![]() |
Yup, full of noobs right now... I fucking slay.
|
Microsoft and 343 Studios backed down from their earlier promise of making sexism harassment an automatic case for permanent bannings.
Microsoft got around the issue by saying its always been against their terms of service and people can still be banned but it won't be a top priority compared to other things that generate bans. http://www.screwattack.com/news/halo...xism-xbox-live |
Doesn't sound like 343 is backing as this is a case of Microsoft saying "Hold on, assholes pay money, too."
|
Was so frustrated by it I was ready to return it and get BlOps. Then Requiem told me about the fishstick layout and I went on a 6 kill streak with the scattershot.
Still awful but improving. Only complaint is the weapon respawn times and the difficulty with the sniper zoom due to my layout. Otherwise fun as I imagined. |
Dude don't even worry about weapon respawns that shit is damn near random. Focus on your loadout and ordinance streaks. Adjust for what you get on your choices and put yourself in a position to use one of them.
|
Do you get access to more weapons as time goes on? How do you determine ordinance streaks? Are they random?
Is it just me or is the assault rifle all but useless and lastly, can you get a sniper rifle for your loadout? |
No power weapons for loadouts, just ordinance drops, which are partially random depending on the map. Your 'roll' will become familiar on certain maps. AR is actually the best it's been since Halo 1. You can't determine your streak options but there is a perk that let's you re-roll down the line.
|
Bored with this already.
Having 7 primary weapons to choose from really has hindered my enjoyment. Feels like I choose between the Battle Rifle, Battle Rifle, Battle Rifle or Battle Rifle. Don't really find any other weapons that much fun and the few times I manage to get a shotgun or sniper during a match is far outweighed by the fact I cannot actually set either as a primary. Probably going to put this up on Kijiji for $60 and either get BlOps 2 or preorder GTA5. Really not doing it for me, unless someone confirms you unlock more options later I don't see me keeping it. Which is sad since they have everything else right from what I can see. That and the lack of dual wield. |
Quote:
THAT'S OUR FANGEL |
The maps, respawn and flow of play is vastly superior to CoD but the variety in loadouts is severely lacking for me. Doesn't seem to matter what I use, I will always head towards whatever power weapon shows up because I know if I don't they will.
|
And I have never really been a Halo fan to be frank, just had a few people tell me multiplayer was good and I agree it is good though I don't think its for me.
From having a look, There seems to be such a lack of customization for loadouts. 7 primary, 3 secondary and 3 grenades. The abilities and such are what I suppose makes the loadouts but most are useless or uninteresting to me. The weapons are so static and vanilla as well it is really offputting. If you could combine CoDs weapon customization with the amazing multiplayer then I would be content with this. Feel like I can't play any specific style at all with such limited choices. |
lol you want to start with power weapons.
sounds like you bought halo and were hoping for call of duty. amazing |
You're treating it like every other typical shooter you've played. It's not.
It's actually far more streamlined and skill-based than your average Call of Duty game. Hearing someone complain about these features is lol because it's like.. "Dude, it's Halo. It's never even been -THIS- detailed." There didn't even used to BE loadouts like this. It was.. you start the game with assault rifle/pistol unless you're playing 'pro', in which case you might get a DMR or BR. Halo is a game where everyone is kept on relatively the same level playing field. Everyone has the same weapons to choose from and the same opportunities to get better ones while playing. The weapons are distinctly different enough to be their own weapon and serve their own purpose, but similar enough so that no one weapon just completely outclasses all the others and gives an unfair advantage. Armor abilities add a little variation to it, and.. once again, those didn't even exist until Halo: Reach. The perks and support abilities also didn't exist until this game. |
<iframe width="853" height="480" src="http://www.youtube.com/embed/JnG4D8WLnsY" frameborder="0" allowfullscreen></iframe>
This is an example of why Halo is fantastic. It has such a fast paced style of gameplay, and is far more skill-based. Rather than just 'who can land the first shot', it's 'who can land all their shots faster and more precisely'. Getting Triple Kills and Overkills. Or when you get your first Killtacular. So much more of a feat than other games. The thing I like about Halo is that I experience far fewer 'bullshit' deaths. It's usually something legit, like a lot of things just happening around me and maybe I didn't pay enough attention. There's less 'running behind a wall and still dying because of lag' deaths and those sorts of things. The game is just more technically sound than most other shooters. |
Fallen Angel have you ever played any shooters besides COD?
Because before COD, Halo is what all shooters used to be like. In fact, that's kind of why I don't really play it. I played so much god damn Unreal Tournament, that to this day, I'm still burned out on that kind of gameplay. |
Quote:
|
Quote:
Prior to CoD4, I had not played any FPS game online. I had figured out how to host huge LAN games of Doom, Doom 2, Quake, Quake 2 and Unreal Tournament in our high school comp lab but otherwise the only FPS I played was Medal of Honor at friends places and playing Halo 1 and 2 occasionally splitscreen at my cousins where he beat me savagely. I played the campaigns of both however and enjoyed them but never multiplayer online. I think due to playing CoD exclusively and creating loadouts and styles for certain maps and moods it created a different view of shooters for me, inversely proportionate to what Unreal Tournament did to you. And I think you gentlemen have me wrong, I think its an excellent game and am very impressed by it but the concept is so foreign to me now its difficult to get used to. |
Quote:
|
I actually wanna play this online, but lack the funds for a second non-modded 360, the game and xbox live...
|
Wow. Good luck with Blops 2, then.
