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#BROKEN Hasney 11-20-2015 08:28 PM

Quote:

Originally Posted by Heisenberg (Post 4733002)
Not throwing shade, but seeing the Halo, CoD, SWBF threads low in pages makes me sad. I'd be playing those games if Fallout wasn't around, but also I've heard nothing but terrible things about the 3 since their respective launches.

I mean, there's not much to talk about with them either like there is with this. You can talk about stories high in quests and shit that just happens in this game, like I met a person with a synth doppelganger and one of them had a gun to the others head just randomly in a place I'd cleared out before, it was great.

In those other games, it's just like "I shot some dudes".

SlickyTrickyDamon 11-20-2015 10:06 PM

<iframe width="560" height="315" src="https://www.youtube.com/embed/Jwis5fL9ajI" frameborder="0" allowfullscreen></iframe>

Fignuts 11-22-2015 03:31 PM

Going to take on the museum of witchcraft. Though I'm level 36, so it shouldn't be a problem.

Fignuts 11-22-2015 03:56 PM

Oh god this is spooky

Fignuts 11-22-2015 04:12 PM

Quote:

Originally Posted by Fignuts HD Edition (Post 4733532)
Going to take on the museum of witchcraft. Though I'm level 36, so it shouldn't be a problem.

It was a problem.

SlickyTrickyDamon 11-22-2015 04:21 PM

with or without power armor?

road doggy dogg 11-22-2015 04:48 PM

Yeah I decided to try that quest at like 2am and then I hated myself.

Shadow 11-22-2015 06:41 PM

Quote:

Originally Posted by SlickyTrickyDamon (Post 4733552)
with or without power armor?

Doesn't matter what you take on the Museum in. It's close quarters with one of the most devastating creatures in the wasteland. You gonna die the first dozen times.

Then you say screw it and go in smart.

Tom Guycott 11-23-2015 01:45 AM

"Ok, I really need to continue the campaign."
:rebuilds Hangman's Alley:
"Seriously, I should really find..."
:defends Sanctuary from a Super Mutant attack/proceeds to make an impregnable, water-processing fortress:
:..proceeds to build a strip mall:
:builds a small fort and "amazon militia" at the railway station:
"DAMMIT, I DIDN'T ACCOMPLISH SHIT!!! THIS IS WORSE THAN SKYRIM!!!"
...
:goes to Co-op settlement and retrofits an existing warehouse into a restaurant:

Tom Guycott 11-23-2015 01:46 AM

Quote:

Originally Posted by Fignuts HD Edition (Post 4733532)
Going to take on the museum of witchcraft. Though I'm level 36, so it shouldn't be a problem.

Nearly one hour later...

Quote:

Originally Posted by Fignuts HD Edition (Post 4733549)
It was a problem.


Tom Guycott 11-23-2015 01:56 AM

Quote:

Originally Posted by Hollywood Hasney (Post 4733121)
I mean, there's not much to talk about with them either like there is with this. You can talk about stories high in quests and shit that just happens in this game, like I met a person with a synth doppelganger and one of them had a gun to the others head just randomly in a place I'd cleared out before, it was great.

In those other games, it's just like "I shot some dudes".

"And now, I have to dig TWO graves!"

Was really cool. Just seems like there should have been more interaction to deduce which is which instead of peaceful resolution OR not my problem I don't care who is who just shoot him.

Another one I ran into was better, with the guy and his wife (i guess) that just found out he was traveling with a runaway synth, and had his gun on him. Talking the guy into or out of pulling the trigger seemed way more natural than that doppelganger encounter.

Heisenberg 11-23-2015 10:03 AM

Beat the game Saturday, it was pretty sweet, that was my mainly Good guy run, now to start my evil reckless run.




When you start another character they have the saves by character so you won't save over or confuse yourself.

Heisenberg 11-23-2015 10:10 AM

As far as I'm concerned, I am Fallout 4, no one can out Fallout me, I was raised by the Brotherhood of Feel. It was only fitting to align with them and do w/e it is we did and stuff

Emperor Smeat 11-23-2015 07:06 PM

Another potential nasty bug was recently discovered and it involves trying to use console commands for the PC version of the game. Has the potential to mess up save files when used.

A lot of interesting stuff has been discovered from these commands but Bethesda says its not worth the risk to use them.

