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LuigiD 06-15-2011 02:39 PM

Wonder what legends we will get this year. LOD would be sweet...we can also hope for Macho Man.

What Would Kevin Do? 06-15-2011 03:47 PM

Quote:

Originally Posted by LuigiD (Post 3553471)
Wonder what legends we will get this year. LOD would be sweet...we can also hope for Macho Man.

I could see Savage. HBK will probably be in as a legend, Rock and Austin are pretty much a shoe in too.

Savage, Honky Tonk Man, Mr. Perfect, and Ultimate Warrior are all possibilities too (They were in All Stars, so it's not that much of a stretch.)(

Xero 06-15-2011 03:53 PM

Just watched a little of that video. I like the default camera angle, but not the cuts. Will probably turn off camera angles if I can if I do get this.

What Would Kevin Do? 06-15-2011 05:53 PM

I guess that video confirms blood, since he talks about how it works with the new engine.

whiteyford 06-16-2011 01:05 AM

Quote:

Originally Posted by LuigiD (Post 3553471)
Wonder what legends we will get this year. LOD would be sweet...we can also hope for Macho Man.

Probably Nash to take advantage of his legends deal.

Xero 06-16-2011 10:12 AM

So at the very least, we'll be getting Kevin Nash Mode.

The Jayman 06-16-2011 11:23 AM

all of his grapple moves are the Jacknife

Beth Phoenix Fan 06-16-2011 05:30 PM

<iframe width="560" height="349" src="http://www.youtube.com/embed/nOouTMygY2g" frameborder="0" allowfullscreen></iframe>

Ermaximus 06-16-2011 05:32 PM

Quote:

Originally Posted by Xero (Post 3554361)
So at the very least, we'll be getting Kevin Nash Mode.

Where every match ends with you tearing a quad and being out for 8 months?

XCaliber 06-17-2011 12:15 AM

It may sound like I'm nitpicking but I'm not that keen on the new menu design.

James Steele 06-17-2011 12:31 AM

What console is that on? Those look like high-end PS2 graphics.

Kalyx triaD 06-17-2011 12:44 AM

Graphics are fine.

James Steele 06-17-2011 01:41 AM

Those look downgraded from last year, but it might just be YouTube quality making it look that way.

Kalyx triaD 06-17-2011 01:41 AM

Maybe.

Dark-Slicer Diago 06-17-2011 07:57 AM

I think it is just because it's youtube, THQ said that when we get our copies it'll look better and that the videos aren't doing them justice.

Xero 06-17-2011 09:33 AM

Quote:

Originally Posted by Dark-Slicer Diago (Post 3555332)
I think it is just because it's youtube, THQ said that when we get our copies it'll look better and that the videos aren't doing them justice.

Honestly, them saying this is a bad sign that they ARE as bad as they look.

Not that I don't like the graphics or think they're bad, just that, if there are overhauls that we don't know about they could legitimately be brought down from last year.

Dark-Slicer Diago 06-17-2011 11:32 AM

I agree with that, I don't know how adding more polygons to models actually downgrades it's appearence.

What Would Kevin Do? 06-17-2011 11:45 AM

I'm assuming that they either A. Tried to make the models look less like cartoons and more realistic, or B. they updated the amount of people you can have on screen.

#BROKEN Hasney 06-17-2011 12:00 PM

C. Updated the physics engine and implemented dynamic animations rather than scripted ones.

HINT: It's C

What Would Kevin Do? 06-17-2011 12:57 PM

Quote:

Originally Posted by Hasney (Post 3555521)
C. Updated the physics engine and implemented dynamic animations rather than scripted ones.

HINT: It's C

I find it hard to believe that either one of those would result in such a drastic drop in graphics though. Unless it really is the videos, but still. It looks bland.

#BROKEN Hasney 06-17-2011 01:13 PM

Quote:

Originally Posted by What Would Kevin Do? (Post 3555565)
I find it hard to believe that either one of those would result in such a drastic drop in graphics though. Unless it really is the videos, but still. It looks bland.

Honestly, it is. It's why PhysX is kind of a big deal in the PC world, a separate processor just to work on the physics. Before those days, I've got Burnout Paradise. Got a pretty high end PC these days and can run it maxed out apart from one setting which is accurate physics. If you think about it, it makes perfect sense. 2011 took a hit graphically because of the physics.

Prior to 2011, the processor only had to work on the animation of the wrestlers, objects that were nearby were pushed out of the way. In 2011 the processor has to do a constant check of where every object is that's active as well as the polygons of the wrestlers. If that polygon interacts with another, it needs to know how it can and cannot bend in the realms of physical possibility. That is an intensive process.

Now, from the accounts the team has given so far, on top of that calculation, the interruptible moves will also be physics based, so it won't be like DoR2 where the guy taking the original move is just dropped and the guy doing the move takes the new move, it will be that everyone will take the hit depending on where the new move hits and the 3rd guy will drop realistically. If it lives up to the promises, this engine will be a beast.

DAMN iNATOR 06-18-2011 12:03 PM

Quote:

Originally Posted by James Steele (Post 3555113)
What console is that on? Those look like high-end PS2 graphics.

360. The "press A to Select" prompt at the bottom of the character select screen is a dead giveaway.

1004 Holds 06-18-2011 07:33 PM

I just hope they fix the stupid chain grapples. And hopefully them making the game cheese proof will help online play.

Dark-Slicer Diago 06-23-2011 03:36 PM

posted by Marcus Stephenson on the community forums.

Hey everyone,

We just heard that there's a possiblity to add "exit themes" to WWE '12 this year. For those of you who don't know, "exit themes" are the songs played at the end of a match that starts at a certain point in their entrance theme (note: not the beginning). Here's where you come in, though. We know that the exit theme starts at a certain point of their theme (note: not the beginning), but we're not exactly sure. Can you guys do the following for us:

Superstar / Diva name -

Link to YouTube video of their exit theme or detailed written description of where in the song the exit theme begins

PLEASE keep this forum thread clean, so BEFORE you post, make sure that the Superstar/Diva that you've named already doesn't exist in the thread. This is a great community opportunity for us to effect change in the game. Let us show our dev team that we can do it!

