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Kane Knight 02-12-2012 05:55 PM

Quote:

Originally Posted by Destor (Post 3764706)
the ammount of side questing is insane. ive mostly just done side quest not even factions and have completed about 40 quest. im working it pretty well though. completing all side quests in a section before moving forward. seems how they structured the game tho, if you stay caught up in you questing (factions and main) you keep working your way across the world map. only completed 2 main and maybe 3 faction tho, so backtracking may come into play. (with fast travel back traking isnt a negitive, but id rather run my ass across the world tbh.)

I accept every quest as I come across it, and because some of the side quests require you to go so far (relatively), I seem to always sit at nine side quests to pursue. Seriously, every time I look for a new quest, the number seems to be nine.

I've got a decent distance into two of the three faction quests I've got, but I don't know how much further I have to go. For the most part, I haven't much tried to follow them particularly, either.

LoDownM 02-12-2012 06:15 PM

Loving my Daggers/Chakram weapon combo. Working much better then the Faeblade/Long sword combo I was using before.

Destor 02-13-2012 05:27 AM

my only regret is not trying the chakrams. the faeblades would be a great secondary weapon for mobs, wouldnt want it as a primary. seems like the three primary weapons are sword/dagger/staff. the others are either situational or ranged. (using dagger/bow combo and the bow is tops.)

Kane Knight 02-13-2012 08:30 AM

Quote:

Originally Posted by Destor (Post 3765582)
my only regret is not trying the chakrams. the faeblades would be a great secondary weapon for mobs, wouldnt want it as a primary. seems like the three primary weapons are sword/dagger/staff. the others are either situational or ranged. (using dagger/bow combo and the bow is tops.)

Chakrams are pretty nice, but I definitely wouldn't use them as a primary. Still, they're pretty sweet. I like the escape attack you get with one of the lower tier abilities. It's like attack pause attack, and you'll launch yourself backwards. Fun little attack.

Indifferent Clox 02-13-2012 08:46 AM

There have been two quests I've turned downbdue to moral qualms of my charcther. Firstly I refused to help that Guy kill his ex partner or whatever and then secondly I refused to help some women steal a fae treasure by reenacting a ritual.

Kane Knight 02-13-2012 09:07 AM

Moral Qualms. That's not what RPGs are about. They're about phat lewt and killing shit!

Indifferent Clox 02-13-2012 09:16 AM

I've always hoped for a game that had resolution based not only on what you do but on your decisions not to do things as well.

Kane Knight 02-13-2012 10:45 AM

People are overwhelmed by a binary choice system.

Just saying.

Indifferent Clox 02-13-2012 10:59 AM

It'll spring up within a couple game cycles (I.e. elder scrolls 7 era). Possibly not with the elder scrolls franchise because they seem to be streamlining. Maybe a new IP.

Kane Knight 02-13-2012 11:00 AM

Quote:

Originally Posted by Indifferent Clox (Post 3765769)
It'll spring up within a couple game cycles (I.e. elder scrolls 7 era). Possibly not with the elder scrolls franchise because they seem to be streamlining. Maybe a new IP.

Unlikely.

Destor 02-13-2012 11:23 AM

Quote:

Originally Posted by Kane Knight (Post 3765650)
Chakrams are pretty nice, but I definitely wouldn't use them as a primary. Still, they're pretty sweet. I like the escape attack you get with one of the lower tier abilities. It's like attack pause attack, and you'll launch yourself backwards. Fun little attack.

at some point after i cap i'll prolly switch over to pure mage and play with em. they look awesome :y:

Quote:

Originally Posted by Indifferent Clox (Post 3765695)
I've always hoped for a game that had resolution based not only on what you do but on your decisions not to do things as well.

DA:O had this

Kane Knight 02-13-2012 11:32 AM

The Mage's "blowshitupus" abilities are pretty badass. I've got to try the other classes, of course, but Mark of Flame dominates most enemies with one or two hits and can handle crowds.

I also picked up the summon spell and the heal spell. Heal spell kinda sucks, so I've been considering respeccing and grabbing ice instead.

The Fae Gortha or however it's spelled is nice because it often distracts the big bosses, allowing me to hit them without being turned into a fine paste by giant trolls and shit.

