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Those videos are awesome (especially the 2nd one), except for one thing: the comical in-and-out of the camera while HHH is slamming Kane's head into varous things. And the fact that there's no limit on how many times you can do it. Over, and over, and over again. If the CPU ever does that to me, I swear, I'm beating it with a stick.
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http://ps2media.ign.com/ps2/image/ar...9024126951.jpg
Video 1 - Entrance Lashley comes out and does his his pyro job. He walks down to the ring with the United States title. He jumps up to the ring, gets in and climbs the turnbuckle to taunt to the crowd. Video 2 - Fighting time Lashley vs Snitsky, HOSS-A-MANIA! Lashley takes down Snitsky with an STO and then locks in a neck vice. After a couple of punches to the head, Lashley locks in an ARM BAR! Video 3 - Fighting time II Lashley locks in the neck vice again and then Spears Snitsky (it's activated from the ground, like Goldberg's set up a couple of games ago, but with Lashley's spear) and gets the pin. He then celebrates his victory by taunting the crowd. http://ps2media.ign.com/ps2/image/ar...9023637832.jpg http://ps2media.ign.com/ps2/image/ar...9023637051.jpg http://ps2media.ign.com/ps2/image/ar...9023638457.jpg |
Fucking awesome.
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Even though I have the demo, and played it to death, I still haven't done half those things in the videos, the amount of things you can do is huge.
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And are they re-using commentary? Christ, JR still sounds half asleep in some, like the middle of the first video, where he mentions King's social security number being 1 or something. It's like he's having dinner in a quiet restaurant with Lawler and doesn't want to bother anybody around him.
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I would rather him not yell.
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That gets old fast.
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Smackdown Countdown: Finaly
http://ps2media.ign.com/ps2/image/ar...9030223981.jpg
Video 1 - Entrance MY NAME IS FINLAY AND I LOVE TO FIGHT :heart: Finlay comes out to a chorus of boo's. He walks down to the ring and when he gets in, he puts his schellALLYAAAAHLLLLAAYAAHAAAAIAAAA in the corner. Video 2 - Fighting time Mercury is in for a rough night. Finlay puts him down with a shoulder block and locks in a headlock submission. Finlay then takes Joey down with a butterfly lock and then rakes his eyes when he gets back up. He then gives him a back body drop on his arm. Video 3 - Fighting time II Finlay levels poor old Joey with a clothesline, and then jumps on his chest. After a leg/ankle lock, he hits the Celtic Cross, which looks fucking brutal. He goes for the cover but only gets a two count. End. http://ps2media.ign.com/ps2/image/ar...9030143387.jpg http://ps2media.ign.com/ps2/image/ar...9030144981.jpg http://ps2media.ign.com/ps2/image/ar...9030142044.jpg |
Yeah, I've noticed alot of commentry has been used from the previous game. The only new stuff I've heard is when you do the new moves/use the hotspots.
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Hey, at least commentary has come a long way since the second smackdown.
"anything goes in the...SINGLES MATCH!" "MATT HARDY...is the greatest...EUROPEAN CHAMPION!!...we've ever had." aaahh the memories. |
My name is Finlay and I love to fight.(I have nothing to add to the thread, I'm just posting so I can re-subscribe to it.)
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I demand Kennedy NAO!
But the Finlay/Lashley models look amazing. :heart: |
the 360 vids are up and they look even better
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^ As ever!
I know this is a very IGN Boards thing but... What are you most looking forward to seeing on the countdown? I've tried to watch as few videos as possible so as not to spoil characters intros/finishers (like I normally do) but I video I will watch will be Orton's. Will there be a perfect RKO this year? I doubt it but I'm looking forward to finding out! So who or what are you most looking forward to? Do a Top 3! (and we won't count Legends) 1. RKO 2. Kennedy enterance 3. Umaga/Khali models (could choose between the two) |
I'm sure it's not the final commentary. They're probably still recording it.
