http://ps3media.ign.com/ps3/image/ar...0093457462.jpg
http://ps3media.ign.com/ps3/image/ar...0093455869.jpg
http://ps3media.ign.com/ps3/image/ar...0093451509.jpg

Xero 05-31-2011 05:44 PM

Don't like the cover, honestly.

PorkSoda 05-31-2011 05:53 PM

WWE 12? Ummm....okay? Does this mean that this game is designed for 12 year olds considering the PG era? GOD IHOP ENOT!

See what I did there? I put IHOP in that sentence. Clever, huh?

Hopefully they got a brand new engine for this game. WWE 12 (huh?) should be different than the Smackdown series.

What Would Kevin Do? 05-31-2011 05:54 PM

I'm thrilled that they stole the wake up taunt from the Wrestle Kingdom games. If it's what I'm thinking, it's not a specific animation, ie, it's not a ground grapple taunt that results in them getting up like the old games. Instead, it's a normal taunt that forces people to stagger to their feet in a dazed state. Could be awesome.

Also, yay for stored finishers.

I am curious to see how the grappling works. They say it depends on how much damage the guy has sustained. Since it's mapped to face buttons, I'm guessing it's five grapples a damage state ( the button, and then the button along with each of the four directions.) I'm guessing there's unphased, tired, and dizzy. That would be 15 front grapples total, plus 2 sigs and two finishers. Then add in back grapples, etc, I'd be okay with that.

If it ends up being like 8 grapples total, I'll be pissed though.

#BROKEN Hasney 05-31-2011 06:20 PM

Quote:

Originally Posted by PorkSoda (Post 3538491)
WWE 12? Ummm....okay? Does this mean that this game is designed for 12 year olds considering the PG era? GOD IHOP ENOT!

See what I did there? I put IHOP in that sentence. Clever, huh?

Hopefully they got a brand new engine for this game. WWE 12 (huh?) should be different than the Smackdown series.

It clearly isn't a new engine based on the shots up there.

Quote:

Originally Posted by What Would Kevin Do? (Post 3538492)
I'm thrilled that they stole the wake up taunt from the Wrestle Kingdom games. If it's what I'm thinking, it's not a specific animation, ie, it's not a ground grapple taunt that results in them getting up like the old games. Instead, it's a normal taunt that forces people to stagger to their feet in a dazed state. Could be awesome.

Also, yay for stored finishers.

I am curious to see how the grappling works. They say it depends on how much damage the guy has sustained. Since it's mapped to face buttons, I'm guessing it's five grapples a damage state ( the button, and then the button along with each of the four directions.) I'm guessing there's unphased, tired, and dizzy. That would be 15 front grapples total, plus 2 sigs and two finishers. Then add in back grapples, etc, I'd be okay with that.

If it ends up being like 8 grapples total, I'll be pissed though.

Yeah, the wake up thing after a taunt is awesome. Loved doing that to hit an EX Finisher in VPW2.

Speaking of VPW and grapple moves though, I really miss just holding the button longer for stronger grapples. If you get the system right, you just make it so they're ridiculously easy to reverse early on.

Emperor Smeat 05-31-2011 06:51 PM

Quote:

Originally Posted by Xero (Post 3538232)
"When John Cena's suplexing an opponent, a third Superstar can punch Cena and break up the move. You can do that for any move -- even Finishers and mini-games like the Royal Rumble eliminations."

Okay, I'm interested in the game again.

Didn't WWE Day of Recognizing 1 & 2 do the same thing with the break up of any move and even went as far as if anyone else was within the falling wrestler, they would get hit as well?

Then again I think all the wrestling games on the Gamecube did the same thing although they also all had the constant mashing of the A button to get up and the ganging up of the CPU to always beat up the player and not each other.

#BROKEN Hasney 05-31-2011 07:04 PM

Quote:

Originally Posted by Smelly Meatball (Post 3538605)
Didn't WWE Day of Recognizing 1 & 2 do the same thing with the break up of any move and even went as far as if anyone else was within the falling wrestler, they would get hit as well?

Then again I think all the wrestling games on the Gamecube did the same thing although they also all had the constant mashing of the A button to get up and the ganging up of the CPU to always beat up the player and not each other.

Yes the GC games had that, which is why we know it's awesome.

My DoR CAW always had a broad kick as a special, I really hope you can do any sort of move to break up other moves.

I think you're paranoid about the last part though. I still play a LOT of DoR2 due to it ebig the only WWE game in the past 6 or so years with a decent engine. I play with the CPU on max difficulty and if you leave them alone, 2 will square off and fight each other.

