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Kane Knight 08-11-2010 08:28 AM

Reports I've read said that it will recognise individual fingers.

I know it's been stripped down some, but I was reading about digit recognition as recently as, like a month ago.

Drakul 08-19-2010 01:12 AM

Here's a new Kinect game reveal trailer. It's a little more what I had in mind when we first knew about Kinect.

<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/NVgu_mzTUQI?fs=1&amp;hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/NVgu_mzTUQI?fs=1&amp;hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>

So, anyone think this could be fun? I think it could be but I'd have to see more of it first.
I know PS3 has "The Fight" but someone said that just tracks your hands so you can't kick or anything.
If this isn't laggy, let's us customise our fighter and fight online, I'll be quite excited.

#BROKEN Hasney 08-19-2010 01:17 AM

70 preset moves done by certain motions...

What is this? 1993 and they've brought out the Sega Activator?

Funky Fly 08-19-2010 01:18 AM

looks kinda poo because it's slow.

Drakul 08-19-2010 01:26 AM

It's a motion game so I'd imagine they'd have to keep it at a certain speed to minimize the chance of people falling over or something.

I think it's a small step in the right direction, at least. It's not a childs game, it's not a collection of sugary mini games and it's not a dance/work out game. It's a "proper" game even if it does look a little slow and/or basic.

If it sells well, the next wave of Kinect games could have similair games in it but improved, hopefully. I'm sure we'll see a free form fighting game eventually with no predetermined animations. This is just the first wave of games.

Funky Fly 08-19-2010 02:10 AM

Well, I was eating as I typed so it would have taken me forever to also type out that it looks cheesy as fuck and reminds me of The Con on PSP in the way that it takes itself so seriously when it really shouldn't.

Cool King 08-19-2010 04:14 AM

It looks like all it would be is your average "Punch & Kick infront of a camera" fighting game.

I can't imagine people doing anything more than that, as I'm sure it wouldn't be possible. Basically, I'd like to see someone do a dropkick in their living room.

Cool King 08-19-2010 04:14 AM

The two moves you see at the 0:52 and 0:53 mark, I think may be done automatically as part of the combo as the video doesn't show you the man actually preforming the moves. If it did, it would defeat the purpose of the trailer.

Drakul 08-19-2010 08:29 AM

Milo gameplay from the TED talk a few monthd ago. Impressive.
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I honestly can't see him understand my natural way of talking but, other than that, I like what I saw.

Kane Knight 08-19-2010 05:54 PM

Quote:

Originally Posted by Hasney (Post 3207080)
70 preset moves done by certain motions...

What is this? 1993 and they've brought out the Sega Activator?

It's still infancy tech.

The MAC 08-20-2010 03:52 AM

milo was "faked"

people who got to actually play with it were told to do what was shown in the video with Claire. That kind of AI is still a way off.

Drakul 08-20-2010 03:59 AM

It was faked at E3 but I'm under the impression that it's actually starting to take some shape now.

We wont be having actual back and forth conversations with him but I'm sure it'll work by having Kinect listen out for specific keywords and/or tones of voice. Maybe trying to read our facial expressions. Smiles and frowns etc.

One good thing is that the demo in the video was played sitting down. That's good because we where told a while ago that the camera only worked if you stood up.

Kane Knight 08-20-2010 08:54 AM

That was said largely based on games that required feet. I remember some of the proof came from dance games. What, THEY'RE DISCRIMINATING AGAINST HANDICAPPED PEOPLE?

Drakul 08-27-2010 01:49 PM

Kinect Avatars:



Kinects menus:



And a video:
<object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/fDbODqURYxg?fs=1&amp;hl=en_GB&amp;color1=0x234900&amp;color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/fDbODqURYxg?fs=1&amp;hl=en_GB&amp;color1=0x234900&amp;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>

BigDaddyCool 08-27-2010 02:04 PM

Whatever, that looks stupid.

Emperor Smeat 08-27-2010 04:17 PM

So much for the NDAs and requirements to not post the stuff online Microsoft wanted beta testers to do. It didn't even last for a day before leaks appeared.

Then again Microsoft was dumb to believe people wouldn't post the stuff online since they were not developers who can get fined and punished for leaks.