I think they should be able to this without our assistance as they did it in SYM where certain superstars(Jericho/Triple H for ex.) had two versions in the game, but at least we can do it for our own CAWS should they include it.

Emperor Smeat 06-23-2011 03:58 PM

It could be a trap by the WWE to find a lot more videos to shut down on Youtube without them having to do the work since if the studio wanted exit themes all they would have to do is ask the WWE for them because they already have them.

The community backlash could be huge and the WWE would only be able to pull that trick off once though so it probably won't be worth trying to do that.

Xero 06-23-2011 04:02 PM

Yeah, what the fuck? There's no need to go to the community for this. Not only does WWE obviously have them, they could do a little bit of research and just watch matches in which wrestler X wins. That's MAYBE two hours work for the majority of the roster.

Kalyx triaD 06-23-2011 04:12 PM

Or maybe this is an olive branch to make the community feel involved. Yeah let's go the one that isn't a fucking conspiracy.

What Would Kevin Do? 06-23-2011 04:23 PM

Quote:

Originally Posted by Kalyx triaD (Post 3561124)
Or maybe this is an olive branch to make the community feel involved. Yeah let's go the one that isn't a fucking conspiracy.

This.

For what it's worth, the guys who make the game really put themselves out there for the community, answer questions, read feedback, etc. Of course, this also means they end up catching more shit for it when the game comes out and people throw a fit. It's always "You didn't put this in, you said this would be in, etc etc, etc."

I'm guessing this is something they can do to easily get the community involved, implement it, and make them feel like they matter.

Anyway, there's not that many themes that do that these days, are there?

Kane Knight 06-23-2011 04:40 PM

Quote:

Originally Posted by Kalyx triaD (Post 3561124)
Or maybe this is an olive branch to make the community feel involved. Yeah let's go the one that isn't a fucking conspiracy.

:rofl::y:

PorkSoda 06-23-2011 08:43 PM

I'm saddened to say that I will most likely not get this game. I'll only get it for two reasons....

1. It has a season mode like HCTP or something like that. Where I can create an all CAW season and have it keep track of EVERY SINGLE STATISTIC ever.

2. It's hard as fuck.

And it would be cool if we could get a season mode, or a one player mode, like No Mercy. Have us play each road multiple times to actually complete it. DYNAMIC! GUYS! DYNAMIC

The gameplay and everything looks like the same as the past 6 years.

Kalyx triaD 06-24-2011 01:40 AM

I'm telling you a wrestling game will never have challenging AI that isn't a dick, trust me.

What Would Kevin Do? 06-24-2011 01:58 AM

Quote:

Originally Posted by Kalyx triaD (Post 3561483)
I'm telling you a wrestling game will never have challenging AI that isn't a dick, trust me.

The closest is definitely Fire Pro R, since they can be programmed. You can adjust how they do moves in a variety of circumstances, and even a couple of "combos", ala, always do a pin after this move, or a certain submission, etc. The problem is, once you get the timing down, it's still not a challenge.

KoC 2 is pretty good though too. A timing based system, with both manual and some automatic reversals.

Kalyx triaD 06-24-2011 02:13 AM

I'm just saying, it's either braindead or impossible.

#BROKEN Hasney 06-24-2011 02:40 AM

I think if you took the Fire Pro/KoC model and it took data from online games of the best players on the hardest difficulty as to how quickly they press a button (eg they hit the perfect timing to the millisecond on 75% of their low power moves), then it could use those probabilities in the AI.

Just reminded myself though. Now I can play import PS2 games on my PS2 or on the PCSX2 emulator, I can play KoC2. YAYYYYYY.

Tommy Gunn 06-24-2011 06:47 AM

Being able to beat AI with a finisher on any difficulty setting is kind of whack, but more realistic at the same time. I liked it in SVR 08 when you had to get someone's health into the red first, but sometimes that meant 2-3 finishers which is something that should be saved for PPV matches...

Yeah, I wouldn't want to have to program all the variables in this shit.

Dark-Slicer Diago 06-24-2011 08:53 AM

WWE/World Heavyweight Championship sizes increased.

http://twitpic.com/show/large/5eh5pg

Q&A
<OBJECT height=350 width=425>
<embed src="http://www.youtube.com/v/J-npbwCNrD4"type="application/x-shockwave-flash"wmode="transparent"width="425"height="350"></embed></OBJECT>

Kalyx triaD 06-24-2011 09:05 AM

Remember the AI simply can't compute the concept of a 'good match', nor can that ever truly be simulated. Two guys trying their hardest to win will not look like a good match, it's a still a game, with actions that will be exploited (like close range run attacks/grapples, top rope moves being easy to counter, etc). They're going the right direction by trying to add television-style momentum into the gameplay, such as quicker sells at the top of a match for pace that leads into heavier moves and bigger spots naturally. This is still something the cpu will not give a shit about. You can program it to be 'human' (mistakes, emulating actual wrestler tendencies, going for big moves when it doesn't need to), but then you'll just take advantage at its illogical actions. It's a fine line that'll never be set right, because this is a simulation of a scripted sport. The AI will never be where we want it to be.

But really, they've stuck so many distractions into the series over the years. And it kinda blows my mind that you guys don't approach this series as a multiplayer/party game. 97% of my interest in the series lied in what I could do with one or more other players. I don't think I ever worried about whether the AI would be challenging or not. But different people probably saw the game different ways.

Kalyx triaD 06-24-2011 09:12 AM

HOLY FUCK the new submission system is the one I riffed about here years ago! I'm usually cynical about times like this but I'm oddly happy about it.

Dark-Slicer Diago 06-24-2011 09:45 AM

I never really liked the Struggle Submission system since it was implented in SvR 07. I felt it was fine the way it was HCTP.