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Ok there is something wrong with Lashleys 360 enterance vid. All you see are closeups of the crowd.
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"THE ROCK with the THE ROCK BOTTOM" Then again is J.R saying "If wishes were fishes the world would be an ocean" really that much better? |
So does anyone else have this problem with Lasley's 360 enterance vid? :mad:
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1. Hogans entrance, morbid curosity if even with next gen consoles they can get him ripping his shirt off and have it look good, (he did in in mania 19 for the cube but it looked crap). 2. See what options create a wrestler has. 3. looking forqward to seeing khali's move set, all 2 of his attacks. :shifty: |
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All are chops. |
http://www.gameinformer.com/News/Med...A-4A47F1C6D19D}
Some new videos up there, icluding ten minutes of Royal Rumble Footage. |
Nice legends list. Bam Bam, Perfect, Tazz.....:y:
Khali is in this year? Nice. |
1. Hoping for a reanimated RKO
2. CAW 3. Season |
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I want an RKO set-up animation like Rock and Goldberg had for their finishers years ago. Randy rolling on the ground stalking his prey is freakin awesome. They should add the old one where he gets on one knee with eyes wide open for the hell of it, too.
And what will an opponent hear when your CAW comes out on his end of an online match-up when your CAW may have ripped music? Will there even be ripped music? It's a damn shame and a call-out to these 'journalist' that we don't know this yet. |
forget I said anything
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That's exactly what I want from my RKO!!
One thats just out of nowhere and the other where he stalks. They do it for Sweet Chin Music and spears so why not. Having said that I'm not holding out too much hope. |
Yeah I'm taking Orton back to the title.
St. Louis Missouri REPRESENT! |
Orton Sucks
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Here are the Game Informer videos that we haven't seen, right click-save target:
Kane vs Booker T Cat fight Royal Rumble part 1 Royal Rumble part 2 |
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1. Caw mode
2. the rko 3. Alternative attires |
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IGN's 4 page preview, page 1
If you've been following our SmackDown Countdown over the last three weeks (and based on our visitor count, who hasn't?), then you already know that we've been spending some substantial time with WWE SmackDown vs. Raw 2007 for both the PlayStation 2 and Xbox 360... But other than our daily superstar updates, we haven't been saying much else. Luckily for everyone, THQ has given the go ahead for us to spill the worms so that we can talk a bit more about how things work and how things are different in SVR '07... And there are certainly things to talk about. Naturally, the most obvious change that longtime players will notice above all else is the change of the control scheme -- it doesn't work the way it used to. Now altered to make use of the analog sticks, the configuration feels a lot less mechanical than it did before -- which is a good thing for an obviously-aging franchise. The good news is that things are far more responsive than they were when we last told you about the game at E3. Movements via the stick no longer have the delay or outright failure to work that once plagued them, and character collision and fatigue has been tweaked in a much more realistic direction. Despite spending as much time as we have with the title over the last several weeks, however, we have to admit: the movesets do seem more limited under the new control scheme. Because of the sensitivity and completely different move assignments for each character, we seem to be pulling off more chinlocks and snapmares than ever before. One of the things that takes getting used to (and pay attention to this, because it isn't mentioned in any tutorial) is that picking up your opponent from the mat is no longer handled with a face button. Now, clicking R3 is what grabs their heads and stands them upright -- while holding down and using the L-stick to navigate is how you drag them around. Veterans will certainly find the change odd, but it does seem to work better once you get the hang of it. It's also worth mentioning that the new "unlimited reversal system" works pretty well -- and it's a lot more forgiving with its timing than in past years. R3 is also the tool to get the user-controlled grappling moves started (click it while grappled to initiate, and then push a direction to determine what type). It's definitely a cool little addition in concept, but we're still not sold on its actual value yet. You see, the prince for using an UC grapple is a large amount of your stamina bar -- and the moves are flashier than they are powerful. Then again, we're still learning the ropes with a