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Release date will be November 6 and more details and footage will be shown on tonight's episode of Conan O'Brien show because a member from 343 Industries is a guest tonight.
http://www.screwattack.com/news/halo-4-has-been-dated |
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Not really feeling the look of the armor for the multiplayer.
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Yeah... Just yeah.
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Have they ever added new enemies units. Feels like it's been the same main 3 for every Halo.
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No.
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Limited Edition revealed along with its cover with the real benefit being access to future maps for free and a small advantage over regular users in multiplayer.
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http://www.egmnow.com/articles/news/...ion-announced/ Also revealed is the game will introduce a new playable main character with Master Chief being playable for the majority of the game. Also revealed is for 5 weeks in a row, a new episodic co-op mission will be released for free. Quote:
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Has 343 said anything about Forge World or their own version of it yet? Haven't been following info on the game to much. Gonna be a huge let down for me if it's not in the game/similar to Halo 3's forge.
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They said Forge in back, but did not give details on whether they improved or at least kept all of Reach's upgrades.
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New screenshot of Cortana and a mix of 4 other screens were released.
http://www.egmnow.com/wp-content/upl.../Halo-4-41.jpg http://www.egmnow.com/wp-content/upl.../Halo-4-51.jpg http://www.egmnow.com/articles/news/...4-screenshots/ |
It seems 343 wants to joke about the quality of leaked vids. Make no mistake, though, this footage is legit.
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Based on leaks from the beta, a few new things could have been revealed.
Its mostly just new loadouts, perks, armor abilities, and the possibility some Covenant vehicles retuning for the game. http://www.screwattack.com/news/leak...layer-features |
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Weapons seem like they have more "weight" to them.
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Armor Abilities:
- Promethean Vision: Something like Batman's Detective Vision and x-ray, it highlights enemies through walls. - Thruster Pack: A teleport move that thrusts you forward or back a few meters. Get your nightcrawler on. - Tactical Shield: A shield you hold Captain America style that protects you and whoever's behind you. Likely the replacement for Armor Lock but we'll see. Assassinations: - There are new assassination animations that look pretty brutal. You can also do them from the front now. One move was a fucking spear to the ground followed by a knife kill. Killstreak Rewards: - After a certain number of points, you can choose via dpad from a number of power weapons that drop on to the map. |
Excited.
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Lots more comparisons of Halo 4 with the Metroid series since according to Destructoid even the soundtrack shown off so far has a Metroid-like feel to it and its mostly due to the mysterious nature of the Promethians for the game similar to the Chozo in the Prime series.
http://www.destructoid.com/e3-halo-4...d-229035.phtml |
Good, very good.
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So, is it safe to say that Halo fanboys don't approve of the word "killstreak" in Halo?
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I haven't been in any dedicated forums but I imagine they would be displeased.
I'm mostly okay with how they handled it. I can tell you right now this game will harder to play. |
Wouldn't be the first time Halo has "borrowed" something from Call of Duty considering Reach used a sprint feature similar to CoD and class-type system for multiplayer.
Don't remember if ODST had any influences from other games besides Gears of War 2 for the Firefight mode. |
Sprint, classes, and survival modes are not native to CoD or Gears.
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Forerunner Shotgun "Scattershot":
http://www.creativeuncut.com/gallery...cattershot.jpg New Covenant Carbine "Storm Rifle": http://www.creativeuncut.com/gallery...torm-rifle.jpg Sticky Grenade Launcher: http://www.creativeuncut.com/gallery...-detonator.jpg |
I know it's MLG so it might put some of you guys off but it's full match gameplay none the less. Enjoy.
http://tv.majorleaguegaming.com/play...ve-look?page=1 |
Yeah fuck MLG but this is some good stuff here.
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Drawing comparisons to Metroid Prime isn't a bad thing, as Prime is fucking amazing.
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Some new details were leaked from surverys sent by Microsoft.
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If Clans are back that would be cool.
Would love to see new vehicles, and for that matter new big maps. |
Halo 4 is going to pull a "Reach" and limit playable access to the game for Xbox 360 4GB and Arcade owners.
The game has a mandatory 8GB install required to play the multiplayer but wasn't specified if it will allow partial access for those without space (ex. campaign only like Reach). Even the Spec Ops mode will be locked unless a new HDD or USB drive is used to create the space. 8GB is also the minimum for Spec Ops and will rise once the DLC packs start arrive after the game is released. http://www.destructoid.com/microsoft...g-230627.phtml |
Some forge details finally, thank you RTX
http://www.destructoid.com/rtx-halo-...d-230900.phtml Videos: http://www.destructoid.com/rtx-exclu...e-230910.phtml |
Very nice.
