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Finishers - Spear 6, Backbreaker 14 Fighting Styles - Dirty, Showman STR 44 SUB 56 DUR 60 TEC 70 SPD 71 CHA 71 HRD 60 STA 73 Michelle McCool Entrance Backbreaker |
And yet Victoria is nowhere to be found in this game...
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69!
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how do you do dragonorama as rey?
ok here are the fighting styles and how to do them and all that jazz... Showman when fighting style stored as showman you can hold rb and y when in the position of their finisher to do your opponents finisher. High flyer I'm pretty sure you have to hold rb and y when your on the floor to do a possum pin... Brawler you can just keep punching and you won't get reversed when you press RB + Y Powerhouse. You hulk up when you press RB + Y Dirty infront of the groggy opponent press RB + Y and you low blow them. Haven't tried lashley as a technical yet so... Also the new chair stuff is sick... I went randy orton and press A at the turnbuckle when holding a chair. You place it in the turnbuckle, when you irish whip them into it their headsmashed into it. Also when they are sat down in the turnbuckle and you run and attack them with a chai you do... the skateboard! |
The best way to do the Dragonrana with Rey is to have an Special, Irish Whip them into the turnbuckle and do the running strike clotchline LB+b, which Rey will clothline them, then climb to the top rope while there still dazed
You could proberly do the Outside the ring, Stungun to do it to, don't know if Rey does that or the Trip. |
Also Lashley Technical I believe allows you to automatically block all Grapples for an short period of time.
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Is there any way to switch fighting styles during a match?
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No, you can seemingly only select one, which you'll get the primilary and alternate effects of.
Saw for instance, You were Lashley, and you choose Powerful, you would get both the effects of it, which is when store, can Hulk Up, Kick out of pins etc, while getting the secondary condition of Technical which is being able to block strong grapples automatically until you get an certein amount of limb damage. |
Whoa! Not so fast. You're about to notice that Tommy is a Legend. This might cause your head to explode because you know that we're saving the Legends for last. No, the Countdown is not over. No, we're not starting the Legend list yet. The Innovator of Violence is being featured -- and listed -- with the rest of the Superstars because unlike every other Legend, Tommy's playable as soon as you pop the disk in.
http://ps3media.ign.com/ps3/image/ar...8035212664.jpg Finishers - DDT 18, Dreamer Driver Fighting Styles - Hardcore, Brawler STR 83 SUB 78 DUR 85 TEC 72 SPD 70 CHA 78 HRD 92 STA 70 Tommy Dreamer Entrance Chair Shots Dreamer Driver |
Basically like Eddie in the last game then
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Tommy Dreamer... WWE Legend.
Come on now, I love the guy to death, but something about those two phrases being connected doesn't sound right. |
Dreamer Driver :heart:
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Hmmm so he's not actually part of the ECW roster then?
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On a side note, with ECW doing so poorly and a strong chance it won't continue, how ironic would it be if this were the last ECW line game. |
Today's Superstar is...
KENNY! |
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Finishers -Diving Leg Drop 2(Doane-A-Tion), Neckbreaker 14 Fighting Styles - Technical, Dirty STR 74 SUB 80 DUR 80 TEC 80 SPD 82 CHA 81 HRD 70 STA 81 Kenny Dykstra Entrance Fight Neckbreaker |
Forget how you've played WWE SmackDown! vs. Raw in the past, as this year marks the debut of Superstar Fighting Styles. Each of the eight styles features unique special abilities that will completely revolutionize how the game is played. This not only makes each Superstar play differently from one another, but also adds a new element of strategy into each and every match. From performing the death defying moves of the High-Flyer to the punishing maneuvers of the Powerhouse, players will now feel as if they are controlling the Superstars' real-life counterparts. Learning the strengths and weaknesses of each fighting style will be the difference between winning and losing, as it will be up to the player to master them all.