The only thing I really dislike is one of the Mage destinies turns your roll into a teleport, which has its uses (It can go through certain things), it seems to be overall less effective.

The roll was generally a good choice for me, and the only time I got clobbered was when my timing was off. The timing window is different or smaller or something, so I get smashed a lot more. Fortunately, I can hide behind my zombie minion.

Of course, if things get too bad, there's always potions.

Destor 02-13-2012 11:54 AM

speaking of pots what's your thoughts on the radial wheel? for me with inventory being a constant concern i dont keep many on me so i dont find myself using them as much as i prolly should and typically leave them at the house save some health regen and some crit boosters.

Kane Knight 02-13-2012 12:06 PM

Quote:

Originally Posted by Destor (Post 3765795)
speaking of pots what's your thoughts on the radial wheel? for me with inventory being a constant concern i dont keep many on me so i dont find myself using them as much as i prolly should and typically leave them at the house save some health regen and some crit boosters.

I haven't really used the radial wheel. It's so easy to bring up the pause menu.

With only one backpack, I've only once hit my cap on items. I tend to go back to towns often enough I can sell off my shit.

Most potions I pick up do get sold, though. Same with the ones I craft. Pretty easy money. Not as good as gems, but still.

Destor 02-13-2012 12:09 PM

likewise on most counts. i've hit my cap 3 times but im having to make trips just to sell fairly often, not a bad thing. but it is somethign i have to stay on top of. like before entering a dungon i want to be no more than 40 in my inventory.

Kane Knight 02-13-2012 04:18 PM

Yeah. It's not so bad once you get a house, though. I kept the pre-order bonuses and some partial sets, which were REALLY screwing me up.

As it is, I probably keep more shit than I need to.

Destor 02-13-2012 06:54 PM

the manual says that the items chests are connected from house to house...i dont have a second house but thats fuckin awesome.

right now im doing the last quest for the house of ballads. really dug this quest and on the subject of set you get a pretty good full set mage armor on this mission...and a worrior sheild...guess if i were jack of all trades lol.

Kane Knight 02-13-2012 08:13 PM

Yeah, they confirmed that, to streamline things. I always prefer it to separate inventories in multiple towns.

LoDownM 02-14-2012 12:19 AM

What do you have to do to get a house? I've just been basically doing the faction questlines I had and haven't done many other side quests yet.

Destor 02-14-2012 02:50 AM

in the town of cannoroc in wormwood you get your first chance.

Kane Knight 02-14-2012 08:32 AM

Yeah, you have to complete a quest there.

I don't know about all of them, but several are quest-related.

Destor 02-14-2012 08:58 AM

correction: webwood...lol

Kane Knight 02-14-2012 10:35 AM

I didn't even notice that. My mind just filled in "web."

I've encountered a camera glitch twice, which I think has to do with the "zoom out" the game does when you're fighting. The camera will rotate so it's below the ground line, and it can be hard to fix it. Rolling can get you out of it. Can.

Also, is it me, or do curses kinda suck? I don't mean "I hate getting them," because I usually barely even notice. I'll usually have 3-4 curses before I bother to get cured, because they don't really seem to affect much.

Destor 02-14-2012 01:01 PM

depends on the curse. i got one that decreased all of my skills by 3 points. not be able to craft sucked. a combo of armor decrease by 25% and dam by 25% can be an issue against the right enemies. also elemental resist decreases in mage heavy areas. it just depends on getting the wrong curse at the wrong time.

Destor 02-14-2012 06:10 PM

jusr got my first twist of fate w0000000000000000000000t. pretty cool bonuses too. 3% chance to absord 5 health 6% mana and like 5% faeblade dam. 1 was useless for me (i dont use faeblades) but still very cool.

Kane Knight 02-14-2012 08:18 PM

Quote:

Originally Posted by Destor (Post 3767559)
depends on the curse. i got one that decreased all of my skills by 3 points. not be able to craft sucked. a combo of armor decrease by 25% and dam by 25% can be an issue against the right enemies. also elemental resist decreases in mage heavy areas. it just depends on getting the wrong curse at the wrong time.

