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You wouldn't have any bans at all if not me anyway.
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<font color=goldenrod>LOL apparently on some random website, Cory Ledesma has said that every single member of the active roster up until Night of Champions will be in the game. :lol:
Obviously, that's fake information...I just can't help but :lol: at all the IGN idiots celebrating as if it was real. That would mean the roster is around 85 or so people...the only way they would EVER do that is if they decided to not do DLC and wanted to avoid backlash by putting everyone in. The thought of the likes of Ted DiBiase Jr. and Evan Bourne getting in just makes me laugh.</font> |
Not really, you could then have Ted DiBiase Snr as an alternate costume.
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<font color=goldenrod>I actually think they might scrap legends this year with the Legends of WM game coming out...I kinda hope that's the case, maybe because I like a lot of lower card guys and so not having legends would increase their odds of getting in.</font>
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Is it coming out for the Wii? I was pondering whether to get the last one for the Wii to see what it'slike but probably won't if this is coming out at the end of the year.
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The Wii version of SvR 08 is supposedly terrible. Matches and wrestlers are missing and the game has been stripped down so much.
I haven't heard much about the Wii version of SvR 09 but what I have heard wasn't good. |
any new info?
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Yeah really...I don't recall seeing when the release date is...or maybe it's been mentioned, but I didn't see it?
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According to EBGames and GameStop it will be out in November, just like KingOfOldSchool said, the exact day will probably be the 11th, thats of course according to EBGames and GameStop.
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EB and so on pull the placeholder dates out of their asses.
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Yup sure do.
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Like, 25% of their business model is based on reservations. So the more games that have "dates" the better they can do.
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Still, November's a solid guess. It's just that it is just a guess, an educated one. But yeah, they put up a lot of arbitrary dates, especially for hot titles.
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And they always strive to release just before Thanksgiving so Little Billy has something to put on his Christmas list so Betty Soccermom has something else to get when she lines up outside of Best Buy at 3 am Black Friday to save $5 on a shitty camera.
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I can totally imagine you playing out that scene with dolls KingofOldSchool.
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<font color=goldenrod>LOL Adamle...it would be hilarious if he was in the game. I doubt he'd be on commentary since that is one of the first things they put in the game so I'm sure we'll have Coach and Styles...but it'd be funny if he snuck in as a backstage interviewer and purposely fucks up.</font> :shifty:
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Hmmm glad I didn't get it then. |
<font color=goldenrod>Playing HCTP...God how I miss seasons like that. Infinitely better without VO. I mean, sure, VO adds a cool touch and it made perfect sense to experiment with it with SVR...but after that they should have gone back to the way it was.
Shame they've already confirmed that VO will be back and, as such, there will be plenty of characters you can't use in Season.</font> :mad: |
<font color=goldenrod>PSM has confirmed that an Inferno Match will be in the game.
Sounds cool if its true....but its about 8 years too late.</font> :o |
LOLOLOLOLOL
Why don't we just have a Judy Bagwell on a Pole match as well? |
<font color=goldenrod>Yeah, pretty stupid. I bet they give every wrestler a street clothes attire for use in the Inferno Match....and they use it as an excuse to have a small roster again. :o
I can't believe I didn't notice this earlier...but apparently Road to WrestleMania Mode (this year's Season) is only gonna be 3 months long</font> :| |
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Oh, great...just what the n00bs are going to need...a reason to create 78,635,274 different mummies and other stupid types of CAW's:nono:... |
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also Damninator, where have you been? |
Whoa, the TNA game is starting to seem more appealing.
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Triple H, HBK, Batista, Rey Mysterio, John Morrison, and The Miz have all been confirmed.
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<font color=goldenrod>Wooooo Morrison and Miz :heart:
About time the tag champs actually made the cut</font> :o |
Well I guess it makes sense seeing as they are focusing on tag team mechanics this year.
