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Emperor Smeat 04-17-2012 04:44 PM

Release date will be November 6 and more details and footage will be shown on tonight's episode of Conan O'Brien show because a member from 343 Industries is a guest tonight.

http://www.screwattack.com/news/halo-4-has-been-dated

Extreme Angle 04-20-2012 04:04 PM

This makes me milk
http://www.blogcdn.com/www.joystiq.c...4concept02.jpg
http://www.blogcdn.com/www.joystiq.c...4concept16.jpg
http://www.blogcdn.com/www.joystiq.c...4concept10.jpg
http://www.blogcdn.com/www.joystiq.c...4concept07.jpg
http://www.blogcdn.com/www.joystiq.c...4concept05.jpg

LoDownM 04-20-2012 05:07 PM

Not really feeling the look of the armor for the multiplayer.

Kalyx triaD 04-20-2012 09:10 PM

Yeah... Just yeah.

Extreme Angle 04-21-2012 05:47 AM

Quote:

Originally Posted by LoDownM (Post 3832894)
Not really feeling the look of the armor for the multiplayer.

Really? I think it's really nice, they'll obviously have the original Halo armours too.

G 04-21-2012 09:19 AM

Have they ever added new enemies units. Feels like it's been the same main 3 for every Halo.

Kalyx triaD 04-21-2012 01:07 PM

No.

Emperor Smeat 05-16-2012 08:31 PM

Limited Edition revealed along with its cover with the real benefit being access to future maps for free and a small advantage over regular users in multiplayer.

Quote:

The Limited Edition is available to pre-order now and retails at $99.99. It includes the following:

War Games Map Pack Access

* The competitive multiplayer modes of Halo 4 are known as War Games. The Limited Edition includes access to nine maps—three future competitive multiplayer map packs, each including three locations—available for download post-launch on Xbox LIVE. Yes, you read that correctly—you get nine maps in the form of future DLC with the purchase of the Halo 4 Limited Edition. Score!

Specializations

* Everyone will have access to select Specializations, but those that purchase the Halo 4 Limited Edition will receive the ability to unlock six Specializations early, which will be available at launch on Xbox LIVE. You can use them—one at a time—to achieve higher ranks in your Spartan career. In addition to gaining access to new ranks, Specializations unlock new customization options. We’ll be releasing more information about Specializations at E3, so expect additional details about this particular feature then.

UNSC Infinity Briefing Packet

* The UNSC Infinity Briefing Packet includes a Spartan armor customization schematic, information about UNSC weapons, an introduction to the massive ship UNSC Infinity, and insight into what it means to be one of humanity’s finest warriors: The Spartan-IVs. Story lovers will especially enjoy this in-fiction offering that provides a glimpse into the indoctrination of Spartans aboard the Infinity.

Halo 4: Forward Unto Dawn Special Edition

* The Special Edition of Halo 4: Forward Unto Dawn is a 90-minute extended version of the live-action digital series which will take fans back to the terrifying beginning of the Human/Covenant war, when the Master Chief inspired a young cadet who would eventually become a leader aboard the UNSC’s greatest vessel ever: the UNSC Infinity.

* Digital content also includes in-fiction bonus content that expands the characters and stories of Halo 4: Forward Unto Dawn, special featurette Bringing Gaming into Reality, and a behind the scenes look at the making of Halo 4: Forward Unto Dawn.

Bonus digital content through Xbox LIVE

* The Limited Edition includes the following bonus digital content through Xbox LIVE: unique in-game Spartan-IV armor skin, unique in-game weapon skin for the Assault Rifle, an exclusive in-game emblem, Xbox LIVE Avatar prop, and Xbox LIVE Avatar Spartan IV armor set.
http://www.egmnow.com/wp-content/upl...-4-Limited.jpg
http://www.egmnow.com/articles/news/...ion-announced/


Also revealed is the game will introduce a new playable main character with Master Chief being playable for the majority of the game. Also revealed is for 5 weeks in a row, a new episodic co-op mission will be released for free.

Quote:

The latest issue of Official Xbox Magazine reveals that a new hero will be playable in the game, but Master Chief remains the main focal point of the story. At some point during the campaign the Chief will encounter the UNSC Infinity, the largest ship in the human fleet. A new game mode called UNSC Infinity is available in the game’s main menu and selecting it begins a sub-campaign where you will control Spartan-IV aboard the Infinity.