What Would Kevin Do? 05-31-2011 07:16 PM

Only problem with interrupting moves. Pretty much makes handicap matches impossible.

DAMN iNATOR 05-31-2011 08:39 PM

Quote:

Originally Posted by What Would Kevin Do? (Post 3538647)
Only problem with interrupting moves. Pretty much makes handicap matches impossible.

How so? 1 guy can't block simultaneous yet different attacks? I don't get what you're sayin' here.:?:

What Would Kevin Do? 05-31-2011 09:12 PM

Quote:

Originally Posted by DAMN iNATOR (Post 3538785)
How so? 1 guy can't block simultaneous yet different attacks? I don't get what you're sayin' here.:?:

If moves can be interrupted, it's going to be hard to hit a move on someone when their partner can interrupt it. Basically, you're going to have a hell of a hard time doing moves to your opponents because they'll be able to interrupt you. I highly doubt you're going to be able to block attacks while doing a suplex.

Kalyx triaD 05-31-2011 09:51 PM

Then try harder. :)

Kalyx triaD 05-31-2011 09:52 PM

This system makes you appreciate landing moves.

D Mac 06-01-2011 01:05 AM

I think the cover looks cool. RKO!

Lara Emily 06-01-2011 01:23 AM

wow I went from definitely not getting to likely getting after all this info.

What Would Kevin Do? 06-01-2011 01:56 AM

Quote:

Originally Posted by Kalyx triaD (Post 3538842)
This system makes you appreciate landing moves.

Until people try to play online, and the matches consist of 90% strikes because that's the only thing people can land. Then people will whine that the game is cheap. What it really comes down to is the fact that you can't please everybody.

Kalyx triaD 06-01-2011 02:01 AM

Have you ever played DoR?

Funky Fly 06-01-2011 02:42 AM

Quote:

Originally Posted by Lara Emily (Post 3539053)
wow I went from definitely not getting to likely getting after all this info.

Word. I was like 99% sure I was skipping this year. I'm like 50-50 now.
Quote:

Originally Posted by What Would Kevin Do? (Post 3539091)
Until people try to play online, and the matches consist of 90% strikes because that's the only thing people can land. Then people will whine that the game is cheap. What it really comes down to is the fact that you can't please everybody.

Kalyx is on point here. It makes matches sooooo much more epic. I especially hope they keep the DoR feature where not only can you interrupt moves, you can use use things like overhead belly to belly suplexes to throw one dude into another and take them both out. First thing I'm doing when my brothers are in town this week is firing up DoR 2 and having a Fatal 4 way last man standing match.

#BROKEN Hasney 06-01-2011 02:44 AM

I have an image in my head right now with one guy trying to suplex another onto the steps and a third person broad kicking the guy doing the suplex into the steps and the other guy being dropped head first onto him. Physics + interruptable moves could = awesome.

Funky Fly 06-01-2011 02:48 AM

You know what I loved in DoR? Spearing a dude out of Sweet Chin Music, Stunnering the other guy and then locking a Sharpshooter back on the first guy and winning the triple threat. Seriously, so many good times with those 2 games.

#BROKEN Hasney 06-01-2011 03:28 AM

Quote:

Originally Posted by Funky Fly (Post 3539138)
You know what I loved in DoR? Spearing a dude out of Sweet Chin Music, Stunnering the other guy and then locking a Sharpshooter back on the first guy and winning the triple threat. Seriously, so many good times with those 2 games.

EXACTLY.

Unless it was the first round of specials of the game, then HBK would get up and knock you down and apply some more SCM.

#BROKEN Hasney 06-01-2011 12:32 PM

Wait wait wait... I've just read that IGN thing. It's faster and no more teleporting moves <3

Xero 06-01-2011 12:35 PM

God. Gonna have to fire up dor2 later today if i can find my gamecube controller.

What Would Kevin Do? 06-01-2011 12:39 PM

Quote:

Originally Posted by Kalyx triaD (Post 3539098)
Have you ever played DoR?

Quote:

Originally Posted by Funky Fly (Post 3539134)
Word. I was like 99% sure I was skipping this year. I'm like 50-50 now.


Kalyx is on point here. It makes matches sooooo much more epic. I especially hope they keep the DoR feature where not only can you interrupt moves, you can use use things like overhead belly to belly suplexes to throw one dude into another and take them both out. First thing I'm doing when my brothers are in town this week is firing up DoR 2 and having a Fatal 4 way last man standing match.

