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The Rogerer 11-27-2015 05:08 PM

I'd love to see 1 and 2 ported to tablets

The Rogerer 11-28-2015 06:08 AM

ECG you should really check out Witcher Wild Hunt some time, if you haven't. Sort of Skyrim but with much better writing, and a proper combat system.

Tom Guycott 11-28-2015 02:44 PM

Quote:

Originally Posted by The Rogerer (Post 4736479)
I'd love to see 1 and 2 ported to tablets

I'd love to see them ported to systems. Wasteland 2 shows it could be done pretty well.

Evil Vito 11-29-2015 10:33 AM

<font color=goldenrod>Can't wait to get this.</font>

Heisenberg 11-30-2015 12:52 AM

Quote:

Originally Posted by DAMN iNATOR (Post 4735875)
Does it have a "New Game +" or you just started with a different character/taking the good/evil path to experience the one you didn't last time?

Fresh, nothing carries over by character

DAMN iNATOR 11-30-2015 01:16 AM

Quote:

Originally Posted by Heisenberg (Post 4737397)
Fresh, nothing carries over by character

Does it still carry on in the asinine tradition of FO3 & FO:NV where once you've completed the storyline you can't free roam, do side quests etc.? I'd hope not, or else the whole "no level cap" idea seems kind of like a moot point.

SlickyTrickyDamon 11-30-2015 01:26 AM

The game continues.

SlickyTrickyDamon 11-30-2015 01:36 AM

They do give the same "point of no return" warning though.

DAMN iNATOR 11-30-2015 02:34 AM

Quote:

Originally Posted by SlickyTrickyDamon (Post 4737407)
They do give the same "point of no return" warning though.

LOL, I should hope so...would be a terrible game design choice not to include it.

drave 11-30-2015 09:28 AM

Holy Shitballs. Just got to The Institute last night.....

Srsly, spoilers.

SPOILER: show
Kinda on the fence right now about them. I mean, I picked up that Father was my son pretty quick, at least that is how it really seems right now, but yeah.... Having my doubts after speaking with Victor and Dr. Li. Still waiting on the analysis of the network data I stole to see what "they are really up to". I get the impression there is something else going on, as they seem rather aggressive, despite their "attitude" they promote.


Even more intrigued now to find out where this is all going. So far, this has been one of, if not THE biggest "WTF" moment for me in the Fallout universe.

Heisenberg 11-30-2015 09:45 AM

Quote:

Originally Posted by DAMN iNATOR (Post 4737405)
Does it still carry on in the asinine tradition of FO3 & FO:NV where once you've completed the storyline you can't free roam, do side quests etc.? I'd hope not, or else the whole "no level cap" idea seems kind of like a moot point.



The factions give you recurring quests, not really the same location, but same concept like "fetch a flux capacitor" or "Beat down this location full of Raiders"


Obviously once you turn on those ppl and wipe their main leaders out there's no more access to their quests anymore.


*Not really a spoiler, but if you can't handle anything then don't read on. There's a part where 3 or all 4 factions are battling it out and if you are on good terms with them you can walk through their battlefield unscathed and watch as they annihilate each other, then loot their corpses.


Pretty much it's possible at one point in the game to be on all 4 factions, but there's an obvious shift that'll come for you to make a decision to choose which one you wanna end the game with.


After the ending you just resume business and deal with whoever you gunned down being absent from your wasteland

DAMN iNATOR 11-30-2015 10:20 PM

Cool. Thanks for putting up with my annoying questions, Your Highness. :)

Heisenberg 12-01-2015 10:41 PM

It's not annoying and I would donate to your cause if I wasn't in debt already, nursing my young ones and shit. Fallout 4 was paid through trade in credits mostly. Hope you get to join us soon.

road doggy dogg 12-03-2015 11:22 AM

Man. Just had a voicemail from a guy that sounds/talks exactly like Travis from Diamond City Radio. Throwing me off here