Quote:

In a very Bethesda-like fashion, messing around with console commands on the PC version of Fallout 4 might completely bug out your game more than it's already bugged out to begin with. Warning folks not to use the system at all, the publisher's Pete Hines noted that console commands are "not supported or recommended on PC. [They] can very easily mess up save games."
http://www.destructoid.com/bethesda-...c-322122.phtml

drave 11-24-2015 09:02 AM

Had something weird happen last night.

I got to Bunker Hill and was just walking around. Approached some NPC and she said "OKAY, LET'S GET THIS OVER WITH!!" and just opened fire.

I shot back, killing her. Nick Valentine and the entire fucking town turned on me and began attacking. There were a few NPC's who were unkillable, but WTF??

Wish it would've killed them all. I shot a few fat man's and it was glorious.

drave 11-24-2015 09:03 AM

Actually had to reload the game after that though, and I hadn't saved in 30 minutes or so and CBA playing shit over again.

road doggy dogg 11-24-2015 09:25 AM

ha I've been in that same boat a couple times. Was doing the Freedom Trail quest and got pretty far along and then asploded by a derka derka Super Mutant and lost about 20 mins of progress, 3x over. Haven't turned my game on since lol

Heisenberg 11-24-2015 09:57 AM

told myself I was done playing for the day yesterday and ended up putting a good 3 hours into my "evil" character. The dialogue is so much sweeter, followers/factions make you earn it more. They respond sarcastically whenever you do anything that has a speck of nice in it.




This isn't a "KOS" kill on site run, it's a "do the quests they have and then Triple H them with a sledgehammer" type of run

road doggy dogg 11-24-2015 10:01 AM

I've been playing my game fairly neutral to this point, but I feel my character doing a heel turn. Hoping I can join the Institute if that is an option (I haven't advanced far enough in the story to know if that's even a viable question)

Heisenberg 11-24-2015 10:05 AM

It's no secret, 4 factions are available, you're able to join each one at the same time throughout some point:


The Institute or the Synth World Order sWo


The Railroad


The Brotherhood of Steel(Feel)


...and the jobberMen(Minutemen Orange Juice)

road doggy dogg 11-24-2015 10:06 AM

sWo 4 lyf.... too sweet

Seems strange that you start out with the Minutemen regardless, I was hoping you had the option to turn heel on them at some point

Heisenberg 11-24-2015 10:07 AM

there's a possible scenario, but not tested here, but Preston Garvey of the jobberMen threatened me with an ultimatum about choosing the job over BoS one day. It would create an interesting scenario in faction breakups in court and how we'd divide the settlements and settler slaves...

road doggy dogg 11-24-2015 10:10 AM

If I have the option of taking a Fat Man to Marcy Long I'm all fucking in.

Heisenberg 11-24-2015 10:11 AM

Marcy and Mama Murphy are walking around with the Harness and Gas Mask combo right now in Sanctuary, I chose to keep Mama off the drugs this time around and will pay her back eventually

drave 11-24-2015 11:34 AM

Should build a nice settlement, then Fat Man it to hayell!!!

then reload :shifty:

drave 11-24-2015 11:35 AM

Quote:

Originally Posted by Heisenberg (Post 4735055)
Marcy and Mama Murphy are walking around with the Harness and Gas Mask combo right now in Sanctuary, I chose to keep Mama off the drugs this time around and will pay her back eventually


Found some pipe that gives bonus DMG for every addiction your character has. Could potentially be a very brutal melee weapon if your character is a junkie.

Heisenberg 11-24-2015 11:38 AM

Quote:

Originally Posted by drave (Post 4735073)
Should build a nice settlement, then Fat Man it to hayell!!!

then reload :shifty:



I mini-nuked my gardeners, can you destroy man made buildings?

road doggy dogg 11-24-2015 11:39 AM

WTB Red Faction's physics engine

drave 11-24-2015 12:21 PM

Fallout 4 - With Frostbite 3


@Your Kingship


Not sure if buildings break or not, gonna try.

Heisenberg 11-24-2015 12:45 PM

you'd think there would be a legion of clips if you could destroy buildings, equipped with an Andrew W K wreck'em PC mod

drave 11-24-2015 12:57 PM

True.

Maybe post-nuclear wood and metal is super duper tough.

drave 11-24-2015 12:59 PM

Oh yea, on some of the Silver whatever missions in Goodneighbor were amazing.