Each week a new CGI episode will be released featuring five co-op missions for you to complete. The mode is free for all that purchase the game new, however buy a used copy and you’ll have to stump up the extra cash for access. A brief description of Spartan-IV can be found below:

“Your Spartan-IV will be a persistent character you take into all battles on board the Infinity, co-op, team, and free-for-all. Spartan-on-Spartan battles have been moved into the Infinity’s Combat Deck, where a war-games simulator is used for training. And the improvements you make to him (or her) won’t just be cosmetic. Following the trends established in Halo: Reach, your Spartan will unlock game-altering combat options.”
http://www.egmnow.com/articles/news/...hero-revealed/

Tb1 05-16-2012 08:42 PM

Cover art:

http://images.vg247.com/current//201...lo4_full_1.jpg

LoDownM 05-16-2012 09:10 PM

Has 343 said anything about Forge World or their own version of it yet? Haven't been following info on the game to much. Gonna be a huge let down for me if it's not in the game/similar to Halo 3's forge.

Kalyx triaD 05-16-2012 10:12 PM

They said Forge in back, but did not give details on whether they improved or at least kept all of Reach's upgrades.

Emperor Smeat 05-21-2012 05:40 PM

New screenshot of Cortana and a mix of 4 other screens were released.

http://www.egmnow.com/wp-content/upl.../Halo-4-41.jpg

http://www.egmnow.com/wp-content/upl.../Halo-4-51.jpg

http://www.egmnow.com/articles/news/...4-screenshots/

Kalyx triaD 05-27-2012 05:36 PM

It seems 343 wants to joke about the quality of leaked vids. Make no mistake, though, this footage is legit.

<iframe width="560" height="315" src="http://www.youtube.com/embed/BPhhb1gidPg" frameborder="0" allowfullscreen></iframe>

Emperor Smeat 05-30-2012 03:42 PM

Based on leaks from the beta, a few new things could have been revealed.

Its mostly just new loadouts, perks, armor abilities, and the possibility some Covenant vehicles retuning for the game.

http://www.screwattack.com/news/leak...layer-features

Kalyx triaD 06-05-2012 02:23 PM

<iframe width="560" height="315" src="http://www.youtube.com/embed/QWWzhpjS62I" frameborder="0" allowfullscreen></iframe>

Fignuts 06-06-2012 12:57 AM

Weapons seem like they have more "weight" to them.

Kalyx triaD 06-06-2012 04:48 AM

Armor Abilities:

- Promethean Vision: Something like Batman's Detective Vision and x-ray, it highlights enemies through walls.

- Thruster Pack: A teleport move that thrusts you forward or back a few meters. Get your nightcrawler on.

- Tactical Shield: A shield you hold Captain America style that protects you and whoever's behind you. Likely the replacement for Armor Lock but we'll see.

Assassinations:

- There are new assassination animations that look pretty brutal. You can also do them from the front now. One move was a fucking spear to the ground followed by a knife kill.

Killstreak Rewards:

- After a certain number of points, you can choose via dpad from a number of power weapons that drop on to the map.

Extreme Angle 06-06-2012 06:21 AM

Excited.

Emperor Smeat 06-07-2012 06:10 PM

Lots more comparisons of Halo 4 with the Metroid series since according to Destructoid even the soundtrack shown off so far has a Metroid-like feel to it and its mostly due to the mysterious nature of the Promethians for the game similar to the Chozo in the Prime series.
http://www.destructoid.com/e3-halo-4...d-229035.phtml

Kalyx triaD 06-07-2012 07:39 PM

Good, very good.

LoDownM 06-07-2012 08:24 PM

So, is it safe to say that Halo fanboys don't approve of the word "killstreak" in Halo?

Kalyx triaD 06-07-2012 08:55 PM

I haven't been in any dedicated forums but I imagine they would be displeased.

I'm mostly okay with how they handled it. I can tell you right now this game will harder to play.

Emperor Smeat 06-07-2012 08:59 PM

Wouldn't be the first time Halo has "borrowed" something from Call of Duty considering Reach used a sprint feature similar to CoD and class-type system for multiplayer.

Don't remember if ODST had any influences from other games besides Gears of War 2 for the Firefight mode.

Kalyx triaD 06-07-2012 09:12 PM

Sprint, classes, and survival modes are not native to CoD or Gears.

Kalyx triaD 06-08-2012 02:10 AM

Forerunner Shotgun "Scattershot":

http://www.creativeuncut.com/gallery...cattershot.jpg

New Covenant Carbine "Storm Rifle":

http://www.creativeuncut.com/gallery...torm-rifle.jpg

Sticky Grenade Launcher:

http://www.creativeuncut.com/gallery...-detonator.jpg

MikeyMike 06-08-2012 02:42 PM

I know it's MLG so it might put some of you guys off but it's full match gameplay none the less. Enjoy.
http://tv.majorleaguegaming.com/play...ve-look?page=1

Kalyx triaD 06-08-2012 03:35 PM

Yeah fuck MLG but this is some good stuff here.

