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-   -   The Official Smackdown vs Raw 2007 Thread (https://www.tpwwforums.com/showthread.php?t=43865)

Cuzziebro 07-10-2006 06:30 PM

"Holy-Shit" news would be that 10 ECW Extremists have been added to the game, but hey we can only pray.

Kane Knight 07-10-2006 09:11 PM

Quote:

Originally Posted by DS
More reliable then GameFAQs I would say. :)

That's like saying you're less evil than Saddam.

Cuzziebro 07-12-2006 09:36 PM

I saw something on IGN boards that got me thinking.

Quote:

Features:

The Latest Smackdown promises to be a fan favorite with over 100 match types availible for play.
The return of General Manager Mode, with new additions such as sabotaging your opponent's show.
Next-Generation Graphics for PS3 owners
Fight in the crowd, take interactivity to the next level.
The return of the never ending Season Mode, all voiced by real WWE Superstars.
More interactivity with the environment. Beat your opponent hardcore.
But the thing that caught my eye the most was this:
The return of the never ending Season Mode, all voiced by real WWE Superstars.

There is a link aswell http://www.neoseeker.com/Games/Products/PS3/wwe_smackdown_vs_raw_2007/

Evil Vito 07-12-2006 11:40 PM

<font color=goldenrod>Guessing it's full of shit. How can you have VO and a never-ending season without repeating the same things over and over?</font>

El Fangel 07-13-2006 12:58 AM

The one thing I want in season mode is being able to HOLD a goddamn title, Thats what made season mode so boring in SvR 2006, and I do believe you could mess up your opponents show in SvR 2006.

Never Ending Season Mode? *drools* Smackdown 2 all over again!!! I played through like 1000 seasons while I had that game.

Kalyx triaD 07-13-2006 02:49 AM

Quote:

Originally Posted by cuzziebro619
I saw something on IGN boards that got me thinking.


But the thing that caught my eye the most was this:
The return of the never ending Season Mode, all voiced by real WWE Superstars.

There is a link aswell http://www.neoseeker.com/Games/Produ...n_vs_raw_2007/

Bullshit. What you want is official news, not speculation. And yes, that really is obvious bullshit.

Kane Knight 07-13-2006 10:10 AM

Quote:

Originally Posted by Big Vito 22
Guessing it's full of shit. How can you have VO and a never-ending season without repeating the same things over and over?

To be fair, non VO season modes repeated themselves too. HCTP, anyone?

Evil Vito 07-13-2006 10:22 AM

Quote:

Originally Posted by Kane Knight
To be fair, non VO season modes repeated themselves too. HCTP, anyone?

<font color=goldenrod>Yeah but HCTP season mode ended, so it was to be expected.

I just can't help that with VO, you will experience the same storylines over and over and over and it'll just get pointless to keep playing.

I AM, however, hopeful that you can go back to switching brands and heel/face alignments. That helped keep things fresh.</font>

Kane Knight 07-13-2006 11:24 AM

I was thinking more in those terms anyway. I doubt we'll see a true return to "endless" season mode, instead seeing something closer to this.

They need more voice options for CAWs, by the way.

Kalyx triaD 07-13-2006 06:52 PM

LOL

Didn't WWF Warzone or Attitute have more voice options for CAWs? It's sad that wrestling games have only just surpassed the Acclaim games as far as options go.

Kane Knight 07-13-2006 08:04 PM

It's incredibly sad since they're unable to do shit on superior systems to keep up with earlier features.

El Fangel 07-13-2006 08:10 PM

I agree if you made more then five caws it was pointless to decide which voice to give them.

And they really need to make the entrance creater, like Day of
Reckoning where you see which part you are trying to change, instead of waiting for the WHOLE thing to load.

Kane Knight 07-13-2006 08:15 PM

Quote:

Originally Posted by TNA ROCKS
I agree if you made more then five caws it was pointless to decide which voice to give them.

And they really need to make the entrance creater, like Day of
Reckoning where you see which part you are trying to change, instead of waiting for the WHOLE thing to load.

They need to make the load times shorter too. It was seamless and painless to preview DoR entrances. It was a chore to create entrances for CAWs in SVR, so usually I didn't.

El Fangel 07-13-2006 08:23 PM

I made one for myself, which was all blue lighting, goldbergs firework entrance, while standing into it with both arms outstreched, normal walk to ring, egde slide in, the rock once in ring, and smoke coming from ring. along with Static-x starts a war song, and benoit video. Making this took took longer then making the caw (getting used to the new way of making them, and new things to use) and the move set (looking at the moves and new ones)

In other words unless the Caw in important it just isn't worth the time or effort.

And Dor is likely the best wrestling game i have played, season is awesome, able to break up moves by hitting your opponents, wicked ass entrance creater, decent caw maker, nice array of matches.

Kalyx triaD 07-13-2006 08:25 PM

The DoR CA-Entrance and paint-program features are two things SvR really needs to incorporate in their games. It's a kick making myself with my symbol on my shirt in DoR. All that with custom tracks by way of hardrive and I got a CAW that'll extend the lifespan of the game pretty nice like.

But the 'EA-Annual' mantra has already spread; "We make a complete game, we won't need to make another one for like THREE YEARS! Who are we, Bioware!?!"

Kalyx triaD 07-13-2006 08:28 PM

Quote:

Originally Posted by TNA ROCKS
And Dor is likely the best wrestling game i have played, season is awesome, able to break up moves by hitting your opponents, wicked ass entrance creater, decent caw maker, nice array of matches.

I agree. But SvR seems so much more... flashier. SvR is obviously billed as the flagship WWE game, so I can only hope that they just merge SvR and DoR ideals for it really be a flagship title.

Evil Vito 07-13-2006 08:30 PM

<font color=goldenrod>I too found creating an entrance to be a chore, so outside of my own character I didn't bother making a custom entrance...I just did it the traditional way.

I'm so glad I'm getting this on 360. I'm definately gonna be ripping songs onto the game for accurate entrances, probably replacing the songs already in the game if possible. It annoyed me that they didn't even have the RAW/SD themes in the game...at least those would be better for generic entrance music than some shitty rap song.

---

BTW, I love how there's 16 pages to this thread already. Just imagine when IGN does its next update</font>

Kane Knight 07-13-2006 08:31 PM

Quote:

Originally Posted by Kalyx triaD
I agree. But SvR seems so much more... flashier. SvR is obviously billed as the flagship WWE game, so I can only hope that they just merge SvR and DoR ideals for it really be a flagship title.