Yeah, I have. I know how it works. I'm not denying it can cause for some epic matches. I'm just saying that A. I hope the AI is closer to DOR, as opposed to the last Smackdown game, because then it's going to be near impossible to do things other than strikes in a handicap match. (In DOR the computer wasn't at strike crazy as they are in the Smackdown games.) B. It's going to give people to already play cheaply a whole new avenue of cheapness. You know who I'm talking about. Like the guys who will do a triple threat match, but play it like a handicap match.

Anyway, I'm not saying it's a bad feature. It's a feature I LIKE in wrestling games. I'm just concerned that it won't mesh well with their engine/style. They need to fix the AI, the selling, and the distance of some moves. If not, I could see the move interrupting being really annoying/frustrating, and not in the good way..

Kalyx triaD 06-01-2011 01:12 PM

Private matches. That seems to be the best route for every game ever, unless the developer has a heavy hand on their online suite - which I don't see from this team.

Private games, avoid assholes.

Tommy Gunn 06-01-2011 01:31 PM

Yeah the move-interrupting will either be really cool or completely ruin the game. That may be a little melodramatic, but yeah, as has been said, being in a 2 on 1 match it will be incredibly annoying having every move broken up and having to resort to spamming strikes and running attacks.

Kalyx triaD 06-01-2011 01:39 PM

2 on 1 matches are supposed to be very hard, canon and realistically speaking.

Funky Fly 06-01-2011 02:44 PM

I remember taking on Vince and Shane McMahon handicap style in No Mercy's story mode. That was some difficult shit.

Tommy Gunn 06-01-2011 03:02 PM

Quote:

Originally Posted by Kalyx triaD (Post 3539358)
2 on 1 matches are supposed to be very hard, canon and realistically speaking.

Kayfabe: The Game :y:

Ultra Mantis 06-01-2011 05:59 PM

I hope they fix recovery times for this one. MITB from '11 is horrendous since nobody stays down.

Xero 06-01-2011 06:06 PM

MITB in every game since it was included has always been fucking horrendous.

Ultra Mantis 06-01-2011 06:10 PM

I've only played '11, but from what I gather every single Smackdown vs Raw game was pretty much the same.

Kalyx triaD 06-01-2011 06:16 PM

I don't know about all that.

Xero 06-01-2011 06:16 PM

Yeah, they haven't fixed that shit in like 5 games or something. Doubt it'll happen.

I don't like the time-based ladder system anyway. I always complain about this, and it never gets fixed. They need to incorporate a mini game that gets progressively easier in addition to the time limit in ladder matches. That way, you can either win right out of the gate with some luck, or just do it the current way. It'd fix the drawn-out ladder matches and make them enjoyable for me again.

Well, they were enjoyable in 11 because of the physics. But MITB and even ones with less participants can go an hour, which is ridiculous.

I'd say having to fiddle with the hook for a minute is unrealistic, but Jack Swagger shattered that perception.

Dark-Slicer Diago 06-01-2011 06:18 PM

First gameplay vid before we get a better one next week while it's at E3

<OBJECT height=350 width=425>
<embed src="http://www.youtube.com/v/FiLQLLDqnbs"type="application/x-shockwave-flash"wmode="transparent"width="425"height="350"></embed></OBJECT>

Xero 06-01-2011 06:20 PM

Don't know about that camera. Seems too jittery. I get what they're going for with it, but it really doesn't have the real thing nailed down. Really hope it's fixed.

Looks okay. The taunt into the RKO was awesome. Otherwise, looks like the same game. Might even be even lower quality in terms of textures.

But I know it's an early build, so I won't base much off of that video.

Dark-Slicer Diago 06-01-2011 06:23 PM

That's what I thought, hopefully the E3 vids will look better.

What Would Kevin Do? 06-01-2011 07:49 PM

Moves are loud this year.

The new angle slam and punt animations look great.

The graphics do look lower quality slightly... I wonder if it's the video, or the game. If it's the game, I wonder if we'll finally get 8 man matches.

PorkSoda 06-01-2011 09:23 PM

Still looks meh to me. Kinda looks like the same Smackdown engine it has been.

Can't tell much from that video and I'm not going to judge right away....I'll wait longer and see more

D Mac 06-02-2011 01:09 AM

Someone suggested bring back Create a PPV earlier? Well you can use story designer as one now.

D Mac 06-02-2011 01:11 AM

I wonder if Booker T will be color on Smackdown or will they just have Cole and King again recycled.

Tommy Gunn 06-02-2011 05:24 AM

Good point about the commentary, they've got shit in SVR 11 from years ago. Hopefully new game = much less recycling so King doesn't spent every Natalya match talking about bald heads.