Heisenberg 12-03-2015 11:30 AM

When you enter his trailer don't punch while activating the enter button, he immediately becomes hostile cause some magic causes your punch to directly flow to him or something. That or he doesn't like visitors coming in his domain punching up a storm

Kris P Lettus 12-03-2015 11:59 AM

http://motherboard.vice.com/read/i-j..._source=vgfbuk

Heisenberg 12-04-2015 10:34 AM

Having an issue with one of my followers failing to return to Sanctuary. It was during the mission where you clear Trinity Tower and get Strong, I had Cait with me and she was ordered to go home, but she isn't there or the Tower. Not even at the Combat Zone too, thinking about a storyline to write her off, but part of me wanted to continue her line of quests.

#BROKEN Hasney 12-04-2015 10:42 AM

Quote:

Originally Posted by Heisenberg (Post 4739208)
Having an issue with one of my followers failing to return to Sanctuary. It was during the mission where you clear Trinity Tower and get Strong, I had Cait with me and she was ordered to go home, but she isn't there or the Tower. Not even at the Combat Zone too, thinking about a storyline to write her off, but part of me wanted to continue her line of quests.

Last time that happened to me, I fast travelled to where I left them and they were fighting people close to the area. Might have started shooting fucks during the walk back.

drave 12-04-2015 10:44 AM

Same thing happened to my dog. Been so long I don't remember where I was when I told him to go home.

Rang the bell @ Santuary and czeched the dog house - nothing.

Heisenberg 12-04-2015 10:58 AM

yeah, rang the bell, slept 3 days, activated the siren and still NOTHING

road doggy dogg 12-04-2015 11:10 AM

that shit happened with Dogmeat to me, I ended up just using the console command to move him to my position

El Capitano Gatisto 12-04-2015 05:12 PM

I am not a big fan of bumping in to heaps of Super Mutants.

#BROKEN Hasney 12-04-2015 05:23 PM

Quote:

Originally Posted by El Capitano Gatisto (Post 4739361)
I am not a big fan of bumping in to heaps of Super Mutants.

Especially when there's a suicider you don't spot in time.

Tom Guycott 12-04-2015 05:23 PM

Heaps aren't so much the issue as not catching the suicider (if there is one) unaware.

Tom Guycott 12-04-2015 05:24 PM

Uh, exactly.

Tom Guycott 12-04-2015 05:28 PM

I will say I'm not a fan of how much you "need" Charisma in this game. I made the mistake of using it as a dump stat along with Luck and Strength, so I spent a ton of points bumping it up later that could have gone elsewhere.

Poit 12-04-2015 05:36 PM

Why would you dump your flirting stat?

Shadow 12-04-2015 07:10 PM

Super Mutant Sucididers are the 3rd worse enemy in the game.

Kris P Lettus 12-04-2015 10:51 PM

Just listen for the beep. I always sneak and creep in games like this so even if I die a few times I can usually take out the hardest enemy (critical+sneak) in a group first so it makes killing the rest so much easier. That has been my RPG strategy since Morrowind.

SlickyTrickyDamon 12-04-2015 10:54 PM

Quote:

Originally Posted by Shadow (Post 4739418)
Super Mutant Sucididers are the 3rd worse enemy in the game.

The first is your companion with grenades.

Tom Guycott 12-05-2015 04:34 AM

Quote:

Originally Posted by Poit (Post 4739369)
Why would you dump your flirting stat?

I know it seems counter-intuitive, but I'm not super into shipping... kinda boning Piper for utilitarian XP reasons. And my first go 'round in these things, I always try to make a character similar to myself. I'm not the most charismatic guy, and I have pretty shit luck. However, the tying the settlement progress directly into the charisma stat makes things pretty tricky unless you're specifically playing to be an asshole AND not bother with settlements at all. Essentially, there is too much emphasis on Charisma, almost to where there is no choice on being likeable.

Quote:

Originally Posted by SlickyTrickyDamon (Post 4739488)
The first is your companion with grenades.