Kane Knight 08-27-2010 04:19 PM

If you think they can't be punished for violating an NDA, you're a moron.

Emperor Smeat 08-27-2010 04:31 PM

Of course they can get punished since a few of the original uploaders got their accounts and/or consoles banned already based on some of the youtube comments and reports so far.

I probably should have reworded the last sentence to say how it was a bit naive for Microsoft to assume nobody would break the agreement even though it was a public beta. If this was a developer or another company, they would have known not to leak stuff due to being fined and punished while the average user might not care or even know about the consequences. In this case it was people not caring.

Requiem 08-27-2010 06:18 PM

Yeah so this seems to have the gaming crowd generally up in arms about how crappy it seems like it's going to be.

I still think Sony's thing is going to be more useful and utilized in actual gaming. The controller and the accuracy of the controller is something that more people can feel familiar with and be able to utilize more frequently than Kinect. The Wii is already hugely popular. People are obviously turned on to the idea of a motion controller. So imagine a 'controller gimmick' with more practical uses and better precision.

Kane Knight 08-29-2010 02:03 AM

On the other hand, people already have a Wii. I'm not saying Sony's not going to do well, or that they can't and won't "win," but there's a lot to consider. Kinect is a hot ticket, maybe not Wii hot, but still hot. It also does things which will attract (potentially) even the core audience, with things like voice command and voice/video chat built in.

I think the one thing Sony got right is buttons--Not even because of the familiarity issues, but rather because of the practicality. However, Microsoft has one advantage there: They can add a controller to the mix when needed. A 360 controller might be less comfortable used one handed, but one could easily be applied to appropriate titles.

I'm personally not bothering with either at launch. If I had to pick one, I'd lean towards Kinect, but it has to do more with the same reason I pick XBox in the first place (More friends, more users, etc). Once they've been out for a while and we see support for them and how they work out in normal homes, I might hop onboard one of the bandwagons.

A lot of the "hate" is coming from the same sources that panned the Wii before launch, so I won't count them out just yet.

Funky Fly 08-29-2010 02:47 AM

Kinda lost interest in Kinect when I realized that it was never going to be what the early info made it out to be (god damn motherfucking amazing). Plus it's all shovelware, except for like 3 titles. :'(

The PS3 thingamawhat'sit seems to have the most potential, but I'm still not too interested, as I need a PSTriple first.

When it's a good time for me to do so, I'll pick up a Wii and then mod the fuck out of it.

Kane Knight 08-29-2010 09:22 AM

Funky, Natal is exactly what they promised. It's not Microsoft's fault you go and gag on balls so readily.

Funky Fly 08-29-2010 03:52 PM

But they taste so nice and sweaty. :(

Fignuts 08-29-2010 04:13 PM

Honestly, I have real friends. I don't need an imaginary 8 year old. That's more VEL's style I bet. Call me when they have realistic lightsaber fights.

Fucking hell, can't even get that right on the wii.

Kane Knight 08-31-2010 06:00 AM

Of course not. The Wii doesn't track 1:1 motion. Well, not without another peripheral.

There is a Star Wars title for Natal, evidently. Now, will it have realistic lightsabers? Don't know.

Funky Fly 08-31-2010 07:05 AM

I dunno. I want that trippy ass shooter and the Michael Jackson ish and that's basically it.

Kane Knight 08-31-2010 07:48 AM

I'm not sure I really want anything for Kinect or Move.

The Fighting Game deal looked cool until it became evident it's not full tracking.

Like the Wii, though, this is infancy technology. I'm not wasting my money at launch. I'll wait a year or two and see what people can do with it. Unless something awesome and load blowing comes out.

Requiem 08-31-2010 12:27 PM

Move could certainly have lightsaber duels. The accuracy is what should allow it, if any good developers hop on board. Hell, tape your controller to one of those plastic lightsabers for more fun. :shifty:

#BROKEN Hasney 08-31-2010 12:43 PM

LucasArts have been on a long streak of shitty games though. Wouldn't even matter if the tech is amazing, they'd half-arse a game and shove it in stores.

Extreme Angle 09-01-2010 07:41 AM

My friend is beta testing this. Says it's not that great. Dashy looks abit too white according to him. He's bringing his xbox over mine with it later on today.
I'll let you guys know what it's like...

