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Limited Edition Announced:
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No word on price or if it's available outside the US. I hope it's out in the UK. We didn't get the LE of SSFIV or MvC3. There are new videos on the previous page, in case you miss them. |
A little more info on gems:
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Release dates:
US - 6th March 2012 UK - 9th March 2012 |
Awesome. Sooner than I thought.
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this game... is awesome.
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Says before I says again: Fighting game of 2012.
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I've been wondering if gems and Pandora can be used simultaneously or if Pandora deactivates gems.
Pandora gives you a huge power boost and red gems give you power boosts as well, the more red gems you use, the bigger the boost. So, what if I play as Zangief, use a power gem in every slot, activate them all and then activate Pandora? Zangiefs SPD does about 50% damage when he's using Pandora, even without gems activated. Would I be in some kind of "one hit KO" mode if I had both activated? |
I remember seeing a Pandora mode with orbs flying around you. I suspect Pandora activated all your Gems at once. So yeah... you'd be a god. That makes Pandora a bit more dangerous, I guess. Still needs more time.
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The cool thing is that I could go that route or I can use his built in strength and use the gems to make him move really fast, making it easier to grab people.
Same for other characters, if Akuma is in, he's always pretty speedy, so you could just stuff him full of whatever gems will increase his health bar and be much more of a challenge for whoever you're fighting. |
Buffing your weakness character or skill-wise would be a good idea. I wanna know what the other Gems are. 45 seems like a lot of ideas.
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They are probably including multiples.
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30 min interview about Gems that I didn't watch:
<iframe width="640" height="360" src="http://www.youtube.com/embed/u65y6Grl3m4" frameborder="0" allowfullscreen></iframe> Run down by someone that did watch it: • There will be no option to disable gems in SFxT. Ono said they're too important to the gameplay. • Gems are designed to be complex — for advanced players. They really want you to think about which gems will fit your play style and approach. • Preset gem packages for new players will help them along, though. • The DLC load times for SSF4 AE are partially a problem with the infrastructure on XBL/PSN. Capcom is aware that this is an issue, though. • Not all gems in SFxT will be opened up from the get go, DLC and other stuff will make more of them available. There will be a starter set available right out of the gate. • There are two kinds of gems, one is passive and another is active. One type is geared towards new players, that help with blocking and throwing, and another type of gems that are for high level players, the latter of which adding a more strategic element. |
A few bits of info from a 9 minute audio interview with Seth Killian.
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http://media.eventhubs.com/images/20...ukasboot01.jpg
Eventhubs says it's clearly this character: SPOILER: show Another thing I saw on Tuesday, on Street Fighters Facebook page: Quote:
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She's a good fit for this game.
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Win. Some of my Tekken favourites are in. Still waiting on Bruce, Bryan and Eddy.
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I'd say Bruce is unlikely, but Bryan and Eddy are two of the most populare characters in the series. No way do they get left out.
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I wouldn't say they're that popular over Jin and Nina.
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I said two of the most popular. Not THE most popular.
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Is the LE up for pre order on any US sites? I can't see it on any UK sites yet.
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Pandora could be cut.
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It's good when a company listens to the fanbase but do they have to listen to the wrong things? Gems were supposed to be a big deal in the game but now it seems they aren't. They can't be, if you can play without them. Pandora was supposed to be a big "unholy gamble" mechanic but they might just get rid of it, though I hope they don't. I'd rather then just fixed it up a bit. Maybe, instead of designing the game to what a small section of the people that play it want, Capcom could tell those people to adapt. If they want to play as Ryu with in a generic, vanilla match. Go play SFII or SFIV. |
I'd just make the timer longer, perhaps relative to how much life your possessed partner had at the time. It's a cool idea, but the timer is short and more property adjustments should happen to allow more chances to open somebody up (like unblockable status on certain attacks).
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All this online hate about the gem system is stupid. The game is like five months out, and no one has even played a demo with the gem system implemented. I will definitely be upset if the gem system is ignored by the tournament scene.
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The DLC/preorder thing is what really set people off (and I sympathize a bit), Capcom got carried away there. If the Gems were all stock and unlocked as you go, like getting better versions of a certain Gem after a while, people would be more accepting I think. Why would you say you need something and then charge premium for some? Of course that would draw lines in the sand (not only in the tourny scene).