That's the thing. They always hype Smackdown.

Even when DoR was flashier in many ways, they never gave it a chance to begin with.

El Fangel 07-13-2006 08:35 PM

If only I could get the entrance theme I wanted

Which would be the first 40 seconds of the song "Did My Time-Korn"

I wanted that as a entrance theme for so long.

Failed to mention that In DOR I could make my symbol, which is immensly complicated, and took like an hour.


Also it would be nice to get, a very big array of things you can do on the way to the ramp instead of a few dumbass ones, current superstars and "originals" which are just older wrestling entrances.

And is anyone else hoping for a create-a-move

Because I sure as hell am.

Kalyx triaD 07-13-2006 08:39 PM

I've been to the 2005 Rumble and what's on display? Four SvR2006's for the masses to play (on ugly and non-responsive WWE licensed controllers). They even present the game to WWE as Madden is to the NFL, with events that are pretty much Madden Challenges. I'm not raggin on it, it's just odd how they shit on the game with a better wrestling engine (by a margin).

Kalyx triaD 07-13-2006 08:43 PM

Quote:

Originally Posted by TNA ROCKS
If only I could get the entrance theme I wanted

Which would be the first 40 seconds of the song "Did My Time-Korn"

I wanted that as a entrance theme for so long.

Failed to mention that In DOR I could make my symbol, which is immensly complicated, and took like an hour.

Also it would be nice to get, a very big array of things you can do on the way to the ramp instead of a few dumbass ones, current superstars and "originals" which are just older wrestling entrances.

And is anyone else hoping for a create-a-move

Because I sure as hell am.

Give CA-Move a few more years. I have the funniest feeling SvR won't be the ones who deliver the first try.

It's funny, I want my own music really bad, too; but it won't matter in online games. ...Unless they use some rather simple streaming tech to play someone's music from their drive.

Oh wait, that takes Research and Development. What was I thinking?

Kane Knight 07-13-2006 08:45 PM

Quote:

Originally Posted by Big Vito 22
I too found creating an entrance to be a chore, so outside of my own character I didn't bother making a custom entrance...I just did it the traditional way.

I'm so glad I'm getting this on 360. I'm definately gonna be ripping songs onto the game for accurate entrances, probably replacing the songs already in the game if possible. It annoyed me that they didn't even have the RAW/SD themes in the game...at least those would be better for generic entrance music than some shitty rap song.

---

BTW, I love how there's 16 pages to this thread already. Just imagine when IGN does its next update

In HCTP (I think), one of my Stable's themes was "Across the Nation." I would have loved the BEautiful PEople, too, but it was too late for that one.

When I have money, I may get a 360. I doubt I'm buying the PS3, and the concept of a next gen wrestling game that's decent and has theme ripping options will kick ass.

Kane Knight 07-13-2006 08:49 PM

Quote:

Originally Posted by TNA ROCKS
If only I could get the entrance theme I wanted

Which would be the first 40 seconds of the song "Did My Time-Korn"

I wanted that as a entrance theme for so long.

Failed to mention that In DOR I could make my symbol, which is immensly complicated, and took like an hour.


Also it would be nice to get, a very big array of things you can do on the way to the ramp instead of a few dumbass ones, current superstars and "originals" which are just older wrestling entrances.

And is anyone else hoping for a create-a-move

Because I sure as hell am.

Yeah, a few real options would be nice.

I liked the logos, but it was too restrictive. Couldn't do it on certain bodyparts, etc. Normally, I just did letter logos, especially GMB.

Kane Knight 07-13-2006 08:51 PM

Quote:

Originally Posted by Kalyx triaD
I've been to the 2005 Rumble and what's on display? Four SvR2006's for the masses to play (on ugly and non-responsive WWE licensed controllers). They even present the game to WWE as Madden is to the NFL, with events that are pretty much Madden Challenges. I'm not raggin on it, it's just odd how they shit on the game with a better wrestling engine (by a margin).

Well, changing the engine would scare people. Change is bad. The same shitty hit detection issues from the first Smackdown may revisit themselves upon us, but hey!

El Fangel 07-13-2006 08:52 PM

All I really want, with little or no regard to other things I also want.

1) A larger selection of music and videos for Caws
2) Alot shorter loading times.
3) Actual "Original" Entrances ( its good if you are MAKING that old wrestler as a Caw, but otherwise, you don't want to see those entrances on Caws you made)

Also recently In SvR 2006, I made Juggernaut, Bitch
And although I was tempted I couldn't bring myself to go to the entrace maker advanced.

Instead I went with Video-WWE , Music - Crush Kill Destroy :P, and Andre's Entrance moves.

Kalyx triaD 07-13-2006 09:12 PM

SvR2006's 'expanded' CA-Entrance was one of those features so poorly developed I considered looking over the credits to find the man responsible and send hate mail.

Still up for it, actually.

DS 07-13-2006 10:10 PM

Sounds like you're taking it a bit too personal.

Kalyx triaD 07-13-2006 10:13 PM

Spending $50+ is a very personal thing to me.

Kane Knight 07-13-2006 10:17 PM

Quote:

Originally Posted by TNA ROCKS
All I really want, with little or no regard to other things I also want.

1) A larger selection of music and videos for Caws
2) Alot shorter loading times.
3) Actual "Original" Entrances ( its good if you are MAKING that old wrestler as a Caw, but otherwise, you don't want to see those entrances on Caws you made)

Also recently In SvR 2006, I made Juggernaut, Bitch
And although I was tempted I couldn't bring myself to go to the entrace maker advanced.

Instead I went with Video-WWE , Music - Crush Kill Destroy :P, and Andre's Entrance moves.

Loading times should be less of an issue, butthey'll find a way. Also, I want a "create an entrance video" deal. It doesn't need to be advanced, just let me put up images of my shitty CAW doing some moves and put a logo up there, instead of having Vince McMahon or Undertaker.

Evil Vito 07-13-2006 10:18 PM

Quote:

Originally Posted by Kane Knight
In HCTP (I think), one of my Stable's themes was "Across the Nation." I would have loved the BEautiful PEople, too, but it was too late for that one.

When I have money, I may get a 360. I doubt I'm buying the PS3, and the concept of a next gen wrestling game that's decent and has theme ripping options will kick ass.

<font color=goldenrod>I mean, theme ripping hasn't even been confirmed...but if it's been in XBox original games, I can't see why there wouldn't be an option

Or at least, there's probably some way to replace the files anyway.