There were a set of two people that I had to "merc" because they were plotting to take me out. One of them had a gang of about 7 people with them. Sneak + death from above with 3 grenades sent the bodies flying. Was seriously one of the more "fun moments" for me. Fought "The Courser" with a missile launcher, muahahaha!

It was neat scavenging entire loot caches from severed body parts.

Heisenberg 11-24-2015 01:01 PM

gonna play Tool's "Sober" and destroy all my settlers in The Castle once I build it up a bit

drave 11-24-2015 01:03 PM

FINALLY feel like I can actually do some damage. Found a pretty amazing automatic pipe rifle off a super mutant yesterday.

I have a bolt-action rifle I modded with quick reload. It was a "unique" rifle I got off a legendary mob early on. There are some other mods to it too, but I can't remember them right now. Either way, shots almost always cause mobs to stagger, if it doesn't just blow off limbs altogether. Usually VATS 1st shot on the weapon (dick) hand, 2 to torso and 1 to the head.


BIG CARNAGE, BIG MONEY I LOOOOOOOOOOOOOOOVE IT!

drave 11-24-2015 01:04 PM

Probably helps I started taking perks to increase gun dmg too.....

I can lockpick and hack the shit outta shit though :D

Heisenberg 11-24-2015 01:04 PM

one of the basic stats goes towards damage doesn't it? It something I don't take for granted on my second run

drave 11-24-2015 01:09 PM

Gun damage? Not sure. Strength directly impacts melee damage though.


Idea for a sadistic FO4 Youtube video. Play the following song, while ringing a bell to gather all your settlers. Let part of the speech play, edit/chop it how you need and then start the extermination around 4:55 of the music video. Would be epic. If what I am trying to write isn't clear, just listen to the whole god damn thing, and you'll get it.
<iframe width="420" height="315" src="https://www.youtube.com/embed/kOvwc8_QXiY" frameborder="0" allowfullscreen></iframe>

Heisenberg 11-24-2015 01:51 PM

Tasty trivia: Maynard and I share the same MOS(Military Occupational Specialty), Forward Observer

drave 11-24-2015 02:08 PM

Is it true that another name for that is FISTer ?

Heisenberg 11-24-2015 02:10 PM

Yep, FIre SupporTER

Heisenberg 11-24-2015 02:53 PM

Tips:

1. On the Lone Wanderer perk: Having DogMeat with you still grants you the perk's benefits, if you can handle the dog being with you

2. Adhesive shortage can be combated with producing the Vegetable Starch you can create at the chem lab: tatos, corn etc

3. You can sell Fusion Cores for a good price as long as they have a little juice left(1/100 juice even), when they are depleted it's worth piss

4. Power conduits placed on houses will power everything in the house and won't take any power from your compound(I am going to test this some more, seems too good to be true)

5. Weapon mods can be taken off weapons and put on others, some of the mods require you to change to a standard version, but the mod you replace gets put in your inventory, take them over to your workshop and put them in your inventory to be put on another weapon you'd like to supe up(Mods have their own tab or are close to the Misc/Junk tabs)

6. Contrary to popular belief, they didn't take out the Wait option, you just have to sit down on chairs/couches etc. and press the key you have for Wait(Y for Xbox, Triangle for PS4, PC w/e button, depends on if you messed with it, it shows up, love you PC ppl, just don't know what button yo, my bad)

7. Brackets in Hacking Terminal pages, []{}, <--- those things, finding them bunched together will cause them to highlight together! When you press them they give you bonuses like taking words out or resetting your attempts.

drave 11-24-2015 03:04 PM

FOCK! How did I miss that? I have had companions for mules basically, nothing more. Hell, more times than most they fuck things up anyway.

DEFINITELY going to take that perk ASAP.