BTW, I'm online full time after a slight delay. Will be playing nightly so join or invite me whatever. I don't play Slayer Pro, though. Boring. I have three loadouts that work for me; All Around: - BR - Plasma Pistol - Thruster - Infinite Sprint - Ammo Killusion: - Assault Rifle - Pistol - Hologram - not important - also not important Lil Buddy: - Suppressor - Bolt Shot - Sentry - Quick AA Refill |
Quote:
Quote:
|
You guys seem to be quite interested in this and having peeps to play with is what I want. Might keep it I dunno.
|
Quote:
|
there isn't much you could dual wield anyway. plasma pistol maybe? regular pistol is mad powerful, needler is a power weapon now it seems.
this is the best halo mp experiences i have had yet |
Needler + Magnum was my go to.
|
but that would never happen in this game. or even last game. it was known that there wouldn't be dual wielding.
|
Was never a fan of dual wielding in Halo 2. Haven't missed it at all playing Reach or this in campaign/playing with friends in local games.
|
Quote:
Quote:
Also what happened to that brute weapon with the huge blade? |
My advice; don't follow games from the last few pages. All of your gripes are details well reported months ago. Don't make random buys, get to know a game well before you drop dollar. Save yourself the trouble.
And the Hammer is still in there. |
The brutes are all dead/aren't part of the Covenant anymore. /shrug
|
Quote:
2) Wanted a new FPS 3) Not CoD Brute Shot I think it was called. Quote:
|
Makes sense since their fate was doomed considering the Elites went on a revenge tour as payback against the Brutes for getting kicked out of the Covenant during Halo 3.
|
Brute Shot is long gone, there's a new (better) weapon for that, unless you really liked the blade.
Halo is not about letting people start matches with instakill machines and letting everybody race to the bottom (which is tantamount to UMvC3). It's about finding the best weapon for the best situation (more along the lines SSF4, less touch of death and more thinking). Power weapons that 'drop' or come from ordinance turn the tide slightly, but you can't depend on having a sniper rifle from the jump. What Halo 4 did was introduce loadouts while still respecting Halo's sandbox. It also has at least three versions to Halo's main metalgame; close range, uber-long range, and grenades. Extremes in the first three categories have to be earned through mad dashes (initial drops) and ordinance gain, other than that you have to maximize your role in those play styles. Personally, I prefer this style to CoD. I won't go as far as to say that CoD is braindead, I simply find this more rewarding. As said there's less bullshit deaths and even bullshit wins. I feel like I used the sandbox to my advantage. If a player blasts me with a rocket launcher or snipes me; he did something to earn it beforehand. The game is played in between actual shots, if you get me. But yeah you could also just be having adjustment issues. You shouldn't write Halo off after a few moments of play (I peeped your stats). Try to get a feel for the metagame, you may like it. Or not. Do as you please. |
Quote:
|
I'm really liking this game.
I get how the primary weapon choices are lacking, but in all honesty, starting the game with even a shotgun could be a gamebreaker, especially if everyone does. Or if everyone starts with shotty/sniper. No thank you. The vehicles still bother me, but that's more of players getting in them and turning it into a NASCAR sim with special guest appearance by guns. But that's why Forge is there to turn of vehicle (and some weapon) spawns, so party. I really like the scattershot though. Nice touch. Waiting to hit twenty-four (I think) for the Overkill perk (two primary weapons). Haven't touched the abilities, not my thing. Game plays really well though. |
I have Overkill but I don't know... I like pistols. Just made an X-Ray Vision class and will be testing it out shortly. It's almost moot, though, since people forgot how to crouch walk to hide themselves, and this game has the best radar ever... well at least as far as Halo is concerned.
|
Wait...what? Crouch walk bypasses Radar?
|
Jesus Fangel really? That's been the case since Halo 2...maybe even the first (didn'toplay multi)
|
Quote:
wish i were you, i see mad people crouching except on big team. really enjoying this too. sticky detonator, incineration cannon and the binary rifle are nasty. love them. too much ragnarok right now, but i expect that with the mech and familiarity with the map. the vision ability is nice, but i feel like getting off of it for the maps i am not keen on sniping on, the red aura/alert it gives off isn't helpful up close and makes it almost worthless. i could see how it could be used to fake people out, but that is too risky a play for me. i think i am gonna start rocking the shield a bit. |
Quote:
|
All times are GMT -4. The time now is 10:45 AM. |
Powered by vBulletin®