No more shitty rap music in my game...bring on the Iron Maiden</font> :cool:

Kane Knight 07-13-2006 10:18 PM

Quote:

Originally Posted by Kalyx triaD
SvR2006's 'expanded' CA-Entrance was one of those features so poorly developed I considered looking over the credits to find the man responsible and send hate mail.

Still up for it, actually.

It wasn't even really a feature. It was more a warning.

Kane Knight 07-13-2006 10:19 PM

Quote:

Originally Posted by Big Vito 22
I mean, theme ripping hasn't even been confirmed...but if it's been in XBox original games, I can't see why there wouldn't be an option

Or at least, there's probably some way to replace the files anyway.

No more shitty rap music in my game...bring on the Iron Maiden
:cool:

It's pretty much a given. If it's not there, everyone's gonna be pissed.

Kalyx triaD 07-13-2006 10:25 PM

Raw 2 for XB had a CA-Titantron Video. It was like finding a $20 bill in mud. Oddly enough, that along with ripped tracks made for pretty tasteful CAW intros.

But your CAW is ugly. And the gameplay is ghfkgddtykf.

DS 07-13-2006 10:56 PM

Quote:

Originally Posted by Kalyx triaD
Spending $50+ is a very personal thing to me.

I don't think you can use that as an excuse. These people put a lot of time into the stuff they do and it's not always going to turn out gold. There are plenty of review sites to help make your decision before you spend your $50+. If you are so concerned with the aspect then ask someone. I hear video stores are letting you try out games for a cheaper price then buying them these days too. If it is such a let down, then don't worry about it.

Kalyx triaD 07-13-2006 11:32 PM

Quote:

Originally Posted by DS
I don't think you can use that as an excuse. These people put a lot of time into the stuff they do and it's not always going to turn out gold. There are plenty of review sites to help make your decision before you spend your $50+. If you are so concerned with the aspect then ask someone. I hear video stores are letting you try out games for a cheaper price then buying them these days too. If it is such a let down, then don't worry about it.

It's not so much a letdown as it is an insult. I'm tired of the old "tried their best" excuse, when there are humorous amounts of clues that show that these developers are infact sandbagging their duties to ensure the illusion of progression in their annual franchises.

How do you even begin to explain the mysterious elimination of certain features that nobody complained about, leading to unexplained alterations in presentation and game design? Maybe I'm crazy, and have no idea what us gamers want, but I imagine the idea of improving games by keeping and expanding what works and killing off what doesn't. I think some others would agree.

Why, may I ask, are we asking for features that were already there? Why are certain dare-I-say obvious additions missing or half-assed in recent flagship annual titles (SvR, Madden)? I didn't even mention annoyances that, for all of the developers hard work, persist. Doesn't it say something that when someone writes up one of those 'Dream Wrestling Game Features' that most of the stuff he wants were already in other games? Professional developers are obligated to research others games related to their IP's genre to offer not the latest game, but the best.

Play HCTP and then the first SvR and tell me the transition made sense. Play Madden06 on current-gen consoles and then the 360 and tell me they had the right to charge 60 bones for HD Visuals most of us can't even tap.

Heck; play WWF Attitude, with four attire slots per Superstar, and tell me current wrestling games fulfilled the simplest of standards.

I don't expect gold; but dammit, give me silver.

DS 07-13-2006 11:43 PM

First you were arguing that the create-an-entrance was made poorly and now you are arguing about features being taken out of games when they shouldn't have.

Developers aren't obligated to list out every feature they are putting in and taking out and the reasons for such. From your arguments it's hard to believe you even know what really goes on when making a game. Like I said, if you are so disappointed, read up on it and try it out before you buy.

Kalyx triaD 07-14-2006 12:27 AM

Quote:

Originally Posted by DS
First you were arguing that the create-an-entrance was made poorly and now you are arguing about features being taken out of games when they shouldn't have.

You seem to convey that a poorly executed CAE should've been left in. You might be illustrating my audacity for giving numerous complaints. Both possibilities are absurd.

Quote:

Originally Posted by DS
Developers aren't obligated to list out every feature they are putting in and taking out and the reasons for such. From your arguments it's hard to believe you even know what really goes on when making a game. Like I said, if you are so disappointed, read up on it and try it out before you buy.

This dream-world where developers can do no wrong is limited to you and you alone, dude. Don't even attempt to suggest I don't know how it works behind closed doors, 'cause I've been hip to it for ages, bro. True enough I don't know how a developer exclusively puts their stuff together, nor do I care. I don't know what the Big Mac's secret sauce is made of, or the burger for that matter; I don't care. It's not my business how they do it; but my standards and expectations are their business. Don't forget who works for who. It isn't my job to rationalize their efforts, so I won't bat an eye when I call bullshit.

And yeah, I don't have to buy it. But I'm not crackpot enough to think a personal boycott's gonna change things. I watched, followed, hoped for, and purchased every Smackdown game since part 2. It's because I like the series that I expect great things and feel insulted at odd shit being tossed out. I'm not only buying the latest SvR, I'm adding to the bottom line that a new one will be produced; 'hoping' for a better game. Hi-Res Cena looks nice, but can I play my saved tracks for my CAW or as BGM? Playmaker control is cute, but I thought of that 5 years ago; these are pro developers.

Put me, KK, TNA ROCKS, and Drakul as creative managers for a WWE Game and you won't even need another one for an entire goddamn console generation. And that's what we call in Miami, "Real Shit."

But no, I don't know how it really works in the game, right? I can go back in this thread and pluck out post-ideas that had people pos-repping me. I may not know how to crunch game code, but I'll be damned if I didn't get guys approval when I discussed what I wanna see in a WWE game. And get this: I know enough about game design and development to dismiss off-the-wall shit. Everything I suggest is within production parameters and skill of the developers, so don't come at me with, "You don't know how it is in there."

I like the SvR series, but it's funny hearing about better games fantasized by us uneducated gamers.

DS 07-14-2006 12:49 AM

Not once did I suggest, or at least mean to, that there were no flaws. I am fully aware of all the crap they leave in and all the stuff they take out. But to say that you are going to send a guy hate mail because he didn't live up to your standards is ridiculous. The guy was only trying to do his job. For one thing, he's not going to be able to go around numerous message boards and ask for input from gamers. If he did, he wouldn't be able to put it all in and who is to tell him which features are good and aren't? You know how many little kids suggest crappy ideas to those guys? Even if he came up with a good list of ideas, it's not like he can just go put it in there.