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Can't wait!
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Limited Edition was accidentally leaked by Microsoft's product page but an official announcement will be occurring soon.
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http://www.egmnow.com/articles/news/...-360-incoming/ |
Never understood this 'light-up' controller thing.
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I assume it means they changed the colors of the LEDs around the "home button." Like the design.
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All Human Weapons:
<iframe width="560" height="315" src="http://www.youtube.com/embed/0o-rwNODTsU" frameborder="0" allowfullscreen></iframe> Very awesome sex great. |
I discuss the weapons shown in my latest blog update. So you don't have to click (as anyone not name Kalyx doesn't get the shit I do for shilling his site/page/blog/whatever), here's the bulk of it here:
Assault Rifle: It would not be Halo without this iconic little bullet sprayer. Seems to work like it always did, a close-mid range weapon best used spraying and running for that good old melee kill. I always loved that it showed you how many bullets you have in your clip. Never mind that the game’s HUD does that, the gun will show you! I don’t think I’ve ever looked at that counter to gauge when to reload. Ever. Looks cool, though. Magnum: We all know what the question of this thing will be: Is this… the pistol, or a pistol? Well the vid seems to show off head shots so I imagine it’s on par with the TU Magnum in Halo Reach (343 did the TU patch for Reach). It has a nice balance in Reach without being absolutely stupid like in CE. I mean, if people are going to converge on one weapon… Battle Rifle: The Battle Rifle is back, baby! The old work horse of Halo 3 returns seemingly unchanged and just as accurate and reliable as it’s always been. The burst fire shots make this a go-to for almost every imaginable encounter (save for extreme close or long range combat… or running into a Wraith). But this brings to mind an interesting issue with the USNC sandbox… Designated Marksman Rifle (DMR): …The DMR is still in Halo! So… we have two rifles that have proved to be the common weapons for variable threats. It’ll be interesting to see which rifle comes out as the community’s main. Of course, the DMR is more or less the Halo 2/3 version of the Covenant Carbine, and it came down to personal preference in which rifle to choose. I think it will come down to preference again. Rocket Launcher: Well… It blows you up. Shoot at their feet. Watch for splash damage. It now leaves a sniper rifle-like smoke trail behind the projectile. There you go. Shotgun: Something about this weapon makes me wanna say “Get some!” whenever it kills somebody. I don’t know if it had a damage boost, but I’m noticing it is offing people in one shot from quite a distance. Perhaps we’re seeing guys get wasted after their shields are depleted. We’ll see this November. Sniper Rifle: That thing is loud. They are not playing around with audio this time, and the sniper rifle really shows this off. There’s an interesting icon through the scope screen that shows your range (upper-right). This would help in leading your shots, but I’d think Halo 4 is using hit-scan because Halo Reach did. Interesting. Sticky Detonator: This spiritual successor to the grenade launcher is a favorite of mine so far, mostly because I loved the GL. This one is remote detonated (where the GL had a killswitch), and even has a way to tell you people are in proximity of the grenade. The applications for objective games are obvious, especially with vehicles. Saw: Hello! A light machine gun in a Halo game. I can dig that. The thing with LMGs are their clip and accuracy; and I can tell you the Saw has a clip of 72 shots based on the footage, and the recoil is way too damn good. It’s accuracy looked better than the Assault Rifle, which is terrifying. Seriously I didn’t see any kick at all, it just… sprayed death. This may be a replacement for the dismounted HMG for suppressive/cover fire, at least for infantry combat. Short of running to a vehicle, I see very little reason to spray with anything else with this monster around. We’ll see if its balanced for the sandbox. Spartan Laser: Get your Scott Sommers on with this vehicle killer. Ya know people would say the drawback is the charge time before the shot, but aside from that being an obvious balance requirement, I kind of like that buildup before completely obliterating whoever I’m aiming at. But alas, there may be something even stronger than this godly device… Rail Gun: Okay wow. This seems to be the infantry counter-point to the Spartan Laser. It doesn’t seem strong enough to waste a vehicle, but it downs an enemy in one shot with – and I’m guessing because the footage was fast, a quarter charge time of the SL’s charge. That’s pretty crazy. It has a similar effect to a Gauss Warthog’s cannon, except you’re walking around with it. This could be a game changer for sure. |
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