Drakul 09-07-2010 02:32 AM

Peter Molynuex and RARE wanted Kinect to use a controller:

Quote:

Originally Posted by Kotaku
Microsoft's Kinect doesn't need a controller. That's the whole point of the thing! Still, a controller-free gaming experience is a hard idea to get your head around, which perhaps explains why Peter Molyneux and Rare asked Microsoft to include one.

"We were absolutely adamant that we needed a button, something with haptic feedback, that would initiate an action" Rare's George Andreas told Edge magazine. "It took a long time - we threw some prototypes together and then we saw you didn't need one."

"We were very vocal to Kudo [Tsunoda, Kinect lead] at the time, and Peter Molyneux was as well, that you needed something in your hand."

In the end, though, Kinect ships without a controller, Andreas admitting that "You end up falling back on the [gamepad] control scheme. It's a crutch really."

Source.

Emperor Smeat 09-07-2010 06:47 PM

I wonder if the idea to have Kinect scan objects so someone can use them was done as a compromise because of Rare's request for a controller to be included.

For example, scanning a skateboard to play a Tony Hawk game since the board can be considered a "controller" when used with Kinect.

Drakul 09-09-2010 10:38 AM

Speaking of "scanning objects":

Quote:

Originally Posted by Kotaku
Despite being one of the cooler elements of Kinect's original E3 2009 reveal, the ability to "scan" real world objects and use them in games won't make the peripheral's launch. But that doesn't mean the tech is forgotten about.

Speaking with Eurogamer, Microsoft's Kudo Tsunoda has said that while we won't be seeing any games take advantage of the ability come Kinect's November launch, we will be seeing it a little later down the line.

"Being able to digitise real-world objects and take them into the virtual world - we saw a little bit of that at E3 last year, but it's not stuff that we have in any of the launch games right now, and I think we're going to see a lot more games start using that as well as we go forward."

I'm just going to put this out there, but a game that mixes Scribblenauts and rock, paper scissors by using household objects as weapons would be amazing.

Source.

Kalyx triaD 09-09-2010 02:42 PM

Figures.

Mooияakeя™ 09-09-2010 03:06 PM

Meh, still no improvement on...

http://i47.tinypic.com/b9cwm.jpg

Kane Knight 09-10-2010 12:38 AM

Quote:

Originally Posted by Mooияakeя™ (Post 3238365)
Meh, still no improvement on...

http://i47.tinypic.com/b9cwm.jpg

<embed src="http://cdn2.themis-media.com/media/global/movies/player/flowplayer.commercial-3.1.5.swf" flashvars="config=http://www.themis-media.com/videos/config/1980-87abf84bba54d5865f89ff4cc32ef6b2.js%3Fembed%3D1" allowfullscreen="true" allowscriptaccess="always" quality="high" bgcolor="#000000" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" width="650" height="389" wmode="opaque"></embed>
Related, really. Also, the Pokedexius bit is goooood.

Drakul 09-16-2010 01:44 AM

Shock news: Kinect to get actual games...possibley.

Quote:

Originally Posted by Kotaku
Yukio Futatsugi, the creator of Panzer Dragoon and Phantom Dust, has a new game coming out for Microsoft's Kinect. What do you do? You ride dragons.

The game is called Project Draco, and has you both flying your dragon in aerial combat, as well as using Kinect's camera capabilities to "nurture and learn to communicate" with your steed, which in turn will help it fight more ferociously.

Panzer Dragoon fans, take one look at the design of those dragons in the image below, and smile.

It'll be out in 2011.

http://cache.gawkerassets.com/assets...500x_draco.jpg

Quote:

Originally Posted by Kotaku
http://cache.gawkerassets.com/assets...9/500x_d03.jpg
Japanese games impresario Goichi Suda, creator of No More Heroes and Shadows of the Damned, and his studio Grasshopper Manufacture will bring an all-new title exclusively to the Xbox 360, titled "Codename D." (Skittles? Is that you?)

Suda, taking the stage at Microsoft's TGS 2010 news conference, said that he'd wanted to work with the company for a long time, calling it a "long dating period." "Codename D," will be Kinect-enabled, but won't feature conventional weapons such as swords or guns. A live-action trailer shown after Suda's appearance depicted the game's protagonist lighting a baseball on fire to take out some foes.