So to think this guy is just trying to do his job, and because you think he slacked off, you want to send him hate mail. If you're so certain that you can help make a better game, stop complaining on here and try and get on the team.

So, again, I agree that it's not the best. Far from it. There are a lot of things that can be fixed. I already see plenty of problems that could stem from this game and, yes, you can get great suggestions from gamers. But you are taking it too personal.

Kalyx triaD 07-14-2006 05:00 AM

Is the man in question your dad or something? I mean really, my hate-mail statement was rhetoric at best. Sattire that illustrates my mantra of getting to the root of any problem. Bad features don't walk into games on their own, someone said, "That's good, keep it."

Would I send hate-mail? I know it would be pointless. Is the guy still off the hook? Hell no. He owes me a one on one. I wanna get into the mind of someone who okay's less-than-steller crap in their games.

It seems we're at an end to the old TPWW back-n-forth, nice doing business with you.

Kane Knight 07-14-2006 08:34 PM

People always take colourful language literally.

Anyway, you know what'd be great? A CAE that didn't suck. The concept has been done since what? Like N64 days? People have wanted it in Smackdown since like SD2. And what do they do? Spend like, no effort on it. It's doable. It's sure as Hell done on this generation of console games, and on the "inferior" system.

It's not unreasonable. It's not unfeasable. And it's not difficult relative to other things. What the fuck would compel them to go halfway on this? Oh wait, they're gonna make it better for the next one. Hook you with the promises that the next one'll be better.

Also, they really need DoR's grapple system, where you have quick grapples. Some moves look retarded from a lockup position.

DS 07-14-2006 08:53 PM

It's obvious you still don't understand. I don't care what you threatened, it was the fact you threatened it over such a stupid detail. You act as though the guy made the CAE even worse for one copy and handed it to you. If you are so certain you could do better, stop bitching and do it. At least moan somewhere that might have a some leverage on the creators.

Kane Knight 07-14-2006 09:11 PM

I hear YOUR Hero works for Jakks Pacific.

Kalyx triaD 07-14-2006 09:26 PM

Quote:

Originally Posted by DS
It's obvious you still don't understand. I don't care what you threatened, it was the fact you threatened it over such a stupid detail. You act as though the guy made the CAE even worse for one copy and handed it to you. If you are so certain you could do better, stop bitching and do it. At least moan somewhere that might have a some leverage on the creators.

Smackdown: Just Bring It, PS2. It gave you the option of choosing the Music, Titantron, and "Moves" of you CAW. This was the basis of their CA-Entrance.

WWE Wrestlemania 19, GCN ("inferior console"). The game, still experimental with it's gameplay engine, introduced an innovative CAE that had you checking out camera angles in real time, as well as lights and even actual appearance timing.

Smackdown 4-7, PS2. Unchanged CAE from the second game. I am insulted.

WWE DoR 2, GCN ("inferior console"). Using animation from every GCN WWE game, the highest quality 'original music' for CAWs, a seemless presentation, and unparralled options, DoR2 gave us the new standard in CAE. The absence of ripped music kept it from near perfection. Introductions into the arena are one of the stables of professional wrestling, this is not a small thing.

WWE Smackdown vs Raw 2006, PS2. LOL.

So you see using my brief study of the feature, you'll realize that someone in the Smackdown team is obviously sandbagging. Or overlooking the feature completely. Many of us haven't even bothered with it, making it what I'd like to call, a "Birth Defect." Something that was better off not in the game upon release. So yes, it bothers me.

El Fangel 07-14-2006 09:26 PM

I agree that if wrestling fans got to work on a wrestling game it would make it one hell of alot better, because we as wrestling fans we know what wrestling fans want in a wrestling game.

Kalyx, KK Drakul and Myself if we were to work on the game, would go onto this forum and make a thread for what you as the wrestling fans want out of a game, as you would be the ones buying and playing we would already know what you would want out of the game, so we know we made some people happy BEFORE we made the game.

Also I completely agree with the need of metal and rock songs in wrestling games, or being able to rip your own entrances. Because I for one don't want any shitty rap/ hip-hop for my entrance theme and I doubt any other fans would want that either.

There Is Six and Only Six Songs In SvR 2006, That I Would Use For My Entrance and Four Are Wrestlers Themes I Wouldn't Use For A Caw

1) Triple H
2) Chris Benoit
3) Edge
4) Kane

The Other Two I would use are
1) Static-X - Start A War
2) The Broken - FireBall Ministry

I find that sad.

Kalyx triaD 07-14-2006 09:28 PM

Tracks off your hardrive will solve that for like... ever. I too found myself using the same music throughout the years.

El Fangel 07-14-2006 09:37 PM

And THAT is sad.

But harddrive music? *drools*

DS 07-14-2006 09:56 PM

I am not arguing features here. The majority of my posts before this have been critiques of the features that are not in the game or could be done better. So, in a way, I agree with you about the CAE feature. But to say something so ridiculous like you were going to find the guy (as if there was one man working on the feature) and send him hate mail for not living up to your expectations and then justify your actions because it was $50 that you could have been more careful with is absurd.

Before I have to hear anything else about how the four of you would be an unstoppable group amongst wrestling developers, I will also agree that the best developers are the ones who listen to their public. You are never going to be able to make a game that everyone will love if you don't know what they want.

I hope that me repeating myself 5 or 6 times has helped get my point across.

El Fangel 07-14-2006 10:01 PM

If the developers actually DID to the fullest what we wanted we wouldn't be arguing about this would we.

Kalyx triaD 07-14-2006 10:06 PM

Quote:

Originally Posted by DS
But to say something so ridiculous like you were going to find the guy (as if there was one man working on the feature) and send him hate mail for not living up to your expectations and then justify your actions because it was $50 that you could have been more careful with is absurd.

You are off the chain, dude.

Do I actually have to apologize for saying that? Do you realize how out of the water you're taking it? Have you came across some of the things said about people in these forums? In TPWW, public figures are worthy of assassination. Wanna know why? Because we can say whatever the Hell we want to to illustrate our point.

You my friend, are taking it too far. And yes, us four can really make the end-all WWE game. The only WWE game worthy of game of the freakin year. So stop hatin.

Kane Knight 07-14-2006 10:08 PM

Quote:

Originally Posted by Kalyx triaD
Tracks off your hardrive will solve that for like... ever. I too found myself using the same music throughout the years.

Yeah, I'd love to take some tracks. Type O NEgative. :D

DS 07-14-2006 10:13 PM

Quote:

Originally Posted by DS
I don't care what you threatened, it was the fact you threatened it over such a stupid detail.

