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I heard it was impossible to be attracted to unreal women.
Week One Field Report: This is the most I've ever grown in Street Fighter. I've now Dunning Krugered my way to know I've only started. COMBOS "What's a combo?" Me before last week. I knew what combos where, but never really thought to apply them. Time in training mode with Dummy set to 'Block after first attack' is all I needed to get started. Went on with Chun Li I originally started with stuff like cr.lk,st.lp just to get the rhythm of combos. Early on I discovered cr.mk, legs and then realised I could cancel the legs into the CA, so that was the first time I had a viable option for my special beyond prayer and wild hope. Since then I had a brief experiment/look around and have been drilling: cr.lp, st.mp, cr.mk, HK legs b.hp, HK legs I found the 4 part one above pretty hard to get the timing on, I found I could do it very reliably if I paid attention to the hits happening on the screen. That sounds obvious, but when you're first practicing these things it's very easy to zone out. I'm just on the earliest stages of being able to hit confirm with these things. ONLINE I break up my training sessions with online matches because you just need the experience. I've largely taken my ego out of it, to not be defined by wins and losses - I caught it creeping back in at times, when I have 2 wins in ranked I start thinking about the 3 consecutive wins trophy and it goes. I tried to have one more win before I finished and it gets you stressed going into a match. My win rate is somewhere just below 50% at the moment, but that should be irrelevant. WHEN I WIN I wouldn't say I have too clear of a strategy at the moment. My blocking and punishing is getting there (from non-existent to existent), but my punish will just reflex to a sweep. I know I have to get there with my combos. I can get my CA combo out sometimes but at the moment I've a little too much on my plate to hitconfirm that. I can usually see that the other player doesn't have an effective punish and is generally a bit panicky. Some people just don't know how to follow up at all. Very frequently I'll see Ryu's give up the fireball game when I counter the first with my own. Then they stand and shit themselves while I walk in behind a lp fireball. It's alright, I won't know what to do with you when I get there. I would say I lose to: - Good players - Good old solid Ryu players - Sometimes very bad players who jump in a lot because they'll just get enough heavies in that I'm not punishing frequently enough and my block/response is off. I see my old self in them. - Jumping in. Not all the time! I can block it, I think Chun Li's back HK seems very situational and will be tricky to learn to AA with. I wonder if her standard HK is any good for this with it's massive reach. I'm making fast progress with this though. - Sweeps. I am blocking, but I will reflexively come out with a sweep that gets countered by their sweep (esp. Nash and Cammy). I know I have to work out the timings on these, and the sweep is a reflexive bad habit. - Zangief: Players frequently have a good arsenal of combos that seem to have massive range and I haven't worked out his hurtboxes yet, so I'm in trouble. Not that you see that many. Mostly Ryu, a lot of Cammys as of yesterday, some Nashes. I can see the appeal of Cammy but she's a little too fancy. I know Chun Li is possibly the best, but I like that she's built around just core SF competency and that's what I need. |
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Chun-Li likes crepes
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Chun's standing lk is a really good anti air as well. Less situational than back hk, but less damage.
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http://pbs.twimg.com/media/Cb8O0ntVAAAsSGA.jpg
This is a better design for Laura, also not just "uhhhh JEBS" |
I'd dig that for an alt. Love what she wears now tho.
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Cammy is not 'too fancy'.
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What I mean is that her diverse range of specials would encourage me to try out different stuff when I'm trying just to learn normals and combos. I don't have an easy answer for a string of fireballs with Chun Li so I have to deal with them the hard way. She seems like a hell of a lot of fun to play with though.
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Block or jump over fireballs.
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Her v skill is built to wreck projectile zoners from across the screen. Granted, it's too slow to use on reaction to a fireball, but if they're throwing them willy nilly it should be easy to predict, and you can hit them with a big combo.
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Think I'm going to try the hori fight commander. Hate the ps4 controller. Share button too close to the d-pad. Occasionaly slip and go to the ps4 menu whilst my opponent lays into me. Also find the d-pad itself awkward, with it being four buttons instead of one solid piece.
Still considering a stick down the line, but this will do for now. |
Never touched the Share button. Plant the upper center of your thumb slightly below the dpad center.
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I've never hit the share button, are you using the ball of your thumb on the dpad?