number of the game's new mechanics, so it's still too early to pass the grade on it. Oh, and while we're discussing new mechanics, the "Interactive Fighting Areas" are definitely neat little additions. Throwing someone into a barricade, for example, will send them spilling over it and you can follow them to incur more damage if you like. Once engaged in the IFA, things work just as they do in those prelim videos that have been floating around since the game was announced: players can pull weapons out of the crowd or even signs to help them out. As a face, pulling a sign from a fan can help your momentum out as you cheer along with the crowd; but if you're a heel, you can go ahead and tear that sign up and stomp on it for their own momentum boost. If you're not worried about momentum and just want to hurt someone, that's cool too. The focus of IFA is doing an extreme amount of damage in a number of different ways anyhow. Trash cans, fire extinguishers, chairs, monitors, speakers, scaffolding, and an assortment of other things that make babies cry can all be used for some easy pain-giving. The company line here is that "if you can see it, you can use it," and so far that's true -- as just about everything we've seen can be used on or against your opponent (with cool special effects to boot). |
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One area that still runs into problems, though, is the AI. Admittedly, we've played every SmackDown since time began, so maybe we're a little on the advanced side... but even so, the level of opposition that the CPU provides on all but Legend difficulty will be a pushover for series pros (and even then, it isn't the hardest challenge in the world by any means). Obviously, and as with past SmackDowns, the real fun here is playing with other people -- but since we haven't been able to give online head-to-head a go yet, the CPU and "Player #2" are the only folks we've been messing with so far. The good news is that, even if you're playing alone, there's a great amount of content here. Most of the familiar match types have come back from last year and improved versions of tables, TLC, and the addition of Money in the Bank contests are all good fixes. However, fans of the diva specialty matches from earlier seasons might be disappointed to learn that there isn't such a match this year -- that means no Bran and Panties and no fulfill your fantasy -- or at least, it isn't anywhere that we've seen in the menus or unlockables section. There are some slight alterations to other match types as well. Buried Alive, for example, has slightly-better collision on the dirt mound (you'll still get the mysterious floating wrestlers, but not as often), and the interactive areas add some spice to old favorites (particularly "Parking Lot Brawl" which now as a fire truck and a sewage tanker). The "Locker Room" feature was a big hit with fans last year, and THQ has made a number of new changes to it for SVR 2007. The first and most noticeable amendment, of course, is that it's no longer setup with a static and lifeless display. Now the locker room is full 3D -- just like the old season navigation modes used to be in earlier PS2 SmackDowns. There are three rooms to explore in all, and they include an upstairs belt case and "Wall of Fame" area to a side area dedicated to character customization. Pressing start at any time while in the locker room brings up the customization screen, and allows players to modify almost every area of their abode. Whether a user wants to change how their drink bar looks (which is where they can check their challenges) or alter the type of table they use to house WWE magazines (which provide Superstar bios that include everything from their height and weight to notable championships and more), the choice is entirely theirs. And by choice, we mean it. There are 14 customizable hub aspects in total: Room Lighting, Wall Pattern, Floor Pattern, Stairs, Amusement Corner, Bar Corner, Shelves, Desk, Large Furniture, Rug, Corner Items, Wall Decorations, Banner, and Collectibles. Of course, each of these categories has further sub-groups within them, and that's where your creativity will really come in. Speaking of which, the number of options within each customization set is huge. Take lighting for example -- not only can a user choose to change the main lighting scheme, its color, and what sort of fixtures are used to illustrate it, but they can also unlock a number of hidden items that expands their number of choices. This sort of choice bleeds into the other customizable areas as well; you can change your floor from concrete to metal, your walls from plaster to wood, or you can even change what kind of handrail your stairs have. Couches, coffee tables, and even your belt case can be manipulated in just about every way you'd hope. |
WHOOO NO BRA & PANTIES/FULFILL YOUR FANTASY MATCHES!
:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D |
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