Microsoft describes Codename D this way: "You must fight for your life to survive an evil amusement park filled with twisted and eerie creatures. With "codename D" for Kinect for Xbox 360, you are the controller as you unleash devastating effects to destroy enemies and objects."

Codename D will be released via Xbox Live Arcade for Kinect.

http://cache.gawkerassets.com/assets...9/500x_d01.jpg

http://cache.gawkerassets.com/assets...9/500x_d02.jpg


#BROKEN Hasney 09-16-2010 02:21 AM

Fantastic. 2 of my face deva are going to ask me to prance around in front of a camera.

TGS is a bad dream and they can call fuck off. Pervs.

Drakul 09-16-2010 05:57 AM

Quote:

Originally Posted by Kotaku
http://cache.gawkerassets.com/assets...00x_haunt1.jpg

Masaya Matsuura's NanaOn-Sha are working on a game for Microsoft's Kinect. Considering these are the guys who made PaRappa The Rapper, it's not what you'd expect.

The game is called "Haunt", and is a puzzle game set in a haunted house full of traps and monsters. No cartoon animals, and it doesn't look like the setting for any upbeat, cheery music, either.

http://cache.gawkerassets.com/assets...00x_haunt2.jpg

It's still cute in a haunted house kind of way, though, and what little of shown of it at Microsoft's TGS address comprised of on-rails sections where players pointed flashlights at stuff.

Before you ask, no, there's nothing wrong with the screenshots. They're just the worst screenshots ever.

http://cache.gawkerassets.com/assets...00x_haunt3.jpg


Kane Knight 09-16-2010 10:25 AM

Fucking sweet.

Microsoft is predicting holiday sales of 3 million, BTW. Anyone else think they're fucking nuts?

whiteyford 09-16-2010 12:10 PM

I look forward to the indie porn titles, and fable 3.

#BROKEN Hasney 09-16-2010 12:15 PM

Quote:

Originally Posted by Kane Knight (Post 3246870)
Fucking sweet.

Microsoft is predicting holiday sales of 3 million, BTW. Anyone else think they're fucking nuts?

Sony are expecting less sales for Move and hoping that word of mouth spreads.

MS allegedly has the hardcore market in the US cornered, but the hardcore seem to be shunning it. 3 million is a big, big ask and I doubt they'll even sell out at launch.

Drakul 09-16-2010 12:33 PM

Quote:

http://cache.gawkerassets.com/assets..._1-1000_01.jpg

Kinect Adventures will include at least five game types and support both online play and the ability to show off and share your favorite moments in the Xbox 360's upcoming motion game, sources tell Kotaku.

While it may not be the full slate of playable games, people beta testing Kinect Adventures tell us that the game currently includes 20,000 Leaks, River Rush, RallyBall, Reflex Ridge and Space Pop.

Reflex Ridge, River Rush and RallyBall have all been extensively demonstrated at conventions since Kinect was first unveiled. But we haven't heard much yet about 20,000 Leaks and Space Pop.

http://cache.gawkerassets.com/assets...p1-1000_01.jpg

Space Pop tracks your body in 3D, so you have to move toward and away from your television as you work to pop the transparent balls that shuttle between the holes on the walls, floors and ceilings of the virtual room your avatar is standing in. You can also float to the ceiling by flapping your arms.

http://cache.gawkerassets.com/assets...p2-1000_01.jpg

http://cache.gawkerassets.com/assets...p3-1000_01.jpg

In 20,000 Leaks your avatar is in a glass cube underwater. You have to move around to plug cracks in the cube with your hands, feet and head as fish swim the cube.

http://cache.gawkerassets.com/assets...k1-1000_01.jpg

http://cache.gawkerassets.com/assets...k2-1000_01.jpg

http://cache.gawkerassets.com/assets...k3-1000_01.jpg

Our sources tell us that both games were surprisingly fun and a good work out.

While Microsoft hasn't yet announced Space Pop as an included game, the company did include a single picture of 20,000 leaks in the slew of new videos, pictures and details released during last night's press conference in Tokyo.

http://cache.gawkerassets.com/assets..._2-1000_01.jpg

Pictures provided to us from our sources also appear to show that Kinect Adventures will support online game play and also includes an option that allows you to "Show off & Share." The game also includes Adventures, free play and timed play.