Fignuts 06-09-2012 12:24 AM

Drawing comparisons to Metroid Prime isn't a bad thing, as Prime is fucking amazing.

Emperor Smeat 06-27-2012 06:08 PM

Some new details were leaked from surverys sent by Microsoft.

Quote:

Listen up folks, it’s time to put on your Master Chief helmet (or at least put that little one on your cat) and get excited, because a ton of new Halo 4 information has been revealed via a quiz on Microsoft’s ExpertZone website...

The slides confirm that Halo 4 will include 10 new weapons. Two of these were revealed at E3 earlier this month, The Light Rifle is a Forerunner weapon carried by Promethean Knights, and the Scattershot, also a Forerunner weapon, is used for close-range combat.

Two new vehicles are also being added to the game, however their identity is being kept a secret for now. Also mentioned is ”improved support to create, organize and track groups,” could this hint at clan support? The game will include 10 multiplayer maps at launch, and DLC is expected to add more.

Halo 4‘s DLC TV episode-style Spartan Ops mode will contain 50 missions per season, five missions every week for a total of 10 weeks. Each block of missions will be introduced by a high quality cinematic, according to the quiz, and season one will be completely free. ”How many games give you free DLC for 10 weeks?” it asks, before stating that the missions combined offer up to 12 hours of either single-player or co-op gameplay. ”It’s like getting two campaigns with one game!”
http://www.egmnow.com/articles/news/...ons-plus-more/

Kalyx triaD 06-27-2012 06:23 PM

If Clans are back that would be cool.

Would love to see new vehicles, and for that matter new big maps.

Emperor Smeat 07-03-2012 05:34 PM

Halo 4 is going to pull a "Reach" and limit playable access to the game for Xbox 360 4GB and Arcade owners.

The game has a mandatory 8GB install required to play the multiplayer but wasn't specified if it will allow partial access for those without space (ex. campaign only like Reach).

Even the Spec Ops mode will be locked unless a new HDD or USB drive is used to create the space. 8GB is also the minimum for Spec Ops and will rise once the DLC packs start arrive after the game is released.

http://www.destructoid.com/microsoft...g-230627.phtml

LoDownM 07-07-2012 06:53 PM

Some forge details finally, thank you RTX

  • Players can jump into map without any load, including dynamic lighting.
  • Objects give name and details on geometry when grabbed.
  • Bridges and other repeating objects are now built in a fraction of the time through duplication.
  • You can also easily duplicate objects (via down on d-pad) and can connect objects via a magnetized grid.
  • You can now lock objects in place.
  • All Forge objects look closer to the form in multiplayer maps.
  • Player trait zone can be created which dictate player speed, gravity, damage absorption and other Spartan traits in a defined area. Example: A player makes a jump that he couldn't before he adjusted the gravity and speed traits.
  • There still will be no undo/redo features due to networking issues


http://www.destructoid.com/rtx-halo-...d-230900.phtml

Videos: http://www.destructoid.com/rtx-exclu...e-230910.phtml

Kalyx triaD 07-10-2012 01:15 AM

Very nice.

Extreme Angle 07-10-2012 08:52 AM

Can't wait!

Kalyx triaD 07-11-2012 10:44 PM

<iframe width="560" height="315" src="http://www.youtube.com/embed/oGzMFV32fTE" frameborder="0" allowfullscreen></iframe>

Emperor Smeat 07-13-2012 05:19 PM

Limited Edition was accidentally leaked by Microsoft's product page but an official announcement will be occurring soon.

Quote:

* Exclusive design: Limited-edition, one-of-a-kind console was custom designed by the Halo 4 developer, 343 Industries, and Xbox 360
* Two custom Halo 4 wireless controllers: High-performance controllers boast a range of up to 30 feet and come with a rotating D-pad and blue LED lights
* Halo 4 Standard Edition game: Begin the Halo Reclaimer saga right out of the box
* Exclusive sounds: Hear actual Halo 4 in-game sound effects when console is turned on and when the eject button is pushed
* Largest hard drive available: The 320-GB hard drive offers more space for game add-ons and downloadable content, and more memory to store all of your entertainment
* Custom downloadable content: Receive a code to download Halo 4 content from Xbox LIVE, including unique armor skin, unique weapon skin, unique emblem, matching avatar armor, and unique avatar prop
* Black Xbox 360 headset: Chat with friends on Xbox LIVE, or team up and jump in with multiplayer gameplay
http://www.egmnow.com/wp-content/upl...4-console2.png
http://www.egmnow.com/articles/news/...-360-incoming/

Kalyx triaD 07-13-2012 05:37 PM

Never understood this 'light-up' controller thing.

