![]() |
I'd love to see 1 and 2 ported to tablets
|
ECG you should really check out Witcher Wild Hunt some time, if you haven't. Sort of Skyrim but with much better writing, and a proper combat system.
|
Quote:
|
<font color=goldenrod>Can't wait to get this.</font>
|
Quote:
|
Quote:
|
The game continues.
|
They do give the same "point of no return" warning though.
|
Quote:
|
Holy Shitballs. Just got to The Institute last night.....
Srsly, spoilers. SPOILER: show Even more intrigued now to find out where this is all going. So far, this has been one of, if not THE biggest "WTF" moment for me in the Fallout universe. |
Quote:
The factions give you recurring quests, not really the same location, but same concept like "fetch a flux capacitor" or "Beat down this location full of Raiders" Obviously once you turn on those ppl and wipe their main leaders out there's no more access to their quests anymore. *Not really a spoiler, but if you can't handle anything then don't read on. There's a part where 3 or all 4 factions are battling it out and if you are on good terms with them you can walk through their battlefield unscathed and watch as they annihilate each other, then loot their corpses. Pretty much it's possible at one point in the game to be on all 4 factions, but there's an obvious shift that'll come for you to make a decision to choose which one you wanna end the game with. After the ending you just resume business and deal with whoever you gunned down being absent from your wasteland |
Cool. Thanks for putting up with my annoying questions, Your Highness. :)
|
It's not annoying and I would donate to your cause if I wasn't in debt already, nursing my young ones and shit. Fallout 4 was paid through trade in credits mostly. Hope you get to join us soon.
|
Man. Just had a voicemail from a guy that sounds/talks exactly like Travis from Diamond City Radio. Throwing me off here
|
When you enter his trailer don't punch while activating the enter button, he immediately becomes hostile cause some magic causes your punch to directly flow to him or something. That or he doesn't like visitors coming in his domain punching up a storm
|
|
Having an issue with one of my followers failing to return to Sanctuary. It was during the mission where you clear Trinity Tower and get Strong, I had Cait with me and she was ordered to go home, but she isn't there or the Tower. Not even at the Combat Zone too, thinking about a storyline to write her off, but part of me wanted to continue her line of quests.
|
Quote:
|
Same thing happened to my dog. Been so long I don't remember where I was when I told him to go home.
Rang the bell @ Santuary and czeched the dog house - nothing. |
yeah, rang the bell, slept 3 days, activated the siren and still NOTHING
|
that shit happened with Dogmeat to me, I ended up just using the console command to move him to my position
|
I am not a big fan of bumping in to heaps of Super Mutants.
|
Quote:
|
Heaps aren't so much the issue as not catching the suicider (if there is one) unaware.
|
Uh, exactly.
|
I will say I'm not a fan of how much you "need" Charisma in this game. I made the mistake of using it as a dump stat along with Luck and Strength, so I spent a ton of points bumping it up later that could have gone elsewhere.
|
Why would you dump your flirting stat?
|
Super Mutant Sucididers are the 3rd worse enemy in the game.
|
Just listen for the beep. I always sneak and creep in games like this so even if I die a few times I can usually take out the hardest enemy (critical+sneak) in a group first so it makes killing the rest so much easier. That has been my RPG strategy since Morrowind.
|
Quote:
|
Quote:
Quote:
On another note about the settlements: I got the "Benevolent Leader" Achievement by what looks like a total accident. It popped while I was in a settlement doing some armor modding, so I went into "build", and the happiness was only at low-to-middling 80's. So, I decided to check the map to see if I got a reverse of the happiness drain bug (where you being away from any settlement makes some stats register as a zero, such as food, when they are perfectly well in good supply, and it drops the rating until you return). And it "kinda" did... in a manner of speaking. A settlement formerly consisting of 10 people, 11 with a Provisioner, suddenly only had 1 person, and that person was 100% happy. Either the settlement glitched and deleted people (had that happen in Sanctuary, a couple of my shopkeepers up and vanished, but the kiosk was still "assigned"), got sacked without telling me it was even under attack, or this person killed everyone else themselves. At any rate, this saves me a bunch of time, caps, and having to funnel any more points into Charisma that I don't want to. |
Maybe the sole survivor is a synth who wiped out your settlement.
KILL IT WITH FIRE! |
Quote:
4: Companion with gernades 3. Super Mutant Suciders 2. Feral Ghouls 1. Blood Bugs. |
Quote:
|
Quote:
|
Quote:
However, the suiciders trump everything with the mini nuke. That, or Raiders/Gunners with a Fat Man. Even Deathclaws and Behemoths and Mirelurk royalty are avoidable if you aren't ready, and can be dealt with semi-reasonably if you get caught in a trap. You can still escape if push comes to shove. However, with the nuke in play and you don't see it in time, there is no getting away, regrouping, or healing. You're just plain fucked, and off to your last save. |
No1 for me is Queen Mireluke but I've only seen three of them.
|
|
<blockquote class="imgur-embed-pub" lang="en" data-id="a/mWvNl"><a href="//imgur.com/a/mWvNl">9 Little Improvements Made in Fallout 4</a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>
|
Finally got to Legendary enemies
|
| All times are GMT -4. The time now is 11:58 PM. |
Powered by vBulletin®