Each Fighting Style consists of a Primary Ability as well as several Secondary Abilities. When a Superstar's momentum meter is full, the player can either execute a finishing move at that time or store a fighting style icon, which can then be used to perform the Primary Ability. Superstars are each assigned a Primary and Secondary Fighting Style. The Primary Fighting Style allows the Superstar to use all of that style's abilities, while the Secondary Fighting Style only provides access to that style's secondary abilities. http://ps3media.ign.com/ps3/image/ar...352964-000.jpg Brawler Brawlers primarily let their fists do the talking, but they are also equally skilled at performing traditional, high-impact maneuvers like Suplexes, DDTs and Scoop Slams. The end result may not be pretty, but it is always effective. Primary Ability Wreck Shop - For a limited amount of time, your Superstar will reverse all of your opponent's strikes, and all strike attacks performed by your Superstar will be unstoppable. Secondary Abilities Ground & Pound - Mount the upper body of downed opponents and suffocate them with a barrage of rights, lefts and the occasional headbutt for good measure. Fists of Fury - Automatically unleash a flurry of three successive blows, pummeling opponents and knocking them to the canvas. Superstar Examples John Cena, Johnny Nitro, Mark Henry http://ps3media.ign.com/ps3/image/ar...354261-000.jpg Dirty Dirty Superstars are willing to lower themselves to any level in order to gain even the slightest edge on their opponents. They rely on "illegal" attacks, such as eye pokes and shots to the groin, as well as countless other unsavory tactics to secure victory. Primary Ability Super Dirty Move - Use a stored Fighting Style Icon to literally hit your opponent below the belt with a devastating low blow. Secondary Abilities Referee Shield - Grab the referee and use him as a human shield before sending him flying into your opponent, knocking them both to the mat. Argue With the Referee - Following an unsuccessful pin attempt, get in the face of the referee to argue his slow count. Ignore Ropebreak - Blatantly ignore the referee if he tries to break a submission hold after five seconds and continue wrenching away at your opponent. Strip Turnbuckle - Covertly remove the turnbuckle padding, exposing the steel so that it inflicts greater damage on your opponent. Superstar Examples Randy Orton, Ric Flair, Melina http://ps3media.ign.com/ps3/image/ar...354839-000.jpg Hardcore The Hardcore fighting style is the epitome of extreme … blood, sweat but never tears! Hardcore Superstars are reckless, bloodthirsty combatants who will use any object under the sun to exact pain on their opponents. Primary Ability Hardcore Resurrection - Make your Superstar repeatedly slam a steel chair against his skull, sending him into a frenzy at the sight of his own blood. Secondary Abilities Hardcore Rejuvenation - Your opponent my think busting your Superstar open gives them the upper hand, but in actuality that's the last thing you want to do to a Hardcore Superstar. Armed & Dangerous - Why just swing a steel chair at an opponent when you can wedge it over his neck and stomp on it or do one of countless other weapon-specific grapple attacks? Superstar Examples Tommy Dreamer, Sandman, Mick Foley http://ps3media.ign.com/ps3/image/ar...353667-000.jpg High-Flyer High-Flyers are the daredevils of the WWE. They are incredibly quick, agile and evasive, having little regard for their personal safety, let alone that the safety of their opponents. Primary Ability Possum Pin - Feign an injury and then spring at your unsuspecting opponent, catching him in a quick rollup for the three count. Secondary Abilities Springboard Attack - Utilize the ring ropes as part of your offense by springboarding off of them, launching your Superstar into the air. Out Of The Ring Dive Attacks - If your opponent tries to catch a breather outside of the ring, send your Superstar diving over the top rope and onto the arena floor. Evasive Roll - Roll your Superstar to safety, as you can't pin what you can't catch. Turnbuckle Leapfrog - If your opponent is caught in the turnbuckle, dash toward him and scramble up to the top rope, putting your Superstar in the perfect position for an attack from above. Superstar Examples Jeff Hardy, Rey Mysterio, Carlito http://ps3media.ign.com/ps3/image/ar...355401-000.jpg Powerhouse Powerhouse Superstars are the heavy hitters of the squared circle. Freakishly