Tommy Gunn 06-24-2011 05:36 PM

Ok, watching that video, I'm happy with the new struggle system to the ropes, and the updated Universe mode. All sounding good.

What kind of pisses me off, is they are talking about stuff they want to put in the game, but they are leaving it till next year. FUCKING FINISH THE GAME before releasing it then! If they didn't have a deadline for a new main title every November we might get something really special. I can't really blame the developers though, it's probably WWE wanting new product out as soon as possible for the muh-neh!

Xero 06-24-2011 08:10 PM

Got to spread those improvements out, otherwise you do it all in one year and the next year suffers from lack of any real improvement.

As long as these games sell, it'll never happen (so it won't), but I believe that releasing a base game and releasing new arenas, wrestlers, etc as DLC on a two or three year cycle would better the games overall.

Fignuts 06-24-2011 08:49 PM

Quote:

Originally Posted by Kalyx triaD (Post 3561597)
Remember the AI simply can't compute the concept of a 'good match', nor can that ever truly be simulated.


Ummm yes it can. The entire point of both the firepro and KOC series is not to win, but to have good matches. In KOC and the gameboy firepros, you even get a rating for every match. And they even have over a dozen different styles of wrestling to choose from, to effect how the audience will enjoy the match.

An extremely large portion, if not most fans of these series don't even play these games. They sim all their matches, because with the right tweaks to wrestler logic, they can watch epic matches.

That extensive individual wrestler logic is what makes it possible.


BUT

That doesn't change the fact that kalyx is right about the nature of these games. For all it's realistic presentation, these games are arcade brawlers, and not pro wrestling sims. You will never have as good of a time trying to sim good matches in these games, as you will just trying to beat your buddies in a crazy 4 way ladder match.

Dark-Slicer Diago 06-28-2011 09:49 AM

Another tease from Marcus Stephenson

IF (and I mean IF) @AlexRileyWWE were in @WWE '12, I wonder if we could get his sick new entrance video:
<iframe width="560" height="349" src="http://www.youtube.com/embed/U5ucvQ6p4eA" frameborder="0" allowfullscreen></iframe>

Dark-Slicer Diago 06-29-2011 12:22 PM

@RealCoryLedesma

We have some very cool classic WWE Championships in the game this year, which ones are you favorite? I want to know! I cant confirm them yet

I like this, but I could just be older belts like Hardcore,European/Light-Heavyweight and the Undisputed Titles.

Dark-Slicer Diago 06-30-2011 11:24 AM

@RealCoryLedesma

Crazy amount of unlockables this year too! Just counted how many we currently have (which could still change) and its over 70! #WWE12 ROCKS!
12 hours ago via web

@RealCoryLedesma

Unlockable Superstars, Divas, Legends, alt attires, arenas, championships...you name it. Killer stuff. Not including all the DLC! WWWYKI
12 hours ago via web

@RealCoryLedesma

In-game unlockable checklist is in the options.
12 hours ago via web

DAMN iNATOR 06-30-2011 11:30 AM

Would love to find out that the new create mode is them bringing back Create-A-Championship or an expanded Superstar threads thing where you could literally change everything about anybody included in the game, head-to-toe, a la No Mercy on N64.

Dark-Slicer Diago 06-30-2011 12:06 PM

That was one of my favourite parts of No Mercy CAW mode, only downside to it was that we can't edit movesets though it isn't really a bother since it was pretty much up-to-date at the time.

Dark-Slicer Diago 07-08-2011 09:27 AM

THQ FAQ

Posted on Wed, 07/06/2011 - 5:05pm.
Hey WWE Games Universe,

Welcome to our WWE '12 FAQ Project. There are a few things you should take note of here:

- The questions will be answered based on development time, and PR timelines

- Each day, questions will be answered, so stay tuned to this thread

- Questions can be asked through @stephensonmc on Twitter for entry into this FAQ project

- These are questions from YOU. Don't read into the questions as "revealing" anything to WWE '12. It was purely a copy and paste job.

- Be patient! We have a long way to go, but here's proof that your questions are being tracked and answered!

--------------------------

Q: When does the game release?

A: Novermeber 22nd

Q: What platforms will the game be on?

A: Xbox 360, Playstation 3, Nintendo Wii

Q: Will WWE '12 have "Exit Themes?"

A: Yes, WWE '12 will have exit themes for all Superstars/Divas who have them.

Q: Are the championships their realistic size this year?

A: Yes, all championships are scaled to their actual size in WWE '12

Q: Will WWE '12 have curvetrons, sidetrons, and minitrons for all entrances in WWE '12?

A: We're doing our best to ensure that we have all proper "trons" in WWE '12!

Q: Will we be able to struggle towards the ropes while we're locked in a submission?

A: Yes! The new Breaking Point submission moves allow you to crawl towards the ropes in order to get a rope break call from the referee. You can crawl towards the ropes using the Left Analog Stick while in the middle of the submission. If you get into close proximity of the ropes, the referee will stop the hold and call for the rope break. You will be able to crawl towards the rope at the same time you are mashing buttons to break the hold manually. The defender does not have the ability to pull you away from the ropes while you are crawling. Also, it's important to note that only Breaking Point submission moves that qualify for crawling will utilize the crawl functionality. Other Breaking Point Submission moves will simply be focused only on using the new Breaking Point mash meter.

Q: Can you use the Steel Cage door as a weapon this year?

A: This is a cool idea and one that we will entertain for the future of the Steel Cage match. We've spent a lot of time tuning the Steel Cage match when it comes to the competitiveness of the match such as balancing how long you stay down on the mat after attacks and how long it takes to climb the cage. We feel that this year's Steel Cage match is a lot more competitive and fun because of these tweaks to the system we've made. As for new weapons, we'll have to look into that for the future. Thanks for the feedback!