The video looked interesting. I liked the fluidity of the angle slam, punk and RKO. The 'concussion' ear ringing sound effect after the punt was really effective, but I heard it again after the RKO, so it might get annoying from over-use.

The cameras cutting away during grapple moves might be a bit jarring, but as has been said this is early days and not representing the finished product yet.

The pace seemed pretty fast, I'm hoping it just looks that way because it was a clip show and the actual game will have a slower more realistic pace.

#BROKEN Hasney 06-02-2011 05:37 AM

Needs more Josh. And I think I love the animation in the vid, just can't tell with the jerkiness.

Just think, see Orton running for that punt and meat him with a clothesline :heart:

Cool King 06-02-2011 06:56 AM

Quote:

Originally Posted by Tommy Gunn (Post 3540307)
The 'concussion' ear ringing sound effect after the punt was really effective, but I heard it again after the RKO, so it might get annoying from over-use.

Yeah, I just know that I'll get sick of hearing that straight away.

Mostly because I spent five months with Tinnitus in my left ear last year and it drove me absolutely crazy. All I heard for a constant five months was the exact same ringing you hear in the video.

Just thinking about hearing it again is making me not look forward to playing the game as much. Personally, I hope THQ take it out of the game. :-\

Tommy Gunn 06-02-2011 08:52 AM

Quote:

Originally Posted by Hasney (Post 3540314)

Just think, see Orton running for that punt and meet him with a clothesline :heart:

Dude I would mark out if I pulled that off. :y:

Drakul 06-02-2011 08:58 AM

Quote:

Originally Posted by Cool King (Post 3540341)
Just thinking about hearing it again is making me not look forward to playing the game as much. Personally, I hope THQ take it out of the game. :-\

You could probably turn it off.

Dark-Slicer Diago 06-02-2011 09:05 AM

Quote:

Originally Posted by What Would Kevin Do? (Post 3539709)
The graphics do look lower quality slightly...

I believe that the vid is actually from the Wii version since the graphics look like the Wii versions from last year. I doubt they'd decrease the graphics two years in a row.

Damian Rey 06-03-2011 01:25 AM

I'm still in the camp of not buyiing. For now atleast. Maybe it's a lot to ask for, but I want an entire new game. Not just a title change, or some fancy new, but meager updates. Someone brought up the Facebreaker photo scan method for CAWs. That'd be awesome.

I don't know. The game just looks the same as it always does to me. I put SVR 11 back in it's case after only a few months of playing it off and on. If this game isn't dramtically different, I can't see myself enjoying it.

Tommy Gunn 06-03-2011 09:39 AM

I might trade-in SVR '11 while I can still get a decent amount for it, that way when WWE '12 comes out I'll be itching to play another wrestling game, should help with the anticipation.

dronepool 06-03-2011 12:49 PM

That cover is boring

Dukelorange 06-03-2011 07:50 PM

I'm not buying the game unless they go back to the old DoR system. I can't get into the Smackdown engine.

Also they need to bring back THQ Man!!!

Kalyx triaD 06-03-2011 07:52 PM

None of those things are happening.

Cool King 06-03-2011 07:53 PM

http://img4.imageshack.us/img4/5234/akiman.jpg

Dark-Slicer Diago 06-03-2011 08:14 PM

in both WWF No Mercy and WCW/NWO Revenge I always made Aki Man, he was cool. I think I even made him a World Champion.

Dark-Slicer Diago 06-08-2011 04:45 PM

A new name after 12 years but does it feel like a new game ?
http://gamingring.com/news/wp-conten...1/05/wwe12.jpg

Lets just face it, over the years the core WWE game franchise over the years has become somewhat stale or complacent. While the game has had constant improvements and new gameplay additions, this is in my opinion the biggest step since Smackdown: Shut Your Mouth to Here Comes The Pain. Why I use the comparison, is because like HCTP , gameplay is the number one focus. THQ has assured me that everyone at the company has put forth a ton of effort to make gameplay the number one priority of WWE ’12.

Lets talk controls. While the stick controls worked well enough, most peoples instinct is to hit the face buttons. In WWE ’12 THQ has gone back to the face buttons, which flows very well. Let me break it down…

LStick – Move
Dpad Up – Wake Up Taunt
RStick – Change Grapple Position
A/X – Grapple
B – Pin/Run
Y – Sigs/Finishers/Dramatic Comeback
X – Strike (weak/strong)
LB – Action
RB- Limb Modifier
RT – Counter
LT – Run / check adrenaline

When striking…Much like WWE Smackdown vs Raw 2011, you have the option to do four different directional weak strikes and two different strong strikes. As far as grappling goes you get four groggy grapples that are your trademark moves that lead up to your signature and finishing moves.