My dark secret is that I've been using the analogue stick. It's been alright actually, and the d pad seems okay but my old urges were to press too hard. I usually practice between both and might go back to pad depending on how I feel. The best advice is to find a way to relax what you're doing with your thumb. I won't talk anyone out of buying a pad, but sometimes it can be like wanting to spend your way out of a problem. Also I cope with fireballs alright. Nobody goes hard on them anyway |
Nah I still plain don't like that style of dpad. Plus, I like having all six buttons on the front of the controller, and ppp and kkk on the right trigger.
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It's not ideal but you can thank nintendo.
Tell me about your travelling thumb though |
Honestly has a lot to do with my awkwardNess on that dpad. Dunno.
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I hit bronze. Not sure exactly how the league system is determined, I seemed to be the last rookie standing anyway as everyone I've faced against for then last few days has been bronze. Have all the Cammys, etc gone up to Silver? Its all Ryus
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Rarely ever fight a Cammy even when I get a gold league mis-match. It's all Ryu, Karin, Bison and Nash. |
Thanks, I worked it out after dropping back down, and then going up again after a flowchart Ken. I comfortably beat the flowchart Ken.
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Kill the flow chart pussies.
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Based on recently leaked concept art for the game, Capcom considered the idea of going more in a Tekken route for character designs for Street Fighter V.
http://media.eventhubs.com/images/2016/02/29_hyper.jpg http://media.eventhubs.com/images/20...9_sfreal01.jpg http://www.destructoid.com/early-str...n-345629.phtml http://www.eventhubs.com/news/2016/f...s-development/ |
Good dodge.
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Is there a YouTube of the storyline like Mortal Kombat did with their 360/PS3/PC game? Plus MKX. I would like to view that, but also try and catch a warning if it's super good or bad
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Story isn't out yet. The prologue stuff with just voice over art is on youtube tho.
You do raise a point about how pointless it is going all out for a story mode in a fighting game when people can just youtube it. Big cinematic story modes just don't work for a fighting game unless you go the arksys model. DoA5 story mode even had a decent presentation but we're talking about a mode with little to no replay value. That to me makes it a waste of funds. |
All visual entertainment is then pointless. Actually, this would come the closest tbf.
People want arcade mode because they do. Survival mode is such a slog. |
That does not invalidate visual entertainment lol. This is a point predicated on the subject being a fighting game. I don't say youtube halo or uncharted cutscenes. There's a reason.
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Heisenberg doesn't want to play the game but he wants to watch the story mode, so there's an intrinsic value to it. Your point seemed to be that if it was watchable on youtube it was a waste of money. Hence all visual art, which can be youtubed. Even if it doesn't have replay value, a cool story mode works for the brand.
Halo's story is fantastically unremarkable but yet people buy wholesale into the sacred lore of The Master Chief and read 50 books for some reason. |
The story of halo manifest almost directly thru gameplay. Fighting games by design can't do this because fighting games by design were not meant for that. It would be adding cgi cutscenes to tetris. Pointless.
Sakurai addressed exactly this when he seen all his brilliant Smash 3 cutscenes get youtube'd. He very specifically said he wouldn't waste time on such a thing again. And he didn't. And Smash 4 still has tons of shit for single player. |
I will purchase Street Fighter down the line, but I'd get an earful if I bought a $60 game when my newly built PC made it possible to play the 140+ games in my Steam library. I just didn't want to wait to watch it, big fan of the series and their backgrounds.
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It's not pointless though. I know you're not into isolated story but that doesn't make it worthless. Pretty much all games do this anyway. Street Fighter can have cool cutscenes in it. You can put them at the end of an arcade mode. You can't watch them on Youtube if they don't exist. |
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It'd be a neat feature for those who aren't obsessed with online or stick to online only. |
What's so different from viewing YouTube vids and Twitch feeds? I don't see anyone crying foul over getting to see Premium paid content for free
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No consumer would complain.
It's about the worth of production. |
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Don't even understand why people would bitch about something like this being included.
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i love playing through tekken on single player just to get all the stories
that is how i found out about jones soda |
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Kalyx Triad and The Rogerer enter The Rogerer looks at the sky The Rogerer gets turned into a statue. I'm crying as I type. |
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I'm energised about the Q4 reports too, fellow consumer
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But weren't you pro-story for Mortal Kombat? Haven't you also told people to youtube things? Just trying to understand. This isn't a "gotcha" thing or whatever, just think that by NOT including a singleplayer element like "arcade" in an arcade fighter is really dumb and you alienate a portion of your consumers, regardless of how big or small. |
Don't care about that mess. We need modes with mileage.