So far, none of that has been much of a problem, though I've never got the skill loss one.

I've even got a mana curse, which decreases your mana regen. I just seem to have such a good mana regen rate it didn't really matter much.

Quote:

Originally Posted by Destor (Post 3768158)
jusr got my first twist of fate w0000000000000000000000t. pretty cool bonuses too. 3% chance to absord 5 health 6% mana and like 5% faeblade dam. 1 was useless for me (i dont use faeblades) but still very cool.

My first one actually came out of my Amazon pre-order. Think I've got two in game now.

Indifferent Clox 02-15-2012 09:43 PM

I came back to an area I had been to before and found like 5 new quests that were not there before, this game truly never ends hahah

Destor 02-15-2012 09:45 PM

which makes me question the level cap all the more :mad:

Destor 02-15-2012 09:45 PM

(i still love it dearly tho)

Indifferent Clox 02-15-2012 09:50 PM

Well i figure since you can reset all your skills any time via fateweaver the level cap is more or less arbitrery. You may not get more powerful but you can pretty much trade in your powers at any time which makes up for it in my opinion.

Destor 02-15-2012 09:52 PM

but takes away replayability. you're not wrong tho and i will most likely do this.

Indifferent Clox 02-15-2012 09:57 PM

True, but you can still go through and make different decisons that adds to the replay.

I guess in comparison to skyrim there really is no reason to replay amular, because the base charecters don't really change too much i don't guess... but maybe i'm wrong about this.

need to invest more time into thisgame, probably only palyed ten hours or so if that.

Destor 02-15-2012 10:15 PM

id like to replay to do the diff choices but if i've already played all seven classes by then...

Indifferent Clox 02-15-2012 10:18 PM

but you'd only have been one race

Indifferent Clox 02-15-2012 10:19 PM

or you could simply not do all the quests the first time, i suppose. dunno, just trying to make the game more fun for you since you pretty much single handedly got me interested enough to check it out in the first place.

LoDownM 02-15-2012 10:32 PM

I imagine they'll increase the level cap like Broken Steel did for Fallout 3. I hope anyway. Level caps in single player games are kinda retarded imo.

Destor 02-15-2012 10:38 PM

Quote:

Originally Posted by Indifferent Clox (Post 3769701)
or you could simply not do all the quests the first time, i suppose. dunno, just trying to make the game more fun for you since you pretty much single handedly got me interested enough to check it out in the first place.

its the multiple outcomes that i want to do...i dont mind replaying missions but if i've already explored all gameplay possibilities its hard to see what would bring me back...then again i've played DA:O like 50 times...so whatever.

Quote:

Originally Posted by LoDownM (Post 3769727)
I imagine they'll increase the level cap like Broken Steel did for Fallout 3. I hope anyway. Level caps in single player games are kinda retarded imo.

im good with caps within in reason. they ensure that the end game will have some challenge. and in a game with scalling enemies things can get really out of hand with out a cap.

Indifferent Clox 02-15-2012 10:45 PM

how many multiple decisions have you come to so far? does the game end when the main story is over? How many endings are there supposed to be?

Destor 02-15-2012 10:47 PM

maybe 7. no it doesnt. prolly just one good ending and one bad ending.

Kane Knight 02-15-2012 10:48 PM

Is it true that the dungeons and shit scale with you, even though the rest of the world is divided into "zones?" I've seen evidence that could support or deny it.

Quote:

Originally Posted by Destor (Post 3769650)
which makes me question the level cap all the more :mad:

Does kinda suck.

Also, finally got hit by some curses that bother me. I'm not sure if you've gotten to the cursed amulet one, but :(

Quote:

Originally Posted by Indifferent Clox (Post 3769700)
but you'd only have been one race

Pretty trivial difference.

Quote:

Originally Posted by LoDownM (Post 3769727)
I imagine they'll increase the level cap like Broken Steel did for Fallout 3. I hope anyway. Level caps in single player games are kinda retarded imo.

I wouldn't mind a larger cap, and would certainly jump for such DLC, but I don't see why level caps are retarded. Gotta end progression somewhere.