strong, they strike with the force of a freight train, and the impact of their grapple moves has been known to set off car alarms three states over! Primary Ability Rampage - Literally send your Superstars into a rampage, making them temporarily impervious to strike attacks, while all grapple and ultimate control moves are inescapable. Secondary Abilities The Irresistible Force - If your opponent is dumb enough to go for a quick pin, forcefully kick out of their pin attempt and launch him into the air in the process. Strong Irish Whip - Transform a routine Irish Whip into a destructive maneuver, sending your opponent over the top rope and crashing onto the arena floor. Superstar Examples Kane, Marcus Cor Von, Snitsky http://ps3media.ign.com/ps3/image/ar...357558-000.jpg Showman Whether garnering support or hatred from the WWE fans, Showmen always incite the crowd into a wild frenzy. Above all else, Showmen love the attention they receive when they step inside of the squared circle, as they are always at the crowd's service - at the expense of their opponents, of course. Primary Ability Steal Finishing Move - Pour salt into an opponent wounds by using their own finishers against them. Secondary Abilities Mass Appeal - Add fuel to the fire by performing numerous taunts at your opponent and get momentum on your side as a result. Gimmick Infringement - Add fuel to the fire by performing your opponent's signature taunt. Mass Exposure - Before leaping off the turnbuckle and on to your unlucky opponent below, why not play to the crowd a little, as all eyes in the arena are on your Superstar? Superstar Examples Elijah Burke, JTG, King Booker http://ps3media.ign.com/ps3/image/ar...356667-000.jpg Submission Submission-trained Superstars prefer to target a specific limb for destruction to get the edge on their opponents. In addition to being highly skilled in the offensive use of every known submission hold, Superstars trained in the art of submission are just as proficient at escaping them as well. Primary Ability Ultimate Submission - Use a stored Fighting Style Icon to transform a normal hold into an agonizing ultimate submission hold, causing even greater pain to your opponent. Secondary Abilities The Lock Pick - If opponents make the mistake of going for an early tap out, show them who they're in the ring with by immediately powering out their submission holds. Recovery Hold - Each time you wrench away at your opponent in an excruciating submission hold, the faster your Superstar will heal from previously sustained damage. Superstar Examples Bret Hart, CM Punk, Finlay http://ps3media.ign.com/ps3/image/ar...356105-000.jpg Technical Technical Superstars are skilled in all manners of wrestling technique. Their defensive acumen is what sets them apart as they are always thinking several steps ahead of their opponents. Primary Ability Technically Sound - Get your Superstar in the zone with a stored Fighting Style Icon, making them automatically counter all opponent attacks. Secondary Abilities Technical Immunity - If your opponent underestimates you at the beginning of a match, automatically reverse all Strong Grapple and Ultimate Control Moves to show you've been doing your research. Out Of The Ring Dive Attacks - There's nowhere for your opponents to hide, so if they slip out of the ring, send your Superstar diving over the top rope and onto the floor below. PIT Maneuver - While dashing toward your opponent, quickly duck behind him to catch him off guard and wide open to an attack from behind. Fake Irish Whip - When performing an Irish Whip, toy with opponents by pulling them back in for a finishing move. Superstar Examples Chavo Guerrero, William Regal, MVP |
A Technical/High Flyer would be a God.
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So a lot of those things are things that anyone should be able to do...It's kind of dumb that you can't get behind your opponent when dashing anymore....
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It's like the movelist being proken down into specific grapple times all over again, only even more limiting. |
I like it. It actually creats strategy and a need to know your opponent.
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I agree with Destor on this. Instead of all wrestlers being as good as the rating they're given, they'll be as good as the player knows the fighting style. And it makes each character more unique now as well, which gives people more reason to vary who they chose.