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And I never cared about MK's story mode. You maybe thinking Rev. And I don't recall saying anything about arcade mode. Quote me if I'm wrong. I only spoke about the wastefulness of a fighting game story mode with cutscenes and all that jazz.
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I think a good compromise is including a story mode where you don't advance by just winning fights but by meeting specific requirements that help train you in the game'a mechanics and more advanced techniques.
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Dhalsim probably my worst match up atm. In large part because people so rarely pick him, so when I do come up against someone who knows what they are doing, I have no answer for their offense.
Should just play with him in battle lounge for a week, so I can get a handle on what to expect. |
Haven't met one yet online. But I very rarely play.
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Yeah, Dhalsim is a mother fucker to fight. I've had success using Laura against him though. Her v skill is pretty clutch against him.
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Holy fuck just made an epic comeback. I was Laura, guy had a pretty good Ken. Had no life. Lifebar was literally empty. Managed to block all his combos and mix ups, while chipping away at his health which was at about almost half. No meter either.
We ran it back in battle lounge and had a bunch of good matches. |
Capcom announced they have finished work on a penalty system for those who constantly rage quit or try to cheat the rankings system in the game.
So far at least 30 players have been semi-punished from the video system and were offered one more chance as a warning before the real punishments happen. Also working on a more severe punishment for those beyond any hope of ever following good sportsmanship rules. Quote:
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I got disconnected in only 1 match so far, and it would totally have looked like a ragequit to the other player... Necalli's ultra just hit in the final round.
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i know I was crazy for using the stick anyway, but I moved onto the d-pad when I took Cammy for a spin through survival mode. I was able to quickly get the knack of the difference between her cr.mk to cannon spike or spiral arrow on the pad. I could manage it on the analogue but there is just too much thumb movement required on DP movement, which I wasn't using with Chun Li.
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I used to play SF4 entirely on thumbstick. Still play KI on it. But SFV and other 2D fighters is straight pad play. It really depends on input assistance and the overall speed of the game.
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It was a bit of a necessity with that flipping 360 d-pad. I think the PS4 one is better than the previous Sony ones anyway.
Playing while I was starting out with the thumbstick was better, as I'd actually panic and press too hard on the d-pad so I'd tire my thumb out quickly. Now I've been practicing a few weeks I appreciate the shorter travel and can restrain myself The stick is still viable I think, the trouble is that the shortcuts can make it more likely to accidently fire out your critical art with the DP. Like I could do what I said above with Cammy, just more shakey. Please sort out survival mode. The hardest part is waking your brain up at round 27. |
According to the NDP, the game managed to be the 7th best selling game last month in the US although doesn't count digital sales. Maybe Top 5 if included but probably not Top 3 considering the games in the list.
http://www.gamespot.com/articles/top.../1100-6435545/ Capcom revealed the list of tweaks and stuff arriving with the next patch of the game. Challange Mode with better tutorials and a new Online Rematch Mode were some of the stuff revealed in the list. Quote:
Capcom also released some screens and details for the upcoming Alex fighter DLC pack. http://www.egmnow.com/articles/news/...-march-update/ |
Can finally get a tpww battle lounge going.
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I'm incredibly pumped for alex.
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Finally had a set with Khuntry online and it was awesome. This may yet be my fave 2D fighter. Everything just works.
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Tried playing Cammy for a week and just lost, lost, lost.
Went back to Chun there and got a 7 win streak. Lost on a double KO as well, dignity. |
My Cammy is getting better. I just needed to work out new game adjustments.
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I've also been trying out csmmy quite a bit. Feels really good in this game.
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Charlie has been my guy as of late. One handed sonic booms all day.
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My time is limited and I'm on a laggy tv but if you want to fight me do so now.
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Matchmaking has been getting particularly dodgy this week. On the other hand I booted SFIV and quick match after quick match instantly.
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Got PS+ for three months so if I can appear for matches a bit more.
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<iframe width="560" height="315" src="https://www.youtube.com/embed/cuEusHHnVcs" frameborder="0" allowfullscreen></iframe>
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Hyperbomb everyone
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I joked that the update would be on the last week on the last day.