I'm not asking for an apology at all. I honestly do not care what you said you were going to do. All I have been saying is that you need to stop taking something so ridiculous so personally. That is all I said in the first post about this and that is all I have been explaining.

So, stop taking it so personally.

Kane Knight 07-14-2006 10:15 PM

The one thing I liked about the CAE in DoR that wouldn't translate well in imported music is how well the timing was. Thought if they managed to give you more freedom in timing the effects, I would probably cream my fucking pants with all the work I'd put into it. I STILL tweak my DoR entrances.

Kalyx triaD 07-14-2006 10:22 PM

Quote:

Originally Posted by DS
I'm not asking for an apology at all. I honestly do not care what you said you were going to do. All I have been saying is that you need to stop taking something so ridiculous so personally. That is all I said in the first post about this and that is all I have been explaining.

So, stop taking it so personally.

But you have no idea how personal I even took it. You're unstoppable, dude! You won't rest until I'm this guy who takes things personally! LOL! Fantastic!

Okay, DS. You win. I'll stop taking it personal.

DS 07-14-2006 10:25 PM

That's all I'm asking. Thank you.

Kalyx triaD 07-14-2006 10:28 PM

I made MK's Scorpion and Sub-Zero as a tagteam in DoR2. Me and my friend made up some badass manual team attacks. Wanna hear about 'em?

Kane Knight 07-14-2006 10:38 PM

Shoot.

Kalyx triaD 07-14-2006 10:56 PM

Okay.

As we know DoR's engine allows for moves to be ceased by attack. So we came with stuff that engine-wise, didn't really work like it should. But they looked badass. Other moves are plays on the engine.

Ong-Bak: There was a move where you can jump in the ring from the apron with a knee attack. I gave it to Scorp. SubZ would grapple a fool and get behind them, whacking him with elbows to the back. After the third strike Scorp, who is waiting on the outside, hops in with a vicious knee.

Crucifixer: One ninja lifts for the razor's edge, with the victim facing a turnbuckle while in 'crucified state'. When he's in perfect position; dropkick, bitch.

Meteor Shower: Basically a double falling elbow from 'high places'. Double damage doesn't register but on a table... wow.

Van-Vindicator: (NOTE: People really fall for this) Scorp has a chair and threatens his opponant, but does nothing. SubZ is outside, faking a battle with his target, but he must constantly switch focus to the other guy in the ring. Eventually, Scorp gets his chair 'taken' from him (his back must be to a turnbuckle). SubZ climbs the turnbuckle with his focus to the guy in the ring, now holding a chair. Scorpion may take a hit for the cause, but the manual VD to the face by SubZ closes the deal. Timing is crucial.

Cuzziebro 07-14-2006 11:14 PM

Sounds awesome.
How cool is this thread getting up to 17 pages long without much information about the game.

Kane Knight 07-15-2006 10:04 PM

Pretty decent.

El Fangel 07-17-2006 11:47 PM

I have to agree it all sounds cool, but the ong-bak sounds like it would screw up alot.

Kalyx triaD 07-18-2006 12:00 AM

Quote:

Originally Posted by TNA ROCKS
I have to agree it all sounds cool, but the ong-bak sounds like it would screw up alot.

That one sounds shaky to you? The last one's practically a science.

El Fangel 07-18-2006 12:04 AM

They all sound pretty shaky, but this one more so.

Me and my friend had this crazy-assed double team, I would power-bomb, he is on top rope, jumps hits the guy, I pick him up throw into corner, he grabs chair, friend dropkicks him. It worked beautifully.

FourFifty 07-18-2006 02:46 AM

Quote:

Originally Posted by TNA ROCKS
And THAT is sad.

But harddrive music? *drools*

I'm looking forward to that because in SmackDown vs Raw & SmackDown vs Raw 2006, "The Reason For The Ratings" Lance Silver has had Torrie Wilson's theme. She has a new theme that might be on the new game... But if I can get music from the hard drive, Silver will still have his theme music. Who knows, maybe I could find someone with a cool voice to say "The name is SILVER" right as the song starts.

Kalyx triaD 07-18-2006 04:33 AM

Lance Silver isn't a superstar on par with Spark Zane. If you and Lance have a problem with that, you could talk about it while on the recieving end of the Spark Plug (Saving Grace), Inzane Drop (Falcon Arrow), or the Shooting Star Press (Shooting Star Press).

Volchok 07-18-2006 10:59 PM

wow...

Evil Vito 07-19-2006 12:39 PM

http://xbox360.ign.com/articles/719/719609p1.html

<font color=goldenrod>Two More for SmackDown '07
THQ confirms an additional pair of wrestlers for November, verifies public appearance.
by Jeremy Dunham



July 18, 2006 - THQ announced today two more superstars expected to appear in the lineup for WWE SmackDown vs. Raw 2007 -- the first multi-console SmackDown release in the franchise's history. The two wrestlers in question, Booker T and Chris Benoit, join the already-confirmed roster of Triple H, John Cena, Rey Mysterio, Kurt Angle, and Shelton Benjamin -- making for what amounts to roughly 12% of the entire list of final grapplers.

Perhaps the biggest news of the day, however, is the fact that SmackDown vs. Raw 2007 will be available for public play at the San Diego Comic-Con later this week. The event begins on July 20 (through the 23rd) at the San Diego Convention Center and will include a number of games from a number of different publishers. The build of SmackDown on-hand at the show will include all of the wrestlers listed above, except for the two revealed today.

Expect updated impressions of the game, should they apply, sometime later this week as we report from the show floor.
---------
There's a PS2 pic in the article. Booker is without his King Booker garb. :( Ah well, it was to be expected so whatever.

Also, apparently the 7 guys confirmed make up about 12% of the roster, so 58, 59, or 60 is going to be the number again this year</font>

Evil Vito 07-19-2006 12:49 PM

<font color=goldenrod>Actually, looking at the visuals they have of Booker and Benoit (PS2 visuals), they appear to be the same models as last year, plus there's no sweat system or anything.

It might just be because I've been watching primarily the 360 media, but these models look shit in comparison. Can't wait to see what the 360 versions of Book and Benoit look like</font>

Disturbed316 07-19-2006 05:02 PM

http://ps3media.ign.com/ps3/image/ar...8060142984.jpg
http://ps2media.ign.com/ps2/image/ar...8054350594.jpg

Makes me want to get it for PS3 than the PS2.