Q: Will there be Triple Threat Tag matches in WWE '12? (2 vs 2 vs 2)

A: Unfortunately we do not have Triple Threat Tag matches this year. We've seen this feedback from a number of fans and we will continue to put this on our giant wishlist of new match types and features in the future. Thank you for bringing it up and letting us know how important it is to have this match type. We continue to analyze what match types our consumers are playing. Sometimes we may choose to eliminate certain match types because no one is playing them and the time spent to create it could be spent improving a different match type. We also continue to poll the community to find out which new match types you would like to see added next. We rely on you guys a great deal for this information and we can't thank you enough for your dedication to the franchise and feedback you give us.

Q: Will there be Environmental Finishers this year? (i.e. Spear thru the ropes, AA in the Crowd, etc)

A: I would love to introduce some of these examples of environmental finishers in the future. We have a long list of new gameplay additions we want to add to the game each year and this is definitely one that is already on our list. We currently don't support environment finishers in WWE '12. The majority of our animation budget went to improving core gameplay, adding new moves, and supporting new Superstars on the roster. We think that budget was spent in the right places this year and we know you'll feel the same way once you check out the game. But just know that we would love to explore adding some of these cool moments to future games. Thanks for the feedback.

Q: Will Tag team Double team moves be able to be interrupted like normal moves in WWE '12?

A: Yes! In WWE '12 an outside Superstar or Diva will be able to interrupt single moves (2 person moves) and double-team moves (3 person moves).

Q: Did you guys add any Shining Wizards back into the game this year?

A: When it comes to the addition of new moves our priority, first and foremost, is to capture/update the moves that are performed by the current WWE Superstars. If we have time and/or budget left to pick up other moves, moves performed by non-WWE professional wrestlers, we do so. Unfortunately, we were unable to capture any new Shining Wizards in WWE '12. We are aware of the Shining Wizards popularity so we'll do our best to bring this move back.

Q: Can the RKO be hit from any position, countering a diving moves, etc a la WWE All Stars?

A: This is a very cool, entertaining, and exciting part of WWE All-Stars. So much so, that the team is investigating the possibility of having this functionality in the future. So, unfortunately this is not possible in WWE '12, but we are excited about the possibility of adding this type of functionality in future WWE games.

Q: If you get the Gameplay as you want it this year, will it remain unchanged with added features next year?

A: This is a difficult question to answer. We are always looking to make substantial improvements to gameplay. Now that we have new technology in the game, we have a lot more opportunities to push the limits of what we can do in gameplay. The team has a long list of improvements we want to make ranging from animation quality improvements, to new gameplay functionality, and implementating new gameplay strategies. So the short answer to this question is 'no'. We are always going to look to build upon what was fun and what work while also looking to add new gameplay features that make the WWE experience as authentic and, most importantly, fun as possible.

Q: Can two people who play on one console play online together?

Q: Can Divas still participate in HiAC and Steel Cage match types?

A: Yes! Divas can still participate in Hell in a Cell and Steel Cage match types this year.

Q: Does the WWE Shop return?

A: Yes! The WWE Shop will be making it's return in WWE '12. We will release more information about this functionality later on this year when we discuss our Online and DLC features.

Q: Is there a way to turn off Slow-Mo finishers without dropping TV Style cameras?

A: We've drastically changed the finisher treatments since you've last seen them. They are far less intrusive. We removed all the filters and slow downs from finishers and signature moves. We've instead added very subtle treatments such as a large increase in camera flashes from the crowd and very minor effects. I believe your concerns regarding finisher treatments will be a non-issue once you've seen the new footage. We wanted to do this anyways to better match what you see on WWE television. But anyways, yes we've added an option to turn off the Special Effects and the Camera Cuts separately.

Q: Will there be referees during entrances?

A: No. We do not include the referee so we can speed up load times and also to make sure his model does not intefere with the 100+ different entrance animations we have. We allocate a special space for the ring announcer to stay out of the way of the Superstars during the entrance, but it's difficult to find another safe place for the referee. We haven't placed a high enough priority on this particular item to warrant changes in how we approach creating the entrance scenes. We would also have memory limitations for 6 player matches if we showed 6 Superstars, the ring announcer, the commentators and then the referee.

Q: Can we select with “Comeback” in Dynamic Comebacks for CAWs this year?

A: Yes! The Comeback Moment is an ability that can be assigned to any Superstar, Created Superstar or Diva. Once the ability has been assigned, you will have the ability to go into Create-A-Moveset and select your Comeback Moment combo.

Q: How is the hit detection this year?

A:The hit detection is much improved this year. We've spent a good amount of time fine tuning individual moves that were having hit detection issues in the past. We've also adjusted the rate at which the striking Superstars rotates towards the opposing Superstars when they are not facing each other exactly. This gives you better range and cuts down on the amount of missed strike attacks. Lastly, we've also adjusted the diving attack hit detection quite a bit as well. We have some new technology in the game for diving attacks so that the attacks look a bit more natural and sync up better when the two Superstars collide. While hit detection is always a work in progress and almost impossible to get perfect, we believe this year will see some substantial improvements.

Q: Can you confirm that Divas can perform “Gut kicks” this year?

A: Yes, I can confirm that the Divas perform gut kicks. I tried this myself the other day just to make sure and I was able to successfully execute gut kicks by using diagonal directions on the Left Analog Stick and the strike buttons to pull these off.

Q: Will there be Weight Detection in WWE '12? If not, any future plans to do so?