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"Macho Man" Zangief among the new costumes arriving for the game.
http://www.destructoid.com//ul/351551-/RR5-noscale.jpg http://www.destructoid.com/you-will-...s-351551.phtml |
Maining Zangief
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At least Ken has a new look for people that didn't like the original.
http://i.imgur.com/B7GZ3KU.png PAHAHAHA |
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At least that version doesn't have a woman's haircut.
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Colors are available in the shop, but they are new colors, not the ones unlockable in survival.
God fucking damn it, capcom. |
So the Season pass only covers the 6 characters and not the other stuff, right?
Ken http://www.wearysloth.com/Gallery/Ac...-897-101-0.jpg |
Is that wee gooner
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That little crouch walk of his, is adorable. Still, never really been interested in guile, and new trailer doesn't really excite me much.
Going to break away from Laura and Rashid, and start on some new characters. Looking mainly at Alex and Karin, but also Cammy and R.Mika on the side. Need to start throwing out stunners. |
Been using Alex a lot too.
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I want to play as him if only to figure the match up out. No idea what moves are unsafe. All of them look unsafe, but when I try to counter attack he blocks.
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Guy in battle lounge getting tricky with bison. Got a few wins over my laura. Resolve that I am not leaving the room til I take this mother fucker down. Adapt to all his patterns. Go beast mode and take his ass down hard in 2 rounds.
Finally get the w and guy fucks off and calls me "trash" Fucking FGC. |
Not the most gracious losers.
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Sucks cause we had some great matches. Even the ones I lost were down to the wire. Could have played more together and gotten better, but NOPE. Dude needs to play scrubs to make himself feel good.
Also, wtf at the zenny shop getting delayed again. I want MMA Laura god damn it. |
I have no clue but free Alex and Guile until then.
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Noticed too late Figgy sent an invite but I was having offline skirmishes anyway. But it reminds me...
Shall TPdub have a tourny on this? Online is good, it's on one console, it's the most accessible and easy to understand SF since Alpha. We should set something up for the summer. We missed AE and Ultra. |
Is there a way to invite people from your friend's list, or is it just players you've faved?
Gonna need everyone to post their fighter id if it's the latter. |
Yeah it's really dumb.
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According to Capcom, Street Fighter V sales fell well short of what they were expecting by now.
1.4 million copies sold since launch but they were targeting 2 million to be sold by March. In terms of breakdowns, PC version is struggling a lot more than the PS4 version. http://www.destructoid.com/street-fi...n-360051.phtml |
What did they expect with a barebones releasethat caters only to hardcore fighting game fans?
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Yeah I'd say that's still pretty good for something as naked and to the point as SFV.
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Apparently the lag problem on the PS4 has started to make competitive players begin to complain en masse to Capcom especially with EVO coming up soon.
Been a known or big issue since March but the community only started to get really upset or aware of how bad it is very recently especially with EVO 2016 being close. Destructoid thinks the issue itself is a double edge sword for Capcom since leaving it unfixed is going to impact competitive play but if they fix it, might cause a situation where some players end up at a competitive disadvantage. http://www.destructoid.com/street-fi...4-360212.phtml |
Fuck those players, fix it. Wtf
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Wow.
"We might fix it if we want, but it might take some of the contenders we like out of contention because they are used to playing on a shitty connection." It is almost like pandering for ratings or something. No excuse NOT to fix it. If they are pros, they will adapt and conquer. If not, then out with the trash. |
We're not getting a reveal til the 30th aren't we?
Shittiest marketing department ever. |
Same deal.
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Ibuki looks cool. Always hated her classic outfit. Paperbag, homeless ninja outfit. Terrible. This one is much better imo.
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She looks so jumpy. So ninja-y.
Would have sworn Balrog was next. |
People just assumed he was next because he was playable at an event a while ago, albeit in an unfinished state.
I figure Juri is next, since we've alreadygotten some world warrior and third strike love. |
According to translations from Capcom's official Japanese website for the game, Ibuki has been quietly delayed till next month.
Company waited until the last day of the month to announce this month's character wouldn't arrive. New plan is to arrive around the same day as the game's Story mode. http://www.capcom.co.jp/game/content...aikyoblog/1233 http://www.eventhubs.com/news/2016/m...ory-expansion/ |
Fucking awful.
How do you announce a delay the day something is expected? I repeat. Shittiest marketing team in gaming history. How hard is it to show a screen shot or concept art the first week, game updates tje second, and a trailer the third, and a heads up ahead of time on delays? |
Current plans is for both Ibuki and Story Mode to arrive by the end of June.
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