The groggy grapples can be performed from pickups, brawler combos, certain weak grapples, and clotheslines into the corner. You get four weak strikes by hitting the a / x button + left stick. Overall the controls felt really good and as a huge AKI fan, this system made me quite happy. Also if you want to use the right stick to grapple, you can do so by reverting the control scheme in the options menu. Although I was unable to take a look at how the right stick operated as the options in the E3 demo were rather limited.

There is also a great addition this year called limb targeting. Limb targeting works by doing a standard grapple then holding the RB / R1 button along with one of the four different face buttons, for the 360 for example X is one arm, B is the other arm, Y is the head and A button is the legs. I expect this not to be changed for the games final release in November.

Also new this year is the “Breaking Point” submission system. How this works is you put on the submission by doing the ground grapple move or the finisher and a logo from the WWE Pay Per View Breaking Point will pop up. From there, it is a tug of war battle between you and your opponent, what happens basically is the more damage you do to your opponent the easier it will become easier to make your opponent tap out. So instead of using the right stick in years past to a tap out, you will just simply mash the buttons. It worked great in past games like Here Comes the Pain and it works great here!

The Tiger Woods style kick out meter returns and is better and more balanced than ever. This time if you’re in a pinfall situation, the section that you need to get the meter into changes every time, also if you hit a finisher the kickout meter won’t even show up until shortly after the one count, instead of as soon as the pinfall starts making it harder to kick out of your opponents finishers.

http://gamingring.com/news/wp-conten...1-1024x576.jpg

Animation, this has been a sore spot for the series for quite some time. The main issue in past games was the warping of moves from pins, or warping to signatures like the five knuckle shuffle or the peoples elbow, to even simply ground grapples. Granted over the years it has gotten better, but this year it is completely gone. It makes the game feel less like its ancestors and more deserving of its new name WWE 12.

In the past certain moves would not flow or animate into each other properly, this has been remedied with a new animation blending technology in which it will take one animation and another animation and it will blend them so there will be no more awkwardness and robotic looking moves. Breaking up animations and moves have been something the fans have asked about for many years and this year several moves, signatures, and finishers can now be interrupted.

Little things such as this help push the game closer to being a more authentic replica of the WWE experience. Speaking of bringing you a true to WWE product, for title matches, the intro has been updated to reflect WWE’s boxing style introductions in which the champion and challenger are introduced by the ring announcer, Justin Roberts.

Attributes have been retooled this year as well, now totaling to 12. Here is the list…

Strike Power
Grapple Power
Submission
Strike Defense
Grapple Defense
Speed
Agility
Adrenaline
Recovery
Toughness
Charisma
Tag Team

So now you guys can start speculating what each attribute means for the superstars that you’re playing as. Speaking of abilities, the kip up ability has now been replaced with something called a dramatic comeback for when you reach a certain damage level. Once there you will have a prompt pop up as you’re on the ground asking you to hit the Y button which activates a flashing bar that is integrated into your momentum bar where you hit your dramatic comeback. This is done by running and press Y button. For example John Cena has his two running shoulder blocks and his spin out power bomb and you instantly earn a signature for the Five Knuckle Shuffle and then a finisher for the Attitude Adjustment. While all of this happens prompts pop up and its a war between who can time it the best, it works very much like the old tag team hot tag feature.

Which leads me to match progression, the most telling thing of all about WWE ’12 is how the match progresses from a WWE point of view. As you start the match both of you cannot tap each other out, neither one of you can make a comeback, both of you can walk without holding a body part , you run freely around the ring and you cannot do any signatures / finishers.

Now as you progress further into the match with moves like limb damage moves, groggy grapples you will see the Breaking Point meter moving down to one side or the other, one side of the coin will be able to mount a comeback , the superstars will hold body parts, it will make it harder to run around as your adrenaline will be drained, you will get to the point where you can do signatures and finishers to end the match. The point I am trying to make is that THQ has finally captured all of the trademarks and highlights of WWE style matches, all the while still being fun to play at the same time.

http://gamingring.com/news/wp-conten...s-1024x576.jpg
Here we’re going to talk about the superstars that will be playable at E3.