The official description of Kinect Adventures says the game has 20 adventures, but it's unclear if that means 20 different game types or a combination of game types and settings. We've reached out to Microsoft for comment and will update when we hear back from the.
Quote:

Originally Posted by Kotaku
http://cache.gawkerassets.com/assets.../500x_rise.jpg

If Haunt is the kinect horror game for the family and kids, Sega's Rise of Nightmares sounds like the horror game for those of you who really like their horror. Think Silent Hill, with waving arms.

What we saw of it at Microsoft's TGS keynote can best be described as a dark, seemingly on-rails title that has a real Silent Hill look and feel to it. There's blood, there's screaming, there's torture.

Rise of Nightmares won't make Kinect's launch timeframe; instead, it'll be out in 2011.


#BROKEN Hasney 09-17-2010 10:34 AM

One of MS's VP's, Kudo, has said Kinnect sales will blow the iPad out of the water.

Idiot.

HeartBreakMan2k 09-17-2010 11:14 AM

I haven't read much of the thread, but I've heard they've announced a new Steel Battalion for Kinect? If that's the case, I'll def be picking one up.

Drakul 09-17-2010 11:27 AM

Yeah, they're bringing out a SB for Kinect.

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HeartBreakMan2k 09-17-2010 12:04 PM

Gonna be hot. I want it to be an in seat view point with you controlling the levers/buttons of the mech...

Kane Knight 09-17-2010 12:31 PM

Quote:

Originally Posted by Hasney (Post 3247790)
One of MS's VP's, Kudo, has said Kinnect sales will blow the iPad out of the water.

Idiot.

Remember when Kalyx said one day we'd all be playing his games?

This is only slightly more retarded, because someone actually thought promoting an auspie to VP level was a good idea.

Drakul 09-23-2010 01:45 AM

Milo may have been cancelled.

Quote:

Originally Posted by Kotaku
Fable developer Lionhead Studios' ambitious Milo project for Xbox 360's Kinect add-on may have finally been put to bed. Sources claiming to have knowledge of the tech demo's development tell Kotaku that Project Milo has been effectively shut down.

That same source indicates that the technology that powered Project Milo—which has also been referred to as Milo & Kate—will live on in another form, a Kinect-enabled game based on the Fable franchise. Lionhead had plans to incorporate Kinect controls into the upcoming Fable III, but scrapped those plans for the game's launch.

The rumored cancellation of Project Milo, first shown at E3 2009 by Lionhead's Peter Molyneux, has impacted the studio's headcount to the tune of more than a dozen contractors, sources say. Those supposed lay-offs may be related to development on Fable III winding down, however.

Earlier this year, rumors of the project's demise swirled when Microsoft's Aaron Greenberg claimed the Project Milo "technology demo" was "not a product we plan to bring to market." Greenberg later clarified that the Kinect title was simply not due for release "this holiday."

Peter Molyneux demonstrated the software at the TED conference in Oxford, England this summer, showing off an ever more ambitious build of the life simulator.

Microsoft, when reached for comment, said "We have no news to share on the Milo front and do not comment on speculation or rumor." Other sources closer to Lionhead Studios chose not to comment on the matter.

Source.

Fignuts 09-23-2010 08:00 PM

I am gonna get that dance game and learn some sweet new moves.

Drakul 10-06-2010 01:31 AM

Ok, some more info is out about the conditions Kinect needs to work as best as it can. Rather than pasting full articles, I'll just bulletpoint everything.

Things you need for Kinect to work/Things suggested you do:
  • 6 foot between you and the camera in single player
  • 8 foot between you and the camera in multiplayer
  • Even lighting
  • Don't play with sunshine shining into the camera
  • Nothing inbetween you and the camera (coffee table etc)
  • It's suggested it may be useful to play in a tidy room
  • If the camera cannot detect you, try changing what you're wearing incase your blending in with your surroundings

Funky Fly 10-06-2010 02:29 AM

I couldn't use this thing even if I wanted to, basically. I have my tv facing a window (no choice, barely 6 feet of space in front of the tv, gonna have to move the table every time and my lighting is not even. Damn.