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<font color=goldenrod>Yeah but the funny thing is, since the cutoff is usually WM or slightly after, I bet most of the teams they put in have since disbanded...obviously Miz/Morrison are still in and I'd think Jesse/Festus are safe bets.
But Carlito/Santino, Cade/Murdoch, Holly/Rhodes :o......Londrick? Nah</font> |
Sadly but honestly....I wanna play through career mode with a diva....
It would be a change of pace and with yall saying Season mode is only gonna be 3 months long. That is perfect time frame for a small story setting you up for a womens title shot at mania. ......................................... Something I want out of the game though.....confetti dropping everytime you do something like become number 1 contender or win the belt. Once in a game is enough but every damn time! |
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Break it down.
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Gay
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So glad I've got Fire Pro.
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lol Featuring ECW
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I think it's funny how the logo for ECW is a razor blade with "ECW" written over it. Shouldn't it be a box of Fruity O's, or something else that represents a generic product?
I just recently got Smackdown vs Raw 2008, and I completely skipped 2007. I was a little impressed by 08, but we could definitely use something new this year. If THQ Re-released No Mercy, just with an updated and larger roster; I bet it would outsell Smackdown simply because the matches you could have would be more competitive, multi-player would run more smoothly, and overall it would be a lot more fun. |
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Don't worry Kalyx I have no idea what he's talking about either.
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The last wrestling game I bought was Here Comes the Pain I think, but I remember that the roster for that game was reasonably large and had a lot of match options. Five years later, why do these games only have fifteen wrestlers in them? WWF Wrestlemania for the SNES had more wrestlers than these new games.
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and I always whoop your ass in that with Ted DiBiase, don't I DrA?
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Actually, I don't think I've ever fully kept track of the roster as it was announced compared to my initial prediction (which is usually always way off). Gonna do that this year.</font> :cool: |
Finally HBK is headlining the BIG one!
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http://ps3.ign.com/articles/888/888373p1.html
<font color=goldenrod>CM Punk confirmed. :cool: Inferno Match sounds kinda meh...similar to every other gimmick match in SD. The best news by far is that finishers with auto-pins will flow to ensure that it doesn't end in rope break.</font> :love: |
I like that they're focusing on the details.
I'm interested. ...Getting excited... |
Based off the info and and vids from IGN they BETTER update HBK's attire! I see they added the beard which is sweet, but come on the guy hasn't gotten a change of attire in like the past 4 games!
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I still think the legends roster should be something that gets added to every year instead of "put this guy in, take these 3 out".
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the inferno match looks pretty cool.
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They add shit nobody asked for while ignoring older issues. They're still doing that, but atleast they're moving on things thats bothered me for a time. C'mon, how many years before I could walk up the ring steps? Now I need to hear that the targeting controls were addressed among other things, it made multiplayer a bitch. |
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Oh and so if you can now walk up the steps, that just means they probably took away the ability to climb through the ropes. or something equally stupid. |
I'm not talking about what they claim I'm about what they do. They said it year after year, but this year it looks like they're doing it - which I like. The steps, switching menu music, mixed abilities; these things frustrated me alot. Those little details being addressed leads me to believe that others will as well.
And we'll see if they cut off climbing through the ropes, though most likely it'll become a two step move (on apron, then through the ropes). |
I just wish they would quit trying to turn everything into either a damn minigame or a damn CGI movie.
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The movie clips do have to go, I don't know what in the WWE inspires those stupid cut-scenes. I turn off camera effects every year. The forced cuts I understand (Sweet Chin Music, People's Elbow, Five Knuckle Gayness) because of the 'suspension of belief' placement of the game models, so long as the view goes default right away.
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I'm really not bothered by the fact they are concentrating on tag teams this year and making it the main feature. I'd much rather play through a wrestling game by myself.
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I haven't had one of these games for a few years now, might get the next one.
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Don't know if it has been done (probably has but I am too lazy to check), but here is the confirmed list of superstars so far.