A: This is always a hot topic and frequently asked question. What we currently have in WWE '12 is a weight detection system that will play different animation variations depending on the size of the offensive and defensive Superstar. For example, if a small Superstar is trying to lift a large Superstar, the animation that will play out for the move will be one where the small Superstar has a much slower lift animation and a faster drop animation to simulate the gravity of the larger Superstar and the effort it takes to lift him. And on the opposite spectrum, when a large Superstar lifts a small Superstar, the lift animation will play very fast and the drop animation will either be a fast or medium speed animation to simulate the ease of picking that Superstar up. These animation variations play by automatically detecting the size of the Superstars involved in the move and playing the appropriate animation. It's important to note that these animation variations will only be found for lifting motions and not every type of animation seen in the game. This addition of variations in animations helps create a more life-like and realistic look to the game. The question we get often is whether or not we limit or put some sort of restriction on certain moves being performed from a small Superstar onto a large Superstar. And the answer to that is we don't have this restriction in WWE '12. We are trying to find a balance between realism and total freedom. Obviously it's not realistic if a small Superstar can lift up a large Superstar, but we also don't want to completely strip lifting moves out of a smaller Superstar's moveset or completely cripple the funfactor of the game by playing failed lift animations all match. We have and will continue to explore other weight detection gameplay systems such as Day of Reckoning's system in the future. This is a topic that we continue to explore and investigate what we believe will be the most fun approach to gameplay. We want to avoid adding too many mini-games and button mashing into combat, so we will continue to look for more elegant approaches that make the game feel realistic but at the same time not stripping away functionality and freedom.

Q: Will stats determine Grapple lunge speed again this year?

A: Attribute levels do not determine Grapple Reach speed in WWE '12. Instead this speed is determined by the weight class of the Superstars. Each weight class has a corresponding Grapple Reach speed. As an example, Cruiserweights will have a faster reach speed than Heavyweights.

Q: Will there be a 40 man Royal Rumble option?

Q: Have you improved the A.I. Of Managers?

A: Yes, work is currently being done to improve manager and interferer AI. In addition making tuning adjustments, we are working hard to fix a lot of the more bothersome AI related bugs that were included in the previous game.

Q: Did you add the ability to fight backstage, on the stage, interact with it, in Falls Count Anywhere Matches?

A: Unfortunately free roaming arenas will not make its return in WWE '12. We've heard the numerous requests for this to make a comeback. We are continuing to explore the best design for this feature. We are very eager to introduce it again sometime in the very near future.

Q: Has the ladder sound glitch from last year been fixed? (the loud repeated ladder clash sounds)

A: Yes, our audio engineer identified the issue and has fixed this bug.

Q: Can you defend titles outside of Universe Mode 2.0 this year?
Q: How many RTWM will there be this year?

Q: Will Tables matches update with the right rules (if I counter a move through a table, my opp. Loses)

A: The Table match rules in WWE '12 conform to those used in the actual WWE. The match is won by using an offensive maneuver to put your opponent through a table.

Q: Have turnbuckle grapples been addressed in Cage matches?
Q: Any chance for an Online Multiplayer Universe mode?

Q: Have Tag team moves added selling or been revamped this year?

A: Tag team moves can now broken up/interrupted by a third party opponent. As far as selling is concerned, yes, the defender on the receiving end of a double team move should sell the effects of it.

Q: Will the Wrestlemania 27 Arena look, feel and sound like the Georgia Dome?

Q: Will WWE'12 Have different pin break-up animations besides just the one last year?

A: New break-up animations have not been implemented. This is one of those situations where we have to weigh the cost (work) against its impact on the game. We could most definitely include new pin break-up animations but doing so could potentially cost us the implementation of a new move. We therefore need to make a decision about what's will offer the most bang for your buck: the addition of new moves or the implementation of new break-up animations? In this particular situation, we felt that the inclusion of new moves would be more appreciated by the fans.

Q: Will the RAW Roulette Wheel somehow be involved in the game this year?(Possibly Universe or RTWM?)

Q: Are Replays still in WWE '12?

A: Yes, replays are still in for WWE '12. Not only can you pause the match at anytime to replay your last high spot, but the game also creates a montage of the top match moments via replay after the match is over. You can then choose to save any and all of these moments to later create a WWE Highlight Reel or use that footage for your own WWE Entrance Video.

Q: Will there be a Special Guest referee option in WWE '12?

Q: Will WWE '12 have the SmackDown custom nameplates?

A: Unfortunately WWE '12 will not have the custom Superstar nameplates for SmackDown. We didn't have enough time to include these in the game this year. However, we will throw it on the list of presentation improvements for next year.

Q: Will we have the option to mute music playing during the menus as previous to '11?

A: Yes, music can always be muted in the Options Menu.

Q: Will referees, fans and announcers have new models this year similar to the superstars?

A: We have indeed created a new referee model and some new textures for the crowd models. You should be able to see a nice improvement to the way the crowd looks this year in WWE '12. We've also updated the referee model and made him shorter so that he wasn't as tall as the Superstars. As far as the announcers go, we continue to make sure they look accurate to what you see on WWE television. We were able to introduce Alberto Del Rio's ring announcer Ricardo Rodriguez this year and as far as the other announcers go, we only signficantly update them if it's warranted by a major change to their look. Otherwise that modeling time is taken away from working on other cool models such as entrance attires and unlockable costumes. I think our fans would prefer us investing that modeling time into more exciting attires and models.

Q: Is the blood option still in the game?

A: Yes, blood is still in WWE '12. It currently is an option you can turn On and Off. We also still support the First Blood option in Match Creator so you can create your own First Blood Match variations in the game. Although blood is not common on WWE television, we still push to make sure this can be an auxiliary option for gamers to enjoy if they wish to do so.

Q: Can you make the Championship belts one default size, so they're the same regardless of champ?

A: Yes, championship titles will be one default size so they are the same regardless of who holds it.

Q: Will there be a Commentary team for Smackdown this year? Cole, Mathews, Booker T?

A: The commentary team for WWE '12 is Michael Cole and Jerry "The King" Lawler.

Q: Will there be new cutscenes in Universe Mode 2.0?

A: Yes! We've added new cut-scenes into Universe Mode 2.0 for better story-telling and more content. We will be detailing more information about the new additions and enhancements in Universe Mode 2.0 closer to WWE '12 launch.

Q: Will there be new arenas in WWE '12?