John Cena
http://gamingring.com/news/wp-conten...16468_640w.jpg
Attire : Red persevere attire, darker jean shorts, red arm band, red wristbands, black hightops
Entrance : Same as you see on tv
Moveset : New Five Knuckle Shuffle of the top rope, new diving leg drop,
Dramatic comeback – Two shoulder blocks, spin out powerbomb

Alberto Del Rio
http://gamingring.com/news/wp-conten...00391_640w.jpg
Attire : Gold attire with scarf, has the birds on side of trunks
Entrance: Comes out in a Bentley looking car on the ramp, Ricardo Rodriquez introduces him.
Moveset : Cross Arm Bar looks great as well does the running enziguri

Randy Orton (Note Randy Orton is the best overall in the demo)
http://gamingring.com/news/wp-conten...40936_640w.jpg
Attire : Black tights with olive viper green outline
Entrance: Orton with the belt holds up just like on TV, regular has Orton does evolution taunt.
Moveset : Olympic Slam, signature clothesline, new jumping knee drop
Dramatic comeback – Two running clotheslines , snap power slam

The Miz
http://gamingring.com/news/wp-conten...08063_640w.jpg
Attire : Blue tights with Miz logo on the back
Entrance: New Miz entrance with Miz being cocky as ever.
Moveset : Nothing new.

Note: Nothing on the stars are final in the E3 build.

The movesets have seen a huge upgrade, not only are there two running strikes making a comeback…but also the movesets are more accurate than ever before. The moves feel personal and there is nothing there that shouldn’t be. A little over sixty new moves have been added to this years game, as well as there is some cool reanimated moves. Not to mention that not a single move has been removed from the 2011 game.

In past years moves have been removed because they were not the quality of newly animated moves and just did not fit with the tech of the game. I can assure you, removal of moves was not done to spite the fans, that request a billion moves. The AI has also been improved this year with more challenging difficulties, varied attacks and more aggressive AI.

The audio in the game while just on par past years, has not changed that much aside from the inclusion of lets go Cena Cena sucks chants and grunts of the in game superstars.

The camera angles have received a very noticeable upgrade, as there is never a time when the action is not caught just as it is on WWE TV. From John Cena hitting the top rope five knuckle shuffle to when the Mexican Aristocrat hits the dashing enziguri. Also for added drama, a special effect with a brown/tan tinge where time is slowed down. Of all the effects we’ve gone through this probably the best implication so far of Yukes games.

There is also a new rendering technology in place in this years game, as well as revamped lighting. The screenshots really do not do this game justice. The models between 2011 and WWE ’12 is very noticeable. The detail on the face , as well as any text or images on the superstars attires are more detailed than ever. The details on every superstar and arena look as authentic as ever and you’ll notice things like when you walk up the ramp the superstars will be illuminated and when you are in the ring you will see the ropes bouncing, as well as a shadow underneath the superstars.

http://gamingring.com/news/wp-conten...2-1024x576.jpg

One downfalls of past Smackdown games is that it just didn’t feel very competitive. This has been remedied by improving how the reversal system is handled, while the game does still use the RT / R2 button to reverse, the windows of reversing have been heavily modified and the chain grapples do not exist the same way as they did in WWE Smackdown vs Raw 2011.

So at the end of the day, we have a new submission system, interruptible moves, grappling with buttons, new camera angles, more accurate movesets, and the reversals are fixed.

The list of how much work has been done on this game from both a presentation and a gameplay point of view is a list that is comparable to the transition from Shut Your Mouth to Here Comes The Pain. I’m going to be honest here this is not like going from Smackdown to Day of Reckoning, because the team at Yukes were able to retain the core that made the Smackdown series so successful. But at the same time took that gameplay and took all the bad things and they replaced them with gameplay that on the surface looks simple but have a ton of depth to it.

Some franchises get re branded and its just a name change, with WWE ’12 as a far as I can tell, just like Shawn Michaels is the WWE Hall of Fame , WWE 12 is what WWE Games are all about in 2011. From what I can tell this game will not suck.

credit - Brad Ward, Gamingring.com

Funky Fly 06-08-2011 04:57 PM

It all sounds like good news, but we will see.