And yeah some people don't like the Gems in general. Fuck em. Not every game has to be 'tourny viable'. |
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I don't think anyone kicked up a fuss about that (even when one of them was an explosive rifle. One bullet from that and you are blown to mush.) or when someone used their preorder bonus super car in a Forza game in an online race. If it worries them so much, tourney players can just not use the preorder gems in tournies and make a list of which gems they can use. Maybe whichever gems give the smallest boost in speed/strength/vitality etc. As for Pandora, my only problem with it was that you just had to block or run away for 7 seconds and the Pandora user would die. I just read today that another way around it would be to activate your Pandora a second or two after your opponent activates theirs so they die first. So if they could sort that out, we'd be good to go. Maybe have Pandora only usable by whoever activates it first in a match. Maybe have guarding a bad choice with a high enough chip damage from Pandora attacks to give the opponent reason to try and fight instead. |
Fuck it, all Pandora attacks should be unblockable. Then I wouldn't care about the time limit and shit gets hype/terrifying real quick.
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Unblockable Pandora Hadoukens. Chilling.
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Gems offer so much strategy and depth. Pussy ass tourney players can go fuck themselves. TPWW crowd is where it's at.
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I've already seen what my future holds when my opponent has both his guys on screen at once. Ryu on one side, Ken on the other. Hadoukenfest.
It's actually in one of the trailers that shows off having both characters on screen. |
More likely your big guys are gonna deal with tandem jump attack + low attack strings. Fireballs from both sides will be a cake walk.
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I'm hoping it will be. I guess a spinning clothesline should deal with something like that. I wonder if they'll have a "range" gem. So your attacks have a bigger range. Or would that be a bit too much?
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That may be possible, since they said they have other Gems of different types. Probably have throw range extenders as well.
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I guess it depends how far they want to go with gems. The "safe" option would be to have gems only effect attributes like speed and stamina.
If they wanted to go all out, they could add in things like increasing your range, maybe an armour gem that decreases the damage you take when you get under 30% or something and walk through projectiles after you get hit by 3 or 4 in a certain time limit. I'm not bumping the SSFIV thread so I'll put this here: <object style="height: 390px; width: 640px"><param name="movie" value="http://www.youtube.com/v/tsCN7bkvL_k?version=3&feature=player_detailpage"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/tsCN7bkvL_k?version=3&feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></object> |
Capcom assures potential consumers that they have zero plans for a Super or yearly edition for SFxT and instead the game will be supported just with DLC like they had promised but failed with MvC 3.
Also confined is these DLC updates will mostly be patches and maybe colors/outfits instead of just new characters and/or modes. http://www.egmnow.com/articles/news/...e-dlc-updates/ |
Seth has said there are a lot of characters still to come, including old characters that have yet to come back. SF1 characters, maybe?
I'm thinking the next two SF guys will be Vega and M.Bison, though my reason is a little weak. The Street Fighter Facebook page made mention of SFxT on Halloween saying King of Tekken and Vega of Street fighter are ready for Halloween all year round. Then, yesterday, they made a SFxT post asking who was the better villan, Heihachi or Bison. Ok, it's a little weak, like I said, but it is odd that the last two times they made a SFxT post it contained two SF guys that haven't shown up and would go togethor as a team (Team Shadowloo). |
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Okay, everyone I want is in the game except Sodom. If he gets in, I'll be completely happy with the entire game.
I need Vega too so my brother and I can team up online. |
R.Mika. I recall her being closer to Fuerte than a grappler (Alpha 3 was a long time ago, need to reference vids).
Maki from Final Fight would be fun. |
I remember her bouncing off stuff and doing running butt bounces. So I think she was El Fuerte like but I think she had some standing grapples do. Didn't she have a northern lights suplex or something?
If Zangief isn't her partner, it might be El Furte. |
Needs moar grapplers.