A: Yes, there will be new arenas in WWE '12. Not only we will obviously update many of the arenas to match the WWE's PPV schedule, but we are also introducing some new, never before seen arenas that will be unlockable in Road To WrestleMania.

Q: Will The Wii have Superstar threads in WWE '12?

A: Unfortunately the Superstar Threads feature is not on the Wii version of WWE '12. We will continue to look for ways to overcome technical hurdles and challenges to deliver the popular game features fans want on all consoles.

Q: Have Tag entrances for Created Superstars been fixed this year?

Q: Can you add a feature been added to alphabetize our CAWs?

A: This is a good idea. We will investigate doing this for next year's product.

Q: Will there be more than 50 CAW slots this year? Why is there even a limit?
Q: Did you take out Championship entrances? Not being able to use your Created Entrance after a belt stunk

Q: Is the Skin Color Hue wheel back for CAWs or do we still have preset colors only?

A: Unfortunately the Skin Color Hue wheel is not back for Create-A-Superstar. We will address this feedback next year. We apologize for not being able to address this feedback for WWE '12.

Q: Will WWE '12 Have a Create an Arena feature added?
Q: For CAS, why not do a system like 2K Sports where it detects the name you type for speech?
Q: Is there any chance for a Create a Submission Finisher in WWE '12?

Q: Did you add new animations for Create an Entrance in WWE '12?

A: Yes, new animations will be included in Create An Entrance.

Q: In SVR'06, you could change the WWE Title design after winning it. Is that coming back?

Q: Do we still have Gender restrictions in WWE '12?

A: Yes, WWE '12 still uses gender restrictions to match what you seen on WWE television. This is a requirement for us to have in the game. Although we see several requests to lift this restriction from the game, this is not in our control. We apologize that we are unable to address this feedback.

Q: Can we get Face Scan for our CAS (PS3 Eye Camera)?

A: Face Scan technology will not be in WWE '12, however, we continue to entertain this idea each year. Currently it is a rather costly feature and we haven't been able to get the quality level of the face scan that we think our fans will find suitable. We've conducted a number of tests in the past and we haven't been happy with the results just yet. Before investing signifcant resources into this technology and feature, we want to make sure that the quality level is worth the investment. We also don't believe a large number of consumers own cameras for their consoles, so supporting this costly feature would be an investment towards a much smaller audience. We understand that there are other faces to do face scaning by simply importing images, but it's additional cost for a feature that hasn't had a huge demand yet. But the bottomline is we think this will be a cool addition one year, we're just not sure which year it will be introduced because of what challenges we currently face.

Q: Will Create a Championship mode be in WWE '12?
Q: Will we be able to use DLC pieces for Created Storylines that we can upload in WWE '12?
Q: Will the Attribute system be free allocation this year minus the attribute cap or something else?

Kalyx triaD 07-08-2011 09:41 AM

Was Match Creator confirmed before?

Dark-Slicer Diago 07-08-2011 10:17 AM

It's in SvR '11 at the match display screen, in the Match Rules section I believe.

D Mac 07-08-2011 01:03 PM

Quote:

Q: When does the game release?

A: Novermeber 22nd

D Mac 07-08-2011 01:06 PM

Quote:

Q: Will there be a Commentary team for Smackdown this year? Cole, Mathews, Booker T?

A: The commentary team for WWE '12 is Michael Cole and Jerry "The King" Lawler.
Gay, again.

Cuzziebro 07-09-2011 09:17 AM

Quote:

Q: Will there be a Commentary team for Smackdown this year? Cole, Mathews, Booker T?

A: The commentary team for WWE '12 is Michael Cole and Jerry "The King" Lawler.
What's the bet they haven't changed the commentary at all?

LuigiD 07-09-2011 12:19 PM

I like how the guy keeps saying "We want to do that! but...for next year"
The WWE games would greatly improve if they release a title every other year. Never going to happen but its a nice thought.

Tommy Gunn 07-09-2011 12:29 PM

Nothing stopping you from buying it once every 2 years.

Evil Vito 07-09-2011 12:36 PM

<font color=goldenrod>Oh come on, they couldn't even answer whether or not there'd be a 40 man Rumble?

I feel like if there wasn't, they would have killed the hope right then and there.</font>

#BROKEN Hasney 07-09-2011 01:27 PM

Quote:

Originally Posted by Big Vito 22 (Post 3574861)
<font color=goldenrod>Oh come on, they couldn't even answer whether or not there'd be a 40 man Rumble?

I feel like if there wasn't, they would have killed the hope right then and there.</font>

They're answering Q's as they go, so probably saving some of the most asked ones until later.

#BROKEN Hasney 07-09-2011 01:32 PM

Quote:

Originally Posted by LuigiD (Post 3574852)
I like how the guy keeps saying "We want to do that! but...for next year"
The WWE games would greatly improve if they release a title every other year. Never going to happen but its a nice thought.

Quote:

Originally Posted by Tommy Gunn (Post 3574857)
Nothing stopping you from buying it once every 2 years.

While true, they could probably add even more if they took a break themselves.

I'm hoping that Create a Finisher has the same features as standard finishers, as in the physics and moving them for position. They were lacking a bit last year.

LuigiD 07-09-2011 11:30 PM

Quote:

Originally Posted by Tommy Gunn (Post 3574857)
Nothing stopping you from buying it once every 2 years.

Already do that. The only way that I can "sort of" enjoy the game.

Shisen Kopf 07-09-2011 11:50 PM

I hope there is a Create a Cena mode. I really miss the orange shirt and the john Deere green shirt. John Cena is the hulk hogan o this generation without the ruining of shirts.

Dark-Slicer Diago 07-11-2011 10:05 AM

Updated the Q&A post above with new questions/answers which are in red.

#BROKEN Hasney 07-11-2011 10:27 AM

Quote:

Q: If you get the Gameplay as you want it this year, will it remain unchanged with added features next year?