Batista Chris Jericho Mr. Kennedy Rey Mysterio Jeff Hardy Matt Hardy John Cena Triple H Randy Orton The Undertaker The Miz John Morrison Shawn Michaels CM Punk (Thanks Vito) |
<font color=goldenrod>CM Punk's been confirmed too.</font>
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E3 2008: Smackdown vs. Raw 2009 Updated Impressions
We take a detailed look at THQ’s latest wresting offering at E3. By Shanker Srinivasan, GameSpot Posted Jul 16, 2008 7:18 pm PT We first saw THQ’s upcoming Smackdown vs. Raw 2009 game a few months ago at their media event during Wrestlemania XXIV. At the time though, very little was shown of the new tag team experience or of the new match types that would debut in this year’s game. During a private showing here at E3, however, we were able to see the improvements to the popular wrestling series in practice and chat with the THQ team on what we can expect to see this fall. Fighter intros and music is one element that the THQ/Yukes team has always captured well and this year’s game is no different. Each of the 60+ wrestlers included in the game will feature their authentic intros, even down to the lighting effects and pyrotechnics. Each wrestler will showcase their signature mannerisms during their stroll down to ringside. The THQ team have made some progress in improving the pre-match load times that have plagued the series in the past. Smackdown vs. Raw 2009 has only one roughly 6-second loading period after selecting the wrestlers for the match (though there is a momentary pause right before action begins in the ring as well). This is an improvement from years past and there is no longer any pause between player intros. In addition to revamped commentary, the THQ team has made it a focus to improve the AI in this year’s game. Though we couldn’t see a definitive moments of the improved AI in action, the THQ developers did seem to have difficulty in showing off their gaming skills against their AI opponents. Much of the gameplay shares similarities with prior iterations in the series. The game displays a meter indicating your wrestler’s momentum. This meter will slowly fill as you wrester chains together more and more attacks and also decrese your opponent’s momentum. Once you’ve built up the meter, you will be able to execute your wrester’s most devastating finishing moves. In addition to the momentum meter, a damage indicator will also become visible whenever a wrestler takes damage. The indicator is color-coated to show you the damage your wrestler has taken to various parts of his body. The major addition to Smackdown vs. Raw 2009 is the return of tag team play. This year’s game takes this tag team play to a new level though with a variety of actions available to the tag team partner waiting on the ropes. He will have the option to roam up and down the apron, grab the active opponent while your partner beats him down, or even distract the ref letting your teammate get in some illegal blows. You will also be able to enter the ring as the illegal partner but need to be careful that the ref is engaged in some way before doing so (otherwise the ref will try to get you to leave the ring while you partner gets double teamed). The will also introduce the “hot tags” for the first time in a wrestling game. Although only available once per match and only after your wrestler has been getting smoked, the hot tag will offer you a chance at turning the match around. Provided you can get away from your opponent and are relatively close to your corner, the game will flash a cutscene of your wrestler diving to tag your eager partner. As is the case with wrestling on television, your partner will enter the ring primed to wreck havoc on your opponents. While powerful, hot tags are still balanced by the fact that the partners high-energy moves can still be countered with good timing (and a little luck) and, because the momentum bar is shared by both wrestlers on a tag team, you partner will have to execute many attacks just to catch up. The other team can also simply prevent the hot tag-enabled wrester from getting to his corner. THQ also suggested that blind tags (where the illegal partner tags his partner without his consent) may also be an option this year in case your partner is a glory hog. The game also features 28 total tag team finishers though, unfortunately, will not be able to create custom tag teams; you will only be able to select from those available in the game. Smackdown vs. Raw 2009 will feature a campaign mode called “Road to Wrestlemania” that can be played either as a single player campaign or as a tag team campaign. To add further to the mode replayability, Road to Wrestlemania will offer a unique story line depending on which wrester (or wrestlers for tag teams) you choose. Tag team campaigns can be played with a friend locally or online. Speaking of online, THQ also revealed that downloadable content would be available in the game. Details are still scarce but THQ did suggest that downloadable content would help keep the game current and allow them to introduce special events in game based on what’s happening on the show. Based on all the winks and nudges, it seems THQ still has a few surprises on the online front they aren’t ready to share yet. This year’s game will also feature a new “inferno match” for the first time in which flames form a border around the ring. A temperature reading is displayed at the bottom of the screen, initially reading 375 degrees. As wrestlers