LoDownM 07-13-2012 08:06 PM

I assume it means they changed the colors of the LEDs around the "home button." Like the design.

Kalyx triaD 08-09-2012 10:20 AM

All Human Weapons:

<iframe width="560" height="315" src="http://www.youtube.com/embed/0o-rwNODTsU" frameborder="0" allowfullscreen></iframe>

Very awesome sex great.

Kalyx triaD 08-09-2012 11:40 AM

I discuss the weapons shown in my latest blog update. So you don't have to click (as anyone not name Kalyx doesn't get the shit I do for shilling his site/page/blog/whatever), here's the bulk of it here:

Assault Rifle: It would not be Halo without this iconic little bullet sprayer. Seems to work like it always did, a close-mid range weapon best used spraying and running for that good old melee kill. I always loved that it showed you how many bullets you have in your clip. Never mind that the game’s HUD does that, the gun will show you! I don’t think I’ve ever looked at that counter to gauge when to reload. Ever. Looks cool, though.

Magnum: We all know what the question of this thing will be: Is this… the pistol, or a pistol? Well the vid seems to show off head shots so I imagine it’s on par with the TU Magnum in Halo Reach (343 did the TU patch for Reach). It has a nice balance in Reach without being absolutely stupid like in CE. I mean, if people are going to converge on one weapon…

Battle Rifle: The Battle Rifle is back, baby! The old work horse of Halo 3 returns seemingly unchanged and just as accurate and reliable as it’s always been. The burst fire shots make this a go-to for almost every imaginable encounter (save for extreme close or long range combat… or running into a Wraith). But this brings to mind an interesting issue with the USNC sandbox…

Designated Marksman Rifle (DMR): …The DMR is still in Halo! So… we have two rifles that have proved to be the common weapons for variable threats. It’ll be interesting to see which rifle comes out as the community’s main. Of course, the DMR is more or less the Halo 2/3 version of the Covenant Carbine, and it came down to personal preference in which rifle to choose. I think it will come down to preference again.

Rocket Launcher: Well… It blows you up. Shoot at their feet. Watch for splash damage. It now leaves a sniper rifle-like smoke trail behind the projectile. There you go.

Shotgun: Something about this weapon makes me wanna say “Get some!” whenever it kills somebody. I don’t know if it had a damage boost, but I’m noticing it is offing people in one shot from quite a distance. Perhaps we’re seeing guys get wasted after their shields are depleted. We’ll see this November.

Sniper Rifle: That thing is loud. They are not playing around with audio this time, and the sniper rifle really shows this off. There’s an interesting icon through the scope screen that shows your range (upper-right). This would help in leading your shots, but I’d think Halo 4 is using hit-scan because Halo Reach did. Interesting.

Sticky Detonator: This spiritual successor to the grenade launcher is a favorite of mine so far, mostly because I loved the GL. This one is remote detonated (where the GL had a killswitch), and even has a way to tell you people are in proximity of the grenade. The applications for objective games are obvious, especially with vehicles.

Saw: Hello! A light machine gun in a Halo game. I can dig that. The thing with LMGs are their clip and accuracy; and I can tell you the Saw has a clip of 72 shots based on the footage, and the recoil is way too damn good. It’s accuracy looked better than the Assault Rifle, which is terrifying. Seriously I didn’t see any kick at all, it just… sprayed death. This may be a replacement for the dismounted HMG for suppressive/cover fire, at least for infantry combat. Short of running to a vehicle, I see very little reason to spray with anything else with this monster around. We’ll see if its balanced for the sandbox.

Spartan Laser: Get your Scott Sommers on with this vehicle killer. Ya know people would say the drawback is the charge time before the shot, but aside from that being an obvious balance requirement, I kind of like that buildup before completely obliterating whoever I’m aiming at. But alas, there may be something even stronger than this godly device…

Rail Gun: Okay wow. This seems to be the infantry counter-point to the Spartan Laser. It doesn’t seem strong enough to waste a vehicle, but it downs an enemy in one shot with – and I’m guessing because the footage was fast, a quarter charge time of the SL’s charge. That’s pretty crazy. It has a similar effect to a Gauss Warthog’s cannon, except you’re walking around with it. This could be a game changer for sure.


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