Dark-Slicer Diago 06-08-2011 05:03 PM

Brian Williams of THQ revealed that Danielsons "Cattle Mutalation" is in.

http://gamingring.com/news/2011/06/0...ryan-williams/

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<embed src="http://www.youtube.com/v/6KHlhTmg2ag"type="application/x-shockwave-flash"wmode="transparent"width="425"height="350"></embed></OBJECT>

What Would Kevin Do? 06-08-2011 05:17 PM

Quote:

Originally Posted by Dark-Slicer Diago (Post 3546946)
Brian Williams of THQ revealed that Danielsons "Cattle Mutalation" is in.

http://gamingring.com/news/2011/06/0...ryan-williams/

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<embed src="http://www.youtube.com/v/6KHlhTmg2ag"type="application/x-shockwave-flash"wmode="transparent"width="425"height="350"></embed></OBJECT>

Hopefully it's actually in as a submission hold... I'm a bit confused by the "a little over 60 new moves." Really? That's all? 60? However, keeping all the moves from the previous game is a big plus. Sadly though, I'm hoping at least 10 of the new moves are submissions.

V 06-08-2011 05:20 PM

this probably doesn't belong here, but does anyone know if there's been the ability to import CAWs from last year's game into the current game?

Just wanna know if I'm going to be able to transfer my CAWs from '11 to 12, cuz I've actually been spending some time on them.

#BROKEN Hasney 06-08-2011 05:20 PM

Quote:

Originally Posted by V3K (Post 3546964)
this probably doesn't belong here, but does anyone know if there's been the ability to import CAWs from last year's game into the current game?

Just wanna know if I'm going to be able to transfer my CAWs from '11 to 12, cuz I've actually been spending some time on them.

Probably not, it hasn't in any other game.

Cool King 06-08-2011 05:28 PM

Quote:

Originally Posted by Dark-Slicer Diago (Post 3546946)
Brian Williams of THQ revealed that Danielsons "Cattle Mutalation" is in.

http://gamingring.com/news/2011/06/0...ryan-williams/

<OBJECT height=350 width=425>
<embed src="http://www.youtube.com/v/6KHlhTmg2ag"type="application/x-shockwave-flash"wmode="transparent"width="425"height="350"></embed></OBJECT>

Looks alright.

I noticed that the commentating hasn't really changed, though I think that's just because the game is still in it's early stages. The game also looks to have 57 Superstars this year as opposed to SvR11's 42 Superstars. I think the Divas will still be on a seperate select screen like last year, so who knows how many Divas the game will have this year.

Also, I noticed a "Broski Of The Week" sign. :cool:

Cool King 06-08-2011 05:32 PM

Also, does anyone know if THQ are going to talk about WWE '12 at a press conference at E3?

WWE '12 is scheduled for 5:20pm tonight (Which is around 1:20am for me) but I'm not sure if that's going to be a press conference of some sort, or just a page on a website talking about the game. :-\

Dark-Slicer Diago 06-08-2011 05:41 PM

I don't think there is a press conference at E3, last I heard it'll strickly be gameplay similar to that vid.

Tommy Gunn 06-08-2011 06:33 PM

The gameplay in the vid looks too fast, somewhat arcade-like, even more than SVR 11, but yeah, gonna stay positive and wait until the autumn when the game is mostly finished.

#BROKEN Hasney 06-08-2011 06:54 PM

Quote:

Originally Posted by Tommy Gunn (Post 3547026)
The gameplay in the vid looks too fast, somewhat arcade-like, even more than SVR 11, but yeah, gonna stay positive and wait until the autumn when the game is mostly finished.

You're right, it does look much better than previous games.

Cool King 06-08-2011 08:24 PM

I've just been thinking.

With it looking like WWE '12 will have 57 Superstars, I think maybe the entire WWE Roster (Pre-WrestleMania) will be included in the game.

There is exactly 57 active male superstars on the current roster at the moment, but it's obvious not all of them will make the game. Either they've not long debuted (e.g. Jinder Mahal) or have been out of action for a long time (e.g. Skip Sheffield).

I've heard many times that WrestleMania is the deadline to make it into the games, so taking out the guys who fall into those groups:

Husky Harris (Been out of action for six months)
Jinder Mahal (Recently debuted)
Johnny Curtis (Recently debut)
Mason Ryan (Debuted two months before WrestleMania so he's sort of a question mark)
Michael Tarver (Been out of action for eight months)
Skip Sheffield (Been out of action ten months)
Sin Cara (Debuted just after WrestleMania, which also makes him sort of a question mark)

So you'd have 50 Superstars but also, 7 places still remaining. So maybe we'll see The Legends back this year or maybe we'll have random characters like we've had before. (Druid, Zombies and so on)

Cool King 06-08-2011 08:52 PM

<iframe width="560" height="349" src="http://www.youtube.com/embed/9eZx39TnR0Q" frameborder="0" allowfullscreen></iframe>

Eklipse 06-09-2011 01:29 AM

Stop making them for the ps2 and focus on consoles that haven't been dead for 3 years.