Thanks to #GamingWithTheKing for these amazing tips.

road doggy dogg 11-24-2015 03:09 PM

Yeah word @ those tips

In addition, you can make Cutting Fluid from the Chemistry Bench thing if you're short on Oil, which happens a lot when building defenses. Mats are pretty easy to get, the only one I tend to be short on from time to time is Bones, which you can salvage from the random bones you come across... I find Super Mutants tend to have a lot of them in their meat bags

Heisenberg 11-24-2015 03:15 PM

I'm adding more as I go, I'm learning some of these myself

Kris P Lettus 11-24-2015 10:45 PM

<blockquote class="imgur-embed-pub" lang="en" data-id="4sDByRQ"><a href="//imgur.com/4sDByRQ">View post on imgur.com</a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>

dronepool 11-25-2015 12:20 AM

IRONICALLY I'm pretty "good" so far... yet I look like this...

http://i63.tinypic.com/14o17yq.jpg

Tom Guycott 11-25-2015 01:04 AM

Quote:

Originally Posted by Heisenberg (Post 4735149)
Tips:

1. On the Lone Wanderer perk: Having DogMeat with you still grants you the perk's benefits, if you can handle the dog being with you

2. Adhesive shortage can be combated with producing the Vegetable Starch you can create at the chem lab: tatos, corn etc

3. You can sell Fusion Cores for a good price as long as they have a little juice left(1/100 juice even), when they are depleted it's worth piss

4. Power conduits placed on houses will power everything in the house and won't take any power from your compound(I am going to test this some more, seems too good to be true)

5. Weapon mods can be taken off weapons and put on others, some of the mods require you to change to a standard version, but the mod you replace gets put in your inventory, take them over to your workshop and put them in your inventory to be put on another weapon you'd like to supe up(Mods have their own tab or are close to the Misc/Junk tabs)

6. Contrary to popular belief, they didn't take out the Wait option, you just have to sit down on chairs/couches etc. and press the key you have for Wait(Y for Xbox, Triangle for PS4, PC w/e button, depends on if you messed with it, it shows up, love you PC ppl, just don't know what button yo, my bad)

7. Brackets in Hacking Terminal pages, []{}, <--- those things, finding them bunched together will cause them to highlight together! When you press them they give you bonuses like taking words out or resetting your attempts.

3 - At some point, my game negated 3 and I ended up with a 0/100 core in my inventory that I was able to sell at full price. It was definitely empty, as it actually cycled out while piloting the gundam. Never got it to repeat, and all subsequent empties disappear from my pockets. Also, looks like suits piloted by anyone but you don't actually drain core, and I used this to my advantage by having a follower heft them from place to place/transport extras to other settlements for docking.

4 - I noticed that, too! Thought I just miscounted how much power I ran, and wrote it off as such. Thanks!

Also, sometimes if you move a light, it stops working properly; either the light box doesn't show up or the bulb(s) still appear dark, or both even in a spot where it should draw power. Just store it and place it again, and it works like it should.

Heisenberg 11-25-2015 10:31 AM

Got 10 hours into my second playthrough, not going to finish the main story a for a long time or at all in this one. So much stuff I missed and all I've done mainly is quest in Diamond City and Good Neighbor. Big fan of Good Neighbor.

DAMN iNATOR 11-25-2015 11:03 PM

Quote:

Originally Posted by Heisenberg (Post 4735546)
Got 10 hours into my second playthrough, not going to finish the main story a for a long time or at all in this one. So much stuff I missed and all I've done mainly is quest in Diamond City and Good Neighbor. Big fan of Good Neighbor.

Does it have a "New Game +" or you just started with a different character/taking the good/evil path to experience the one you didn't last time?

drave 11-26-2015 07:42 AM

Fresh start, no new game +

Kris P Lettus 11-26-2015 09:17 AM

Something that I thought about yesterday, how does anyone have "foreign" accents? Like, there has been 200 years of apocalypse. Not really like people are new to the country. Just a small detail I feel has been overlooked.

SlickyTrickyDamon 11-26-2015 05:53 PM

There isn't enough Boston accents in the game.

It probably has to do with people staying close to home and learning how their parents spoke. There wouldn't be a lot of traveling after a nuclear war. You as the character have to do everything for everybody so they don't get around much.

El Capitano Gatisto 11-26-2015 07:17 PM

I don't think that much thought has gone into it.

Sepholio 11-27-2015 01:22 AM

Now that I swam out to Spectacle Island I have the sudden urge to build an entire city to rival Boston.

Sepholio 11-27-2015 01:23 AM

Then when it's fully populated I'm going to get addicted to every chem ever and go apeshit with my Junkie's Sword.

The Rogerer 11-27-2015 06:06 AM

At some point during Fallout 3's development, they had to change the story from just after the bombs fell, to 200 years after the bombs fell, because they didn't want it to be a prequel for some reason. You had Moriarty in Megaton talking about coming over on the boat from Ireland.