Destor 02-15-2012 10:54 PM

from how i understand it the first time you enter a zone it is set to a level (multiples of 5 based off your current level. if for example im level 8 all enemies are set between level 6 and 10.) as far as i can tell the dungons are typically at the higher end of the spectrum and the "field" is lower bar certian enemy types.

found a pretty neat trick at the end of the house of ballads quest line where they sent me back to the begining (basically) but after exiting this cave i came out in a new zone. (the dungon itself was all of said new zone.) thought it was pretty clever of them.

Indifferent Clox 02-15-2012 11:07 PM

let me see if i'm understanding what you just said.

after the house of ballads, they send you back to the well of souls, but when you came out of it it was a different place than gnomeville or whatever is that area right before gorath

Kane Knight 02-15-2012 11:07 PM

The zones are supposed to be fixed levels. That was already explained. Each area has a set range like you explained, but it doesn't do it based on your level. That much was explained by the devs. But a lot of people have said they have the dungeons explicitly scale to you, whereas the zones will only scale up within the preset.

Destor 02-15-2012 11:10 PM

Quote:

Originally Posted by Indifferent Clox (Post 3769813)
let me see if i'm understanding what you just said.

after the house of ballads, they send you back to the well of souls, but when you came out of it it was a different place than gnomeville or whatever is that area right before gorath

no, thats the basically part

Destor 02-15-2012 11:10 PM

Quote:

Originally Posted by Kane Knight (Post 3769814)
The zones are supposed to be fixed levels. That was already explained. Each area has a set range like you explained, but it doesn't do it based on your level. That much was explained by the devs. But a lot of people have said they have the dungeons explicitly scale to you, whereas the zones will only scale up within the preset.

hmmmmm i prefer presets in my rpg goodness so i hope its all preset...there does seem to be scaling tho.

Destor 02-16-2012 06:10 PM

forgot to ask: what was the preorder bonus you got kk?

Kane Knight 02-16-2012 07:46 PM

Did the Amazon pre-order. If you're asking the twist of fate, I'll have to check it out next time I play the game. I didn't even know there was a twist of fate for pre-ordering with Amazon. Gamestop offered a better deal technically, but I got free release day shipping (more than six dollars difference) and I liked the dowsing rod (since plants seemed to be about the only thing Detect Hidden couldn't find).

Kane Knight 02-16-2012 10:01 PM

Weird.

I only have two cards, one from story and one from the demo (according to the web).

I guess I mistook that for a Pre-Order bonus, but it unlocked at the same time as my Amazon lewt, which I got a day later (waiting for the codes)

Destor 02-16-2012 10:05 PM

i deleted the demo before i started the game so i didnt get the semo bonuses...

Destor 02-16-2012 10:05 PM

(didnt realize it worked that way)

Kane Knight 02-16-2012 10:06 PM

It's not a huge deal. Most of the swag is quickly outdated, the N7 armour set is only for Might characters, and the ToF is nice but hardly necessary:

Players who played the demo for KOA are awarded a special Twist of Fate
Confident: "You follow your path with uncommon coolness and ease, rarely letting your situation suffer from extremes"
  • +5% Ice resistance
  • +5% fire resistance

Destor 02-16-2012 10:10 PM

yeah, good to know im not missing out on that. pfft

Kane Knight 02-16-2012 10:15 PM

I thought Twists of Fate were going to be a bigger part of the game. there are only a few, most for hitting the loyalty quests it seems.

It in no way hurts my appreciation or enjoyment of the game. This is really fucking fun.

that camera glitch, though...Grr.

Destor 02-16-2012 10:21 PM

Quote:

Originally Posted by Kane Knight (Post 3771019)
I thought Twists of Fate were going to be a bigger part of the game. there are only a few, most for hitting the loyalty quests it seems.

It in no way hurts my appreciation or enjoyment of the game. This is really fucking fun.

that camera glitch, though...Grr.

:lol: i've only had it once...of course it was at the worst time possible.

Indifferent Clox 02-16-2012 10:34 PM

What are the twists of fate?

Kane Knight 02-16-2012 10:50 PM

Quote:

Originally Posted by Destor (Post 3771023)
:lol: i've only had it once...of course it was at the worst time possible.