get slammed to the mat, the flames will continue to build up to 500 degrees. At this point wrestlers will be able to burn their opponents by tossing them against the ropes causing immediate damage from the flames. This period will continue for about 15-20 seconds before the flames die down back to endurable levels. Once either wrestler is flung outside of the ring, the match will end and you’ll be treated with a scene of the wrestler getting sprayed with a fire extinguisher (though they do seem to take their time before doing so). Finally, Smackdown vs. Raw’s “create-a-finisher” feature deserves a mention. Although we already spoke about this feature in our first look a few months back, this was our first opportunity to get our hands on it to try it for ourselves. The feature allows you to string together various moves (up to 10) to create an entirely unique finisher for your wrestler. The list of moves is vast and definitely includes moves not currently in use by any other wrestler. After selecting the first move, you will be presented with another list of context-sensitive moves for your subsequent action (this way each moves flows to the next smoothly). In addition, each move animation can be slowed or sped up to your liking. While putting together your string of moves, two sample wrestlers will display your finisher in action making it easy to gauge how your creation turn out. Once you’re happy with your finisher, you can name it yourself or choose from a list of preset names if you want the announcers to actually refer to it by name. Each wrestler can have up to two finishers so you may have to replace an existing finisher to add your custom one. The only drawback to the create-a-finisher feature is that they won’t be situationally based in this year’s game; all moves trigger standing in front of your opponent while they are stunned. THQ did suggest that this would be added in future iterations. While the game looks solid, it’s not without its share of flaws though. The game still plays very fast and animation transitions are very abrupt. Like previous games in the series, collision detection issues continue to be a factor. Wresters will react to their opponent in seemingly canned ways even if the opponent barely makes contact (I suppose you could consider that realistic though). Finally, the camera is zoomed-in very close to the action so you won’t have a good perspective of the area outside the ring in case you need to make a quick getaway. The game is still a work in progress though so it is possible that these elements are still being tweaked. |
It all sounds very MEH at the moment.
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Choice makes storylines unique, not canned dialogue recorded by half of the roster. They could take the growing popularity of dialogue trees and make event trees where matches and promos can happen based on your actions. Whatever. |
Does this basically mean i can't have CAWs together for a tag team or am i reading that wrong?
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I read that too...at least there is blind tags...
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Plus it looks like there is only going to be pre-selected teams from the original characters as well.
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I read that you can "pair up" teams like you can stables in the other games, so no, it's not just pre-selected teams.
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Shanker has lied to me once again. I wish there was somehing witty to rhyme with his name to insult him with.
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I think he meant that you can't create custom tag team finishers. But don't quote me on that. I bet someone puts this in quote tags!
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OK then XL
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Why do they try to make the old stuff sound new?
"Wrestlers will have their own intros, even pyro and lighting!" Yeah, since Smackdown 2! The Inferno Match sounds fun though, and the Create-A-Finisher will be fun to play around with. I'm happy with the Tag Team features too. Now all the game needs is some tag teams. |
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Its an optical illusion
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For some reason I love the conflicted crowd chants. Looks more of the same, but a better game this is.
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...Is there even 60 guys in the WWE right now?
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Morrison & Miz just rock together, game = needs to be out now
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There are two things I have really been wanting for this Smackdown game....
1. The choice to turn heel and stay heel during a match. Yes I understand in the last smackdown game it gave you a chance to either shake someoens hand to show them respect or turn on them at some point. But I hated that after I turned on the game in the very next cutscene he is shaking hands with me and laughing. 2.....I want to play through a season with a diva. I actually like playing as the divas every once in a while. My favorite thing to do in the smackdown games is an elimination chamber with myself as a diva going against 5 other strong guys like Big Show, Kane, Undertaker, Khali and Triple H. |
I wished they had it for pc so I can modify the game and have some kinda hot coffee mode.