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Needs moar T. HAWK :mad:
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About half the cast (18/39) of SSFIVAE had projectiles and the game only had 4 or so characters you could consider grapplers. No one batted an eyelid. Of the confimed characters for SFxT, only 5 of the 28 revealed are grapplers while 9 of the 14 SF characters revealed have projectiles. Over half the SF cast have projectiles in this game but people still want Sakura, Juri, Akuma and Rose. I can't talk for Tekken because I don't know it well enough to know who does and doesn't have projectiles. Every time someone with a grapple move is revealed or teased someone (usually on Eventhubs) always says the game has too many grapplers. By the time everyone is revealed, I think grapplers will still be a very small number and projectiles will make up most of the cast or, at least, most of the SF cast. The game doesn't have too many grapplers. They are just finally giving people who prefer playing that way a choice for once. |
There's a good chance you should have verified his meaning before posting that.
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It wasn't really directed right at Khuntry. Just at the whole idea in general that the game has too many grapplers. Something that seems to be a popular opinion, like I said.
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Fuck critics. Grab away.
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Calm down. Could care less if they added ten moar grapplers. Actually pulling for Alex in this game ( very unlikely tho).
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As I said, I wasn't aiming anything at you.
You gave me an excuse to talk about a subject and I took it. No ill feeling towards you. I can see Alex being one of the last revealed and being paired with Someone like Necro or some other random SFIII guy. |
Necro is a waste with Dhalsim there. There are differences and what not, but it's no different to me than throwing Remy in there with Guile already on the roster. Don't want to many Ken/Ryu type situations going now. Def want T. Hawk in there. Imagine him combined with someone quick and agile.
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Necro's far more interesting than Dhalsim. Elena would be amazing in this game.
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http://media.eventhubs.com/images/20...pictwitter.jpg
Looks like it's just an alt for Kuma or something, meaning no Mika. They wouldn't give Kuma her outfit if she made it into the game. That seems a bit harsh as far as "trolling" goes from a guy like Ono. <object style="height: 390px; width: 640px"><param name="movie" value="http://www.youtube.com/v/0_5LnKVfS5M?version=3&feature=player_detailpage"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/0_5LnKVfS5M?version=3&feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></object> |
Well thats Capcom for ya. They're real good at that shit. She's probably still in tho.
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Anyone expecting an announcement about characters anytime soon, you'll be waiting a while yet.
Ono said on his Twitter that we'll have to wait until the Asia Games Show. I looked it up and it runs from the 23rd to the 26th of December. Also, someone asked about making Juli and Juni DLC for SFxT and Ono said it's a good idea and did that ;D smilie. I've noticed he usually does that when someone is onto something. Otherwise he usually says something like "I can't find their phone number" or "Battle Director would say no" and do a ;( smilie. |
The Killer Doll girls? You'd think people would object to 'Cammy shotos', then again guess not. I'm cool with it.
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Fucking Brilliant.
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Awesome. Screw Zangiefs regular outfit. I'm going to wear the bear skin everytime.
Anyone know who the SF guys are dressed as? I can figure out who the Tekken guys are dressed as pretty easily. |
Someone should cosplay as one of these characters cosplaying as whoever they're cosplaying.
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Ken - Lars (Tekken 6 hero, Kazuya's brother) Guile - Jack 6 Abel - Armor King (former King 'shoto') Chun Li - Panda (Kuma model swap) Cammy - King Rufus - Angel (Tekken 2 Kazuya/Devil model swap) Rolento - Raven Ibuki - Yoshi- or Kunimitsu? Hugo/Poison - Nothing from Tekken... Sagat - Sergei Dragonuv Dhalsim - Jinpachi (Heihachi's father) |
Cool.
I was thinking maybe these outfits were ways to give a nod to characters that wont make it in but I just looked at Eventhubs and they say Capcom is calling these "Swap Costumes" rather than "Alts". We have Bob as Ryu and Julia as Chun-Li and a few others dressed as characters in the already in game. Any chance that these could be hinting at unrevealed characters rather than characters that aren't in? Edit: Panda wouldn't be a seperate character but I bet you could change the colour around Kumas eyes independantly of the rest of his face to make your own Panda skin. |
Yeah betting Kuma can be made into Panda with the edit.