Damian Rey 06-09-2011 01:48 AM

Naomi Kyle is pretty

Damian Rey 06-09-2011 01:53 AM

Gameplay looks fluid. So they weren't lying. Love the taunt before the finisher. They got Orton's body language down for the clotheslines and powerslam. Hopefully this is a great game.

SlickyTrickyDamon 06-09-2011 02:23 AM

Quote:

Originally Posted by Eklipse (Post 3547413)
Stop making them for the ps2 and focus on consoles that haven't been dead for 3 years.

It's only for Xbox360, Ps3 and the Wii.

Extreme Angle 06-09-2011 03:29 AM

Quote:

Originally Posted by Hasney (Post 3546966)
Probably not, it hasn't in any other game.

Legends of Wrestlemania to SVR 2010

#BROKEN Hasney 06-09-2011 04:57 AM

Quote:

Originally Posted by Extreme Angle (Post 3547483)
Legends of Wrestlemania to SVR 2010

Core games.

ANYWHOO, this doesn't talk much about the game, but it's too awesome to not post.

<iframe width="425" height="349" src="http://www.youtube.com/embed/D6MTL5oC2V0" frameborder="0" allowfullscreen></iframe>

DAMN iNATOR 06-09-2011 11:56 AM

Quote:

Originally Posted by Xero (Post 3539580)
Yeah, they haven't fixed that shit in like 5 games or something. Doubt it'll happen.

I don't like the time-based ladder system anyway. I always complain about this, and it never gets fixed. They need to incorporate a mini game that gets progressively easier in addition to the time limit in ladder matches. That way, you can either win right out of the gate with some luck, or just do it the current way. It'd fix the drawn-out ladder matches and make them enjoyable for me again.

Well, they were enjoyable in 11 because of the physics. But MITB and even ones with less participants can go an hour, which is ridiculous.

I'd say having to fiddle with the hook for a minute is unrealistic, but Jack Swagger shattered that perception.

Yeah, the time thing is pretty ridiculous, especially in MITB...I've had some that went almost 2 hours, and by that point I didn't even care about winning anymore, I was just like "When the fuck does it stop?", especially since all the AI seems to care about in MITB matches is beating the holy hell out of everybody until all 6 participants can't even fucking move or doing some ridiculous move off the ladders or attacking everyone in sight with them.

I eventually came to realize that one easy way to win a MITB match is by grabbing a ladder at the start of the match, take it with you over to the announcer's table, wait for someone to come after you, and then walk/run up the ramp with it and set it at the top of the ramp near the edge of the stage (usually gets 4 or 5 AI opponents to run towards it at first, then usually the other 1 or 2 follow suit), go back to ringside, grab the other ladder, take it into the ring, and work on loosening the briefcase.

What Would Kevin Do? 06-09-2011 09:36 PM

One thing I loved in that IGN video was the end of the second match they had in the background. It looked like Miz was winning, Orton got his comeback combo, hit his sig, went for the RKO, which was reversed, and then he got up and Miz nailed the skull crushing finale. It all just flowed really well.

XCaliber 06-10-2011 12:34 AM

Have to agree with Miz there's now way Orton should be no-selling an SCF.

Cool King 06-12-2011 06:17 PM

THQ are doing a live stream of the game if anyone is interested.

Quote:

Originally Posted by WWEgames (THQ)
If you didn't make it to E3, fear not, we're bringing you our WWE '12 E3 Gameplay Demo LIVE with the dev team, prizes, and an inside look at WWE '12. We'll also take your questions live. Don't miss out on our kick-ass live stream beginning at 5PM PST / 8PM EST on our official Justin.tv channel this Tuesday, June 14:

http://www.justin.tv/wwegames

RSVP now to show us your WWE Games loyalty!

http://www.facebook.com/?ref=logo#!/...92543480796521

Kalyx triaD 06-12-2011 06:25 PM

Cool.

Emperor Smeat 06-12-2011 07:14 PM

Haven't paid too much attention to the stuff for the game but it would be great if they incorporated the custom feud videos from WWE All-Stars into the Road to Wrestlemania or career mode if they keep the wrestler specific paths from previous games for WWE 12.

Dark-Slicer Diago 06-15-2011 01:38 PM

From Cory Ledesma's twitter

Confirmed: Planning of having a version of Randy Orton in the game w/ beard. We made it happen. Way past cut-off but had to have it.

No selling animation on the ground is a bug. Should be fixed in the final version.

jaycool2k 06-15-2011 02:21 PM

A recording of the live demo...

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