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XNA Project #2
If [we] made this as an XNA or iPhone App, would it sell? Why and why not.
Bullet features:
Yeah it's pretentious but I have reason to believe Hasney would totally buy this, and he is the measuring stick of the average gaming consumer. Gonna go eat now. |
I'm 100% certain it would sell, and a lot. Just for the novelty.
Casual games are where it's at. |
They've made games that are pretty much glorified Rock Paper Scissors before. I don't remember what it was called but the "battle system" was basically Rock Paper Scissors.
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A lot of games are rock paper scissor in their simplest form. Especially RPGs.
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A lot of games are rock paper scissor in their simplest form. Especially fighting games.
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I'd say nobody's stupid enough to buy Kalyx's idea, but he mentioned it being an app. Clearly, if you bought an iphone, you really are stupid enough to pay for a digital RPS title. |
Really though...
Just about every game out there uses an RPS type system. |
You should add some kind of Gamer Profile to include your win/loss record, most selected RPS token, and maybe the average time it takes you to make a decision. Something else that gives someone a reason not just to play with their hands.
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Anything would sell well on iPhone Apps, price probably would be the key though since 99 cents to $4.99 seems to be the sweet spot for impulse buying.
A fart button was in the top downloads/sales for the iPhone store for a while. |
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Someone from Japan would obviously hold #1 by an insane margin. |
A lot of games are rock paper scissor in their simplest form. Especially Rock Paper Scissors.
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For the gloves part, you can make it so that you leave the app running while walking around. If you pass anyone who has theirs on you collect random things. Gloves, rings, etc. And it's based on the other's and your overall score.
Some of these (really rare ones) could be one-off items. Like automatic wins. It'd be kind of like Pokemon! |
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Really though...
Your entire life is based off an RPS system |
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The game would sell for 15$. Apps are attractive for no reason and bullshit worse than this idea banked. One of the early successes of the XNA store was essentially a vibrating app.
TPWW, let's bank. |
Get on it. Tell me how I can help.
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Just say you're down and I will put your fucking name in the credits.
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I am down.
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Special Thanks
Joey Roxer |
I want halp
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As long as
RB - Rock RT - Scissors LT - Paper LB - Random |
There should be a PC version that allows mods and user-hosted servers.
Also, an MMORPS. |
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:naughty:
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Man I can't even begin to figure that shit out. All I know is it lists the variants and somewhere in there is what beats what
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$15 seems kind of expensive for this. Keep in mind that part of the allure of apps is that they can be impulse buys because they seem like a really cool idea at the time for only a few clicks. $15 seems like enough to drive away the impulse/boredom gaming market.
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Did I mention this was in HD? Cause it fucking is.
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No way, they should be the triggers. Makes it feel more interactive
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Mapable buttons. Issue solved.
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Default setting is the triggers though. Or else I'm outta here
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I'll sack your ass. No credit spot for you then.
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Good!
Don't want my name soiled by this SHIT project |
I'm sorry for that otuburst. I did not mean it.
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It s'kay. You still in.
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So are you really doing this or are you just dicking around brainstorming here? Because I have a bunch more ideas.
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Save it. I'll hit up you and Drakul after I get the XNA package for my guys.
Welcome to the game, bitch. You answer to Khuntry until future notice. |
It would be pretty sweet if you could interface it with the camera to include custom options for your settings. So if you wanted to use your hand throwing up rock you could, if you wanted to use The Rock you could, a rock, etc. A lot of people would probably use a penis though.
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Sounds like something for Natal.
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Penis and all.
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What about my using the variants idea? :'(
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Penis penetrates paper, scissors cut penis.
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Just came up with a multiplayer mode called Battle Cycle. Would you like me to explain it? It's not often I share 'hard' stuff with you people, and I assure you this is an official R-Tyme project. Also, fuck iPhone, this is XNA.
Gonna write up a game document. Be PMing updates from here on in. Thanks for the input boys. Laters. |
Curious, explain plz
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iPhone is where the money is. More morons to sell to than Live.
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- After a whimsical countdown and everyone reveals their token, the starter's token will be matched against the player on his right, for instance. If the starter wins, he will be matched with the player further down the circle (and the losing player is dropped). If the starter somehow manages to knock out the circle he wins. - Now if he meets a player with a better token, he is dropped and the cycle moves the opposite direction with the new winner as the starter. Any players dropped (like the first defeated player in the cycle above) do not return, and the cycle keeps moving until one remains. - I don't know if the universal token should be allowed in this mode... - While not a final system, I imagine this would lead to back and forths in the circle until one remains. And it will be interesting to see if a player could get a clean sweep (a definite Achievement if XNA allowed such a thing). - 1v1, 2v2, 3v3, and Battle Cycle seems to be a fair package. |
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And I kinda hate the damn thing. But this is such a paycheck, hardly one of my heartfelt concepts. But whatever, it can be a learning tool along with the other one. |
Pretty good idea, but not with just the 3 tokens. Almost safe to say no one would ever beat the circle, because if I throw Rock then out of 6 people at least a couple are bound to throw paper. Just too few options for that aspect to really work. I get the feeling it'd just become pretty annoying because for at least the first few rounds the starter would have pretty much no chance of winning barring a miracle
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Aye, maybe whoever was defeated by the previous winner gets a new life when he's dropped (though keeping the same token they had)?
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Would that not make it almost endless though? If people could just keep coming back? Probably misunderstanding that though.
And having to keep the same token would be kinda lame. Wouldn't people be able to gameplan for that? They know whats coming from him. If he gets stuck with rock there'll be a bunch of paper and probably a couple scissors. Just too predicatable. Perhaps a simple tournament style would be best? |
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Tourny isn't a bad idea anyway. And there should be whacky animations like the rock hand actually crushing the scissor hand and so on. |
The more you delve into battle systems and start straying away from RPS you will lose a lot of your market. You aren't just selling to gamers. 40-year-olds and girls buy apps too.
That is why I think the camera feature is so important. You can make it completely customizable for each user, yet you keep the traditional rules of the game. And all of that other stuff about that Battle Board keeping your stats would be there. But keep your market in mind. |
So I don't feel like looking it up.
How hard is XNA to actually use? What kind of code does it use? |
C++ and the UI is supposed to be friendly.
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If you're going to learn it I'd advise getting the book "Learning XNA 3.0" to guide you a bit, it'll teach you how to make your first basic game. My lecturer at University actually recommends it too. My University now teaches XNA as part of its Games Development Module for the Year 2s on the programming course, I also used it in development of my Final Year Project. If you guys want any advice on planning/programming for games feel free to ask, I'm no expert by any means but I know a fair amount (At least, with me being 2 weeks away from having a degree in the subject I hope I do) For those wondering, this is the "UI" as it were. http://img.photobucket.com/albums/v2.../XNAScreen.jpg |
Are there any dev forums you frequent that we could join? This one is counter-productive in subjects like this. I was going to join the XNA community but if you know any others that'll be worth a look that'll be cool.
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Most of the programming discussion I have is with my own friends from Uni, I'd advise joining the XNA Community one more then anything.
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Very well, staying on course.
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