It usually is.

It's the only bug I've really noticed, and it's groin-stabbingly frustrating.

Quote:

Originally Posted by Indifferent Clox (Post 3771037)
What are the twists of fate?

They're permanent bonuses that are given to you in the form of "cards." You unlock them for certain story events, related to factions and I think the main story quests, too.

There was a Gamestop exclusive, and one for playing the demo.

Destor 02-16-2012 10:56 PM

i gotta say it will take me ages to get through this game...so much content.

Kane Knight 02-16-2012 10:59 PM

<iframe width="420" height="315" src="http://www.youtube.com/embed/fUBw-bLcZYc" frameborder="0" allowfullscreen></iframe>

The part around 2:55 is what I think of when I think "Twist of Fate."

Blitz 02-17-2012 05:24 PM

Started playing today, now that I'm on winter break. Love it. Doing Warsworn quests atm :heart:

Destor 02-17-2012 07:14 PM

i dont think i've put this over yet but there is a large variety in voice actors. prolly double what you usually get form a game like this.

Kane Knight 02-17-2012 07:50 PM

I damn near got a full level from Windmere Castle.

Fucking A, was that a pain in the arse.

Kane Knight 02-18-2012 09:01 PM

Completed two of the faction arcs.

The next Kingdom of Amalur needs to be subtitled something like Last Ascension.

I want to abbreviate a game to KOALA.

Poit 02-19-2012 03:56 AM

I've been spending way too much time playing this game.

Faeblades/Chakram is a rather fun combat style. The only downside is that the chakram AoE attacks don't work on slopes.

Destor 02-19-2012 01:52 PM

Quote:

Originally Posted by Kane Knight (Post 3773014)
Completed two of the faction arcs.

The next Kingdom of Amalur needs to be subtitled something like Last Ascension.

I want to abbreviate a game to KOALA.

YES. from now on im going to call it that regardless.

Quote:

Originally Posted by Poit (Post 3773183)
I've been spending way too much time playing this game.

Faeblades/Chakram is a rather fun combat style. The only downside is that the chakram AoE attacks don't work on slopes.

same whit the bows supers shot the targeted enemy will be hit but the others sail forward.

Poit 02-20-2012 05:08 PM

I'm finding that for bosses who don't recoil when hit, the bow is really useful.

Kane Knight 02-20-2012 08:14 PM

Quote:

Originally Posted by Poit (Post 3773183)
I've been spending way too much time playing this game.

Faeblades/Chakram is a rather fun combat style. The only downside is that the chakram AoE attacks don't work on slopes.

A lot of the magic attacks miss on slopes, too. And some even miss if there's cover even remotely near your target.

This is one of the reasons Mark of Flame owns and is probably broken. Ice Barrage and Storm Bolt (I think those are the names, ice and lightning attacks) are both much more prone to miss. MoF barely even needs line of sight.

Quote:

Originally Posted by Poit (Post 3774661)
I'm finding that for bosses who don't recoil when hit, the bow is really useful.

Does it cause them to recoil, or is this a "run like hell, attack from a distance, repeat" sort of thing? Just curious. I thought my first character was going to rock a bow, but then I changed my mind.

Destor 02-20-2012 09:02 PM

it doesnt cause stagger until they enter the "heavily wounded" status. but the beauty of it is the high piercing dam you get from the bow so you eat up armored enemies pretty quick.

Kane Knight 02-20-2012 11:06 PM

Quote:

Originally Posted by Destor (Post 3774826)
it doesnt cause stagger until they enter the "heavily wounded" status. but the beauty of it is the high piercing dam you get from the bow so you eat up armored enemies pretty quick.

Yeah, piercing is awesome. I had some Chakrams with piercing damage for a while, til they got outstripped by basically everything I picked up.

Poit 02-21-2012 12:40 AM

Quote:

Originally Posted by Kane Knight (Post 3774780)
Does it cause them to recoil, or is this a "run like hell, attack from a distance, repeat" sort of thing? Just curious. I thought my first character was going to rock a bow, but then I changed my mind.

It causes them to recoil rarely while I run like hell and attack from a distance.