I did think the alts heavily hinted at unrevealed characters but Angel and Panda threw me off - no way they'd include model swap characters (unless they are in via edit). Lars would be so fucking hype, though. |
http://media.eventhubs.com/images/20...oloredit02.jpg
http://media.eventhubs.com/images/20...oloredit03.jpg http://media.eventhubs.com/images/20...oloredit04.jpg http://media.eventhubs.com/images/20...oloredit01.jpg Quote:
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New Gem info from the SFxT blog.
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An option to play without this otherwise interesting system would be very nice.
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More about that last Gem update.
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<iframe width="560" height="315" src="http://www.youtube.com/embed/Dpd0RZbO9Bk" frameborder="0" allowfullscreen></iframe>
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Menu screens:
http://media.eventhubs.com/images/20...sfxtmenu04.jpg http://media.eventhubs.com/images/20...sfxtmenu01.jpg http://media.eventhubs.com/images/20...sfxtmenu02.jpg http://media.eventhubs.com/images/20...sfxtmenu03.jpg http://media.eventhubs.com/images/20...sfxtmenu05.jpg Shopping carts on the colours. In game shop to buy colours and other things? Edit: Just notice the word "STORE" in the first screenshot of the main menu. So, think we'll have to buy characters, stages etc? Will costumes be ingame or DLC? http://media.eventhubs.com/images/20...sfxtmenu06.jpg |
It's Capcom, probably costumes and maybe characters.
Would laugh and not be shocked if colours are microtransaction funded rather than in game money. |
Probably gonna get this on PC now that's been officially confirmed. I'll get it stupidly cheap that way. "Future disc-based expansion ruled out." by Ono sold it.
Still kinda wish it was just SF tag battle rather than having those dull fucks from Tekken in it though. |
Perhaps pick Capcom roster only? Not as good as a full Capcom roster but pretending is fun.
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I've always thought it would be kind of cool if you could deactivate certain characters so you never fought them in Arcade Mode.
So you could deactivate the Tekken guys and only fight the SF guys or, if you wanted to implement it for online, perhaps have the game rule out matches with people who have, for example, Ryu as their most used character. It would cut down on fighting the same characters over and over again. |
That's life, dude. Better to deal with it, repetitive as it is.
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<iframe width="640" height="360" src="http://www.youtube.com/embed/T_j3c9rMP1Y?feature=player_embedded" frameborder="0" allowfullscreen></iframe>
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Gem screenshots:
http://media.eventhubs.com/images/20...emscreen17.jpg http://media.eventhubs.com/images/20...emscreen13.jpg http://media.eventhubs.com/images/20...emscreen16.jpg http://media.eventhubs.com/images/20...emscreen15.jpg http://media.eventhubs.com/images/20...emscreen14.jpg http://media.eventhubs.com/images/20...emscreen11.jpg http://media.eventhubs.com/images/20...emscreen10.jpg http://media.eventhubs.com/images/20...emscreen09.jpg http://media.eventhubs.com/images/20...emscreen08.jpg http://media.eventhubs.com/images/20...emscreen07.jpg http://media.eventhubs.com/images/20...emscreen06.jpg http://media.eventhubs.com/images/20...emscreen05.jpg http://media.eventhubs.com/images/20...emscreen04.jpg http://media.eventhubs.com/images/20...emscreen03.jpg http://media.eventhubs.com/images/20...emscreen02.jpg http://media.eventhubs.com/images/20...emscreen01.jpg |
This was really a perfectly fine game before the Gem business but I would still like to try it.
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It would have been fun without the gems but everyone would complain it's just SF4 with Tekken characters. Even with the inclusion of gems, pandora and tag teams, some people still complain that its just SF4 with Tekken characters.