I think that weirdness has just continued. Bethesda don't think too much about some stuff.

Kris P Lettus 11-27-2015 08:50 AM

Yeah. It was just a weird passing thought I had while dealing with the brothers would own The Dug Out or whatever in Diamond City. It adds variety to the characters so I'm sure that's why they kept doing it. Good call on Moriarty though.

Shadow 11-27-2015 01:34 PM

Actually we're not so clear on what happened to the rest of the world during WWIII. Could be that people are immigrating all the time. Would explain the accents on the East Coast.

El Capitano Gatisto 11-27-2015 01:45 PM

There a lot of issues with it being 200 years post-nuclear war if you think about it for long enough. I think the game does a good job of creating its own internal reality and atmosphere to the extent where it doesn't bother me. I think that's why I much prefer it to Skyrim, despite the gameplay being fairly similar (although the combat in Skyrim is the fucking pits).

Sepholio 11-27-2015 06:04 PM

All of that makes me want a fallout prequel. Maybe not right after the bombs fell, but like 25-50 years after. Maybe set during when all the mutations are first starting to show.

The Rogerer 11-27-2015 06:08 PM

I'd love to see 1 and 2 ported to tablets

The Rogerer 11-28-2015 07:08 AM

ECG you should really check out Witcher Wild Hunt some time, if you haven't. Sort of Skyrim but with much better writing, and a proper combat system.

Tom Guycott 11-28-2015 03:44 PM

Quote:

Originally Posted by The Rogerer (Post 4736479)
I'd love to see 1 and 2 ported to tablets

I'd love to see them ported to systems. Wasteland 2 shows it could be done pretty well.

Evil Vito 11-29-2015 11:33 AM

<font color=goldenrod>Can't wait to get this.</font>

Heisenberg 11-30-2015 01:52 AM

Quote:

Originally Posted by DAMN iNATOR (Post 4735875)
Does it have a "New Game +" or you just started with a different character/taking the good/evil path to experience the one you didn't last time?

Fresh, nothing carries over by character

DAMN iNATOR 11-30-2015 02:16 AM

Quote:

Originally Posted by Heisenberg (Post 4737397)
Fresh, nothing carries over by character

Does it still carry on in the asinine tradition of FO3 & FO:NV where once you've completed the storyline you can't free roam, do side quests etc.? I'd hope not, or else the whole "no level cap" idea seems kind of like a moot point.

SlickyTrickyDamon 11-30-2015 02:26 AM

The game continues.

SlickyTrickyDamon 11-30-2015 02:36 AM

They do give the same "point of no return" warning though.

DAMN iNATOR 11-30-2015 03:34 AM

Quote:

Originally Posted by SlickyTrickyDamon (Post 4737407)
They do give the same "point of no return" warning though.

LOL, I should hope so...would be a terrible game design choice not to include it.

drave 11-30-2015 10:28 AM

Holy Shitballs. Just got to The Institute last night.....

Srsly, spoilers.

SPOILER: show
Kinda on the fence right now about them. I mean, I picked up that Father was my son pretty quick, at least that is how it really seems right now, but yeah.... Having my doubts after speaking with Victor and Dr. Li. Still waiting on the analysis of the network data I stole to see what "they are really up to". I get the impression there is something else going on, as they seem rather aggressive, despite their "attitude" they promote.


Even more intrigued now to find out where this is all going. So far, this has been one of, if not THE biggest "WTF" moment for me in the Fallout universe.

Heisenberg 11-30-2015 10:45 AM

Quote:

Originally Posted by DAMN iNATOR (Post 4737405)
Does it still carry on in the asinine tradition of FO3 & FO:NV where once you've completed the storyline you can't free roam, do side quests etc.? I'd hope not, or else the whole "no level cap" idea seems kind of like a moot point.



The factions give you recurring quests, not really the same location, but same concept like "fetch a flux capacitor" or "Beat down this location full of Raiders"


Obviously once you turn on those ppl and wipe their main leaders out there's no more access to their quests anymore.


*Not really a spoiler, but if you can't handle anything then don't read on. There's a part where 3 or all 4 factions are battling it out and if you are on good terms with them you can walk through their battlefield unscathed and watch as they annihilate each other, then loot their corpses.


Pretty much it's possible at one point in the game to be on all 4 factions, but there's an obvious shift that'll come for you to make a decision to choose which one you wanna end the game with.