Destor 02-21-2012 01:24 AM

already aksed KK this but how are the rest of you building your PCs? im a pure rougue built around piercing dam (due to the bonuses you get from going pure rougue in both piercing dam and bow dam you deal massive damage this way) and poison damn (took this becuase of the birth sign i chose, basically nullifies enemy dam...i deal alrge ammount of bleeding dam as well...so lots of dam over time.)

also have (right now) a HP regen of 4 per second. pretty beastly.

Blitz 02-21-2012 01:47 AM

I started with the intention of going pure rogue, but I like melee combat too much so I put some points into Might as well. Currently using a longsword primary with a bow secondary.

Destor 02-21-2012 01:51 AM

that could be awesome. its so easy to pop-up enemies with the sword...the combos basically perform themselves.

Verbose Minch 02-21-2012 01:53 AM

Quote:

Originally Posted by Destor (Post 3775517)
already aksed KK this but how are the rest of you building your PCs? im a pure rougue built around piercing damn (due to the bonuses you get from going pure rougue in both piercing damn and bow damn you deal massive damage this way) and poison damn (took this becuase of the birth sign i chose, basically nullifies enemy damn...i deal alrge ammount of bleeding dam as well...so lots of damn over time.)

also have (right now) a HP regen of 4 per second. pretty beastly.

I'm going pure mage. Just using some fire staff and am working on upgrading the electro bolt all the way.

Just unlocked something that makes it so that when you dodge, you teleport instead.

Kane Knight 02-21-2012 10:02 AM

Quote:

Originally Posted by Destor (Post 3775517)
also have (right now) a HP regen of 4 per second. pretty beastly.

I have 2 and change, mostly thanks to socketing gems.

Kane Knight 02-21-2012 10:04 AM

Quote:

Originally Posted by Verbose Minch (Post 3775537)
I'm going pure mage. Just using some fire staff and am working on upgrading the electro bolt all the way.

Just unlocked something that makes it so that when you dodge, you teleport instead.

Tier 3 (I think) destiny. I hate the teleport over the roll. Buuut, if you want to be a pure mage, you're kind of stuck with it.

Later it evolves into ice teleport.

Destor 02-21-2012 01:22 PM

ice teleport sounds pretty cool tho

Poit 02-21-2012 01:31 PM

My character is split fairly evenly between finesse and magic, using chakrams and faeblades with a bow for backup.

I'm also stuck with a teleport replacing my roll, and I don't really like it. It doesn't matter that I can teleport through enemies if I get hit during the delay before teleporting.

LoDownM 02-21-2012 03:16 PM

I haven't had any problems with the teleport replacing roll. Actually been doing better with the teleport then the roll. Need to level up again so I can get the posion teleport from the finesse/magic combo destiny.

Verbose Minch 02-21-2012 03:24 PM

Quote:

Originally Posted by Kane Knight (Post 3775683)
Tier 3 (I think) destiny. I hate the teleport over the roll. Buuut, if you want to be a pure mage, you're kind of stuck with it.

Later it evolves into ice teleport.

Yeah, it is the tier 3 destiny. Seer I think it's called?

What does Ice Teleport do? Does it do area damage or something? Create a line of ice that people can slip on?

Indifferent Clox 02-21-2012 03:35 PM

Right ATM I'm doing magic/ might. Was doing evenly balanced.

Hey how does the mark of flame work?

Kane Knight 02-21-2012 04:24 PM

Quote:

Originally Posted by Destor (Post 3775803)
ice teleport sounds pretty cool tho

Yeah, but....

Quote:

Originally Posted by Poit (Post 3775808)
It doesn't matter that I can teleport through enemies if I get hit during the delay before teleporting.

EXACTLY.

Quote:

Originally Posted by Verbose Minch (Post 3775908)
Yeah, it is the tier 3 destiny. Seer I think it's called?

What does Ice Teleport do? Does it do area damage or something? Create a line of ice that people can slip on?

It just does ice damage near the point of teleport. Possibly to anyone you teleport through, too. Can't quite be sure.