DS 07-19-2006 08:53 PM

If anyone has the option for PS3/360 over the PS2, there is no reason for there to even be a thought of which to get it for.

Kalyx triaD 07-19-2006 09:06 PM

That news update wasn't news at all. And I totally expected the PS2 visuals to barely hop ahead of SvR2006.

D Mac 07-20-2006 02:35 PM

No King Booker. :(

Disturbed316 07-20-2006 06:38 PM

From Gamespot.com

WWE SmackDown! vs. Raw 2007 Feature Spotlight: Analog Controls

We climb in the ring for a nuts-and-bolts look at the new analog grappling system in SmackDown! vs. Raw 2007.
By Brian Ekberg, GameSpot
Posted Jul 20, 2006 10:15 pm GMT

The SmackDown! series has come a long way over the course of its development. Remember, it wasn't that long ago when wrestling fans were over the moon about the integrated storylines in the original WWF SmackDown for the PlayStation. By contrast, last year's WWE SmackDown! vs. Raw 2006 had season mode (complete with real WWE voice talent), a newly introduced general manager feature, and online play to boot, in addition to the standard wrestling modes. The evolution of the series continues in WWE SmackDown! vs. Raw 2007, specifically in terms of player control. Here, we'll take a look at how the analog controls will play a big role in exactly how you deal the pain to your opponent in the ring.

If you've played a wrestling game in the past, you're used to the standard method of pulling off grappling holds--you hold a face button or two, usually in tandem with a directional button, to get your opponent wrapped up and then pull off a suplex or a slam with another button combo. The producers behind SVR 2007 realize that this system--though certainly familiar to veteran wrestling game fans--isn't necessarily intuitive. What's more, it can be downright perplexing for players who pick up the game for the first time. The obvious solution, then, was to remap grapple controls from face buttons to the right analog stick. Now, instead of needing to memorize combinations of face buttons (or worse yet, just hitting a button and hoping for the best), a simple flick of the stick is all that's needed to pull off a devastating move on your foe.

SmackDown! vs. Raw 2007 producers are quick to point out that this new control scheme does not come at the cost of depth--players will still be able to pull off the same moves they're used to with their favorite superstars. Only now, those moves will be much more accessible. In terms of the moves themselves, the game organizes its grapples into two categories: quick and strong grapples. As the name implies, quick grapples are fast, low-damage attacks--think of Rey Mysterio's arm-drag takedown or Kurt Angle's leg trip--which are used to work over an opponent and get him or her ready for the more-powerful, strong grapples moves. To execute a quick grapple, you simply move the stick up, down, left, or right within the vicinity of your opponent.

After you've softened up your foe with some quick grapples, you'll want to dish out some serious punishment using the strong grapple types. These moves are the ones that get the crowd out of their seat and put the welts on your opponent's body--power bombs, suplexes, as well as submission moves are all examples of devastating strong grapple moves. Unlike quick grapples, strong grapple moves can only be executed when in a grappled state. To lock your opponent up in a grappled state, you simply hold down the R1 button (on the PlayStation 2 controller) and move the right analog stick either up, down, left, or right.

The direction you choose determines which set of strong grapple moves you can execute. Pressing R1 and moving the stick up, for example, will put your opponent in a submission grapple hold. From here, you'll have access to four different submission moves by pressing either up, down, right, or left on the analog stick. But it doesn't stop at submission moves. You'll also have access to clean and dirty grapple moves by locking up your opponent in the clean/dirty hold (by pressing R1 and up on the stick), as well as two additional categories of moves which you can either leave as default or assign in the game's create-a-move-set option. There are seven categories to choose from: power, technical, brawler, martial arts, diva, luchadore, and old school. One move set is accessed by pressing the R1 button and left on the analog stick; the other by pressing R1 and moving right with the stick.

As with submission moves, once you've locked your opponent into a specific grapple hold (such as power or brawler grapple), you'll have access to four moves within that set, which you can access by once again moving the right analog stick. For example, after you've locked your foe in a clean/dirty hold, you'll have four different clean or dirty moves available to you depending on the direction you move the right analog stick. Also, interactive grapple moves--such as holding an opponent at the apex of a suplex and then walking him around the ring before slamming him back on the canvas--can only be executed with strong grapple moves. The default additional move sets for the superstars have been set by the Yuke's development team based on his or her personality type (Angle's move sets default to power and technical, for example) but you will be able to customize move sets as you see fit both for WWE superstars and your created wrestlers.

With all of these moves available to you with just a flick of the analog stick, it seems that SVR 2007 is making a significant step toward bringing the game's sometimes-complex controls into a scheme that is approachable for beginners, without sacrificing the depth that longtime veterans of the series have become accustomed to over the years. We're looking forward to getting some hands-on time with the game in the near future to put these control changes to the test for ourselves, as well as to report on the other new features found in the game. You can expect to see much more on SVR 2007 in the coming weeks, so stay tuned.

http://i.i.com.com/cnet.g2/images/20..._screen001.jpg
http://i.i.com.com/cnet.g2/images/20..._screen002.jpg
http://i.i.com.com/cnet.g2/images/20..._screen003.jpg
http://i.i.com.com/cnet.g2/images/20..._screen004.jpg
http://i.i.com.com/cnet.g2/images/20..._screen005.jpg

Kalyx triaD 07-20-2006 11:25 PM

It's neither more or less complicated than it was before. The activation scheme is just different. The controls do solve the 'Right-Direction Grapple to the left aligned opponant' issue.

Still, this game will be the game for CAW's. I have this odd feeling that Superstar in-ring presentation is gonna hurt with this control scheme (King Booker, Powerbomb Position; Angle, Razor's Edge... Hello?).

I wonder what the Circle (B-XB360) button will be used for.

Kane Knight 07-20-2006 11:35 PM

I think the thumbstick bit is a bit alienating for those "new" people, actually.

I like the idea, but think it could have been better done with button combinations. Just streamline the combos.

DS 07-20-2006 11:54 PM

I would say the Circle button would be taunts.

I think the right analog stick will actually make the game a lot easier. Not much different than pressing the Circle but I think it will be easier to think about...or not think about.

What Would Kevin Do? 07-21-2006 12:59 AM

WHOOOOOOOOO!!!!

Best news so far, at least somewhat. I'm talking about the incorporation/return of quick, non lock up moves. Finally we can do simple moves like arm drags, etc, without having to be in a grapple.