After the ending you just resume business and deal with whoever you gunned down being absent from your wasteland

DAMN iNATOR 11-30-2015 11:20 PM

Cool. Thanks for putting up with my annoying questions, Your Highness. :)

Heisenberg 12-01-2015 11:41 PM

It's not annoying and I would donate to your cause if I wasn't in debt already, nursing my young ones and shit. Fallout 4 was paid through trade in credits mostly. Hope you get to join us soon.

road doggy dogg 12-03-2015 12:22 PM

Man. Just had a voicemail from a guy that sounds/talks exactly like Travis from Diamond City Radio. Throwing me off here

Heisenberg 12-03-2015 12:30 PM

When you enter his trailer don't punch while activating the enter button, he immediately becomes hostile cause some magic causes your punch to directly flow to him or something. That or he doesn't like visitors coming in his domain punching up a storm

Kris P Lettus 12-03-2015 12:59 PM

http://motherboard.vice.com/read/i-j..._source=vgfbuk

Heisenberg 12-04-2015 11:34 AM

Having an issue with one of my followers failing to return to Sanctuary. It was during the mission where you clear Trinity Tower and get Strong, I had Cait with me and she was ordered to go home, but she isn't there or the Tower. Not even at the Combat Zone too, thinking about a storyline to write her off, but part of me wanted to continue her line of quests.

#BROKEN Hasney 12-04-2015 11:42 AM

Quote:

Originally Posted by Heisenberg (Post 4739208)
Having an issue with one of my followers failing to return to Sanctuary. It was during the mission where you clear Trinity Tower and get Strong, I had Cait with me and she was ordered to go home, but she isn't there or the Tower. Not even at the Combat Zone too, thinking about a storyline to write her off, but part of me wanted to continue her line of quests.

Last time that happened to me, I fast travelled to where I left them and they were fighting people close to the area. Might have started shooting fucks during the walk back.

drave 12-04-2015 11:44 AM

Same thing happened to my dog. Been so long I don't remember where I was when I told him to go home.

Rang the bell @ Santuary and czeched the dog house - nothing.

Heisenberg 12-04-2015 11:58 AM

yeah, rang the bell, slept 3 days, activated the siren and still NOTHING

road doggy dogg 12-04-2015 12:10 PM

that shit happened with Dogmeat to me, I ended up just using the console command to move him to my position

El Capitano Gatisto 12-04-2015 06:12 PM

I am not a big fan of bumping in to heaps of Super Mutants.

#BROKEN Hasney 12-04-2015 06:23 PM

Quote:

Originally Posted by El Capitano Gatisto (Post 4739361)
I am not a big fan of bumping in to heaps of Super Mutants.

Especially when there's a suicider you don't spot in time.

Tom Guycott 12-04-2015 06:23 PM

Heaps aren't so much the issue as not catching the suicider (if there is one) unaware.

Tom Guycott 12-04-2015 06:24 PM

Uh, exactly.

Tom Guycott 12-04-2015 06:28 PM

I will say I'm not a fan of how much you "need" Charisma in this game. I made the mistake of using it as a dump stat along with Luck and Strength, so I spent a ton of points bumping it up later that could have gone elsewhere.

Poit 12-04-2015 06:36 PM

Why would you dump your flirting stat?

Shadow 12-04-2015 08:10 PM

Super Mutant Sucididers are the 3rd worse enemy in the game.

Kris P Lettus 12-04-2015 11:51 PM

Just listen for the beep. I always sneak and creep in games like this so even if I die a few times I can usually take out the hardest enemy (critical+sneak) in a group first so it makes killing the rest so much easier. That has been my RPG strategy since Morrowind.

SlickyTrickyDamon 12-04-2015 11:54 PM

Quote:

Originally Posted by Shadow (Post 4739418)
Super Mutant Sucididers are the 3rd worse enemy in the game.

The first is your companion with grenades.

Tom Guycott 12-05-2015 05:34 AM

Quote:

Originally Posted by Poit (Post 4739369)
Why would you dump your flirting stat?

I know it seems counter-intuitive, but I'm not super into shipping... kinda boning Piper for utilitarian XP reasons. And my first go 'round in these things, I always try to make a character similar to myself. I'm not the most charismatic guy, and I have pretty shit luck. However, the tying the settlement progress directly into the charisma stat makes things pretty tricky unless you're specifically playing to be an asshole AND not bother with settlements at all. Essentially, there is too much emphasis on Charisma, almost to where there is no choice on being likeable.