A: This is a difficult question to answer. We are always looking to make substantial improvements to gameplay. Now that we have new technology in the game, we have a lot more opportunities to push the limits of what we can do in gameplay. The team has a long list of improvements we want to make ranging from animation quality improvements, to new gameplay functionality, and implementating new gameplay strategies. So the short answer to this question is 'no'. We are always going to look to build upon what was fun and what work while also looking to add new gameplay features that make the WWE experience as authentic and, most importantly, fun as possible.


Good, considering they got "happy" once and ignored the gameplay for the features.

D Mac 07-11-2011 04:01 PM

Seeing a lot of "This is a good idea we will think about it for future games" bullshit. :n:

D Mac 07-11-2011 04:02 PM

They should have had all those ideas brought to them already.

Dark-Slicer Diago 07-11-2011 04:11 PM

For the most part, they should've already thought of them themselves.

Q&A #3
<iframe width="560" height="349" src="http://www.youtube.com/embed/8TOf7O1n6oc" frameborder="0" allowfullscreen></iframe>

Funky Fly 07-12-2011 03:34 AM

Guys, if you are going to post 20 minute videos, can you at least sum the shit up for those of us who have things like jobs and girlfriends?

Lara Emily 07-12-2011 04:21 AM

What do they mean when they say no Smackdown Superstar nameplates?

#BROKEN Hasney 07-12-2011 04:39 AM

They add a splash of colour to them depending on the wrestler.

http://thumbnails.truveo.com/0018/18...32E2_Large.jpg

http://thumbnails.truveo.com/0021/49...F4F1_Large.jpg

Dark-Slicer Diago 07-12-2011 10:48 AM

Quote:

Originally Posted by Funky Fly (Post 3577409)
Guys, if you are going to post 20 minute videos, can you at least sum the shit up for those of us who have things like jobs and girlfriends?

In the next Q&A, I'll sum it up under the vid.

Q&A updated in red with the previous reds turned to black.

As for the Q&A, one piece of bad news is that there won't be pinning combos from diving moves like Gabriels 450 Splash and Bournes Shooting Star Press, but Ledesma hinted it as a possible DLC if time is on there side.

Xero 07-12-2011 10:54 AM

What? No pinning top rope moves? The fuck?

Kalyx triaD 07-12-2011 10:58 AM

Hmm...

Dark-Slicer Diago 07-12-2011 11:15 AM

That was my reaction to it as well, how could there be no time to add them to aerial moves, yet make a few new moves with them?

Kalyx triaD 07-12-2011 11:17 AM

Three steps forward, two steps back.

LuigiD 07-12-2011 11:54 AM

that is fucking bullshit. If there is time do it as a dlc? bahh

XL 07-12-2011 01:30 PM

Quote:

Originally Posted by Kalyx triaD (Post 3577531)
Three steps forward, two steps back.

That pretty much sums up the franchise as a whole.

#BROKEN Hasney 07-12-2011 07:43 PM

If they've reanimated them all, I'm all for it. If they haven't bothered, there's no excuse.

What Would Kevin Do? 07-12-2011 09:20 PM

Quote:

Originally Posted by Xero (Post 3577514)
What? No pinning top rope moves? The fuck?

They didn't have it in the last game either.

They seemed to really fuck up with the pinning option last year.

They added the ability to go into a pin on certain moves like power bombs and suplexes, which was great. As a trade off though, they seemed to get rid of ALL other pinning moves, including top rope pins, school boys, small packages, etc.

Tommy Gunn 07-14-2011 09:40 PM

I miss school boys.

:shifty:

Dark-Slicer Diago 07-15-2011 10:43 AM

FAQ updated again.

Dark-Slicer Diago 07-18-2011 11:38 AM

FAQ updated.

Dark-Slicer Diago 07-20-2011 11:08 AM

Q&A #4
<iframe width="560" height="349" src="http://www.youtube.com/embed/cBFN9zzNo6c" frameborder="0" allowfullscreen></iframe>

Q&A #4 Highlights
  • Maybe before SummerSlam we get roster/preorder related info
  • Stamina is now Adrenaline and the Adrenaline will deplete preventing running if legs are damaged
  • Irish-whipped is a different story, you'll be sent into the ropes running regardless of adrenaline
  • Falling down running while out of adrenaline is fixed, you'll simply walk until it rises again
  • Move interrupts will acted the same regarless of strike/running strike/grapple
  • There's a time limit in interruping moves meaning after the move gets to a certain point, it can't be interruped
  • Main Eventers arn't the only ones with the Comeback ability as not all of them do, low-tier superstars that know how to "WRESTLE" have good comeback moves
  • All Royal Rumble elimation button mashing is GONE to combat against turbo controllers, instead they are using the existing mini-game time/guessing based like the turnbuckle style
  • Roster is pretty much the size of last year with big name superstars and cool legends
  • Cory went on record saying it's one the best rosters they've had and dlc will expand on it

#BROKEN Hasney 07-20-2011 11:41 AM

Move interrupts will acted the same regarless of strike/running strike/grapple

Godammit. Back to DoR2 after 2 weeks on this game again then.

Kalyx triaD 07-20-2011 11:48 AM

Small price to pay for what seems like the most ambitious Smackdown game in a while.

#BROKEN Hasney 07-20-2011 11:59 AM

Quote:

Originally Posted by Kalyx triaD (Post 3583592)
Small price to pay for what seems like the most ambitious Smackdown game in a while.

It's beginning to sound like last year was the most ambitious and this is just a few tweaks. That physics engine was a great addition, now we just have moves that can only be interrupted one way and little tweaks here and there.

I have realised that I interpreted it like there's one interrupt move so everyone involved in the move is suddenly in the right animation (ie he was picking him up for a piledriver, but when the moves interrupted, it's suddenly a bodyslam or something), but it could be one type of interrupt per move, which could be tolerable.

Just hoping that now they've gotten rid of teleporting moves, they don't replace them with teleporting interrupts.