D Mac 10-06-2010 03:10 AM

I'll probably end up getting Kinect instead of the Move. For bowling and sports games mostly.

Drakul 10-18-2010 01:29 AM

Kinect can now be used sitting down.

Quote:

Originally Posted by Kotaku
The subject of much gumflapping post E3, Kinect's ability to handle players who are sitting down has been more finely tuned, Eurogamer reports. It's now calibrated to focus on your neck-al area rather than your ass-al area.

The "base node" used to create the skeletal models that the controller recognizes has been switched from the bottom of the spine to the back of the neck, says Eurogamer, quoting a developer with experience working on the technology.

"It means that should the bottom of your torso get confused with the sofa, because your bum and your legs are enveloped inside the sofa, it doesn't matter because your hands and arms are still working," Andrew Oliver, of Blitz Games Studios, told Eurogamer.

The change occurred "a few months ago," Oliver said. "A lot of developers were like, 'Oh my God! Everything's broken,' because all the nodes were moved. But then it was like, 'Oh, actually, this is more logical.'"

Source.

Boomer 11-04-2010 04:37 PM

Giant Bomb is previewing Kinect live right now.

<object type="application/x-shockwave-flash" height="300" width="400" id="live_embed_player_flash" data="http://www.justin.tv/widgets/live_embed_player.swf?channel=giantbomb" bgcolor="#000000"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="movie" value="http://www.justin.tv/widgets/live_embed_player.swf" /><param name="flashvars" value="channel=giantbomb&auto_play=false&start_volume=25" /></object><a href="http://www.justin.tv/giantbomb#r=dyKfCfc~&s=em" class="trk" style="padding:2px 0px 4px; display:block; width:345px; font-weight:normal; font-size:10px; text-decoration:underline; text-align:center;">Watch live video from Giant Bomb Live! on Justin.tv</a>

#BROKEN Hasney 11-05-2010 03:47 PM

A public service announcement: Do not under any circumstances play Kinect Sports Volleyball at 1:30 a.m. while standing under a ceiling fan with a dangling chain for a light switch. You could conceivably spike it into your year-old amazing TV, causing it to die with a rainbow LCD teardrop dripping down from the impact wound.

Plus you'll lose the match by forfeit.

http://becauseitoldyouso.blogspot.co...ak-his-tv.html

http://2.bp.blogspot.com/_HGESyt-86T...01-46-31_9.jpg

Needs to be banned immediatatly.

Emperor Smeat 11-05-2010 06:04 PM

So basically this confirms that Kinect players are as clumsy or over-hyper as early Wii players.

Probably worse since at least with the Wiimote and PS Move most accidents occur when the thing slips out of the hand but with Kinect its the person's themselves who cause the damage.

Drakul 11-22-2010 06:40 AM

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Edit: Follow up video:

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It has a drive assist when you sit down, it seems. I think this is why we have to stand for the game. Someone suggested maybe the game assumes your age based on height. So if you are sitting and look to be the size of a 6 year old, the game will assume you're 6 years old and turn on drive assist.
Sounds plausible to me.

#BROKEN Hasney 11-22-2010 06:57 AM

Heightist towards midgets, they may want a full gaming experience but can't because of their height. Scandalous.

Kane Knight 11-22-2010 08:00 AM

Quote:

Originally Posted by Hasney (Post 3329704)
Heightist towards midgets, they may want a full gaming experience but can't because of their height. Scandalous.

Why must Microsoft pick on the handicapped so?

#BROKEN Hasney 11-22-2010 08:35 AM

Next it will come out that people in wheelchairs can't play Dance Central. Microsoft surely can't be that insensitive?!

Boomer 11-22-2010 09:16 AM

Dance Central succeeds just by not mapping your movements to an avatar directly. Any games that does this is immediately fucked.

Kane Knight 11-22-2010 12:26 PM

Quote:

Originally Posted by Hasney (Post 3329742)
Next it will come out that people in wheelchairs can't play Dance Central. Microsoft surely can't be that insensitive?!

Those racists!

Drakul 12-18-2010 12:08 AM

Microsoft trying to quadruple Kinects accurancy.