Quote:

Originally Posted by SlickyTrickyDamon (Post 4739488)
The first is your companion with grenades.

I learned this lesson from 3. Grenades and molotovs and anything similar is just extra swag to sell. And I make sure I check all inventory to see if my companions picked any upon the sly, because no matter what they are equipped with, they jump straight to throwing bombs of death if they got them, and will indiscriminately chuck those fuckers at ANY THING THAT MOVES; you inclued.



On another note about the settlements: I got the "Benevolent Leader" Achievement by what looks like a total accident. It popped while I was in a settlement doing some armor modding, so I went into "build", and the happiness was only at low-to-middling 80's.

So, I decided to check the map to see if I got a reverse of the happiness drain bug (where you being away from any settlement makes some stats register as a zero, such as food, when they are perfectly well in good supply, and it drops the rating until you return). And it "kinda" did... in a manner of speaking.

A settlement formerly consisting of 10 people, 11 with a Provisioner, suddenly only had 1 person, and that person was 100% happy. Either the settlement glitched and deleted people (had that happen in Sanctuary, a couple of my shopkeepers up and vanished, but the kiosk was still "assigned"), got sacked without telling me it was even under attack, or this person killed everyone else themselves.

At any rate, this saves me a bunch of time, caps, and having to funnel any more points into Charisma that I don't want to.

drave 12-05-2015 12:23 PM

Maybe the sole survivor is a synth who wiped out your settlement.

KILL IT WITH FIRE!

Shadow 12-05-2015 06:28 PM

Quote:

Originally Posted by SlickyTrickyDamon (Post 4739488)
The first is your companion with grenades.

4th worst actually. Order is, in my opinion mind;

4: Companion with gernades
3. Super Mutant Suciders
2. Feral Ghouls
1. Blood Bugs.

DAMN iNATOR 12-05-2015 09:45 PM

Quote:

Originally Posted by drave (Post 4739550)
Maybe the sole survivor is a synth who wiped out your settlement.

KILL IT WITH FIRE!

Gotta love technological singularity.

Tom Guycott 12-05-2015 11:06 PM

Quote:

Originally Posted by drave (Post 4739550)
Maybe the sole survivor is a synth who wiped out your settlement.

KILL IT WITH FIRE!

That is a possibility, too. Especially since I walked into said settlement today, and everyone was accounted for, and my population was back at 11. Only sign of any problem was the destruction of about half their crops. (I guess it was a cross between an attack AND a glitch). Happy started dropping the minute I showed up, but only went down to 97%.

Tom Guycott 12-05-2015 11:15 PM

Quote:

Originally Posted by Shadow (Post 4739736)
4th worst actually. Order is, in my opinion mind;

4: Companion with gernades
3. Super Mutant Suciders
2. Feral Ghouls
1. Blood Bugs.

Blood bugs are annoying at most, like *real* mosquitos. I feel you on the retooled ferals, though. Shit was scary at lower levels.

However, the suiciders trump everything with the mini nuke. That, or Raiders/Gunners with a Fat Man. Even Deathclaws and Behemoths and Mirelurk royalty are avoidable if you aren't ready, and can be dealt with semi-reasonably if you get caught in a trap. You can still escape if push comes to shove. However, with the nuke in play and you don't see it in time, there is no getting away, regrouping, or healing. You're just plain fucked, and off to your last save.

SlickyTrickyDamon 12-05-2015 11:51 PM

No1 for me is Queen Mireluke but I've only seen three of them.

SlickyTrickyDamon 12-06-2015 12:40 AM

The Best Ending?

SPOILER: show


I sided with the Insitute. I had already destroyed the Railroad after that bitch tried to make me drop the Minutemen as allies. They all got the Shocking Super Sledge beating of their lives. After dealing with the BOS. I was the General of above in the Minutemen and below as the Director.

Bow down to the king!


Kris P Lettus 12-06-2015 09:09 PM

<blockquote class="imgur-embed-pub" lang="en" data-id="a/mWvNl"><a href="//imgur.com/a/mWvNl">9 Little Improvements Made in Fallout 4</a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>

Kris P Lettus 12-06-2015 09:09 PM

Finally got to Legendary enemies


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