Evil Vito 07-21-2006 05:14 PM

http://ps3.ign.com/articles/720/720091p1.html

SmackDown 2007: Improved Match Types
Ladders and chairs get an upgrade, plus Money in the Bank!
by Jeremy Dunham
July 21, 2006 - It has been a relatively quiet summer for THQ's upcoming WWE SmackDown vs. Raw 2007. Other than its appearance at E3 and the confirmation of two new additions to the roster, the annual grappler has remained somewhat of a mystery since its pre-WrestleMania debut earlier this year. Luckily, a familiar season is starting up again -- a season where the wrestling marks at IGN and the creators at THQ team up to bring you the most comprehensive SmackDown coverage in the world... and it all starts today.

Though our yearly "SmackDown Countdown" series won't begin for a few more weeks, we still have something cool lined up for the weekend -- an updated list of SVR 2007's improved match types. More specifically, these are the bout variations that we'll see the most dramatic changes in this year (not to mention a new one altogether: the Money in the Bank Match). Highlighted below are the different match types and the changes you can expect to see in them.


The Undertaker joins Nitro as today's newly-announced superstars.

As an added bonus, we're also pleased to announce that THQ has confirmed two more superstars in addition the pair of personalities revealed earlier this week. Yes fans, The Undertaker and Johnny Nitro will definitely be in the game. This brings the current WWE superstar roster to nine, with plenty more yet to be announced.

Now, as RVD would say, "On with the whole F'n show!"




--------------------------------------------------------------------------------


Money in the Bank Match (New!)
After two consecutive WrestleManias, THQ has finally brought the wildly popular Money in the Bank match to SVR. In it, six different WWE superstars battle it out for a shot at the title from their particular brand (SmackDown or Raw).

Similar to a traditional ladder match, this contest places a briefcase with a championship contract suspended high above the ring. The first wrestler to successfully navigate his way to the top of a taller ladder and grab the briefcase wins the match. Being successful guarantees that superstar the right to a title shot any time they want. Sadly, the exact way in which this works during the career mode (re: if?) is still unknown. But at least we know that it's in there.


Money in the Bank can get hectic.

Incidentally, the first two people to win the "Money in the Bank" match (Edge and Rob Van Dam) went on to win the WWE Championship later in the year. By coincidence or not, John Cena was the man who lost the belt on both occasions.

Ladder Match
Before we reveal the changes in this match type, consider this bit of background info first: The moment in which Shelton Benjamin ran up a leaning ladder (which was resting against an already-setup ladder) and clotheslined Chris Jericho off the top rung at WrestleMania 21's Money in the Bank match served as inspiration for this year's improvements. In addition, last year's Rey vs. Eddie custody-deciding ladder battle (and the several spectacular moments it provided) also motivated the SmackDown team for this year. You can guess where this is going...

SVR 2007 will indeed give players the ability to lean one ladder against another so that they perform running spears or clotheslines off of it. If that isn't enough, gamers can also position ladders into turnbuckles both vertically AND horizontally. This means that when you Irish whip an opponent into the steep-steps during a grapple initiation that you can perform four different kinds of attacks. You can use the ladder as an environmental grapple too -- just drag a fallen opponent towards a floor-bound ladder and you can sandwich him between it. Also, players can expect the ability to control how many times they can close it on him as well.

But that's not all. The way in which players can grab hanging championship belts has also been change. As many fans probably remember, the ladder used to automatically fall down once users grabbed the title. Acquiring that belt was then accomplished by tapping the bejeezus out of the controller. No More. Now, the right and left analog sticks are used to reach for the strap via individual arms; Move the left stick up and the left arm extends, move the right stick and the right arms extends. And yes, if you move both up at the same time both arms will definitely reach for the belt simultaneously.


Cena is in trouble...

Once the championship is in hand, the next thing to do is locate what THQ is calling its "sweet spot." As an example, if you grab the title with your left hand, the sweet spot can be found by moving the left analog stick around. The closer to the spot you get, the more the controller will rumble. A "Ladder Gauge" will then appear on the screen and start to throb and disappear. If the wrestler can hold onto the belt until the meter disappears, he'll win the free the title and win the bout. This same technique applies to the other two methods of grabbing the belt as well (right analog or both), but there's more risk involved when using two hands because if he doesn't find the sweet spot quick enough he'll fall off the ladder (after all, there isn't a free hand to anchor himself). Of course, the advantage is that two hands depletes the ladder meter faster than one.


Table Match
The last match type to get a big overhaul this year is the Table match. Previously, it was far too easy to break a table and there was no drama with setting it up in the first place. THQ hopes to correct that in WWE SmackDown vs. Raw 2007.

This time, players who want to put their enemies through a table have to meet two separate requirements. Requirement number one is that your wrestler has a stored finishing move icon (easy enough) and requirement number two is about momentum --that meter must be filled as well. Once both of those goals have been reached, users can them send an opponent through a table.

Keep in mind, however, that breaking a table doesn't just "happen." Once the table is set up (be it against a turnbuckle or in the center of the ring), users must Irish whip their opponents towards the thing to get them to lay or lean on it. Once that has been accomplished, gamers can then execute a finishing maneuver smash their way to victory.


Tables are handled very differently this year.

The good news is that there are different table finishers that depend on a variety of factors. Table placement affects the animations and moves that take place on it; superstar-specific finishing moves have been added in there as well. Play as Triple H, for example, and you can pedigree someone right through the top of the wood. What's more is that most superstars on the roster will have their own unique table finisher (no word yet on how many, though). Even better is that the way in which the closing moves are performed will get an upgrade too -- so expect a much a more cinematic presentation at the end moment.

Oh, and there is one other goodie worth mentioning: an all-new feature for SVR 2007 is the ability to double-stack tables. To do it, players just have to set one table up in the ring and then, while holding another table, walk towards the one that's already standing and tap the action button (X on PlayStation systems, A on the 360). This will set the second table on top of the first one. If you perform a finishing move on a double-stack, the wrestler on offense will climb the turnbuckle and superplex their victim through them.




--------------------------------------------------------------------------------


That's all for this week's SmackDown vs. Raw feature. Be sure and check back with us again in the near future for even more information, more superstars, and more media than anywhere else on the Internet!

-----------------------

<font color=goldenrod>DFHFUKSHDFJHSAFJHSJFHDHHSFHJK this game sounds even more fucking incredible</font>

DS 07-21-2006 05:34 PM

That's good news. The TLC/ladder matches were my favorite to play. I'm hoping there is a couple more match types seeing as how the MITB match is just a six man ladder match. Oh well, it sounds impressive.

Disturbed316 07-21-2006 06:03 PM

JOHNNY FUCKING NITRO!