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Judging from the demo, fighting styles don't really do much in that effect.
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Actually, rolling around as Rey-Rey as a slower wrestler tries to grapple him didn't get old yet.
The Technical style will break the game, though. |
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<font color=goldenrod>About one year till we might actually get a GOOD game. Cause this game is basically SVR07 + fire.</font>
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It's not that bad, all in all, but they add in like two new items and then throw this bullshit about fighting styles at us. |
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Show of hands: Anyone here likely to change the wrestlers they play as because of this? |
Yeah I definatly see where you're coming from, but from their perspective they're basically making sure you can't just randomly pick player a and then have him do exactly the same shit as randomly selected player b.
They haven't done it in the most efficient way, I agree. But this way you're getting a different(albeit a slightly different) experience when playing as different people. It may just be down to personal preference at the end of the day, but I'm pretty sure I'm going to prefer it to last years partly due to this. And at least this way we won't be getting online CAWs that are 7ft tall, can make you tap in 2 seconds and do 450 suicide planchas. Although I admit that one flaw I do see with it so far is the hardcore style. Basically if you're in a hardcore match or extreme rules then your going to have to pick someone with hardcore, or the very least dirty style. Or else lose out on any decent weapon attacks. Where as the other fighting styles will seemingly offer a variation in how a match is played, those styles will actually give a handicap if you will to the player controlling the hardcore/dirty styles in those matches. |
So....Minor improvement...Major downside....And it comes down to personal preference....:|
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I said it MAY come down to personal preference, I just know I like it. And I never said I saw a major downside. Just that the hardcore matches might leave you with a disadvantage if you're not playing as a hardcore character.
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Ric Flair gives M.V.P. a prostate exam and steroid check at the same time...amongst other things, in this picture. :shifty: |
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So, to further my questioning of your logic, does being seven feet tall now prevent you from doing 450 splashes, or prevent you from having a high sub rating? |
Again, show of hands: Anyone likely to change the way they play because of this shit?
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Just wondering... in normal match mode i had a manger for the opponent, went outside the ring and smacked the manager with a chair and get DQ'd. :wtf:
Is that something thats always been in the smackdown games? |
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Its sorta hard to do the same things, you have to be dirty to even take the turnbuckle off..and have to be a powerhouse to do a hard irish whip. :wtf: Im hoping theres some option to disable all this shit, otherwise we'll have to play somewhat differently match and wrestler depending. |
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If I agree, nod, and shut up, will you not try and confuse me with this level of retardation again? Because I will concede if it means you won't assail me with "logic" that makes my eyes bleed. |
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I don't see it as a major downside really, but I can see how it could be considered one. As far as the other point you made about my statement, I didn't exactly word it in the best way, so my bad. What I actually meant was it prevents people from making a CAW that can do EVERYTHING. People are going to have to pick strong points for their CAW, and use them to their advantage. I'm not completely disagreeing with you on this. Because I can see how the new system will turn some people off. But there are people like myself who are enjoying what we've seen so far on the demo, and think its a step forward. Sure its not perfect, but its a nice kind of change. My original point was that the best advantage is that gameplay will vary with whoever you chose to play with. I see the problem that people have, because they've just taken alot of shit that anyone could do last year, and divided it between new styles. I definatly see why people don't think they'll like it. But I like to look on the brighter side of it. Like if you pick a tag team of Kane and The Undertaker, last year it was pretty much like tagging in and out the same character, where as this year, they will differ because of different advantages and disadvantages the fighting styles offer. |
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+ rep me and we have a deal. :lol: It was worded pretty badly :( |
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Finishers - Swanton Bomb 1, Whisper in the Wind Fighting Styles - High Flyer, Hardcore STR 71 SUB 80 DUR 80 TEC 85 SPD 90 CHA 90 HRD 92 STA 90 Jeff Hardy Entrance Whisper In The Wind Swanton Bomb |
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