I'm confident Capcom know what they are doing and it'll still be fun with gems and Pandora. They wont screw up a game people have wanted since the 90's. When I say "they wont screw up", I mean to a normal players standards, like you and I, not the standards of the uppity fanbase that have done nothing but bitch about every new thing and say they wont buy the game when they obviously will. If it was up to them, we'd see the exact same game brought out each time with no new mechanics or modes. As for playing without gems, couldn't you select gems that have conditions you know you wouldn't meet? Like playing as Chun-Li and picking a gem that requires you to perform 5 grapples. I'm sure Ono or someone said there was ways to not play with gems. I can't quite remember. Calling it now, every match I am winning online will end in a rage quit when my Zangief speeds up or gains more strength. If the match ends, I'm betting I get negative feedback for cheating or being too aggressive. It still amuses me that people accused me of over aggressiveness in a fighting game in which I play as a wrestler. Gems will be awesome for the people online that beat me with their gems and they'll be "for skill-less scrubs like you!" when I beat them using my gems. I am looking forward to seeing the effect each gem has on each character and what other gems the game will have, if any. I'm hoping it adds a bit of variety online. Fighting a Ryu with added strength, then a Ryu with added speed. It may not be a different character but it'll add some variation. Unless someone figures out the "best" combo of gems to use and then everyone uses them. I'm trying to end this post on a positive note but I can't. |
I know you're happy with so many grapplers in the game. I don't have as many legacy characters but I so want this game. So much fun looking at it.
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I really hope they take the Pandora system out. The Gem system and tag system are more than enough.
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It's optional, easy enough not to do it. I just wish it was more bang for my buck. Maybe changes will come.
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Wait, I just got that. Boxing day. It'll be Balrog, wont it? |
Guess they delayed the news. And yeah, Boxing Day may allude to Balrog or even Dudley.
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Gems.
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For anyone that didn't watch the video, they confirm that you can play without using gems but they don't set you up with other gemless players online, so theres a big chance you'll be at a disadvantage when you turn up gemless to an online match.
Still, if you play offline or with other TPWWers, you could have gemless fights. I'm happy with gems, though. |
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Hmm...
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Oh noes... That'll split the community.. sort of.
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Somebody, somewhere, has a problem with this.
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Oh well, more fun for me.
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I love everything about this game, including gems.
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Gonna go preorder tomorrow.
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Japan is getting a different LE from the US. The Japanese LE comes with an artbook and a 2 disc soundtrack containing 46 tracks.
No idea what Europe will get. |
Okay, I have thoroughly read the gem blog until I got it. I am officially perfectly okay with the Gem system and excited about it. I am already running theories in my head on what I'd use with who.
Cammy: Slot 1: Divine Speed Lv.1 - Speed +10, 20s - Connect with a launcher Slot 2: Immense Power Lv.2 - Attack +20/Speed -10, 15s - Connect with a launcher Slot 3: Divine Speed Lv.1 - Speed +10, 20s - Connect five normal moves The point here is Immense Power with the drawback neutralized. I trust myself to land five normals with Cammy so I will have the speed I want. Ken: Slot 1: Divine Speed Lv.2 - Speed +15/Defense -8, 15s - Connect four special moves Slot 2: Iron Wall Lv.1 - Defense +10, 20s - Get hit by two special moves Slot 3: Immense Power Lv.1 - Attack +10, 20s - Land three special moves Speed and power based on how well I'm doing. Iron Wall has a fail safe. I'm balls to the wall with Ken. |
I'm thinking of using Immense Power Level 3, Fortitude Level 3 and Devine Speed Level 3. All three are activated by using Pandora which is also a huge boost in itself.
I like to hit hard and the harder, the better. The 20% speed increase on top should stop people from getting away. |
Pandora's a gamble even with those buffs. Unless you come up with some mean throw traps.
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Maybe I wont go for those gems right away but I think they'll be my target gems. The ones I want to eventually be able to use well.
Speaking of Pandora, I was watching an old trailer just now and I noticed, at 0:23, that Pandora gets deactivated after Rolento is finished using it. It's an old video so I'll just link to it here. I'm sure it's most probably just them deactivating it to continue recording more footage for videos but you'd think they'd cut the deactivation footage out before showing the trailer. Also, it fades away. I'd have thought something that was just in for the developers convenience would just snap away, like flicking a switch off. If Pandora could be deactivated, they'd have told us by now, right? |
They made a big deal about it being a one time gamble in the match. I doubt you can just turn it off.
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Pandora Deactivation Gem DLC: 800 MSP :shifty:
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Activation Conditions: Activate Pandora
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They could really cash in with some ridiculous Gem DLC.
Extend Pandora time Homing projectiles (for 10 seconds after missing 5 times with projectiles) No flinching (you still take damage but don't fall down or slide back after being hit) No stun Double jump Super jump Air dash |
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