Nice to see the ladder coming more into play other than just shoving it in the guys face.

Double stacking tables, properly instead of glitchy, can be interesting. Still think Table matches will still be won too easily though.

IGN has some video's up, go check them out NOW!

Disturbed316 07-21-2006 06:10 PM

http://ps2media.ign.com/ps2/image/ar...1023308422.jpg

Table splinters? Hmmm

Disturbed316 07-21-2006 06:17 PM

FUUUUUUUUUUUUUCK!

God, those video's ruled so much. The annimation when running up the ladder is perfect!

Cena hits Rey with a Razor's Edge onto the ladder in the corner, looks insanely brutal.

The suplex through the double stacked tables is awesome, the broken tables still disappear afterwards though.

PISGHAIUTHNAVTGQTMEQ89TGQ9 SHANE O'MAC ELBOW FROM THE TURNBUCKLE TO THE ANNOUNCERS TABLE!

JOHHNY FUCKING NITRO!

DS 07-21-2006 06:41 PM

I hate how the tables look like they bend rather than break. It's like they're rubber. I really wish they would implement some physics into these games.

PorkSoda 07-21-2006 06:51 PM

I wish I could watch the videos with waiting. AOL sucks.

This game looks like its going to be figgedy figgedy FUN.

I've said it before and I'll say it again, there should be a better way to reverse finishing moves rather than hitting L2+L3. Like Legends of Wrestling when you do a move, if you do a suplex you can hit X during a certain to floatover into a pin, you should be able to do that when your on the receiving end to counter it. Like Rey Mysterios 619, if you don't reverse it in the beginning, you should be able to duck when he goes to kick you. Or reverse the hurricinrana into a pin or a powerbomb or something. RKO, be able to throw Orton when he's in the air. :yes:

Disturbed316 07-21-2006 06:55 PM

Thats one thing I've wanted in wrestling games, to counter a finisher with a finisher.

Like, reversing the F5 into the Cripler Crossface, or Sweet Chin Music into the ankle lock (although that one can be done already, sort of).

Of course, it would take alot of time figuring out counters for each finisher, but it could be interesting.

But we should at least be able to counter the 619 at different points. Saying that, I wouldn't mind two versions of the 619 combo, one with the hurricanrana and one with drop the dime.

Savio 07-21-2006 10:42 PM

Svr Is the only game series I know where everything gets worse as the sequals progress except maybe one or 2 things.

Kane Knight 07-21-2006 11:25 PM

What, praytell, is worse?

FourFifty 07-22-2006 03:00 AM

Quote:

Originally Posted by Kane Knight
What, the fuck, is worse?


Kalyx triaD 07-22-2006 03:24 AM

*GONG*

Kalyx triaD 07-22-2006 07:43 AM

After watching the vids, I must say some of the ladder stunts are pretty nice. I'm bothered that pushing a ladder over still doesn't send people out of the ring but I could be wrong. As always, I'm turning the damn camera off. I hate the angle changes during moves; it just doesn't happen on the show. By now they should be able to incorporate the PIP replay style from TV. Like Raw for XB did... a few years back.

The double-stacked tables is cute but I can come up with WAY better stunts than a superplex.

The Shane-O-Mac Elbow to the announcers table looks like one big animation, when I'm hoping for it to be manual.

Triple H, Choke Slam hold... Hello?

What's the difference between a MITB match and a standard Ladder match?

DS 07-22-2006 10:53 AM

The difference is MITB has 6 men. Plus however they do the season mode and the effects of the match.

Also, what do you mean you're bothered that pushing the ladder over doesn't send people out of the ring? It's done that for at least the last two games.

Evil Vito 07-22-2006 11:11 AM

Quote:

Originally Posted by Disturbed316
But we should at least be able to counter the 619 at different points. Saying that, I wouldn't mind two versions of the 619 combo, one with the hurricanrana and one with drop the dime.

<font color=goldenrod>Yeah, that would be cool. Though I'd probably only keep the DOTD version. I usually like giving everyone at least one front or back special so they can perform them when out of the ring. This keeps guys like RVD and Rey from being screwed over in hardcore matches.</font>

Kalyx triaD 07-22-2006 02:07 PM

Quote:

Originally Posted by DS
The difference is MITB has 6 men. Plus however they do the season mode and the effects of the match.

Also, what do you mean you're bothered that pushing the ladder over doesn't send people out of the ring? It's done that for at least the last two games.

There's no reason a ladder match shouldn't have a 6-man option, especially since tag team 3-way dances were in older games. I imagine a 6-man ladder match would work identical to a MITB match, unless they make a 6-man ladder match unavailable; which would give the MITB match an illusion of being seperate. Which is what they'll most likely do.

The differences between MITB and a ladder match during season mode is not being disbuted, I know the matches gimmick in-story, I'm talking exibition.

If you can fall out of the ring when pushed over on the ladder; I may have missed it. I don't have the game now but I'll check soon enough. I must say, they were pretty close to the edge and they fell safely in the ring.

Just John 07-24-2006 01:45 PM

Hate to be the bringer of bad news all...but...Damn...


http://www.gamesradar.com/gb/ps3/gam...28113246140020

#BROKEN Hasney 07-24-2006 01:48 PM

this is probably bullshit but I might as well post it anyways. This is saying it's been canclled for PS3

http://www.pro-g.co.uk/news/24-07-2006-3237.html

EDIT: IGN confirms it?

http://ps3.ign.com/articles/720/720579p1.html

Just John 07-24-2006 02:01 PM

Same thing said in my link too, its on IGN as well, this aint BS.

Disturbed316 07-24-2006 02:04 PM

lol Gamespot has the release date down as cancelled. Looks like I'll be getting it for PS2 after all.

Just John 07-24-2006 02:15 PM

Same here, not that I was gonna get it for PS3 anyway.

Kalyx triaD 07-24-2006 03:02 PM

It's because of the PS3's kick-in-the-balls price and controller's lack of rumble (rumble's being used for gameplay).

By Fall 2007 the PS3 will be cheaper (hopefully) and the controller will have it's rumble back.

It's a pretty "LOL" story, though. I know I did.

Viva la XB360.

#BROKEN Hasney 07-24-2006 03:28 PM

Yeah, I'm glad I got my 360 instead of waiting for PS3 now. next-gen PES and Smackdown a year earlier *drool*

Kane Knight 07-24-2006 03:43 PM

Man, I love this. Sony losing the flagship wrestling game for their new console.


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