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You must have missed Candice's magic wand storyline in the last game then.
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<font color=goldenrod>They haven't made any new announcement in ages, but I'd have to assume we are getting somewhat close to the roster confirmation date.
And I wanna hear what this new "mystery mode" is gonna be.</font> |
If its anything like 24/7, I'll be pissed.
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create your storylines?
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Crush Hour 2 demo?
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I'd laugh if it was a something on a pole match.
or they just threw in Ultimate X for a laugh. |
I'm waiting for the announcement that Judy Bagwell has been confirmed.
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<font color=goldenrod>My guess is the mystery mode is just a highly revamped GM Mode...which would be cool. That mode always seemed to have great potential but it was poorly executed. As for the roster, pretty sure it was announced on US Labor Day last year, so I'm guessing it'd get announced around that time again this year. There's still tools who believe the rumor of everybody on the active roster as of Night of Champions getting in. Not only do I have a hard time picturing people like Nunzio, Funaki, Val Venis, and a host of other jobbers getting in...but it'd seriously lessen the impact of the rumored DLC. :o I can see it now: THE INAUGURAL DLC PACK! D'Lo Brown, Gavin Spears, Ricky Ortiz, Ryan Braddock, Scotty Goldman!!!</font> |
I'll tell you one thing, Braden Walker better damn well be in it.
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<font color=goldenrod>Apparently there are meant to be updates on Monday, Wednesday, and Friday of this week...I'm guessing if we don't get the roster by Friday, he'll make some announcement on Friday about when it'll be revealed.</font>
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<font color=goldenrod>Updates are meant to go up in about 10 minutes or so. Greg said the first details of the Countdown will be out...and that things are gonna be different this year.
Before it's announced I'll go ahead and take a guess that it'll be a blind countdown this year. The majority of the roster won't be revealed until their countdown day comes.</font> |
<font color=goldenrod>http://ps3.ign.com/articles/902/902428p1.html
WWE SmackDown vs. Raw 2009: Tag Team Turmoil We've got brand new info, screens, nearly five minutes of video, and details on this year's countdown. by Greg Miller August 25, 2008 - The time is nigh. After months and months of waiting, the floodgates are about to open on all things WWE SmackDown vs. Raw 2009, and IGN is the only place to get the scoop. And we mean the only place to get the scoop. Monday, Wednesday, and Friday of this week, we'll be bringing you videos, screens, and info about three new parts to the SVR franchise. Then, on Monday, September 1, the brand new SmackDown Countdown will kick off. Things are going to be a bit different this year, but we're pretty sure you're going to dig the changes. Until Monday, you'll just have to whet your appetite with this … Tag Team Matches Since WrestleMania, THQ's big selling point for WWE SmackDown vs. Raw 2009 has been the brand new tag team match. We know that there are going to be hot tags, double team moves, clever AI, and double team finishers, but other than my hands-on, we haven't seen much of the match mechanics. Thankfully, that ends with the video above. Aside from watching Batista and Cena stomp mud holes in their competition, you probably noticed a few of the abilities for the illegal man on the apron. Once just a bystander, the illegal guy can now walk freely, strike, grapple, distract the ref, perform the forced tag, and pull the rope down as an opponent gets whipped to the ropes. What other news can we suck from this video? Well, the crowd was chanting Batista's name, the ref didn't sound like a country bumpkin, and numbers never popped up on screen for the pinfall. Want more? Check out our coverage of the Wii-specific entrances and victories, Ten Weird Teams for SmackDown vs. Raw 2009, and be sure to come back Wednesday for an unannounced match type.</font> |
<font color=goldenrod>Oh yeah, and the vid shows Morrison and Miz' models for the first time.
The Moonlight Drive looks pretty awesome. Shame the ref still faces away from the pinfall when counting, ah well</font> |
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