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Nice though she looks much younger. I still want to know if they are reusing old voice recordings, new recordings of the original actors or entirely new ones with new actors.
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If its going to be anything like the Conkers remake, they probably will reuse most of the old voice recordings and then add new lines for any changes they made to the game. For example, instead of the text briefings in the old game, its replaced with a new voice briefing replacing the text.
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So I don't get it, it is just a redoing of Perfect Dark? I remember not liking that game. It started off serious then went wacky.
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Its mostly just updating the game to fit the Xbox 360 which means adding Xbox Live for multiplayer, changing from the N64 to a Xbox 360 control scheme, and adding or redrawing the textures in the game.
Its not expected to be what Rare did to the N64 version of Conkers Bad Fur Day on the original Xbox where they added some new voices, redid parts of levels, and completely changed the mulitplayer. |
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Joanna looks good (better than Zero's pseudo anime style).
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Yeah, someone said she looked like Tila Tequila, whoever that is.
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I guess she does...kinda.
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Some Asian attention whore, but they don't look alike unless you're looking for the similarities. Tila didn't come to mind when I saw the pics.
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Loving that they added polys rather than just sharpen everything.
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Love the achievements. Especially Golden Days. Paci-Fist will probly be a bitch. And at least we only need bronzes for the firing range.
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Paci-fist should be pretty easy if we do it on the first mission.
Anyway, a lot of images leaked again but most have been taken down. The only ones worth showing are the control schemes. The only surviving screens I saw besides the control schemes were just close ups of a floor. Control schemes: http://img51.imageshack.us/img51/2848/360devimage70.jpg http://img51.imageshack.us/img51/2579/360devimage71.jpg http://img690.imageshack.us/img690/4...devimage72.jpg I think, I'll go with the classic set-up, myself. Also, the first video, in mp4 format because Youtube likes to take stuff down: http://img705.imageshack.us/img705/4...toninstitu.mp4 It's the Carrington Institute with no sound. I've no idea when it was captured but it looks like it was early on in development. The guy that leaked the images and video also mentioned some of the multiplayer features: Quote:
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She looks like a white rihanna
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Found those leaked images that got taken down. There is roughly 60 of them.:
SPOILER: show |
Facility and Complex, baby! Memories flooding in.
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I predict a large amount of online multiplayer in Facility will take place in and around the bathroom.
I also think someone is going to get into the vents above the bathrooms with a Farsight and snipe everyone the whole match. |
Btw, all the classic weapons are said to be in the game.
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yeah what the f david blaine. were those goldeneye maps in perfect dark?
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Quote:
Probably gonna play private matches exclusively. Rather not have this game ruined by the 'Play to Win' cult. |
i didn't know that. def getting this just for facility.
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Yeah there's 3 of them. And there's Goldeneye guns in there too.
I'm pretty sure this was addressed. |
The farsight is not going to be fun online. I already know it. Unless they put like a sensor or something to let you know you're being targeted. Otherwise it'll be just pure spawn-kills.
I'll play it before I pass judgement though. |
forgot about this. spent the points i had for it on the fable 2 dlc
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It's probably not going to be out for a while yet so you're just as well spending the points on something else and buying the points for PD later.
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It was supposed to be out around the last week of December 2009 but got delayed without a reason given. I'd assume they didn't want the game to be overshadowed by the bigger name games of the winter or online mode isn't completely ready yet.
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it needs to hurry up
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Some rumored release dates that were confirmed but then shot down but confirmed again only to be shot down again has it as either next week Wednesday or the first Wednesday in february.
I really hope that's true. |
I saw rumours for mid February. I'm hoping the next week thing is true.
I just bought Serious Sam HD because I thought PD would be another month or two coming. Could have waited, had I known PD was due so soon. |
Its going to be playable at X10 next week where we should get a release date.
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I'ts probably going to be March before it's released, in that case. All next week Rare will be putting little bits of info on their Twitter. Can't imagin it'll be anything worthing noting.
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goldeneye has just been confirmed
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By who?
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Ryan Clark.
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Deez Nuts
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Supposedly March 10th
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Perfect Dark XBLA Hands-on
An old classic gets an impressive makeover - as well as a handful of new surprises. by Martin Robinson LATEST IMAGES View all 13 images February 11, 2010 - Perfect Dark's a modern classic – that's without doubt, a fact backed up by the game grabbing third place in our run-down of the top 25 N64 games, the only titles pipping it being the superlative pairing of Super Mario 64 and Ocarina of Time. It's a classic that hasn't aged well however; coming during the N64's twilight years, it's ambition clearly outstripped the console's processing power, and even strapping on an expansion pack didn't make Perfect Dark any more generous with its frame rate. To see the game running at a searing 1080p that's matched by a near constant 60 frames per second (there's the occasional slowdown when the smoke effects come into play, but hey, it wouldn't be Perfect Dark if it run totally smoothly) is to see the game how it was intended, and it's a magnificent sight. Rare's eccentric vision, equal parts Bond, Philip K Dick and Mamoru Oshii, is served brilliantly, ensuring that despite its age it's still a handsome game. It's much more than a fresh lick of paint, as Perfect Dark's in-game models have also been bolstered to help them weather the move to HD. Character models that were originally 300 polygons now boast 3500, while guns have leapt from 150 polygons to nearer 2000. And underneath those good looks is a game that's remarkably faithful to the original template, even down to the inclusion of some of the quirkier bugs that made it into the N64 build; an oversight that allowed players to speed run the Chicago Streets level is present and correct, so those who know every inch of the code will find few surprises here. The move to dual sticks has also been handled well. In the name of fidelity to the original the right stick doesn't offer true analogue control, instead mimicking the camera button set-up of the N64. It means the snappy nature of Perfect Dark's movement is maintained, and to this day the speed of the action is something that sets it apart from the shooter crowd. Some slight concessions have been made – two controller set-ups are included called Spartan and Duty Calls. We'll let you fill in the gaps as to which one does what. Multiplayer's also been boosted, with all the game's original modes now playable with eight players online. All the split-screen options are also present and correct, available both online and off. It's more than a recipe for some nostalgic shooting – Perfect Dark's multiplayer is still so compelling that we wouldn't be surprised if it managed to oust some of the bigger guns at the top of Xbox LIVE's most played list. All of which is a grim reminder of what could have been for the ill-fated attempt to get Goldeneye on Xbox LIVE. Microsoft's Ken Lobb (a veteran who served on both of Rare's classic N64 shooters – and the more eagle-eyed of you might recognise an iconic gun that was named in his honour) tells us that Rare had Bond's finest hour in videogames up and running to the same level as the Xbox LIVE version of Perfect Dark, and it was only the labyrinth of licence holders that kept it from coming out. There's no need to mourn for too long though. Like the original Perfect Dark, Goldeneye's three best maps – Temple, Facility and Complex – are included, but this time out there's a special bonus; Goldeneye's weapon set is also being included, meaning that for all intents and purposes the game has finally made it to Microsoft's console. That's not the only surprise – there's also a few newly added cameos, as the Nintendo figures that propped up in the first game are replaced by some of Microsoft's finest. Man of the moment Peter Molyneux made an appearance in our brief playthrough, and he's one of many to be included. Which gives all the more reason to get excited for its release, which is drawing ever nearer. It's coming some time in March at the rather reasonable price of 800 Microsoft Points – so prepare to fall in love with Joanna Dark all over again. |
I can't believe I'm gonna use matchmaking in Perfect Dark 1.
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Am I reading that right? They mean all the Goldeneye guns right? Not just the handful of 6 or so that were in the original?
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