Quote:

Originally Posted by Kotaku
While Kinect's hardware is locked in and finalised, the firmware that controls it is flexible and able to be upgraded. And that's exactly what Microsoft is planning on doing, according to a report on Eurogamer.

It's being reported that Microsoft is currently investigating ways of improving the compression technology that dictates how much code can run through the peripheral at any one time. This would mean an increase in the camera's resolution, which while currently restricted to 320x240 resolution could be unlocked to run at 640x480.

This would not only mean a clearer picture, but would also mean Kinect games would be able to track a user's individual finger movements, something only possible at the moment via third-party hacks.

Apparently the current limitations are in place because of the console's USB controller interface, which has to be kept open enough to support other USB-based peripherals like battery rechargers.

Microsoft's work on improving Kinect would thus focus on getting more code through the "gate" reserved for the motion-sensing camera.

We've contacted Microsoft for comment, and will update if we hear back.

Source.

Drakul 01-01-2011 02:58 AM

I bought Kinect yesterday but I didn't really give it a spin until just now.

It's impressive and fun. I wasn't "blown away" like other people say they have been but i was impressed.

I only have Kinect Adventures right now but the disc also has demos of Dance Central, Joy Ride and Your Shape Fitness Evolved.

You move around a lot in KA but it stays fun. Some activities are better than others. I'm enjoying the Breakout style game and the onrails obstacle course the most. The underwater leak game is pretty rubbish, to be honest.
I think the reason for that is that Breakout and the obstacle course are very physical. Breakout, you are moving side to side, kicking and punching. The obstacle course has you jumping, ducking and moving side to side as well as stretching out your arms and legs to collect the coins. While the underwater leak game has you stand still 90% of the time and just stretch your arms out to block the leak.

My two, admitedly minor, problems with KA is that you have to sit through the "Kinect tips" every time it initially loads up. Stuff like "Make sure Kinect is on a stable surface" etc. The other problem is that I can't get back to the KA main menu after I start playing. So I can't access the demos if I start KA because they're only selectable from the main menu.

Kinect itself is better than people give it credit for. It's nothing like the Wii and it's not like the eyetoy, either. Admitedly I only had the original eyetoy so that's the eyetoy I'm comparing it to. To say it's a souped up eyetoy would be like saying your car is a souped up old-west wagon.

Also, you can use Kinect as a mic when you play games online. I think that includes regular games like Super Street Fighter IV or UFC or CoD. So, no headset needed for online chat, it seems.

This year is an unclear one because, looking at the release schedule for Kinect, the only game I know I'd get is Forza 4. I'm hoping more games are announced soon or even regular games with Kinect options. Kinect seems to have sold pretty well so I think it's safe to assume it's going to have a flow of games for a while to come. Weither that flow turns out to be crystal spring water or a burst sewage pipe, in terms of quality, we'll have to wait and see. It's fun, it works, it's just up to the developers how we use it now.

Drakul 01-04-2011 07:33 AM

Quote:

Originally Posted by Kotaku
http://cache.gawkerassets.com/assets...500x_avkin.jpg

Some photos snapped from behind the scenes at the setup for this week's Consumer Electronics Show in Las Vegas hint Microsoft will be showing something called "Avatar Kinect".

What is it? Provided, that is, these shots show anything other than a new marketing slogan? Your guess is as good as ours, since it won't be fully detailed until later this week when Microsoft holds its press conference on Wednesday night. We'll have men on the ground at the show, by the way, so will be bringing you the news on whatever it is "Avatar Kinect" turns out to be.

For what it's worth, given the name I'd wager it's some kind of social networking system using both your 360 avatar and the Kinect camera. Watch football games or movies with like-minded folks in the same Xbox Live Party while using/seeing your avatars, that kind of thing.

We've contacted Microsoft for comment, and will update if we hear back.

UPDATE - WinRumors says almost exactly that, the site claiming that Avatar Kinect is a software update "delivered over Xbox LIVE, [that] will allow Kinect owners to interact with each other using their avatars. The avatars will have a separate area, much like Nintendo's Mii channel, that will allow for users to control them using Kinect and interact to watch content or play games."

Source.