I learned this lesson from 3. Grenades and molotovs and anything similar is just extra swag to sell. And I make sure I check all inventory to see if my companions picked any upon the sly, because no matter what they are equipped with, they jump straight to throwing bombs of death if they got them, and will indiscriminately chuck those fuckers at ANY THING THAT MOVES; you inclued.



On another note about the settlements: I got the "Benevolent Leader" Achievement by what looks like a total accident. It popped while I was in a settlement doing some armor modding, so I went into "build", and the happiness was only at low-to-middling 80's.

So, I decided to check the map to see if I got a reverse of the happiness drain bug (where you being away from any settlement makes some stats register as a zero, such as food, when they are perfectly well in good supply, and it drops the rating until you return). And it "kinda" did... in a manner of speaking.

A settlement formerly consisting of 10 people, 11 with a Provisioner, suddenly only had 1 person, and that person was 100% happy. Either the settlement glitched and deleted people (had that happen in Sanctuary, a couple of my shopkeepers up and vanished, but the kiosk was still "assigned"), got sacked without telling me it was even under attack, or this person killed everyone else themselves.

At any rate, this saves me a bunch of time, caps, and having to funnel any more points into Charisma that I don't want to.

drave 12-05-2015 11:23 AM

Maybe the sole survivor is a synth who wiped out your settlement.

KILL IT WITH FIRE!

Shadow 12-05-2015 05:28 PM

Quote:

Originally Posted by SlickyTrickyDamon (Post 4739488)
The first is your companion with grenades.

4th worst actually. Order is, in my opinion mind;

4: Companion with gernades
3. Super Mutant Suciders
2. Feral Ghouls
1. Blood Bugs.

DAMN iNATOR 12-05-2015 08:45 PM

Quote:

Originally Posted by drave (Post 4739550)
Maybe the sole survivor is a synth who wiped out your settlement.

KILL IT WITH FIRE!

Gotta love technological singularity.

Tom Guycott 12-05-2015 10:06 PM

Quote:

Originally Posted by drave (Post 4739550)
Maybe the sole survivor is a synth who wiped out your settlement.

KILL IT WITH FIRE!

That is a possibility, too. Especially since I walked into said settlement today, and everyone was accounted for, and my population was back at 11. Only sign of any problem was the destruction of about half their crops. (I guess it was a cross between an attack AND a glitch). Happy started dropping the minute I showed up, but only went down to 97%.

Tom Guycott 12-05-2015 10:15 PM

Quote:

Originally Posted by Shadow (Post 4739736)
4th worst actually. Order is, in my opinion mind;

4: Companion with gernades
3. Super Mutant Suciders
2. Feral Ghouls
1. Blood Bugs.

Blood bugs are annoying at most, like *real* mosquitos. I feel you on the retooled ferals, though. Shit was scary at lower levels.

However, the suiciders trump everything with the mini nuke. That, or Raiders/Gunners with a Fat Man. Even Deathclaws and Behemoths and Mirelurk royalty are avoidable if you aren't ready, and can be dealt with semi-reasonably if you get caught in a trap. You can still escape if push comes to shove. However, with the nuke in play and you don't see it in time, there is no getting away, regrouping, or healing. You're just plain fucked, and off to your last save.

SlickyTrickyDamon 12-05-2015 10:51 PM

No1 for me is Queen Mireluke but I've only seen three of them.

SlickyTrickyDamon 12-05-2015 11:40 PM

The Best Ending?

SPOILER: show


I sided with the Insitute. I had already destroyed the Railroad after that bitch tried to make me drop the Minutemen as allies. They all got the Shocking Super Sledge beating of their lives. After dealing with the BOS. I was the General of above in the Minutemen and below as the Director.

Bow down to the king!


Kris P Lettus 12-06-2015 08:09 PM

<blockquote class="imgur-embed-pub" lang="en" data-id="a/mWvNl"><a href="//imgur.com/a/mWvNl">9 Little Improvements Made in Fallout 4</a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>

Kris P Lettus 12-06-2015 08:09 PM

Finally got to Legendary enemies


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