Funky Fly 07-20-2011 01:02 PM

Yup. Still on the fence here. My November is starting to look pretty stacked here, so they better get their asses together.

Dark-Slicer Diago 07-25-2011 01:07 PM

Q&A #5
<iframe width="560" height="349" src="http://www.youtube.com/embed/3jLXLGEOtvY" frameborder="0" allowfullscreen></iframe>

Highlights
  • Pre-order Bonus currently set to be announced next week(This Thursday)
  • Roster to be released SummerSlam weekend as well as Triple Threat match to show off move interrupts
  • Match starts fast and slows down the longer it goes/the more damaged you are the longer you stay down in an attempt to mimic how it is on tv
  • When cashing in the Money in the Bank Briefcase the Champion will start off the bout damaged
  • New blood tech, free flowing blood dripping from face to chest(no idea if it stains mat)/Blood is defaulted "Off" in Options
  • First Blood Match not removed after fighting tooth/nail to keep it as well blood in general to remain in
  • Agressive AI, AI memembers it's actions(no more picking up weapons then dropping them instantly)

From Ledesma's twitter

Met with HHH yesterday at Comic-con. He had great ideas for the future of #WWEgames. As acting WWE CEO, he's getting to work fast. #WWE12

Matches are much more difficult now in #WWE12. So much so that our QA team is complaining about how difficult the game is. Looking good!!

Xero 07-25-2011 01:16 PM

If the QA team is complaining, they're probably going to tone it down.

Tommy Gunn 07-25-2011 06:35 PM

I hope they fix it so that cashing in MITB doesn't completely skip the championship match proceeding it.

XCaliber 07-25-2011 07:07 PM

Quote:

Originally Posted by Tommy Gunn (Post 3587586)
I hope they fix it so that cashing in MITB doesn't completely skip the championship match proceeding it.

Agreed this used to bug the heck outta me.

dronepool 07-25-2011 07:26 PM

So far this games looks just like the last 3 games, I was watching those gameplay videos and the movement is stiff and looks like nothing really change, I don't get the reason behind the renaming.

Kalyx triaD 07-26-2011 12:30 AM

The devil's in the details.

Dark-Slicer Diago 07-26-2011 09:12 AM

From a previous Q&A I think, THQ said the gameplay has changed a bit from the most recent videos. It flows more fluidly. For us to determine that, however, we'll need to wait for when they show off a more recent build as they talking about their current build(I.E. not the one we've seen).

Funky Fly 07-26-2011 01:26 PM

Quote:

Originally Posted by dronepool (Post 3587630)
So far this games looks just like the last 3 games, I was watching those gameplay videos and the movement is stiff and looks like nothing really change, I don't get the reason behind the renaming.

It is getting better. Dunno if you played last year's game but tons of stuff got reanimated, a proper physics engine was added (it was buggy but still an improvement) and top rope moves were improved (not all the way fixed).

The physics look less buggy this time and moves don't teleport you around any more. I'm still on the fence and leaning towards skipping it, but I will pick it up if I see more improvement as time goes on.

PorkSoda 07-26-2011 09:24 PM

I don't think I'm sold on this game.

Unless they do a WWF No Mercy style 1 player mode or a HCTP season mode.....and i can do an all CAW season.....I might be sold.

I think I'm losing interest in video games in general. I bought All Stars and played for like an hour or so and havent touched it for a few months.

Drakul 07-27-2011 03:56 AM

Quote:

Originally Posted by PorkSoda (Post 3588748)
I think I'm losing interest in video games in general.

I think that depends on what games you're playing. Try something new. Not another FPS or wrestling game (unless it's very different from the genre norm). Try a genre or series you've never tried much before, you might enjoy that.

Dark-Slicer Diago 07-27-2011 09:36 AM

More teasing from Cory Ledesma

@RealCoryLedesma Cory Ledesma
#WWE12 Pre-order info coming in just 2 days!! Must-have content. We also have a killer video that supports the announcement. Can't wait...?

19 hours ago via web

@RealCoryLedesma Cory Ledesma
#WWE12 Roster Reveal is coming!! Just 18 days away... Live from SummerSlam Fan Axxess! Huge roster, DLC news, mystery teasers! Get ready!

18 hours ago via web

@RealCoryLedesma Cory Ledesma
We're aware of all the new titantron + music updates that recently happened on WWE. We'll try our best 2 get them in but its very late 4 us.

10 hours ago via web

@RealCoryLedesma Cory Ledesma
@WWE created an awesome opening movie for #WWE12. Just like the openings seen on Raw and SmackDown, but themed for #WWE12. Looks amazing! And YES! #WWE12has its own theme song. We're official!

10 hours ago via web

@RealCoryLedesma Cory Ledesma
I can't show the video now of course because it will reveal the roster. But we'll release it after the roster reveal at some point. #WWE12

10 hours ago via web

#BROKEN Hasney 07-27-2011 10:36 AM

Just get one new Titantron and mini-tron in and we'll sort any last minute "licensing issues" over music.

I think we know the tron I'm talking about.

#BROKEN Hasney 07-27-2011 10:41 AM

Actually, screw it. I'll just get the PS3 version now I've seen you can do this on a jailbroken PS3.

<object width="425" height="349"><param name="movie" value="http://www.youtube.com/v/xzCQTYXs-ts?version=3&amp;hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xzCQTYXs-ts?version=3&amp;hl=en_GB" type="application/x-shockwave-flash" width="425" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object>

(You can do it on a 360 as well, but unless it's JTAG'd, you'll have to waste a disc everytime you change one)

LuigiD 07-27-2011 01:12 PM

The Modding Community for the SVR series has sure exploded since last year. My PS2 SVR 2010 roster has over 150 characters. Good deal.

Cool King 07-28-2011 05:28 AM

<iframe width="560" height="349" src="http://www.youtube.com/embed/FIZOQRNVccY" frameborder="0" allowfullscreen></iframe>


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