Kane Knight 02-21-2012 04:27 PM

Quote:

Originally Posted by Indifferent Clox (Post 3775928)
Right ATM I'm doing magic/ might. Was doing evenly balanced.

Hey how does the mark of flame work?

Exactly how it's described in the game?

You tap the button it's assigned to (Y in my case) to mark (Can have multiple targets) then hold it to detonate the mark.

BOOM.

Verbose Minch 02-21-2012 04:29 PM

Quote:

It just does ice damage near the point of teleport. Possibly to anyone you teleport through, too. Can't quite be sure.
Ahh, I see. That's pretty cool, thanks.

Blitz 02-21-2012 04:33 PM

Fucking hate wolves in this game. Battles are pretty easy unless there's 3 or 4 wolves constantly lunging at you while a couple of trolls attack. Fuck. Glad I decided on a bow secondary.

Kane Knight 02-21-2012 04:36 PM

Quote:

Originally Posted by Blitz (Post 3775999)
Fucking hate wolves in this game. Battles are pretty easy unless there's 3 or 4 wolves constantly lunging at you while a couple of trolls attack. Fuck. Glad I decided on a bow secondary.

And this is why Mark of Flame is so badass. Since the mark itself staggers most baddies, you can keep them off you long enough to tag 3 or 4, then detonate. If the baddies are yellow, it usually takes me two to kill them all.

Destor 02-21-2012 11:09 PM

shield timing is critical with quick enemies like wolves. just got a parry move for my daggers. wolves be damned

Indifferent Clox 02-21-2012 11:20 PM

I don't like how I did all of those boggarr.plague quests and the people of didenhall still act like the plague is some huge.current issue and thar I'm not like a hero with a statue at this point.

Destor 02-21-2012 11:30 PM

i didnt cure the warden before finishing that quest so he died :'(

Kane Knight 02-21-2012 11:48 PM

Quote:

Originally Posted by Indifferent Clox (Post 3776682)
I don't like how I did all of those boggarr.plague quests and the people of didenhall still act like the plague is some huge.current issue and thar I'm not like a hero with a statue at this point.

Yeah, that's kinda shitty. Especially since other events let you shape a certain city to the south.

LoDownM 02-22-2012 12:34 AM

Just got to the second continent. Gonna go back and do side quests on the first one before I get into the second one.

LoDownM 02-22-2012 09:43 PM

Around the 4:10 mark of this video, is one of the most entertaining things I've seen in a "serious game" aka not Saints Row.

SPOILER: show
<iframe src="http://www.youtube.com/embed/VN9b1SsN3Gk" allowfullscreen="" frameborder="0" height="360" width="480"></iframe>


Put it in spoiler tags since the video contains a boss fight of the main story.

Kane Knight 02-22-2012 09:53 PM

Quote:

Originally Posted by LoDownM (Post 3776710)
Just got to the second continent. Gonna go back and do side quests on the first one before I get into the second one.

How far do you have to get in the main quests to unlock the second continent?

LoDownM 02-22-2012 10:54 PM

The Great General questline is the last of the main quest on the first continent. It's about 8-9 quests into the main quest.

Kane Knight 02-22-2012 11:09 PM

Quote:

Originally Posted by LoDownM (Post 3777565)
The Great General questline is the last of the main quest on the first continent. It's about 8-9 quests into the main quest.

Think that's the one I'm working right now. The one with the windstones or whatever?

LoDownM 02-22-2012 11:11 PM

Yeah that's the one.

Kane Knight 02-22-2012 11:21 PM

Cool. I figured I had to be pretty close. Spent a lot of time on the factions and random quests. Nearly done with the travellers, which will mean I only have the Scholia Arcana to finish, but I really wanted to hit the second continent.

Blitz 02-22-2012 11:39 PM

Just finished up the House of Ballads missions (I think). I've done like two storyline missions.

Destor 02-23-2012 01:18 PM

i cant find a lore stone in the wolds :(

Blitz 02-23-2012 03:40 PM

Started dabbling with FAe Blades after I got the twist of fate for finishing the HOuse of Ballads. Think I still like the longsword more.

Kane Knight 02-23-2012 03:42 PM

The battle with the
SPOILER: show
Balor
is pretty epic.


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