Drakul 01-05-2011 10:58 PM

Quote:

Originally Posted by Kotaku
We've been wondering what Avatar Kinect is. Now we know. It's a way to use Microsoft's Xbox 360 Kinect sensor to slip us into a Matrix of avatars hanging out together in the virtual world.

They showed it in Vegas today.

http://cache.gawkerassets.com/assets...1/340x_av1.jpg

http://cache.gawkerassets.com/assets.../340x_av05.jpg

Remember, the Kinect is a hands-free system and it's already been able to make avatars of gamers move on the TV in sync with movements of gamers in their living room. This Avatar Kinect tracks more and connects people via their avatars. Hence that Avatar Kinect name, of course!

During the CES 2011 keynote out in Las Vegas, Microsoft boss Steve Ballmer showed a short highlight reel that seems to promise the following:

-The Kinect sensor will not just map body movements, but facial expressions, mouth movement and eyebrow-raising
-It will then let our Avatars hang out together in virtual rooms, while we're connected over Xbox Live
-We'll be able to record videos of our connected Avatars and put them on Facebook
-We'll be able to hang out in various "sets"

It's essentially a fancy new kind of chat room with avatars puppeteered by people's gestures via the Kinect. Ballmer said it will be free for all Xbox Live Gold members (translation: paying Xbox Live users) this spring.

http://cache.gawkerassets.com/assets...1/340x_av2.jpg

Source.

Drakul 01-06-2011 01:04 AM

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#BROKEN Hasney 01-06-2011 05:34 AM

Sounds worse than Home, which makes it worse than AIDS.

Drakul 01-09-2011 12:53 AM

Does anyone else have Kinect and Kinect Adventures or is it just me?

I just got through playing KA online for the first time. Thought it was excellent. We did two different courses of Reflex Ridge. Thats this one:
http://gamerlimit.com/files/2010/11/..._2-590x331.jpg

and ended with the 3D breakout style game. It was competitive so it was much more physical and all the better for it.
After two courses of Reflex Ridge spent, jumping (over obstacles and to get a boost), ducking, hopping side to side etc, it got my pulse rate up a bit after doing it continually for half an hour. So cooled down with breakout which is much less physical in multiplayer than it is in single player.

Now that I've used Kinect a lot more, I can say it's worth getting it eventually. If you can afford it, you may as well get it now.

I was surprised that it understood me when I spoke to it. You don't have to do what they do at trade shows btw "Xbox....sign in", you just say "Xbox, sign in" like you are talking to anyone else and it does it. Even with my accent and even if I mumble. Though there was a time I said something and it did something else and another time where I was talking to someone in the room and the Xbox thought I was speaking to it and launched to the achievement screen.

Only real issue is that the camera seems to get confused if someone walks infront of you, even for a second. Then it has a hard time figure you out again, it seems.

I'm really hoping it doesn't become a "shovelware" magnet and that people don't waste money and time putting togethor things like Avatar Kinect, which is useless but will be helpful when they use that facial movement recognition in games. KA already has a simple version of it in its trophy room. Avatars mouth moves when you talk.

Drakul 03-26-2011 02:26 AM

One of the upcoming more "mature" Kinect games had details spilled by the ESRB. This is for Rise of Nightmares by SEGA. Possible minor spoilers:

Quote:

Originally Posted by ESRB
This is a horror-adventure game in which players assume the role of an American tourist who must rescue his wife from a deranged scientist. From a first-person perspective, players use brass knuckles, knives, hatchets, and chainsaws to kill zombie-like creatures and disfigured monsters inside a mansion environment. Combat is highlighted by exaggerated sprays of blood, and damage often results in dismemberment or decapitation-stray body parts sometimes litter the ground. Some sequences and cutscenes depict more intense acts of violence: a man screams loudly as spikes impale his body; a restrained character's hand is chopped off before he is killed; a character (cut in half) crawls away in a pool of blood; a soldier is ripped apart by a monster, causing blood to stain the screen. During the course of the game, some female creatures are depicted in revealing outfits (e.g., 'pasties' that partially cover their breasts); in one sequence, a woman sits on the central character's chest and engages in suggestive dialogue (e.g., 'Oh, how I've thought of this-night after night. How I've missed these lips.'). Dialogue also includes phrases such as 'Best sex of my life.'/'Worst sex of my life,' 'f**k,' and 'sh*t.'



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